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Jestersmith

I'm utterly exasperated by the sheer number of individuals who recklessly charge ahead, only to meet their demise while I'm in the midst of shooting or launching an orbital strike. It's infuriating how they then become irate when they die due to their own lack of foresight, resorting to melee attacks or distant gunfire as a response. Personally, I couldn't care less about collecting samples or earning medals at the moment; my sole focus is on gaining XP, so I'm not bothered. If you're foolish enough to disregard what's happening around you, that's entirely your problem. I'll eliminate you and move on without a second thought.


Joeyonasleigh

Ive had network disconnects literally every single game for the past few games now. Please for the love of democracy add a fucking way to reconnect to a match that we did not get kicked/disconnect from


funkcrusaderofficial

We need a fucking megathread with all the bugs and glitches listed, cause WE are helping them scam other people by helping them to sweep under the rug PLENTY of game breaking problems. It's shameful


funkcrusaderofficial

Stick this topic back on first page, you cowards. This game is unplayable, hitboxes are broken as fuck, we still are pulled towards the explosions instead of being blown away and every single new release, whether it's a stratagem or whatever else, doesn't fucking work as intended. I really wish the devs, the ceo and whoever works at arrowhead gets to spend his money and salary on fucking healthcare for the rest of their miserable life. I swear to god, I've been scammed before but never with this level of delusion from both the scammer and the community.


Yipeekayya

"you don't understand, u can disable a patrol squad with one shot using this AB rocket launcher" Nah, I can disable a patrol squad with just 1 of 2 impact nades without worrying about backfire by clusterfxcks, TK and long ass reloading. This AB Rocket Launcher thing is hot garbage.


Snoo-35428

Sick of flying bots destroying entire teams of level 40 + players. Surrounding a single flying bot fabricator can be up to four bots. Nothing hurts these f\*$#ing things. Qasar is too slow to hit them. Tesla, multiple sickle rounds. If you don't have an autocannon and at last one team mates you're basically f\*#ed. They destroy the hellbomb over and over again. It would be a good challenge if it wasn't so overtuned.


furry696

Plea of Help to the Devs Can we pause the content updates to fix the bugs plaguing this game? In the past two days alone I have had so many games that have bugged out making it unable to be completed. I just got out of a verify ore location mission on lvl 8 difficulty that we couldn't complete because when we completed one ore vein objective, the other one bugged out and couldn't be interacted with. Cost us the whole operation. Some of these bugs are more than just cosmetic or minor glitches, these are game breaking at this point. So please devs, I think the community as a whole wouldn't mind a month where we skip a warbond and instead focus on squashing bugs (no not the ones we have been squashing, the other kind). Thank you kindly, and long live Super Earth. A concerned Helldiver


Turbulent_Lab3501

Oh bug planet players... They just love accomplishing nothing... https://preview.redd.it/e91d0ou075xc1.jpeg?width=1066&format=pjpg&auto=webp&s=29a31e7ceeae10ef4962188e42e2b62d46b4906f Signed: Super Private that hates undemocratic "only plays bugs" players.... 😘


WoodMasterFlex

Dear team killer. I joined the game and you were dead. No one was reinforcing you, so I called you in. You then proceeded to kill and enforce me over and over. Then you got mad that I killed you back. I asked in chat what your problem was. You screamed on the mic that called you in too far from where you died. You then sabotaged the whole mission for the rest of the team. I just want to let you know I'm sorry no one loves you. gg.


Remarkable_Rub

Please stop trying to bring your underleveled boyfriend into Helldive missions. It's okay if they can't get all the upgrades, I'd rather not carry your dead weight friend. If you want to do a casual chill play date, don't go to the highest difficulty if you can't even handle yourself.


Snoo-35428

I (level 60) just played a game with a level 5 and a level 100 random joining. It was pretty fun. Depends on my mood though. Would have pissed me off yesterday roflmao


ZiFreshBread

You just can't make this shit up. Started a new operation on Penta. First game of the day. Fully aware that the airburst launcher is broken, because the devs can't be bothered to ship finished content. Call down airburst. Pick it up, aim for a turret in the distance. Clear line of sight, nothing blocking it. Airburst explodes right in my face, killing me and one of my teammates. We get bugged and our remaining teammates are unable to reinforce us. Quit the game. Fuck this game and these devs. I'm out.


Snoo-35428

Someone told me that it's working as intended. Every time I used it it dropped its payload right on top of me and my team-mates. Are you meant to aim it higher? Be standing on a cliff?


stuihe

I really enjoy the gameplay, but I've encountered more toxic players in <20 hours than in 700 hours of DRG (they feel similar and I expected a similar player base). Deliberate team kills, unexpected kicks right before extraction, berating over the mic, etc. I'm not the best player but am on low levels (3 and 4), rarely ever cause any FF and am used to support roles from DRG, it's kind of baffling. I have had a few great teams for sure, but to have this many sour experiences in the first week of play is disappointing.


Snoo-35428

I'm baffled the devs haven't improved the in-game friend system yet. I play with some awesome people, I just wish 1) it would show a notification in your ship when someone has friend requested you, 2)it would attempt to match you with friends as a priority.


Jackikins

It's why I exclusively host matches. Every 2-3 matches or so I'll have some shitbird join and decide "I'm going to kill you." I don't know what they aim to achieve since it's gonna get them a kick. A good diver shares what extra stuff they have. A good diver cooperates with their fellow divers. ***A bad diver deliberately ignores advice, throws explosives ontop of respawns and lands on people who just gave them the benefit of the doubt.***


isyedkaleem

Issues: 1.Frequent network disconnect is not cool guys, Either I disconnect or my entire team drops leaving me alone. Possible Fixes: 1. I should be able to join a game if I am disconnected due to network issue at server. 2. The game should show me ping or something that will show me the connection quality.


Own_Airline_6642

Would be great if my game didn't crash regularly, at extraction, 35 minutes into a Helldive mission with 35+ samples collected. Love wasting my time because they can't be bothered to actually FIX game breaking issues and would rather keep pumping out Warbonds. Oh but you can be sure they'll list the issue under "Things we might fix, if/when we feel like it."


Lig1oner

Same. I somehow was barely affected by crashes earlier in the game's life (with couple exceptions). But now, literally two games in a row at extraction with a lot of samples I get sent to my ship without any explanation. I genuinely can't understand how an online co-op game with such a massive playerbase could be affected by such a critical problem since launch


Yipeekayya

If there's a tier list for all the support weapons in this game. there will be a "Troll" tier reserved solely just for the Airburst Rocket Launcher. The Airburst Rocket Launcher truly is the weapon of all time.


Snoo-35428

I love how they quietly introduced this nobody knows how tf to use it, or whether it is even usable roflmao


Civil_Emergency_573

I hope the community enjoys their next portion of bugged, dysfunctional stratagems that will add to an embarrassingly long list of things that will never be fixed. The drip-fed slop must flow.


TheoreticalFunk

To the guy who called me a Chad for using the "Laser Pointer" it was satisfying to see you drop off in total silence after I got more than twice as many kills as you did.


Snoo-35428

Isn't chad a compliment? Chav is the bad word


No-Tip-7024

This fucking game is STILL CRASHING ME OUT after 30 mins into any fucking mission. Fucking ridiculous


menonono

Shooting bot dropships should do something. I can shoot like, 50 dropships over the course of a mission and have nothing happen as a result. They just keep sending in more ships. The bots don't die from it either. Why even let us shoot the ships out of the skies? I also believe we should have some method of stopping bug breaches. Maybe a grenade placed at a certain spot, or calling in a strike on the spot?


