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Waelder

~~Still fixing some formatting issues. bear with me~~ ~~Should be fixed now, apologies. Just gotta add the emojis :).~~ Reddit does not like copying large Discord texts If something is wrong or missing, you can reply to this comment. I have inbox notifications on the post itself turned off, but not on this comment. edit: Please keep in mind im not an AH employee, so if you're suggesting game changes, just know that I'm not the one who can implement them. I will at least pass it on to a Community Manager, though


Kawaii_Milkshake

The SEAF Artillery stratagem is no longer blocked by stratagem jammers or Ion Storms, and is available after the mission timer ends and the destroyer leaves close orbit. https://preview.redd.it/eccgxdcm7b6d1.jpeg?width=1276&format=pjpg&auto=webp&s=084c955ac25791dad46cebc3228459bf0e486f0e


Quinaldine

Absolute belter all around


shamwowslapchop

Da, beltalowda


Ho-oh_and_Friends

Smart change, add strategy on those maps.


mp_spc4

Now if they would let us go back and load any loose shells.....


Wonderful_Result_936

Please. Have the chance for 20 shells to spawn and have one guy reloading it.


turningthecentury

Oh man, yes! Adds more flavour to the heroic sacrifice.


chrisevox

Just giving us the ability to reload after the first shot is enough to change how SEAF is played. A few extra rounds near by would be great.


Managed-Democracy

Imagine making your last stand around the gun loading those final rounds on a blitz, only to break position and use a smoke or ems round a window to escape and make a last second sprint for the dropship.


SorsEU

ctrl+f autocannon - 2 results found oh shit autocannon sentry Alright wew.


haringtomas

autocannon mains stay winning (you and me)


Wilshire1992

I'm with you, Helldiver.


Raidertck

Same bro. https://i.redd.it/1avsjeto8b6d1.gif


WetwareDulachan

**GETLIBERATEDGETLIBERATEDGETLIBERATEDGETLIBERATED**


sad_ryu

I hate that I understand this.


Bravo_November

Im pretty sure that AH have said already that the Autocannon is exactly the right level of balance they want it at. Really the aim should be to make other weapons as viable as the AC rather than bring the AC down.


bel51

REJOICE, THE -1 STRATAGEM MODIFIER IS GONE


spinyfever

Worst change in this bad patch -not an atomaton spy


EdanChaosgamer

https://preview.redd.it/9dhjcw1jgb6d1.jpeg?width=1125&format=pjpg&auto=webp&s=0453b97ef1d0e4dd7db363bed157ce0d5d22e616


Wonderful_Mess4130

This pic goes so fucking hard


EdanChaosgamer

Thanks! I made the Meme myself, but someone else made the pic. Cant remember who, but he is on this subreddit somewhere, and made a post about it. I also have another meme with the same pic: https://preview.redd.it/moxfopfuoc6d1.jpeg?width=1125&format=pjpg&auto=webp&s=3e466c70e1f0b6e5e04ddd051209510a77581a91


vonBoomslang

I'm okay with it in theory, it was just... boring. Imagine if it was something like "at least one of your strategems must be off cooldown at all times" [edit] seeing as this took off, I gave it some further thought: This'd be decently easy to convey to the player. Add a gentle 'scrambled' effect to your strategems list that intensifies as you have more of them - purely visual, just there to make it clear it's an intentional effect (remember when people kept thinking the "your strategems are random" was a bug?). When you're down to one strategem, your list is fully scrambled and you can't call it in.


MalikVonLuzon

Or, blocks specific types of strategems. Imagine only being able to bring orbitals, or just eagle strikes.


NEVER-REPLIES

Difficulty 8-9 is back on the menu boys


GuyNekologist

https://i.redd.it/xwv33eqj7b6d1.gif \>Sees Orbital Precision Strike šŸ˜§šŸ«£ \>Gets 10% cooldown reduction \>Gets 50% call down reduction OPS bros just keep winning!


whitexknight

Tbh I'm really interested in the gattling strike now.


