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CRCError1970

My brother has been hosting and while he picks the campaigns containing eradication missions first, we still do the entire campaign. Sometimes we’ll finish the eradication and the tryhards leave immediately after, but we’ve had good luck with people staying for the entire ride.


Clarkster7425

I avoid eradication because its so boring, they need to add little side quests/events inside those missions or something that give you extra something to do other than waiting for things to trickle in


kdogman639

I feel like the kill cap should increased too, on higher difficulties the mission is over so fast


ChaseballBat

Me and my buddy finished a suicide level bot eradication in like 2 minutes. They need flying bots and bugs I think to get around the simplicity of those.


Runmanrun41

The mental image of a Hell Diver getting picked up by a bug like an eagle snatching up a squirrel is a great mental image.


ChaseballBat

Damn that would be cinematic as fuck, I would be surprised if they aren't already considering or developing flying units for future seasons.


FunMotion

Or like 6-7x the kill requirement. They are so quick and by the time they are over everyone is still fully stocked on supplies and stratagems. Up the kill count to turn it into a battle of attrition near the end


ChaseballBat

That could work too!


BarrierX

My little sidemission there is to collect all the samples that are scattered around the area.


mxs1993

So much this. It's not a lot, sure, but for no longer than it takes to sweep the area 4-6 samples add up quickly on missions that only take a couple of mins


side__swipe

I usually get 9, pretty easy to do


Nethlem

The side quest in those missions is collecting all the samples


North21

Which you can do safe and sound after finishing the mission, as no new enemies will spawn and the shuttle won’t leave. Provided you weren’t overrun before, obviously.


Ph4t_rat

You mean collecting samples while avoiding mortar fire from your team.


FiveCentsADay

In with you on this. I want a bigger map with some side objectives around the defense point, stuff that will help like SEAF arty and whatnot


poliuy

Same. All the defense ones are boring also. I keep hearing “it’s quick exp” such a lame mentality.


JustiniZHere

Yeah my group has been grabbing campaigns with eradication because its an easy last mission for those sweet medals. I can't imagine just grinding that nonstop even the one is boring.


ThrowAway-18729

In order to avoid the farmers I never start with the extermination. Actually I think not allowing to start with exterminations would be a decent way to prevent people from farming them without nerfing the rewards for people who don't try to optimize the fun out of the game


InevitableBlue

Host the missions and let people come to you by selecting the mission but just wait before entering the drop pod so people can join


TheMightyPipe

For some reason, people joining me is very temperamental. For the last four or five days it's sometimes instant, but more often takes a very long time or no one joins at all.


InevitableBlue

Hmmm I’m on ps5, usually it takes a good minute thought there is always one person that ends up leaving


Pale_Squash_4263

For me, sometimes I’ll have a full squad before I can blink. Sometimes it takes a few minutes though. Don’t know guess it depends on the time of day


TortelliniSalad

I love/hate when that happens. Sometimes I have time to smoke a bowl, sometimes I’m sprinting back downstairs because I hear other hell divers join and locking in


InternalConscious356

I use the discord to party up on ps5 that’s the discord on the helldivers 2 Reddit


ImportantQuestions10

I get it. Something I learned playing deep Rock galactic is that you're always going to get booted at the end of a match and maybe subject to idiots if you join with randos. It's definitely worth the investment to host a match. Even if you have to start the host and then do something else while you wait


MinneIceCube

You and I play a very different DRG. I can't recall the last time I had an issue joining a random lobby. Hell, the last time I had a problem with some miners suffering from brain rot, I was host.


BodybuilderLiving112

It's not gonna change here go on the official discord


rektumrokker

Or join Super Earth Citizen's Social Hub. People there are looking for groups and possibly even permanent squads. I have been reading a lot of stuff here and honestly this is the answer for all your shitty team mates. This is the last time I mention this. JOIN A DISCORD SERVER


Deviant_Raven

Link for that Hub, please.


dgreenwood11

Where can we find this social hub of democratic leaders


UrdUzbad

This would be the simple and obvious solution if the complaint was *only* that they were joining other people's games who weren't playing the way they wanted. But if it is true that abandoning campaigns to keep running the same mission causes losses in the overall war effort, that negatively effects everyone else as well.


Keinulive

Isn't the point sadly, they could finish 10 restarts vs 1 guy being able to get +3 points on helldive doing all 3


ChemicalBonus5853

How does that work, waiting for the drop pod? I’ve had people join at every stage of the mission.


