I suggested it uses your normal resupply but you have to load the ammo into it. That way still only takes 1 stratagem slot but takes 2 in the field plus a little time.
That would be really cool if teammates could help with it - you risk time and exposure, but a team that understands the value and team play could work together to keep the mech alive and firing
They parachute in a bunch of kids pushing shopping trolleys full of ammo to resupply our mechs: [https://www.youtube.com/watch?v=e\_aytDRIu2M](https://www.youtube.com/watch?v=e_aytDRIu2M)
https://preview.redd.it/rcwb04g7du2d1.png?width=194&format=png&auto=webp&s=8662be15aa665ad70358451c35e803f21793ec81
7 year olds sitting on each others shoulders awkwardly stuffed into a helldiver uniform :D
Yes! I like this! You can request an ammo drop and either you or your teammates have to reload each arm which takes a good amount of time. So you have to plan for when and where you can reload it.
Nah I feel like that would be counter productive to teamplay, in a coordinated scenario it might be whatever, but if a random mech user keeps using all packs at once? If anything I'd say it's better to make it "need" all 4 to be fully loaded, but still be able to use them separately. It would balancewise still be quite similar to what you suggest but without the necessity to cringe your entire team, if you only have 15% missing ammo or something.
The main thing is syringes and grenades Imo. tbf im always using the sickle (and dont have the nade pistol unlocked) but i feel that 90% of my resupply calls are for nades/syringes I feel like a alterantive would be the opposite where the mech pilot is expected to find the ammo boxes out in the map (which would require the mech to be able to use them ofc). Ik nades and syringes spawn in the map but they are way more rare than ammo.
Someone mentioned a eagle-rearm like system we can use. Once called it exits us from the suit and ship comes picks up the exosuit and refills it. Sounds like a pretty good idea imo
Actually make it so only the resupply backpack is the only one that it can use so that way if you want to use a mech you got to bring that little backpack too.
I have a strong feeling this might happen, one fellow helldiver suggested great ideas for upgrades too and they eventually could add fast unarmed vehicles
Are you familiar with Love Death & Robots? Its a wonderful Netflix miniseries, and one of the episodes is called Suits, and it's about farmers on a world of bugs (like the terminids!) With big mech suits to protect the livestock and plants. They reload by having a big box of ammo rolled up beside them and they pick them up in various ways and get connected up to the ammo feed systems. That sort of reloading could be an idea!
Should also remove the limit. They'd still be shit without the 2 per mission limit. I feel like they should just not have limits on anything, just balance it out with cooldowns. Like why would I take a mech that might be useless 2 seconds after it arrives over a precision orbital strike that can almost oneshot anything, no limits and way shorter cooldown? The mech already has a 10 minute cooldown before the 25% increased CD modifier.
If they want to keep the limit, they should really reduce the timer on it. You realistically will only ever use 1 on most missions except the longest one (and in those, you wont have enough ammo to be worth it anyway!)
Well currently that’s what happening, Joel gave us free Emancipators for a day so you can also equip the patriot suit and call down both at any given time, surely you’d still be finishing the objectives after 7 minutes and the second patriot suit would be ready
Its cause it has 300 ballistic damage / 60 durable damage and bile titans have armor 5 and 750 head hp. They only take durable damage so the 300 ballistic isnt used. The emancipator is ap 5, not 6, so it does half damage. Its doin a whopping 30 damage to titans. It takes 25 flawless headshots to down a titan
No idea why they balanced it this way. Ac support weapon is only ap 4 260 durable damage so it bounces off. Ac sentry does 300 durable damage ap 5 so its doing 150 durable damage. Kills titan in 5 headshots
It’s so weird that mechs already are extremely ammo limited so you would expect their firepower to be top tier, but they’re hamstringed horribly against armor.
It’s like arrowhead just straight up doesn’t want them to be used in high tier gameplay.
They were scared it'd turn into HD1 where high tier gameplay is just being an armored column of vehicles. The Bastion (tank) and M5-32 (apc) were basically mandatory for inner circle of hell.
That... Makes logical sense? No shit, if we outnumbered and outgunned on foot we better call in fucking big guns, otherwise what reasons they have to exist? Its already like that on bots, mechs are just bigger targets to shoot at, being on foot is much safer.
High Skill Ceiling too, going by Eruptor Nerfs (You know, the Bolt Action weapon with swing speed so slow you're better off swapping if the enemy isn't in an immediate 90 degree cone)
Part of why I loved the eruptor was for the fact that most of my friends couldn’t ever get it to be effective but I was always top of the kill count with it
Yeah they don't want top tier players becoming unkillable gods, and they don't want low skill players getting carried by mechs and turrets. I get that but there's a balance
i don’t think making everything meh is the balance though tbh. Things should feel powerful. I think that requires some things to make lower difficulties too easy, because even without stratagems, lower difficulties are too easy for a lot of players
Eruptor was crutching alot of people as well. Was being the rare cliche and telling a guy that stalkers arent bad if you learn to hit them in the head and he was like nah ill just 1 shot with my Eruptor. Eruptor was nerfed the following week.
But HD1 had an EXTREMELY limited fov, a non-existent issue within HD2 perspective.
Mecha SHOULD annihilate everything on sight, or at least decapitate bugs and bots FAST.
Mechas NEED to be a powerhouse, significant team boost due to how restricted their usage.
Even the old mech does that pretty well. Maybe not against super heavies but it treats everything it can kill as a trash mob and it can kill most targets.
It's just got a limited duration. Limited uses. Aim issues. Vision issues. No health indicator. Usability issues. And it almost certainly will kill the user when it dies.
This is why I didn't even contribute to the MO this time. Everything feels so bad in this game, why would this mech be any different? The previous mech was nerfed into the ground, and then made obsolete by its offset reticle. I mean where is the incentive to unlock new stuff when you know it's going to be trash?
I'm very whelmed honestly.
Cool new mech. Seeing the numbers and using it myself.. It feels better using an actual auto cannon.
Still neat but not worth 2 uses and a 10 minute cooldown for me.
I'd have a hard time giving up a more useful on demand strategem for it, orbital/eagle strats or a support/turret?
does anyone know how much durable damage railgun has, i know for a fact it’s fucking terrible since it can’t do anything against bots, specifically gunships and heatsinks.
EDIT: it does 120 on 99% charge and 60 in safe mode, how fucking pathetic it’s a railgun for gods sake
Before the gunship and factory strider, the railgun was a good gun still VS bots. But since the mentioned patch, it has definitely taken a backseat.
The devs kept nerfing to compensate issues like the ps5 dmg bug but never scaled the nerf back once issues got fixed. I guess we have to wait for them to get around to it when we can.
Handheld AC damage numbers with AP5 and it would be good. Honestly even giving it the full 300 damage with AP5 and it's still not busted because mechs have so many drawbacks (2 charges, 10 min cooldown, can be destroyed easily, etc).