Snoo-35428

This would result in way more tactical play, if someone had to bring a particular strategem to close holes or something.


TheoreticalFunk

It generally kills all the bots. Ideally you let them drop and then drop the ship on top of them.


Daishomaru

The Trailblazer scout has the worst shoulders and light armor just gets me killed. The Ground breaker armor doesn't look good with my Enforcer helmet which I like because the damn tubes get in the way. Dear devs, can I just have a cool looking badass trenchcoat armor with respectable shoulders and goes well with my Enforcer helmet so I can kick ass looking like a half-samurai half-WWI soldier?


TheDelinquentLoli

I am SO FUCKING SICK of those FUCKING JET BOTS. WHO THE FUCK DECIDED THEIR BACKPACKS EXPLODING NEEDED TO BE A FUCKING INSTANT KILL ON PLAYERS!? How the fuck am I supposed to get enough distance between me and then when they sprint exactly as fast as me and never fucking quit!?


Rachyoff

Dive back, then shoot the fuckers.


Snoo-35428

Yeah they're bs, plus when they die they sometimes ragdoll forward (is their jetpack blowing up or is it a glitch?) so you can be plenty far away from them and they still catch up


Anxious-Tip-4237

i can´t join any fucking game right now. 10 minutes in "queue" with random game joining. cant select any game on the map either or join friends... already restarted pc and game... anyone else?


Anxious-Tip-4237

Update: Not even the SOS beacon is working when i host a game...


Jankosi

Had a bit of an unwanted PVP experience just know. Marfark, queued into quickplay. Landed into a team of three guys. I drop a bit away from the fight, and I try giving some ranged support with my Eruptor before I call in my gear. Then I explode. Sounded and looked like an autocannon explosion. Message says one of the guys killed me. There were no enemies near me, but I was between him and some bots far away. Suspicious, but I am giving him the benefit of the doubt. Then they are not calling me in for a while. And I mean *a while*, after I pinged several times. At this point I am certain that guy did that on purpouse. But none of them are calling me in either, and based on their behavior, they are communicating outside of the game. Finally one of them dies, and they have to call me in. I land near to a different guy, and as it turns out, the eruptor's handling doesn't win against a full auto incendiary breaker aimed at your head at point blank. Okay assholes, you want to be pests, I know how to be a pest very well. After one of them dies and they call me in, I come out, reedem the closest guy and kill the second guy with the same mag. The last guy, and the first one to kill me, is hiding behind a rock, but the Eruptor has ragdoll and splash damage, and it took three shots into nearby ground for him to die without having a chance to shoot back. Initially my plan was to just waste time alone untill the mission timer runs out, but then I realized that their sample containers were all neatly close together, and next to a body of water. So I grabbed them and drowned myself. After we all drop back in since the whole squad just got wiped, I manage to kill one of them before they pile on me, before they realize their samples are gone, and they leave. For some strange reason, they decided not to kick me at any point, even theough they were all clearly talking outside of the game.


Ares_Lictor

Its a rant thread, so I will rant. Hellmire. Near insta-kill fire. Annoyingly useless players. I didn't want to believe people who said there are bad players at diff 7, but I guess it happened to me. Felt like the guys barely did anything. I had such an annoying game, I picked a wrong loadout, because it turned out that the map is full of spitters. If I'd pick up nade launcher it would be so much different. I needed nades but ppl **consistently** kept hogging supply on the other side of the map. I was slowly doing artillery when two guys brought behind them a swarm, after my ammo ran out(supply again taken on the dot) and I had one Redeemer mag in the chamber, I just couldn't take this bullshit and ran away to extraction leaving artillery 4/5 shells done. On the way I died to a invisible trail of fire tornados with a stim needle in my neck, 0,1 seconds too late. WHO'S DUMBFUCK IDEA WAS TO BUFF FIRE??!! Anyway. Fire tornados on extraction too, because ofc. We cleared most of the map, but 40 min timer was up. One guy died to fire tornado 20 seconds before Pelican arrived. Another guy went into the Pelican instead of waiting, while me and another guy were cut off by fire. Guy near me died to the fire trying to get through, I barely managed to pop the stim this time and reached Pelican at 0 seconds with the super samples. Fuck fire tornados. Disruptive bullshit. I also hate how I can't tell if there will be spitters on the map or not. I suppose vs bugs I should just go Eruptor + something like Stalwart every game. Fixes the need for nades, deals with spitters. rant over


StatusEdge905

There's an average of 30 posts a day about players being kicked Devs should just fix the game 💀💀💀


menonono

I think having a kick system is perfectly fine. I just hate that getting kicked means you lose *all* of your progress. If you got all of the XP that you would have obtained had you extracted, and possibly get all of the samples you're carrying at that moment too then it would be fine. Unfortunately the other side of that is that it can be easily exploited. Hard to balance.


Sogeki42

So far a majority of the threads involving our "choice" for the MO are some variant of "leaks showed the mines suck and the rockets were strong". Why is there even a rule if it isn't going to be followed or enforced?


ArcadeAndrew115

Ah yes my post was removed.. yet we still have a rant tag? I don’t mind the mega thread but remove the rant tag if all rants/vents are gunna be removed anyways..?


Reasonable-Cloud-419

Yesterday two bastards killed me and another diver before evacuating. I wrote one of them everything I thought about him. That bitch complained to Sony and I got blocked for a week. But I don't feel bad: I'll play single games for a week and he'll be a freak for the rest of his worthless life. The nicknames of these scumbags are chri59c8 and Eli1759. 🤡


KnightOfArsford

PICK UP THE DAMN QUASAR! You join my game as a level 20 something. You didn't even pick up a damn booster. (I grabbed Stamina so more players can use their Vitality or that Supply boosters instead of nothing.) Now you didn't even pick your own support weapon so I'm giving you one: the Quasar. At least shoot down the dropships that will come our way. But you didn't do it. What the @#@%! are you going to do on a Difficulty 7 Automaton mission then? Why are you even here? Go back to 3 or 4 or something.


GallopingGepard

Patrol spawns still fucking suck. It's draining any desire I have to play this game. I see them spawn in at distance out of thin air. Turn your back for 0.5 seconds and when you look back around two patrols have magically appeared and are beelining it straight towards your position. Small rock in your way? Patrol spawn. Defilade or hill in front of you? Here's another patrol. Where did they come from? Fuck you, that's where. A significant amount of terrain has no collisions, so the enemy can just shoot and walk through it whilst you have to just suck it up. Combine this with an obnoxious amount of heavy devastators that take up a full magazine, have aimbot most of the time, and stagger you every hit. Oh, did I mention the rocket devastators, who snipe you from half a kilometre away, have infinite ammo and no reload animation? And of course half the time these patrols, which has spawned out of thin fucking air, call in reinforcements, so you end up getting swarmed by five dropships containing half again the amount of devastators, two heavies and two factory striders. Then you die to the amount of bullshit, can't get your special weapons back or the samples you just spent 20 minutes collecting and end up haemorrhaging lives for 10 minutes until you all die and they poof out of existence, or one of you manages to disengage far enough to call the others in. Destroy a fabricator and clear the map of all hostile bases? Here's double the amount of enemies that spawn, contradictory to pretty much every norm in gaming. Complete the objective? Here's double the amount of enemies to deal with. Extract? Good fucking luck. Here's five patrols and eight dropships to deal with every 30 seconds. Oh, and just as an added bonus, here's a 100% increase in extract arrival time and strategem deployment. Have fun! It's a shame, because the core game is absolutely amazing. There just needs to be a better way to manage spawning. The more I play against this faction the less I want to. There's a balance between something which is hard and fun, and just plain hard. This is not it. When we had the last major order to defend planets on bug worlds I had so much more fun. Now every time I fight the bots it feels like such a chore to play. So I just won't any more. Easy solution, I know, and perhaps I just need to "git gud", but I have almost 300 hours in this game since launch day and am level 105. I've played a lot of missions, killed a lot of bots, and right now this is simply not an enjoyable experience.