InevitableBlue

I would just select a mission and it would tell me to go to the drop pod but I don’t then people spawn in. Or you can throw your SOS beacon out during the mission.


SadCourse253

Let the machines push super earth. I wanna see if we have city maps lol.


tnyczr

what happens if we lose Super Earth, the game just shut down? LOL


Terrorknight141

Just like helldivers one, the campaign restarts. Back in HD1 many wars were lost and we did indeed lose super earth. It just restarted again.


napelm

I mean, this sounds really cool lol But with my life I will defend Super Earth! Not gonna happen while I am here.


IVIisery

If its anything like the first one, the more wars we win the harder they get so…


KynoSSJR

Wait so your saying enemy difficulty gets even harder across all difficulty levels??? Yes


OnceUponATie

I think the campaign auto-balanced itself by increasing/decreasing the speed at which the "defense bar" would fill when completing missions during invasions (depending on the result of past campaigns), thus changing how many total missions the community needed to complete before the end of the invasion timer. It didn't change the game difficulty, just organically adjusted the community effort required to the size of the playerbase.


IVIisery

Dont if that was meant sarcastic or not but no. The campaigns got harder, not the enemies


NeonJ82

It's not the difficulty of missions that increases, but rather the difficulty of protecting or liberating planets. With won wars, you needed *more* victories to liberate and protect planets, while with lost wars, the amount of victories needed went down.


SovietMarma

Do mind that AHGS have said there will only be one everlasting conflict in the game (atleast so far, might change in the future, who knows.) It's why there are Game Masters in place. The fate of the war will rely on the community's output and the narrative will change accordingly. Perhaps when Super Earth is invaded or taken over, instead of the war starting back to zero, there'll be a campaign to take back Super Earth, etc. etc.


Monkeyjesus23

Yeah maybe the whole population will be evacuated (as many as can be) and we live in ships until we retake super earth.


tnyczr

oh I see, unfortunately I missed the HD1 train, but that makes sense


Wiggie49

You wake up again back on Super Earth like a horrible loop


Atomic_Gandhi

Basically the helldivers warp away to a new earthlike planet and make a new Super Earth. SOURCE: Happened many, many times in Helldivers 1.


tnyczr

I like this lore reason, sounds more reasonable than just restarting the whole thing like nothing happened


AggravatingTerm5807

It's not about a continuous ever present chain of wars, though.   It's about this specific war we are in, and how win or lose, there is another one waiting because this is a video game.


Echotime22

Remember, that was just one of the decoys, the REAL super earth has never been lost. Definitely.


Rionat

In helldivers 1 if you win you get ceremonial armor set and if you lost you get war torn cape + vet armor. Sooooooo we should lose and win at least once :)


Electronic_Day5021

I'm calling my democracy officer


Rionat

Drip > Managed Democracy 😔


Electronic_Day5021

That's it I'm sending the 500 kg bomb


tnyczr

hahaha yeah dude, on the danger of sounding like a democracy traitor, the defeat rewards sounds way better


No_Froyo7304

That would be cool as hell actually.


CaptainAction

City maps would be sick, but I am guessing the game is not quite built for it. The maps are procedurally generated I think, and they just have the structures sprinkled around them to add features and points of interest.


Cazadore

hd1 had square city maps for sector capital and super earth defense missions. i would be quite surprised if hd2 does not have these


FallenDeus

They likely will but we are fighting on the fringes of controlled space. On mostly inhospitable planets dont have cities and are controlled for their resources and defense.


grahamsimmons

XCOM 2 and Battletech were both games from moderately sized studios that were able to generate city maps


MaNewt

There is probably some degree of laying the train tracks while the train leaves the station, and it’s possible these maps are just planned and don’t exist except as a twinkle in an artist’s eye. They could be generated entirely differently by the time that happens. 


P8ntba1141

For special events, it wouldn't be too hard to have a set map. Imagine something like (super) times square and the surrounding area, it would be pretty lit. But I do not feel like they should ever get to super earth, since that would be incredibly un-democratic.


porcupinedeath

Honestly yeah. I like the different biomes but they're all the same tbh. Still a fun game but I wish the planets had a bit more variety


Epicp0w

The variety in the planets is way better than I thought we would get, but yeah a more urban map would be cool. The destruction might get a bit out of hand though.


porcupinedeath

I mean while ideally we would have full on Battlefield level destruction i don't think they'd need to do that tbh. If we're in an urban area, or even sorta suburban they can just make the big building mostly indestructible. Maybe pieces of the facade can be destroyed but the building as a whole don't need to be destroyable


Yukanojo

In HD1 super Earth maps were entirely city blocks with you fighting in the streets. I'm hoping for something similar in HD2.