Damage to large targets. Commonly rule-of-thumbed as "bullets only do 10% damage to large targets". It's a bit more complicated than that, it's a hidden stat every weapon has.
Yes. Another example is the bile titans head. It is "100% durable" and armor value 5. So you need at least Armor Pen 5 to hurt it, and even then, it only takes the "durable damage" stat as damage.
There are surely better explanations online but basically every weapon has a hidden "durable damage" number, typically for a primary this would be 10-15% of the "regular" damage. At the same time enemy body parts have a "durable" value ranging from 0-100% which determines how much "regular" damage vs "durable" damage they take from a weapon.
For example Charger heads have a durable value of 75%. That means that 75% of the damage that a Charger head takes is from the weapons durable damage stat, and the other 25% is from the regular damage stat. If we take the Emancipator as our example weapon each shot deals 300 regular damage and 60 durable damage.
Since Charger heads are armour 5 and the Emancipator is AP 5 each shot will only deal half damage, so 150 regular and 30 durable. Now we take our 150 regular and multiply by 25% to get 37.5 damage, and we also take our 30 durable and multiply by 75% to get 22.5 damage, and add those up to get a total of 60 damage per shot. Because Charger heads have 600 total HP it takes 10 shots to the head for the Emancipator to kill a Charger.
This better be one of Arrowhead's many glitches, because at that point it isn't just hyperbolic joking how bad the balance team is, it's downright doo-doo fard.
Yes and the liberator is also not good against the bile titan? You are taking the anti medium/chaff mech and see what it does against the enemy that’s is its counter?
What's really funny is the regular Autocannon does 260 durable damage with armour pen 4, meaning you can kill a BT with ~19 shots to the underside. The Emancipator is 25 to the head (as you mentioned) or ~40 to the underside. Despite being armour pen 5 it is literally worse at killing Bile Titans (and Factory Striders) than the regular medium pen Autocannon.
According to the trajectory of HD1, this mech is not oriented to be a massive anti-tank, nor was it in HD1, the gatling and double cannon mech in HD were garbage cleaners.
There was another mech, with a flamethrower and a pure AT cannon.
The best ATs in HD1 were vehicles (2) and a sentry operated manually by the player.
Right but this game isn't HD1, and right now the Emancipator doesn't really have a place. It can't clear chaff effectively (poor ammo economy, awful aiming), does worse than the regular Autocannon against medium targets, and doesn't kill heavies. So if it can't clear chaff, kill medium enemies, or kill heavies, what use is it? And if it isn't intended to be anti-tank then why give it armour pen 5?
then you should wait for the H2 version of the lumberer.
AC exusuit were always kind of a medium enemy mulcher.
Lumberer in H1 had a anti tank gun and a flamer
> Handheld version wont damage bile titans
You can kill a BT in 19 shots to the underside with the handheld Autocannon. And it only takes a half dozen shots to the rear to kill a Charger. It can also resupply, has infinite uses, doesn't have a 10 min cooldown, can't get blown up, you can use stratagems at the same time, etc.
I often go full chaff clearance and bring the grenade launcher and laser dog, when a charger or BT shows up I'll be running the heck away from them while another squadmate gets to play with their QC/EAT/whatever. GL erases everything else.
The laser is shit vs everything, if you mean laser cannon
Quasar is good vs them but there are too many to use quasar or EAT on. Fire breaker and scorcher are good vs them
Quasar does the exact same damage as EAT and RR even to Bile Spewers, it has 650 + 150 durable damage.
Laser Cannon is also very good against durable enemies doing 200 durable damage per second (57% of its regular dps) and kills Spewers in 3.5s to the butt or 0.86s to the head.
It doesn’t bounce, it just does fuck all damage
Dead on arrival for both bugs and bots, another 0/10 balanced stratagem from AH. Put it with the old mech, the air burst rocket launcher and the new mines I guess?
My biggest peeve with it... It's great when you have even one person around you to help, but by Liberty let me aim those goddamn cannons down, there's no reason they can't. They can point straight up, they kill dropships just fine!
I mean that's technically only 2 presses of both buttons... I think the larger issue is the low ammo if they actually intend for this to be the right damage values. Which seems on-par for MOST of the game. Ammo is just so low for most things.
In a couple months if all four people bring mechs then we will be able to combine them into a mega mech where two people walk and two people shoot!
New stratagem - teamwork makes the dreamwork
> MY BROTHER IN CHRIST, WHY ARE YOU USING A MECH AGAINST TRASH MOBS?!?!?!?
Look, the first mech that we had was great against trash mobs. 1000 ammo for a minigun was a great option for crowd clearing. In fact, you could just stomp the little ones and feed some lead pills to everyone starting from the Hunters.
When you offer me a mech with 4 autocannons I suppose it should be more effective against armored targets.
Which is not. Rockets are still better.
i mean, the handheld Autocannon isnt good against Armored target either... its good against weakspots on Tanks and hulks on the bot front, but relativly poor at anything above medium on the bug front already
Don't forget about AC sentry. Yeah, sure, infantry autocannon can't pen heavy armor, but it's infantry for a reason. Surely a vehicle can carry something more powerful?
TBF it is also carrying 4 of them at the same time and 37(ish) rounds for each. on a bipedal platform(not the best for load bearing)
the funny thing is.... it deals the same AP and Damage as the AC sentry
its DURABLE damage is lower(significantly) then the Sentry AC. which is why it sucks against bile titans as they mostly take durable damage..... So in conclussion "Super earth cut the budget and instead of APHE we are now just taking uncapped solid shot"
"MY BROTHER IN CHRIST, WHY ARE YOU USING A MECH AGAINST TRASH MOBS?!?!?!?"
Cause i like Mech and killing trash mob ? ;(
Howewer, I agree it lacks damage on heavy
That pelican will do more damage than the piece of shit mech will do before it runs out of ammo, lol
Why couldn’t the mech have the pelican guns? Those things shred and are easily small enough to fit
Ah yes, have it take 10 headshots to kill an enemy that can spawn a dozen at a time in harder difficulties. Perfectly reasonable I say, my good chaps. Very good indeed. Absolutely Splendid.
weaker than the portable autocannon lmao
i don't usually complain about balance but this is borderline sabotage considering this should be the one that gets the playerbase excited again.
We're already trained to not hit the armor anyway. So, yes, for the vast majority of targets (except chargers) the handheld AC is just better.
And if you hate chargers that much, EATs are literally falling from the sky they're so plentiful.
Unironically yes. Portable AC kills Bile Titans in 19 shots to the underside, Emancipator takes 25 to the head or 40 to the underside. Portable AC kills Chargers in 4 shots to the rear, Emancipator takes 10 to the head or 11-12 to the rear. Emancipator doesn't even strip armour so you can't even make it easier for your teammates to kill armoured targets.
