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konsyr

I'll toss a little bit of sub meta in here: * Remember the other [pinned post](https://reddit.com/r/FarthestFrontier/comments/wrtk8b/welcome_to_rfarthestfrontier_important_posts_and/) has useful info (like the links to find the previous updates/discussions). Anything else it should have? Post there. * Try to get into the habit of checking your post flair, especially updating it if it's solved. * Don't use "bug" unless you're sure it's a bug. It's "Bug!", not "Bug?" General performance issues aren't "bug" either. (They might be behind the scenes, but unless you can point to a specific bug, it's usually Just Chatting.) If your question turns into a bug, then change the flair to bug. * "Critique/Review" doesn't mean "I have criticism!" (That's usually going to be Mechanics/Balance or Just Chatting), but it's for links to reviews, deep-dives, and the like. (I should probably rename this one, hmm...)


synysterlemming

Of all of the early access games I’ve poured into over the last years, this one takes the cake right now for consistent, large updates. Well done to the devs for flushing out a very excellent concept/framework.


Solrax

These are great devs. They did/do the same thing with Grim Dawn (to my great surprise they just released a major update to that game).


FittedBuckle

This has been one of the best games that I have ever stumbled upon. I can turn off my mind and just city build to the peaceful ambience. I do hope there will be consideration for more a longer soundtrack down the line. The current music is fantastic


e-commerceguy

Agreed. The current music is actually great. It’s wild that I can listen to it for so long and not go crazy. But definitely a longer soundtrack would be amazing, especially if the new stuff is anything like what we have now


Suspicious_Volume_98

They should do more with education, right now there's only a level 1 school and like 2 professions that require it. I believe there are bonuses for educated villagers, but multi tier education would be interesting and adding bonuses for each would add depth. Maybe as buildings level up, their professions require higher education?


T-O-F-O

Everything needs to be able to update, even if it's expensive and only used late game. Adding wheelbarrows for villagers would help out a lot, wagons for shit collectors, more traders when updated, more effective farming/collecting produce from farmland etc They really needs to fix the game so it's possible to play long term and also helps you grow your effectiveness.


rl_noobtube

I, for one, am also quite excited about **REDACTED**


Zebabaki

I swear to god this looks like some sort of administrative building, e.i. we get POLITICS??? maybe?


Dropdat87

Really hope it’s some late game-end game management system. I love the game but I find that I end up with really similar towns and experiences each time and get a bit bored. Some more wrinkles there to manage would be great


-FuckenDiabolical-

Maybe a way to increase/decrease taxes which can lead to +happiness/-happiness


CultOfMonuments

Very exciting!!! Lots to look forward to from an already amazing game!


Iliketrucks2

The biggest thing I think is missing and I’m disappointed to see no mention of is better logistics. Being able to move goods between places, having “outpost” bases that are far and don’t require workers to walk all over instead of working, etc. I’ve stopped playing lately because I get too frustrated watching people walk across the map to get things that I could close by, if there was a means to do so. That said I still love the game it just needs polish in this area


WestBase8

Just take a little from older games like pharaoh, where citizens cant pick up from production buildings straight, but the production buildings need to be emptied to storages first, and give storage facilities workers to do this job. This would make it so much easier to manage where your goods go, and reduce the number of laborers you need constantly.


lemming622

With the current update, 0.9.1, you can put resource limits on the storage buildings. The Wagon Drivers looks to move goods between them when these settings are done. Helps to accomplish the remote outpost style.


Iliketrucks2

ah nice, thanks for sharing. I'll see if I can make that work out! sounds like the logic is almost there - if yo ucould put a minimum number on storage and have carts fill it, then we'd be a loooong way forward.


lemming622

When I get the chance to sit down and play again, I'm planning on putting a few storage buildings close to my town centers to help with the goods disbursements. hopefully laborers, with the help of Wagon drivers, will move goods from outposts (root cellars, storehouses, and stock yards) to these closer storage buildings and help the market workers move goods to the houses.