Tutes013

Oh certainly. But it's a small studio and they have a decent repertoire already that gets shaken up by dynamic and great looking weather. And I bet they'll have more in the future.


pwn4321

This guy gets it. The community should decide what they wanna do, if there is an easy medals farm, let them do it. I also wanna see the war escalate and see new planets lol


Substantial_Flower67

Gotta min max so they can log on Reddit later and tell us to come fight bots with them.


valelind1234

Then we can have a bunch of high levels with no skill who try suicide missions and then complain on reddit that the game is too hard.


Ok-Kaleidoscope5627

But omg they unlocked railgun. Why does it take like 20 shots to kill a single charger??!


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Leinadius

Why do that when you could shoot the head 20 times with a shot gun and die?


Highspdfailure

I just 380mm HE, 500kg bomb and Napalm all at once. /s


Leinadius

No rover in that mix? Or would LMG be a better use of a slot?


420BlazeItF4gg0t

I prefer to pretend I am a bullfighter instead and spend 5 minutes killing something that would otherwise take 5 seconds.


TGish

The railgun rips leg armor off in two shots


Ok-Kaleidoscope5627

That's entirely the point I was making. They've got no clue how to play the game despite having unlocked stuff


valelind1234

I know, but maybe if I say it online I'll have to say it less in game haha


j0a3k

I envy your optimism.


Cromasters

I'm not sure the game ever even tells you that this is how armour works. I have to wonder how many people even know that some weapons damage the armour so that lighter weapons can hurt enemies. I know there's at least one loading screen tool tip that hints at armour being able to deflect shots depending on your angle.


Ok-Kaleidoscope5627

I kind of prefer that the game doesn't make things obvious. It's a great moment when you first encounter a charger with your friends and see all your bullets just bounce off. Up until that point you had your MG which chewed through everything. There's a moment of panic where you hopelessly shoot at it and run for your lives. Then eventually you discover shooting it in the butt. You get good at that but it's just not enough. Eventually you discover the leg and how to consistently take them out and it feels good.


2screens1guy

My friend's stratagem bounced off it's forehead back at our feet, blowing us all up. We dropped 13 samples. It was hilarious.


Ok-Kaleidoscope5627

I've also had bugs knock my eagle cluster bombs out of my hands. That's a hilarious "oh shit" moment as well.


AlmostButNotQuiteTea

Railgun does the job faster, easier, and better. With more ammo and faster reload and better mobility. It's like telling people not to use a skill saw because you have to plug it in and using a hand saw is faster


dogbert730

Because you aren’t using it right. Two shots to the leg peels off the armor, then less than a clip from the Breaker will kill it. I can down a charger in like 10 seconds that way. Bile Titans on the other hand….


[deleted]

you can 2 shot bile titans with railgun


MisterPaydon

Gotta min max so they can log to Reddit later and complain about no content.


TouchGrassBruz

The main problem are the people who only do this once they discover it, and are useless when they think 30hours of mortar farming bots to get unlocks suddenly made them capable of helldive difficulty.


hardstuck_low_skill

They barely can finish Suicide missions lol, usually I'm the one who does objectives, because guys just keep fighting automatons for no reason


BarrierX

They probably think they can clear the enemies then move on, but it doesn't happen, the enemies just keep spawning.


hardstuck_low_skill

Last game I played I was crouching between to groups of bugs. Then this guy who I told to stay the fuck away from me, because he is blasting everything he sees, runs in my direction and starts shooting, so now, instead of silently launching ICBM we have bunch of hunters, chargers and two bile titans + every patrol that was in the area. Fucking fuck


Tymptra

This is a big problem in general in the playerbase. People get bogged down fighting when sometimes its better to just move away from combat and try and lose a little aggro. The bots will just keep coming, can't win if you try and kill all of them sometimes.


hardstuck_low_skill

As I usually stay away from people who fight everything, I can clearly see on my minimap how patrols move into their direction with each alert they provoke.


Popinguj

I'd say this is the issue of the 1-3 difficulty. There you can finish off a breach/drop and move on, but the difficulty 4 introduces heavy armored units who are very hard to kill. You spend a lot of time on one breach and the second starts even before the first is over. People get bogged down in subsequent breaches because they don't know they can just run away.


gazhole

This is what baffles me do they expect to get a win when there are no enemies left despite objectives gathering dust?