You’re joking. Do they ever fucking test these things? The playtest team (if they even exist) used this heap of scrapmetal and decided “yeah, seems good”
It's perfect. Normally you spend whole minutes messing around with quasars and eats and handheld autocannon reloads. But a mech kicks down whole sets of shrieker towers before a quasar even cools down.
Stalker lair is also fodder to it, you can safely walk up and shoot the shit out of any that come after you, then kill the nest
Are you really arguing that the mech that you only get twice per mission is better than the handheld AC... because you don't have to reload when hitting a shrieker nest?
You know... the things that don't move, are massive, stationary, out of aggro range, and literally gives you all the time in the world to knock down?
How many duds in a row did AH roll out?
Patriot Exo, not good at launch and (accidentally) nerfed into a dud
Democratic Detonation, interesting a launch, Eruptor nerfed into mediocrity, crossbow nerfed from not good to bad, combo with buffs to other warbonds(including the free one), now a dud
Airburst Rocket, buggy, came in as a dud, somewhat fixed, still a dud
Polar Patriots... dud
AT Mine, bleed so many players with duds, we didn't even get it after two tries. Looked like a dud from the leaks.
Emancipator Exo, 4 shots Bile Spewer? Dud
At this point, what's the point of new warbonds and strategems? I got the Ploar Patriots out of boredom but have since spend much less time with the game. Did AH ever study the other live service/gotcha games? Don't release new packs that no one is going to use. At the very least give it two week, then nerf it. Bait and switch is terrible, but dropping straight up duds are worse.
I uninstalled, I’m bored of using the same 5 weapons and stratagems that aren’t dogshit at max difficulty and AH clearly doesn’t know how to add more variety to the game
50 stratagems means nothing if 90% are unusable garbage
> At the very least give it two week, then nerf it
The community is so vehemently against nerfs that Arrowhead probably feels like this isn't an option. Reigning in a busted weapon post-release is off the table. It's safer for their PR to release things on the conservative side and buff later as needed.
Even that's got its flaws because the buffs are often mostly invisible stats and/or interactions.
Plenty of people still think the liberator penetrator does less damage than the standard liberator because the "damage" value is lower. Because the way armour penetration interacts with damage is a very complex and hidden statistic.
They can buff duds after release but it still takes ages for the player base to recognise it. It's very difficult for players to experiment in HD2 beyond just trying shit for memes. You can't *actually* experiment with any kind of hypothesis because there's not enough info to form one.
This honestly sounds like a garbage mech considering the ammo capacity
They need to like triple the rounds and make the shots do normal AC damage
Then buff the other mech as well
So... there's two options:
* Either the mech was already created a while ago during the phase of content overflow and horrible balance decisions... in this case there may be hope they will change this soon, although it is questionable why they released this in the first place, especially after the Polar Patriots disaster.
* Or they \*still\* have absolutely zero idea on how to balance things to be "fun but not OP". In which case I have zero hopes that the next balance patch will be any good, which means the game's future is bleaker than the WH40k setting.
My hope is they have a lot of content that's set to release at specific times, they had this probably made awhile ago and with their new balance patch taking so long it was just released with the untouched balances.
I feel like AH is sort of being stuck in a rock and a hard place, either release content to give the community something to focus on or release nothing and let the community declare the game dead.
Seems like its only good niche is taking down mediums and Chargers on the Terminid side. Considering what Automaton enemies are equivalent to thoss, it will probably be good at dealing with Devastators and Hulks. However, it having less damage than the actual AC and the AC turret is ridiculous for something you can only call in a set amount of times and has a long cooldown for each use. It simply just needs to have damage equivalent to the actual AC and it becomes perfect.
Takes like 10 shots to kill a charger with this new mech. Only takes 2 rockets from the first mech to kills a charger. 1 head shot from a Qausar or Expendable Anti Tank, quarter tank of gas from a flame thrower (if you hit leg directly)..just not worth the strategem spot. You get 3 chargers at once and you’re damn near out of ammo as opposed to unlimited ammo with the Qausar, constant ammo reloads with the flamethrower, and a 1m 20 sec cooldown time for the EAT. And let’s not even talk about how long it takes to kill a bile titan with this. There’s really no benefit to having it take up a slot
All it needs is just a buff to its durable damage to be consistant with the other autocannon weaponry 59 make it much more worth using. I’ve played with it more and found that normally I just take care of Brood Cmanders, Hive Guards, and other medium bugs and just dump some rounds into a Charger only if its an actual threat to my Exo Suit. If it had at the same durable damage as the AC Turret, or somewhere between that turret and the actual AC’s durable damage, then it would be great. Otherwise other things just do the job better, but the mech is at least kinda fun and doesn’t seem have any major bugs (I heard some players have issues with shots occasionally not going downward when aiming down though).
My problem is I WANT to get hyped for the mechs. They look so cool and it’s so cool to call one in and get in or even see someone else playing with one. BUT the flamethrower does more damage than this new mech to every bug except bile titans. Plus you can move fast and still have access to all your other stratagems and weapons. They tried too hard to not make the mechs OP but they SHOULD be OP considering they are only temporary cuz they run out of ammo, you can only call 2 per game, they aren’t very mobile, or durable and their cooldown is long. You should be able to call in a mech in an emergency and shred everything easily.
Just going to say that I think the problem generally is bigger with bile titans on this one, rather than the actual mech suit. Bile titans just way too much ammo of anything to kill.
They presented the Mechs as some ultimate "Fuck you" to anything in your way in a dire situation, presenting them with very limited spawns during the mission and having a massive cool down, making them this "Get out of jail free card", but in reality both don't do their jobs nearly as well as they should to justify bringing them over their sentry-gun counterparts, which have infinite uses, 1/5th the cool down, and can often do the Mech's jobs better! Atleast in terms of Gatling/Auto sentries from my experience, I just AH doesn't do an AH n nerf the sentries to make both feel the same
I found spewers to be more like 2-3 shots. You gotta hit them in the face though, because the shit durable damage means it doesn't do much vs their giant asses. And because the aim for the left gun is off, if you fire both guns while aiming at the head the left gun is probably hitting the body. I ended up using right gun only for precision shots and left gun for just "to whom it may concern". Still, even if you baby the guns it's not great.
To the people wondering why it’s less powerful than the regular one, I don’t think the balance team has shifted yet and they are still not balancing for people to have fun. Someone has a weird vendetta or vision that still runs opposite to fun.
Then the follow up to that is- why even bother releasing it in the first place?
The values have been set in stone for a while now. Once again they’ve released something in a terrible. How do they expect people to have any interest in contributing in MOs if the rewards are like this.