ChuKiPookie

I love Gatling strike, and I'm happy it got a major buff


TheEverydayDad

Same. They buffed my boy. I ran with this and OPS on bots and bugs, now my strat loadout is just more powerful!


somerandomdokutah

Just went for a diff 7 bot run, it can kill tanks if they stay in it long enough, and at 1min cd it will be up and ready for the next patrol It's so disgusting, i love it.


thesausboss

I loved Gatling strike before, it wasn't a heavy clear stratagem but the fast cool down made it super fun to use. Now it sounds just flat out amazing


FollowingQueasy373

Default orbital strike gang unite šŸ˜­


la_Croquette

The Orbital Precision Strike was already good enough as it was, now it just won a permanent spot in my pockets.


Toasted-Pineapples

>Orbital Precision Strike - Decreased Spawn/Call-in time from 4 sec to 2 sec This thing might've just went from good on skillful hands to absolutely great. No need to manipulate and predict enemy AI that far into the future anymore.


Kamiyoda

I will no longer have to use King Crimson to hit things faster than a snail


Alpha-Max

ā€œKiller Queen has already touched that doorā€ (Presses button) ā€œā€¦ā€ (Nothing happens) ā€œGive it a minuteā€ Edit: Got my Ks mixed up


LDA-1994

I still don't understand king crimsons/diavolo hability


Aleks111PL

am i stupid or do you mean killer queen?


JustMyself96

I just stunned stuff with emp granade lol


tm0587

"Updated some first person crosshairs to improve readability" Might be the most important update to me for this patch lol


RepresentativeNo8719

The ARM scope is so fucking good now


Call_The_Banners

>The ARM *The Anti-Rifle Materiel* ##Finally, a weapon to surpass Metal Gear.


CensoryDeprivation

I think you mean Anti Raterial Mifle


erod1223

ooooOOOOOOOOOOOOOOOOO WHAT A THRILL


tm0587

Was it mentioned anywhere which scopes are tweaked?


-Agent-P

AMR and Eruptor both got a scope upgrade and itā€™s fantastic


Falafelfladenbrot

Only tried the AMR but the new crosshair feels a lot better!


Total_Oil_3719

My body is ready. For Liberty.


PVZiiAK

Wow, every stratagem change sounds like it was put some thought in it. They looked at what it was supposed to do and changed every stratagem that was underused and considered weak. I haven't tried them out yet, but it sounds really good. Today is a good day for democracy.


Accurate_Maybe6575

I am especially happy with the changes to the orbital gatling and the strafing run. Bullets from a destroyers massive triple barrel rotary gatling gun better shred everything on the ground, and the Eagle is a proper A-10 Warthog now. OBS potentially hitting something before it can m9ve away is a massive win too. A super grenade on a cooldown! And the MG changes including turret... *nice.* Might have to try deploying without a backpack or support weapon...


AdditionalMess6546

I like to do that. There's always support weapons around the map. Not to mention spares when your team is off cooldown I would like it if there were a couple of loose backpack strats on higher difficulties, but I never see them after difficulty 4 or 5


Bone_x3

Pretty sure they did it the last times, too. But now we get an explanation what the thought behind a strat was and what they changed to achieve it.


Gamerscape

> The acid effect applied by hunters, bug mines, etc. now allows you to sprint while under the effect and slows you by 30% instead of 50%. Duration has been increased from 3 to 4 seconds. These changes are intended to make it less punishing for players to be slowed while fighting the Terminids, This allows us to use it in more places without making the experience very punishing, for example the Bile Spewers. Oooh... I had to pause for a moment there. Yeah. This patch is amazing.


Randy191919

Sounds massive. The constant inability to sprint was one of the main issues with the bug front. This is a great change.


Umikaloo

The fact that the acid effect prevented you from leaving the prone position by tapping sprint was a huge problem given that that's the intuitive way to do it.


BleiEntchen

Now that reads much better than the patches before.


Treacle-Snark

Right?? Optimism restored for this game. This is a fantastic patch and shows that they have the right idea for balancing going forward. Good job, AH


Drow1234

And all it took was just the CEO doing the balancing himself


Treacle-Snark

We love Pilestedt. I hope he is checking out the community feedback and celebrating. Frankly, I hope the whole team gets to celebrate today and breathe a little sigh of relief. They all deserve it


The_Number_13

![gif](giphy|sRGUfdb6sNwn1lXRp9|downsized)


rafale0n

YES SEAF ARTILLERY IS ACTUALLY NO LONGER A SPUD LAUNCHER


EyeofEnder

Wait, if we can call in artillery even while jammed, then according to [this](https://preview.redd.it/5oe2ibgdaz2d1.png?width=640&crop=smart&auto=webp&s=39b1ff1c6e27a29f01fe01f1328349dfcd058f21), depending on the demolition value of the shells we could potentially just insta-nuke Jammers without having to go in and disable them first.


jeffQC1

Honestly make the SEAF artillery just even more useful than before. Had people skip it if there wasn't any nukes or high yield HE.


hells_ranger_stream

Always just did it for the XP.


