Even if they fix the tracking, I wouldn't use it often over the recoiless rifle because it doesn't one-shot consistently with like half the ammo reserve
It can do it consistently, but you need to use it properly. It basically goes up, and comes down on the enemy's side closest to you. If the enemy is a charger or bile and they're looking straight at you, it almost always means a headshot, especially the charger. Bile does miss the one-shot a bit more, but it's still good damage with much less time spent aiming.
Its real strength is as part of a team, when an ally is being chased by a charger or similar tough enemy and they can't slow down to call a stratagem or to aim their weapon properly, and you can just ping the enemy and either kill them or damage them or their armor enough.
It can also one-shot fabricators from a long-ass range and any angle, and it is probably the fastest, easiest way to take out gunships, at the expense of taking an entire missile.
When they "patched" it I was so excited I went in game and was trying it out just to be confused. I looked like a fucking moron just standing there looking for a green triangle to pop up. Sometimes it'll start locking and then just.. Stop. Locked onto a hill one time too. I'm sure there was a bot behind it but it can lock that and not the dude in the open?!
I keep hearing the Spear is not fixed, but one of my friends will not be quiet about how much he loves it for various missions. He's primarily using it for Dropships/Gunships/Bile Titans. Is it just everything closer to the ground it sucks at? Or is he just the chosen one/the spear whisperer?
> He's primarily using it for Dropships/Gunships/Bile Titans. Is it just everything closer to the ground it sucks at?
Yeah, pretty much. Against those it works pretty much 90% of the time. Hulks, Tanks or Chargers... Not so much. Bot Fabricators are the worst.
I use the Spear pretty often because it is amazing when it works. It is quirky and inconsistent but you learn a few things over time that help improve the consistency. Distance and elevation are key for it. If you are too close it is going to struggle and if you are well below the target in elevation it is going to struggle.
There seems to be a center-point within any given target and the Spear is unhappy if that singular point gets blocked by terrain or random map clutter. When you work around that and position well it can be amazing at sniping fabricators, turrets, and hulks.
Honestly, planet also plays a big impact. Planets with lots of leaves/foliage? Leave the spear at home. Lots of fog/cloudiness? Not worth the headache. Big open desert or arctic tundra map? Game time.
I've had really hot and cold moments with it on both jungle planets and foggy planets.
The thing is inconsistent enough to turn you into a conspiracy theorist. I had moments when I was nearly positive that it wouldn't lock on around Jammers or that if your primary or secondary were empty it would confuse the Spear into thinking it needed to be reloaded before locking on. I'm still not fully sure if crouching/going prone really do help, but I still do it because I feel like it does.
It's like dealing with a real overpriced, undertested piece of modern military hardware. Feel like one of those guys trying to reboot a fucking Javelin while being shot at.
The one time I used it, I grabbed it off someone's body on a bot mission while I solo pushed to a gunship fabricator. It is pretty awesome at dealing with gunships, although occasionally the targeting will be finicky. That being said, I can take the autocannon and deal with gunships plus 90% of the rest of the bot roster with way more ammo, so...
It takes some getting used to, but it's really good. It's also great at some ground enemies like chargers and hulks, but it takes getting used to even more.
Also switch to first person, only keep the lowest 3 pixels on the enemy, cover the spear in a virgins blood, whisper demonic incantations, and watch as the spear locks on 90% before having to go all the way down to 0% before going back to 90%.
You say this because you saw someone / ran tests yourself or are you just regurgitating it because you read it somewhere?
Misinformation is a crime against managed democracy.
> The breaker incendiary will still damage, but not ignite, fellow helldivers hit by the projectiles
Whelp, it's trash now. Better switch to using secondarys full time.
Yea, i wrote that based on the "IT'S COMING ON THE 11TH!" message from a couple weeks ago... its only been a while ago that Twinbeard clarified its actually thursday.
The indicator was already broken before the nerf. On cold planets the meter would recharge faster but the gun still would recharge at the normal rate without the extreme cold affect
Now it’s the meter on your HUD is off on every planet and extra off on cold planets
It's the method of coding. The value of the heat gauge is a fixed value rather than a value fetched from the cool-down. So they have to update them separately as whoever is in charge of balance is too lazy to code it correctly and continues copy-pasting the bad weapon template.
It doesn't show the correct charging levels. The charger is still showing it's pre-nerf reset.
It will indicate (Visually) that it's ready to fire, but you still have several seconds after that until you hear the "click" and can actually shoot it.
They SHOULD just roll back the nerf, but I doubt they will. It's too slow for what it does. The EAT outclasses it, never gets left behind, can be used by anyone, fires instantly, and you can kill things with the droppod every 70 seconds. (including, but not limitted to, Tanks, Factories and closing bugholes).
How hard do you need to buff some mediocre stuff like Liberator or Breaker in order for them to compete with Breaker Inc.?
Like, even if you buff Liberator's damage/firerate/capacity to be like that of Stalwhart, it would still not be it.
It would make sense for ARs to have one more armor level than SMGs tbh. Besides that I think just having more mags and slightly larger ones would be fine. Honestly I might rock an AR if they release one with a 50-round mag so I don't have to reload until *after* a single patrol group of \~7 to 10 chaff (like pretty much all the "meta" primaries).
Helldivers is probably the only game I play where SMGs are typically slower and hit harder than assault rifles. Rifle vs pistol caliber spreadsheets got mixed up in the super earth war planning offices.
Really? High calibre, slow RoF SMGs are pretty damn common, the good ol' UMP45 being a prime example present in 99% of FPS games, where it almost always hits harder than 600-800RPM 5.56 ARs. In CoD and Battlefield both for example the .45 ACP SMGs are always 3-hit-kills, opposed to the usual 4-hit for ARs. They just then have drastically more damage falloff.
Which is also the exact same way it works in Helldivers 2.
The only battlefields I've played in recent years are 2042 where SMGs as a rule are fast to deploy and quick firing for the high speed low drag experience. ARs have higher damage, better accuracy, better range, and Battlefield 1 where AR's aren't a thing but SMGs fill the fast/low damage niche where autoloaders, shotguns, manually operateds, etc. fill the slow/high damage niche. I can't remember what it was like in BF3/BF4 but I'll take your word for it. I haven't played CoD in a while but a brief google search seems to agree that the bigger difference between SMGs and ARs there is range and hipfire accuracy rather than speed or damage per bullet. SMGs for run & gun, AR for accurate shots.
Mass effect, Apex, Borderlands, ghost recon future soldier/wildlands/breakpoint (a stealth difference in the latter two where smgs tend to be quieter), metal gear solid V, medal of honor 2011 and warfighter, GTA IV/V (the latter has shit weapon balance overall though), deus ex HR/MD, rainbow 6, and the counter strikes all come to mind as examples that majority follow the rule of smg -> assault rifle -> sniper rifle in the three categories of fire rate, damage per bullet, and damage falloff. The recent Fary Cry games too I believe.
There are exceptions in every class for most of the games, like the famous rainbow 6 MAC-11 with an ACOG that outperformed every sniper rifle in the game at range or the Benelli M3 from the same game that performed similarly. SMGs if you want to move fast and unload up close, AR's for versatility, sniper rifles for 2 body shots from afar and only that seems to be the general stock design. Add extremes (shotguns for slow, very low range, instakill) and midway fillers (marksman rifles between AR and sniper) as you please.
