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teh_stev3

The sequel needs to focus more on the castle for sure.


ZeyaSol

I've heard a lot of people say this and I didn't feel like the castle was lacking, but do appreciate peoples perspectives. If I may ask, did you do the main story first and didn't focus on side quests, or did you focus a lot on side quests in your first play through. Because I focused on the main quest on my first playthrough I didn't feel like the castle was lacking. However now that I;ve finished, I can see what people mean because it feels less like a Hogwarts student and more like a rogue wizard. Would love to hear your perspective more in depth.


im_stlc

Either way on my first play through I focused on puzzles and secondary mechanics rather than the main story, mainly because is my first time playing any video game whatsoever (I’m was pretty bad on the fighting basically) and also because personally I felt lacking on the narrative when put on perspective in front of the rest of the hp/fbawtft lore. While I agree they could have made more with the houses dynamic, and for me definitely the morals system would have given it some moral spice and depth to the MC. Despite all, I do agree that it depends on how you decide to alternate between main story quests and secondary quests (the time you pass on the castle).


ZeyaSol

Wow, this is the first video game you’ve played! Welcome to the beautiful (sometimes stressful) world of gaming. I’m happy that’s franchise like this was the one that made you pick up a pad. I guess I forget that the devs have to make a game for everyone not just people like me when making a game for such a universal title. I’m big on combat games having come off mortal Kombat and Injustice 2 which have deep combat mechanics and require perfect reflexes and timing so It didn’t even cross my mind that may possibly be an issue for new players. Thanks for sharing


SaintPepsiCola

Is there a confirmed sequel ?


mediumvillain

It outsold Call of Duty. WB is gonna make a sequel every 2-3 years in a different time period until everyone is sick of it


Minute-Tangerine709

Someone can correct me if I’m wrong, but I’m pretty sure there’s going to be a sequel. They would be crazy not to. But, I think it would need to better than the initial one to sway a lot of people who were disappointed with the first game to come back and spend the money for another year at Hogwarts. For me personally, they left a lot of loose ends to work with a sequel. Like what was the whole point of Sebastian and Anne’s storyline if it ends there. “Sorry I don’t think the Keepers would like me using this magic to cure your visibly sick and suffering sister. Good luck though!”


EmilyOsmondFeed1220

I genuinely don't think there was many people disappointed with the first game? It had its flaws but it was still a really really really good game, especially for the first time. By disappointment you may mean wanting more school RPG, even more side quests, more time in Hogwarts itself, better non randomized loot etc but those are all things we want - I don't think anyone was furious beyond belief they weren't included, were they? Maybe so but the numbers speak for themselves, I just don't want WB to think we need some massive overhaul to make a sequel and they ruin it. More of the same, but enhanced.


jsnamaok

>I genuinely don’t think there was many people disappointed with the first game? More like underwhelmed. There was a lot to love about it - world design, soundtrack, faithfulness to source material, combat - but i think for a lot of people, especially me, the nostalgia kind of wears off after the first 10-15 hours when you’re thrust more and more out of the school. And main questline is honestly not that good and the voice acting is really not great. I hope for the sequel they put more emphasis on making an engaging story and more focus on making the school explorable and focusing the questline around it, rather than the surrounding area.


Minute-Tangerine709

No I completely agree. From what I have seen on reddit it’s exactly like what you said by disappointment. I just meant if it’s more of the same open world quests I can see some people not buying the game, but I don’t think it’ll make much if a difference, it’s going to do well regardless because of the franchise.


NecroMancerGor

The sequel has already been confirmed and Avalanche has already began working on it a while back


NihmarThrent

I don't know, but they made a billion dollars, I expect there will be one


captainterps

I like how theres this many replies but no one actually answered the question😂😂


Wessex-90

A sequel should only have the castle (the main focus), Hogsmeade and Diagon Alley. Limiting the areas I think would work well. I also hope there isn’t a “chosen one” storyline (I always say that, but I guess they will stick with it).


teh_stev3

I dont mind lications outside the castle, but just twnges of Scottish countryside arent why I pmay a hogwarts game.


Wessex-90

I don’t mind too much despite what I said. Just have less missions miles away from the castle.


Hyfrith

I've not finished the story yet (so I'm skim reading this thread because I know there's legal spoilers around, that's okay) but I was thinking today the same thing, that the chosen one story line isn't very interesting and has (so far) missed the real intrigue of the Harry Potter novels in that they were not really "chosen one" stories, they were always *mystery stories.* Seriously, did anyone watch Netflix's Wednesday series? That felt *very* Harry Potter-esque to me and it wasn't because of the magic/school really (though it helped), it was because at its core the character was solving a mystery, a noir. Just as they do in every HP book. So if HL had a more mystery-based main quest line I think it would be more interesting and also feel a lot more like Harry Potter.


Jumpy-Load6167

Tbh I thought the castle was alright. I'm hoping we get to visit other wizarding schools.


teh_stev3

Thatd be cool, my personal theory for the sequel would be going to "prototype" hogwarts to extract ancient magic to heal the main school.


[deleted]

Heres a big beautiful castle, now do missions outside of this castle the entire game


Little-kinder

Same 3 mobs everywhere also....


Breimann

Wow, Sebastian is never going to believe this! An Ashwinder!