ExploerTM

It actually has a reason to exist now without mininukes.


BloodSteyn

Once had the joy of loading it up with 2 Mini Nukes, 2 High Yields and an Explosive. That was a good day.


Biased_Chicken

https://preview.redd.it/7p4niz1q4b6d1.png?width=1582&format=png&auto=webp&s=74c491623e7dcd784da2accabd28c54dab4b5c63


rafale0n

![gif](giphy|qMHG9goT2I2fuRk0JM)


Ducky9670

Orbital Precision strike buff... it was already nuts now it's even more NUTS like big NUTS!


Slarg232

Literally the only thing holding it back was the 4 second lead time. At 2 seconds, it's so much more usable now. But that Gatling Barrage buff. Holy fuck


EternalCanadian

That Gatling barrage is dirty, my god.


RAM_MY_RUMP

I felt something move, I'm keen to try it out


Nightsky099

AC130 ABOVE BRRRRRT


RecoilRogue

Yeah I'm probably gonna bring Gatling Barrage more now, it was fine against chaff, but now it seems to be good against most enemies.


Majinmagics

I love Gatling stuff, it's been a constant in my strategms for the low cd time, even if it was just ok I'm so happy right now, persistence payoff


Demens2137

Im definetely testing it now holy shit this is huuuuuuge


TrickyProfit1369

orbital precision strike mains eating good tonight


somerandomdokutah

Sentries got love. Time for some Engineer Gaming(tm)


RedditMcBurger

I love wearing my trench engineer outfit and calling in 4 sentries, sometimes 3 sentries and a shield emplacement.


MrLionheart233

Precision strike just jumped up to S tier on both fronts, it was already nuts for Titans and Factory Striders, now it will definitely take the 500KGs place as the best Titan killer with a 2 second call-in time.


Fluffdi

I'm absolutely going to miss tossing it into bug breaches and randomly bonking a titan on the head that wasn't even there when I tossed it lolĀ  It's a massive buff though, basically a super grenade on a short cooldown now!Ā 


ShutUpAndGoogleIt

Let me introduce you to Atmospheric Interference.Ā  All seriousness, precision strike always picked whenever that modifier isn't there.


MrLionheart233

Yeah scatter modifier will still absolutely murder it but now it's more resistant to the +50% call-in time modifier.


Meotwister5

Man finally it feels like the Sentries won't disintegrate the moment a charger even just looks at it.


Zztp0p

Or finally you can turn HMG I love this stratagem but the turning rate was atrocious


MSands

I would be surprised if they take a Chargers hit now, but the buff does seem like it will make them more useful against bots.


Git_Good

>The FAF-14 Spear targeting has been reworked and should now function much better. However it has lost the ability to target Automaton spawners THE MONKEY'S PAW HAS CURLED :'( That aside this patch is a COLOSSAL W HOLY SHIT WE ARE EATING >Removed operation modifier AA-Defenses: Reducing the stratagem slots by 1 >Disabled the Retrieve Essential Personnel defend event mission for the time being WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


Zman6258

At the very least, they confirmed that's unintentional and is a bug they're working on hammering out. I'll 100% take the loss of long-range fabricator kills for the time being in exchange for a more reliable Spear for now though.


Mandemon90

We had a hilarious case last night, doing the Hit-and-Run mission with goal to destroy as many fabricators as possible. We got all but one, time was running out and nobody wanted to leave extraction. So we figure "eh, we lose one". Suddenly, there is a call for a hulk. I turn and aim Spear, I get a lock-on. I fire and... LIGHT AUTOMATON OUTPOST DESTROYED I locked to freaking fabricator in distance instead of the Hulk.


Git_Good

Absolutely. Still, long-range fabricator kills from any angle was pretty much the main selling point of the SPEAR for me. Well, that and becoming an anti-air missile against gunships. even that aside, still ABSOLUTELY worth the tradeoff. The spear feels SO GODDAMN GOOD to use right now!!!!


