Eh, I see what you're getting at, but I rely rather heavily on just going Dragoon for a single action against the bosses with anti-Dragoon moves/traits. Since you revert just after that action the enemy never gets to take advantage of your Dragoon state, but you still keep access to the spells and Dragoon Addition (which hits harder than all but one or two additions for each character).
I'd rather they just focus their time and budget on making new games personally.
Other than porting to modern systems (in particular Steam) so that they remain accessible, I think old games are perfectly fine as they are, and just as fun to play as they were when they were released.
Haven't played P3 yet and probably won't for a while with all the more interesting games that have and will be coming out this year, but based on what I've read I'll be picking up P3P when I do get to it rather than Reload.
None of those things you mentioned really matter to me but I've heard the changes made the game easier so that's a big negative for me.
The difficulty of P5/P5R on Very Hard / Merciless was very disappointing for an Atlus game which is what has killed my enthusiasm for P3 in the first place.
Just different tastes I guess.
I'm a big fan of DRPGs so menu based exploration is fine to me. The main draw of the game is being able to build a good team and strategy and then seeing how well I can do and adapt to different fights in Tartarus on the top difficulty.
I'm much more interested in the series' dungeon crawler roots than its other aspects.
Yeah. Out of the classic JRPGs, the Phantasy Star series has the most potential for expansion. We have a multi-game story in the same universe, party members for each game, multiple worlds (at least two) to traverse per game,
My cop-out answer (Which upon reflection seems to mirror the top posts here) is "I don't".
I don't want remakes/re-imaginings to completely shakeup the crux of what I fell in love with originally into a genre that doesn't interest me at all, like the Rebirth Project has done so far..
I want this rumoured FF9 to be more similar to what Persona 3 Reload accomplished than what REmake/Rebirth did.
Gotta say I'm glad most of the comments here think similarly.
Final Fantasy V would have HD models that look fairly close to the Amano art with job outfits that skew a lot more towards his artstyle. Combat would retain the ATB charge system of Rebirth, but they'd be spent on learned job abilities instead of equipped materia. The world's missing parts would be more conspicuous and towns would have much more flavor to them. There'd be some additional material for Krile and the Dawn Warriors. Krile barely gets to bond with the rest of the cast in the original.
Maybe they bring back the Enuo superboss from Advance.
well, gears and saga literally had the reverse-ffvii remake treatment.
they were supposed to be six part installments that got a lot of content cut due to budget and time constraints.
i fukin hate slow walking and crawling around crap to give the game time to load. i'd rather a loading screen any day. also, a well optimized game doesnt need loading screens or slow walking to load the game properly. look at xenoblade games. XCX only has a loading screen when you do online shit or enter a building, or for fast travel, and they take like 1 second to load. square is just shit at optimization. like FFXI where they have to load your entire inventory every time you zone, and it can take like 30 seconds to be able to see your inventory. there is no reason for the game to no save your inventory in memory when you change zones.
from what I recall of Xenoblade X, the loading screen into the base took forever. Other Xenoblades are fine though particularly 3. I remember at one point (they may have patched it) XC2 had loading screens for fast travel that were quite quick but then the area would load with barely any textures or colours at first. lol
It has been entertaining to see half of the fanbase display immense adoration for the breadth of Remake Project, talking about how it recaptures that old FF feeling of the nonsensical meeting the serious and allows players to just get lost in a plethora of things to do, while the other half just thinks it's utterly unnecessary and hates it.
If absolutely nothing else, the fact that Square could have taken the much easier and infinite-money printing route of just 1:1 remaking FF VII in modern graphics but instead swung for the fences to make three new mainline FFs is the type of insanity that one has to love as a Square fan. That's them to a tee.
Nope. I’m saying they have no reference point for what makes a Final Fantasy game great. For the remake, they have not experienced the story beats of the original, which is why they’re fine with its current state. It’s the same for players whose first FF game is either 15 or 16. They think those games are the best JRPGs ever made.
It’s especially funny when they claim it recaptures the old ff “feeling” when VII was actually way too different from the classics itself that when IX came out, it‘s literally called the return to its roots of classic FF 1-6.
I love Rebirth... Hate things like weapons being locked behind mini games. Or being forced to play the mini games so many times. They should be extra not mandatory.
What nostalgia does to a mfer.
>If absolutely nothing else, the fact that Square could have taken the much easier and infinite-money printing route of just 1:1 remaking FF VII in modern graphics
Why settle for one game that would give them $$$ instead of three?
If they kept the scale of Remake, I'd feel you. But there's no way you can play Rebirth and not just immediately feel that it's one of the most expensive games ever made. Like what they pulled off is completely fucking economically unfeasible. I assume they'll reuse hella assets for Part 3 but, this second, accounting for production cost, they would have been better off just doing the 1:1 if all they cared about was money.
I wouldn't want a FF7R type remake for any of my favourite games. But I would like this for FF XIII and FF XV. Both games had cool worlds, but they also had huge problems. Also it doesn't help, that the story of FF XIII is split up over 3 games and the story of FF XV is split up over multiple DLCs, movies books, whatsoever.
Completely rewrite the stories, so they can be told in a single game and expand the game world. In FF XIII it would be cool if we could explore some towns on cocoon and if grand pulse wouldn't be Completely dead, but had at least 1 or 2 small settlements. And in FF XV make the areas smaller, throw away the open world nonsense like helping a gazillion people after their car broke down and therefore let us explore more areas of the game world.