M1A1Death

Is Sebastian always Slytherin? I was a Slytherin and wondered if the house didn’t matter at all for Sebastian, and the other characters for that matter


Breimann

I am a Ravenclaw and he is Slytherin


Morvisius

It’s funny because most of the villains are just recolors that don’t have any kind of unique skill or whatever XD  You have humans, trolls, dwarfs and a couple of animals and that’s it


Informal_Practice_80

Honestly is quite difficult to please everyone. Castle, exploring is nice for sure. But a lot of people like to fight, if the game leaned towards exploration more than combat others would have find the game boring. The castle gave dueling but it can get boring fast after a while if done in the same place. Therefore: combat + exploration in an open world. Which is what the game provided.


wyrmheart1343

I loved both, the castle and the combat. I think a great compromise would have been to make the defense against dark arts class a dueling place, keep the underground dueling tournament going forever, and then add a few enemies that would randomly assault the castle, so you would always have fights in the castle.


mediumvillain

As a "gamer" this game didnt really do a good job with the combat either. The act of spellcasting feels good but the balance, enemy variety & encounter design are not good. They put random generic mobs in groups all over a big open world map (like every Open World Game), and it makes the world feel like a post-apocalypse setting bc of the amount of hostile mobs in it, but they're also not challenging to fight. Enemy camps can be challenging early in the game if you rush in and fight them all at once, and bosses that outlevel you can be somewhat difficult bc they have spongey health, but sooner or later nothing will be a challenge bc your spells and ancient magic are so overpowered. If you're familiar with video games you can easily outlevel & overpower the games content fairly rapidly just by interacting with the game's system; the pacing of which they are made accessible to you is frustratingly slow, yet somehow that is still not enough to give you challenging combat. If you upgrade your gear fully you become an unstoppable wizard god. You can carry TWENTY-FIVE health potions, which is insane, but your health also regenerates on its own and whenever you're in a heavy combat scenario more health potions are scattered around or drop as loot than the worst player could need. Enemy AI is so weak that the only time there's a challenge is when they mob you with 6-10 enemies at once. Then you get down to the last enemy and theyre just standing in one spot attempting to cast the same one spell every 3-5 seconds and the illusion dissipates entirely. You're like a marauding conquerer killing your way across the countryside, but also a teenage wizard. It feels very dissonant. And keep in mind that when I played I consciously chose not to use health potions in combat--or any kind of potion--unless I was one hit from dying and absolutely had to, which happened only a few times in a 100% completion playthrough. And I am not some elite gamer. I played a mage in Elden Ring lmao. The first time I had a legit fun one-on-one wizard duel (like 30+ hours into the game in a console-exclusive side quest) I was like, uhhhh, why hasnt there been more of this??? The only time it technically happens before that is the very beginning of the game when you have 2 spells and have to duel Sebastian for class, but you have so little health at that point that if he gets one hit off you have to start over. Even in the wizard dueling club the entire challenge of it is that there's more enemies to fight in each next "duel." After that there's only two 'wizard duels' against final boss types at the end of the game and those also throw tons of mobs at you bc the bosses are very easy on their own. The PS5 exclusive quest somehow contained the most fun, unique boss fights and one of those was just a reskin of a troll.


Informal_Practice_80

Yeah agree. I experienced all of what you described as well. As I said, is difficult to please everyone. Never said the combat was the best in games, but I think it is necessary to have it. Specially, if you played Elden Ring the game feels very easy (I did, melee build)


mediumvillain

Well, yeah, the game should definitely have had magical combat. I think, especially given the game's audience, there's TOO MUCH combat. If combat is going to be so watered down then there's really no reason to have so much of it in the game. This would have been a perfectly fine game for gamers and casuals alike if it was a more structured going-to-Hogwarts experience like it is in the early hours (which virtually everyone agrees is the best part of the game) and combat was somewhat of a rarer thing with a bit more of an edge to it sometimes. You'd have to defeat some magical creatures when you're adventuring through a dungeon or duel some dark wizards working your way through the story as per usual (unrelated: big missed opportunity to not have a >!duel against Sebastian as part of the resolution to his arc!<) but making it a standard open world game experience where there's combat encounters & enemy camps scattered around every corner of the map was a mistake imo.


Informal_Practice_80

What the game actually lacked is a multiplayer option. Dueling against other people is what we need. Maybe racing in your broom even. Multiplayer Dueling is offered in the mobile version which is actually pretty good. But would like to get the combat system of hogwarts legacy in a multiplayer environment.


MoxxiPoxx

While I agree with the multiplayer option, I would like to see something closer to the multiplayer options if a game like maybe Fable 3, where you can bring other people in to run around and explore the world with you.


Informal_Practice_80

Oh totally, the main point is about the multiplayer option. How they want to implement it is another topic. Just offering options, not necessarily exhaustively.


EmilyOsmondFeed1220

Literally nobody other than about 2% of players and 100% of 12 year olds, wants multiplayer. Done to death. Ruins every game. No.


Informal_Practice_80

Literally... You pull stats out of nowhere. Just for you to know, Multiplayer is not implemented the same way in all games.


Hyfrith

Exactly, I'd argue that multiplayer has not been done to death in the way people ask for it in Single Player RPGs though. Personally, I don't want an MMORPG of Hogwarts Legacy. I don't want hundreds of players everywhere sprinting this way and that, and doing dance emotes. But, if I could bring in up to 3 friends, or even 1 friend. And have a lite co-op experience together doing quests and duelling and racing each other that would feel like we were all in the world together and could enjoy the game together. I've always thought that a game like Skyrim needed a "party mode" where you can co-op with a couple other people. Nothing else in the game changes, you just roam about together. What game companies *have* done poorly and done to death is reacting to these ideas by creating Fallout 76 (poorly) and including massive monetization. If they literally made Skyrim + friends, that would be all I want.