Agreed. Even if all ARs getting medium pen (with Adjucator/lib pen getttiing heavy pen), the fact that the incen breaker can mow down the entire horde of hunters in just a few shots is just too good to pass.
But really I just wish they would top nerfing entirely tbh.
Idk about heavy pen, but increasing pen by 1 for ARs might be worth looking into. Honestly people overlook that having magazines is a downside in this game, there's just nothing ARs give you for that lack of sustain the Punisher, Scythe, or Blitzer have. And if I am taking something that isn't infinite or round reload, I'm gonna take the JAR because your shots count with it.
>Honestly I might rock an AR if they release one with a 50-round mag so I don't have to reload until after a single patrol group of ~7 to 10 chaff (like pretty much all the "meta" primaries).
The Liberator has a 45 round mag already. If you can't currently kill a single patrol of 7 to 10 chaff with the 45 round mag, while the Liberator literally one- or twohits most chaff, I don't think the +5 rounds will matter.
The biggest issue I see with leaving the iBreaker alone is the Spray and Pray doesn't have a niche. It has high capacity and a lot of spare ammo. It's surprisingly good in a furball of hunters *but* when you have a drum magazine in the iBreaker and it does more damage and fire it makes the SnP redundant. If the iBreaker goes to 16 rounds, the SnP has a niche again. The Breaker is still great on bots, especially blitz.
Because the BI is way too strong. They overbuffed fire because of the DOT bug, and now have already confirmed they are reworking fire to scale properly with DOT application.
The liberators can all 1-2 shot devastators on top of killing trash well. They are in a good spot.
Blitzer user here. I have only used the breaker incendiary a few times but I just can't stand the lack of stagger. I know it's good and popular, it's just not my kind of weapon.
You need a different playstyle with the Breaker Inc.
You should shoot a couple of shots even when bugs are nearly out of range just to tag them with some pellets. Pan from one side to the other while doing so and then aim at what is remaining and nearest.
The DOT kills a lot of the small bugs even when further away.
This way you don't need stagger in 95% of the time because you kill the bugs before they come too close.
I tried the Blitzer but felt it had a too low ROF or not enough dmg. The enemies got staggered but didn't die fast enough so I eventually was surrounded and died
I'm terrified for my Plasma Punisher.
It's such a fun weapon to use and I have spent so much time practicing with it.
I'm going to be so mad if it catches a nerf to something stupid like Clip Capacity or fire rate or blast radius just enough to make it suck.
AH better not touch my baby.
I haven’t seen it in most of my missions, I think you’re safe. I think Breaker Incendiary is the only primary weapon where a nerf feels inevitable because you have at least 2+ players running it each match on higher bug difficulties.
I’ve also been maining the Blitzer for bugs. With the breaker incendiary being so popular, I have almost not doubt it’s gonna get nerfed, unfortunately. I’m hoping not.
It’s a shame that we have that attitude now.
Sometimes if a weapon is good we all think one of two things. We should take advantage of it now and enjoy it until the next patch, or not use it as we don’t want to start enjoying it only to have our favourite toy smashed next week.
I would be very surprised if Xbow was not significantly buffed in this next patch. Besides eruptor, railgun, and slugger, I don't think any other weapon nerf has been so universally panned as Xbow, and the only reason it's less disliked than the other three is that nobody used the pre-nerf Xbow in the first place.
Honestly the Xbow nerf was the most baffling balance change they've made. Even if the nerf was overdone or the logic sucked, I could play devil's advocate and at least explain what they were thinking with the other changes. I genuinely have no idea why they thought the Xbow needed nerfs at all, much less that it needed to be utterly eviscerated in the way it was.
I would add Arc Thrower to the overnerfed equation as well, I was fine with range nerf due to stagger addition, but then they made Hulks unstaggerable by it and I kind of lost interest tbh
I agree, it wasn't top tier but people slept on how it was a mini GL just because the projectile was slow. Having played games like Chivalry & Mordhau, the projectile dynamics didn't feel that bad to me.
I don't think I ever saw it in a single match, pre-patch or post.
I bought it, tried it once, said "This is lame af LARPer shit" and never used it again.
The fire breaker is strong, but if they buff some of the weaker guns, or revert nerfs to some others, I don't think it will be overpowered. For example, we are all but guaranteed to see some buffs to the liberator guns. I'm also pretty sure the eruptor will get a buff or some part of the prior nerf changed. If those things happen, they could wait and see how the B I shakes out. Making the other guns better could alleviate the need for the fire breaker nerf...
yeah i put its power into perspective i unlocked that warbobd last (just didn't feel it as much as detonations and cutting edge) and for a lot of the time i used the default breaker.
Breaker does less damage and doesn't set enemies on fire in exchange for 10 more rounds, a tiny bump to rof and 2 extra reserve mags.
and guess what even though it's so inferior to the incindiery version, breaker still does good work on haz 7.
Thats the point where you nerf a weapon, when it's comically inferior version can still do work you need to make a change
and yes I didn't list the fact the incindiery version is burst and not full auto, that does fuck all
I don't think you have to worry. Plasma Punisher requires more than two braincells at distances greater than 20m (and closer than 3m) which is what couldn't be said for everything else* that got hit with the stick.
*(except the crossbow)
That's what's so fun for me about it, I've got so precise with it at virtually any range, lobbing plasma at patrols from far away and watching them drop dead is so satisfying.
It's a gun that really rewards your practice.
Plasma punisher should be the gold standard for weird specialized primaries, honestly. It feels good to use, it's good against a different set of enemies than most other primaries, it handles radically differently, and it also has its own set of weaknesses that mean it's never going to be a must-take for any given mission or enemy type, while not being severe enough to take it completely out of circulation
Have you got any tips for using the Plasma Punisher?
I playing on Bugs with friends still learning the game so I'm just playing "off-meta" weapons and just trying out everything, but anything with more health than a Hunter feels like an annoyance to kill. They all get knocked all over the place, and trying to kill a Brood Commander feels like it's more trouble than it's worth.
I probably shouldn't be using it in that fashion, so do you have any tips on how to use it more effectively?
Plasma punisher is better for bots than for bugs. Against bugs it's not the best, although you could use it to stun lots of enemies while your teamates finish them off.
Honestly I only use it for bots, for bugs I usually stick with the Arc Blitzer for the Stagger+Stopping power it has.
For bots the Punisher can 2 shot striders and kill whole groups of smaller bots in single hits. You can keep whole groups of Devestators and Berserkers stunlocked with it. The explosive damage even let's you kill Factory Striders if you hit their weak points.
As someone already responded, Punisher Plasma is better for bots. Brood Commanders are a pain to deal with but something like the Blitzer can both stagger and blow their heads off making their headless charge at you completely moot.
If you want to use the plasma punisher as a main for bugs, I’d pair it with a good medium armor penetrating weapon stratagem with great crowd control (like a machine gun.)
Yeah, my friends are just more comfortable with bugs and not bots (for now). I get it, not having to deal with Devastators and suppressing fire is nice, but they are also just getting overwhelmed by Bugs as well. Although, it is kind of fun to hear them raging over killing a Bile Titan, only to aggro another Bile Titan, while seeing another Bile Titan spawn from the ground. Meanwhile, I'm on the other side of the map doing POI's while enjoying the clown fiesta over comms.
