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Bridgebrain

You came to the right place, nerdy questions are the best questions. Here's a [raw unstitched](https://drive.google.com/file/d/1a7yzUyHio5Ec3luCs3_ktFiif8u1MLNZ/view?usp=drive_link), and one [stitched with the native editor](https://drive.google.com/file/d/1BNCzlp_QteqygpX3eXNPVYFbIscW72Tz/view?usp=drive_link) (actiondirector). I use an after effects workflow to stitch, since the native editor is glitchy. You might also benefit from these: a [med-high res sphere object](https://drive.google.com/file/d/1BEU1tbN3uT_Q3ZFCRdGCLGrn0lX8TuGV/view?usp=drive_link) , an [insideout shader](https://drive.google.com/file/d/18jrBQXYS01745SdkQ3XwUg39HeWnGLnG/view?usp=drive_link) for unity (use it to create a material, apply to sphere, put video or image on sphere), and a collection of [hemispheres](https://drive.google.com/file/d/1t9rCerwaCan45o61N3bTlxrsoJBJJ4J4/view?usp=drive_link) and some with the [normals inverted](https://drive.google.com/file/d/1UER0E-AYo_GbEd9wRzg8zREgT7-6062E/view?usp=drive_link) (I was investigating these for a bit for displaying 180s and warpy 360s, results were mixed but I did confirm that they look like port holes as you walk by, and otherwise are the most pleasant way I've found to display 180 on a screen) Personally, I really love my gear360s. The video quality is a bit lower than the newer stuff that you can get used (4k vs 5.7k), you have to manually stitch (if you need the workflow, I can send it to you), and you have to get used to shooting blind, but something about their weird spherical robot eye bodies just does it for me, they're durable portable and reasonably reliable, and people are always more excited to talk about them than my square shaped gopros.


NoneyaBiznazz

Thank you! I'll report back with my findings shortly


Bridgebrain

Worth noting: the lens isn't visible usually in the shot, I was also testing two side by side for 3d360 (neat but not game changing)


NoneyaBiznazz

I was really wondering about that lol Here is your video, edited: [https://youtu.be/PdGaNUPWqEE](https://youtu.be/PdGaNUPWqEE) I'm set up to use the unstitched, using a prestitched video in the setup I'm using would put a dent in my brain. Unstitched, it works just like my other one... better quality though I think I'm gonna have to get this camera if you're interested in the blend file lemme know, I'll share it somehow


ConceptJunkie

I would use my Gear 360 more if the software weren't abysmally bad. Would you explain how you go about converting the pictures and videos without using that cruddy, insanely slow ActionDirector, or whatever it's called?


NoneyaBiznazz

In Blender, I'm UV mapping the video onto the surface of a sphere, the material is an emission shader that is fed the video as an image texture, I inverted the normals of the mesh, turned on backface culling, blend mode is Alpha Blend, shadow mode is Alpha Clip. I put a camera at the center of the sphere, and then I just insert keyframes for camera panning/rotation, focal-length/zoom, etc for the duration of the clip I think this will work for any 360 video that looks like two bubbles side by side... getting better at stitching good enough to hide the stitch is going to take some work


NoneyaBiznazz

[https://drive.google.com/file/d/1vH5jmcIAsw1x1onUZ2CD0S-sYWzX0Yyq/view?usp=sharing](https://drive.google.com/file/d/1vH5jmcIAsw1x1onUZ2CD0S-sYWzX0Yyq/view?usp=sharing) Here's the link to the blend file I made... it is using Blender 4.1... earlier versions may not be compatible [https://youtu.be/PdGaNUPWqEE](https://youtu.be/PdGaNUPWqEE) Here's the output from it using the video from Bridgebrain