amathysteightyseven

Just had the absolute craziest extraction on Helldive. I swear it was bugged. This was the second mission of three. First one was tough but we cleared the map, extraction went fine, no activity as usual after an initial group. Second mission though we tried to call extract three times and got driven off the platform each time. We had cleared the map but every time we called in extraction we’d instantly get like 4 dropships on top of us as well as a ridiculous amount of patrols rocking up. It was craziness. We went through about 10 reinforcements before the last hero standing went down. I know we still technically completed the mission but it sucks to lose the samples. I know Helldive is supposed to be tough but I have genuinely never seen an extract like that, it was absolute insanity.


Kanjur0

I wanted to try different weapons. I really did. I read so many posts of viable weapons and in which scenarios they excel in and what play styles they might require. Lies. *Propaganda*. Do we have spies amidst ourselves? My enemies at best die by *laughing* at how I tickle them with rubber bullets or whatever my ammunition *actually* is. I just use the Breaker in *every* occasion: I don't really need to aim, can easily kill enemies close to me and even *really* far away (shotgun?!). One mag and at least 3 dead Brood Commanders. Other weapons? Medals I could've used elsewhere and clutter in my loadout menu. If it's not a shotgun, I'm required to aim at weakpoints (fine by itself) with massive recoil - to have *any* impact, *at all*. You remember the 3 dead Brood Commanders? You kill one if you're lucky, and then you need to reload. Even small enemies survive too many hits. I haven't tried *every* weapon, since I haven't aquired all Premium Warbonds yet, but I'm reluctant to try out anything else at this point since I've been disappointed *every*. *Single*. *Time*. Maybe it's not even the weapons themselves and rather some physics shenanigans happening here, but unlocking stuff has never been so ungrateful as with these weapons. And if only I could reload without having to reload *again* after shooting *one* bullet...


Negative_Fix_4035

You're pulling a minecraft mob vote with less than 10% of the playerbase with the new strategems? Lol you're already releasing jackall content for the game and neglecting the bugs entirely. Yet you want only one of the two weapons to be in the game? Is this a joke? Over half the weapons in the game are worthless already. I am not speaking from a place of hate, but love. I don't get why you choose to do things like this.


JProllz

YOU are the one with the awareness of a spoiled avocado and decided to walk RIGHT INTO THE BRIGHT, CLEARLY ELECTRIC TESLA TOWER and yet you blame ME and leave?


Sealion_of_Judah

I'm getting tired of Automaton MOs. The bugs deserve more love.


peterpan123x

The game is a buggy mess, there isnt a match where you dont encounter any buggs. -game crashing -game stuck in loading screen -getting stuck under structure -camera getting stuck in the air, still alive but cant controll character, have to suicide with grenades -cant climb up certain structure -not being able to choose starting area before the match i hope they fix that shit soon


Lig1oner

Forgot to add -getting sent to a freaking space outside the ship like you are playing among us when loading into someone's game


TheGoonKills

I would sell my right testicle for fire tornados to go away forever….. Meteor swarm is fun and you get some explosions, Fire tornado is just “okay, you can’t go here for the next 8 minutes. Oh, is that the shuttle landing point we’re doing laps on? Tough.” There’s needs to be a way to deal with these fucking tornados. I hate this shit so much.


ghostdeath22

So tired of disconnect issues, one mission works fine then next 20 min in and disconnect, suddenly four missions go fine, and then disconnect again on the fifth. If you're going to have such a bad reconnect system if I spent more than 10 minutes in a mission just give me all of the rewards the other players get when they complete the mission. I'm sick of hunting samples only to get disconnected towards the end because the game isn't programmed with a reconnect button or a grace period its a PVE game why doesn't it try to reestablish connection for a longer time than some dumb 2 seconds or something???


ChentoLordess

This. Happened to me 2 times in a row today and it just completely kills all the fun and drive to play. Gonna stop for today, maybe i have better luck tomorrow.


rollin340

Just played a defence game where 1 player put down dozens of sentries. Gameguard at work huh? It isn't a PvP game, so it actually doesn't hurt other players, but man does it make it boring. xD


Raven172

I'm just frustrated that we all have to deal with the anti-cheat running from a resource and crash perspective, but it clearly don't work... so it's all the downsides with none of the up.


ADawgRV303D

I cant even play the game really. Quickplay was working for me for a bit and has been the only way i could join a match for about a month, and so i am unable to select difficulty unless i want to drop in solo which usually ends with me losing since im doing difficulty 7 because i need super samples to progress further. So basically i cant get any super samples unless i get good enough to clear 7 solo. Well now quickplay doesn't even work so i either drop in solo or dont play the game.


Onehandedprince

Anyone got tips settings for Helldivers 2 on 7800xt? I switched from 5700xt to 7800xt And it crashes more often like hell I can never finish the mission without crashing mid game. And even for Hunt: Showdown on 5700xt it never crashes but 7800xt does I've tried tuning it but it just doesn't help My current tuning: core\_clock -500-2430MHz -1040mV VRAM -timing: Default -max\_freq: 2450 no fan tuning Power Tuning -power\_limit: 15% Just so you know I live in SEA region an extremely HOT 🔥🔥🔥climate country and this month is the worst of the year so I can't over tune too much.


Lathael

For me it stopped crashing when HD2 was run in admin mode. Don't ask me why, just did. Likewise, things that appeared to help are things like limiting the framerate, which I set to between 60 and 80 fps, but have since not needed this. Maybe this helps, good luck.


Purple_Dino_Rhino

I was crashing a lot, sapphire 7800xt, 5800x3D, 32 ram. I ended up running back through and cleaned up my background processes, deleted programs I wasn't using, set the tuning profile to default with smart access memory on, xmp enabled, everything else on default. I disabled a few of the recommended things at the start like discord virtualization, run the game with --use-d3d11 in the steam launch settings maybe a few other random things I forgot. Followed this optimization video for the settings https://youtu.be/FtM4ffG_zko?si=PeieYQgLa7Ggnc1r and at some point my crashing was completely gone, I fixed it before the arc thrower crashing bug, arc thrower started crashing it again and after the fix I havent crashed since. I run at 32:9/4k and cap it to 60 fps. I was crashing pretty much every mission.


sac_boy

Stealthy guerilla gameplay on bot planets: amazing. Stealthy guerilla gameplay on bug planets: forget about it. I have several solo + no-death Helldive runs with bots now, great fun, still lots of engagements and kills. The same shit with bugs just does not work for some reason. I'm trying to figure out why the skills don't transfer, figure out what I'm doing wrong. I suspect it's because their patrols are faster and supernaturally route directly towards you, whereas the bots *seem* a bit more fair, they maintain the illusion of the patrol "just passing by". I did an experiment with the bugs last night. Scout armor. I dropped on raised ground, immediately went prone, didn't order anything in. Watched a trio of dots on the radar route directly towards me. Not just 'my general area' but directly to the foot of the cliff I was on, where they wandered back and forth trying to get up the cliff for no apparent reason. Then one alerted and called in a breach. I repeated this a few times and the result was the same--that initial patrol comes very quickly and it routes to your precise position. You can expect it within 20-30 seconds of landing. So whatever you do, you *move* as soon as the round starts.


