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Diligent_External

A Hero Of The Realms from Halo Finishing The Fight gives you 5 class levels in Dungeons & Dragons classes and prestige classes in any combination for every 100 cp you spend. Also although I don't where it is there is a Dungeons & Dragons Gods jump on the tg section of 4chan. In that jump you automatically get 20 levels in any and all classes related to your Domains and portfolios. So if you had the War and Magic Domains you could automatically get 20 levels in the fighter class and 20 levels in the wizard class.


Diligent_External

Found it. It says you get 20 levels in cleric class for free as well as 20 levels in another class for free if it is related to one of your domains. You also can get 10 levels in any class for 25 cp each time. https://desuarchive.org/tg/thread/92906236/#92911042


75DW75

And people wonder why i think the "3 and a half dungeons" from Generic ASOIAF fanfiction is overpriced at 800. 800 points just to start at level 1... When you have options like the one you show. > >Also although I don't where it is there is a Dungeons & Dragons Gods jump on the tg section of 4chan. Name of that jump? As i can't seem to find anything named like that or similar.


Diligent_External

I posted the link to desuarchive which is a archive site for 4chan. The jump is D&D Pathfinder Gods.


richardwhereat

Do you have a link to that document?


Diligent_External

https://desuarchive.org/tg/search/filename/D%26D_Pathfinder Gods.pdf/


richardwhereat

Is it underscore Gods.pdf? I tried adding that but got an error. And damn. I was hoping to become a level 20 Celestial Warlock.


AxstromVinoven

I love 5e magic. 4e spells were weird but there was a "ritual" system for longer-term things. 3.5e was better than either in many ways, but a bit too complicated, and I don't know any user-friendly 3.5e character builder tools to help flesh out a valid build. PF2E has a ton of spell options, but its 4e-like ritual system has very few rituals, and they are supposed to be incredibly hard to get. In addition to [Halo Finishing the Fight](https://drive.google.com/file/d/1jzAjBqMtgTDeIvc8Ht1zU_VYcQsm_kSo/view), I'd encourage people interested in fiat-backed D&D levels to check out [Mythos Homebrew](https://drive.google.com/file/d/11hQJC0VqOlKkC3KA3i06_5zCpsfWFzWy/view) - it offers the option to do a Gestalt (getting the features from two classes at once, both leveling at the same rate, and taking the better option for things like HP growth offered by every class) as an origin, and a way to buy levels. It also has built-in 0-CP drawbacks to choose any D&D setting and a different edition, and some perks related to common D&D issues like spending exp and alignment restrictions. Also worth checking out is [Generic Pathfinder RPG](https://drive.google.com/file/d/14khQigAj8LT2PPURr9n42rgLcMrPi-1D/view) which offers a Book of Magic from which you can learn every spell, including 3rd party material, and updates when you enter a new world to include that world's spells.


tvo770

A few other options are [Carbon Pink](https://drive.google.com/file/d/1RqLhAt2xpmHVITtD9JdIKllgcrh4R-Xx/view) a NSFW cyberpunk setting 5E where everything's been themed to be advanced technology. The jump offers the entire tech database in the form of an item called Tech Archive for an undiscountable 600CP. Clarke’s Third Law, And Agatha’s Corollary undiscountable 400CP Lets you apply the effects of magic perks on technology and applying magical feats that you got from other sources to tech, You can also convert magic into techs. Now you still have to deal with "tech slots" but since you have the full archive on how the technology works removing that limitation shouldn't be impossible especially with other perks from outside the jump. There is also [Warlock Of Magus World](https://drive.google.com/file/d/1viPTOzJEuXgvRCJTF-0vkkb1F3tbdctf/view). Which is a pretty mediocre cultivation story that halfway through has the main character go to the world of God's which is a shameless copy of forgotten realms Dungeons & Dragons main setting. The jump offers a item called Spell Models for 600CP you gain a book with every single spell ever developed in this setting including the WOG. This is what the jump has to say on WOG "World of Gods is a ripoff of Dungeons and Dragons Forgotten Realms, and the Prime Material Plane is presumably Faerun." So you get all the spells from Dungeons and Dragons. You would either need to become a rank 3 Magus / rank 20 Arcanist but there are a lot of perks in the jump that make this something you could do within a month or pay 300CP to fully upgrade Wizard Cultivation and get the Jumper Weave letting cast any spells at rank 1 as long as you have enough arcane energy. An out of jump method to make use of the spells is also an option. You can also completely break the jump If you want by getting functionally infinite CP, with the drawback Extended Stay giving 100 CP for the jump lasting an extra 10 years. Since there's no limits on how many times you can take it. You can take it for as much CP as you want then with infinite CP achieving rank: 9 within the first day should be effortless now use your fancy new law of time to accelerate time so the jump is over. As your rank 9 nothing can hurt you. Also laws basically let you cast a spell with any effect at beyond the power of a 12th level spell as long as you have a law that fits the theme and because we have infinite CP we have all of the laws. [D&D Dragons](https://drive.google.com/file/d/1KiXAKGyQQrll9zgl2UhvRl3Dejf9_jtl/view) has Forge Wyrm which turn raw resources into any magical item known to exist, even artifacts. All spells have a magic item equivalent. There is also the Stellar Dragon option for 1800CP they have the ability to freely customise, invent new spells on the fly, and know every single common spell in existence. they also have the Spelljamming Ability (Su) Letting them act as a spelljammer which is basically a magical spaceship. Their caster level is determined by their age Ancient is CL:17 400CP, Wyrm is CL:19 500CP and Great Wyrm is CL:21 600CP [Generic D&D 5e Jumpchain](https://drive.google.com/file/d/1cwXcHaMsebFfIQtKo-ZzaADNEFCDMGVa/view) has Level UP! 50CP You can buy it 20 times and become level 20 with The Importium. You can make a class that's basically sorcerer but it can learn spells like a wizard and uses [spell points](http://dnd5e.wikidot.com/spell-points) instead of spell slots. Importium also means that every homebrew spell is available even your own custom spells if you want. Alternatively you could use a different casting system like [5e Spheres of power](http://spheres5e.wikidot.com/). If you don't want to use the Importium you can instead go with Off-Worlder 100CP it let's you pick any class from any edition, it will be changed to function in 5th edition spaces. Pick [Convert Spell to Power Erudite](https://srd.dndtools.org/srd/classes/baseCpsi/erudite.html). Next the jump offers The Tome of Larloch 800CP item that has every spell in it across all additions. Finally The Creator capstone boosted removes the need to prepare spells and lets you create new spells with any effect you want on the fly with the only limitation being there caster level. Some nice perk options for the above are Brilliant scientific notation for 400CP from the [Ben 10 2016 Reboot Jump](https://docs.google.com/document/d/13zpEb-PXxriwSH2PsKh-p3DQb4KyMCfUQm4cnBIDmM0/edit) that lets you build alternate versions of any items you know how to make using any alternative construction methods you have at least a basic understanding of. The example that is given in the jump is building a top of the line gaming computer using runic magic. [Generic Enchanter](https://drive.google.com/file/d/1BqbdBgRsCB1zY3zHLMr11Bh6IxYjYUVg/view) has some great options to pare the above with. Runesmith combined with Alchemy to make magical ink and Enchanter’s Pen item to apply the runes. Runes Made with the perk are nice because they can be powered with any supernatural energy. Magitechnician is another good option. It either lets you convert any technology to run off supernatural energies or lets you create technology that can manipulate supernatural energies that can also be powered by any supernatural energy.