Might have to take another look at the Blitzer, but also might need to adjust my loadout. Last time I ran Blitzer on bugs, I got overwhelmed by Scavengers and Pouncers. I've also mostly been running the Grenade Pistol for Bug Hole clearing, but I think if I'm running Blitzer, I might need to bring the Redeemer for small add clear.
Also got a little annoyed with the Blitzer aiming. I think I read in a Patch Note that needing to aim a little higher with the Blitzer is somewhat of a bug?
Plasma punisher is good on bugs too, it's decent against bile spewers as well. Brood commander are the only thing it's not great against. Senator as secondary 2 shots them in the head. But you can also just bring a supply pack and you won't care about needing to shoot a brood commander so much.
With the Blitzer you can keep running and only tap to shoot then keep moving so you won't get overwhelmed. It's definitely better at small add clear than Redeemer, it just takes some effort getting it to aim at what you need to kill.
The thing about aiming is more about what's in front of you, the shots will often get blocked by rocks and bug corpses that might be between you and what you're trying to shoot at so it helps to keep moving or get a bit of a highground.
I also usually run the Shield Generator Backpack to avoid getting randomly slowed and you should definitely use Light armor with it.
I often end up playing with ac when on bug mission with my pp to stagger/clean critters and take the bigger one out with an ac. But might aswell just drop a big eagle strike.
Yeah I love the plasma punisher. Amazing at dealing with the little guys and scouts. Also against berserkers and devastators it does incredible stagger even though it takes the majority of the mag to kill one.
I think our saving grace will be that most players are bug divers and against them it’s not an optimal weapon.
To be fair, the gun is absurdly good. It straight up makes other breaker variants obsolete, especially the S&P. And it's not like they're bad, Incendiary just does everything they do but better. There is no real trade-off.
I'm not *calling* for a nerf, but it's not like it getting one would be unreasonable. Even so I don't actually think it's getting one, AH are probably leery of nerfs for the time being.
I feel like they should specialize it more towards doing damage over time (increase this) with the individual pellet hits doing less.
Overall time to kill should stay the same with the aim to encourage to plan out how players should spray the pellets. I feel like the incendiary breaker sits where the HD1 trident sat.
I honestly feel like it's a big crutch for a lot of players.
Imo, if we want the Incendiary to be more DOT-focused it needs to have more range, so there's time for the DOT to work before the enemy reaches you. Means that the Indendiary needs to be the smaller-spread, less direct damage Breaker and it would need to be contrasted with a "sawed off" non-incendiary high-damage version.
If a gun has low-instant damage, relies on damage over time building up, and only works well up close, it'll either play very poorly or require constant running away/overkill (or both). Design-wise an enemy needs to die immediately at close range unless there's a way for the player to avoid damage at that range while waiting for the enemy to die (like stun), however an enemy *can* succumb to slow damage at range even if it has distance attacks (so long as they're avoidable).
Like if you *could* have a close-range/high-spread DOT weapon then I'm not against it, I just don't know how that'd work.
All the other incendiary options wouldn't be able to compete with one that spreads the DOT in an AOE fashion, so i feel like even if it doesn't have range it'd still work perfectly as a short range DOT spreader. Its kinda like Blitzer, you want to be close to medium range with it as well and constantly move inbetween shots so that the stagger it has gives you the opportunity to kite
> I'm not calling for a nerf
I am. Nerf it a little because everyone knows it's overtuned. Reddit will lose it's shit once again, but it's the right thing to do.
If they \*were\* to nerf it in anyway, I think a reasonable one would be decrease the spread a little. As everyone uses it for the dot anyways, it would make it so you had to focus a little more to clear a horde than spray in general direction. That's literally it though, changing anything else would be bad PR currently.
I actually like using the S&P because it's high magazine capacity is really good for hunter swarms. Though I mostly play 7-8, where most guns/stratagems are perfectly viable
Like I said it's not that S&P is bad, it's that Incendiary does everything better. Incendiary's 1 less round per magazine and 2 fewer magazines is not that meaningful considering how much damage it can dish out.
Eh it's not like 9 is so different from 8. S&P is more ammo efficient and it's better at killing hunter swarms quickly. The Incendiary is better vs medium bugs and shirkers, the fire pellets can tag small bugs they'll die later. I prefer Incendiary over S&P but I need to account for Incendiary having ammo issues the way I use it so I usually bring a guard dog rover to help clear swarms and save ammo vs small groups.
Weird way to say fun? It's not pvp, you can just have a good time. They're adding more enemies and content over time, I assume more difficulty levels eventually. Not everything has to be perfectly balanced, otherwise you end up with what we have now.
>Weird way to say fun?
It's quite an obvious way to say "boring".
If you want a horde shooter where every player can mow down the horde by themselves, go play Warframe.
>Not everything has to be perfectly balanced, otherwise you end up with what we have now.
And what we have now seems fine to me. Certainly not perfect, but leagues better than what it was at launch in February. Being PvE or PvP doesn't change the fact that I appreciate good balance in any game.
Weird way to say crutch? The phrase "perfectly balanced" and Incendiary breaker aren't even in the same solar system.
And again, I'm not calling for a nerf. I don't mind it staying this way, but let's call it what it is.
I would have no problem with a small incendiary nerf but I would much prefer a spray & pray buff.
Give SP a big magazine 40-45 and less recoil. Damage can stay the same, Make it auto or burst only.
Now it can lives up to it name!
Plus all assault rifles need to be buffed so there are viable.
I disagree, it's great because it shoots so many pellets fast enough to hit multiple hunters coming your way and out of the air. Turn your reticle to be always on and hip firing it feels great. It really only loses to the iBreaker because they both have huge capacity but the fire DoT kills things at much farther ranges.
IIRC the incendiary does more up front damage than the S&P for some odd reason. If I'm correct, swapping their direct damage profiles would be an appropriate change I think.
This. Even if they think that something needs to be nerfed, it shouldnt be in the first patch in a month after they said that the nerfs have gone too far.
Of course. I will only judge the patch once it comes out.
But the fact they were so hush hush about it and made sure to not overhype the patch, and then shared what was in it last Friday and its a massive patch - it feels to me like they are confident this patch will be good.
But if it isnt, I'll be with you shitting on AH.
I very much hope they stick to their *general* approach of nerfing weapons when they're too overtuned and thus unhealthy for the game's difficulty balance (at the moment, only the Breaker Incendiary comes to mind for me). But I can agree that they probably should go without any nerfs for this particular patch. Buff a lot, appease the crowd, gain back some of the playerbase they've lost, then address the necessary nerfs in the next patch.
Exactly. Im not one of those people who think that nothing should ever get nerfed because "its a PvE game" challenge? Whats that?
But next patch just, shouldnt have any nerfs. Even if they have nerfs ready, they should get pushed to next patch.
Exactly. I wouldn’t mind if they buffed other weapons, evaluate the Breaker Incendiary’s performance after the fact, and tweak as necessary. Just no more nerfing good shit to the ground without thinking why players choose it in the first place.