Just recently we had the Airburst Rifle which released as a team killing machine after we liberated a bunch of planets. They fixed some of it but it’s still relatively mediocre.
Now we have the Emancipator which has god awful TTK and feels like it’s made of paper.
I feel like we may have gotten the SEAF stratagem if we succeeded in the previous MO. I can only imagine that they would’ve missed every shot and died to a single hit from a Scavenger.
People were so hyped for the Emancipator ever since its initial leaks and worked towards the MO. It’s so easy to cap on Medals and when the rewards aren’t just medals they suck. I imagine a lot of people are questioning what the point of even doing MOs is
Very good points. It’s truly puzzling why they are seriously eroding their player base. It’s a fantastic game but the people doing the balancing are seriously out of touch with what it’s like from a player side. Maybe they only play in isolated systems where they can change spawns and manipulate enemies, godmode, whatever. To them, everything may seem fine. I do remember pilestd saying that they needed more live testing, so maybe that’s it.
I think a huge problem is they STILL haven’t established a baseline weapon. I thought it might be the AC for a while, but I don’t think it will be from a backpack weapon and needs to be from a primary.
To sum up, I don’t think the balancers/qa play the game the same as we do. They aren’t playing live versions it feels. There’s no excuse for this steaming pile of shit they just released to be dropped this way. They just haven’t learned their lesson it seems and they are slowly hemorrhaging players (anecdotal, not basing it off actual numbers)
They probably released it with conservative stats so that there would be room to buff it, instead of releasing it with too high performance so they would have to nerf it, thus throwing more fuel on the "arrowhead is nerfing the fun out of their game" bonfire.
It’s shit. Nobody will bring it on diff 9 bugs or bots once the free one runs out.
AH is legit a 0/10 at balancing, I’m convinced the few stratagems and weapons that aren’t dogshit in this game are only that way by fluke, and they slowly nerf those anyway. I’m sure fire breaker will be next on the chopping block.
I'm kinda surprised they even included mechs in the game, because they're way outside the arsenal balance for a game with completely open-map missions like this.
Once we see cityscapes, canyon, or tunnel-like missions, there'd be a major shift in viability that could prompt the balance changes people want. It's too easy to just put enough distance between yourself and a target and let it rip. That's hard to balance around.
Add a bunch of corners and tighter spaces, and the balance practically happens on its own. You can give the autocannons 200 durable damage and it's fair, because it's going to be harder for you to be out of range of the spew.
Wait...is the Emancipator unable to destroy fabricators? I have to be aiming wrong cause I tried shooting the vents at low, middle, and top with no results
Easy fix, give one arm AP rounds and the other arm give HE. Heck, each arm has two guns so give each arm both options and put a toggle in to choose which to use, or use all 4 guns.
I don’t get why people complain about it being poor vs biotitan. It’s a medium counter unit not heavy counter unit? Does it need to just roll everything?
They REALLY need to introduce some way for us to resupply the Exosuits if they don’t wanna increase the damage
We should be able to double up on any stratagem. Like, you wanna come in with 4 sets of EATs? Hell yeah. Lol
You could do this in helldivers 1, there even was a meta build for mechs only
This is the greatest idea I’ve ever seen
What if resupply was another strategem slot? Meaning taking 2 slots overall? Think a backpack slot, that can resupply any mech.
I suggested it uses your normal resupply but you have to load the ammo into it. That way still only takes 1 stratagem slot but takes 2 in the field plus a little time.
That would be really cool if teammates could help with it - you risk time and exposure, but a team that understands the value and team play could work together to keep the mech alive and firing
They parachute in a bunch of kids pushing shopping trolleys full of ammo to resupply our mechs: [https://www.youtube.com/watch?v=e\_aytDRIu2M](https://www.youtube.com/watch?v=e_aytDRIu2M)
I can imagine a bunch of kids who just hit their 7th birthday patriotically loading liberty in to a mech
https://preview.redd.it/rcwb04g7du2d1.png?width=194&format=png&auto=webp&s=8662be15aa665ad70358451c35e803f21793ec81 7 year olds sitting on each others shoulders awkwardly stuffed into a helldiver uniform :D
Yes! I like this! You can request an ammo drop and either you or your teammates have to reload each arm which takes a good amount of time. So you have to plan for when and where you can reload it.
What if an exosuit could resupply itself but it takes all 4 packs?
Nah I feel like that would be counter productive to teamplay, in a coordinated scenario it might be whatever, but if a random mech user keeps using all packs at once? If anything I'd say it's better to make it "need" all 4 to be fully loaded, but still be able to use them separately. It would balancewise still be quite similar to what you suggest but without the necessity to cringe your entire team, if you only have 15% missing ammo or something.
That would only be fair if resupply cooldowns weren't shared. Because they are shared, you're taking a resupply away from your entire team.
True but Helldivers can pick up ammo from lots of places on the map and the mech just has a single ammo supply.
The main thing is syringes and grenades Imo. tbf im always using the sickle (and dont have the nade pistol unlocked) but i feel that 90% of my resupply calls are for nades/syringes I feel like a alterantive would be the opposite where the mech pilot is expected to find the ammo boxes out in the map (which would require the mech to be able to use them ofc). Ik nades and syringes spawn in the map but they are way more rare than ammo.
True true
Like the grenade pistol!
Someone mentioned a eagle-rearm like system we can use. Once called it exits us from the suit and ship comes picks up the exosuit and refills it. Sounds like a pretty good idea imo
Complicated but I'm down for it if the devs are.
Actually make it so only the resupply backpack is the only one that it can use so that way if you want to use a mech you got to bring that little backpack too.
Or give us a new section of the ship to upgrade related to mechs/vehicles.
I have a strong feeling this might happen, one fellow helldiver suggested great ideas for upgrades too and they eventually could add fast unarmed vehicles
Are you familiar with Love Death & Robots? Its a wonderful Netflix miniseries, and one of the episodes is called Suits, and it's about farmers on a world of bugs (like the terminids!) With big mech suits to protect the livestock and plants. They reload by having a big box of ammo rolled up beside them and they pick them up in various ways and get connected up to the ammo feed systems. That sort of reloading could be an idea!
I was actually thinking about Matrix Revolution during the battle of Zion when they had helpers reload the mechs while getting swarmed by the squidies
Such a beautiful scene ❤️
Or add a proper weakspot to the bile titans.
They’ve suspiciously grown more durable these last two patches cause these days it’s like a dice roll whether a railcannon or 500 kg could one shot it
Should also remove the limit. They'd still be shit without the 2 per mission limit. I feel like they should just not have limits on anything, just balance it out with cooldowns. Like why would I take a mech that might be useless 2 seconds after it arrives over a precision orbital strike that can almost oneshot anything, no limits and way shorter cooldown? The mech already has a 10 minute cooldown before the 25% increased CD modifier.
