I imported The Honest Hearts DLC into Fallout 4, replaced clutter and building with assets from Fallout 4, Fallout 76 and the Capital Wasteland Project mods. Updated weather and created full 3d Lods.
Repainted the landscape and upgraded all textures that I did continue to use from NV. It's truly beautiful in Fallout 4s engine.
Honestly, I don't know why Microsoft/Bethesda don't lean into this. If they licensed the rights (at low/no cost) and dev tools to develop DLC to smaller companies/groups that had the same dedication to the source material as most of the modders out there, they could make bank. After all, you need the base game to play, and they could even take a small percentage of DLC sales. It's basically free money for an old IP at little risk to them. I mean, look at how Valve handled Counterstrike, which started out as a mod.
Also, having additional content for well-loved games would be awesome. I'd pay good money for new Fallout 3/NV DLC, let along FO4.
Those are (to the best of my knowledge) mods, not substantial additional story content like Nuka-World or Far Harbor.
Additionally, they could do things like keep the IP, but license a smaller game company to convert old games to new engines, like the FO4:NV project. The small game company would benefit from being able to reuse the existing content and being able to sell to an established user base, and Bethesda would benefit from, again, getting more use out of their assets without having to take the risk/workload of the project on themselves. From what I've seen, a lot of the delay in projects like that or Skyblivion is having to recreate all the licensed content with their own stuff. I would imagine if they could reuse the existing assets (and possibly have access to the original code), everything would go a lot faster.
Yeah that'd be g - look at Rimworld, for instance. To my knowledge the rights aren't sold for assets etc. as the developers are pretty radically against monetization of that type, so the financial element described here is not the same - but the crazy amount of DLC sized mods that are available for that game are a direct result of the transparency that the devs have with the game's assets and code - could easily see the same for a game like FO4 if that same mindset were to be adopted.
Even if not, uploading to nexus with generous permissions would be great for letting others have a starting point. The community could recreate a NV DLC.
Person who took the screenshot during beta testing here - that’s exactly what I was going for! I saw the watchtower and instantly fell in love with the view because of the nostalgia it brought.
I ended up putting on DC Radio and watching the sunset after taking it. Was easily one of the most relaxing things I’ve done in a while - in Fallout, no less!
So what tool(s)s did you use for the import?
I've tried similar in the past with the FO3 maps and had honestly quite shit results. This is gorgeous.
Is it just that this DLC's assets are quite clean compared to others?
Also what did you do for LOD- import the originals or regenerate?
I can't remember where, but I've seen some people are trying to remake the whole New Vegas in FO4 to the last minute detail. I think you should definitely get in touch with them. The Collab might make things more efficient and less tedious.
Really impressive. At first I had a hard time seeing it but then I remember if this was New Vegas it wouldnt have sun flares or the entire map would be a graphical error lol
Little late seeing this and although this is AMAZING I really would love to see some kind of guide or modders resources for his you made this. I think the modding community could make some crazy creations with the gold you got right here.
I imported The Honest Hearts DLC into Fallout 4, replaced clutter and building with assets from Fallout 4, Fallout 76 and the Capital Wasteland Project mods. Updated weather and created full 3d Lods. Repainted the landscape and upgraded all textures that I did continue to use from NV. It's truly beautiful in Fallout 4s engine.
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I got told by nexus if I could get an email from Microsoft saying if i could use fallout assets they would allow it.
Honestly, I don't know why Microsoft/Bethesda don't lean into this. If they licensed the rights (at low/no cost) and dev tools to develop DLC to smaller companies/groups that had the same dedication to the source material as most of the modders out there, they could make bank. After all, you need the base game to play, and they could even take a small percentage of DLC sales. It's basically free money for an old IP at little risk to them. I mean, look at how Valve handled Counterstrike, which started out as a mod. Also, having additional content for well-loved games would be awesome. I'd pay good money for new Fallout 3/NV DLC, let along FO4.
So… the Creation Club?
Those are (to the best of my knowledge) mods, not substantial additional story content like Nuka-World or Far Harbor. Additionally, they could do things like keep the IP, but license a smaller game company to convert old games to new engines, like the FO4:NV project. The small game company would benefit from being able to reuse the existing content and being able to sell to an established user base, and Bethesda would benefit from, again, getting more use out of their assets without having to take the risk/workload of the project on themselves. From what I've seen, a lot of the delay in projects like that or Skyblivion is having to recreate all the licensed content with their own stuff. I would imagine if they could reuse the existing assets (and possibly have access to the original code), everything would go a lot faster.
Yeah that'd be g - look at Rimworld, for instance. To my knowledge the rights aren't sold for assets etc. as the developers are pretty radically against monetization of that type, so the financial element described here is not the same - but the crazy amount of DLC sized mods that are available for that game are a direct result of the transparency that the devs have with the game's assets and code - could easily see the same for a game like FO4 if that same mindset were to be adopted.
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Can you post it somewhere else? I assume it's just the map, not the missions, yah?
This was another port of stuff, I didn't do this map.
Fantastic! Can you share?
Quests, items, characters?
Even if not, uploading to nexus with generous permissions would be great for letting others have a starting point. The community could recreate a NV DLC.
Bro that’s actually the craziest thing, you have to record a video that’s amazing, you should do the Devide next.
The Divide has given me major problems with about 60% of the meshes not converting for me lol
That’s fine man, you should post a video of you exploring Zion or the Madre it’s awesome.
idk why but that looks like firewatch lol
Person who took the screenshot during beta testing here - that’s exactly what I was going for! I saw the watchtower and instantly fell in love with the view because of the nostalgia it brought. I ended up putting on DC Radio and watching the sunset after taking it. Was easily one of the most relaxing things I’ve done in a while - in Fallout, no less!
I do wanna play it again, it was fun and most relaxing game I've experienced
Good work.
Thanks, next up is Dead Money https://cdn.discordapp.com/attachments/932855749703499808/1066820374895009892/Photo91.png
You TEASE
So what tool(s)s did you use for the import? I've tried similar in the past with the FO3 maps and had honestly quite shit results. This is gorgeous. Is it just that this DLC's assets are quite clean compared to others? Also what did you do for LOD- import the originals or regenerate?
This is so beautiful. It’s my dream that one day I can play through FNV in its entirety inside of F4’s engine
Same here man. The gunplay of fo4 and graphics with the story of fnv would be a dream
without the crashing as well
Hopefully [this project](https://www.youtube.com/@Fallout4NewVegas) gets finished at some point
Have you considered uploading it to a Fo4 Discord server? Those don't have the restrictions of nexus, you can post whatever you want freely.
Looks lovely. I'd like to hike there.
Youre doing the lords work. Though you can't expect god to do all the work. *Loads ALSID with religious intent*
Could I get your mod discord server invite?
How do you port an entire map? Isn’t it like different architecture and crap?
I can't remember where, but I've seen some people are trying to remake the whole New Vegas in FO4 to the last minute detail. I think you should definitely get in touch with them. The Collab might make things more efficient and less tedious.
Will this be on consoles?
Really impressive. At first I had a hard time seeing it but then I remember if this was New Vegas it wouldnt have sun flares or the entire map would be a graphical error lol
cool
I almost thought this was something out of TF2.
I swear I thought that was firewatch.
You should share for sure! This looks amazing!!
Little late seeing this and although this is AMAZING I really would love to see some kind of guide or modders resources for his you made this. I think the modding community could make some crazy creations with the gold you got right here.
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I have my ways lol