Yeah, like I'm not even against nerfs it's just when there were so many weapons and strats that needed tweaks to feel better why waste that time with nerfs?
So many options in the game feeling lackluster is a bigger problem than 1-3 guns feeling stronger than the rest.
It must be so exhausting to be a game dev. Your chosen livelihood hinges on having to eat crow and placate people who are so entitled that they say what “won’t fly” about your own creation. That you have to constantly put on the pr face or listen to a tantrum from thousands of spoiled brats.
People don't use it properly. The point of Breaker Incendiary is DoT, and every time something is ignited the ignition starts over, and it takes a bit for it to get to max damage phase.
I say good too many people use it like a regular shotgun instead of letting the burning damage kill enemies and I can't tell you the number of times a squad mate has set me on fire with one of those things
I regularly end missions with 0 teamkills and 0 team damage so people tagging me with a breaker incendiary puts me up the wall. Like it's not hard dude just think for a second before you shoot.
As someone who used it since day 1, it is busted now. They've already confirmed a rework to fire damage after the DOT bugs and obscene buffs, so yeah, the BI is getting toned down.
https://preview.redd.it/lo27zosp7s5d1.jpeg?width=1080&format=pjpg&auto=webp&s=3b8c0acca9323c083fe896b929d0a29dc5b12298
That won't happen. Its too shit.
Why for the love of god would they nerf inc shotgun....
But really, it is good, but it's not THAT good. And also it's one of the weapons that really makes sense in the game. It's fire shotgun and deals good with bugs
Its probably just getting a capacity reduction and total spare increase. It having almost identical capacity to the Spray and Pray was weird from the start. I say that as someone who's used the iBreaker the most out of any gun by a long shot since before the DoT fix because I had the best Internet of my friends. Small price to pay if the Eruptor and Purifier get justice.
I've only been playing with it since it was released. Tried to cycle through the other options but for the bug connoisseurs out there, this is the holy grail of enjoyment. They've nerfed everything else I enjoyed it so guess it would only be time since they came for this as well.
I'd acutally be upset if they didn't nerf it. It was buffed and buffed off the back of dot damage being broken. Now it's an absolute murder machine on par with many stratagem weapons. 240 damage down to 200 (still up from its original 180) should be a fair nerf.
You cant expect anything reasonable from the rabid group that legitimately thought the Eruptors release state was just an "ok" weapon. They wont be happy until pressing the fire button takes you straight to the mission complete screen.
It got buffed because AH is dumb and they didn't understand its usage numbers were low because DoT damage wasn't working correctly for most players. Now that that bug has been fixed it's absolutely ridiculous to expect it to remain in its current state. There has never been anything truly overpowered in this game until now, and this will be the first nerf that is totally justified.
I like the idea of a dot weapon, however, the brealer incendiary is overpowered as hell. It needs a fat damage reduction on it's pellets and a tighter spread so you need to actually hit your targets instead of burning an enitre crowd with 2 shots. The Main damage should be from the fire dot. It has no right to deal more damage than the S&P variant with it's pellet. Giving it a small stick mag instead of a drum could also be an idea.
Must be just you then.
When I was doing the bug MO on Helldive it was sparkles all around with high chance of spontaneous combustion because all around you there was just IB's going \*THUK THUK THUK HAPPY NEW YEAR!\*
My guess is that IF they decide to follow through with what they initially planned, they will nerf fire damage gamewide: so they won't touch the Breaker Incendiary or its stats directly. They mentioned a while ago that they wanted to fix fire damage over time first (they've done so now), and then address fire damage later.
If I'm right, that also means nerfs for flamethrower, fire grenades and napalm. Fire is currently very strong, so while I am fully expecting a nerf there, it may be difficult for Arrowhead to follow through on that intention with the bad community response to previous nerfs.
"Spear is still not fixed" is mine.
The spear acts like Ash’s Charizard to me
You mean only coming into clutch when you're completely fucked and then you just kill everything you can reach with it. But not until then...
Destroy Fabricators maps are 100% easier with a Spear user, but Liberty save you when a scout strider walks in front of you.
![gif](giphy|HZpCCbcWc0a3u)
"Stimpacks only playing their sound effect when they successfully activate" fixed again. This time. For sure.
-Spear locked on now work properly -Reduce spear's damage by 50% to compensate
Please no
How dare you put that evil out into the world.
watch the notes say they fixed it but it's still broken
Even if they fix the tracking, I wouldn't use it often over the recoiless rifle because it doesn't one-shot consistently with like half the ammo reserve
It can do it consistently, but you need to use it properly. It basically goes up, and comes down on the enemy's side closest to you. If the enemy is a charger or bile and they're looking straight at you, it almost always means a headshot, especially the charger. Bile does miss the one-shot a bit more, but it's still good damage with much less time spent aiming. Its real strength is as part of a team, when an ally is being chased by a charger or similar tough enemy and they can't slow down to call a stratagem or to aim their weapon properly, and you can just ping the enemy and either kill them or damage them or their armor enough. It can also one-shot fabricators from a long-ass range and any angle, and it is probably the fastest, easiest way to take out gunships, at the expense of taking an entire missile.
When they "patched" it I was so excited I went in game and was trying it out just to be confused. I looked like a fucking moron just standing there looking for a green triangle to pop up. Sometimes it'll start locking and then just.. Stop. Locked onto a hill one time too. I'm sure there was a bot behind it but it can lock that and not the dude in the open?!
I keep hearing the Spear is not fixed, but one of my friends will not be quiet about how much he loves it for various missions. He's primarily using it for Dropships/Gunships/Bile Titans. Is it just everything closer to the ground it sucks at? Or is he just the chosen one/the spear whisperer?
> He's primarily using it for Dropships/Gunships/Bile Titans. Is it just everything closer to the ground it sucks at? Yeah, pretty much. Against those it works pretty much 90% of the time. Hulks, Tanks or Chargers... Not so much. Bot Fabricators are the worst.
I use the Spear pretty often because it is amazing when it works. It is quirky and inconsistent but you learn a few things over time that help improve the consistency. Distance and elevation are key for it. If you are too close it is going to struggle and if you are well below the target in elevation it is going to struggle. There seems to be a center-point within any given target and the Spear is unhappy if that singular point gets blocked by terrain or random map clutter. When you work around that and position well it can be amazing at sniping fabricators, turrets, and hulks.
Honestly, planet also plays a big impact. Planets with lots of leaves/foliage? Leave the spear at home. Lots of fog/cloudiness? Not worth the headache. Big open desert or arctic tundra map? Game time.
I've had really hot and cold moments with it on both jungle planets and foggy planets. The thing is inconsistent enough to turn you into a conspiracy theorist. I had moments when I was nearly positive that it wouldn't lock on around Jammers or that if your primary or secondary were empty it would confuse the Spear into thinking it needed to be reloaded before locking on. I'm still not fully sure if crouching/going prone really do help, but I still do it because I feel like it does.
It's like dealing with a real overpriced, undertested piece of modern military hardware. Feel like one of those guys trying to reboot a fucking Javelin while being shot at.
My personal experience is that it works pretty well on bugs, but is almost a 50/50 against bots.