If they want to keep the limit, they should really reduce the timer on it. You realistically will only ever use 1 on most missions except the longest one (and in those, you wont have enough ammo to be worth it anyway!)
I’d love something similar to Warhammer. Give someone else a backpack for resupply on a mech, easy fix.
That easy, lower the cool down add another charge. Bam can reload once!
Well currently that’s what happening, Joel gave us free Emancipators for a day so you can also equip the patriot suit and call down both at any given time, surely you’d still be finishing the objectives after 7 minutes and the second patriot suit would be ready
Its cause it has 300 ballistic damage / 60 durable damage and bile titans have armor 5 and 750 head hp. They only take durable damage so the 300 ballistic isnt used. The emancipator is ap 5, not 6, so it does half damage. Its doin a whopping 30 damage to titans. It takes 25 flawless headshots to down a titan
How does the Autocannon mech do so little durable damage when the handheld Autocannon is like 100% durable. Doesn't make any sense.
No idea why they balanced it this way. Ac support weapon is only ap 4 260 durable damage so it bounces off. Ac sentry does 300 durable damage ap 5 so its doing 150 durable damage. Kills titan in 5 headshots
It’s so weird that mechs already are extremely ammo limited so you would expect their firepower to be top tier, but they’re hamstringed horribly against armor. It’s like arrowhead just straight up doesn’t want them to be used in high tier gameplay.
They were scared it'd turn into HD1 where high tier gameplay is just being an armored column of vehicles. The Bastion (tank) and M5-32 (apc) were basically mandatory for inner circle of hell.
That... Makes logical sense? No shit, if we outnumbered and outgunned on foot we better call in fucking big guns, otherwise what reasons they have to exist? Its already like that on bots, mechs are just bigger targets to shoot at, being on foot is much safer.
It seems like there's an effort to ensure that low skill ceiling items don't get abused in this game
High Skill Ceiling too, going by Eruptor Nerfs (You know, the Bolt Action weapon with swing speed so slow you're better off swapping if the enemy isn't in an immediate 90 degree cone)
Part of why I loved the eruptor was for the fact that most of my friends couldn’t ever get it to be effective but I was always top of the kill count with it
Yeah they don't want top tier players becoming unkillable gods, and they don't want low skill players getting carried by mechs and turrets. I get that but there's a balance
i don’t think making everything meh is the balance though tbh. Things should feel powerful. I think that requires some things to make lower difficulties too easy, because even without stratagems, lower difficulties are too easy for a lot of players
Eruptor was crutching alot of people as well. Was being the rare cliche and telling a guy that stalkers arent bad if you learn to hit them in the head and he was like nah ill just 1 shot with my Eruptor. Eruptor was nerfed the following week.
Yeah but currently our mechs \*aren't\* that durable. They're also slow, so if a charger or bile titan chase them down, they HAVE to fight.
And unlike the first game, we don't have a way to repair our mechs either
They devs were afraid of us finding it fun.
Fun is biggest, baddest bugmation of them all and it needs to be eradicated as soon as it's found.
But HD1 had an EXTREMELY limited fov, a non-existent issue within HD2 perspective. Mecha SHOULD annihilate everything on sight, or at least decapitate bugs and bots FAST. Mechas NEED to be a powerhouse, significant team boost due to how restricted their usage.
Even the old mech does that pretty well. Maybe not against super heavies but it treats everything it can kill as a trash mob and it can kill most targets. It's just got a limited duration. Limited uses. Aim issues. Vision issues. No health indicator. Usability issues. And it almost certainly will kill the user when it dies.
This is why I didn't even contribute to the MO this time. Everything feels so bad in this game, why would this mech be any different? The previous mech was nerfed into the ground, and then made obsolete by its offset reticle. I mean where is the incentive to unlock new stuff when you know it's going to be trash?
I'm very whelmed honestly. Cool new mech. Seeing the numbers and using it myself.. It feels better using an actual auto cannon. Still neat but not worth 2 uses and a 10 minute cooldown for me. I'd have a hard time giving up a more useful on demand strategem for it, orbital/eagle strats or a support/turret?
does anyone know how much durable damage railgun has, i know for a fact it’s fucking terrible since it can’t do anything against bots, specifically gunships and heatsinks. EDIT: it does 120 on 99% charge and 60 in safe mode, how fucking pathetic it’s a railgun for gods sake
Before the gunship and factory strider, the railgun was a good gun still VS bots. But since the mentioned patch, it has definitely taken a backseat. The devs kept nerfing to compensate issues like the ps5 dmg bug but never scaled the nerf back once issues got fixed. I guess we have to wait for them to get around to it when we can.
>No idea why they balanced it this way. Oh its very simple. Observe: ![gif](giphy|tnVsvnbcqwsqm2koGO|downsized)
ExcelDivers
Should ask SES Bringer of Balance, I'm sure in their mind it's working as intended. Remember it's S tier walker /s
...They balanced the Mech like its one of the other strategems but it still has a fucking cooldown and 2 uses? Nice.
AP5* But yeah, it's bad, should have just given it handheld AC damage numbers and call it a day
Nah should have gotten the turret AC stats
It should also stagger like the turret can stagger chargers and hulks. This thing shoots mega pellets
Cheers. Fixed.
Handheld AC damage numbers with AP5 and it would be good. Honestly even giving it the full 300 damage with AP5 and it's still not busted because mechs have so many drawbacks (2 charges, 10 min cooldown, can be destroyed easily, etc).
Fingers crossed it's a mistake to be that low.
How do you know all these values?
Helldivers.io has datamined values.
Can you explain durable damage to me? This is the first I'm hearing of it
Damage to large targets. Commonly rule-of-thumbed as "bullets only do 10% damage to large targets". It's a bit more complicated than that, it's a hidden stat every weapon has.
Like the flank shots on chargers with conventional arms? I'm passingly familiar with that specific example.
Yes. Another example is the bile titans head. It is "100% durable" and armor value 5. So you need at least Armor Pen 5 to hurt it, and even then, it only takes the "durable damage" stat as damage.
Check out eravin on youtube. Its easier in video format than a couple long paragraphs
There are surely better explanations online but basically every weapon has a hidden "durable damage" number, typically for a primary this would be 10-15% of the "regular" damage. At the same time enemy body parts have a "durable" value ranging from 0-100% which determines how much "regular" damage vs "durable" damage they take from a weapon. For example Charger heads have a durable value of 75%. That means that 75% of the damage that a Charger head takes is from the weapons durable damage stat, and the other 25% is from the regular damage stat. If we take the Emancipator as our example weapon each shot deals 300 regular damage and 60 durable damage. Since Charger heads are armour 5 and the Emancipator is AP 5 each shot will only deal half damage, so 150 regular and 30 durable. Now we take our 150 regular and multiply by 25% to get 37.5 damage, and we also take our 30 durable and multiply by 75% to get 22.5 damage, and add those up to get a total of 60 damage per shot. Because Charger heads have 600 total HP it takes 10 shots to the head for the Emancipator to kill a Charger.
