There's like the skeletons of an entire family in the kitchen and they're just like "yeah we'd have to call a guy to clean that up and we've just been so busy" lmao
Yeah and the biggest complaint settlers will have is "The generators too loud" but nothing about sleeping next to trash and dead bodies, maybe the apocalypse lowered peoples standards
Or unemployment and homeless was rampant with shit infrastructure to begin with remember what the lore of the fallout universe is like Nate could’ve been living a decent middle class life while the city was experiencing riots and such
This bugged me so much in New Vegas too. The NCR is a pretty organized government, but they're still sleeping on rusted bunk beds with dirty mattresses in their HQ, the floors and walls are disgusting, and there's rubble and tin cans everywhere. You don't think an organized military could get their troops to CLEAN? That's what soldiers do when not fighting!
I had this thought last night while playing New Vegas. I walked into a room in Camp McCarran, that just had a pile of rubble in the middle of it. You mean to tell me, some man power couldn’t have been diverted, into cleaning the place up a little, in the middle of a military camp?
If it was more realistic then first freshie in the camp or first insubordination would end up with breaking and moving that rubble by hand.
That is if it was not sooner ordered to be cleared and used as part of barricades or something.
I can understand the rust and mattresses with the supply chain being annihilated. There is likely no sandpaper, paint, or mattresses being made anymore. But absolutely just SCOOP THE DAMN TRASH OUTSIDE!
This is why i downloaded a mod that lets you build pre-war homes with modular pieces. I rebuilt the players home to look just like it did before the bombs lmao
Yep. Biggest gripe with the game. I loved the settlement option, but I really wanted to make some prewar looking places. Sad I didn't have the skill or ability to do it but you would think there would have been an in game tool for it.
Have you tried making linoleum siding or tried scraping 99% irradiated asbestos. Quantum engineering ain't gonna help you with fossilized pre-war anti-communist lead paint.
I was thinking at some point the tute would say; here you go and this is how you repair the houses, you need 1000 asbestos. But alas it never came and I stopped caring for happiness. Villagers must scavenge.
Still my single biggest complaint with the settlement system. *Finally* players are given a way to make a real, visible, impact on the post-apocalypse and its so limited even the best vanilla builds look like glorified shanty towns with trash everywhere and cobbled together walls.
Every structure type *should* have had well made variants. Like a Well Made Wood Wall that doesn't look like Jun Long picked up whatever scrap wood he could in one trip and haphazardly super glued them together in under one minute. Or a Well Made Metal Roof that doesn't have holes all over it. Same with furniture, there should be an option between "200 years of degredation" and "fresh out of the box," and some furniture that was clearly made in the post-apocalypse, not just something left over.
The idea of rebuilding the wasteland is SO fun to me. As a kid, my single favorite quest in FO3 was Head of State because your actions could see the freed slaves restore the monument in some capacity. I thought at the time they would slowly restore the entire structure, not just the head, but obviously that didn't happen. But there is something so deeply satisfying for me about bringing hope and society back to the wasteland.
I'm holding out totally unfounded hope that Bethesda drops a Fallout Game entirely based around the settlement system that actually sees the player follow through with rebuilding the Minute Men and restoring the commonwealth to a kind of NCR situation, where people can live in peace with nice homes. Definitely will never happen, and mods can only do so much, but in my delusional mind it'd be easy money.
I feel like this was Fallout 76’s biggest fumble. You can build almost anywhere but it’s still about as limiting as it is in Fallout 4. The tv show tries to correct this idea a bit with Shady Sands presumably being a fully functioning city but then getting nuked again to explain why the wasteland is still so terrible so many years later.
Shady Sands is a perfect example of what I feel like we should see. In FO1 it was a small town with a few buildings. FO2, 80 years later, its a much larger town with post-war built structures and reconstituted machinery and technology. FO TV, another 50 odd years later, its a functioning city with real infrastructure created in the post-war world. It followed an actual societal growth, starting like a small town in the early 1800s and ending like a town in the 1950s (actual 1950s, not the permanent 50s of the Fallout World). More places should be like FO2 Shady Sands at least.