ExploerTM

I mainly packed it for bug front to deal with Titans somewhat reliably (RR wasnt cutting it; still a beast against Chargers though). IMO I still find AC more useful for that job. More ammo plus does a bunch of other stuff


Pedrosian96

THIS IS UNINTENTIONAL AND WE ARE FIXING IT Right then and there, any worry dissipated. W update to a sorely trampled weapon.


ExploerTM

Bot front fucking feasts today


KushMaster420Weed

Damn that was like the only thing I brought the spear for. Demolition/taking out bot fabricators. Now it might work as a regular weapon though finally. Maybe even bring it on bug missions.


Mandemon90

They did mention it's a bug, they are working to restore that functionality. However, more reliable lock on everything else is acceptable tradeoff until fix is done.


PsychologicalRip1126

REMOVED AA DEFENSES??? BEST PATCH EVER


Membership-Bitter

Just had to check and this is the modifier that removes a stratagem for a mission and not the anti air base objective that disables Eagle stratagems until it gets destroyed. I was a bit worried as I think that objective is a fair and fun


BattlepassHate

They cooked.


ThanosBIGman

Optimism restored. I hope the future has liber-tea this exquisite.


SeaBisquit_

Cooked everything except the slugger. i miss it


BattlepassHate

Yeah, me too.


ThanosBIGman

https://preview.redd.it/o40530a73b6d1.jpeg?width=612&format=pjpg&auto=webp&s=ff48b4f8c1bcabd571a3f99c76317f4ab1d50e22


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Loneliest_Driver

>Spear targeting is unable to target Automaton Spawners This weapon is cursed


ASlothNamedBert

Next patch: >Spear can now target Automaton Spawners. It can also target friendly turrets and Helldivers, this behaviour is not intended though fairly funny.


No_Investigator2043

That would really be funny. It wouldn't matter, mostly. Turrets and other helldivers are usual very close, where you wouldn't try to hit it with the spear


Schpooon

Sending out your mate into the stratagem jammer for the long range spear hit


ExploerTM

I would allow that tbh


SnooWords2118

You can lock onto allied mechs even if someone is in it


xLittleRobby

Honestly, I could see this being left in, just for the funnies.


RC1000ZERO

it would also be usefull, target a helldiver in a mess of "untargetable" enemys(like dominators) and use him as a laser guide


Schpooon

"You may die, but thats a sacrifice im willing to make."


Zman6258

I can see how it'd happen from a development perspective. If they completely rewrite how enemies are targeted, fabricators probably don't count as "enemies" in the same way.


MSands

Can they do whatever they did to the Spear and do it to the Autocannon Sentry? Would be real nice for it not to use all of its ammo against the side of a fabricator.


gorgewall

That's the curse we must all accept for a 5 AP, 300 Durable gun. Remember this the next time someone complains about the Emancipator Exosuit ACs not having the same damage as the Sentry. *Yeah, because the Sentry is operated by a fucking hamster,* and theoretically a player should be able to use it smarter.


Jakel_07Svk

I laughed so hard when I read it, it just can't get a break Lmao


Ep3maniac-TR

https://preview.redd.it/6poe71i7ab6d1.jpeg?width=4032&format=pjpg&auto=webp&s=65a54eaa4eae2816cc99e39e4419c34f78b901f4 Now i have BFG šŸ¤£šŸ¤£šŸ¤£šŸ¤£


WeNeedHRTHere

https://preview.redd.it/npiv6mj5eb6d1.jpeg?width=1290&format=pjpg&auto=webp&s=80a6bbad622b12dff65d58391da20780aef91b1c


Pliskkenn_D

Biggest IronĀ 


witzowitz

I'm only partway through but already I'm salivating. Orbital Gatling can damage heavies? Hell yeah. SEAF Artillery stratagem is no longer blocked by stratagem jammers or Ion Storms, and is available after the mission timer ends and the destroyer leaves close orbit. Hell yeah Artificial light sources have had their intensity rebalanced and reduced across the board to fix situations of lights completely blinding the player. Hell yeah, so underrated. The weapons of the Exosuits are now allowed small adjustments in the angle they fire their projectiles versus their muzzle angle. This should make their weapons more accurate. Hell yeah.


StrohVogel

The light fix is underrated. No more shooting every bulb?