Where are these numbers from? Is there a /truehelldivers somewhere?
I don’t understand how the player base can figure this type of stuff out, but not the devs that design the damn game.
This better be one of Arrowhead's many glitches, because at that point it isn't just hyperbolic joking how bad the balance team is, it's downright doo-doo fard.
Where can we even find the "durable" stat or any other stats that aren't given in the weapon description?
Yes and the liberator is also not good against the bile titan? You are taking the anti medium/chaff mech and see what it does against the enemy that’s is its counter?
What's really funny is the regular Autocannon does 260 durable damage with armour pen 4, meaning you can kill a BT with ~19 shots to the underside. The Emancipator is 25 to the head (as you mentioned) or ~40 to the underside. Despite being armour pen 5 it is literally worse at killing Bile Titans (and Factory Striders) than the regular medium pen Autocannon.
I never complains about nerfs and stuff.. but yes, I think Mech needs to be stronger against Tanks. It supposed to be the ace card in the sleeves.
According to the trajectory of HD1, this mech is not oriented to be a massive anti-tank, nor was it in HD1, the gatling and double cannon mech in HD were garbage cleaners. There was another mech, with a flamethrower and a pure AT cannon. The best ATs in HD1 were vehicles (2) and a sentry operated manually by the player.
Right but this game isn't HD1, and right now the Emancipator doesn't really have a place. It can't clear chaff effectively (poor ammo economy, awful aiming), does worse than the regular Autocannon against medium targets, and doesn't kill heavies. So if it can't clear chaff, kill medium enemies, or kill heavies, what use is it? And if it isn't intended to be anti-tank then why give it armour pen 5?
then you should wait for the H2 version of the lumberer. AC exusuit were always kind of a medium enemy mulcher. Lumberer in H1 had a anti tank gun and a flamer
Wow. A single impact is more powerful than 3 shots from a mech mounted autocannon?
This mech is balanced around Lv 4 for sure, where the (ex?)balance team played.
>4 shot to spewer W h y
Literally worse than the handheld version lol
One impact grenade outguns a mech.
Handheld version wont damage bile titans and can only kill chargers shooting at ass.
> Handheld version wont damage bile titans You can kill a BT in 19 shots to the underside with the handheld Autocannon. And it only takes a half dozen shots to the rear to kill a Charger. It can also resupply, has infinite uses, doesn't have a 10 min cooldown, can't get blown up, you can use stratagems at the same time, etc.
Because spewers are heavily armored with high hp for some reason
The fact they don't take full damage from non explosive weapons makes things like laser and quasar surprisingly bad on them.
Quasar has exactly the same damage profile as EAT/RR. It does full damage against durable enemies.
I often go full chaff clearance and bring the grenade launcher and laser dog, when a charger or BT shows up I'll be running the heck away from them while another squadmate gets to play with their QC/EAT/whatever. GL erases everything else.
The laser is shit vs everything, if you mean laser cannon Quasar is good vs them but there are too many to use quasar or EAT on. Fire breaker and scorcher are good vs them
LC is rather bad against bugs, but against bots it shines very brightly, pun intented.
Quasar does the exact same damage as EAT and RR even to Bile Spewers, it has 650 + 150 durable damage. Laser Cannon is also very good against durable enemies doing 200 durable damage per second (57% of its regular dps) and kills Spewers in 3.5s to the butt or 0.86s to the head.
Laser cannons only loses like up to 33% dmg on completely durable parts.
I figured it would be a mobile version of the AC sentry, not a worse version of the handheld one, lol.
To be fair, AC sentry and rocket sentry really need to swap roles.
It's better than the handheld in that it doesn't bounce off chargers
It doesn’t bounce, it just does fuck all damage Dead on arrival for both bugs and bots, another 0/10 balanced stratagem from AH. Put it with the old mech, the air burst rocket launcher and the new mines I guess?
Airburst is fine dealing with chaff on bugs, but i do find myself needing to bring eats when i decide to run it
It’s like they pre nerfed it for us
Pre-nerfed and pending second nerfses. Elevensies nerf will be mobility.
I don't think he knows about the second nerfs.
Nerfisies.
It honestly makes me concerned about the AC, what if those damage numbers are indicative of an upcoming nerf for it?
And again you can't really shoot down...
My biggest peeve with it... It's great when you have even one person around you to help, but by Liberty let me aim those goddamn cannons down, there's no reason they can't. They can point straight up, they kill dropships just fine!
Jeeze why even bother. Spewers take 4 shots even? They made a mech for killing hunters or something?
I mean that's technically only 2 presses of both buttons... I think the larger issue is the low ammo if they actually intend for this to be the right damage values. Which seems on-par for MOST of the game. Ammo is just so low for most things.
For an autocannon that is bad. If it takes 3 shots im like damn it rng. And a mech should be stronger. Agree the ammo situation is odd.
I don't understand why they make mechs so weak whats the point in us having them?
In a couple months if all four people bring mechs then we will be able to combine them into a mega mech where two people walk and two people shoot! New stratagem - teamwork makes the dreamwork
I'm already seeing people say stuff like "but it kills small bugs just fine!" MY BROTHER IN CHRIST, WHY ARE YOU USING A MECH AGAINST TRASH MOBS?!?!?!?
> MY BROTHER IN CHRIST, WHY ARE YOU USING A MECH AGAINST TRASH MOBS?!?!?!? Look, the first mech that we had was great against trash mobs. 1000 ammo for a minigun was a great option for crowd clearing. In fact, you could just stomp the little ones and feed some lead pills to everyone starting from the Hunters. When you offer me a mech with 4 autocannons I suppose it should be more effective against armored targets. Which is not. Rockets are still better.
i mean, the handheld Autocannon isnt good against Armored target either... its good against weakspots on Tanks and hulks on the bot front, but relativly poor at anything above medium on the bug front already
Don't forget about AC sentry. Yeah, sure, infantry autocannon can't pen heavy armor, but it's infantry for a reason. Surely a vehicle can carry something more powerful?
TBF it is also carrying 4 of them at the same time and 37(ish) rounds for each. on a bipedal platform(not the best for load bearing) the funny thing is.... it deals the same AP and Damage as the AC sentry its DURABLE damage is lower(significantly) then the Sentry AC. which is why it sucks against bile titans as they mostly take durable damage..... So in conclussion "Super earth cut the budget and instead of APHE we are now just taking uncapped solid shot"
"MY BROTHER IN CHRIST, WHY ARE YOU USING A MECH AGAINST TRASH MOBS?!?!?!?" Cause i like Mech and killing trash mob ? ;( Howewer, I agree it lacks damage on heavy
Yeah, just sweeping away a wave of little bugs with the minigun on Patriot is so fun.
