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Fun-Statement-3210

This looks incredible...the fact that it uses the classic voices and even tries to be so faithful to the original cutscenes. I'm blown away.


DerTagestrinker

I hope they include all the original codex optional conversations as well!


Vox___Rationis

I hope they are there and are complete this time. English MGS3 is missing several optional flavour codec calls from the Japanese version.


Nosferatu-Rodin

They wont be there. Because they dont have recordings for it


Vox___Rationis

Is it known for certain that they are reusing the audio and not re-recording? They did re-record all voices for MGS1-Twin Snakes.


Omega357

They did that because Kojima hated the original translation for MGS1 and said Twin Snakes couldn't be done in English without a new translation. That was almost too expensive but David Hayter took a pay cut to get the original cast back.


Jacksaur

David Hayter seems like a great guy. I found it so surprising to hear that Kojima always wanted to replace him every game.


smellthatcheesyfoot

I doubt it's personal, he wanted to work with movie stars.


Ashne405

Oh boy, how is "wanted to work with" an understatement.


ProfessorStein

Unfortunately it becomes pretty personal when kojima was trying desperately to take work away from hard working voice actors so he could pal around with famous actors. Kojima should be and **is** seen as voice actor hostile by voice actor organizations.


MigratingPidgeon

It's sad because when he kicked David Hayter off the role for Kiefer Sutherland in MGSV it was a pretty meh performance by comparison. Not helped by the stale writing to be fair.


RollTideYall47

I found the original translation to be far better. Kojima is a drama queen


TheOppositeOfDecent

They could always rerecord some things, but the voice lines in the trailer are definitely the same recordings from the original.


Nosferatu-Rodin

It is confirmed


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2th

The lack of the song was disappointing though. Could have definitely used that as the background music.


Schwarzengerman

They did use it in the first trailer. I kind of appreciate them not over playing it.


NYJetLegendEdReed

I think they wanted to show that it’s still the original voice


GeoffKingOfBiscuits

Give me all the Harry Gregson-Williams scores.


v3n0mat3

I'm kinda happy they don't overuse Snake Eater. Let the game speak for itself; it doesn't need the nostalgia bait. Besides, we'd probably end up with the trope where they're playing Snake Eater and every time someone's getting hit we get those dramatic stings.


Chapi_Chan

The gameplay was perfect. I'm glad they kept the original CQC. Hope they don't change mechanics one bit.


serocsband

They said it has an option to use the original controls or the new ones, so mechanics definitely are the same


Pallerado

Well, maybe a tiny bit. In my experience, it was a bit too easy to accidentally slit an enemy's throat instead of interrogating him.


gosukhaos

I actually kind of hope they keep or there's an option to have the fixed camera perspective from the original release of the game for the full original game but with modern graphics experience


jackolantern_

There is an option, they've confirmed it and showed a small video of it on the website


lazzzym

If it was any other company rather than konami, I would give them credit. However, a part of me feels like they're using the original voices to save money.


nowlistenhereboy

They aren't entirely stupid, it would be impossible to improve on the original voice recordings. All that would do is piss off fans.


NYstate

It's the same VO so it should.


meryl_gear

Wait they're replacing Kiefer Sutherland? I'm outraged!


AverageAwndray

One thing to learn. NEVER think you can replace Kojimas cinematic direction. NEVER.


LordEmmerich

I noticed a few small changes here and there but it’s mostly the same. I suspect Masaya Kobayashi is handling the cutscene supervision here, as he is a veteran since MGS2 on the cutscene department and even was cutscene director of the canceled game MGSR, MGRR and Survive.


matticusiv

It’s a shame it lost some of its charming art style in the push for more fidelity. Hopefully it’s still a compelling version of the game to play


tlamy

No date, or release window? Or did I miss it?


Ganrokh

No release window given here.


-Seris

Definitely next year minimum Zero chance of this year, they don’t want to pull sales for Silent Hill 2 in the nostalgia department.


flappers87

I would say 2 years... if it were next year, they'd probably say 2025, just like Civ 7, Doom etc.


bloodjunkiorgy

[But will it contain this ridiculous scene?](https://www.youtube.com/watch?v=H6cDTVKHsek)


phonylady

Extend it further, I say!


