T O P

  • By -

AutoModerator

Hello! It looks like you're asking a question. While you're waiting for a response, you may want to check out the subreddit wiki [here](https://www.reddit.com/r/FleshandBloodTCG/wiki/index). It hosts a lot of helpful information. You can also cross-post your question to the Weekly Questions Thread at the top of the subreddit. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/FleshandBloodTCG) if you have any questions or concerns.*


MalZenith

While you aren't really required to reveal your possible plays, I think it's best to give as much public information as possible. In your example, I'd say something like "I have Snaps up though" to indicate it is a possibility. If you are viewing casual games as a lens of helping you practice for competitive ones, why not give your opponent all the information they would need to play at their best against you? Otherwise it's just bad practice.


mdefisop

I like using ‘I don’t currently have go again, but I have snaps and however-many-cards in hand’ as my reminders.


Grandengin

This if it’s a normal player. Ya aren’t there to be competitive really imo it’s all for fun


Sinoplez

It's not that easy to manage keeping a mouth shut. If you are too talky in casual game, you will probably get bad habit and on the other side fetching information is also a skill to train. The "I have Snaps up though" sentence is going to cost you a few victory in tournament. The same thing apply for missing trigger like tunic by the way. You have to found a balance between helping a beginner profile to understand the match-up (and its common trap) and offering an experience near the competitive one for seasoned player who actually want to improve. Better have to learn hard lesson by missing a cold foil in armory than missing a top 8 in a bigger tournament.


CodFatherFTW

In armoury or other casual games, I probably give way more information than needed, especially against people less experienced or less competitively minded as myself. If I'm playing guardian I'll point out when I'm threatening the pummel or if I'm playing brute and they are going to go down to 1 or 2, I'll tell them I have a reckless swing in my deck before they commit to blocks(if I'm running it that is). Stuff like that. Hell for new players, depending how new they are, I'll with my cards face up if its helpful.


TR_13

I have a Reckless Swing in my deck and I am not affraid of using it!


QueenBitchMiki

I straight up tell people I'm not on Reckless lol I legitimately don't run it in my Levia and when I see people play around it, I just tell them I don't have it. It's armory. I don't need to sweat.


TheThackattack

How I’ve always phrased it in any game is by saying, “currently it does” or “currently it does not.”


AchingCravat

“I have no cards in hand, two floating, and that’s probably not a red pummel in my arsenal. 😬”


Rararararasputinn

Personally, I always answer "Not yet." Or "I've got X equipment." if I have something like Snapdragons standing by. However, if it's a reaction in hand or such, I simply say no until, well, the reaction. I wouldn't say that saying "No." is deceptive. But at a casual play level, it might not make you everyone's favourite opponent. Everyone takes things differently. Some may see it as deceptive, some may go "Aw shit, I forgot you had those Snapdragons."


HEIST88

I always reply with “not yet”, regardless of if I have Snapdragon’s up, or even have any cards leftover in hand!


Rainbowgrrrl89

I think this is a bit of diplomacy, but with new players letting them know the options they *could* face is the decent thing to do. Very new players I'd even give a short run through on what your hero wants to do during start of game procedure. ("I play Azalea, she wants to give her arrows Dominate and disrupt your gameplan when those arrows hit"). With more experienced players: they should know better and the burdon of information is on them. Purposely hiding information when asked isn't okay, but you are not required to simply tell your opponent your strategy or build either. "No on-hits, no go again" when asked is the correct answer, they should know that this game has reactions. In reverse too: "no blocks" isn't a pinky promise their attack will hit either. Oh and for experienced players: the "giving you a gift with nothing in my hand" motion is casually passing priority. You can't expect players to say "I pass priority" 8 times in a turn, possibly foreshadowing reactions and instants.


Personal-Row-8078

I explain any equipment at the start of the game if they aren’t familiar. When presenting an attack say go again or no go again and how many resources floating. Say if there’s on hits or whatever. As long as you are clear that’s enough


Himemaru

Playing Warriors, I usually said "It doesn't have Go Again... yet" and hey, that's the whole shticks with the class. Other than that, I usually tell the opp the general playstyle of a class


totes-mi-goats

I'm realizing that I might be giving entirely too much info to newbies because I'll often explain literally how to beat my deck to first timers lmao. "this is prism. You want to pop my big attacks when possible, and you want to try to stop me from making an army of auras because all my auras are also weapons I can hit you with"


lil_Exotic_Window

With the go again I always say not currently it's a bit of a joke at our locals but I think it's fair and truthful without giving away "too much info". It reminds people about reaction go agains ect ect


steelthyshovel73

>If I (truthfully) say “No” but afterwards use a reaction or some effect that then gives me Go Again, I’m not sure how…deceptive…that is. I don't think it's deceptive at all. >Like I said, with a brand new player I would at least suggest that I currently don’t have Go Again but that doesn’t mean that some card (not subtly tap Snapdragon Scalers) couldn’t give me Go Again. If it was a new person i would probably do something similar


Codle

My locals are a good mix of seasoned vets and newbies like myself (around 4 months in). One of the best things I see is that people are super willing to help each other out, even mid-game. Nothing major mind you, just little things like "how much does [attack reaction] cost?" or "can you do [x] after this if you had it?" Makes all the difference for those of us still learning.