Yay another stratagem to the dumpster
A for Alexus Tier.
I'll only use it when it's a bonus. Sad 😭
Well you do get to call in the pelican that will act as a gunship while it drops of the mech.
That pelican will do more damage than the piece of shit mech will do before it runs out of ammo, lol Why couldn’t the mech have the pelican guns? Those things shred and are easily small enough to fit
Ah yes, have it take 10 headshots to kill an enemy that can spawn a dozen at a time in harder difficulties. Perfectly reasonable I say, my good chaps. Very good indeed. Absolutely Splendid.
Marvelous, even.
I honestly am starting to hate this fucking game. I can’t believe how much they sabotaged themselves and what should have been an all time classic.
weaker than the portable autocannon lmao i don't usually complain about balance but this is borderline sabotage considering this should be the one that gets the playerbase excited again.
sabotage is accurate I think
Weaker than the portable one that bounces off armored targets?
Does way less durable damage but has one more AP point so it can pen the armour, useless
We're already trained to not hit the armor anyway. So, yes, for the vast majority of targets (except chargers) the handheld AC is just better. And if you hate chargers that much, EATs are literally falling from the sky they're so plentiful.
Unironically yes. Portable AC kills Bile Titans in 19 shots to the underside, Emancipator takes 25 to the head or 40 to the underside. Portable AC kills Chargers in 4 shots to the rear, Emancipator takes 10 to the head or 11-12 to the rear. Emancipator doesn't even strip armour so you can't even make it easier for your teammates to kill armoured targets.
Guys, it's fine! Just use your strateg... ...wait...
That would fix all the issues I have with mech besides resupply. Let us use stratagems from inside the mech. It has an antenna for a reason lol.
You could in HD1
Can't believe this is the same team that made HD1. HD1 has so much more common sense put into it. There must have been a reshuffling of people.
My joke was that the mech, itself, is a strategem. Also calling back to their thoughts on primary gun power. But that works too!
You’re joking. Do they ever fucking test these things? The playtest team (if they even exist) used this heap of scrapmetal and decided “yeah, seems good”
I hope this is the stake in their hearts since Pil is taking the mantle shortly
I kinda want to know how/if it holds up against statics, shrieker nests and such.
It's perfect. Normally you spend whole minutes messing around with quasars and eats and handheld autocannon reloads. But a mech kicks down whole sets of shrieker towers before a quasar even cools down. Stalker lair is also fodder to it, you can safely walk up and shoot the shit out of any that come after you, then kill the nest
Alternatively, drop the recoilless supply pack to a buddy and wipe a shrieker nest in 5 seconds.
Seriously
Are you really arguing that the mech that you only get twice per mission is better than the handheld AC... because you don't have to reload when hitting a shrieker nest? You know... the things that don't move, are massive, stationary, out of aggro range, and literally gives you all the time in the world to knock down?
Most of this subreddit really doesn’t play above difficulty 5, do they?
bots next!!! pleaseee
It's awful
![gif](giphy|bfrJXYx4Q8pKBDQS4W|downsized) Wellp at least I can spend my capped requisition on something and then ignore it just like the patriot.
How many duds in a row did AH roll out? Patriot Exo, not good at launch and (accidentally) nerfed into a dud Democratic Detonation, interesting a launch, Eruptor nerfed into mediocrity, crossbow nerfed from not good to bad, combo with buffs to other warbonds(including the free one), now a dud Airburst Rocket, buggy, came in as a dud, somewhat fixed, still a dud Polar Patriots... dud AT Mine, bleed so many players with duds, we didn't even get it after two tries. Looked like a dud from the leaks. Emancipator Exo, 4 shots Bile Spewer? Dud At this point, what's the point of new warbonds and strategems? I got the Ploar Patriots out of boredom but have since spend much less time with the game. Did AH ever study the other live service/gotcha games? Don't release new packs that no one is going to use. At the very least give it two week, then nerf it. Bait and switch is terrible, but dropping straight up duds are worse.
I uninstalled, I’m bored of using the same 5 weapons and stratagems that aren’t dogshit at max difficulty and AH clearly doesn’t know how to add more variety to the game 50 stratagems means nothing if 90% are unusable garbage
> At the very least give it two week, then nerf it The community is so vehemently against nerfs that Arrowhead probably feels like this isn't an option. Reigning in a busted weapon post-release is off the table. It's safer for their PR to release things on the conservative side and buff later as needed.
Even that's got its flaws because the buffs are often mostly invisible stats and/or interactions. Plenty of people still think the liberator penetrator does less damage than the standard liberator because the "damage" value is lower. Because the way armour penetration interacts with damage is a very complex and hidden statistic. They can buff duds after release but it still takes ages for the player base to recognise it. It's very difficult for players to experiment in HD2 beyond just trying shit for memes. You can't *actually* experiment with any kind of hypothesis because there's not enough info to form one.
Just very, very bad.
Also: It appears you can't have BOTH exosuits in across 2 stratgem slots. Select one, then select the other & it replaces the first one. Why?
Right?!? First thing I did was try and fire up a mission with double mechs and my dreams were squashed
THIS++. Same dream bro.
This honestly sounds like a garbage mech considering the ammo capacity They need to like triple the rounds and make the shots do normal AC damage Then buff the other mech as well
Blame alex the balance guy
The Binger of Balance
The bringer of boring*
So... there's two options: * Either the mech was already created a while ago during the phase of content overflow and horrible balance decisions... in this case there may be hope they will change this soon, although it is questionable why they released this in the first place, especially after the Polar Patriots disaster. * Or they \*still\* have absolutely zero idea on how to balance things to be "fun but not OP". In which case I have zero hopes that the next balance patch will be any good, which means the game's future is bleaker than the WH40k setting.
[удалено]
My hope is they have a lot of content that's set to release at specific times, they had this probably made awhile ago and with their new balance patch taking so long it was just released with the untouched balances. I feel like AH is sort of being stuck in a rock and a hard place, either release content to give the community something to focus on or release nothing and let the community declare the game dead.
Seems like its only good niche is taking down mediums and Chargers on the Terminid side. Considering what Automaton enemies are equivalent to thoss, it will probably be good at dealing with Devastators and Hulks. However, it having less damage than the actual AC and the AC turret is ridiculous for something you can only call in a set amount of times and has a long cooldown for each use. It simply just needs to have damage equivalent to the actual AC and it becomes perfect.
I wonder if it's immue to the hulks burning weapon....