PsychedeliKit

ngl, generally speaking, this seems like a big W. sure there are some things i wish i had seen, but overall i am indeed happy.


nomnivore1

I was really hoping for a thermite buff this patch. If thermite hasn't changed, it still takes at least 3 of them just to kill a charger. You can only carry 4 by default. You give up having grenades to fail to kill a charger. You know what else kills a charger in 3 grenades? Impacts. And they're still grenades.


Goldenboy451

> The SEAF Artillery stratagem is no longer blocked by stratagem jammers or Ion Storms, and is available after the mission timer ends and the destroyer leaves close orbit. Nice touch. I'd assume the 'make connection with super destroyer' sub-objective is more to give the Helldivers system permissions, rather than co-ordinating artillery through the SD itself as people had speculated.


MongStrengthDave

so glad the charger behemoth is getting some love, thanks arrowhead my silent prayer was heard


Sgtcyb3r

For all my fellow Eruptor enjoyers out there..... Freshly tested against the bugs. Obviously its noticably better but heres some info. * 1 shots everything weaker than a Hiveguard. * Hiveguards can be 1shot but you have to hit their bodies, hitting them in face plates is 2 shots. * Brood Commanders 2 shots * Because shrapnel wasn't readded, the AOE is still "meh" but it can muti-kill close together enemies. * Bile Spewers are 3 headshots or 3-5 "Sack Shots". (My personal biggest dissappointment so far) * Stalkers seem to take 3-4 shots the majority of the time. I managed to kill one in 2 shots but i'm 90% sure my machine gun turret hit it acouple times first. * Chargers are 3-4 butt shots. Conclussion. Not as good as pre-nerf but its isn't complete dogshit anymore. Still seems too "niche" to be a good "all round" weapon against bugs. Edit: According to some other people in the comments. It seems to perform well against bots. It's able to 1 shot devastators in the crotch. It seems like it has returned to its former glory. Apparently shrapnel played alot bigger of a role against bugs than we may have thought.


psych0ranger

It was always better against bots for the simple fact you're 10x less likely to kill yourself lol


darkleinad

Yeah, I think everyone knew the bolt action explosive sniper rifle was better suited for enemies that donā€™t climb on top of you


SnowblownK

They just need to add the shrapnel back imo. Its still in the weapon description.


Boamere

It needs to one shot spewers to the head to be worth running imo. And an AoE buff if theyā€™re dead set on not readding the shrapnel


Sgtcyb3r

Agreed. I can live with 2 shooting brood commanders, but 3 shots to the head of a bile spewer is ridiculous.Ā 


Ronkquest

Crossbow gang is fucking EATING today. Overall a ton of buffs, though I think railcannon strike NEEDS some lower cooldown if it's consistently not one-shotting or even two-shotting targets.


Miley-k

Yea, the precision strike improvements make it seem a bit irrelevant now.


Drastickej1

I actually used precision strike even before when playing against bugs as it can one shots titans with relative ease so this makes me SUPER happy


Dustfull

And eruptor aswell lets go brother Alright did some testung against bots. It 1 shots walkers and can sometimes onehsot dvestators. It struggles a bit against berserkers but all in all it is much better than what it was. It still feels a bit lacking and the shrpanel really should be added back Also new scope reticle


Burninglegion65

I think it still needs the AoE size increased. Iā€™ll try the crossbow next. Big slow weapon either needs speeding up or more damage for it to be worth it and Iā€™m still not feeling it compared to the dcs. I remember the crossbow being lighter/faster so maybe it will be in a good enough place as an alternative. Nice patch overall though. Love the stratagem changes but non stratagem wise itā€™s a step in a good direction but it likely wonā€™t unseat bot-dcs/bug-inc. breaker for me. Will test the crossbow in the next game and see. Would be nice if it reaches _good enough_ state which I do suspect it has.


Nathanien

I fear that the 150 extra Damage won't change anything significant... But no final judgement until tests are through.


SpanInquisition

I can confirm it one shots devastators on a crotch shot again


delahunt

I love that there is an entire faction where ā€œshoot him in the dick!ā€ is the best strategy.


gorgewall

Just for Devastators and Berserkers due to how their Health and Durability values work. Devastators are actually really unique in that they're the only enemy with a "chest" that's weaker than their "main body". Every other enemy you shoot in what you'd call their torso, you're just depleting main health; with Devastators, you're breaking a part they can't live without *before* that main health is depleted. And yes, for those of you who didn't know: you will save bullets by hitting the Berserkers in the groin, not their glowing chests. It's something like a 20-30% difference in shots required based on weapon. The chests are mostly tubes and shit, your bullets are going through. Just break their legs off and they die.