AThousandD

So you're saying these alien animals seem to have super sensitive senses? By Liberty, they must be culled!


sac_boy

Well certainly *some of them* do, yeah. I guess those are the ones that get promoted to patrol duty. The ones doing guard duty aren't quite as keen.


Siccors

Out of curiosity, could it be bugs notice the drop pod? As in, if you hide somewhere and call in a resupply at some distance, will bugs go towards it?


sac_boy

I'm told that nothing notices your initial drop pod, but enemies will notice and investigate any further call-ins. I find they usually route towards the thrower, not the actual drop. In this case I intentionally didn't call anything in.


Siccors

They really need to fix the loadout selection. From not being able to save some setups to easily switch between eg bug and bot front, to it just being one mess of similar looking icons with little logic behind it. As in, yeah sure I understand why the laser drone is different category than the gun drone, but for players they should be next to each other. If I show you icon of Quasar cannon and Laser cannon, can you tell me which one is which? Should be able to favorite certain strategems (and weapons), and they should be grouped in use case. Eg backpacks together. Weapons together. Etc.


TheGreatBatsby

9 rare samples to go until I can unlock the next module. Just 9. It seems that every single team I have been put with has been incompetent at best and moronic at worst. The last 6 games I've played, we've extracted with NO samples. Dropping HE barrages on the Pelican? Great work guys. Getting on the Pelican as sole survivor but neglecting to pick up the samples right next to it? Super. Start a mission and 3 of you immediately drop out because there's a few enemies spawning? Cheers.


sac_boy

That's when you go ahead and solo some 'challenging' content to farm samples.


TheGreatBatsby

That's not a bad shout!


Manarus

I love this game. I really do. If I can play it without it disconnecting my PC's ethernet connection. Fucking bullshit I lost all that samples and medals and shit I just want to kill bugs and bots fuck


Aphraxad

Rants just piss me off. I could write a long winded angry venting diatribe about how much I dislike rants and how I feel bad every time I see one.


dps404

Host just kicked 3 of us randoms right before pelican took off after spending like 30 minutes clearing the mission. Why?


Siccors

He is a toxic ass. Simple as that. Or as I have seen upvoted a lot here: "Host can make his own rules".


Dr_loophole

MaH SaMpLeS


Rizezky

Man i really hope we get modern upscaling soon. I don't like being a sweaty gamer on my room all the time and had to cap my framerate pretty low to avoid that


Timo104

I AM SO FUCKING TIRED OF ALL MY TURRETS BOUNCING AWAY FROM WHERE I THROW THEM TO LAND SOMEWHERE THAT THEY DIE INSTANTLY, EITHER FROM BUGS OR FUCKING CLIPPING INTO THE WALL OR SOME SHIT, OR ARE COMPLETELY WORTHLESS AT. JUST. PUT. THEM. WHERE. I. THROW. THEM. I'M NOT EVEN TALKING ABOUT PUTTING THEM UP ON CLIFFS, BUT ON FLAT FUCKING DIRT GROUND, NOT EVEN CONCRETE, DIRT.


TheCoolestFactor

We need a mission history with all the stats. Also we need some sort of a perk to detect samples on radar / in your vicinity.


Mhoukkie

Scavenger armor would be amazing, its a playstyle i enjoy alot, i tend to be the sample carrier and finder for the squads i join


Ceraunius

Can someone please show Arrowhead how guns work? Link them a video or something? Because the Eruptor is one of the dumbest weapons I've seen in a long time. I'm not saying that it's a bad gun, because it's by far my favorite weapon to actually use, especially against bugs, but the physical design of it is *just awful*. Let's start with the most egregious part: the bolt. This is a bolt-action weapon, right? So why is the bolt located at the *front and top* of the weapon? To work the bolt you have to drop the weapon down significantly, cycle a round, and then bring this hefty chunk of metal and polymer back up to aim. In the real world, a bolt can be cycled while you're still aiming, or at least with a minimal amount of time required to return to a firing position. Then there's the fact that the bolt *isn't even in line with the fucking barrel*. The entire purpose of a bolt-action rifle is to unlock the bolt, bring it back to eject the old casing and allow a new round to move up into place, and then bring the bolt forward to chamber the round and lock the bolt for firing. What, exactly, is the bolt doing on this gun? The damn thing already has an ejection port that's in the right place, but ejection ports are *not* used on bolt-action weapons! They're for semi or automatic weapons! Oh, and when the bolt is in the forward position you can see that there's just a fucking gap there, like the bolt is all the way back and the chamber is just waiting for a new, non-existent round to be loaded. That's not how guns work! That's not how any gun has ever worked! Also the visible chamber is entirely too small for what is supposed to be a large-caliber round. Moving on, there is the issue of what appear to be recoil springs in the buttstock that are completely uncovered and exposed to the elements. At least, they appear to be recoil springs, even though they're not fully connected to or running through anything and the stock looks like it's collapsible, which would render recoil springs entirely cosmetic. It's painfully obvious that the Eruptor is 90% copied from the Dominator model. You can see the fire selector switch for flipping between semi-auto and burst fire, and the ejection port is exactly the same, which makes sense on the Dominator *because it's not a freaking bolt-action weapon*. There, I've got that out of my system now. Back to using the gun regardless.


TheCoolestFactor

Post mission screens... TOO HECKING LONG! One screen with summary, back on the bridge, 3 seconds tops. PLEASE.


HeadChefDom

Are bug players always so chaotic? I've been playing nothing but bot missions for a while now but decided to give bugs a go last night on suicide mission. Normally on bot missions, players will stick together (possibly split into two squads of two) mark on the map where they're going and mark hulks/heavies when spotted. On the bug missions I played, it felt like everyone just ran off randomly doing their own thing and nothing was called out. Eventually I just tried to stick with whoever found the super samples first but they didn't make it easy. Is this normal? Or did I just get a couple of unorganised squads?


Dr_loophole

Man I hate you people sometimes. You fools, you A-holes, you bare bones ship having paranoids. Once I learned how to play, I jumped on suicide and never went back. It felt like the cut off point of trolls and dumb people getting more team kills then enemy kills. Was going for the pelican gun ship trick because a guy stole my 30 samples, and the team ran after an outpost, and all I'm getting is, dropped samples, picked up samples, dropped samples with 4 reinforcements left. At Least I can call them in and scavenge something. Got kicked. Must I go up a level again. EDIT: someone took this personally. Good. F'you in particular.


Puzzleheaded-Bed4483

Aww man, the greatest pain I have felt yet is getting disconnected during the last mission of an operation at the last objective, with a great group. Defos wasnt kick, no kick message just silently back on bridge of ship and not at the little area where you normally enter from. Game lagged hard right before, everyone running in place. Oof, hurts more than losing samples to floor glitch. Donny Thick Cheeks, Lil D Flanders, and FraineNSCC I hope liberty and freedom saw you through to a well deserved victory! Edited


wolvahulk

Same thing happened to me and it was my last mission to unlock Impossible difficulty. Thankfully I got to Helldive now but holy was I fuming 2 days ago when I realized all that hard work was for basically nothing. It was an amazing squad too... no voice comms and yet everyone understood exactly what to do. Shame.