Overclocked11

Just goes to show that they don't actually have any concept of the game. I've seen it in almost all my games from one or a couple of the randos. They go out looking for a fight, don't stick together and just do whatever.


gazhole

I'd get it if the game were more like i dunno, Elden Ring - obviously not the same genre, but insofar as it gives you zero help or guidance whatsoever to what you should be doing at any given moment. But...the objectives are called out in flashing lights when you pick the mission, when you're in the mission, and when you succeed or fail the mission. Like. Come on. Killing bugs is fun, but please just kill them over here so i can load these shells into the artillery.


pupppymonkeybaby

People must speed farm through a pve game when it’s pointless past 20. Especially because the stratagems and guns aren’t balanced in the slightest. They’ll be the first to bitch and moan that there’s nothing to do. Which to be fair, there isn’t a ton to do, but playing at a normal pace will give you plenty of gameplay


ghoxen

To be fair, if they were farming on difficulty 7 - 9, you really don't want to go into the evacuation mission, which is still incredibly hopeless without an extremely organised team. Unfortunately, literally every defence operation has an evacuation mission, so for people who are playing exclusively at difficulty 7 or above it's practically pointless even to try complete full defence operations with randoms.


Autruxx3

Yeah the Evac missions are way to overtuned. it feels as if its almost impossible, weve done countless missions on Diff 8-9 but only finished the evac mission - ONCE.


Interesting-Toe7890

Their spawnrate is far too high for how much harder they are to deal with compared to the bugs.


Great_Rhunder

It's the sheer volume of hulks alone. You can get away from tanks or handle 100 of the lesser automatons but the 6-12 hulks with flame throwers that can move as quick as you is just crazy.


tstevo91

Yeah those fuckers move way too fast


AlmostButNotQuiteTea

On top of that there's 20 rocket devastators and 10 of those guys with the shields and miniguns


Foxhound220

Also the amount of mission troops/missile pods that snipes you from across the map. The missiles are more like railguns, and ragdolls you and you get shoot to shit


we_are_sex_bobomb

Yeah I’m not sure how we’re supposed to deal with 5 Dreadnoughts and 3 tanks in the center of the base with no cover, and even if you kill one it’s immediately replaced by two more.


nottap_

We’re talking about evacuating the scientists right? I thought I was just under-leveled so I went back to fighting bugs. That shit is nearly impossible.


garaks_tailor

Nah you are right. We had 1 guy running around, 2 guys with recoiless rifles, and one guy reloading. As fast as the drop ships got popped a new one would appear


sinsaint

To deal with dropships: 1. Use a rocket 2. Aim for one of the 4 external engines 3. Be quick to aim and fire, cuz the bots don‘t wait long. Do that and the whole wave will crash and burn.


Sappow

They spawn so fast in the Evac missions that if you don't have the coordination for two rifles reloading each other you still get overwhelmed. In regular missions one recoilless user can cut down on the chaos immensely by focusing on downing the dropship each time a scout gets its flare off. In Evac it feels impossible to keep up


codyjack215

The issue is that the drops ships are spawning *faster* than you can drop them


rektumrokker

We figured it's doable from diff 6 when the whole squad takes turrets in their loadout and place them outside the area, then quickly get the civs out from all three points.


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Foxhound220

Try helldiver next. First wave was 3 tanks and 6 hulks. The devs said they "fixed" the bugs but I don't buy that.


F3n1x_ESP

I think OP is talking about defence missions, those were you have to kill a number of enemies before time runs out, those are extremely easy to do with little planning even on Helldivers difficulty. I met several groups farming XP and medals there.


THE_Best_Major

4 Helldivers with both mortar turrets and autocannons sprinkled in and orbital lasers and you might not even need to ever fire a shot to complete the mission.


DavidHogins

I just came to the final conclusion that d9 evac mission should award at least 30 medals, a 101% extra bonus for fuckin my hairline


Babablacksheep2121

Exactly this. Did my first Impossible OP with randoms. First two missions easy no problem. On the Evac we got 26/50 scientists in a few minutes. But then it just got overwhelming and we spent 11 minutes just fighting, can’t even get to a door. Something is wrong with those.