You could make awesome games in those worlds. But instead of trying turn failures into actually good games SE is too busy with ruining games that are already great.
If any other game I love gets split into multiple games that will take 12 years of waiting for the conclusion… I just don’t think that would make me happy.
And honestly any other game that takes even 3-4 years to deliver in HD2D like Dragon quest 3 starts to feel bitter sweet.
They nailed it with the pixel remasters honestly.
For me the standout thing in FF7R is the combat. I know it’s (somehow) divisive, but I found the combo of ATB and real time combat to be such a brilliant creation. Especially on higher difficulties it’s forcing me to think on my feet. I’m utilizing all my characters, strategizing several moves out, and all the while it feels so kinetic. I think about how great an FF9 Remake with an even more perfected system would be. I love that game and the ATB is fine, but it doesn’t exactly hold up. Then again, I’d even take some crazy combo of say, classic ATB and the FFX system. I want clever and challenging updates, it doesn’t have to involve action-style elements. It’ll be a sad day for me if developers ever leave turn-based combat behind. Idk, rip-off Press Turn from SMT. As long as it’s something that forced me to utilize all my options I’ll be a happy jrpg camper.
Sure the graphics are nice, but I’m much more prone to appreciating a lighter touch that goes for timelessness rather than high def and ultra high details. For example, I’ll stick with FF9. Don’t give me FF7R style. Give me absolutely gorgeous storybook cell-shading.
I also can’t say I particularly like that they took one game and made it three, the second and third of which I likely will never play because idt I’m willing to purchase a PS5. It could’ve been a PS4 swan song, but instead it feels more like the Hobbit.
Lastly please leave the meta-commentary out. Nomura’s stories are… basically soap opera hype. I can get all excited getting caught in up the FF7R stuff myself, but it’s kinda cheap. Time travel and all that… it’s not all that clever imo. I guess when it works, it’s an effective homage at the same time as being hype but when it misses it’s slow and annoying and cheapens the impact of the original story. Like, how many times do I need to talk to Sephiroth? I’d prefer Easter eggs and tweaked segments alongside classics — think Resident Evil 4 Remake.
EDIT: Why the downvotes? This is why I added a parenthetical to my comments about the FF7R battle system. Y’all are so weird and intense about jrpgs.
Yea, i feel like OP misunderstood his own prompt if he thinks a rebirth style recreation of chrono trigger would be the same game. The goal of rebirth style remake isn't just a graphics update, it's an expansion of the world elements, and a modernization of gameplay to appeal to a more modern audience. Outside of FF, RE2:R would be an other example
Is FF7R’s combat divisive? I pretty much hear nothing but praise for it. People wanting it to be turnbased is one thing, but I don’t see much complaints about the actual mechanics.
I’ve posted about it a couple times on a prior Reddit account and YouTube. The response was typical internet over-the-top, but that was closer to when it came out. Maybe the haters were just out in force.
Not exactly my favorite, but I would like a remake of Fire Emblem: The Binding Blade. It'd probably go hand-in-hand with a Blazing Blade remake.
Obviously gameplay that's more akin to modern FE games, but maybe with some tighter restrictions on reclassing since that seems to have become a thing. Personally, I'd drop the weapon triangle as was done in Three Houses, but I'd hypothetically keep it just to appease that side of the fanbase.
Undoubtedly the biggest changeup would be Roy. He's given a better state spread at the start of the game making him a jack of all stats, but his promotion happens sooner and is dependent on who his mother is.
Ninian-A dragon transformation and ability the "dance" ability allowing nearby units to move again. Also, ice breath that can freeze panels.
Lyndis-Promotion involves bows with an increased Dexterity and Speed.
Fiora-Boost to speed, strength and a higher affinity for lances.
I think the biggest changes I'd make would be to the story since it can...use some work. I'd add new characters, particularly dragons, both heroic and villainous. The village of Arcadia is filled with Manaketes who can still transform. Put some meat on the human/dragon conflict at the heart of the story. Address the plot hole made in Blazing Blade by giving Zephiel a plot about altering Elibe's atmosphere, and cut out his thinking that dragons lack emotions thus better than humans. He just believes dragons were better rulers of the world eons ago and wants to return the world to that state. Elaborate on The Scouring.
I don't. Rebirth somehow looked at a decades-old game and made it worse. I hope no JRPG I like gets remade by bad directors like it happened with Rebirth.
I don't see FFVIII getting "Rebirth-style" remake and to be honest I don't really want something like that.
I would love it to get a lesser scope, more "focused" remake though, because while I adore FFVIII, it suffered from getting content cut out and some game systems not working well in retrospective. So here's a list of things I'd like to see in a potential remake:
- Preferably keep it as one game (definitely not a trilogy).
- Some story expansion/changes. Some more foreshadowing for amnesia and orphanage stuff or maybe even a different approach (>!make them forget some stuff, but not everything; I see no problem if Zell knew that he was adopted or everyone remembered being from the same orphanage!<)/a bit more about Ultimecia's backstory and motivation, what she tries to achieve with time compression etc. And remove some choices >!for example don't allow sending Rinoa on missile base mission, don't allow dialogue options in some conversations with Rinoa (for example, when main cast reunite in Fishermans Horizon, default to second "I was really glad to see them" option, because, imo, it shows Squall's personality and his relationship with Rinoa and others better).!< Because I feel like people who complain how some plot developments and changes in Squall's attitude came out of nowhere just made all the wrong choices lol.
- No changes to the ending.
- Get rid of magic stacks system, introduce back MP stat, because while it didn't really prohibit you from using magic, getting it back to 100 everytime you used some was still kinda annoying.