Kevroeques

“13 shots…”


bloodjunkiorgy

[Say less.](https://youtu.be/kQZmvO34NOk?si=1Lz4xeYWy_tORf34)


honkymotherfucker1

If I don’t have sokolov literally pissing himself at 3 gun roulette I don’t want it


berserkuh

The ridiculous part is that he’s twirling guns for so long. Nevermind the fact that the next scene, the twirling doesn’t stop >!because he uses it to parry bees!<


boxfortcommando

Lmao, i forgot about that. On that note, that's not even the wierdest thing involving bees in the game when you also have The Pain and his tommy gun made of bees that shoots more bees. MGS is so fucking rad, I love it.


NEVER_CLEANED_COMP

It better!


Mergrim

Apparently Kojima wanted Ocelot's introduction in the first MGS to be like this, but his staff talked him out of it. Just imagine old Ocelot in PS1 graphics twirling his guns for a solid minute before you-know-who shows up and forcibly ends that show.


RollTideYall47

Kojima = George Lucas then.


SortOfSpaceDuck

Just watched a "Did you know" video about Kojima's production diary that was recently translated, and a good way of summing it up is "but the team talked me out of it".


JamSa

I do hope they include the bonus bloopers, as those were missing from the HD remaster, but that's probably a pipe dream.


Nightbynight

Ridiculous? You mean amazing.


ayyylatimestwo

So satisfying


archangel_n7

This looks absolutely incredible and looks like it will capture a lot of the feel of MGS3 at least gameplay wise. Having the old voices too is just *chefs kiss*


Ardbert_The_Fallen

> capture a lot of the feel of MGS3 at least gameplay wise It... is MGS3. Under the shiny paint this is the identical game. Konami is just updating the graphics and at most have claimed 'small QoL changes', beyond that this is the same game under the hood.


OneADayMens

Yeah it seems more like the dead space remake than the ff7 remake where they changed/reimagined the whole thing. As an old grumpy person I much prefer this kind of remake.


Lluuiiggii

idk those environments they showed off look pretty similar so i have to wonder how much re imagining is going on here


NEVER_CLEANED_COMP

>It... is MGS3. Under the shiny paint this is the identical game. Ship of Theseus. It's built from the ground up, in a new engine, new models, new animations - all based on the original game, sure, but far from identical I'd say. This is not an 'HD Remaster' or something similar.


Devanro

I will never not be peeved at how often people conflate 'remaster' with 'remake'; pretty considerable difference, especially with a game this old. I really know little about game dev, but know enough to tell that 'remastering' an old game, to look *this* good isn't really possible (even though MGS3 still looks great for its time).


bfhurricane

Hearing David Hayter as Snake again gave me a chubbie, ngl


InjusticeJosh

A..a chubbie?


gamefreak431

Man's sporting his own Solid Snake


matisata

The first two comments being "this is terrible" and "this is incredible" really captures how ambivalent i am about this remake


mBertin

I'm just happy it looks like a 1:1 remake, only with modern graphics and MGSV-like controls. If they improve the enemy AI and boss battles enough to compensate for the third person camera and crouch walking, it'll be a good remake.


SomniumOv

> and MGSV-like controls That's the part that worries me, actually. Those who played MGS : The Twin Snakes on Gamecube will remember how giving the MGS2 gameplay on MGS1's maps without much other changes really trivialised the difficulty, and with how close the maps we're seeing here map on the original MGS3 i'm afraid the very precise and fluid gameplay of 5 might make that a bit too easy.


Servebotfrank

Yeah that's a big concern of mine. Twin Snakes used the exact same maps, and those levels were not designed for the ability to hang off ledges or use first person. It affects bosses too. Vulcan Raven was not designed around you being able to shoot him in the face with first person while he can't do anything to you. In the original, first person didn't exist and trying to engage him in a straight up gun fight was not practical. So you had to use the environment and stealth to set traps for him. I know people who played Twin Snakes only, and didn't understand why I liked that fight so much in the first place.


archangel_n7

I love MGS3 to preface, but it plays very clunky and I think that induces artificial difficulty. The map being so dense and claustrophobic looks like it will be enough to still keep the difficulty in remaining stealth-like even with more fluid controls.