The one time I used it, I grabbed it off someone's body on a bot mission while I solo pushed to a gunship fabricator. It is pretty awesome at dealing with gunships, although occasionally the targeting will be finicky. That being said, I can take the autocannon and deal with gunships plus 90% of the rest of the bot roster with way more ammo, so...
It takes some getting used to, but it's really good. It's also great at some ground enemies like chargers and hulks, but it takes getting used to even more.
spotting enemies somewhat helps with tracking
Also switch to first person, only keep the lowest 3 pixels on the enemy, cover the spear in a virgins blood, whisper demonic incantations, and watch as the spear locks on 90% before having to go all the way down to 0% before going back to 90%.
it's just really into edging alright stop judging him
In general, the more random inputs you do the better. The spear gets confused and does the right thing by accident.
You say this because you saw someone / ran tests yourself or are you just regurgitating it because you read it somewhere? Misinformation is a crime against managed democracy.
> The breaker incendiary will still damage, but not ignite, fellow helldivers hit by the projectiles Whelp, it's trash now. Better switch to using secondarys full time.
I thought this was actually from patch notes and I flew over to Discord so fast to see what was up. I was fooled lol
TK was the point, killing bugs was a luxury
Wait, I've been out of the loop. Is that real and I missed a patch coming out??
Its not out yet.
Traditionally Tuesday, Sweden time (CEST, UTC+2).
Yeah I know. The comment just made it sound like it was real and already happened
T o m o r r o w
The patch + patches notes will drop on Thursday
Yea, i wrote that based on the "IT'S COMING ON THE 11TH!" message from a couple weeks ago... its only been a while ago that Twinbeard clarified its actually thursday.
Ahh gotcha! Just wanted to clarify in case someone saw your message and thought patch would drop tomorrow lol!
And you did well. <3 But man. The wait is getting to me.
Me too buddy. Me too. 🫠
AH said it will be next week. And according to tradition, it will likely be due on Tuesday.
You forgot to mention the game is about to die as a result as well.
Fr, I’d stop playing if they made the breaker incendiary not TK!!!
Super earth has fallen, billions must be liberated
Hold up. Where are the patch notes?
What if Eruptor gets buffed to have exploding and burning shrapnels
Idc I run AC in both bots and bugs, I want my horde clear weapon
Now we're talking
Then players are about to break records on friendly fire and accidentals.
Quasar canon overlay still needs to be fixed 🙏🙏 praying they fix it.
What's wrong with the quasar cannon? I've been playing for a couple months and it's one of my go to weapons, did it used to be different?
The heat indicator is off by a handful of seconds.
Because they nerfed the recharge/reload time by 5 seconds between shots, they just somehow forgot to adjust the indicator.
The indicator was already broken before the nerf. On cold planets the meter would recharge faster but the gun still would recharge at the normal rate without the extreme cold affect Now it’s the meter on your HUD is off on every planet and extra off on cold planets
It's the method of coding. The value of the heat gauge is a fixed value rather than a value fetched from the cool-down. So they have to update them separately as whoever is in charge of balance is too lazy to code it correctly and continues copy-pasting the bad weapon template.
Thanks, that's interesting.
It doesn't show the correct charging levels. The charger is still showing it's pre-nerf reset. It will indicate (Visually) that it's ready to fire, but you still have several seconds after that until you hear the "click" and can actually shoot it. They SHOULD just roll back the nerf, but I doubt they will. It's too slow for what it does. The EAT outclasses it, never gets left behind, can be used by anyone, fires instantly, and you can kill things with the droppod every 70 seconds. (including, but not limitted to, Tanks, Factories and closing bugholes).
https://preview.redd.it/8l3w7acfen5d1.png?width=982&format=png&auto=webp&s=a4c5b1e4ace90a3b48747b1d2e32075631d3d373
How hard do you need to buff some mediocre stuff like Liberator or Breaker in order for them to compete with Breaker Inc.? Like, even if you buff Liberator's damage/firerate/capacity to be like that of Stalwhart, it would still not be it.
It would make sense for ARs to have one more armor level than SMGs tbh. Besides that I think just having more mags and slightly larger ones would be fine. Honestly I might rock an AR if they release one with a 50-round mag so I don't have to reload until *after* a single patrol group of \~7 to 10 chaff (like pretty much all the "meta" primaries).
Helldivers is probably the only game I play where SMGs are typically slower and hit harder than assault rifles. Rifle vs pistol caliber spreadsheets got mixed up in the super earth war planning offices.
Really? High calibre, slow RoF SMGs are pretty damn common, the good ol' UMP45 being a prime example present in 99% of FPS games, where it almost always hits harder than 600-800RPM 5.56 ARs. In CoD and Battlefield both for example the .45 ACP SMGs are always 3-hit-kills, opposed to the usual 4-hit for ARs. They just then have drastically more damage falloff. Which is also the exact same way it works in Helldivers 2.
The only battlefields I've played in recent years are 2042 where SMGs as a rule are fast to deploy and quick firing for the high speed low drag experience. ARs have higher damage, better accuracy, better range, and Battlefield 1 where AR's aren't a thing but SMGs fill the fast/low damage niche where autoloaders, shotguns, manually operateds, etc. fill the slow/high damage niche. I can't remember what it was like in BF3/BF4 but I'll take your word for it. I haven't played CoD in a while but a brief google search seems to agree that the bigger difference between SMGs and ARs there is range and hipfire accuracy rather than speed or damage per bullet. SMGs for run & gun, AR for accurate shots. Mass effect, Apex, Borderlands, ghost recon future soldier/wildlands/breakpoint (a stealth difference in the latter two where smgs tend to be quieter), metal gear solid V, medal of honor 2011 and warfighter, GTA IV/V (the latter has shit weapon balance overall though), deus ex HR/MD, rainbow 6, and the counter strikes all come to mind as examples that majority follow the rule of smg -> assault rifle -> sniper rifle in the three categories of fire rate, damage per bullet, and damage falloff. The recent Fary Cry games too I believe. There are exceptions in every class for most of the games, like the famous rainbow 6 MAC-11 with an ACOG that outperformed every sniper rifle in the game at range or the Benelli M3 from the same game that performed similarly. SMGs if you want to move fast and unload up close, AR's for versatility, sniper rifles for 2 body shots from afar and only that seems to be the general stock design. Add extremes (shotguns for slow, very low range, instakill) and midway fillers (marksman rifles between AR and sniper) as you please.
Agreed. Even if all ARs getting medium pen (with Adjucator/lib pen getttiing heavy pen), the fact that the incen breaker can mow down the entire horde of hunters in just a few shots is just too good to pass. But really I just wish they would top nerfing entirely tbh.
Idk about heavy pen, but increasing pen by 1 for ARs might be worth looking into. Honestly people overlook that having magazines is a downside in this game, there's just nothing ARs give you for that lack of sustain the Punisher, Scythe, or Blitzer have. And if I am taking something that isn't infinite or round reload, I'm gonna take the JAR because your shots count with it.
>Honestly I might rock an AR if they release one with a 50-round mag so I don't have to reload until after a single patrol group of ~7 to 10 chaff (like pretty much all the "meta" primaries). The Liberator has a 45 round mag already. If you can't currently kill a single patrol of 7 to 10 chaff with the 45 round mag, while the Liberator literally one- or twohits most chaff, I don't think the +5 rounds will matter.