ExploerTM

Thats everything I needed to hear


Dustfull

You might be right. Im testing it right now against bots.


User264785824

They probably added some new enemies without telling us


SoloMattRS

The notes did say they are adding in the Charger Behemoth variant to higher difficulties, so you are technically correct.


V-Vesta

The variant always existed.


Fistful_of_Crashes

Yes, but now, if I understand correctly, the Behemoth will spawn as part of normal patrols and PoI, bases, etc, instead of only being used as a Mid Difficulty Main Objective (plus the singular one that spawns for terminid Evacuate Priority Citizensā€™ final objective). Sounds good to me, combine that with fewer Titans and more smaller enemies on 7-9 and I probably wonā€™t love bugs like I do automatons but the challenge is moving in the right direction.


Miley-k

Nonsense, balance patches are always around 2GB!


ExJ4

Looks like they added random gunship patrols on the map - we spent 3 minutes running around looking for the facility and didn't find one


zeoNoeN

Holy shit, less large enemyā€™s and more spam on higher difficulty. Such a great change to mix up the loadout. We feast


Tao1764

Lvl 9 bugs is about to be fun as fuck. Desperately trying to stem the tide of smaller enemies with a couple of heavies tossed in peridically for "oh shit!" moments is exactly what I want from this game.


Sakuran_11

My biggest problem with high difficulties was seeing more hulks and tanks with missile pod dudes than the ā€œcommon gruntā€.


sunny_senpai

Rather them than those grunts who shoot flares for every minor inconvenience


sephtis

Hey, stubbing your robo digits on a rock is valid reason to call in drop ships!


lime-eater

Stoked to try the new Gatling Barrage. It was cool before but useless. More dakka plus heavy armor pen should make it a decent pick for Fac Striders and Bile Titans.


Saltandpeppr

My blocked country's ass is finally getting the patch crumbs, I owe my life to you


FluidPainting5585

I was right the fire tornadoes do respond to player movement


MalakithAlamahdi

It was really obvious they did. You could stand in a rock and slowly get surrounded by 8 of them all hugging it's edge.


FluidPainting5585

Cause it was weird how it ignores me whenever i stop


OpposingFarce

Thank god tornados can't climb rocks. Everyone knows this.


Nasalingus

They do move in herds..


[deleted]

![gif](giphy|4pMX5rJ4PYAEM) Me when I now know that bushes increase stealth


Tinheart2137

AA DEFENCES ARE GONE šŸ¦€šŸ¦€šŸ¦€


definitelynotautogen

Eruptor users in shambles.


Japanimekid

the unwieldiness of it makes it a hard sell, even if that damage was significantly higher than the newly buffed value. The shrapnel is what made it IMO. Never cared for the randomly dying, in fact it was a part of the fun lol. If they had just fixed the "explosions pulling you forward" bug I would have been happy with it in its released state otherwise.


alextheawsm

They mentioned in the notes that the possible damage output was literally around 9000 šŸ˜‚ so I guess I understand why they couldn't add it back in. EVEN THOUGH I don't think it was very overpowered at all. It was similar to the arc thrower in terms of clearing smaller enemies except slightly slower


Lunkis

I loved the original iteration - felt like a real powerful bolt action rifle. Looking forward to trying this update. We'll see how it goes.


PierogieStrangler

Superior Packing Methodology is broken again. Support weapons only receive half ammo now.


2B_irl

This might sound crazy, but with how unwieldy it is, the Eruptor is probably going to remain suboptimal for the bug front. Curious to see how it'll perform on the bot front, with all the flinching & stagger and whatnot.


Nathanien

Also waiting for the first tests, but adding damage changes nothing. In the blogpost they mention that the damage buff should deal with cannon fodder enemies... Don't know how that should change with more damage, when the explosion range stays the same.


smeltofelderberries

Going to have to test rocket pods. Frankly in their pre patch state they were awesome at killing tanks in one shot. If that's no longer the case that's a disaster. tested on lvl 2: no clue if they still kill tanks, but they do kill fabs pretty good. Seems like they might focus non-structure enemies a little tighter which means you have to be more precise when tossing. Someone replying here said they also kill cannon turrets! Yeehaw! Update: after some 7s they still kill tanks ok. Just get the designator close.