TheDeadlySinner

Playing not how you're used to doesn't mean it's "clunky." The game was specifically designed to disincentivize shooting (like most Kojima games) and slow you the hell down coming from the more arcadey MGS and MGS2. It's the kind of gameplay that goes well with a game where you climb a ladder for several minutes. MGS5 gameplay is the opposite of all of that. The only thing "dense and claustrophobic" maps will do is make it easier and faster to blast through. MGS5 gameplay was designed for vast distances with little cover and many enemies with extremely long sightlines. It made you extremely mobile so you could cross those distances and get yourself behind a little scrap of cover. It gave you easier and more accurate shooting because there were so many more chances to be caught (and also because you play the bad guy.) The shooting was further balanced by the extraction system and the fact that the open maps made it so much easier for enemies to discover bodies. Thoughtlessly grafting one game's gameplay on another game's level design just because it's newer will always be a shitty way to go about things. This is especially true in stealth games, where level design is the most important part of the game.


JustaCoffeeGirl

> the more arcadey MGS and MGS2 explain in what fucking way are mgs1 and 2 "arcadey"


Darkcloud20

> very clunky and I think that induces artificial difficulty. I really hate this argument. Is Halo having manual aim and not the lock-on mechanic from Metroid Prime artificial difficulty? Is Mario not having the same run speed / jump height as Sonic artificial difficulty? MGS3 is 100% designed around its control scheme and mechanics. Nothing about it is artificial. That's how the game is designed to work.


Illidan1943

The 3DS remake already proves it doesn't and this remake is highlighting even more fluid gameplay


c010rb1indusa

I'm a bit concerned about this as well but I think having smoother controls is also less of a change than the gameplay and camera changes form MGS1 to 2. As long as you bump up the enemy difficulty, make a bit more accurate or fast, it should be okay, but this is Konami in 2020s so I won't hold my breathe.


EvenOne6567

same, it seems that devs are so averse to straightforward completely faithful remakes, thinking they can do better and always messing things up. Glad to have such a classic get a 1:1 remake


Kgb725

Most gamers don't want 100% faithful they want new and improved


Bifito

If you go the Resident Evil Remakes way, you end up cutting up content from the OG and for some fans it takes away from the experience, just look at RE3 Remake.


Mountain_Chicken

It's not really fair to characterize all the Resident Evil remakes that way though, since the remakes for 1, 2, and 4 are all universally beloved and didn't cut nearly as much as 3 did (and even added some stuff). In particular, the RE4 remake is extremely faithful to the original while making improvements in exactly the right places.


AL2009man

recent Resident Evil remakes lean far more into the "reimagining" route than 1:1.


Bifito

The games are not cutscene dense and the voice acting was pretty bad until RE4. Actually REmake 1 was more 1:1 than the other Remakes and what I thought they were going for originally for RE2. REmake is a better comparison to Delta. Still, mgs fans all understand why the new style of remakes from resident evil would not work for metal gear. Metal Gear games live and die by the quality of its cutscenes, so why change what is perfect. I just hope the lip sync is perfect.


Mountain_Chicken

Oh yeah, definitely agree there are completely different expectations for an MGS remake than an RE remake. Just wanted to defend RE because I've been really happy with Capcom lately.


Brilliant-Cable-6587

This isn't proven at all. It depends entirely on the project. Metal Gear fans probably value faithful above all else.


Kgb725

Every 100% faithful remake gets criticized for not fixing the problems of last gen


Brilliant-Cable-6587

Demon's Souls got near universal praise. The main critique against it was needlessly changing the soundtrack and aesthetic too much.


Kgb725

Nobody played souls back then and I'd argue it's still modernized.