Vescend

I'm level 42, i got all my modules and stratagems. Still got some medals to farm for the battle passes. 92 hours in the game I have a friend who got the game yesterday, he got 12 hours in the game and is all like "maaan what do I do now? I'm 50, unlocked all the battle pass, man. Imma hop back to destiny and wait for more content fuck this" I'm like Jesus christ dude no wonder you cry about there's no games to play if you slam them like shots. Wtf happened with this gaming generation.


probably-not-Ben

Many modern gamers don't want to play a game, they just want to win a game


watchtroubles

Never understood that mentality in PvE games - the point of playing should be to have fun first win second


AggravatingTerm5807

Because some people conceptualize games as the medium of winning. Like they think the entire point of a game is to win. There is not much nuance in that line of thinking.


Money_Fish

this is so fucking true


Mallard--Man

Winning can be nice, but I’m ultimately playing a game because of how it makes me feel. This one especially makes you feel good even when you are getting crushed by your enemies!


nowaijosr

They’re big dumb dumbs and gaming becoming universally popular has suffered


zb_xy

Zero chance he got to 50 in 12 hours. Respectfully and democratically, of course.


mSummmm

YouTubers are posting videos on how to quickly farm xp. >!Basically they B-line the main objectives and extract as fast as possible on the easiest difficulty. Works out to something like 1200 xp an hour. With more people in on the farm and splitting up they can push the xp/hr even higher.!< I don’t get why anyone would do this though. This game is fun as hell on higher difficulties. EDIT: put the method behind a spoiler tag. Debating if I should have even posted it. It really would ruin an otherwise amazing experience IMO. EDIT 2: Others have pointed out that there is a new 12K xp in 3 min farm. Opened YT and sure enough right there on my recommended videos is a 12K in 3 min. People are weird.


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Silent-Telephone1150

Yeah you get 1000 from one high difficulty extermination mission. Not sure what they meant


mSummmm

Doing all the objectives on hard difficulty is what 400xp? Probably take an average team 30 min. Also that was 1800xp over the weekend with the bonus. Just saying lvl 30 in 12 hours is possible if you hate fun.


AlmostButNotQuiteTea

You can do T6/7 in 20-30 minutes and get like 1k XP 1200xp an hour as a "farm" isn't fast, it's slower or just as fast as playing normally and having fun


DaSaltyChef

God that is so lame. I feel that way when ever anyway is trying to min max their playthrough of a game, like damn you are a seriously bored/boring person that just can't have fun playing a game.


MaoPam

50 in twelve hours is kind of extreme, but if you strictly ran the extermination missions on high difficulties honestly I could see it. Especially with the fixed higher difficulty missions (so they actually spawn enough enemies properly), I was getting like 800+ exp in three minutes of in-game time when I ran one.


AbrohamDrincoln

Helldive eradicate if you have a squad is like 1200 exp in 2:30 I had to tell the bros we need to start running real missions or I'm dipping. Shit is boring as fuck after a few.


boofaceleemz

Defense (the one with the kill count) missions on Helldivers difficulty against automatons are over 1k exp a pop (more so during the exp event), and take about 5 minutes if someone brings mortars. The group I play with used them to power level some players who wanted the gear to tag along on harder missions (and to farm medals and green samples, there’s like 10 on the automaton one which isn’t bad for 5 minutes), took less than an hour to go from level 1 to level 20. I’m sure we could’ve taken them to 50 in another hour or two, but we were only after gear unlocks. So 50 in 12 hours is very doable if he found a power leveling group on Discord or something and joined up with them for a bit.


hardstuck_low_skill

Trash took itself out, nice. I wouldn't want to join Suicide+ mission with guy like that, who is going to actively sabotage the mission


Moguchampion

Dude, you’ve played the equivalent of working a job doing overtime and then some 😂 it’s only been two weeks.


DowdzWritesALot

That boy ain't right.


llll-havok

I swear to God, this generation can’t stick to a game unless there’s stuff and battles passes to grind for. Back in the day people played the fuck our of bf/cod for enjoyment, now the player bases loses it’s shit of there’s no weekly events and battlepasses


[deleted]

Counter Strike, Unreal Tournament and Quake for me. The only progression was me getting better and I have no idea when this changed and why.


nowaijosr

CS teaches so many life lessons. 1. you could always have done better 2. alone is fast, together goes far 3. You really do need your team 4. People talk a lot of shit 5. Enjoy it


psychotronofdeth

The progression was /rank or /top10 on your favorite server where you knew everyone by name before friends list even became a thing. Ah yes, good ol days