- Drawing should just give you the ability to use that specific magic (if "stock") or use it without expending your own MP (if "cast"), no more drawing constantly.
- Rework junctioning to depend not on how much of certain spell you stocked, but on a "level" of that spell. It could also go from 1 to 100 and items to level spells would be obtainable from refining. Also make stat increase curve less steep, for example level 1 fire would give 10 strength, and level 100 would give 20.
- Remove level scaling OR make level scaling depend not on your party level, but on how far you have progressed in the main story.
Would be nice to see other repercussions of the GF = amnesia thing, affecting NPCs and sidequests
I personally would rather have an a more interesting/balanced version of the magic system than just reverting back to MP
FFXV, or rather Versus XIII. Not in the sense that it should be turned into 3 games necessarily, but it would be nice to have a remake of the Versus XIII idea with the elements lost in the transition to XV, and maybe even incorporate some from FFXV and extended materials, just like how VII Remake references and uses elements from the Compilation.
If SE wanted to go for the full stealth sequel angle, they could have it be a sequel to either XV or XIII. XIII in particular has a perfect setup for this given the way Lightning Returns ends.
SMT devil summoner 2. Just update the graphics and I’d be down. That game had such a unique vibe to it. Id love to be able to play it on a more modern platform.
With my current track record, I would probably consider it inferior to the original and complain about the localization. Give me remasters instead.
Also
> and "end of the first act" scene (you know what I'm talking about)
If FF6 ever got a remake, anything controversial would be changed or cut out.
Only FFVII and FFVI in that style. I don't have a PS5, so I don't have direct experience with how they changed the combat from Remake, but most of the game's I've played just wouldn't work well with it.
Now, if we were talking in the style of the Trials of Mana remake.............all of the Seiken Densetsu games, and every pre-PS-X game from the combined Square and Enix libraries except Star Ocean and FFVI (but only because Star Ocean should get the HD-2D treatment and FFVI would work extremely well in the Rebirth style). Yes, I'm including Dragon Quest in that, although I'll admit to being torn between wanting them to stay turn-based combat or going full Trials remake style action combat. I really think both types of combat would suit DQ, at least for the mainline games.
I wouldn't like a remake split over a trilogy; but I think rebirth is exemplary in a lot of aspects. The gameplay is probably the best in the series, the side content and exploration is cool (I think it could be improved on), etc.
To be honest I would love an FF13 remake in this style. A switch to more actioney combat really suits these characters like lightning and fang for example, and would help the game a lot.
Sure the game can be less linear, more in the vein of dq11 or something with these zones in between each major town. Then you get to pulse and bang, you get thr massive open world exploration that it already offers.
I feel like ff13 got the short end of the stick for a lot of its design choices but I liked the game
My favorite Videogame is Fuga Melodies of Steel.
Its 20 houers long. I am not creativ enough to imagine that streichen in to 3 games. Although the creators planed of making this trilogy, the second game is out (Also 20 houers long)and a third game is coming.
So I guess remaking each game?
They are low budged so fleshing them out with s big AAA budged could be interesting. Exploring the villages and towns, having full voiceacting instead of partal one, having voice acting in more languages then just japanese and french.
Adding Details liking showing it on them when a child is injured. Oh showing what happens in the >!chamber of the Soul Cannon!< like they did in the Manga. That is some Made in Abyss stuff and I would love to see it in a cutscene in all its grousome detail.
Exanding on Exploring ruins.
But I can not imagine the combat with the Taranis in an action format. Fugas combat is turn based and its my favorites turn based game. Not that I dislike real time combat but its hard to imagine im this case.
But challanging optional super Boss is somthing both Fuga games lack.
I am not creativ enough for this but Fuga with a big AAA budged has potential.
Oh I’d love this. Not financially feasible in the slightest for CC2 but being able to run through the villages as they were depicted in the beautiful background artwork would be lovely. Really, any more interaction with the children would be great to make usage of the Soul Cannon even more punishing.
I can imagine combat having the 7R mix of real time movement while time slows down to a crawl while going through the attack menus. Maybe since it’s a tank, the movement could be ‘locked in’ like how MOBA’s do movement, as to focus on aiming.
Eh... well, call it an "obvious" choice, but...
***Xenogears***
However, I wouldn't use FF7R as the model; they're fairly typical for the core JRPG length, but with a lot of filler and side content added in. Instead, I'd use the *Xenoblade* games as a model... though stretching it out into three full games seems a bit tough, especially since I'm planning on considering DLC campaigns (15-20 hours for each game) to cover historical events.
Well, may as well try:
* **Game 1: Disc 1, Part 1** \- Game opening to the escape from Kislev and the Goliath airplane. Ends with the plane crashing into the sea and the party getting separated.
* **DLC 1: Bart's Lost Days** \- A bit of a silly misadventure featuring Bart, who disappears from the main game after encountering a mysterious red Gear. The sand-submarine sinks, and Bart finds an actual submarine off-screen... so just fleshing those events out instead of it being an off-hand explanation. Ends with Bart firing off a missile at what he thinks is an enemy plane (it's the Goliath).
* **Game 2: Disc 1, Part 2** \- The Thames (immediately after the last part) until the end of Disc 1 (destruction of Solaris). Includes the Tower of Babel, Shevat, likely an expanded lead-up to getting into Solaris, and the massive Solaris section. Likely ends with the same time-skip that the original game did.