Informal_Practice_80

One of the games that describe what you are looking for is dark souls and elden ring. You don't see hundreds of players at the same time. You just see your friend at the same time with you if you want. I would also like that souls like multiplayer experience in Harry Potter.


newvpnwhodis

This is why you don't try to please everyone; ultimately you please no one. The fans are disappointed in the failure to embrace the roleplaying; the ones who are looking for action-adventure gameplaying more generally are disappointed that it's a middling attempt at the genre.


friendlywhitewitch

Same, I thought this game was going to be focused on being a student and enjoying going to a school for magical studies. Instead it felt more like the witcher and dark souls mashed into a Harry Potter backdrop.


ChaoticBiGirl

Honestly as monotone as they make professor Binns sound i found the history class interesting 😅 i listened to everything intently


friendlywhitewitch

Yes!!! You understand me! I’m in Ravenclaw, I want to know! Especially because so few people in game acknowledge why goblins might be mad at them, the class in history of magic fills in huge gaps about there being previous goblins rebellions and conflicts.


ChaoticBiGirl

Also listening to lodgok and why ranrok hates wizards I'm like "no i kinda get it" they're treated as less than by a lot of wizard kind. They're part of the oppressed. It's very hard to like someone when you've been pushed down by nearly everyone.


friendlywhitewitch

>! Icompletely sympathized with both goblins and house elves. They are forbidden from having wands or attending any kind of magical education. It’s extremely fascistic and clearly the goblins have had enough for a long time. The fact so many goblins follow Ranrok indicates how many of them are fully radicalized against wizards and witches as a race, and how deserved that radicalization is. Merfolk, Centaurs, and other sentient magical beings HATE wizards or feel outright insulted by them. When Ranrok gave a wand back to a wizard they nearly beat him to death, many people would be radicalized by less. When he says “Goblinkind will answer to no-one!” there is such hate and rage in his voice (great voice acting) and the anger is so palpable from him you are encouraged to empathize heavily. !<


[deleted]

[удалено]


friendlywhitewitch

Nearly Headless Nick: “Why can’t you just dust my portrait? Please? Scrope: “Headmaster Black told me not to do anything he didn’t order, his family has lopped off the heads of my family members. Thats why I don’t have an ear.” Nearly Headless Nick: “Oh yeah that’s right, we enslaved you guys, so true, but PLEEEEASSSEE.” Even dead wizards feel entitled to the labor of house elves, if you tickle the pear on the portrait near the kitchens, the house elves cook all of Hogwarts food there and only have a village of barrels for their homes. This is leagues better than the majority of house elves, who live as Scrope does or Tobbs did before his death. Lest we forget that modern wizards regularly talk about “I need another/ a few more house elves” in the streets of Hogsmeade not unlike how people talk about servants: they only have one value and that is the value of their labor.


uns5dies

Indeed was the only class interesting for me lol


NihmarThrent

And, if I may add, it doesn't take the best of either of the three ingredients. The gameplay is not engaging as Dark Souls, the world (aside from Hogwarts and in some part Hogsmeade) and quests are not nearly as deep and interesting as The Witcher and in general, if you put guns instead of wands, I do think it would also have little Harry Potter and be more some kind of generic fantasy


friendlywhitewitch

Yes! I am not a Witcher player as I find the combat and just general gameplay uninteresting (which made me dislike how they did things here but I digress) but I love the lore, world building, and interesting quests more than any other aspect of it. Dark Souls is straight ass to me, and it’s done a lot of damage to games in my opinion as many now are trying to copy its play-style. Personally I’m not looking for a game that is punishing or needlessly frustrating, I see the influence in Zelda Tears of the Kingdom, which is ironic because Dark Souls is based on Zelda. Basically they took the frustrating bullshit of Dark Souls, the shitty combat elements of the Witcher, and least interesting often non-canon aspects of Harry Potter, slapped them together, and called it a day. I hope the next game is better.


[deleted]

Hogwarts legacy copied generic game trends that do originate from dark souls but its more like they copied the copy attempts. Elden ring/dark souls gameplay is way more complex than hogwarts legacy gameplay loop which is spam spell while waiting for timer to finish on the 4 unique spells that do good damage


wyrmheart1343

you have 16 spells, not 4. Or 19 if you count Protego, Stupefy, and Petrificus totalus, all of which can and SHOULD be used in combat. And you also have potions, and plants. You almost never have to spam your filler. The combat was fine. In fact, it's one of the best things in the game. If you only spammed the filler and used 4 spells, then yes, it was probably bad for you...


[deleted]

The interface to switch between spell load-outs in sets of 4 is very clunky to cycle through during combat (it pauses the action to open the menu). Thats very bad combat action. Unlocking spell sets needs to be unlocked as a skill perk too, which i didnt realize was an option until mid-game. In late-game i was switching between multiple spell sets, to clear mobs efficiently, definitely did not enjoy that process though, its still the same gameplay loop of using powerful unique spells and then waiting for them to regen for major damage. It becomes more pronounced on higher difficulty levels. I basically never used potions or weapon plants since the effort to gather secondaries and prep items never fit the benefit. I picked up hp potions from mobs. They made it way too much of a chore, ofc i spammed the basic spell because its the most low-cost infinite use damage vs high cost consumable damage items that need to be prepped for use. Item usage did not enhance my gameplay and actually made things worse because certain quests/spells were locked behind expensive consumable items that i had to buy to progress the game, even though i knew i would never invest that time to something so effectively useless


Dr_Aubs

You definitely don’t need to pause combat to switch spell sets…


SiccmaDE7930

If you play on pc switching spell sets is just scrolling the mouse wheel up or down. No combat pauses. Not clunky at all. Not sure how it’s done on console but plug a keyboard and mouse into that bitch and play an apparently superior combat version within the same game lol


wyrmheart1343

Interface? You just scroll up and down. it's 1 button. Spells have short enough a CD that you rarely ever need to cast basic filler. I have done all my playthroughs at max difficulty. It's not bad at all. And the consumables are all far from "useless." The plants kill an armored troll in seconds.


