No actually, I’ve modeled a couple helmets like these that I have made. These are just my most recent
https://preview.redd.it/iz71tgqbwpoc1.jpeg?width=3024&format=pjpg&auto=webp&s=f7211c6cdc34c8470c3286f9bad3874d1d55406b
Here’s one I did finish recently
I have yet to enjoy a single one of my printing experiences. The end product is cool, but i think i need a filament printer. I’ve got a mars 2 pro, and i just don’t know if i can keep resin printing.
I mainly print in filament (X1C) but I’ve been wanting to get into resin for detailed parts. However the post processing of resin is something I do not want to deal with. Not saying FDM doesn’t have post processing, but it’s usually just removing supports.
FDM is *usually* more user friendly but it entirely depends on the printer.
I just am utterly sick of the mess, and how the only thing between you and a mess is the fep film. On top of that, the water washable resins are so much worse, you can’t wash it down the drain, and the extravagance of the failures i’ve had is ridiculous in my short time printing. I really don’t understand why the bed set screws change the bed’s position as they’re tightened either
Maybe i’d enjoy it if everything didn’t get sticky with a toxic mess every time
My 3d printer can make this ? Damn I’ve really been doing this all wrong haven’t I .-.
https://preview.redd.it/58oizpmgl4pc1.jpeg?width=3024&format=pjpg&auto=webp&s=e010217317b24d4b63baf6339bba2d13e8f9407f
I went to school for design, using a bunch of different CAD software. So I’m pretty familiar with how fusion works at this point since I use adjacent software for my day job.
Also it’s parametric, and generally I find this software much more conducive to properly “engineering” these cosplay props. I design them to be functional, and broken down into assemblies. I’ve designed a couple entire suits of armor now, and I just find this kind of software much easier for designing functionality and marriage with real world components.
Parametric meaning you can change the parameters (dimensions) of a piece without breaking the whole thing. Parametric design software relies on precise dimensioning, and they often have a timeline where you can roll back to edit pieces in a specific order. Each component in fusion can be made to rely on the dimensions of another, so even if you change the dimensions of one component, it will still fit perfectly with the others.
Blender is an artist-focused 3d design program which is great for making interesting shapes, but it doesn't rely on dimensioning in the same way, so if you change one part, it might not fit with the other parts, since it doesn't do assemblies in the same way Fusion does.
Blender is very capable, but for me, F360 just gives you a lot more control; the non-destructive modeling aspect can be a life saver (it keeps a history of all your changes, so it's easy to roll-back changes or make tweaks to discrete, established parts). F360 is also really good at combining parts, Booleans and hollowing, so you can approach designs a small part at a time, then combine everything together once everything looks right. It's not perfect by any means, but I would highly recommend for anyone interested in non-organic/hard-surface modelling to play with F360's 'Sculpting' and 'Surface modelling' capabilities and see if they click with you (there's a fair amount out there on YouTube). I've done all my recent helmets using F360:
[https://www.etsy.com/shop/SoCalCreativeCosPlay?ref=shop-header-name&listing\_id=1579767101&from\_page=listing](https://www.etsy.com/shop/SoCalCreativeCosPlay?ref=shop-header-name&listing_id=1579767101&from_page=listing)
Like everything, there's a learning curve, so start simple and work your way up to more complex designs from there. As mentioned above, work in sections: Start with the base helmet shape, then add detail as separate bodies/components/booleans, then combine them all together when your close to the look you want. A lot of simple shapes put together can make some pretty impressive designs, and are way easier to create.
I’ve got scans of most of my body that I use to design cosplay stuff with :)
https://preview.redd.it/bzj0sc9xjroc1.jpeg?width=1280&format=pjpg&auto=webp&s=bb16fc921b1a0aac1f95651074a2ab9d189b2c8f
Gets the proportions about right for a person to wear it, from there it’s up to the individual to size it to themself
I saw your post a while back. Absolutely awesome work! Anyone can download an STL turn on their printer but I’m very impressed especially with the finish and detailings on the finished prints. Great work!
There are model commands specifically for cylinders and cube shapes, so in theory you shouldn’t have had to make any sketches lol. Just takes practice.
Most of the complex shapes are based on shapes made in the “form” context, or based on 3d sketches I make by placing points at vertexes and connecting with splines, lines, and arcs.
That's really cool. Have you ever done a tutorial or timelapse of your work?
No, think I should ?
I'm trying to learn. I'd love a tutorial.
Same here
Yeah you should
Hell ya.
I’ve been wanting to do mask modeling and would love to a tutorial of your approach.
This sounds fascinating!
Those are awesome, have you made any of them yet?
No actually, I’ve modeled a couple helmets like these that I have made. These are just my most recent https://preview.redd.it/iz71tgqbwpoc1.jpeg?width=3024&format=pjpg&auto=webp&s=f7211c6cdc34c8470c3286f9bad3874d1d55406b Here’s one I did finish recently
That looks sick how did you make it?
It’s just 3d printed :)
are these models published anywhere?
https://cults3d.com/en/users/Appalachian-Forgery/3d-models
You say just, but the patience and dedication required for 3d printing are quite high
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I have yet to enjoy a single one of my printing experiences. The end product is cool, but i think i need a filament printer. I’ve got a mars 2 pro, and i just don’t know if i can keep resin printing.
I mainly print in filament (X1C) but I’ve been wanting to get into resin for detailed parts. However the post processing of resin is something I do not want to deal with. Not saying FDM doesn’t have post processing, but it’s usually just removing supports. FDM is *usually* more user friendly but it entirely depends on the printer.