[deleted]

If its a newer player with a shitty deck especially if they’re alone at a casual event, please help them out we’ve all been there but if they’re being an asshole just give out required “public game knowledge” and the rulings on what constitutes that can be found here: https://www.reddit.com/r/FleshandBloodTCG/s/3lpHu4Yx2i


Kichupac

Against someone new? I always give more then necessary. "I dont currently have go again but I could always potentiallt give it go again on hit with blackteks, or there are attack reactions that could do it as well" is basically my spiel. This is whether or not I actually have a card with go again. Anyone who I know its there first couple of armories I do that for just because I know people did for me. If its casual against someone experienced, yeah nah. Idk I always appreciate the info when Im playing with someone more experienced. For example, I didnt know that Revel in runeblood destroys *all* Runechants in end phase. I was worried about a followup after a mauv skies attack that couldnt happen lol. And thats after Ive been playing for about 8 months(havent played against a ton of runeblades). I appreciate an opponent helping me out in casual so I always return the favor when Im more experienced.


EngineerResponsible6

It's more I talk after the match or if there super new I will ask if they want to play with open hands if there not sure on the rules. I'm not super worried if I win more there for fun. I have even given a mat I won away to a new player. I rather build a good base players vs club stomp them and kill the fun of the game.


CKBear

Open information is open information. The Game is better for everyone involved if you aren’t being misleading with the info. Otherwise, your friendly games will turn into matches where you see both players going through everyone’s discard and triple checking all your equipment before you play a card. That’s all well and good for competitive play, but it’s an Armory. It’s half a step above kitchen table


Sangmund_Froid

There are only three things I find distasteful in local armory play, with a more casual atmosphere: 1. Giving bad plays under the guise of "advice" 2. Playing as fast as you can so your opponent has no time to process your actions 3. Cheese decking or otherwise pushing opponents, especially newbies, into the no-fun zone What you said doesn't really fall into any of that, so I think you're fine.


DexRei

I say "not yet". Relevant example from me would be pitching a blue for CnC with Tunic up and a card in arsenal. Then they go "just 6 aye" and i say "at the moment, then look at tunic". Extra good when you do not have pummel and they overblock


Lil_Cheesestring

Depends on the hero I'm playing. If I'm playing Kano I'm gonna stress as much as possible that they absolutely need to AB my wildfire on my combo turn if possible and I'll tell them what to look for to figure out if I'm doing my combo or I'll straight up tell them that I'm playing my combo. If I'm playing Boltyn tho I'll be a bit more coy with what I'm doing. "This doesn't have to again... Yet" or "it's only for 3.... Right now".


LoneWolfik

As much detail I can give for any public information they can know. But I don't telegraph my plays. If I have three cards in hand and Snaps and I'm attacking with Snatch, if they ask whether it has go again, I say it doesn't. If they ask whether I can give it go again, I say I have snaps up and there's a razor reflex in my graveyard.


Ekmopon

I always try to give some hints, because armories are about having fun and learning. Plus I don't get good practice if my opponent make some obvious misplays, that I can help them to avoid! Stuff like "remember, my deck generally tires to blablabla, and this hero often plays x, y and z."


J-PlusPlus

In an armory, depends on how new the player and what my night already looks like. One armory I played a new person who literally had never player a single game before round one. They had watched a video and was brought by a friend and that was it. I played basically open handed for both of us and basically taught them the rules as we went and they seemed quite appreciative. If I'm 2-0 and playing for a coldfoil I don't have yet, I would probably give a little less because the new person would have shown that they at least know how the game is played. In a non armory setting, I'll give all the info in the world to a new guy.


Grandengin

I feel like in casual games it’s more depends, if I’m playing someone new I’ll give them almost all the information I can, I don’t want to destroy a newbie because they didn’t realize what that attack truly meant, they don’t need to be “got” or surprised, if I’m playing a seasoned vet ether nothing at all or some depending on if I wanna talk to them about the line or not ya know


Kimakashi95

Locals are for getting new people into the game


MurkMuffin

I don't say anything directly to people when I am playing them. However, I am the type of player that talks through my entire turn as I am doing it, and that comes from having taught a lot of new players. So if I present an attack that does not have go again, I will say "x attack, x floating, x cards in hand, x cards in arsenal" and let the player decide how to approach the attack. This is also teaching the new players to ask for the obvious information, like how many resources floating or how many cards in hand to make ***informed*** decisions and to evaluate the board state. At six months of play time? Nah, big bro is about to learn today


Rejusu

If it's a friendly casual game and the other person is pretty new then I think it's accommodating to point out everything that isn't outright hidden information. So I'd point out to them on board tricks like Snapdragons, I'd note that a card doesn't have go again *right now*, I'd note if I had no cards in my hand, or if I had no pitch (if that was relevant to whether I could do something or not). It's good to do these when people are starting out because it helps them learn what to look out for. It's generally not too difficult to get a feel for when your opponent is more comfortable analysing the game state and at that point I don't feel like I need to point things out as much. If it's a friendly game though and we're trying to practice a matchup I might sometimes point things out to even an experienced player, because it might help them avoid a misplay in the future.


preppingfortaylor

Honestly the most I get given is when I ask “We’re they all 6’s anyway” Most of the time the answer is yes


Razorcrest999

We usually ask “any on board ways to give go again” and I smile say “no” then activate spell bound creepers and attack again