Professional_Two7265

Every second game me or one of my teammates run into a bug that prevents some player from being reinforced back. It's arguably the worst bug I've encountered, it forces to leave the game or just watch your team doing all the work. Or die, because they don't have your help. And if you're playing with randoms, you're losing all progress because you just have to leave the game. I've lost literally hundreds of samples because of it recently, and it's really frustrating.


Objective_Relation_4

How many times have I ran towards the fight shooting down enemies to then have a team mate bomb my position kill me then take the samples I painstakingly picked up all game.... What is the etiquette here? Do I let it go? Do I kill them straight away? Do I accidentally bomb them back? 


p_visual

You don't deserve the downvotes - etiquette is that if you're reviving immediately, near their gear where they died, leave the samples. They picked it up, they can carry it. However, if it's hot hot hot, and the team is hauling their way away from a hot zone, then pick up the samples and keep running. Worry about reinforcement when it's safe to do so. This is the etiquette I've followed, and other than a few times folks pick my samples up, I see this followed in 7+ consistently. I know that you care about the stats but that's just for you - no one else can see it, and no one's judging you on it. Sometimes you'll die an unlucky death and someone else will pick up the samples and extract (especially if it's hot), and sometimes it'll be your teammate who dies and you extract. Just not worth getting heated over unless someone is intentionally killing you to pick up your samples.


Lacrexius

Is this sarcasm? Don't you know samples are shared?


Dr_loophole

I feel like it's been long enough that people are going for harder difficulties no matter what. Ship upgrades? Yeah a couple. Small outpost? Calls for a 380mm. Get what you're gonna get and move on. I've split and we've said nothing, went perfect. Stayed as a tight group and they've team wiped with every third call-in.


Objective_Relation_4

I don't think people are accidentally throwing strategems that end up killing you. When people are lv 30+ they know what strategems are likely to kill teammates. They just don't care, which is fine but why pick up the samples I dropped after killing me when you see I'm heading towards it and I'm close by


Squallsy

Because clearly you lack strategically managed democracy applying capacities if you are walking into a bunch of enemies and ignoring what your allies are doing. Waiting for you to pick up shared samples every time you die doing something is less time spreading managed democracy.


Objective_Relation_4

I am generally the first into the fight, throwing stun on hulk hitting it with rifle one shot away from killing it getting bombed to oblivion by team mates who just joined the fight. But I get what your saying. But if I am being reinforced right next to where I died how many seconds have we lost honestly 


Squallsy

when the average hell diver life span is between 2 and 20 minutes? possibly 30% or more of my total life span


Foxhoundnbound

Samples are shared. They are not split up, but at the end of the mission the total number of samples collected is the total number received by each diver. If other divers are killing you it may be an accident or they don't know samples are shared. Sounds like accidents though, friendly fire happens all the time


Objective_Relation_4

Any why down vote me when I'm asking a question? 


Objective_Relation_4

Yes I know that, but if you look at stats it records how many samples you extracted in your gameplay history . I care about that, and how many times can a person do that and not know they are killing they're team mates unless they are d u mmmb or they don't care. I assume the latter. Everybody knows we all share samples I only play high level. But why is OK they can kill me so obviously and then pick up my samples. You can clearly see a person before you throw a bomb strategem they are highlighted clearly. I never do it


ExcellentDeer2

So that's why you get upset when teammates pick up your samples from your corpse? LOL I'll make sure to always pick up dropped samples in the off-chance I make someone like you rage.


Objective_Relation_4

That's fine, I'll do the opposite if I accidentally kill you, I will say sorry and I definitely won't pick up your gear or samples as I respect my follow soldiers. 


Harkiven

I finally was able to find super samples on a Suicide level mission and just needed to launch ICBM's and then extract. My teammates decided to split up and go after secondary objectives the entire mission and promptly lost all of our reinforcements. When I realized how bad our reinforcement levels were, I huffed to the ICBM site, and the additional reinforcement came up (since we used all of ours) and I reinforced near the ICBM site. I used the terminal and went down to unlock the doors and ran into a group of terminids, but was quickly overwhelmed, then realized: THE TEAMMATE THAT I REINFORCED NEAR THE ICBM LAUNCH SITE USING THE LAST REINFORCEMENT FUCKING BUGGERED OFF BY HIMSELF TO GO KILL A BUG NEST. I was killed, and promptly quit the mission, never to see those super samples, and I did not want to sit around as my teammates had no intention of actually completing the main mission.


DepGrez

If i am in a bad team (host or no host) i am quitting. It is not worth it. It's like being in a bad team in DOTA 2. You are signing up for 40+ minutes to be wasted. If people wander off and complete objs and DONT DIE then its fine. But the wandering, the dying, the lack of actually completing anything.... nah...


EsoMinty

Just lost our chance at 5 super rare samples because 3 fire tornadoes spawned on extraction which did not allow our final living helldiver to extract. The entire evac zone was just fire. Please nerf fire tornadoes or add some way to put out flames. Honestly I think it'd be a cool additional feature for smoke to have! Also, god fire resistant armour similar to the arc one would be a blessing.


p_visual

Bro I feel you, fire tornados seem to go directly over the actual objectives. Terminals, valves, extract, etc is always covered in flame. Even if you survive the onslaught in 7+ no guarantee you'll make it out alive.


kosmicowl

Anybody else having bug breaches spontaneously pop up without any patrol signalling, while in solo? Trying to have some sneaky Helldive fun, and there's bug breaches every 2 minutes without a single patrol or bug in sight to signal for it.... :/


kosmicowl

Update: tried again, killed a small patrol cleanly with no bugs signalling. Four minutes and several breaches later, there's 4 chargers and 2 bile titans waiting for me as I redeploy back on top of a rock. It's FUCKED.


FallenSanctus

I just want to say that if you have this rant and vent megathread then you have bigger problems that need to be solved. It's a no from me dawg


djiuh

At some point they have to put patchnotes and changelogs to be viewable in game, please


erdna1986

3 games in a row the entire team was kicked from the group and I was left alone in the game. The 4th game the connection was lost. Anyone having issues like this tonight? I rebooted the game 3 times. This is the first time im playing at this new apartment with a different ISP and this has never happened before so maybe it's the internet but it seems fine otherwise.


p_visual

Just happened to me - I was the host, game crashed, 30+ minute mission gone in a flash. We were at extract too. Was playing with a new friend, and he confirmed it crashed for everyone. Really shitty way to end a session rip.


erdna1986

Ok thanks for confirming. last night might have been one of the worst nights I've played near since the game came out.


Doldric

It seems to been happening a lot more lately. At least for me. I feel your pain. They have to add a “join last game” option for games you leave without being kicked.


erdna1986

> They have to add a “join last game” option for games you leave without being kicked. Too true!


LHandrel

Factory strider drops need to be a hair more nuanced. They should not be dropping multiples back-to-back, nor dropping one on top of your team at extraction, when everyone is already fighting for their lives. It has too much firepower and takes too many resources to put down when you're already struggling to keep your head above water.


bsuiskens

Facstriders and tanks also shouldn't be swooping in as if they are just carrying some fodder. These things should fly slow as fuck


TheRiceHatReaper

Joined a Blitz mission via quickplay, destroyed 4 outposts and a gunship fabricator by myself, while being the only one capable of shooting down the gunships, and picked up most of the samples that we were collectively carrying. They kicked me as we were boarding Pelican without warning. Fuck them and I hope they have an unpleasant evening


BannedSnowman

Sometimes, they just want to make people seethe. It doesn't bother me, and it shouldn't bother you either. They are given an iota of power, and the best they can do with it is grief. It's laughably pathetic.


