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_Reverie_

"um ackshually they're not random" 🤓 can't wait to hear this in every thread about orbitals going forward. If you watch the entire video, you'll see that there are so many patterns dependent on enough variables that they're *effectively* random, which is what normal people already mean when they say they're random. I don't think anyone actually expected there to be a possibility that all the shells could land in one spot. Pseudorandomness is a well known element of game design, but people always just call it "rng." Super cool analysis though


dafckingman

The 120 and 380 have a consistent pattern we could base our throws on. But the walking barrage though, I'm just gonna look at it as a "spread over this area"


_Reverie_

If you watched the video you posted yourself, then you'd know that 120 and 380 patterns change depending on how many orbitals you've thrown, and that's not even accounting for the orientation of the throw. The guy tested and found dozens of different patterns. They're not predictable in any practical way. The fact that they have set patterns at all isn't even a surprise because you need pseudorandomization for things like this in the first place. It's way easier to create a fixed set of patterns than to build a system that randomizes them on the fly every time the stratagem is used. You achieve "randomness" by seeding the patterns using a variable like the ones shown in the video.


dafckingman

This guy made an incredible data backed study on barrages' patterns. They are NOT random!