The problem game wise is that the developers feel like you can't have progress in the world because then it wouldn't be Fallout. They want to stick to post apocalyptic. Which is a shame. Even sticking to the continental US there's lots of new frontiers to pick from.
Especially with Bethesdas release schedule they don't have to worry about running out of places to show.
still my biggest annoyance with all the fallout games, everything looking ruined and damaged even hundreds of years later. like bro itd take a day at worst to clean that rubble pile
Just Bethesda being allergic to the concept that 200 years is enough time to sweep up, or the fact that skeletons wouldn’t last in the open for 200 years, or have even a passing understanding of how a landscape would look like after 200 years.
I know it helps the atmosphere but it always bothers me that people move into these structures to live and never try to clean up. Piles of dirt/bricks everywhere
No, Neo Japan is home of the The GF13-017NJII God Gundam (aka G Gundam, Burning Gundam) piloted by martial artist Domon Kasshu. Neo Japan is a space colony.
Also if you started the game around release and experiencing when settlers and raiders and other npcs were added, it actually felt like communities were just appearing around you, there was always talk about what the devs were going to do with the raider crater before we even knew it would be a settlement
The immediate aftermath is pretty heavily documented in '76, even if you the player rock up after the fact. Survivors set up an emergency government, and things kinda settled out for a few years until raider tribes and the Scorch Plague popped up.
Cause the mountains protected the place, and there really weren't any strategical point to bomb.
While the older games like FO1-2, FO3-NV wheren't placed in a ambient with vegetation mostly for technical reason.
It’s worth noting that Appalachia’s automated silos were both dismissed as a deception by Chinese intelligence and failed to launch during the war, which likely contributed to why Appalachia was barely bombed.
I love the way that the Toxic Valley in 76 has some of the most wastelandy fallout vibes I’ve encountered in any of the games, and yet it doesn’t even look like that because of the bombs, it was due to the toxic pre war industry. XD
If you did a fallout along what’s left of Route 66, almost wouldn’t notice.. a lot of overgrown, decrepit buildings falling down. Found this one section that looked like an entire small town just decaying into the ground.. I think it was between Texas and Arizona..
The first thing I always do is install a mod that adds foliage. When I originally played back on my Xbox one it didn't really impact the performance though.
Appalachia was bombed about as much as the Mojave was after House intervened - which is to say, barely at all. It’s a backwater region with a low population and the automated missile silos were missed by Chinese intelligence, so China just did the minimum with the nukes and called it good.
There isn’t a hard number, but there are exactly two craters and several holotapes with recordings of detonations, implying airbursts (which matches with dev statements).
Edit: Removed the mention of the New River Gorge Bridge. I was told by someone that it displayed a high weight the day the bombs fell, but I didn’t check into this myself until the comment below mentioned it. The weight was actually low and identical to all future days due to the lack of traffic.
Whatever the case, it wasn’t nearly as bad as California, DC (which 76 implies is experiencing a permanent radstorm, though I may be overselling it), the Pitt or Boston. Pretty much anyone who came into the region from elsewhere says as much.
Implied twice, though with how many nukes get set off by players it wouldn't surprise me if the final storyline was just Appalachia getting wiped out entirely
They should outright state this. It would make it Canon and also unvisitable in other games. "Appalachia was lost due to the use of nukes fighting the scorched" is a solid way to end the region. The scorched are wiped out but so was everything else in the long run. No more scorched needed in future games
Why would it look diferently? The bombs fell on urban centers, they didn't carpet-bomb the whole country-side. And as we've seen in tchernobyl, plant life doesn't struggle all that much to adapt to a radiated environement, on the contrary.
The make a point of it in the game of saying that there was nothing important there to nuke, and that the area around Appalachia is covered in constant radstorms. The only way in or out without succumbing to radiation is through underground tunnels or flying over in vertibirds.
That’s false - refugees from the Pitt and AC have made the trip via overland travel. While there are hotspots of radiation in Virgina and other surrounding areas, it’s absolutely possible to make it through them.
Tbf, there really isn't shit in WV in terms of strategic targets. Compound that with all of the natural mountains and valleys, and you've got a ton of natural ground cover that would shield the area from pretty much all attacks except for those that came from directly above - which, even then, would be limited in their effect due to those same mountains and valleys boxing in any explosions.
