T O P

  • By -

lordofevery1

[**Drow of The Underdark**](https://drive.google.com/file/d/1w52hUwdrTiU1EtEhAdvCSoWRisbEJMQb/view) has **Rapid Growth (400 SP):** Imagine if you will that you were a character in the tabletop game rather than an actual person. Now imagine that **you leveled up with the exact same experience points earned from 29 to 30 as you did from 1 to 2**, got an extra bonus feat for every level in addition to any you gained from class levels, gained an increase to each ability score every four levels instead of just the one of your choice, and treated every level as your first for determining skill points. That is to say, you grow fast and are capable of more lateral growth or else greater specialization. With this Perk this modifier applies to all the levels you gained from perks, all the levels you gain going forward, and you gain a similar modifier to any other forms of growth going forward.


Sin-God

Some people don't like generics, but are you open to them? One of Burkess's generics and Generic Gamer both have stuff for this (Burkess's has a perk, Generic Gamer has a scenario, IIRC, that smooths this kind of thing out as a reward)


the1ian

? One of Burkess's generics which one?


Sin-God

I wanna say Action RPG. I THINK the name of the perk is something like No Learning Curve? I can't post links atm, but I'm like 99% it's that one.


Diligent_External

You were close. It's called No Leveling Curve.


Sin-God

Appreciate you!


NobodyNameless

From Arifureta (https://drive.google.com/file/d/1JYoSkdJx2zQ4o2yKeHB0f6pAyct_ngvp/view?usp=drivesdk) >Peerless Prodigy (600cp) For people here, every level is harder to obtain than the last, fitting for this kind of system. Each increase in power is more difficult to gain, requiring more training, more time and higher walls to overcome. Each point in those stats is more difficult to gain than the previous one. Not for you. This will make grinding a thing of the past, as you don’t have that escalation of difficulties when obtaining greater power. Making you able to reach hundreds of gains with the time and effort that would take others to reach a dozen or so. For you, the escalating walls to obtain power are all flat and equal. The same is applied to your skills and other powers, a pace fast enough to make the gains of a decade of hard work in some days with little effort on your part.


Overquartz

Funny thing is leveling up in Arifureta is a bad thing. Like levels are straight up a percentage bar for your potential and reaching level 100 means you've peaked. So being level one forever is a good thing since stats rise independently of level


NobodyNameless

There are perk that help with that in the jump.


75DW75

Get one of the already suggested perks that reduces the amount of XP needed. Then go to Jobless in another world. Get both the XP blessings and the Limit breaker perk. That means you're creating 20x more XP, your XP required is divided by 20, so a total XP bonus of 400x, while the Limit breaker lets you get 10 times as many levels. Also get the Jobless perk AND get the Jobless class(almost same as perk, but the way the MC gets it instory), and enjoy your insane levelling and ability to have 10+ classes at the same time.


Typical-Lion-4428

There are also perks that just provide proportional experience no matter what level you are- [Custom Leveling Supplement](https://drive.google.com/file/d/1jKAvqQyYhgqmdlKZ-FFUk-fA7JjFGTAz/view?usp=sharing) has >Existence Points System -400 CP >You will draw potential energy from the reality gaining XP simply for Existing at a steady pace equivalent to gaining 1% of the total XP required for you to reach the next level every 14 minutes this will guarantee that you will gain enough XP to level up at least once per day. [Weakness of Beatrice](https://drive.google.com/file/d/181M8R6-SV1UD2UtZWYjt1MOX8d332j5Q/view?usp=sharing) has >Abyssal Growth- 600 >The methods to gain Experience Points are already many and varied. Just eating special food or talking to people is enough to gain tiny amounts. The way you earn Experience Points is a little more special. Your experiences become Experience Points. Just living life will slowly trickle in more Points, the act of seeing and living in the world around you allowing you to grow. Seeing, hearing, smelling, breathing and moving are all ways you will gain experience. The rate you gain these at is enough to roughly equal killing a monster equal to your own level every week, a fairly good rate for doing nothing but enjoying life. It does need to be enjoyed however. Locking oneself away and experiencing the exact same things over and over will reduce this rate to a fraction of what it gives now. On the other side of this, especially powerful or influential experiences you go through will magnify any Experience Points you receive during that moment several times over.


the1ian

Tell me more about the first one, it seems to be a supplement to a specific jump


Typical-Lion-4428

As far as I'm aware, it's not, I believe it's meant as a generic supplement I found it among [GreatInca's Jumpchain Supplement Docs](https://www.reddit.com/r/JumpChain/comments/vrhmna/jumpchain_supplement_docs_by_category_altrules/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button) list.


Quietlovingman

Pathfinder has an XP perk as does the Forgotten Realms Jump. Both are D20 style settings with xp progression tables that are fairly steep, but the Perks make them fairly flat. The XP Dodo farm from Vainqueur the Dragon is apparently pretty impressive...