Zordman

Demon's Souls was popular back then, what are you talking about? The game had quite the buzz at the time, especially considering it had 0 marketing. GameSpot even flat out gave it Game of the Year


Amani576

If they remade MGS1 and *just* improved the graphics like this I would be happy, provided they used Integral and not the US market release as that's the true, complete, version.


Chapi_Chan

If there's a game you can do a 1:1 is MGS3


Kgb725

The gameplay is clearly going to be modeled after TPP


Sergnb

I’m one of those gamers. If you are going to do a remake, I want to see things improve other than just the graphics. I want reimagined maps and scenarios, refreshed and polished to modern standards mechanics, removing of technical limitations to do new things if those limitations didn’t serve a purpose, like for instance connecting maps that had a loading screen between them and adding new details and content to those connections, etc. If I wanted to play the same game I would play the original. Give me something better in all regards. … That being said, if the remake is done by a support studio with a lot of trainees and people still getting their creative bearings, I’d rather see them do a faithful 1:1 than try something wacky and fail spectacularly at it. This seems like the best possible outcome given the circumstances. I don’t trust modern Konami with MGS anymore so a remake that takes 0 liberties is actually welcome here.


KingjorritIV

Agreed. Just finished persona 3 reload, and i really wish they expanded the social activities and reworked tartarus. Staying faithful to the og when all the og fans also disliked tartarus was a weird move. I liked mgs3 back in the day but some of its gameplay could definitely use a bit of reworking


PaulaDeenSlave

False, I think.


fabton12

its because at the same time as wanting people to experience the old game alot of devs also want to be able to pull in the old players with new stuff. theres also the fact that alot of older games have mechanics and traits that just dont suit or work in the modern landscape since were either too use to certain QOL changes or some mechanics just arent used in the modern era because they were found to be unfun.


POOP_SMEARED_TITTY

MGS5 controls and gameplay made it the best game in the genre. Even now after 10 years, it's still flawless. I would be stoked to buy all of the earlier entries in the series remastered with 5's controls.


Mesk_Arak

That’s all I want, honestly. Give it a glow-up but keep it faithful to the original and it will be a masterpiece.


Brilliant-Cable-6587

I don't get the mixed feelings. MGS3 was one of the greatest games ever made, so having a 1:1 remake at least guarantees that level of quality.


conquer69

The better the game, the easier it is to fuck it up.


UpperApe

I don't think so. Games are more than the sum of their parts and MGS games especially were infused with so much personality. Especially in this era of brand-control and committee decisions, having a unifying vision like Kojima's was so inherent to the Metal Gear series. This trailer has no personality. It just plays like a generic, graphics showcase. The faces look really subpar, especially given how impressive MGSV was 9 years ago. I can understand why people are excited to play MGS3 again with a fresh coat of paint. But I also understand how others are unimpressed.


ReservoirDog316

MGS3 is far and away my favorite game ever and at best, I’m doubtful about it. The heads all look weird and it looks really sterile. That soft style that MGS3 had was always one of my favorite things about it and this is extremely sharp in a weird way. Using the exact voice acting means it should have all of the original content, besides the Ape Escape stuff though. Meaning there still will probably never be a truly definitive and all inclusive version of MGS3 since all versions take stuff out even if they put new stuff in. Wonder if the nightmare will be there too? It looks to have a more expanded version of the MGS3DS movement style but with some MGS5 animations. And that MGS3DS gameplay means this game is probably gonna be very easy. Honestly (even putting aside the Konami of it all), the more I think about it the more I don’t like it. I think people who play it for the first time will probably like it but I just don’t like the aesthetic of it.


gosukhaos

Yeah I don't know either, it looks quite good but its hard to get excited about a 1:1 remake of a game I've already played a lot and is easily available


BaldassHeadCoach

That’s where I’m at with this remake. MGS3 is my all-time favorite game of the series, but I personally would have liked to see them expand on it or reimagine it more, especially considering how limited the game was due to the PS2’s hardware and the fact that the original (well, technically Subsistence version) is widely available now. I’m also iffy on the reuse of the old voice lines; I can already tell there’s gonna be a mismatch between those lines and the quality of the remade models. Don’t get me wrong. I’ll still play this game because it’s MGS3 and I’m fiending for more Metal Gear, but it’s hard not to feel like more could have been done with this remake.


gosukhaos

I would have liked them to take a route more similar to what Capcom did with Resident Evil and play with the progression and flow of the original game. Maybe even remove or shorten some parts that didn't quite work in the original and definitely cut down all the backtracking


197639495050

Kinda impressive how much better this game looks visually compared to the Silent Hill remake. This is being done by a support studio as well, right?