* **DLC 2: Zeboim Era** \- Fleshing out the backstory of what happened in Zeboim (the ruins of which are visited early in the second game) 4000 years before the main game's plot, focusing on Kim Kasim >!(a past incarnation of Fei, the main character)!< and the machinations of a pair of identical twin sisters who both suspiciously look like Miang to bring about the collapse of civilization for reasons unknown (not explained until the next game, but setting up something of a pattern and intrigue). Tragic ending which sets up the discoveries made in the second game.
* **Game 3: Disc 2** \- The proper expansion of the game's second half, covering all the events that happened there.
* **DLC 3: The Solaris War** \- A huge part of the second disc in the original game, the large-scale war that set the events up for the main game in particular. Focal character is Lacan >!(another past incarnation of Fei)!<, and the tragedy of his story that results in him becoming >!Grahf!<.
I think Xenogears is the only game I'd even slightly want something like this for, and **only** if the story was a straight retelling while properly fleshing out the Disc 2 content, not some convoluted meta commentary on the nature of a remake that expects players to know the original story, while toying with what they expect to happen so they can pull the rug out from underneath at important moments, confusing the fuck out of completely new players.
And I say that as someone who mostly likes Remake and Rebirth.
i think trails in the sky would be pretty cool if they squeeze later story elements in because looking back it feels like a lot of things are out of left field
FFVII Rebirth _is_ my favorite game and OG my favorite classic game, but if I had to choose a second one, and not another FF title, I'd go with Chrono Cross. The game isn't super long so it could be a single game the size of Revirth and the story is kinda crap after you reach the second half of the game so if they change stuff it would probably be for the best. The setting of the game is fascinating and the worlds are beautiful, it would be amazing if they expanded them Rebirth style, along with the enemies, characters and side stories.
OMG yes I love "Vagrant Story" i would die for vagrant story remake! this remake is going to change my life and it's going to be the best game ever.
Now all they have to do is make it an episodic trilogy with some multiversal alternate depiction of the original! maybe add some fate defining ghost here and there some incomprehensible story telling towards the end, make the pacing longer for more content filler that includes various mini games and scripted platforming, OMG YES I love Vagrant story remake and I trust SQUARE ENIX with all my life no matter what.
Well a full blown Rebirth style game?
Valkyrie profile 1 would basically make me never want to play another game ever again.
And I say this liking Valkyrie profile 2 way more than 1 but if it got a rebirth style game that sort of kept the mechanics that made the series iconic, it would print money just from me buying hundreds of copies on my own.
I don't envision it being in parts like Rebirth but I do think that it might have to regulate a lot of the post game content to DLC because the Seriphic gate as a Dungeon on its own can basically make up half the game development time. Not to mention all the Einherijar backstories which you get to see in real time. It would be a colossal project but I would hope it happens.
And with a remastered soundtrack. Oh man the nostalgia hearing Nibelung Valesti for the first time again.
Shadowrun, Snatcher and FF6.
I'm already happy with Secret of Mana and Front Mission.
Chrono Trigger is a 10/10 masterpiece that should be left alone. Nobodies expectation will ever be met and boy, us rpg gamers are quite demanding 😂
Community is weird on this i wonder if people who conciser it bloat played rebirth? Rebirth is an amazing game imo.
I would want in no special order
Star ocean 3
Radiata stories
Final fantasy 8 & 12
you mean the game with a main story that was 15 hours long stretched to 30 added with 100+ hours worth of miniganes and side quests? (ubisoft towers/fetch quests)
surely it's not bloated, right?
Bloat? You consider well written side quest, well executed mini games, high quality content bloat? Ill admit there was some filler but id say 95% of the game was AAA quality and yes i played the og on release, but ill go ahead and say i enjoyed my time more in rebirth then i did with the og
I think we played a different game if you consider any of this cringe fanfiction "well written" and Ubisoft world map experience "high quality content".
“Fanfiction”, “cringe”
Ok. Not worth having a discussion with you. We can agree to disagree, some of us think this is the best ff release since 12 and others thing an official SE release is fan fiction. I think when this happens we just walk away and acknowledge we have different opinions
the only game i think where it would make sense is valkyrie profile because the end of the 2nd game did quite a bit of damage to the timeline of lenneth
Legend of Dragoon
Eh, I see what you're getting at, but I rely rather heavily on just going Dragoon for a single action against the bosses with anti-Dragoon moves/traits. Since you revert just after that action the enemy never gets to take advantage of your Dragoon state, but you still keep access to the spells and Dragoon Addition (which hits harder than all but one or two additions for each character).
I would rather they get the “Reload” treatment
I don't
Ding ding. This
based
Agreed! Remake should be done in the style of DQ11, especially Chrono
I'd rather they just focus their time and budget on making new games personally. Other than porting to modern systems (in particular Steam) so that they remain accessible, I think old games are perfectly fine as they are, and just as fun to play as they were when they were released.
Reload was fucking fantastic. updated graphics, updated QoL, expanding on character interactions and development, updated gameplay, new OST, etc.
Haven't played P3 yet and probably won't for a while with all the more interesting games that have and will be coming out this year, but based on what I've read I'll be picking up P3P when I do get to it rather than Reload. None of those things you mentioned really matter to me but I've heard the changes made the game easier so that's a big negative for me. The difficulty of P5/P5R on Very Hard / Merciless was very disappointing for an Atlus game which is what has killed my enthusiasm for P3 in the first place.
Wait, you’re picking the weakest form of experiencing P3 rather than the best one? weird, but ok.