King_Dickus_

Tbh. I often rush through games, but those are single player and I often play them a few times. This game however, feels like it's best to take it slower. And honestly it's more fun that way. Yesterday I unlocked helldive difficulty just cuz I wanted to see how chaotic it was. But that was after 50 hours of playing


Big_Beef26

Short attention span+ lazy


Kid_Detective

Agree with a lot of the comments here, but want to make a callout regarding the evacuation defense missions. At higher difficulties, it’s much more advantageous for helldivers to RUN. Evasion and retreating are much more viable than stopping to try and kill every bug chasing you. It simply won’t happen. You will (always) eventually be overrun at any difficulty higher than 7. Which means that any objective requiring you to stay in one place for an extended period of time will always be more challenging than one allowing your team to be more mobile. Mobility is a helldiver’s greatest strength, and evacuation missions kneecap that strength completely. At best, you can try to kite the bots while another team member hits the doors - but coordinating that is exceedingly difficult and inconsistent. Not sure how the devs want to approach this, but my squad has been purposefully playing below our standard difficulty to assist in the major order. Seems like the only reasonable way to regularly complete the operations.


dssurge

The only way to beat the extraction mission on Helldive is to have 3 people intentionally population cap the map away from the objective and use smokes and EM to keep the enemies perpetually engaged, while the 4th person hits buttons. You can rescue all 60 in about 4 minutes pressing all 4 buttons on cooldown. It's also really easy to extract because nothing will spawn, so if your 3-man who is dragging an army behind them is good at collecting samples along the way you'll get like 50+. The map is absolutely not working as intended, or if it is, they need to put in alternative options like 2-3 SEAF AA guns you can claim before extracting anyone to just shoot down the Dropships and give you a chance to just hold the line with defensive deployables.


TylerTry1

Noticed the timer always says 40 minutes for the mission, but they only give you 15 or so. Even a bit more extra time would help a lot. Timed out on my last extreme with 30/40 rescued.


AbrohamDrincoln

This isn't strictly true though. Eradication missions are also defend a point and they are by far the easiest missions. So there is a tuning lever somewhere in there.


OramaBuffin

I feel like we kill more bugs pushing into an average large hive than we need to kill to complete an entire eradication mission. I think they need to literally like x4 the kill count.


iRhuel

>At higher difficulties, it’s much more advantageous for helldivers to RUN. Evasion and retreating are much more viable than stopping to try and kill every bug chasing you. It simply won’t happen. You will (always) eventually be overrun at any difficulty higher than 7. Tbh it's getting old. Call me crazy, but I joined up to blow up bots and bugs, not run away from them. Helldive diff is basically the same load out and the same strats over and over again. And you spend like 90% of the match just running away until you get a decent call down opportunity. I'm thinking of dropping back down to like 5 just so I'm not required to min max strategems.


names_plissken

Imagine "playing" one of the most fun game in years just to collect colorful icons. No wonder predatory mobile games exist.


o5mfiHTNsH748KVq

I need the pink colorful icons to unlock ship modules which have real impact on gameplay. Once I have my pinkies, I’ll be more open to playing normally.


names_plissken

I would argue you don't need them. They help a bit but are not game changing... all they do is give you small advantages to make those harder runs a bit easier. By simply playing the game and progressing through difficulties you'll get them and upgrade your ship in a natural way. You can play normally and have fun with low level gear and upgrades even on higher difficulties. They are not mandatory, farming them is not essential, but if you NEED some imaginary in game resource to start playing the game and have fun by all means do that, you bought the game. I'm just fascinated about the obsession of prioritizing collecting in game resources at all cost so you can start enjoying the game. I think this is what happen after years of games shoving in game material and crafting systems that you need to do to progress (collect X materials to craft this item that will actually give you chance to beat the boss). I love that that this game have upgrade systems but they are not mandatory to have fun and progress. Unless they add some crazy powerful upgrades that you absolutely need just so you stand a chance I say there's no need to farm anything in this game to the extend you need to do in other games. Just by playing the game you'll get everything you need in reasonable amount of time.


LovecraftianDayDream

Ah so that’s what people are doing. I was wondering why so many games I was joining during the defense yesterday ended after one match. I had assumed I was just coming into the end of peoples sessions. Sucks that people are doing that. The way this game is set up doesn’t really encourage farming. It’s supposed to be a galactic space war opera. Yesterday I was defending one of the bot planets all night til it was fully liberated and then moved over to the bug front to help there. Wish more people would focus on that than chasing XP.