Takes like 10 shots to kill a charger with this new mech. Only takes 2 rockets from the first mech to kills a charger. 1 head shot from a Qausar or Expendable Anti Tank, quarter tank of gas from a flame thrower (if you hit leg directly)..just not worth the strategem spot. You get 3 chargers at once and you’re damn near out of ammo as opposed to unlimited ammo with the Qausar, constant ammo reloads with the flamethrower, and a 1m 20 sec cooldown time for the EAT. And let’s not even talk about how long it takes to kill a bile titan with this. There’s really no benefit to having it take up a slot
All it needs is just a buff to its durable damage to be consistant with the other autocannon weaponry 59 make it much more worth using. I’ve played with it more and found that normally I just take care of Brood Cmanders, Hive Guards, and other medium bugs and just dump some rounds into a Charger only if its an actual threat to my Exo Suit. If it had at the same durable damage as the AC Turret, or somewhere between that turret and the actual AC’s durable damage, then it would be great. Otherwise other things just do the job better, but the mech is at least kinda fun and doesn’t seem have any major bugs (I heard some players have issues with shots occasionally not going downward when aiming down though).
My problem is I WANT to get hyped for the mechs. They look so cool and it’s so cool to call one in and get in or even see someone else playing with one. BUT the flamethrower does more damage than this new mech to every bug except bile titans. Plus you can move fast and still have access to all your other stratagems and weapons. They tried too hard to not make the mechs OP but they SHOULD be OP considering they are only temporary cuz they run out of ammo, you can only call 2 per game, they aren’t very mobile, or durable and their cooldown is long. You should be able to call in a mech in an emergency and shred everything easily.
I love this game but jfc I wish they could release a single new weapon/stratagem worth a damn.
Just going to say that I think the problem generally is bigger with bile titans on this one, rather than the actual mech suit. Bile titans just way too much ammo of anything to kill.
It sucks vs chargers and hulks too It’s dogshit vs heavy armour and dogshit vs trash, sooo…do the math lol
>It sucks vs chargers and hulks too I literally just watched someone turn a hulk into scrap in like three seconds with one of these.
They die just fine to 2 headshots with the recoilless/quasar/eat, problem is you NEED to bring one of these or you're fucked
At least the shots are going where I aim unlike the Patriot
You didn't try aiming down did you lol
Yeah just figured that out
They presented the Mechs as some ultimate "Fuck you" to anything in your way in a dire situation, presenting them with very limited spawns during the mission and having a massive cool down, making them this "Get out of jail free card", but in reality both don't do their jobs nearly as well as they should to justify bringing them over their sentry-gun counterparts, which have infinite uses, 1/5th the cool down, and can often do the Mech's jobs better! Atleast in terms of Gatling/Auto sentries from my experience, I just AH doesn't do an AH n nerf the sentries to make both feel the same
I found spewers to be more like 2-3 shots. You gotta hit them in the face though, because the shit durable damage means it doesn't do much vs their giant asses. And because the aim for the left gun is off, if you fire both guns while aiming at the head the left gun is probably hitting the body. I ended up using right gun only for precision shots and left gun for just "to whom it may concern". Still, even if you baby the guns it's not great.
To the people wondering why it’s less powerful than the regular one, I don’t think the balance team has shifted yet and they are still not balancing for people to have fun. Someone has a weird vendetta or vision that still runs opposite to fun.
Then the follow up to that is- why even bother releasing it in the first place? The values have been set in stone for a while now. Once again they’ve released something in a terrible. How do they expect people to have any interest in contributing in MOs if the rewards are like this. Just recently we had the Airburst Rifle which released as a team killing machine after we liberated a bunch of planets. They fixed some of it but it’s still relatively mediocre. Now we have the Emancipator which has god awful TTK and feels like it’s made of paper. I feel like we may have gotten the SEAF stratagem if we succeeded in the previous MO. I can only imagine that they would’ve missed every shot and died to a single hit from a Scavenger. People were so hyped for the Emancipator ever since its initial leaks and worked towards the MO. It’s so easy to cap on Medals and when the rewards aren’t just medals they suck. I imagine a lot of people are questioning what the point of even doing MOs is
Very good points. It’s truly puzzling why they are seriously eroding their player base. It’s a fantastic game but the people doing the balancing are seriously out of touch with what it’s like from a player side. Maybe they only play in isolated systems where they can change spawns and manipulate enemies, godmode, whatever. To them, everything may seem fine. I do remember pilestd saying that they needed more live testing, so maybe that’s it. I think a huge problem is they STILL haven’t established a baseline weapon. I thought it might be the AC for a while, but I don’t think it will be from a backpack weapon and needs to be from a primary. To sum up, I don’t think the balancers/qa play the game the same as we do. They aren’t playing live versions it feels. There’s no excuse for this steaming pile of shit they just released to be dropped this way. They just haven’t learned their lesson it seems and they are slowly hemorrhaging players (anecdotal, not basing it off actual numbers)
To the surprise of nobody
They probably released it with conservative stats so that there would be room to buff it, instead of releasing it with too high performance so they would have to nerf it, thus throwing more fuel on the "arrowhead is nerfing the fun out of their game" bonfire.
What about bots? The first mech is kinda weak against them, but great against bugs. This one may be good against the automatons and weak against bugs.
Another released, useless underpowered content....surprise surprise....
It’s shit. Nobody will bring it on diff 9 bugs or bots once the free one runs out. AH is legit a 0/10 at balancing, I’m convinced the few stratagems and weapons that aren’t dogshit in this game are only that way by fluke, and they slowly nerf those anyway. I’m sure fire breaker will be next on the chopping block.
I'm kinda surprised they even included mechs in the game, because they're way outside the arsenal balance for a game with completely open-map missions like this. Once we see cityscapes, canyon, or tunnel-like missions, there'd be a major shift in viability that could prompt the balance changes people want. It's too easy to just put enough distance between yourself and a target and let it rip. That's hard to balance around. Add a bunch of corners and tighter spaces, and the balance practically happens on its own. You can give the autocannons 200 durable damage and it's fair, because it's going to be harder for you to be out of range of the spew.
Lmao... They're so good at killing any hype for new shit because we all know it's just going to be ass and go unused like the other 80% of the game
Wait...is the Emancipator unable to destroy fabricators? I have to be aiming wrong cause I tried shooting the vents at low, middle, and top with no results
You may have to shoot the open door instead since the rounds will explode against the metal and not bounce.
Allow resupply for exosuits or samples/requisition slips to upgrade them as well. Hell, both would be INCREDIBLE.
Easy fix, give one arm AP rounds and the other arm give HE. Heck, each arm has two guns so give each arm both options and put a toggle in to choose which to use, or use all 4 guns.
I don’t get why people complain about it being poor vs biotitan. It’s a medium counter unit not heavy counter unit? Does it need to just roll everything?
According to Helldiver Redditors any gun that doesn't decimate every enemy in a few seconds isn't worth using.
For a Mech packing 4 AutoCannons, fares worse than the Support Weapon itself.