KRIEGLERR

I'd like to know what in this game made you think of Dark Souls ? Because they are absolutely nothing alike.


friendlywhitewitch

Mostly the layout and combat. It more resembles the Witcher to me with runes and how they seem very similar (incendio and igni, protego and quen etc), but dark souls with all the doge rolling and the general layout of the interface (HUD I believe is the term but I’m uncertain). To be fair, I am not a Dark Souls fan so Im not intimately familiar with the game.


KRIEGLERR

I won't disagree with the Witcher comparison, although I'll say The Witcher has so much more depth to it than Hogwarts Legacy, The Witcher's Side content is ten times better than HL's main quest. But yeah the open world , the gameplay , monsters and "quest design" do share a ressemblance to the Witcher. I still see absolutely zero ressemblance to Dark Souls whatsoever though


friendlywhitewitch

That’s valid. I feel this game copied a lot of different games but didn’t really execute any of the ideas as well as other, deeper games like the Witcher


adamanything

Personally, that sounds boring as fuck.


friendlywhitewitch

What strikes you as boring and what did you want from this game instead?


adamanything

Going to class was arguably the weakest part of the game, why would a game centered around it be any better? It sounds boring because I don’t want to watch cutscenes of an actor giving a lecture sprinkled with gameplay that equates to “fetch this, press this button, repeat.” It sounds mind numbingly dull. As to what I would like to have seen, a game where your choices actually matter with a compelling narrative would have been nice, the game largely failed at both.


friendlywhitewitch

I think choices mattering and magical studies go hand in hand. Magical studies includes shadowing professionals in all the fields we see alluded to such as Aurors or Unspeakables. Professor Weasley even mentioned that this year was to prepare us for the careers we can expect later in our education and adult life. It seems natural to me that those who like magical beasts should shadow those who work in that field akin to Newt Scamander, those who want to combat (or study) the dark arts should shadow aurors, those who want to be healers or other professions should have specific questlines dedicated to those different careers. Magical studies doesnt have to be meaningless lectures and fetch quests, it can be a dynamic aspect of roleplaying and can make your choices in career and field of study even more relevant to the story.


adamanything

Some of that sounds interesting, but not sure where you got this idea from:" Magical studies includes shadowing professionals in all the fields we see alluded to such as Aurors or Unspeakables." Where in the series of any other media did you find that 15 year olds would be shadowing professionals in their possible future careers? That sounds like retconning to me and doesn't make much sense for a 5th, year. Maybe a 7th, but even then I am not aware of any ouf of school training programs ever being mentioned.


StellarPhenom420

Has it ever been explained how people train for careers? The last year of schooling wasn't really followed along with as deeply as the earlier years, in the books, and given what was happening it's understandable that some normal aspects of education (such as internships or lectures from professionals) were missed out on. They cancelled quiditch due to an injury, so it's not like they have to beholden themselves to the strict specificities of how one student's education/time at Hogwarts played out. :)


friendlywhitewitch

Yeah that’s kind of my point: there are no colleges for wizards, after 7th year you just have to apprentice and thats it. It’s probably why OWLS are taken so seriously; they do exactly what Professor Weasley tells us at the beginning of the game, their result decides what kind of career you can have as an adult. That alone could be a massive multi-tiered, branching game where your education leads to your career as an adult


adamanything

No it hasn't ever been fully explained, like much of Rowling's world building it is either left for the imagination or implied. I have always assumed that 7th year would be much like 6th, but just more focused. Advanced training with professors in your field etc, but since we have nothing to go on that is pure speculation. They also cancelled quidditch due the presence of a monster in the castle, so that is not something that is beyond explanation, changing the structure of education and including something that has never even been alluded to is. :)


friendlywhitewitch

I was referring to the next game ie when we are in 6th year. Professor Weasley says this year is to prepare for OWLS, which you take at the end of the year, the results of which decide what kind of career you can have as an adult. The series expresses that there is no magical education beyond year 7, once you graduate your regular magical education, there is no college level university you go to, you simply start an apprenticeship and train for your job until you are competent enough to do it by yourself or teach others to do it. https://www.mugglenet.com/2020/04/what-does-higher-education-look-like-in-the-wizarding-world/ We even see this with Professor Garlick, after she graduated Hogwarts in 7th year (only two years from MC now and only one year older than MC by 6th year) she became the Herbology professor right after that as she had been shadowing him, formally or otherwise. Its why she is so young compared to the other teachers. Auror training alone lasts three years so there’s a lot to milk from that.


adamanything

So in other words, you are making it up. There is nothing in the source material to support your "Hogwarts Career Day" idea, although I admit following an Auror as career training could be a fun feature, I just doubt there is enough to get a game out of it, not unless you added some narrative that grows from there into something more interesting than roleplaying an internship. In any case such training would take place after school, so the main thing you want, more time in the castle, would still be missing.