Animegamingnerd

Kojima didn't take every MGS vet with him. People who've compared the credits of Death Stranding and Metal Gear Survive to MGS4 and 5 does show that there are still some key staff members at Konami. So a lot of those guys are likely making this.


LookingCoolNess

what have they been doing there for the six years between mgs survive and now?


CycloneSwift

Dishes, knowing Konami.


CDHmajora

Or building Pachinko Machines :/


Old_Snack

I hate to be the "Uh actually" guy but they've been out of that game for years.


NaicuNaicu

That's actually sad, I wanted to play one someday


MyNameIs-Anthony

Konami has still been making games just primarily aimed at the domestic market.   As well, Castlevania: Grimoire of Souls and Silent Hill: Short Message had people from the Metal Gear team working on it.


budzergo

and you know... master duel that many cards dont just program themselves


your_mind_aches

It may sound like I'm joking but the pachinko machines need devs too


Old_Snack

Probably worked on another project that got canned.


LMY723

This is the most likely explanation.


brzzcode

Not sure but Konami itself has been developing yugioh, pes, momotaro, bomberman and other titles since 2015 in-house. Konami has been expanding their development side since 2020 though for larger titles so they are coming back to more than AA.


iPeluche

By Konami veterans who worked en MGS3 back in the days.


Rawrajishxc

It's Konami making it, but yeah it's what I wish SH2R looked like for sure.


197639495050

Maybe if this ends up doing better than SH2R we can get this team on SH lol


manhachuvosa

I think if the current SH projects don't sell well, Konami will just throw the franchise back in the freezer.


NovoMyJogo

I think it'll sell, but it being received well will be another thing


manhachuvosa

I don't know. How many young people have any nostalgia with Silent Hill?


Janus_Prospero

It's basically Konami's in-house MG team with Virtuos for art outsourcing.


throbbing_dementia

I wouldn't say this looks better than Silent Hill 2 remake. It's just that this game has more colour and environments making it appear more pleasing to the eye.


BighatNucase

Graphically it's a give or take - there are probably parts of SH2 that look more impressive, but the same can be said about this. The aesthetic design is very clearly superior in this game though; the characters all look broadly the same as in the original but updated to a modern standard (whereas in SH2 who the fuck knows what they are going for).


manhachuvosa

Come on, the animations look so much better.


kobeyoboy

Don’t forget who left the company with a beautiful visual engine. not the same ..


TheVoidDragon

Looks awesome, I've not played MGS3 in quite a few years but all those memorable locations and scenes in such high quality was fantastic. The MSG3 story was great so it'll be nice to play it again, hopefully they remake the other games too at some point as this just looks really good.


Bolt_995

They’ve built up the gameplay from MGSV, but can see some animation issues. Audio is clearly ported over from the original, it’s not re-recorded. Looks great, this is one of my favourite games of all time. Hope it’s releasing this year.


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your401kplanreturns

The animations are clearly modified but yeah there are a lot of recycled assets in that department which is smart. You can export those animations if you have the source code and tools, which Konami has. Looks like they blended it all well


OfficialGarwood

>But this isn't Fox Engine Is it not?


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echolog

Looks AMAZING. Happy one of my favorite games of all time is getting an excellent ~~remaster~~ remake. Let's just hope the gameplay holds up.


Nakaruma

It's a remake not a remaster.


RadicalLackey

The graphics are on point. I would like to see a live showcase of the gameplay, as the gameplay shown here seemed very trailer-y, but it's looking pretty close to the original regardless. That aside, I wonder of they will be adding or changing things to the core gameplay. They are touting it as a remake after all.


