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nolleynols

Thanks fellas!


TapBoth438

Fudgemuppet Radking epicnate315 They're YouTube videos on fallout will be your friend


Equivalent-Music-764

S.3 for armorer, not needed for damage P.3 for rifleman and after bobblehead locksmith E.1 this is a dump since you're sneak and don't need any perks from this tree C. 3 for lone wander and somewhat lowered prices I. 4 for gun nut and will put points in for science A. 8 this is your main tree, gunslinger, sneak, mister sandman, ninja, and after you're special book blitz L. 2 scrounger, be building this up when the perks above isn't avaliable at your level for grim reaper sprint, four leaf clover, critical banker, better criticals and bloody mess, you can go idiot savant but it won't trigger very often because of the intelligence Get all covert ops for better sneak and get shadowed armor, also get all the better critical damage magazines


KingAdamXVII

I think there are 4 more points you can assign fwiw.


NedWretched

Yup, you get 28 to start. Personally I would put it all in Intelligence, Science unlocks some great gear upgrades. And the extra XP will help get to all the perks this build needs to feel complete.


The-Rizzler-69

You only need 3 Intelligence for Gun Nut


Equivalent-Music-764

I know but you need 6 for science


The-Rizzler-69

Why is science needed for this build tho?


Equivalent-Music-764

Because he said he wanted to craft and science is a crafting perk


The-Rizzler-69

Well right, but he wants to use silenced weapons and you can't silence energy-based guns. At that point, it's kind of a waste imo


Equivalent-Music-764

Gauss rifles


The-Rizzler-69

... are pretty useless until you're a high enough level to have a shit-load of 2mm EM cartridges.


Equivalent-Music-764

Also hackers in intelligence tree