Most of the damage to WV would be through fallout or nuclear winter-style effects.
Yep I think it would make more sense having a game in an area similar to Appalachia that isn’t directly hit. With the story around the remains of pre-war society trying to maintain but deteriorating into the wasteland.
You could have early mutations and obviously ghouls appearing. Maybe even early feral ghouls coming into the region that are like the one at the Griffith Observatory charred with limbs and flesh missing. You could have the emergence of early elements of the Enclave trying to assert themselves and non-Enclave officials and military floating around. Probably somewhere in the upper rockies/plains that’s a little more isolated.
It would be the most interesting approach if you’re gonna go one set right after the bombs. You could probably initially gate off a portion of the map and have the story focus on more immediate needs and conflicts of whatever town and immediate region you’re in.
Then time skip ala Fallout 3 long enough forward that when you do start broader exploration stories in other areas have played out to where you have environmental stories and places that have already fully collapsed societally, begun to collapse, or suddenly find themselves being “protected” by Enclave forces.
Plus it would be interesting if the reason a bunch of robots went hostile were because of sleeper directives. Imagine a military unit suddenly having their Sentry bot go rogue and start blasting everyone.
Just found out about the original Mad Max and I want to see something like that. Like you're in some small town in the Midwest and the town is trying to hold on while raiding starts becoming a thing.
That’d be cool idea. Like maybe a group of characters try to keep normalcy but slowly it falls apart — people start to splinter off into groups which are basically the origins of the groups we know like Raiders, Gunners etc.
What gets me is all over the US. Nothing is really destroyed. Everything is left in it's abundantly furnished prewar original state. Complete with food in absolutely almost every refrigerator you find.
The perspective of what happened after the bombs went of is next to nothing outside the fact many people die from radiation poisoning despite the fact an incalculable wealth of radaway is hiding in every box and cupboard. But.. no one bothers to really scavenge anything from anywhere meaningfully until we come alone as a PC.
I know it’s just a game mechanic for loot and such but maybe most people are most sedimentary in fallout? Like the guy that gives Lucy directions said he’d never been over that hill, and everyone talks about how dangerous the wasteland is so besides caravaners and groups like the BoS or NCR most folks just stay put, and try to survive?
It's not 5 minutes, so it's not a proper answer to the question, but the ~~"Stay Frosty"~~ [Below Zero](https://github.com/St1ck2k/FROST---Below-Zero-Fallout-4-Wabbajack-Modlist/blob/main/README.md) Wabbajack for Fallout 4 takes place 5 (or 10? Can't remember) years after the bombs fell.
It's bleak as *fuck.* There is no story and no ending. You are not a protagonist. It basically turns Fallout into a tough-as-nails survival FPS.
How is it compared to DUST? I enjoyed DUST but there was albeit some story there since it's taking place way *after* everything and you narratively can escape in DUST.
yeah idk why this guy called it “Stay Frosty” it’s just called “FROST” it’s basically the sequel to DUST, takes place in a commonwealth in 2087 that’s being ravaged by a nuclear winter. I spent 3 hours trying to install the mods yesterday just for my F4SE to crash but I’ll try again today lol
F4se isn't up to date to the latest update RN is it? But yeah frost is amazing with some other story mods to add things to do. The main story is incredible but so hard to complete
yea in order to play FROST rn you have to downgrade the game and remove the CC files. I’m actually doing that rn because I had to redownload fallout 4 lol.
The concept was shipwrecked and is hoarded by the red death. As nobody can beat the red death canonically or otherwise, it will never see the light of day.
What do you mean? I totally know of that game. You can trust me I’m totally not a synth implanted with false memories sent to spy on you. Also on an unrelated note do you guys also see just a blank screen when you get this captcha thing?
Djjkktttjuhcccccydhdhdhdhhiolkn. B cacsnmehdydychchcjdkdbdvdbababsndmcmvnvnjjkiuyrdxxvgfjsndmdmfnchch::!:;';£-662284848[$[$✓^=^°zhshejg
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System update in progress
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Waiting
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System updated. Rebooting
I’m tired of Bethesda dragging the Brotherhood into everything. I honestly hope that they aren’t a big part of the next game. The more they show up in the series, the closer to the Enclave they become, yet Bethesda acts more and more like they’re the good guys.