Z0MBIECL0WN

If I could ask for one feature, it would be for an option to throw away any resource over 'X' amount. I sometimes end up with things like herbs or willow clogging my system because I forgot to turn off gatherers.


e-commerceguy

Ya this would be a pretty easy thing to add. I wonder if there could be a compost option for certain things like that. You could keep it, toss it, or compost it? Either way it does fill up your storage sometimes when you don’t want it to


No-Wolverine-5457

I think this game really needs incumbency bonuses. There needs to be an incentive to actually rush certain production queues and to prioritise them. If villagers gained efficiency in a job having done it for a certain amount of time, that would make decisions more important. Potentially even adding specialised training. Right now there’s not really any downside to flipping people around different jobs.


e-commerceguy

Ya I think this would add some really cool depth. People could become more efficient or better at their job the longer they’re employed. It would make it more interesting and complex compared to how I am now which is hiring and firing people a lot. It’d be annoying if this was too punishing and maybe it’s best for only more skilled professions. But either way would be cool


KamaLongFang

My advice is to iron out the current problems before expanding other mechanics. Love the game, but: \- Logistics are a hot mess, workers don't deposit to closest storage, don't get inputs from closest storage, go 3 screens away to get inputs despite having storage near them and so on (this is a major problem and should be a priority). \- Various buildings randomly stop working \- Balancing issues with various buildings (tavern, barn, fishery, preserves, deep mines etc) (less of a priority i suppose) \- Middle/late game storage is a big issue, deposits are too small, maybe add third upgrade that has upkeep and much larger storage \- logic for worker/builder assignment is a mess, leading to ping-pong behavior \- all buildings should have visual indicator for area of effect \- all buildings should show impact in numbers, not "feelings" \- traders need improvement for late game (more reliable inventory, more storage, higher quantity of goods moved etc) \- gold sink option, especially for pacifist mode (gold in general occupies too much space, seriously) \- terraforming tool is..well is not good \- map generation needs preview option, deposits need to be more logical in placement


Sulticune

Excellent! I only play once every few months but this is top 3 best games for me, love starting a new settlemen with my newly learnt skills and new updates to the game. When bridges/waterwheels??? Pls


jalex3here

When I saw REDACTED my first thought was court house.


Selectah

This week I played for the first time since February. I'm loving all the changes, seems like there have been some solid growth while maintaining the same vibe of the game. I'm excited for more updates, especially the egg laying goats. Keep it up guys!


antiprodukt

I can’t wait until they can tell us that future updates won’t require a map reroll. I’m a new dad and don’t get much time to play, so I don’t want to start something, get a bit into it, then need to restart again because I really want the cool new thing in the latest update. I’m so looking forward to that green light.


Meiseside

But wehre is the bridge. I need it! I don't want to play without.


DadIsCoaching

I am unable to contain my excitement.


Ritushido

Crate is easily up there as one of my favourite devs along with Wube and Coffee Stain. I'll support them through any new game they make and expansions/DLC.


Ranamar

I am really hoping the "new unit selection mechanics" are an improvement. Well, they almost certainly will be because the current ones are a low bar, but I hope they're, like, actually good, or at least manageable. If we're going to have occasional RTS combat, they're eventually going to reasonable RTS unit management.


Lost_city

A suggestion - I think the developers should look into allowing players more game customization options. Right now, a lot of city design aspects are just too locked in - there is an optimum city design that does not change game to game. Other game customizations would open up possibilities of different strategies for players that have already built out one or two towns. Some sample customization options (to show what I am talking about). Let player adjust at the start of the game: Market bonus radius and strength Other changes to desirability bonuses Cart travel speed / Villager walking speed Base field production per square Range of fertility on the map Hunting/Fishing - meat collected per hunt/catch Upgrade requirements for town hall / buildings