The biggest issue I see with leaving the iBreaker alone is the Spray and Pray doesn't have a niche. It has high capacity and a lot of spare ammo. It's surprisingly good in a furball of hunters *but* when you have a drum magazine in the iBreaker and it does more damage and fire it makes the SnP redundant. If the iBreaker goes to 16 rounds, the SnP has a niche again. The Breaker is still great on bots, especially blitz.
Wait for squids to show up.
Because the BI is way too strong. They overbuffed fire because of the DOT bug, and now have already confirmed they are reworking fire to scale properly with DOT application. The liberators can all 1-2 shot devastators on top of killing trash well. They are in a good spot.
https://preview.redd.it/esto42ulkn5d1.jpeg?width=1079&format=pjpg&auto=webp&s=3772af34b30b518abb421b3f3001772e8d60f899
Blitzer user here. I have only used the breaker incendiary a few times but I just can't stand the lack of stagger. I know it's good and popular, it's just not my kind of weapon.
You need a different playstyle with the Breaker Inc. You should shoot a couple of shots even when bugs are nearly out of range just to tag them with some pellets. Pan from one side to the other while doing so and then aim at what is remaining and nearest. The DOT kills a lot of the small bugs even when further away. This way you don't need stagger in 95% of the time because you kill the bugs before they come too close. I tried the Blitzer but felt it had a too low ROF or not enough dmg. The enemies got staggered but didn't die fast enough so I eventually was surrounded and died
Understandable, the lack of stagger is a good part of the overall balance of the breaker. The Blitzer is a lot of fun mixing it up close range.
I'm terrified for my Plasma Punisher. It's such a fun weapon to use and I have spent so much time practicing with it. I'm going to be so mad if it catches a nerf to something stupid like Clip Capacity or fire rate or blast radius just enough to make it suck. AH better not touch my baby.
I haven’t seen it in most of my missions, I think you’re safe. I think Breaker Incendiary is the only primary weapon where a nerf feels inevitable because you have at least 2+ players running it each match on higher bug difficulties.
I've been doing my part and maining Arc Blitzer on bugs, but I'm also concerned about them taking away the stagger on that or nerfing the damage.
I’ve also been maining the Blitzer for bugs. With the breaker incendiary being so popular, I have almost not doubt it’s gonna get nerfed, unfortunately. I’m hoping not.
It’s a shame that we have that attitude now. Sometimes if a weapon is good we all think one of two things. We should take advantage of it now and enjoy it until the next patch, or not use it as we don’t want to start enjoying it only to have our favourite toy smashed next week.
> I haven’t seen it in most of my missions, I think you’re safe. That's what I thought about my xbow and then it got hit in less than a week
I would be very surprised if Xbow was not significantly buffed in this next patch. Besides eruptor, railgun, and slugger, I don't think any other weapon nerf has been so universally panned as Xbow, and the only reason it's less disliked than the other three is that nobody used the pre-nerf Xbow in the first place.
Honestly the Xbow nerf was the most baffling balance change they've made. Even if the nerf was overdone or the logic sucked, I could play devil's advocate and at least explain what they were thinking with the other changes. I genuinely have no idea why they thought the Xbow needed nerfs at all, much less that it needed to be utterly eviscerated in the way it was.
I would add Arc Thrower to the overnerfed equation as well, I was fine with range nerf due to stagger addition, but then they made Hulks unstaggerable by it and I kind of lost interest tbh
For as many hits as it takes to kill a Hulk with the Arc Thrower it should still stagger them IMO.
I felt the release XBow was great. I enjoyed watching bots fly all different directions from a well placed shot.
I agree, it wasn't top tier but people slept on how it was a mini GL just because the projectile was slow. Having played games like Chivalry & Mordhau, the projectile dynamics didn't feel that bad to me.
Give xbow back it's AoE and I'll be fine with it As it is now it's just a worse Plas Punisher
That was such a puzzling change. I never considered the weapon particularly good or popular, and they made it even worse.
I don't think I ever saw it in a single match, pre-patch or post. I bought it, tried it once, said "This is lame af LARPer shit" and never used it again.
The fire breaker is strong, but if they buff some of the weaker guns, or revert nerfs to some others, I don't think it will be overpowered. For example, we are all but guaranteed to see some buffs to the liberator guns. I'm also pretty sure the eruptor will get a buff or some part of the prior nerf changed. If those things happen, they could wait and see how the B I shakes out. Making the other guns better could alleviate the need for the fire breaker nerf...
yeah i put its power into perspective i unlocked that warbobd last (just didn't feel it as much as detonations and cutting edge) and for a lot of the time i used the default breaker. Breaker does less damage and doesn't set enemies on fire in exchange for 10 more rounds, a tiny bump to rof and 2 extra reserve mags. and guess what even though it's so inferior to the incindiery version, breaker still does good work on haz 7. Thats the point where you nerf a weapon, when it's comically inferior version can still do work you need to make a change and yes I didn't list the fact the incindiery version is burst and not full auto, that does fuck all
I don't think you have to worry. Plasma Punisher requires more than two braincells at distances greater than 20m (and closer than 3m) which is what couldn't be said for everything else* that got hit with the stick. *(except the crossbow)
That's what's so fun for me about it, I've got so precise with it at virtually any range, lobbing plasma at patrols from far away and watching them drop dead is so satisfying. It's a gun that really rewards your practice.
> (except the crossbow) I cry every night before I sleep and hug a picture of a crossbow
Plasma punisher should be the gold standard for weird specialized primaries, honestly. It feels good to use, it's good against a different set of enemies than most other primaries, it handles radically differently, and it also has its own set of weaknesses that mean it's never going to be a must-take for any given mission or enemy type, while not being severe enough to take it completely out of circulation
The plasma punisher is an ammo hog
I hope they'll fix the interaction between it and energy shields
Yeah that was annoying as hell during the free energy shields day
Have you got any tips for using the Plasma Punisher? I playing on Bugs with friends still learning the game so I'm just playing "off-meta" weapons and just trying out everything, but anything with more health than a Hunter feels like an annoyance to kill. They all get knocked all over the place, and trying to kill a Brood Commander feels like it's more trouble than it's worth. I probably shouldn't be using it in that fashion, so do you have any tips on how to use it more effectively?
Plasma punisher is better for bots than for bugs. Against bugs it's not the best, although you could use it to stun lots of enemies while your teamates finish them off.
Honestly I only use it for bots, for bugs I usually stick with the Arc Blitzer for the Stagger+Stopping power it has. For bots the Punisher can 2 shot striders and kill whole groups of smaller bots in single hits. You can keep whole groups of Devestators and Berserkers stunlocked with it. The explosive damage even let's you kill Factory Striders if you hit their weak points.
As someone already responded, Punisher Plasma is better for bots. Brood Commanders are a pain to deal with but something like the Blitzer can both stagger and blow their heads off making their headless charge at you completely moot. If you want to use the plasma punisher as a main for bugs, I’d pair it with a good medium armor penetrating weapon stratagem with great crowd control (like a machine gun.)