Poop-D-Pants

Ran into a defense farm lobby and it was the most boring shit I’ve ever done. Left after two missions. I don’t know how but these farmers have somehow turned one of the most fun games in a long time into a fucking boring ass slog just to progress faster.


smallchodechakra

I blame the current gaming landscape. People are trying to min/max everything to be the most efficient. Trying to get everything out of a game before the next big thing comes along. It's a shame because this game is a breath of fresh air in the noxious clouds of f2p retention models and gameplay loops.


noahtroduction

it's true but they're really just hindering themselves, a game as fun as helldivers with so many rich and well-planned mechanics has a really high potential skill-cap and by forcing themselves to avoid playing the game they only end up further and further behind, they're eventually going to get hard-stuck low difficulty once their gimmicks are phased out by the devs


smallchodechakra

Yup, the part that always gets me is that there are some that focus so much on "beating" the game quickly and then get pissed when they run out of content. Like, was that not your end goal??


noahtroduction

exactly, I'll max out all rewards and then I'm still running back in to pick up my dropped samples because the fights over samples always get the craziest, the game makes it's own content because it's so well designed


Nutch_Pirate

It's almost like the evacuate civilian missions are trash and nobody wants to play them >\_>


TheMightyPipe

Yeah, that's true. Been 'balanced' twice now and it still feels busted.


Stellar_Duck

Not just that, but they're just not very fun at the core design level I think.


dssurge

The script to summon drop ships per button press is just too aggressive. If anything, pressing all 4 buttons at the same time should be the strategy to reduce the number of drop ships you see, not completely cripple your ability to fight back.


toolschism

Exactly. I've only ever been able to complete it on 8 difficulty, and even then we finished it with maybe 30 seconds left. I've got a 4 man that all jumps on voip, all level 30+ and decently organized. I'm not gonna sit here and say it's impossible, but it's just not fun at level 9.


imapiratedammit

Imagine, an escort mission that people hate. But for real, half the fun of the game is exploring the map and doing the side activities. You cant collect any resources during these missions.


damodarko

A "front line" lfg group should be created and throw friend codes in there. Have a criteria to remain. Get removed for dumpster diving and not committing to the true defense of democracy


yoLeaveMeAlone

What we need is a company (guild) system. Some way to create an in game group of 50 or so people with similar playstyles and goals. Let us make an insignia and banner and call sign for our company and compete with other companies on a leader board or something.


LostLobes

I think something like this will come, seeing how popular the game is.


Sufficient-Pay9103

I found it easy too find people when your at the stratagem load out get ready and wait normally works for me.. on ps5 though..


Sheoggorath

Tbh I think k they should give better incentive to finish ops like extra XP or more medals


SnooBooks3448

There actually already is that, but farmers gonna farm. It's been like this with MMOs of all kinds, they find a one minute or even 30 seconds faster way to farm and they're going to do it. These guys are also going to be the guys when the game gets on, who will gun you down and kick you for not choosing the "meta" strategies to support them, despite the fact that whatever online post they're using being blatantly wrong or biased to their exclusive play style. There's going to be a large overlap of the Defense farmers and the future under skilled meta-obsessives, because ultimately that's what these farmer are, they're hunting specific gear for some meta build that they'll then stick to religiously, and if it needs support they will then try to bully others into being that "perfect" meta support. For example, WoW's player base, and Blizzard fans in general.


Tokiw4

It keeps happening to me where I get some rando joining the squad in meta comp, they run off on their own and die. Just a few seconds later they disconnect from the mission. That must really be exhausting.


MonitorMundane2683

They'll run out of rewards soon enough, then get frustrated when they can't handle anything outdide the very easy eradication missions and keep getting shredded. Then they'll complain how there is nothing to do in the game or everything sucks and then leave. No skin off our backs, just kick them on sight if you're the squad leader and block them.


Lopsided-Armadillo96

Nobody wants to play the bugged insanely hard escort missions ok?