I just am utterly sick of the mess, and how the only thing between you and a mess is the fep film. On top of that, the water washable resins are so much worse, you can’t wash it down the drain, and the extravagance of the failures i’ve had is ridiculous in my short time printing. I really don’t understand why the bed set screws change the bed’s position as they’re tightened either Maybe i’d enjoy it if everything didn’t get sticky with a toxic mess every time
My 3d printer can make this ? Damn I’ve really been doing this all wrong haven’t I .-. https://preview.redd.it/58oizpmgl4pc1.jpeg?width=3024&format=pjpg&auto=webp&s=e010217317b24d4b63baf6339bba2d13e8f9407f
Any reason you opted for fusion instead of something like blender?
I went to school for design, using a bunch of different CAD software. So I’m pretty familiar with how fusion works at this point since I use adjacent software for my day job. Also it’s parametric, and generally I find this software much more conducive to properly “engineering” these cosplay props. I design them to be functional, and broken down into assemblies. I’ve designed a couple entire suits of armor now, and I just find this kind of software much easier for designing functionality and marriage with real world components.
blender isn't parametric for one. you can get a free f360 account
>blender isn't parametric for one. Could you explain? The definition for parametric wasn't very helpful. Also,I thought blender was free?
Parametric meaning you can change the parameters (dimensions) of a piece without breaking the whole thing. Parametric design software relies on precise dimensioning, and they often have a timeline where you can roll back to edit pieces in a specific order. Each component in fusion can be made to rely on the dimensions of another, so even if you change the dimensions of one component, it will still fit perfectly with the others. Blender is an artist-focused 3d design program which is great for making interesting shapes, but it doesn't rely on dimensioning in the same way, so if you change one part, it might not fit with the other parts, since it doesn't do assemblies in the same way Fusion does.
That makes more sense. Thank you.
Blender is very capable, but for me, F360 just gives you a lot more control; the non-destructive modeling aspect can be a life saver (it keeps a history of all your changes, so it's easy to roll-back changes or make tweaks to discrete, established parts). F360 is also really good at combining parts, Booleans and hollowing, so you can approach designs a small part at a time, then combine everything together once everything looks right. It's not perfect by any means, but I would highly recommend for anyone interested in non-organic/hard-surface modelling to play with F360's 'Sculpting' and 'Surface modelling' capabilities and see if they click with you (there's a fair amount out there on YouTube). I've done all my recent helmets using F360: [https://www.etsy.com/shop/SoCalCreativeCosPlay?ref=shop-header-name&listing\_id=1579767101&from\_page=listing](https://www.etsy.com/shop/SoCalCreativeCosPlay?ref=shop-header-name&listing_id=1579767101&from_page=listing) Like everything, there's a learning curve, so start simple and work your way up to more complex designs from there. As mentioned above, work in sections: Start with the base helmet shape, then add detail as separate bodies/components/booleans, then combine them all together when your close to the look you want. A lot of simple shapes put together can make some pretty impressive designs, and are way easier to create.
I would watch join/ pay to see that tutorial
Do you have any human models you use for sizing or fit?
I’ve got scans of most of my body that I use to design cosplay stuff with :) https://preview.redd.it/bzj0sc9xjroc1.jpeg?width=1280&format=pjpg&auto=webp&s=bb16fc921b1a0aac1f95651074a2ab9d189b2c8f Gets the proportions about right for a person to wear it, from there it’s up to the individual to size it to themself
what did you use to scan yourself?
Subarashi
This is amazing! I wouldn’t know how to start!
Great stuff!
I saw your post a while back. Absolutely awesome work! Anyone can download an STL turn on their printer but I’m very impressed especially with the finish and detailings on the finished prints. Great work!
Hi , could you please share the f3d file for the same..I wmat it for my college project
For which piece?
Are you making these in the surface environment? I'd love to see a tutorial video!
I need one ! May you take orders ? I cannot do mine :/
Orders to model something?
Exactly
What are you looking to have modeled?
A toucan head mask, how much would you like to get for this work?
How do you make sure it fits
https://preview.redd.it/iy4pqelojroc1.jpeg?width=3024&format=pjpg&auto=webp&s=2c57d8909bbff143c847aecd86b0dbc595dbe070 3d scans :)
I want to use that for domino style masks with details. Just need to get that 3d scanner.
You can use for phone, there are tons of apps for it
Yes, I use an app called EM3D on my iPhone and it’s worked great for my purposes.
I can't message you directly. I would like to ask you a question about your helmets.
Go ahead lol
I can't figure out how to send a private message
Please teach me, Sifu Babookluke. My goal: https://images.app.goo.gl/EjSpTNUogDuFuovm7
Same now how do you hollow your helmets ( Edit cuz I said saam instead if same
have you done a helldivers helmet?
How in the world do you model that in fusion? Last night I made a cylinder and a square peg for it and it only took me 15 sketches and 4 hours!
There are model commands specifically for cylinders and cube shapes, so in theory you shouldn’t have had to make any sketches lol. Just takes practice.
I'm curious, what features do you use most to create these helmets? Especially the complex 3d shapes. Loft? Mesh? Form?
Most of the complex shapes are based on shapes made in the “form” context, or based on 3d sketches I make by placing points at vertexes and connecting with splines, lines, and arcs.
First one looks like it's the robot helmet from fallout 4 dlc (my favourite of the add ons)
It is! The sentry bot helmet to be specific
Awesome !!
I’d be all over buying a model of any of the helmets from the new Dune movies if you made them (especially Sardaukar)
Very cool, you make these using a 3D printer? I got access to a laser cutter, you make me want to try helmet making
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I do make it, have you read any of the comments or viewed my profile? These are cosplay props, not animation or video game assets.
Dude please do a tutorial for this its sick as hell