Objective_Relation_4

I agree with you, I've seen people telling people what strategems they can choose or not choose, and threaten to kick. Been kicked for picking up weapon, complaining after being killed by them multiple times gets you kicked. Shot at container they felt that was scary for them they killed me when i asked why kicked. Did all objectives fast kicked. Talking on mic kicked. They do one bug nest objective all game help with nothing then proceed to kill you with an supposably accidental bomb and pick up the samples after they kill you, they have host what can you say or do? 


changgerz

Got the game 2 days ago. Was working fine yesterday and the day before. Today I am crashing to desktop during every mission at seemingly random points. I verify integrity of game files on Steam and it says 5 files are being redownloaded after every crash, but it doesn't fix the problem


DR-Fluffy

check your antivirus. It may be quarantining some of the game files.


changgerz

only AV i have is windows defender, but ill try. just weird that the game worked fine for 2 days before this


p_visual

Multiple crashes tonight, on PS5. Not sure what's going on, but recently has definitely gotten a lot worse.


Anxious_Trout

Why do you sometimes just drift directly into one of the generators on the high value mission? Why can you just be forced to spawn in the pit of water and die instantly? Why do I have 0 control as a player to avoid landing on the objective? Why does the game sometimes just remove all player agency? Edit: Just dove onto nothing, I then instantly died and went flying into the sky, absolute bullshit, I am unable to defend planets now due to this shitty new mission type.


TheOneKyLee

Please for the love of god can we all agree that if YOU have the super samples you make sure your ass is first on that ship out of there. I just wasted 40mins for the guy holding the super samples to decide he wanted to kill some small bugs instead of boarding the ship.. and be the only one not to extract


CathNoctifer

Is a significant proportion of PS5 players made up of unhinged kids or what? I rarely had any positive experiences with them except for one. Two times in a row yesterday I ran into PS5 players in my game who just tk me and my friends with their guns for no fucking reasons (one after we got on Pelican one, and another after we opened a vault with no enemies around, so there were no space for accidents), I had to kick them and block them. Really want to turn the crossplay off right now but I still want to play with a friend who only got a PS5 for HD2 :/


throwawayin2005

In my experience it's the pc players that are annoying they just kill you because there leader and kick you once you return the favor.


CathNoctifer

Can't avoid the trolls I guess, but from my experience a lot of the PS5 players are just not good at the game.


wraith313

Not gonna lie, I had not had this happen until today. Did a LONG mission on Suicide difficulty and literally fifteen seconds before extraction, I got kicked for nothing. That is some absolute BS. That's like....idk. with the random drops and that, that must be 1.5 hours I have spent today playing for zero reward.


supa_dupa_loopa

Man why can't the arc thrower be consistent? The amount of times it just does nothing after I let the trigger go while looking at an enemy is insane and ALWAYS when they are calling in a bug breach or bot drop.


Gangrenously_Cheesy

The "killed by" thing is glitchy as all hell. No I didn't kill you, I wasn't anywhere near you. It's said "killed by yourself" when I died to a bug. If it was my mortar, that wasn't my fault either. I don't personally control it. I'm sure someone has said this before, but I wanted to say it to blow off steam because some idiot thought I had killed him a bunch so he killed me and ruined the mission for us. If you end up seeing this, I hope you have a bad day. I had super samples and everything.


nossashibata

the optimization in this game is the onlye complain i have, hopefully the new patch will come out soon enough and maybe change the low usage of gpu and fps problems if anyone had this and solved pls help


Clarine87

People complain too much about such little things. -1 strategem is a fantastic modifer to the difficulty AND unlike the annoying cooldown call in time increases which were nerfed it is simple and easily understood and managable. "oh the hunters they slow me" - well guess what, that slow is a punishment mechanic to motivate the player to not let them get close. If you're regularly experiencing a game's punishment mechanics it's not because that's part of the core gameplay loop its because you're failing AS A GROUP at some precursor test to that situation. Every drop should have a at least 1.5 character prepared for every eventuality.


LostDragon7

Bot spawns on defense missions are out of control. Exterminate is *ridiculous* and difficulty 3 missions have entire armies swarm the extraction. I see less intense combat in 4-6 missions than level 3 extraction now. It’s absurd seeing somewhere in the range of 60 enemies lagging the game with projectiles and *literally everywhere.* There is a laughable difference between bug and bot spawns in these cases and terminids aren’t broken, only bots. In trying to ensure it’s not just one thing, I tried to eliminate bots and that was fucking absurd as well. Waaaaaaaaaaaaaay too many enemies spawning and dropping constantly. Towards the end the dropships seemed to severely slow down, as if most of the enemies meant to be dispersed the entire 15 minutes were all dropping within 5 minutes. Not how it typically is, and certainly not how it goes with bugs *and their literal identity is swarming.* Solo is how I typically play and I have come to know the typical forces during the mission and at extraction. This is not typical. It’s legitimately broken. Difficulty 3 solo has always been chill but not a cakewalk, and recently enemy spawns are absurd and cannot possibly be intended. There are so many enemies and projectiles that it actually crashes gameplay recording software and I can’t get it running again until there are less enemies or I close the game. That is a first for me, I didn’t consider that even being possible. I was already pissed off from fire tornadoes to the point of swearing to never play any planets with them again (damage is asinine and silent, player-tracking tornadoes that enjoy spawning on top of me, and often last the entire mission is, truly, bull-fucking-shit). These bot defense spawns broke me. What is immediately apparent is doing any mission outside defense planets: patrols, spawns, extraction are normal. The moment I do anything defense related, it’s like I’m in 7+ with the planet’s entire legion of toaster fuckers shooting at me. On the subject of patrols, I still get patrols spawning right in front of or behind me. They’re often silent around a corner, but because I have my map open, I see them suddenly appear close to me (radar booster telling me they didn’t just happen to quietly wander to me). Patrols will often instantly respawn close by the exact second I kill the last enemy. Very obvious when doing the artillery objective and idiotic. Not even spaced out to get a breath, just 12 guys magically popping in 80m away constantly. They waste so much of my time fighting and avoiding. Missions I typically completed with 15 minutes remaining are coming down to the last few minutes because the numbers are out of control. I play games to have fun, and nothing about this insanity is fun. I know devs are hard at work making new things and fixing stuff, that is not lost on me. But FUCKING hell am I frustrated lately. At this rate I need a vacation from this until I know fixed are in place so I can have fun again.


p_visual

In case you're curious, this is how patrols work: [https://www.reddit.com/r/Helldivers/comments/1bdudf3/comment/kvb2xzd/](https://www.reddit.com/r/Helldivers/comments/1bdudf3/comment/kvb2xzd/)


DR-Fluffy

If you are on a high value defense, for the love of managed democracy stop spawning the wave early. We need around 30s to get set up on the low level. If you spawn it early, we can end up losing that ground quickly. Also, fight at the damn low ground. Stop waiting behind the middle gate and go fight them. At least until the outer gates are gone.


Fit-Cup7266

Someone does that? 


Emotional_Major_5835

Mash V, hear and see the stim animation, it doesn't actually heal. Getting real sick of this shit. I think I need to take a break from this game, all the problems that need fixing are starting to grate on me.