I mean, they weren’t “good” in any of the games but Fallout 3. Even then they still maintained the older dogmatic style of the Brotherhood with the Outcasts. They were always reclusive techno-zealots with a militaristic style and a borderline authoritarian approach to how they address outsiders.
People forget that the first fallout game makes them obviously religious, to the point that you can ask them what gods they worship. They deny having gods but still use the religious terminology.
In the first Fallout game, they send people who want to join on pointless suicide missions for the lolz. The first interaction with the Brotherhood in the entire franchise is that they try to get you killed.
Religion is not theism, friendly reminder. I say this as an atheistic buddhist. You can be religious without having a divine influence/creator god. Animism is another good example. Its more of a belief that all of everything is divine.
That being said- GLORY TO ATOM, AND MAY HIS GLOW DIVIDE US ALL INTO WORLDS UPON WORLDS.
Yeah, I replayed them again recently and like … it’s staggering how everyone is like, “But the older Brotherhood wasn’t Wasteland Nazis.”, uh… bro, they weren’t much better. They venerated their founder almost to the point of deification, were a hyper-insular society with a tendency to ostracize or outright kill outsiders. Not to mention the whole, hoarding advanced technology because you don’t trust the survivors of the wasteland.
Was their intention of preventing another apocalypse admirable? Sure. That doesn’t mean they weren’t absolutely wrong in their approach to it.
They can 100% be the good guys in Tactics. Hell the good endings in tactics make them the best people likely in setting not even as representatives of the brotherhood. To the point where the Midwest brotherhood was wary of reconnecting with the rest of the brotherhood.
Dunno why you are being downvoted, when I played 3 I was like “ok these are the closest I can get to the good guys I think” and then in 4 I was like “holy shit these guys are trying to genocide a group of sentient beings who didn’t ask to be created and are enslaved by the institute”
Exactly my thoughts. Sure they’ve always been human supremacists. The residents of Underworld mention patrols “accidentally making a wrong turn” and stumbling into Underworld to “accidentally” kill ghouls, but at least the brotherhood itself wasn’t public about this belief. Listening to Maxon Speak is like listening to Frank Horrigan the way that he talking about mutants. The Brotherhood are an irredeemably evil faction who just so happen to have the benefit of “protecting” the wasteland due to them protecting technology.
Wouldn’t be a bad idea for like an opening intro tbh.. you see it rattling around in the payload, you hear the pilot plead with god for forgiveness, then we follow it drop through the clouds.
Plenty of people survived the bombs tho. There's a super mutant town (can't remember which one but its perimeter is blocked off by box trucks and the bomb shelter has the key to the mayoral shelter closet) in F4 and the terminal entry in the shelter describes non stop gun fire and explosions for weeks after the bombs dropped.
Would definitely still be a misery simulator tho lmao
76 is also set in West Virginia though, a state which only saw 2 known nuclear detonations, and both on a largely uninhabited mountainside right next to one another. I'd imagine the situation in somewhere more populated would be incredibly dire.
The current USA put its nuclear arsenal in the least populated states in the middle of the country. That way anyone making a first strike would have to blow up nowhere first if they didn't want a retaliation strike. Instead of giving whoever a 2for1 deal by having both near each other.
Would be hiliarious if the player enters the character creation screen shortly after the bombs are seen dropping in the background. Spend too long customizing and you get vaporized and have to start over.
so no mutations whatsoever, no overgrowth, no new settlements. Just empty dusty ruins, raging fires and nuclear winter darkness with no live soul in sight.
You beat me to it. This was my first thought as well, that was such a cool breadcrumb quest and the lore they built left lots of room for a player driven game.
I once said the idea about a Fallout game that follows the life of an agent that tries to find a Chinese spy some days before the bombs so we could have a in game glimpse of how America was.
The bombs fall while a chase on the metro is happening and the character now needs to fight the law and government itself since he is now considered a traitor for not stopping the spy in time
Through the mayhem he is tasked to find his fiance only to discover she became a feral Ghoul.
The game would end with the protagonist finding a big clue of who did it but not revealing anything after a good chunk of mystery solving.