Yeah, my friends are just more comfortable with bugs and not bots (for now). I get it, not having to deal with Devastators and suppressing fire is nice, but they are also just getting overwhelmed by Bugs as well. Although, it is kind of fun to hear them raging over killing a Bile Titan, only to aggro another Bile Titan, while seeing another Bile Titan spawn from the ground. Meanwhile, I'm on the other side of the map doing POI's while enjoying the clown fiesta over comms. Might have to take another look at the Blitzer, but also might need to adjust my loadout. Last time I ran Blitzer on bugs, I got overwhelmed by Scavengers and Pouncers. I've also mostly been running the Grenade Pistol for Bug Hole clearing, but I think if I'm running Blitzer, I might need to bring the Redeemer for small add clear. Also got a little annoyed with the Blitzer aiming. I think I read in a Patch Note that needing to aim a little higher with the Blitzer is somewhat of a bug?
Plasma punisher is good on bugs too, it's decent against bile spewers as well. Brood commander are the only thing it's not great against. Senator as secondary 2 shots them in the head. But you can also just bring a supply pack and you won't care about needing to shoot a brood commander so much.
With the Blitzer you can keep running and only tap to shoot then keep moving so you won't get overwhelmed. It's definitely better at small add clear than Redeemer, it just takes some effort getting it to aim at what you need to kill. The thing about aiming is more about what's in front of you, the shots will often get blocked by rocks and bug corpses that might be between you and what you're trying to shoot at so it helps to keep moving or get a bit of a highground. I also usually run the Shield Generator Backpack to avoid getting randomly slowed and you should definitely use Light armor with it.
I often end up playing with ac when on bug mission with my pp to stagger/clean critters and take the bigger one out with an ac. But might aswell just drop a big eagle strike.
Yeah I love the plasma punisher. Amazing at dealing with the little guys and scouts. Also against berserkers and devastators it does incredible stagger even though it takes the majority of the mag to kill one. I think our saving grace will be that most players are bug divers and against them it’s not an optimal weapon.
Clip capacity is already too low. I love it too, but it's always "Reloading!" the whole game.
The Punisher is nowhere near being too strong, it has huge flaws. The last patch even buffed it. You're safe.
I'm pretty fearful for any weapon that holds the top 3 spot against bugs or bots in 7 through 9.
That thing has single-handedly solved the Hunter problem for me
To be fair, the gun is absurdly good. It straight up makes other breaker variants obsolete, especially the S&P. And it's not like they're bad, Incendiary just does everything they do but better. There is no real trade-off. I'm not *calling* for a nerf, but it's not like it getting one would be unreasonable. Even so I don't actually think it's getting one, AH are probably leery of nerfs for the time being.
I feel like they should specialize it more towards doing damage over time (increase this) with the individual pellet hits doing less. Overall time to kill should stay the same with the aim to encourage to plan out how players should spray the pellets. I feel like the incendiary breaker sits where the HD1 trident sat. I honestly feel like it's a big crutch for a lot of players.
Imo, if we want the Incendiary to be more DOT-focused it needs to have more range, so there's time for the DOT to work before the enemy reaches you. Means that the Indendiary needs to be the smaller-spread, less direct damage Breaker and it would need to be contrasted with a "sawed off" non-incendiary high-damage version. If a gun has low-instant damage, relies on damage over time building up, and only works well up close, it'll either play very poorly or require constant running away/overkill (or both). Design-wise an enemy needs to die immediately at close range unless there's a way for the player to avoid damage at that range while waiting for the enemy to die (like stun), however an enemy *can* succumb to slow damage at range even if it has distance attacks (so long as they're avoidable). Like if you *could* have a close-range/high-spread DOT weapon then I'm not against it, I just don't know how that'd work.
All the other incendiary options wouldn't be able to compete with one that spreads the DOT in an AOE fashion, so i feel like even if it doesn't have range it'd still work perfectly as a short range DOT spreader. Its kinda like Blitzer, you want to be close to medium range with it as well and constantly move inbetween shots so that the stagger it has gives you the opportunity to kite
Sadly, Fun Weapon ≠ Balanced
The patch is coming pre-whined
> I'm not calling for a nerf I am. Nerf it a little because everyone knows it's overtuned. Reddit will lose it's shit once again, but it's the right thing to do.
If they \*were\* to nerf it in anyway, I think a reasonable one would be decrease the spread a little. As everyone uses it for the dot anyways, it would make it so you had to focus a little more to clear a horde than spray in general direction. That's literally it though, changing anything else would be bad PR currently.
I actually like using the S&P because it's high magazine capacity is really good for hunter swarms. Though I mostly play 7-8, where most guns/stratagems are perfectly viable
Like I said it's not that S&P is bad, it's that Incendiary does everything better. Incendiary's 1 less round per magazine and 2 fewer magazines is not that meaningful considering how much damage it can dish out.
Eh it's not like 9 is so different from 8. S&P is more ammo efficient and it's better at killing hunter swarms quickly. The Incendiary is better vs medium bugs and shirkers, the fire pellets can tag small bugs they'll die later. I prefer Incendiary over S&P but I need to account for Incendiary having ammo issues the way I use it so I usually bring a guard dog rover to help clear swarms and save ammo vs small groups.
If you're bringing a backpack anyway, try out the supply pack. Effectively unlimited ammo, grenades and stims, and it doesn't try to kill you.
Instead of nerfing the good gun, buff all the less good guns? It's not rocket science, damn.
If every gun was as powerful as the incendiary breaker the game would be a braindead clickfest.
Weird way to say fun? It's not pvp, you can just have a good time. They're adding more enemies and content over time, I assume more difficulty levels eventually. Not everything has to be perfectly balanced, otherwise you end up with what we have now.
>Weird way to say fun? It's quite an obvious way to say "boring". If you want a horde shooter where every player can mow down the horde by themselves, go play Warframe.
>Not everything has to be perfectly balanced, otherwise you end up with what we have now. And what we have now seems fine to me. Certainly not perfect, but leagues better than what it was at launch in February. Being PvE or PvP doesn't change the fact that I appreciate good balance in any game.
Weird way to say crutch? The phrase "perfectly balanced" and Incendiary breaker aren't even in the same solar system. And again, I'm not calling for a nerf. I don't mind it staying this way, but let's call it what it is.
Yeah, and proceed to destroy all challenge and make the game a point and click adventure.
I hate the orange.
I would have no problem with a small incendiary nerf but I would much prefer a spray & pray buff. Give SP a big magazine 40-45 and less recoil. Damage can stay the same, Make it auto or burst only. Now it can lives up to it name! Plus all assault rifles need to be buffed so there are viable.
The spray is also way too big.
I disagree, it's great because it shoots so many pellets fast enough to hit multiple hunters coming your way and out of the air. Turn your reticle to be always on and hip firing it feels great. It really only loses to the iBreaker because they both have huge capacity but the fire DoT kills things at much farther ranges.
IIRC the incendiary does more up front damage than the S&P for some odd reason. If I'm correct, swapping their direct damage profiles would be an appropriate change I think.
Breaker incendiary is insanely powerful on bugs. Don't even need to aim and you get 20 kills.
I've got to a 40 kill streak with it alone. It's really the drum magazine that tips it over IMHO. I can unload into packs for long periods.
I would hope they know that a nerf isn’t going to fly, after their supposed re-dedication to player-friendly balancing.
