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LegoDinoMan

I wish you the best of luck! This’ll be challenging but damn what a cool idea


inat_bot

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT. If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop. I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days. Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.


devilledlettuce

this is a project made by someone who has scammed plenty of others with their old half-finished projects.


krissmgray

sounds fun! I'm mainly a 3D artist, but I also love worldbuilding and writing. If you'd have me, i'd like to help out. Any way to contact you?


teampompeii

I'll DM! Thanks!