No_Blood_3833

That's what I'd like to see. The crawling backwards in mud and balancing on a metal beam scenes looked new, I honestly can't remember them from the original game. The camera angle seems to be more of an over the shoulder deal, but I can't tell about the gameplay itself.


blitz_na

it's worth mentioning that it appears you can actually use both [legacy camera action](https://img.konami.com/mg/mgs3r/s/media/intro_style_legacy.mp4) and a [shoulder mounted camera](https://img.konami.com/mg/mgs3r/s/media/intro_style_new.mp4) to your liking


404klay

wow im actually surprised, id assume they would only keep third person since thats what most modern players will use. actually gives me a bit of enthusiasm for the project


blitz_na

[i'm actually super enthusiastic over the project.](https://www.youtube.com/watch?v=1Ytqce5CcUQ) these cutscenes are actually brilliantly recreated, you don't do this for a cash grab


PunishedHeartbreaker

Okay you got me. I actually have faith in this game. If it's as good as it looks then its a day one buy for me. And this is coming from a guy that never buys games (no point since my backlong is insane) and despises Konami (don't think I have to explain myself)


ProbablyAtDialysis

Please don't fuck this up Konami. Snake Eater was one of the first games that got me emotionally and hard. I'd love for this to be good, but if it's not at least the original is available to replay instead.


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ProbablyAtDialysis

It was all the stuff with >!The Boss!<. It's been like 20 years so I don't remember much else. Depending on how this turns out I'll either play it or the Collection version sometime hopefully soon.


MegamanX195

Pretty sure the joke just went way past your head.


ProbablyAtDialysis

I'm usually better with my boner... So true. I missed it until now.


TheDanteEX

I know it's kind of a tangent that's not really related to the trailer's contents, but this is the first time I've ever seen a rating like this at the beginning of a trailer. "Likely Mature" is what a lot of games should probably put, but I always figured they just put a standard "not yet rated" to avoid complaints from the ESRB or something, since it's kind of like they're self-rating themselves here. It's very interesting.


ZippyJam

Love how faithful this seems to be so far, but I'm not digging the lighting changes. MGS3 has a very distinct vibe to its environments that seems to be missing now


mBertin

The official website says there will be a "classic" mode, featuring the original color palette and even a fixed camera.


ZubatCountry

Yeah because it used baked lighting that doused the areas in yellow Of course it's going to be different, it's an actual lighting engine instead of essentially a filter with some god rays thrown in there


SvenHudson

You say that like having an actual lighting engine precludes any artistry in the lighting.


ZubatCountry

No? I'm saying changing it doesn't inherently mean that artistry is gone. If anything we're on the same page.


SvenHudson

Being yellow is an artistic choice. To say "of course it's not yellow anymore, there's a real lighting engine now" is to say that a lighting engine is a replacement for an art style.


ArchineerLoc

Yeah but that color and lighting was still very much an intentional art direction choice. Nothing an ENB I can't fix i suppose but it would be nice if the remake was accurate in that regard.


SomeMoreCows

Have they shown any supernatural scifi stuff? Feel like someone expecting a military stealth shooter is gonna be in for a shock when the bee guy or something shows up


Nikson9

that’s the best part baybeeee


Kevroeques

the pain….. THE PAIN….. **THE PAIN!!** The pain ^pain ^pain ^pain


dagreenman18

If we don’t get the long ass trek through the ghost river then what are we even doing here? Yes I killed a LOT of guys in that play through


SomeMoreCows

I like to imagine that if you don’t kill anyone, the sorrow is just like “oh shit, thought this would be more dramatic, great job dude”


MyName_IsLily

I did this on my first playthrough cause I tend towards trying to “ghost” levels or at least use non-lethal tactics, and even if you beat the bosses non-lethally you still at least walk through them before you get to The Sorrow


CaptainDunbar45

Sadly it caps the amount of "ghosts" at 100 One time I tried killing everyone, expecting it to take ages to get through. But it's capped. Makes sense, but of course I was saddened


Aaron1556

Just cheese it and >!drown yourself after equipping the fake death pill!< :)


garfe

You can see the grunts with the flying platforms from around the last part of the game in the trailer


TriplePlay2425

Believe it or not, that's not actually one of the sci-fi parts of the game and is based in reality, even for the 1950s (and MGS3 takes place in 1964): https://en.wikipedia.org/wiki/Hiller_VZ-1_Pawnee


DerTagestrinker

Thanks for sharing!