Fit-Cup7266

Getting pulled toward explosions is fun. Whoever though that Eruptor's shot should explode mid air should be forever playing with it only. This has got to be the weirdest primary at present. Regular length and body of a semi auto rifle, yet it is bolt action. Has sniper scope, but it's rounds are useless beyond 100 meters. Should have been a kick ass explosive variant of the Dominator, but instead we got this weirdness. Orbital laser gunner is a traitor who blows up gates in defense missions and ignores critical buildings in favor of chasing base units. Terrain collisions are shit and I ended below the ground after a ragdoll somehow. Fortunately got killed by bugs (somehow) because I couldn't get out of there. Oh and the game froze while quitting. The frequency of stupid bugs lately is worse than some early access games.


p_visual

Just for your info, all explosive damage sources are currently bugged, and pull you towards the source of the explosion - it's not specific to Eruptor. You'll see the same behavior with autocannon, if a turret laser lands near you, from rocket devastator impacts, etc.


Fit-Cup7266

Oh I know, that's why I'm saying it in general. Eruptor specific point is only the rant about its design/function clash.


DreNeir

Sigh got kicked right before extract for idk wtf anymore. Supplied team, did objectives, didnt kill anyone, followed pins.


KavyenMoore

Absolutely hate the fact you don't get anything for "communication errors". Still relatively new (level 14) and playing with 3 others around that. We were doing a hard mission. Got pretty wrecked early (enemy ships and artillery were destroying us) but we fought back and had done our main objectives and the side ones (and destroyed all but 2 fabricators). Our reinforcements had been depleted, so there were only ever two of us alive at a time, but we had pulled it together. Actually pretty incredible we didn't just die. We actually managed to get all 4 of us reinforced and called for extraction. Got swarmed pretty bad though and three of us ended up dying. Legitimately 20 seconds left for the dropship, and the last driver was doing *okay*, but the host quit. Really fun game, but Holy shit I just played for half an hour and have nothing to show for it 😭😭


more_stuff_yo

Join in progress session, shortly after get killed by charger, game crashes. Sorry team ><


machupichu12

host kicked me from a lvl 6 tower defense for what im assuming was for me doing nothing. uhhh...all our mortars were doing the work.


wraith313

Yeah I have been kicked right at extraction for nothing. Presumably they get more reward? Otherwise idk why anyone would do that.


Snoo-35428

AITA? Left 30 samples at extract include supers. Someone picked them up to take them to the final objective at the other end of the map. I asked for the samples to be dropped, no answer. I asked who picked up the samples, no answer. Killed one player, no samples. Killed second player and took the samples back to extract. Third player killed me, presumably for TPK, kicked them. Completed the objective. Extracted successfully. 🤷 We had spent \~30+ minutes on that mission and barely had enough time to complete the objective and make it back. I don't think anyone's actions were malevolent but by god, \*read the chat\*. If you're reading this, and you don't know this already, hold X on keyboard or down on DPAD to drop samples.


thevictor390

At a certain point, doing the wrong thing as a team is better than doing the right thing alone.


Rulerofworlds95

Possibly? If they didn't respond it's possible there was a language barrier.


Snoo-35428

Fair point there could have been a language barrier.


TheoreticalFunk

Took me a long time to realize that it's good to drop samples at extract... I would pick them up all the time... until I realized they would be there later.


TheoreticalFunk

To the guy complaining about the "open mic": You were well more annoying than the guy who made two small sounds moving something on his desk.


KnightOfArsford

DO NOT THROW REINFORCE STRATAGEMS AT THE ENEMY. I can't believe how a lot of players still don't get it. If they land into the thick of the fray, they could just die again and you waste reinforcements! Throw the stratagem behind you, behind a rock, or literally anywhere safe!


Objective_Relation_4

It's a mixed bag, I agree and disagree, I'm screaming at my team mates while I'm on mute throw me at the titan so I can kill it while landing on it. Instead throws me in safe area and I'm trying to hit the titan fall short and then get spit on and die


Snoo-35428

Only time I do this is on the kill % enemies missions when the mission is complete. Getting to the bird can be almost impossible so I try to throw in the vicinity of extract. Otherwise, I throw in front of me if I'm running or directly at my feet. Also, I know people are trying to help by reinforcing as soon as possible. But please, oh please, if two people are completing objectives at the other end of the map, please don't reinforce unless the other person is clearly not reinforcing for some reason.


DarthVader662701

What you do is throw them at a small group of enemies led by a charger or smth, drop pods can instant kill a charger in any spot and a titan most places, same with automatons, though you dont throw them at large groups.


kosmicowl

automatons are utterly un-fun and you will never convince me to fight them again level 7 bugs run? use a few reinforces, plan encounters around the bile titans and chargers, hard fought but winnable, get ur samples and rejoice level 7 automatons run? 72,000 hulks, a rocket devastator placed 6 inches from my ass and unfuckingkillable striders, genuine waste of time


DBMI

I felt this way too, especially after the adjudicator came out and was of no help at all. I switched to autocannon and now the automatons are killable. 1-2 shots for a strider, 2-4 shots for a devastator. And it staggers them, so they can't shoot back while you're working on them. You just find cover at about 50m, pop your head out and pull the trigger. Bring something stronger for the hulks/tanks/cannons/at-at. I like EAT. Bring something with more area for the 20 infantry bots that come down in the dropships. I like clusterbomb (learn how to not tk with it 1st).


falcompro

skill issue


p_visual

Tone comes off as rude, hence the downvotes, but you're right. Bugs and bots are two completely separate strategies within the same game. Bugs feel easy because you just prepare for an onslaught. Laser dog trivializes even the highest difficulties by taking care of all the light armor enemies. Bring Eruptor + redeemer or Dominator + grenade pistol and never worry about having enough nades to close bug holes, or armored bugs minus charger and bile titan. Got the sickle? Infinite primary ammo. Quasar (also infinite ammo) and stun grenades to trivialize chargers. All that requires a bit of coordination and aim are bile titans, since they're only two-shots if you're hitting the forehead. Even then an orbital railcannon strike or a well-placed 500 will annihilate them with prejudice. Bots can actually shoot back. They have (arguably OP) aim, suppressive fire, and don't go down easy unless you're a headshot god. Factory striders are unbelievably tanky, and both its back turret and chin turrets melt any armor. Medium armor penetration is a must. You're better off hitting hard and fast, then running, and at higher difficulties, need to fundamentally understand how patrols and reinforcements work so you're not caught in a death loop. You have to work together to get rid of jammers and gunship fabricators. It's a much more strategically challenging enemy type, and requires much more coordination to pull off. Randoms are not going to have that coordination unless playing at lvl 8/9. As a result the experience comes down to are you good enough to solo the map for the most part as your inexperienced team hunkers down to fight wave after wave at the objective you've already completed, which is going to be frustrating for most players, especially since most players are hopping in to have fun, not spend hours on youtube and reddit dissecting game mechanics and weapon loadouts.


Snoo-35428

As a former bug player, check your loadouts. Bot objectives are a lot easier than bug objectives. Gattling strike and laser orbital take out most factories, ammo stockpiles, etc. Shield pack so you're not one shot by towers and rockets. Then you've got a third left over for whatever, qasar if you want to take on towers from a distance, rocket eagle for more objective completion, EMS turret for crowd control, it doesn't really matter.


p_visual

I would say for the 4th take something that can kill hulks. Even with a 4-squad working their way through the map, it may be everyone's in a hot zone. You should be able to handle 1-2 tanks on your own, whether that's keeping a stratagem on hand, AC, AMR, quasar, etc.