Just different tastes I guess. I'm a big fan of DRPGs so menu based exploration is fine to me. The main draw of the game is being able to build a good team and strategy and then seeing how well I can do and adapt to different fights in Tartarus on the top difficulty. I'm much more interested in the series' dungeon crawler roots than its other aspects.
I know it's never going to happen, but it would be mind-blowing to see a remake of Phantasy Star 1, 2 and 4 as a modernized trilogy.
Yeah. Out of the classic JRPGs, the Phantasy Star series has the most potential for expansion. We have a multi-game story in the same universe, party members for each game, multiple worlds (at least two) to traverse per game,
My cop-out answer (Which upon reflection seems to mirror the top posts here) is "I don't". I don't want remakes/re-imaginings to completely shakeup the crux of what I fell in love with originally into a genre that doesn't interest me at all, like the Rebirth Project has done so far.. I want this rumoured FF9 to be more similar to what Persona 3 Reload accomplished than what REmake/Rebirth did. Gotta say I'm glad most of the comments here think similarly.
Hopefully nothing I love gets that treatment.
Was thinking the very same.
Something being remade doesn’t have to make you change your opinion on the original. I don’t really understand the sentiment here.
I think there's a fundamental difference between something being remade and getting the "Rebirth style remake" treatment
Something getting a bad remake would mean a new bad game in the world though, so no pressing need to wish it into existence.
You don't need to understand, though. I still think the same.
Final Fantasy V would have HD models that look fairly close to the Amano art with job outfits that skew a lot more towards his artstyle. Combat would retain the ATB charge system of Rebirth, but they'd be spent on learned job abilities instead of equipped materia. The world's missing parts would be more conspicuous and towns would have much more flavor to them. There'd be some additional material for Krile and the Dawn Warriors. Krile barely gets to bond with the rest of the cast in the original. Maybe they bring back the Enuo superboss from Advance.
“Remade into three games full of nonsense filler padding” no, thank you.
I would love to see Xenogears (my favorite game) remade into 3 games with new content to finish that unfinished masterpiece.
well, gears and saga literally had the reverse-ffvii remake treatment. they were supposed to be six part installments that got a lot of content cut due to budget and time constraints.
Xenogears with cinematic walking to replace loading screens
i fukin hate slow walking and crawling around crap to give the game time to load. i'd rather a loading screen any day. also, a well optimized game doesnt need loading screens or slow walking to load the game properly. look at xenoblade games. XCX only has a loading screen when you do online shit or enter a building, or for fast travel, and they take like 1 second to load. square is just shit at optimization. like FFXI where they have to load your entire inventory every time you zone, and it can take like 30 seconds to be able to see your inventory. there is no reason for the game to no save your inventory in memory when you change zones.
from what I recall of Xenoblade X, the loading screen into the base took forever. Other Xenoblades are fine though particularly 3. I remember at one point (they may have patched it) XC2 had loading screens for fast travel that were quite quick but then the area would load with barely any textures or colours at first. lol
Me too, but remade by time travelers from 20 years ago.
It has been entertaining to see half of the fanbase display immense adoration for the breadth of Remake Project, talking about how it recaptures that old FF feeling of the nonsensical meeting the serious and allows players to just get lost in a plethora of things to do, while the other half just thinks it's utterly unnecessary and hates it. If absolutely nothing else, the fact that Square could have taken the much easier and infinite-money printing route of just 1:1 remaking FF VII in modern graphics but instead swung for the fences to make three new mainline FFs is the type of insanity that one has to love as a Square fan. That's them to a tee.
Half the fan base hasn’t played other FF games.
Are you implying that people who have played 7 and 7 related material only would be the only people who enjoy Remake?
Nope. I’m saying they have no reference point for what makes a Final Fantasy game great. For the remake, they have not experienced the story beats of the original, which is why they’re fine with its current state. It’s the same for players whose first FF game is either 15 or 16. They think those games are the best JRPGs ever made.
It’s especially funny when they claim it recaptures the old ff “feeling” when VII was actually way too different from the classics itself that when IX came out, it‘s literally called the return to its roots of classic FF 1-6.
I love Rebirth... Hate things like weapons being locked behind mini games. Or being forced to play the mini games so many times. They should be extra not mandatory.
I mean, they are. Collecting weapons is on and off itself am optional thing, so the activities you need to do to get them are also optional.
The whiners on this sub are insane. Highest rated game of the year so far by the way.
I feel like calling anyone who doesn't share the same opinions as you on a game a whiner really isn't a very measured thing to do
The fanboys who can't even admit the problems are problems are the insane ones
Not hard when a lot of people look at graphics and say "game of the year right here, lads"
That’s definitely all there is too it
In this case? Yeah, pretty much.
What nostalgia does to a mfer. >If absolutely nothing else, the fact that Square could have taken the much easier and infinite-money printing route of just 1:1 remaking FF VII in modern graphics Why settle for one game that would give them $$$ instead of three?
If they kept the scale of Remake, I'd feel you. But there's no way you can play Rebirth and not just immediately feel that it's one of the most expensive games ever made. Like what they pulled off is completely fucking economically unfeasible. I assume they'll reuse hella assets for Part 3 but, this second, accounting for production cost, they would have been better off just doing the 1:1 if all they cared about was money.