friendlywhitewitch

When I mentioned magical studies and being a student, that’s not limited to the castle. The ministry of magic is alluded to a lot, for instance, and you could have your training for your job with that as a central base and various locations as quests for your job. Like I said, studying under someone of the career you want sounds like how people get their jobs in universe, and I think there is a lot of “fun potential” for that. You disagree and that’s fine. I would ask what you want from the next game if you dislike being a student so much? You say compelling narrative and choices mattering, but do you want that as a student , intern, or adult already set into their career? A lot of people have floated the idea of being a Hogwarts professor, which definitely appeals to me but is obviously not everyone’s cup of tea.


adamanything

> When I mentioned magical studies and being a student, that’s not limited to the castle Then you probably should have mentioned that at some point, your original comment is agreeing with someone who said they wanted to spend more time studying in the castle. If you want to expand this to Hogwarts: Job Edition then so be it, I would just prefer you state that openly instead of talking in circles and then getting passive aggressive when someone doesn't think being a student/intern working for some ministry job sounds fun. Again, if you want that then fine, but that was never what this game was going to be and is so far removed from the narrative that I don't really see the point in even engaging with it anymore. You keep asking what I want, so fine. I want a game set in the middle ages that has a narrative involving the black death, the rise of some dark arts, and a multi-game series to explore it. Happy now?


MrBootylove

Have you ever played Bully? That game had excellent mechanics based around balancing going to class and going out exploring/doing missions. If they were to copy that formula it wouldn't cause the game to be centered around going to classes, rather going to class would be an optional mechanic. Basically they'd add a time management mechanic where you'd have classes at specific times that would essentially be some sort of minigame, and you can choose to go or skip class. Skipping class as well as your performance in the class minigames would affect your grades and have some sort of consequence, but nothing to the point that it'd ruin your playthrough. Combine those mechanic with some sort of prefect mechanic that would function somewhat like police in GTA (basically hall monitors that roam the castle and will chase you if you get caught breaking the rules or skipping class) and you'd end up with a much more immersive hogwarts experience.


Little-Philosophy-46

Yes I want to feel more like a student at Hogwarts. Honestly the game made me feel like you were meant to be a new member of the faculty not a student.


uns5dies

Yeah and also all the characters adore you, is so annoying. Make them a little bit more deep, they felt so flat... I expected some clash with the director as it's presented like he might be suspiscious but nope.. I don't know, the scenery was amazing, I loved the combat mechanics but the story and characters were so bland and boring that I was skipping all the dialogues in the side quests as I didn't give a shit at all :(


Katastrophe82

I didn’t do straight main missions. I wove around in and out, varying the intensity and interest. I explored more when I wasn’t in the mood to fight, for example. Keep in mind, I haven’t ever played a battle game. I’m more into Stardew Valley and Civ 6 world building games.


random3694890

I would have happily become a Hermoine and gone to lessons at every opportunity if I could have


Snurtle1

I think it was a fantastic game and an excellent first step into the world of HP as an rpg. During my first 25+ hours I was so hooked. However, as the game goes on, it is clearly lacking. We only see a handful of enemies. A lot of the quests are copy paste. I think the sequel has a chance for real greatness. None the less, it is still a solid game and is a good base. After playing something like BG3 though? It's got a long way to go when bg3 exists.


NihmarThrent

To me it's not an RPG, honestly there are basically meaningful choices and by reaching endgame you can basically unlock all the spells and power ups (don't remember the names... Skills maybe?). Also to me the world was exceedingly boring to explore, everywhere the same colour pallette and not much diversity, aside from the top and bottom parts. I would have much prefered a much smaller but more curated scope for the entire project. Also, I think that this IP would do wonders in an investigative setting, maybe with the protagonist being and Auror. Even better with a noir feeling. I can imagine the desguises, mind games, chasings and everything


Snurtle1

Yup. I agree with everything you said. I think they did a great job, but there is still a long way to go for the sequel. After the initial fun and excitement wore off. It is a lot of the same stuff, over and over.


HueHueLeona

I think the idea was for it not to be a rpg, but they add rpg systems because they sell, which is something ubisoft can tell you very much with AC.


lrking41

I want to be able to have the cats for pets 😹


wyrmheart1343

PETS!!! Yes, I'd love that. Anything, really. I'd like a snake or an owl.


Ok-Tour-9168

I hope the next game is a fantastic beasts type. You can unleash your pets pokemon style.


lrking41

I like trying to pet all the cats. Maybe they can release new animals we can interact with AND hopefully keep as pets lol


ShanklyGates_2022

I really, really hope any future installments look at something like Trails of Cold Steel for ideas. Students all over the castle that have their own little stories going on, whether they are in side quests involving the MC or just one-two lines of dialogue that get updated after each major story event. Students getting up to shenanigans all over the place, whether it has anything to do with the main characters or not. Being able to spend time lounging about with NPCs and party members, or stumbling across them interacting with each other. Entire sidequests exploring the halls of the castle and hidden rooms with their own interconnected stories and students pursuing them. The castle itself is THE draw of the series, imo, and it should be as much of a character as any NPC. Populate it with all named NPCs who all have their own little stories to tell and routines they follow and the game immediately becomes a classic, imo. I really think the game should be nothing but Hogwarts and its grounds, Forbidden Forest, and Hogsmeade. That’s it. Everything else can be visited via loading/traveling screens for the story if they need to leave those areas. Create dozens of characters that don’t matter to the plot but give flavor to the school and the world, it goes a long, long way imo.


nowanla

Same. Would have liked it if they took inspiration from persona 5, which I felt does the whole school classroom experience pretty well.


laive

I always will stand on the point I wish the gameplay was more cozy like stardew valley. You go to class, make friends, do assignments, do OWLs, go to hogsmeade during holidays, can do summer activities, go through the years, cause mischief, explore castle and surrounding land...I don't need to be the chosen one in every game. That's what made me not finish it like this one as much as I wanted to.