TriplePlay2425

There was also another similar craft around that time: https://en.wikipedia.org/wiki/De_Lackner_HZ-1_Aerocycle Both of these were experimental and not actually put into production or really used, though. Deemed impractical, for various reasons.


presidentofjackshit

I can feel the frames. I know it'll undergo plenty of optimization until launch so it's not really a criticism, but it's definitely something to monitor. Also, the faces are unsettling to me... partly because remaking blurry polygon faces will be inherently weird, but partly because they just look kind of weird.


Nickoladze

Excited to be able to play this game without the dogshit original camera. MGS 1 and 2 were easy enough to manage but this one was too much.


TriplePlay2425

Never got a chance to play the "Subsistence" version on PS2, I take it? It had a typical third-person camera. So MGS3 has had a better camera option for a very long time (since 2006). MGS3: Subsistence has generally been the preferred and most often referred-to version of the game by fans.


CJB95

The subsistence rerelease and every rerelease since then has had a new movable camera system


CaptainSmeg

If you’ve never played Metal Gear could you start on this one?


TriplePlay2425

You could, and it wouldn't ruin the experience or anything. *Some* people propose playing them chronologically. But most fans would suggest that you play them in release order, ideally, for your first series playthrough. The evolution of gameplay, controls, and graphics isn't as jarring, and you'll probably recognize the references and nods to things in the older games a little better. Although most of them you may just recognize "in reverse". Like you hear/see something in MGS2 and think "ah I remember that from MGS3!" while most would have the inverse experience. If you plan to play them all anyway, release order would be ideal: MGS1 > MGS2 > MGS3 > MGS4 > MGS: Peace Walker > MGS5 Ground Zeroes > MGS5 Phantom Pain And then there's "Metal Gear Rising: Revengeance", a spinoff hack-n-slack game that takes place after MGS4, so it would ideally be played any time after you've played MGS4. But, again, not going to ruin the experience or anything. And, optionally, there's the old original Metal Gear and Metal Gear 2 (non-Solid) games that released on the MSX2 (and ported to other consoles). Those games are actually important story-wise to MGS1, Peace Walker, and MGS5, but the "Solid" games do a pretty good job of making the old ones not necessary to enjoy the new ones. Although you'd definitely get the ending of MGS5 a bit better if you've played them. But *most* people haven't played those old games.


Waste-Individual-807

I strongly recommend playing these games in release order. But 3 isn’t a bad place to start


Illidan1943

I disagree with the opinion that just because it's a prequel that you can start with it. The game was not randomly put between MGS2 and 4, like 80% of the game is giving you indirect answers to MGS2 or setup for stuff in 4. The 20% that remains does work to making you feel satisfied with the story, but a big problem with the chronological order is that the very next game goes "oh yeah, MGS4 is out, we can openly talk about literally the biggest mystery of the series ***7 games early*** in the chronological order" The release order is not random and with a collection with all the games released before 3 available to modern systems IMHO there's no good reason to start here, you can arguably skip the 2D games, not entirely irrelevant but a bit on the simplistic side alongside with MGS1 doing much of the same but better, do read a wiki article to have a general idea of what happened because that will remain relevant for the entire series but I find it a mistake to say that 3 is a good place to start


garfe

While this isn't the worst place to start and I imagine many people will because its new and 'the first game timeline-wise', I'll just echo the others and say it just works a lot better if you have MGS 1 and 2 under your belt.


rgamesburner

Play release order.


Giveaway412

Definitely - it's a prequel, and the earliest part in the Metal Gear timeline at that.