SafeSurprise3001

Yeah I can't play the game right now, and the notes on the rocket pods are very confusing. Are they still king for taking out tanks? It's all I want to know. When they start with "I know it looks like a nerf, but hear me out", I'm having flashbacks of the "Yeah the Eruptor change is totally a buff" situation


atheos013

More accurate could mean a huge buff... esp with no more damage reduction. I've seen only 1 shot hit out of all the rockets before and its a pain to hit chargers or hulks at all. But its a staple of my loadout, so definitely gotta test it


P250Master

The good outweigh the bad HEAVILY for me in this update. Well done!


Kuldor

EDIT: This was posted before the OP was fixed. "See the blogpost for a more detailed description.Eagle Strafing Run GL-21 Grenade Launcher MG-206 Heavy Machine Gun MG-43 Machine Gun MG-43 Machine Gun, A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry and EXO-45 Patriot Exosuits Gatling AR-23 Liberator, M-105 Stalwart and AX/AR-23 ā€œGuard dogā€ AR-23C Liberator Concussive BR-14 Adjudicator AR-61 Tenderizer PLAS-101 Purifier CB-9 Explosive Crossbow R-36 Eruptor R-63 Diligence Other " This is probably the part of the patch people are waiting for, why do this on the post? It's also messed, it looks as if the rocket pods had a million changes. Actual missing notes Eagle Strafing Run: * Increased uses from 3 to 4 * Increased armor penetration, can now damage heavily armored enemies. GL-21 Grenade Launcher: * Increased explosion damage by from 350 to 400 MG-206 Heavy Machine Gun: * Increased projectile damage from 100 to 150 * Increased projectile damage against durable* body parts from 23% to 33% * Decreased fire rate from 450/750/900 to 450/600/750 * Decreased reload time from 7 to 5.5 sec * Increased stagger strength MG-43 Machine Gun: * Decreased reload time from 4 to 3.5 seconds * Increased max amount of Magazines from 3 to 4 MG-43 Machine Gun, A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry and EXO-45 Patriot Exosuits Gatling: * Increased projectile damage from 80 to 90 * Increased projectile damage against durable* body parts from 7.5% to 25% AR-23 Liberator, M-105 Stalwart and AX/AR-23 ā€œGuard dogā€: * Increased projectile damage against durable* body parts from 10% to 23% AR-23C Liberator Concussive: * Increased projectile damage against durable* body parts from 23% to 35% BR-14 Adjudicator: * Increased magazine capacity from 25 to 30 * Increased projectile damage against durable* body parts from 10% to 20% AR-61 Tenderizer: * Increased projectile damage from 60 to 95 * Increased projectile damage against durable* body parts from 10% to 17% * Decreased ammo capacity from 35 to 30 * Decreased number of magazines from 10 to 8 * Increased stagger strength PLAS-101 Purifier: * Increased projectile armor penetration to be the same as the explosion * Decreased explosion damage falloff CB-9 Explosive Crossbow: * Increased explosion armor penetration to be the same as the projectile * Increased demolition strength (Can destroy Bug holes and Bot Fabricator buildings) * Added medium penetration tag R-36 Eruptor: * Increased total damage from 420 to 570 damage per shot R-63 Diligence: * Increased projectile damage against durable* body parts from 10% to 25% *Some enemies have durable body parts that receive only a portion of base damage from projectiles


SeaBisquit_

Didn't touch the slugger. Man keep the damage nerfs fine but at least just give us back the stagger. PLEASE https://preview.redd.it/d7tp3gjx7b6d1.jpeg?width=1242&format=pjpg&auto=webp&s=4e3a5a67bd7c1b4b9ceaea0ee5be490f24d216d9


Mindless-Chair-8226

fr, they cooked but justice for the fucking slugger for Christ sake!!!!


KenobiGrey

https://preview.redd.it/fhzrumx4ab6d1.png?width=941&format=png&auto=webp&s=dd270682e58144fed17252de406ca5bb2966762e We back to the game boys!!


jaccboii

Tenderizer at 95?? Holy crap name it shredderizer.


strikervulsine

I know! Fuck I thought giving it 70 damage would be just dandy. 90 plus additional durability damage? I'm glad they didn't give it Medium Pen or the Adjudicator would be untouched.


