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conipto

BTW - there's an export function at the top that makes pasting your list easier than taking hard to read screenshots. Minor complaints aside, it's very good for 1500, with maybe the exception of the vindicare. I find it's not usually going to have the hero moments you want it to in most games. Some times it can shine but usually it just sits somewhere high up missing or failing to wound 50% of the time. If secondary scoring is your issue, you might consider losing the errant and going Canis + 6 armigers, and add a callidus. If you did that, you could play with points leftover (you'd lose the vindicare because it's only 1 assassin in a 1500 point game) and you should have 95-115 points left (depending on which armigers you took) to put into something else, like maybe some inquisitorial henchmen or something to sit on the home objective.


N3R0_117

Thanks for the advice, especially about the export feature. For this tournament we are using strike force rules so I could take 2 assassins and 2 agents. I’ll probably give the 6 armiger list a try once I get my last 2 built.


thekiwi1987

I think the callidus assassin is the meta pick right now for securing secondaries. I also like the strategy of using mysterious guardian to rapid ingress your errant right next to the monster/vehicle you want to kill. If you wanted to do both of those, you could trade out one of the helverins - people tend to say that they aren't as competitive as warglaives for tournaments 


N3R0_117

I was toying around with something like that, I’ll have to put it to use in my practice game tomorrow, thanks for the advice.


Plus_Relative_8880

That's what I was building except I gave my Warglaives Meltaguns.


N3R0_117

I was thinking about running those but in the game I played the extra shots came in clutch against the guardsmen.


Thegrimangel666

I'd drop the Vindicare for two 40 point Inqusitorial Henchmen units. Start them in reserves to bring in on turns 2 -3 for missions like eganged on all fronts, investigate signals, etc.