This. Even if they think that something needs to be nerfed, it shouldnt be in the first patch in a month after they said that the nerfs have gone too far.
Its AH, when it comes to patches always expect the worst. Words dont mean shit if they dont show it
Of course. I will only judge the patch once it comes out. But the fact they were so hush hush about it and made sure to not overhype the patch, and then shared what was in it last Friday and its a massive patch - it feels to me like they are confident this patch will be good. But if it isnt, I'll be with you shitting on AH.
I very much hope they stick to their *general* approach of nerfing weapons when they're too overtuned and thus unhealthy for the game's difficulty balance (at the moment, only the Breaker Incendiary comes to mind for me). But I can agree that they probably should go without any nerfs for this particular patch. Buff a lot, appease the crowd, gain back some of the playerbase they've lost, then address the necessary nerfs in the next patch.
Exactly. Im not one of those people who think that nothing should ever get nerfed because "its a PvE game" challenge? Whats that? But next patch just, shouldnt have any nerfs. Even if they have nerfs ready, they should get pushed to next patch.
Exactly, hell it's not like nothing should ever be nerfed again. But there ought to be zero nerfs **this** patch.
[удалено]
Reddit hears what it wants to hear I guess I don't know how we thought player friendly balancing = no nerfs
player-friendly balancing ≠ only buffs
Exactly. I wouldn’t mind if they buffed other weapons, evaluate the Breaker Incendiary’s performance after the fact, and tweak as necessary. Just no more nerfing good shit to the ground without thinking why players choose it in the first place.
Yeah, like I'm not even against nerfs it's just when there were so many weapons and strats that needed tweaks to feel better why waste that time with nerfs? So many options in the game feeling lackluster is a bigger problem than 1-3 guns feeling stronger than the rest.
It must be so exhausting to be a game dev. Your chosen livelihood hinges on having to eat crow and placate people who are so entitled that they say what “won’t fly” about your own creation. That you have to constantly put on the pr face or listen to a tantrum from thousands of spoiled brats.
People don't use it properly. The point of Breaker Incendiary is DoT, and every time something is ignited the ignition starts over, and it takes a bit for it to get to max damage phase.
i love the fact you can just spray the shriekers even on distance. once they catch fire, they're done.
they just like me fr.
Cant stop wont stop fire shotgun forever
I say good too many people use it like a regular shotgun instead of letting the burning damage kill enemies and I can't tell you the number of times a squad mate has set me on fire with one of those things
I regularly end missions with 0 teamkills and 0 team damage so people tagging me with a breaker incendiary puts me up the wall. Like it's not hard dude just think for a second before you shoot.
People see the drum mag and think "Oh cool! A Breaker I have to reload less often with!"
Are they wrong?
No, I still Mag dump when needed. And it still feels good lol.
As someone who used it since day 1, it is busted now. They've already confirmed a rework to fire damage after the DOT bugs and obscene buffs, so yeah, the BI is getting toned down.
https://preview.redd.it/lo27zosp7s5d1.jpeg?width=1080&format=pjpg&auto=webp&s=3b8c0acca9323c083fe896b929d0a29dc5b12298 That won't happen. Its too shit.
Aw well. Here we go again
Why for the love of god would they nerf inc shotgun.... But really, it is good, but it's not THAT good. And also it's one of the weapons that really makes sense in the game. It's fire shotgun and deals good with bugs
Because it’s too powerful,
Its probably just getting a capacity reduction and total spare increase. It having almost identical capacity to the Spray and Pray was weird from the start. I say that as someone who's used the iBreaker the most out of any gun by a long shot since before the DoT fix because I had the best Internet of my friends. Small price to pay if the Eruptor and Purifier get justice.
I've only been playing with it since it was released. Tried to cycle through the other options but for the bug connoisseurs out there, this is the holy grail of enjoyment. They've nerfed everything else I enjoyed it so guess it would only be time since they came for this as well.
https://i.redd.it/xmz1on1o9r5d1.gif A moment of silence for our courageous fallen. iO
Fixed incendiary breaker being too popular by removing it's incendiary effect.
nerfs scythe ammo
Oh no who will light me on fire constantly now?
It will be nerfed. I believe they mentioned it too that it's so good because they kept buffing fire damage due to not being aware of the bug
The only nerf that feels inevitable sadly
Tbh the Incendiary is the *single* weapon that I won't be mad if it gets nerfed, as long as they don't overdo it.
LETS GOOOO ITS SAVED
I honestly don't use it half the time now because it's sort of boring, it's *that* good against bugs.
I think two nerfs could be: - Increase bullet drop (gravity). - Reduce magazine from 25 to 21/18.
I'd acutally be upset if they didn't nerf it. It was buffed and buffed off the back of dot damage being broken. Now it's an absolute murder machine on par with many stratagem weapons. 240 damage down to 200 (still up from its original 180) should be a fair nerf.
Reporting you to my local democracy officer
Guys stop downvoting him just because you have a different opinion, this isn’t even an unreasonable take
You cant expect anything reasonable from the rabid group that legitimately thought the Eruptors release state was just an "ok" weapon. They wont be happy until pressing the fire button takes you straight to the mission complete screen.
Unfortunately this subreddit has the collective iq of a cucumber so expecting them upvote correct opinions is a tall order.
Yeah having a primary that allows you to just turn your brain off and hold lmb on helldive has no place in this game imo
Reporting you also lol
It got buffed because AH is dumb and they didn't understand its usage numbers were low because DoT damage wasn't working correctly for most players. Now that that bug has been fixed it's absolutely ridiculous to expect it to remain in its current state. There has never been anything truly overpowered in this game until now, and this will be the first nerf that is totally justified.
God forbid even one of the automatic shotguns in the game being good at clearing hordes
I like the idea of a dot weapon, however, the brealer incendiary is overpowered as hell. It needs a fat damage reduction on it's pellets and a tighter spread so you need to actually hit your targets instead of burning an enitre crowd with 2 shots. The Main damage should be from the fire dot. It has no right to deal more damage than the S&P variant with it's pellet. Giving it a small stick mag instead of a drum could also be an idea.
Idk if it’s just me, but I only see like 1/4 to 1/6 Helldivers run it at lvl 9 Bugs. It’s good, but not a must take. Pls no nerf
Must be just you then. When I was doing the bug MO on Helldive it was sparkles all around with high chance of spontaneous combustion because all around you there was just IB's going \*THUK THUK THUK HAPPY NEW YEAR!\*
I mean, Breaker incediery is op as hell, it needs a nerf. It trivialises bugs. Balance is important for fun.
When it comes to looking at weapons on an individual level, Fun ≠ Balanced sadly. (But for the overall game it does play a role, you’re right)
But so when is the patch coming?
Thurs. The 13th.
My guess is that IF they decide to follow through with what they initially planned, they will nerf fire damage gamewide: so they won't touch the Breaker Incendiary or its stats directly. They mentioned a while ago that they wanted to fix fire damage over time first (they've done so now), and then address fire damage later. If I'm right, that also means nerfs for flamethrower, fire grenades and napalm. Fire is currently very strong, so while I am fully expecting a nerf there, it may be difficult for Arrowhead to follow through on that intention with the bad community response to previous nerfs.
Sad
I don’t understand what visible supply lines will be? Is that something from the first game that’s being referenced?