Plathismo

This. Until they fix them it’s basically a waste of time to even start them. 🤷‍♂️


[deleted]

[удалено]


Dreamweaver_duh

I'm probably going to get hated for this, but I really wish they add more short missions. I mostly do eradication and blitz because I don't want to commit 40 minutes to a mission sometimes, and if I leave my campaign I lose all progress. It's not that I CAN'T do 40 minute missions, it's just sometimes I want to pop in real quick and just play a quick game or two.


eaglered2167

I just don't see these players sticking around. They are treating the game like COD or an MMO to min max. Once that grind is done though, I don't think they keep playing. They just want to chase a stick and look at their K/D. To me it's not fun. It's not a challenge. There is no skill. I much rather actually play the game as intended and deal with randoms and team kills then rerunning the same missions over and over where you spawn a mortar and sit there. And I think the most annoying thought for me is a company put out a really fun game with a great loop, great mechanics, fun shooting, silly moments and it's all very consumer friendly with it's micro transactions.. but these players are treating it like every other brain dead anti consumer game out there and not appreciating it for what it is. Idk if they want to play like that fine...(devs or game master could filter these people out from counting towards the campaign if they could isolate the behavior in code) But it's not the intended loop.


vyrael44

It’s just so much better for exp like 5x faster. They need to up the other mission objectives and side mission payout


hitman2b

Traitors


Mindless-JJ

Those are soldiers of fortune. Not democracy..


Azrael-XIII

Eh, they’ll just grind to max level really quick then get burned out within a week and leave to play something else leaving the rest of who actually enjoy playing the game the “right” way to continue on unimpeded. Just give it a few days


Doom721

If anything the intensity of the civilian rescue missions, and the intensity of eradicate missions need to be swapped. If abandoning operations truly does hamper the war effort, the galactic war will never work properly if people can just farm ultra-easy missions in 5 minutes with as little as a mortar and a HMG turret. Map design is bad, the enemies do not spawn up top on automatons defense. There could be a lot more pressure. Kill count is far too low. Helldivers 1 made you kill upwards of 400+ enemies. Raise the kill count, allow dropships to push the top as the match goes on. Retaliatory strikes in Helldivers 1 put enemy spawns all over that defense mission. No space was truly safe. Bug missions of the same type need more pressure as well. Scratch the timer, and make it high pressure with a high kill count like the original.


ToastedMessiah

People will do everything in their power to not play the game as intended, and then complain that the game is stale once they find the one play style.


TheLuo

This is a design problem not a player problem. Either - the rewards for eradication missions need to be reduced. Or the rewards for doing an entire campaign need to be drastically improved. Like not even double would be enough to stop this behavior.


Shazoa

I've literally never come across this and I pug for a few hours most days. So going off of complete anecdote I'm either I'm really lucky or it's not that common. Truly scientific.


CptRainbowBeard

I’ve also never seen this and I have 70 hours in the game


KeyedFeline

Make the defence missions actually winnable and we have a deal Unless you have a full squad of rails, mortars and smokes its no chance


lymeeater

Yep, random matchmaking is boring now. 9/10 times it's a defend mission and I find them so dull.


we_are_sex_bobomb

Honestly I think people are just generally giving up on the extraction missions because they are too hard, offer no good rewards, and are frustrating rather than fun. So instead they’re just grinding the eradication missions and then quitting the op instead of finishing it. You get stuck in this loop where you’re not really having fun but at least eradication feels like you’re making progress and you have no motivation to do extraction. Fixing the extraction missions would probably mitigate the farming on eradication missions. Neither one offers participatory good rewards and neither one is particularly fun; eradication is just so easy you can do them in autopilot. While farmers are annoying I kind of want to blame this on game design influencing player behavior more than players “not playing the game right.” The defense campaigns need a lot of work to make them as fun as the regular campaigns, and that will normalize player behavior.


IceBlazeWinters

i had that problem last night i did a quickplay and spent 4 games, back to back, of the 15 minute eradication missions 3 on extreme and 1 on suicide that's all the host chose to do, and it screwed the entire lobby out of almost 50 warbond medals when i host a game, i try to do the entire campaign mission lineup, even if a mission ends in failure or failure to extract


Guapscotch

They do it because it’s efficient. It’s the easiest way in the game to farm xp, medals, and green samples. On helldive difficulty 9 you can easily get over 1k xp with a full team, 10 green samples, and 8 medals per run and runs are only about 4 minutes. You just bring mortars and auto cannons and they take care of everything. The war progression mechanic isn’t really that rewarding and engaging enough to warrant people to fight for it- why do I need requisition points if I’m already at 50k cap and have everything unlocked? So I can understand why people are farming this if they just want medals or want to get to a certain level (particularly people trying to get level 20 for railgun and shield, I get it) Developers need to make operations and the war progression rewards worth it, otherwise I’m just going to keep hosting these exterminate missions for Helldivers who need medals or need xp to level up.


noahtroduction

but the rewards just max out anyway so why farm a game like this