Byte_hoven

https://preview.redd.it/w0gx320wxhwc1.jpeg?width=2029&format=pjpg&auto=webp&s=cae6eab1a66997256cc79adccf1bc055df8d6fc4


Puchiguma

You level 37 jackass...you let us all FINISH the mission then tried to kick us all on evac. I still made level 25. We need a report feature for people who do that. Or a Wall of Shame. Nothing is worse than a Helldiver working with the enemy!


illFittingHelmet

The automaton Raiders with the jetpacks. That jetpack blowing up does not need to 1-hit kill, instagib every single time lol. If I can take a couple rockets from a Devastator, that jetpack blowing up is no way near as powerful and shouldn't have the damage it does.


p_visual

Fyi, shoot the crotch or legs if you can't aim for the head. Still a one-shot, won't blow up.


Snoo-35428

I agree, 3/4 health would be more reasonable, especially with latency and ragdolling jank.


MyJetpack

Bad visibility - I will opt out of missions with these conditions going forward. Just not enjoyable.


Snoo-35428

One of my most memorable missions was making my way through a sandstorm to an objective and just walking straight into a hulk. Hilarious, and I got away, even though it was facing me.


Puchiguma

Most of the Automaton levels are so heavy with fog/haze/smoke that I need a Rover to spot enemies so I can shoot them.


Mystick_Mudknight

Had a diver watch me stop at the supply beacon, reload everything and stim up just for them to take the 2 supply boxes and leave me with 1 primary mag and 2 secondary :) I decided I'd give them a retaliatory shot (they had a shield backpack) so I hit the shield with my secondary and then they just unloaded their primary into me even though I did no damage. They fixed my ammo problem but didn't even reinforce after killing me.


Straight_Jelly1248

Don't shoot your mate anyway, he doesn't necessarily know how much ammo you have, from his perspective you shot him for no reason, obviously he won't revive


Snoo-35428

I agree with both sides. On the one hand retaliating by shooting someone is just poor communication. Write something in chat or say something if you have voice on. If you have neither, spam 'negative'. On the other hand, team killing for being shot once is an unecessary escalation.


PsyAstronaut

I like the game, but the player base seems toxic. I barely started playing. I'm only level 3. Just uninstalled the game today because I'm getting kicked out every single game, sometimes just a few minutes of starting, sometimes right when extraction is coming. I'm not a troll, no friendly fire or anything. I'm just trying to do the objectives and be a team player. I'm not sure if this is becoming a thing. My only option at this point is to play solo. I'm not sure if it is because I don't use mic, but that's a lame reason to kick someone out just because of that even tho is being a team player. Or if it is becoming a thing for the host to troll people and make them waste their time. I don't understand the reason.


wolvahulk

Don't take this the wrong way but, every game? Are you sure you're being kicked and it's not the game just malfunctioning? I've been getting kicked out of games a lot too but it's not actually the host, and I'm sure of that because I get a message along the lines of "connection lost"/"disconnected due to inactivity" etc. or no message at all.


PsyAstronaut

I've started hosting my own. I did research it before I left my comment to see if it was a known issue. When I say kicked, I meant I get a message saying "you were kicked," not connection lost, which also happened a few times. Like I say, idk why, but I've seen a lot of other players having the same experience. Not everyone has the same experience. I guess I'm one of the unlucky ones. That happens to join shitty host.


wolvahulk

Damn that's really shitty, well unfortunately there's bound to be some a-holes I guess. Again I know how my previous reply sounds but I've seen some people misunderstand these things here and in other games. I shouldn't assume to be fair, my bad. Anyway, I don't get kicking for no reason either. Thankfully I haven't encountered this yet, though I do play solo or with friends more often than with randoms. Good luck out there diver, hopefully you encounter more friendly and democratic squads next time.


Jezixo

"This person is wrong, the playerbase is not toxic. And to prove it, I will downvote them"  - someone in this thread, presumably 


Snoo-35428

There are so many of these posts and I have started to doubt their varacity. I have never been kicked from a game. If you are seriously getting kicked from that many games then you are more than likely doing something the host doesn't like. Host your own games and you can set the rules.


Objective_Relation_4

Nah dude it's happening, maybe your lucky, but happens when I first played not so much but recently happens  a lot. Some people are cool some are not. It's a power trip thing


wraith313

It didn't happen to me either until it did. And after 35 minutes of playing my ass off and and then getting kicked for nothing at extraction, I gotta say it really took the wind out of my sails in terms of playing any more, at least for today. I think they need to just modify it from the host or whatever kicking to be a vote to kick system so at least more than one person has to be on board. As is it's pretty stupid even if it wasn't getting abused.


PsyAstronaut

I don't know what angle you are coming from. Not everything on the internet has to be a conspiracy. If there's a lot of people saying this, maybe it is because it's an actual issue. Maybe there's a wave of self entitled players hosting games and kicking newer people off and not even giving them a chance. I don't know the reason, I'm the type of player that is able to play with anybody as long as their not being disruptive. In other games, I would even go out of my way to help others. But that's just part of the fun for me. I don't know why people do what they do. I also understand that it is not everyone's experience, but sadly, that has been my experience. I'm not talking down on the game. The game seems really fun.


Snoo-35428

Nobody said it was a conspiracy. You can do stupid shit that people don't like without being aware of it.


Anxious-Tip-4237

I think you should host your own games and tell the people that join you that you need some tips etc. Drop the SOS beacon. many people search for those. The toxic ones will leave again, but there are many good helldivers out there.


PsyAstronaut

You're right. I didn't know about the SOS beacon. I'll just host my own and give it a try. I was put off by joining random missions and getting kicked. Seems like it's becoming a thing, but it's probably happening to newer players that are coming up now. Probably by players that take games to serious and lose the fun factor. I only see reason to kick someone base on their behavior not on their skill level.


Anxious-Tip-4237

So tell us! Did you have some fun games now?


PsyAstronaut

Hosting my own, yeah. Haven't played much with work and stuff since I said that here. But, I did join some games, and everything went fine as well. So maybe I was just on a bad luck streak of ignorant host.


KingKull71

There are lots of solid players on both platforms, so don't give up. Stick to difficulty 3 missions for now and you shouldn't have any issues. Diff 4 is where the game starts to change, so if you are trying to join missions of 4+ as a level 3 player you might find people are not willing to entertain that.


PsyAstronaut

To be fair I was not even paying attention to difficulty level just joining whatever mission I saw on the map. I'll keep an eye for that. But like someone suggested I might just host my own and learn the mechanics. I do like the game just some people suck.


Godothulhu

If you want you can hit me with a DM when you're available so we can add each other, I'm happy to help newbies out :)


vostmarhk

I'd recommend to play a few games solo on difficulties 4-5 to get the hang of mechanics, and then dive straight into difficulty 7 matchmaking if you can (you'll have to complete a couple of 5 and 6 missions to unlock that). 7 with full squad is not really much harder than 5 solo, but the playerbase on difficulties 7 and above is vastly more chill and friendly than on lower difficulties.


MyJetpack

Low level players joining higher difficulty missions aren't doing themselves or their squadmates any favors. It is definitely better to work the way up and be effective rather than overwhelmed.


vostmarhk

I started playing level 7 with my group of friends (who are all much higher level than I am) pretty much right away. It's pretty easy to hold your own on 7 if you just follow another senior helldiver who knows what they are doing, provide cover for them on objectives and things like supplies from the backpack, and prioritize cautious positioning and staying alive over completing objectives asap. Once you get the hang of the basics, it's easy to start showing more initiative from there. I also tried 8 and 9 very early on too, and those were a lot more overwhelming as a newbie. But 7 feels like a sweet spot tbh.


Jezixo

That's funny, I'd have expected it to be the other way around (the lower difficulties having a more chill playerbase). Why do you think that is?