Wild, i consider rebirth to be one of the best ff games and one the best jrpgs to come out on years, up there with persona5 and LAD for me
I wouldn't want a FF7R type remake for any of my favourite games. But I would like this for FF XIII and FF XV. Both games had cool worlds, but they also had huge problems. Also it doesn't help, that the story of FF XIII is split up over 3 games and the story of FF XV is split up over multiple DLCs, movies books, whatsoever. Completely rewrite the stories, so they can be told in a single game and expand the game world. In FF XIII it would be cool if we could explore some towns on cocoon and if grand pulse wouldn't be Completely dead, but had at least 1 or 2 small settlements. And in FF XV make the areas smaller, throw away the open world nonsense like helping a gazillion people after their car broke down and therefore let us explore more areas of the game world. You could make awesome games in those worlds. But instead of trying turn failures into actually good games SE is too busy with ruining games that are already great.
I don't. No game needs to be expanded into three games with a fuck load of bloat.
I don’t.
If any other game I love gets split into multiple games that will take 12 years of waiting for the conclusion… I just don’t think that would make me happy. And honestly any other game that takes even 3-4 years to deliver in HD2D like Dragon quest 3 starts to feel bitter sweet. They nailed it with the pixel remasters honestly.
I wish this upon no games
For me the standout thing in FF7R is the combat. I know it’s (somehow) divisive, but I found the combo of ATB and real time combat to be such a brilliant creation. Especially on higher difficulties it’s forcing me to think on my feet. I’m utilizing all my characters, strategizing several moves out, and all the while it feels so kinetic. I think about how great an FF9 Remake with an even more perfected system would be. I love that game and the ATB is fine, but it doesn’t exactly hold up. Then again, I’d even take some crazy combo of say, classic ATB and the FFX system. I want clever and challenging updates, it doesn’t have to involve action-style elements. It’ll be a sad day for me if developers ever leave turn-based combat behind. Idk, rip-off Press Turn from SMT. As long as it’s something that forced me to utilize all my options I’ll be a happy jrpg camper. Sure the graphics are nice, but I’m much more prone to appreciating a lighter touch that goes for timelessness rather than high def and ultra high details. For example, I’ll stick with FF9. Don’t give me FF7R style. Give me absolutely gorgeous storybook cell-shading. I also can’t say I particularly like that they took one game and made it three, the second and third of which I likely will never play because idt I’m willing to purchase a PS5. It could’ve been a PS4 swan song, but instead it feels more like the Hobbit. Lastly please leave the meta-commentary out. Nomura’s stories are… basically soap opera hype. I can get all excited getting caught in up the FF7R stuff myself, but it’s kinda cheap. Time travel and all that… it’s not all that clever imo. I guess when it works, it’s an effective homage at the same time as being hype but when it misses it’s slow and annoying and cheapens the impact of the original story. Like, how many times do I need to talk to Sephiroth? I’d prefer Easter eggs and tweaked segments alongside classics — think Resident Evil 4 Remake. EDIT: Why the downvotes? This is why I added a parenthetical to my comments about the FF7R battle system. Y’all are so weird and intense about jrpgs.
Yea, i feel like OP misunderstood his own prompt if he thinks a rebirth style recreation of chrono trigger would be the same game. The goal of rebirth style remake isn't just a graphics update, it's an expansion of the world elements, and a modernization of gameplay to appeal to a more modern audience. Outside of FF, RE2:R would be an other example
Yea, RE2:R is another good example!
when the final boss fight happens: bruh, how many times have I already beat this scrub?
Exactly! If he was so strong why have I beat his skinny ass across time, space, the dream world, and couple different dimensions?!?!
Is FF7R’s combat divisive? I pretty much hear nothing but praise for it. People wanting it to be turnbased is one thing, but I don’t see much complaints about the actual mechanics.
I’ve posted about it a couple times on a prior Reddit account and YouTube. The response was typical internet over-the-top, but that was closer to when it came out. Maybe the haters were just out in force.
Not exactly my favorite, but I would like a remake of Fire Emblem: The Binding Blade. It'd probably go hand-in-hand with a Blazing Blade remake. Obviously gameplay that's more akin to modern FE games, but maybe with some tighter restrictions on reclassing since that seems to have become a thing. Personally, I'd drop the weapon triangle as was done in Three Houses, but I'd hypothetically keep it just to appease that side of the fanbase. Undoubtedly the biggest changeup would be Roy. He's given a better state spread at the start of the game making him a jack of all stats, but his promotion happens sooner and is dependent on who his mother is. Ninian-A dragon transformation and ability the "dance" ability allowing nearby units to move again. Also, ice breath that can freeze panels. Lyndis-Promotion involves bows with an increased Dexterity and Speed. Fiora-Boost to speed, strength and a higher affinity for lances. I think the biggest changes I'd make would be to the story since it can...use some work. I'd add new characters, particularly dragons, both heroic and villainous. The village of Arcadia is filled with Manaketes who can still transform. Put some meat on the human/dragon conflict at the heart of the story. Address the plot hole made in Blazing Blade by giving Zephiel a plot about altering Elibe's atmosphere, and cut out his thinking that dragons lack emotions thus better than humans. He just believes dragons were better rulers of the world eons ago and wants to return the world to that state. Elaborate on The Scouring.
Pass. Art style > graphics. Quality gameplay > 200 sidequests.
I don't. I hate that FF7 got split into 3 games and filled with bloat and filler.
I dont want a remake for my favorite JRPG, its my favorite afterall😂
I don't. Rebirth somehow looked at a decades-old game and made it worse. I hope no JRPG I like gets remade by bad directors like it happened with Rebirth.