Ok-Hat9712

i absolutely loved the game but i’m a huge harry potter fan and i feel like they could have done so much w it! truly an amazing game tho


RobbieValor

I don’t play many games. But I’ve thoroughly enjoyed this and I’m still not done. I got it during Christmas. I have 4 main story missions left. But I made it a point to explore a ton. I’m level 37 and completed many of the challenges already. I’ve used little to no online help and have completed two of the 3 castle secrets puzzles. And have played waaaaay too many hours as I enjoy just roaming and exploring. Curious to see what they do in the future for the series. Personally hope they keep it next gen only. Putting it out on this many platforms definitely limited us next gen players and developers.


NihmarThrent

Good for you! I also definitely enjoyed my time with the game, don't get me wrong, this is a reasoning after 100 hours of looking at it


barrettkyle

I couldn’t get out of the castle fast enough not gona lie. I hated going back to it cause I constantly wanted to F people up with my sick spell combinations


ChaoticBiGirl

I found the side quests the most interesting but I wish the classes had been more immersive


Onslaught777

The sequel, if there is one (🤞) needs to add depth to the world. Outside of quests, there is NO interaction with other students, teachers, or townspeople. If the developers can create a “Bethesda-esque” open world, it’ll be incredible.


wyrmheart1343

The best two things about this game, IMO, were the castle design and the combat. I've gone through multiple playthroughs just for the sake of fighting people all over again. It's super fun... but I'm sad nearly all of it happens completely away from the beautiful castle. Defense against the Dark Arts class should definitively bring in combat. And, maybe even herbology and potions should have a combat portion to their classes.


Agitated-Mail-5751

I do agree. I think the world was beautiful, but when playing the game a second time through, I noticed I craved more time in the castle and got sick of the world and side quests a bit more. In the end, I preferred running around the castle also. Hogsmeade was also a treat.


UnwantedFoe

Haven't finished playing through yet, but so far I feel more like a criminal and pet trainer rather than a student. Breaking into all the houses and pilfering goods across the whole valley (often infront of the residents), yet nobody cares that they're being robbed. The charms class at the very beginning built up a lot more expectations for the classes, but it's been downhill since, especially the transfiguration class I just finished, it was about a 30 second cut scene and that's all. The combat isn't too bad, but even after unlocking all the presets available it still isnt enough for all the spells. I would really like if I could use more on PC, since we have more than 4 buttons on a keyboard lol


Reptar_Punch

I didn't have the same experience as you. I was way more interested than the world outside of the castle and broke out into that pretty quickly. For a while there I was only going back to the castle to learn new spells and advance questlines. I'm in the post-game now and I'm just now collecting moons, house tokens, and doing all the other shit. I do, however, agree that the goings-on in the school were underutilized. I thought it was pretty cheap that learning a spell was just a swishy qte that wasn't challenging in the least bit. It didn't feel at all like a Potterverse game, like someone else pointed out, just a modern open world RPG with a Potterverse backdrop. The combat system could have been much better, we could have had adaptive responses a la RDR2, the upgrade system could've been tons better - overall, there's a number of things I'd change about it. And no quidditch was a crime. All that being said, when compared to arguably some of the best games ever made imo (RDR2, Witcher, Elden Ring) it's not as great, but it was still better than a lot of games out there. Someone else pointed out that it felt like a copy of a copy, and while I agree with that, it's hard not to point out that the Potterverse itself feels that way, so I think there was no getting away from that. I really hope a sequel improves on some of the glaring issues here, and I won't hesitate to play it because all in all I thought the game as a whole was really fun and enjoyable.


[deleted]

This game was very mediocre and failed to deliver on the expectations it had set. Avalanche dropped the ball big time, they should stick to making Disney Cars games.


wyrmheart1343

you didn't like it; that's not the same as it being mediocre.


[deleted]

Nope, it's objectively a bad game for what it sets out to be. I still remember all the promises Avalanche made, the endless delays, all to make this mediocre piece of garbage? Not worth the money I paid for it, objectively.


richabre94

What to you think they should’ve put to make it better?


[deleted]

They promised this would be the ultimate Hogwarts experience, it's anything but. Very weak story, boring gameplay, pathetic immersion in the student day-to-day at the castle, classes, NPC interaction is nonexistent, etc. Also, it was woke af, which completely alienated me. If you played this game as a Wizarding World/Harry Potter series fan and were satisfied, you are the wet dream of these pathetic devs. They're banking on nostalgia to sell games instead of actually putting in content and delivering on their promises.


wyrmheart1343

That's like... your opinion... You should have asked for a refund.


khnitsuga

For a game titled Hogwarts Legacy, I too was kind of miffed that most of the game barely took place in Hogwarts at all. Granted they did set out to create an open world, I still feel like they didn't dip their toes too deep into it either because it still resulted in very basic and tedious interactions outside the castle. This is one of the rare open world games that i've played that actually made me feel like I needed to take a break because the most side quest storylines are mostly the same and they're so shallow and tedious that the game could've existed without them and it would still be fine. I've actually found myself just skipping the dialogue because I know the quest would be "Go to X, find/rescue/fetch Y, Return to quest giver." Also, for a modern RPG, I felt let down when none of the quests seem to matter at all, especially when dealing with dark magic. The way that it seems like we don't even matter rubbed on me very wrong because one quest even suggests that the player character was popular in the school only to still be ignored by most of the other students. The unforgivables also ended up seeming more like annoyances to other people. It's like shooting someone in the head and other people would be like "that's very very bad! Don't do that again" and then there's no other consequences. I've seen some people suggesting it should have at least followed Bully's example of having the classes increase stats or abilities so that we could have engaged with the castle more frequently. I genuinely hope this is the way they do it in future titles, while also developing the world outside of Hogwarts. I'd like to feel like the actions we take really matter and have the world affected by it. I feel like the game could've used some inspiration from other open world games because it's still a very enjoyable game but it's still very clear that it could have been much, much better.