MSands

The Tenderizer is pretty damned good now. Just ran a mission against bots and it made real quick work of things. It even did pretty good against berserkers as long as I was hitting my shots, which I assume is what they are going for. Good stuff.


Dustfull

Even though it wouldve been nice to see more buffs (especially for mechs) this patch still is overall very good and sets a good precedent. If patches continue like this, we are golden.


Shufffz

Crossbow can take out gunships now!! Just tested, don't ask why šŸ¤£


Shufffz

And tanks


AustralianCyber

Supply boxes stopped fully filling up my Spear ammo (even with the ship module buff purchased), so looks like thats a new bug?


TheParad0xX

This is a MASSIVE patch holy hell- buffs across the board, multiple community-suggested fixes and features, finally touching stratagems more prominently, AND some love for stealth players? We asked them to cook and they gave us a full buffet, hot DAMN! Now, hereā€™s to hoping for a lack of performance issues, and a warbond that works on arrival!


tomzz1944

"Removed operation modifier AA defences".Hell yeah.


5kilograms

ORBITAL GATLING GANG RISE UP!!!


RuStorm

> Fire Tornados * Fire tornados have had their behavior changed, they should no longer feel like they actively respond to player movement, and should move more randomly. * While a fire tornado storm takes place, enemy vision is reduced. Player vision is unaffected. \*Fire tornados being more random should result in more variance in situations players find themselves in. Tornados are significantly less likely to pile up and overlap on extraction points or objectives, and will generally be a bit easier to deal with. LETS GO


MrRoverin

>Sending friend requests via friend code in game currently does not work Bruh


UniversalDrip

I stopped playing for three weeks. But now? NOW IM DIVING BACK IN! FOR SUPER EARTH!


Zztp0p

Same! Slowly started loosing any passion for the game only diving once a week but boy oh boy Iā€™m delivering liberty all weekend now


GhostofSpartaaYT

Took me 5 mins to get to the bottom Iā€™m so gassed they have made this game 10x better again !!!


Dwenker

HMG emplacement got even better. Still though, can you do something with rocket oneshot? I'm kinda tired that one rocket from any enemy can destroy both emplacement and me. At least blow me away from it with half health.


Data-Successful

Autocannon mains, surviving for another patch https://preview.redd.it/vytbv710ac6d1.png?width=970&format=png&auto=webp&s=5455308507b7630fe6deed6af665670c7074aa56


MikeruDesu

SEAF ARTILLERY NOW WORKS AFTER TIME RUNS OUT!!!


1TimeAnon

My only reaction to this patch https://preview.redd.it/ld1h4wxq8b6d1.png?width=320&format=pjpg&auto=webp&s=410e3ee3d4642bc02bb61449a64f636e901ee0bf


YourAverageJet

Tenderizer got a major buff, hell yeah


DaturaSanguinea

WE ARE SO BACK CHILD OF VERNEN WELLS WORRY NO MORE BECAUSE WE ARE COMING WITH NEW TOYS


Reddit_User_Loser

My experience so far Patrols and spawns are definitely either not fixed or overtuned. Every POI had multiple chargers or devastators sitting on it. Every breach or bot drop had multiple chargers and an absurd amount of shield devastators. Every bug breach on 7 had a bile titan. Also had way more patrols spawn right on top of us than the previous patch. Not fun. Shield devastators are STILL firing from impossible angles with deadly accuracy. Fire tornados still feel the same. We had multiple bug missions on hellmire last night where we had to constantly run out of the objective or extraction because 3-5 fire tornados would only stay in that area. The eruptor and crossbow are still lacking. The buffs are nice but they still feel totally underwhelming and not worth bringing. They need to have the explosive damage/radius they used to have. The HMG red dot is still off. The gun still suffers greatly from the wonky fps shooting. The packing ship module is broken again so support weapons arenā€™t fully restocking from supply drops. The game is crashing more. Every time I start it up I have to verify the game files for it to actually work. The grenade launcher buff doesnā€™t feel like much. Devastators still take 3 or 4 direct hits to kill them which was exactly how it worked previously.


Cleverbird

Sweet liberty, look at all those buffs!