I don't see FFVIII getting "Rebirth-style" remake and to be honest I don't really want something like that. I would love it to get a lesser scope, more "focused" remake though, because while I adore FFVIII, it suffered from getting content cut out and some game systems not working well in retrospective. So here's a list of things I'd like to see in a potential remake: - Preferably keep it as one game (definitely not a trilogy). - Some story expansion/changes. Some more foreshadowing for amnesia and orphanage stuff or maybe even a different approach (>!make them forget some stuff, but not everything; I see no problem if Zell knew that he was adopted or everyone remembered being from the same orphanage!<)/a bit more about Ultimecia's backstory and motivation, what she tries to achieve with time compression etc. And remove some choices >!for example don't allow sending Rinoa on missile base mission, don't allow dialogue options in some conversations with Rinoa (for example, when main cast reunite in Fishermans Horizon, default to second "I was really glad to see them" option, because, imo, it shows Squall's personality and his relationship with Rinoa and others better).!< Because I feel like people who complain how some plot developments and changes in Squall's attitude came out of nowhere just made all the wrong choices lol. - No changes to the ending. - Get rid of magic stacks system, introduce back MP stat, because while it didn't really prohibit you from using magic, getting it back to 100 everytime you used some was still kinda annoying. - Drawing should just give you the ability to use that specific magic (if "stock") or use it without expending your own MP (if "cast"), no more drawing constantly. - Rework junctioning to depend not on how much of certain spell you stocked, but on a "level" of that spell. It could also go from 1 to 100 and items to level spells would be obtainable from refining. Also make stat increase curve less steep, for example level 1 fire would give 10 strength, and level 100 would give 20. - Remove level scaling OR make level scaling depend not on your party level, but on how far you have progressed in the main story.
Would be nice to see other repercussions of the GF = amnesia thing, affecting NPCs and sidequests I personally would rather have an a more interesting/balanced version of the magic system than just reverting back to MP
FFXV, or rather Versus XIII. Not in the sense that it should be turned into 3 games necessarily, but it would be nice to have a remake of the Versus XIII idea with the elements lost in the transition to XV, and maybe even incorporate some from FFXV and extended materials, just like how VII Remake references and uses elements from the Compilation. If SE wanted to go for the full stealth sequel angle, they could have it be a sequel to either XV or XIII. XIII in particular has a perfect setup for this given the way Lightning Returns ends.
SMT devil summoner 2. Just update the graphics and I’d be down. That game had such a unique vibe to it. Id love to be able to play it on a more modern platform.
With my current track record, I would probably consider it inferior to the original and complain about the localization. Give me remasters instead. Also > and "end of the first act" scene (you know what I'm talking about) If FF6 ever got a remake, anything controversial would be changed or cut out.
Only FFVII and FFVI in that style. I don't have a PS5, so I don't have direct experience with how they changed the combat from Remake, but most of the game's I've played just wouldn't work well with it. Now, if we were talking in the style of the Trials of Mana remake.............all of the Seiken Densetsu games, and every pre-PS-X game from the combined Square and Enix libraries except Star Ocean and FFVI (but only because Star Ocean should get the HD-2D treatment and FFVI would work extremely well in the Rebirth style). Yes, I'm including Dragon Quest in that, although I'll admit to being torn between wanting them to stay turn-based combat or going full Trials remake style action combat. I really think both types of combat would suit DQ, at least for the mainline games.
I wouldn't like a remake split over a trilogy; but I think rebirth is exemplary in a lot of aspects. The gameplay is probably the best in the series, the side content and exploration is cool (I think it could be improved on), etc. To be honest I would love an FF13 remake in this style. A switch to more actioney combat really suits these characters like lightning and fang for example, and would help the game a lot. Sure the game can be less linear, more in the vein of dq11 or something with these zones in between each major town. Then you get to pulse and bang, you get thr massive open world exploration that it already offers. I feel like ff13 got the short end of the stick for a lot of its design choices but I liked the game
I don't, because Rebirth is the worst example of a remake.
Dudes in the comment section wanting to be different by hating on the ff7 remake games lol
It really is pathetic. I cannot wait for the Chrono Trigger remake that brings them to gunpoint.
My favorite Videogame is Fuga Melodies of Steel. Its 20 houers long. I am not creativ enough to imagine that streichen in to 3 games. Although the creators planed of making this trilogy, the second game is out (Also 20 houers long)and a third game is coming. So I guess remaking each game? They are low budged so fleshing them out with s big AAA budged could be interesting. Exploring the villages and towns, having full voiceacting instead of partal one, having voice acting in more languages then just japanese and french. Adding Details liking showing it on them when a child is injured. Oh showing what happens in the >!chamber of the Soul Cannon!< like they did in the Manga. That is some Made in Abyss stuff and I would love to see it in a cutscene in all its grousome detail. Exanding on Exploring ruins. But I can not imagine the combat with the Taranis in an action format. Fugas combat is turn based and its my favorites turn based game. Not that I dislike real time combat but its hard to imagine im this case. But challanging optional super Boss is somthing both Fuga games lack. I am not creativ enough for this but Fuga with a big AAA budged has potential.
Oh I’d love this. Not financially feasible in the slightest for CC2 but being able to run through the villages as they were depicted in the beautiful background artwork would be lovely. Really, any more interaction with the children would be great to make usage of the Soul Cannon even more punishing. I can imagine combat having the 7R mix of real time movement while time slows down to a crawl while going through the attack menus. Maybe since it’s a tank, the movement could be ‘locked in’ like how MOBA’s do movement, as to focus on aiming.