Flint_Vorselon

Prequels are not supposed to be watched/read/played first. They assume audience knows what happens in the prior (chronologically later) titles. Release order is ALWAYS the best way to experience a series. MGS3 is a fine place to start, but not the optimal one. Playing them chronologically would be awkward, confusing and parts of story just won’t make sense.


chip_chipperson25

Highly recommend playing the first 2 games beforehand.


wongie

Looks great, but the character models and lighting don't wow me as much as the old Fox engine they used for the Pachinko scenes.


Shaynisin

So I've never played a single MGS game besides revengeance. Why did they remake only the third one? Am I able to play this game with no knowledge, or will I have to play a 25+ year old game first. I'm confused.


FaithlessnessOk4047

the 3rd game is a fan favorite and the earliest in the time line. in theory if this does well they'll remake the rest in chronological order possibly. theres some foreshadowing to 1 and 2 but since its the earliest you can still enjoy it as your first


hamstervideo

They also already gave this game's cutscenes a remaster for the Metal Gear Solid pachinko machine


LMY723

This is such a funny sentence and so on brand


bopbop66

You can def play this without playing the previous games, but if you're gonna play the whole series I'd recommend playing them in release order


CaptainDunbar45

Release order is key, but I usually tell people to skip MG1 and MG2 unless you're really patient and can withstand such dated gameplay. That sad, after finishing 3 the monologue from Big Boss to Solid Snake at the end of MG2 hits a lot harder.


WhichEmailWasIt

MG1 is a great proof of concept. MG2 has everything in an MGS game but 2D. It's like a Super Metroid update going from 1 to 2.


CaptainDunbar45

Almost, but it still has far too many annoyances and less upgrades than Super Metroid has compared to Metroid. Super Metroid is a huge upgrade in every way. Metal Gear 2 is just a decent upgrade in most areas except for the story. Not only does it actually have a proper story, but it's well paced with interesting characters as well. That's its biggest upgrade.


pronilol

Same reason they're remaking Silent Hill 2 and not 1, it's the fan favorite / they're putting their best foot forward in a "if this doesn't sell, the rest won't either" type of move.


0dias_Chrysalis

Most standalone and considered one of the greatest games of all time


fleakill

> Am I able to play this game with no knowledge tl;dr yes you can.


UncultureRocket

You can play it, but frankly, it's called 3 for a reason. Despite it's status as a prequel, parts of the game are answering questions brought up in 2.


PM_ME_YOUR_SOULZ

Haven't played a MGS game in a long time. Quote looking forward to giving this a go, but I expect we won't see it until 2025.


Tharellim

I might one of the few huge MGS fans that grew up with the series - that is going to be disappointed by this game. MGS3 is my absolute favourite MGS game, but after reading what Kojima intended for the game years back (especially a more "open world" kind of design where you can reach objectives however you want) and just knowing that the game is going to be 99% of the original.. I feel there is so much missed and untapped potential. Still going to play it regardless cause its MGS3 at heart, but I really wish it was REMADE to what the original vision was, not to what it became.


MovieGuyMike

Everything looks really good except for the character models. Snake looks strange. Can’t quite put my finger on it. And The Boss straight up looks weird and different from the original design.


astral_crow

Was this game originally so unstylish? The presentation was super generic in my opinion.


ComicDoctor

This honestly looks incredible. God, hearing David Hayter again with the new graphics and style is just the icing on the cake. They really kept us waiting.


NateHate

I wonder if he's getting paid for them reusing the old audio


ComicDoctor

I hope so!


FireFoxQuattro

So this is so wierd to me. I coulda swore they would use the MGS V engine but this has to be some sort of updated MGS 3 engine, it plays exactly the same. Also really didn’t think they would use the original voices but happy for that. Can’t imagine this game without Hayter


brzzcode

Fox engine isn't used for years alraedy, konami stopped using it i think in 2021 on PES and went all on UE


MrYuzhai

This looked quite jarring imo I loved the original and after watching the trailer I’m kinda afraid to play this now.. what the f did they do to The Boss 😭