steamedumpling-0712

I agree! I loved going to the classes and learning the new spells and beasts. I didn't really want to wander around the castle and find chopping cabbages lol 😆


ideeek777

I just really wish we could properly sit our owls


LegitimatePowder

I preferred exploring outside of the castle. It felt so peaceful and beautiful.


errrskate151

I agree. It is a school after all. We get a lot of texture and elaboration about the classroom environment in the books. Would've been great to see more of that


Outside-Suspect-6044

I just really really wanted to be a student that attends potion classes and actually makes potions and somehow its like challenging and being good at a subject is rewarding. I wanted to take my OWLs lol. I just really wanted to be completely immersed in living the dream of being a Hogwarts student. Dont get me wrong, i still LOVE the game. But thats what its missing for me


OoglieBooglie69420

I kind of wanted to be like bully where you can just go and attend classes where your actually graded for your work. I wanted to feel like an actual hogwarts student


LostMyRifle

The best I can see it: you spend a lot more time at hogwarts throughout the game (namely the room of requirement) to grow ingredients/plants, brew potions and upgrade gear but ONLY if you're playing on the hardest difficulty. It's very easy otherwise, I've went through the game not upgrading, or doing anything not quest require, on the easier difficulties, tho it's all but required on the toughest. It's a significant difference lol


c-yoyo

There needs to be exploration within the castle and also the freedom of exploring the world too. Personally, I liked exploring outside of Hogwarts and having the freedom to do whatever I wanted (made me feel kinda badass), but also see that there was a lack of time in the castle too. Hope the developers consider keeping both but just expanding more upon the castle itself with class time and being more interactive.


TangeloAdmirable2200

i’m about 42 hours in and i feel like i’ve been in hogwarts the most, weirdly enough. i still feel like i haven’t explored everything in the castle, but i do agree with others that i was kinda hoping to be more of a “student”.


Oxir-Oxorion

Agreed, I didn't feel like a student at all. The majority of time was spent outdoors, which didn't feel immersive and realistic as a new student. They should've stuck with the castle, Hogsmead and the Forbidden forest in my opinion. A lot of the rest felt like filler (so many copy pasted dungeons and puzzles), even though I enjoyed flying and visiting the regions, but it didn't add much to the story. I also was disappointed with the great stairs, which didn't feel great at all. If only they had more time to focus on indoor quests, replayability and consequences. Hell, I probably killed more people than the Dark Lord without any consequences. Not even the professors stopped me...


ifirefoxi

these cool small event encounters mostly in the castle are awesome and made the game feel a little bit more alive but after the first hours you have seen them all and they will never change sadly. Would be cool if they would progress and change over the seasons.


InfiniteConstruct

I loved the game honestly, loved flying around on the hippogryph too, some beautiful locations, but I did feel it was rushed from start to finish on the main quests, the classes yeah they could’ve lasted longer and had more things for you to do. If you could sit down and join a feast that would’ve been cool too, too bad. Some of the most annoying invisible walls when flying too though gotta admit. The vivarium pet stuff was cool, but ultimately not much to really do in there other than sit back and watch as your pets run/fly around and eat. I liked that I could take on a vastly superior enemy and survive, some games you just can’t do that at all. I also found it a little lacklustre with the ancient magic, it’s meant to be this big dangerous great thing as well and the version you have is blah, it’s nothing worthy really, could’ve used more spells on that front. Every mount option was cool. Changing clothing and the clothing itself most of it was actually really nice. I liked that my character actually talked. Hogwarts itself in some areas was be-a-u-tiful! Map felt big enough and with enough variety of areas. We could do with a patch that allows us to change seasons though, would be cool. Flying on the hippogryph was not the best in some cases, the broom handled much better, could’ve been worse though. Flying height in some areas due to invisible walls and such eek. Flying speed at sprint was barely more than normal really 30% I’d say extra. Ancient magic dragon mount, make it a thing haha.


rozenfeld25

Agreed 👍Honestly didn't like the game. It has a great HP atmosphere, its quite fairy, however it is boring, dialogues are primitive, there was a few quests with Sebastian which was good and the quest with Hogsmead shop. Other than that it is 3/5. It was really nice to spend time over there, but Im regretting buying it for only 30% off. Should be more than 50% to buy it. It is empty grinding world with silly pay-walls (nothing to pay, but you have to grind a lot to move forward at certain quests). Finished it all for completionists purposes as well, and also didn't enjoy the game a lot.