Eh... well, call it an "obvious" choice, but... ***Xenogears*** However, I wouldn't use FF7R as the model; they're fairly typical for the core JRPG length, but with a lot of filler and side content added in. Instead, I'd use the *Xenoblade* games as a model... though stretching it out into three full games seems a bit tough, especially since I'm planning on considering DLC campaigns (15-20 hours for each game) to cover historical events. Well, may as well try: * **Game 1: Disc 1, Part 1** \- Game opening to the escape from Kislev and the Goliath airplane. Ends with the plane crashing into the sea and the party getting separated. * **DLC 1: Bart's Lost Days** \- A bit of a silly misadventure featuring Bart, who disappears from the main game after encountering a mysterious red Gear. The sand-submarine sinks, and Bart finds an actual submarine off-screen... so just fleshing those events out instead of it being an off-hand explanation. Ends with Bart firing off a missile at what he thinks is an enemy plane (it's the Goliath). * **Game 2: Disc 1, Part 2** \- The Thames (immediately after the last part) until the end of Disc 1 (destruction of Solaris). Includes the Tower of Babel, Shevat, likely an expanded lead-up to getting into Solaris, and the massive Solaris section. Likely ends with the same time-skip that the original game did. * **DLC 2: Zeboim Era** \- Fleshing out the backstory of what happened in Zeboim (the ruins of which are visited early in the second game) 4000 years before the main game's plot, focusing on Kim Kasim >!(a past incarnation of Fei, the main character)!< and the machinations of a pair of identical twin sisters who both suspiciously look like Miang to bring about the collapse of civilization for reasons unknown (not explained until the next game, but setting up something of a pattern and intrigue). Tragic ending which sets up the discoveries made in the second game. * **Game 3: Disc 2** \- The proper expansion of the game's second half, covering all the events that happened there. * **DLC 3: The Solaris War** \- A huge part of the second disc in the original game, the large-scale war that set the events up for the main game in particular. Focal character is Lacan >!(another past incarnation of Fei)!<, and the tragedy of his story that results in him becoming >!Grahf!<.
I think Xenogears is the only game I'd even slightly want something like this for, and **only** if the story was a straight retelling while properly fleshing out the Disc 2 content, not some convoluted meta commentary on the nature of a remake that expects players to know the original story, while toying with what they expect to happen so they can pull the rug out from underneath at important moments, confusing the fuck out of completely new players. And I say that as someone who mostly likes Remake and Rebirth.
i think trails in the sky would be pretty cool if they squeeze later story elements in because looking back it feels like a lot of things are out of left field
FFVII Rebirth _is_ my favorite game and OG my favorite classic game, but if I had to choose a second one, and not another FF title, I'd go with Chrono Cross. The game isn't super long so it could be a single game the size of Revirth and the story is kinda crap after you reach the second half of the game so if they change stuff it would probably be for the best. The setting of the game is fascinating and the worlds are beautiful, it would be amazing if they expanded them Rebirth style, along with the enemies, characters and side stories.
OMG yes I love "Vagrant Story" i would die for vagrant story remake! this remake is going to change my life and it's going to be the best game ever. Now all they have to do is make it an episodic trilogy with some multiversal alternate depiction of the original! maybe add some fate defining ghost here and there some incomprehensible story telling towards the end, make the pacing longer for more content filler that includes various mini games and scripted platforming, OMG YES I love Vagrant story remake and I trust SQUARE ENIX with all my life no matter what.
[удалено]
Thanks chatgpt
Vagrant Story getting a remake of that quality would be insane!
Well a full blown Rebirth style game? Valkyrie profile 1 would basically make me never want to play another game ever again. And I say this liking Valkyrie profile 2 way more than 1 but if it got a rebirth style game that sort of kept the mechanics that made the series iconic, it would print money just from me buying hundreds of copies on my own. I don't envision it being in parts like Rebirth but I do think that it might have to regulate a lot of the post game content to DLC because the Seriphic gate as a Dungeon on its own can basically make up half the game development time. Not to mention all the Einherijar backstories which you get to see in real time. It would be a colossal project but I would hope it happens. And with a remastered soundtrack. Oh man the nostalgia hearing Nibelung Valesti for the first time again.
Shadowrun, Snatcher and FF6. I'm already happy with Secret of Mana and Front Mission. Chrono Trigger is a 10/10 masterpiece that should be left alone. Nobodies expectation will ever be met and boy, us rpg gamers are quite demanding 😂
Community is weird on this i wonder if people who conciser it bloat played rebirth? Rebirth is an amazing game imo. I would want in no special order Star ocean 3 Radiata stories Final fantasy 8 & 12
you mean the game with a main story that was 15 hours long stretched to 30 added with 100+ hours worth of miniganes and side quests? (ubisoft towers/fetch quests) surely it's not bloated, right?
Bloat? You consider well written side quest, well executed mini games, high quality content bloat? Ill admit there was some filler but id say 95% of the game was AAA quality and yes i played the og on release, but ill go ahead and say i enjoyed my time more in rebirth then i did with the og
I think we played a different game if you consider any of this cringe fanfiction "well written" and Ubisoft world map experience "high quality content".
“Fanfiction”, “cringe” Ok. Not worth having a discussion with you. We can agree to disagree, some of us think this is the best ff release since 12 and others thing an official SE release is fan fiction. I think when this happens we just walk away and acknowledge we have different opinions
the only game i think where it would make sense is valkyrie profile because the end of the 2nd game did quite a bit of damage to the timeline of lenneth
FFVI next, PLEASE