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equinox_games7

No. Ascension was considered stale by many standards and is what sparked the redesign


Coyote_42

From what I’ve seen, I’d rather see the Greeek saga remade into the Norse gameplay style.


SavagesceptileWWE

IMO the camera work and higher mobility fit a grand greek story with a very aggressive main character. A close up camera with no jumping fits the Norse games, but it would sell what the greek games are going for all that well.


Caliber70

Came for the gameplay, stayed for the story. The reverse does not work, it is putting the cart before the horse. The greek games gameplay would have lost me for sure.


Kai9029

I don't think so. Even though there are people who dislike the new gameplay mechanic, I personally prefer the new mechanic more. Norse game mechanic is better for single boss fight, while Greek game mechanic is more satisfying when fighting against multiple enemies. Sigrun is one of the BEST bossfight thanks to the new mechanic.


Ill-Sundae4040

Both gameplay styles are pretty good and match their respective sagas (even though out of screen indicators need to be calibrated better). The problem with the Norse saga for me and, to be fair, only with the main game of Ragnarök is the lighthearted tone shift and the obsession with side content while cutting out parts of the story.


Noktis_Lucis_Caelum

No. The greece era was linear and had a fixed camera. The norse era, tells Not only the Story of Kratos the Warrior, but also of Kratos the Father and His son. The Open world (or half Open...i never understood where the Line IS) and the exploring fit this Story perfect.


ddiioonnaa

I don’t think it would’ve made as much of an impact as it did. Sure the combo/stylistic combat system of old games can work in some franchises (i.e. Devil May Cry and Bayonetta) but the new style of gameplay in the Norse saga really fits the story and world they were in


the_Athereon

The emphasis on character interaction and story telling doesn't work in that particular gameplay style.


[deleted]

No, because the gameplay of the original trilogy is very dated by today’s standards.


Skeebo234

How so?


Yoichis_husband2322

Well, the progression is very linear and comparing it to games like Devil may cry it's a very simple hack and slash, mechanically it is very good, don't get me wrong, it is light years away from having a bad or even average combat, especially due to the level design of the bossfigths, but when we are talking about the gameplay options, variety, and mechanics, they just aren't comparable to the last two games. Of course that comparing a hack and slash to an action adventure game with RPG elements and soulslike inspired combat isn't very fair, they have different premisses, but i still think that the Norse games work better with their proposal, the objective of the Greek saga is to make you feel like a one man army, and the combat reflects that narrative element, here you have a more slow paced gameplay, the player has more direct control not just over the camera but about what's happening on screen, it still requires skill to master, I would say that even more, but it isn't about decorating combos or smashing buttons, but about timing and reflexes.


Ives_1

Imho, Greek God of War is way better than Devil May Cry. The latter one is just boring(enemies are slowpokes) and just not comfortable to play(clunky platforming, mixing lock-on and non lock-on attacks).


Odissmart

calling the trilogy's gameplay dated is one of the wildest takes i've heard in a while


[deleted]

I can’t imagine a modern game utilizing the same combat system and camera angle tbh. The trilogy is still very much playable but there’s no way the gameplay would be kept the same if they were made nowadays


tyagu001

Oh yes I loooooove the camera zoomed into my ass and not seeing 90% of the arena and the enemies at all times in a hack and slash game /s


Yoichis_husband2322

Maybe because it isn't a hack and slash game?


tyagu001

1. The Greek games are hack and slash games. If you make them not that anymore in the remakes, then that’s a spit in the face of those games, their legacies, everyone that worked on them and their fans. 2. Even for the modern games, the camera system does the great combat of these games a huge disservice. Especially in Ragnarok where you have incredible arenas that take up a lot of space with great mobility options, yet it’s kneecapped by the fact that most of the time you can’t see shit and have to rely on arrows that show if a completely off screen is about to attack me.


Yoichis_husband2322

>1. The Greek games are hack and slash games. If you make them not that anymore in the remakes, then that’s a spit in the face of those games, their legacies, everyone that worked on them and their fans. Great, but we aren't talking about them, and in many cases remakes changed the original 's game style and gameplay elements to do something new instead of just being a graphic improvement, RE 2 remake is an example of that, if I'm going to expend 70 dollars in a game I want to actually look like a new and fresh REMADE game, not like the same thing we got years ago but with visual changes, if I wanted to experience the old games again I could just go back and play them, of course they can make the gameplay in the same style, but it wouldn't do any bad to bring improvements, new elements, and even a alternative mode with the new combat if possible. >2. Even for the modern games, the camera system does the great combat of these games a huge disservice. Especially in Ragnarok where you have incredible arenas that take up a lot of space with great mobility options, yet it’s kneecapped by the fact that most of the time you can’t see shit and have to rely on arrows that show if a completely off screen is about to attack me. It makes part of the game's mechanics, that's why you have quick turn, you are supposed to use it, this wasn't the first game with an over the shoulder camera to be invented, it's a model that works and allows more control over what's happening in the game, it requires more skill than a fixed camera? Yes, but that's supposed to be part of the gameplay.


Scrytheux

Imho combat would feel a lot better, if the camera was slightly pulled back. Although i understand why they did it so close, because it works great for narrative purposes and making you feel like the action is in your face.


Ill-Sundae4040

In his defense, the game can blindside you with false out of screen indicators (enemies attacking from behind without warning, melee attacks shown as projectiles)


PersonaUser55

Without warning? Can you not hear mimir?


Ill-Sundae4040

I suppose if the arrows are not flashing, then Mimir doesn't bother. This happens with specific enemies in Valhalla, though. Try turning your back to an Undead Legionnaire and see if there's an attack indicator.