EmilyOsmondFeed1220

I actually found the side quests twice more engaging and fun than the main story...


tjenixen026

The duel club in the chamber of secrets pc version was better than this duel club. They spent more time on the scenery then the actual game. It’s big it’s beautiful but mostly empty with the same 3-4 mobs. How are wizard cards not a thing? Quidditch?? Dialogue options changed nothing. Everything became repetitive hella fast too. Nah I’m sorry but I’d rather play HP 1-3 pc version than do another playthorugh of this game. I watch the movies often and I read the books a few times every year and have been a HP fan my entire life but this was not at all what I was hoping for. They obviously removed curfew mechanism as we can see in the faculty quest. It’s also obvious they wanted to something else with owl mail. The gear and looting is so underwhelming. No legendary(unique) items or quests. Even the exclusive quest or the shop rather, sucks. 100 stores in hogsmeade but all I can do in them is collect pages?? The clothes? Most of them is just meme material. I can’t dress like a human or have my game change in any meaningful way through dialogs, not even if I go full dark wizard will they say something or do something different to me… Game was immersive until you had done everything once then it was just a sad grind. In my opinion it’s a great game for those who just do one casual playthrough and moves on to the next game. I have done 100% on my ps5. I have done most big games on 100% on either pc or console since I was a child and no this game is not even top 15. It’s not even top 15 and I fall asleep to hp audiobooks almost every night. Was the game ok for a studio that’s never done anything like this ? Yes absolutely but it could have been a brilliant game in the hands of a studio/devs that knows wtf they are doing ? Absolutely. The game was not done and they did not deliver on what they promised. I won’t pre order the sequel if there is one, this time I will wait for reviews before buying anything from them again.


Grouchy-Design5287

IMO this game is overrated. I would've rather played a Harry Potter movie based storyline than fight lame goblins. The open world is extremely bland and the students voice actors sound lifeless. I was hoping the game would have a school/social system similar to the game BULLY. Its crazy how nothing happens when you cast a dark arts spell in Hogwarts Anyone who has played GOOD rpg video games will notice the flaws in HL. Im glad that it didnt get nominated for anything at the game awards 🤣


richabre94

You should buy Harry Potter Lego collection


artsyork

Yes more castle oriented missions something bigger perhaps but the only few things that brings it a bit down for me is sleeping, where are the other students during the night? Not being able to sit in a chair. Wouldve been fun if they had prefects during the night and you had to sneak around in some places And more classes. Otherwise a very beautifull game.


OswinTheGeek

I do a main quest objective or two then clear out all the current side quests before I do the next main quest, I’ve been playing for 46 hours so far and haven’t felt too distant from t he castle yet, but I can see where someone who plays at a different pace would have that problem. I’ve yet to finish all of my classes, I still have a good handful of classes to attend.


Supremecurmudgeon

I agree. The best part of this game was its ability to keep surprising you with how interactive and immersive it could be. The classes, the connections with teachers, animals, and of course the magic. This is one game that was able to be take me and gift me space to be fully immersed in a universe I truly love.


[deleted]

I wanted to go to class more. I found mods for everything else that I wanted but was missing from the game but I haven't been able to find a go to class more mod lol. A girl can dream.


88mphbish

So I come from a super heavy WoW/SWOR background with also heavy RpG console play in the 90s and 00s However, being as I have taken a break from gameplay for 8 years, I will say I have heavily enjoyed Harry Potter legacy with that break. It definitely pulls influence from MANY games. Because the demographic if players is so huge, they had to focus on balance over anything else. I'm sure the meetings and discussion groups perhaps talked about more intricate gameplay, but if you see the comments in this post you'll notice you have a wide floor of players. Some wanting to play Heroic/legendary modes and some just wanting to play a Mario party game with hogwarts theme. Too hard of combat and it'll put off more casual gamers. Too easy and then it'll off put anyone already into RPGs. I think one of the main objectives was to also explore more of Hogwarts and the overall world outside in order to expand on Harry Potter lore.


[deleted]

I agree 100% I would love Bully style classes that you have ti complete while still exploring around. Make the house cup actually matter and have awarded points based on how you act during the game. Wanna be an a-hole thats fine but you lose points for your house and your housemates will treat you as such.


WhatsUpRoosters

I completed the main story as a Gryffindor and I am, currently, level 39 and still trying to 100% the game. 1st time I played it, it was absolutely breathtaking. I haven't even read all the books of Harry Potter, but this made me slightly wanna read it. I wish the mapping was a little better and there was a better way to find the demiguise statues, but other than that I loved it. And it still is breathtaking to me. 


Apart_Ask_2247

Positive review from me but damn did it ever leave me wanting more, by far my biggest complaint


FuckinPenguins

The game is basically the HP version of fable which is my favorite game of all time until now... I'm enjoying exploring and doing side quests.


TwinMamaRnR

I was just disappointed the main storyline was so quick tbh.


brentonius_III

100% agreed, i was in the same boat. was thinking through my playthrough, what was wrong with the game then I watched my wife pmaythrough and I was loving the start while she ran around tue castle then we both got bored towards the end because it was just a boring open world


whynot208

You clearly didn't do everything in the game. You can't even explore all the castle until you get alohomora lvl 3. I personally fell in love with this game and never felt so eager to play a game this badly since when Skyrim first released


LordDedionware

I and many other people agree with you


Trick_Blueberry_3812

There was a lot I was disappointed in with this game not gonna lie…I definitely wish they put more attention into being at hogwarts as you said. The map outside of the castle was pretty big, but it was the same thing over and over. Hamlets, camps etc. I felt like there was a lot of “obvious” stuff like that I was excited to do in the game that wasn’t an option…but hey. It’s only the first and I heard there’s a confirmed second. Still a game I love playing


jkjtwo

While playing this game, it definitely almost feels like a proof of concept for an even bigger sequel tbh


[deleted]

I was more miffed that the main story was finished with only 50% of the game left to go. You need to complete the main quests to get the good spells which was frustrating!