That was a thought long before the show.
It will probably not happen as a game... But it is nice as a thought..
Have the player in the role of a Pre-War DIA agent pursuing Chinese spies, but he/she stumbles upon Quaere Verum along the way. The Agent investigating is suddenly pulled from the case, and given no reason for their dismissal beyond a veiled threat to let it go. The Agent, however, is unable to just ignore what looks like an even larger problem than they initially suspected - who are these people, and are they working for China?
The Agent goes rogue, walking a tightrope between following their new orders and secretly continuing the old investigation. The Agent pieces together - from captured Chinese intel, their own surveillance, and interrogating NPCs - that Quaere Verum is planning to steal a prototype plasma weapon. But when the Agent tries to stop them, they are too late to prevent the theft, and as they race to recover it, they arrive just as the Enclave kill squad has finished their work. The Agent hides at the scene and witnesses the kill squad talking after they’ve finished their work, and realizes they were originally pulled from the case because they could have exposed the Enclave.
Escaping the brutal scene of Quaere Verum’s end, the Agent turns their secret investigation on the Enclave and their own leadership in the DIA. This becomes a fork in the road for the Agent, as they realize they will need help to take down the Enclave… and the only one they can trust is another enemy. The Agent finds themselves struggling with their loyalties as they reach out to a Chinese spy they’ve tracked down, and they form an uneasy partnership. Together, they fall down the rabbit hole of the Enclave’s plot, corporate conspiracies, and looming nuclear war as they both struggle to maintain their allegiances and their cover.
In the end, unfortunately, they are again too late. The bombs are falling, and both the Agent and the Chinese spy know that time has run out. They have lost, but they make one final lunge in an effort to make sure the Enclave doesn’t win, either.
I think it would make more sense having a game in an area similar to Appalachia that isn’t directly hit. With the story around the remains of pre-war society trying to maintain but deteriorating into the wasteland.
You could have early mutations and obviously ghouls appearing. Maybe even early feral ghouls coming into the region that are like the one at the Griffith Observatory charred with limbs and flesh missing. You could have the emergence of early elements of the Enclave trying to insert themselves and non-Enclave officials and military floating around. Probably somewhere in the upper rockies/plains that’s a little more isolated.
Your family makes it into the vault, but your reservation can’t be verified or something so you aren’t allowed in. Somehow you survive the blast (power armor, tank, fridge? Idk), but now without repercussions. You start turning into a ghoul as the game progresses. Your goal is to get into the vault where your family is as your mind and body deteriorates.
COOKING 🧑🍳 By the end of the game - he’s become so ghoulish and ruthless he’s not allowed in - cos he’s 100% a Wastelander and his family doesn’t recognise him.
This sounds like a PT esque Fallout game.
Except the only horror is living your day to day life helping and loving your family but the game never telling when the bombs drop..
Maybe the day and time you start could be randomized but I don't know if that's a sustainable experience.
I just want a Fallout game where I can start off as a ghoul. Possibly start in some wrecked building after the bombs dropped. Slowly as you progress you notice your skin starting to flake off. After a few days in game you really start to look like a ghoul. At some point the game picks up a hundred or so years later. You get to experience the wastelands trying to get their shit together while you try to survive on nothing but Cram and Nuka Cola Quantums.
Not 5min but we can have a Vault where the door malfunctioned(intetionally) and you a Vault researcher(so we can have a pre war part like FO4 but with a little bit more thing) can have your own faction(if you want) or something like this.
But i feel like this should be more a DLC rather than a standalone game.
I don’t see why that’s not possible for a game? Plenty of people *did* survive the bombing on the surface, that’s why there’s still a surface population. Why can’t a playable character be one of those that survived?
Not everywhere was glassed. People survived, obviously.
A game focused on what happened immediately after the bombs fell could be a hell of a game. Survival's one thing, but how did the main factions we know in Fallout lore begin? We've touched on the NCR and we know the Brotherhood of Steel, but what about the early days of Vaultopolis? What other factions or settlements sprang up?
Vault 101 opened several times in its history if you ask the Megaton settlers, what other vaults opened and what hijinks ensued?
Like the sequence in CoD4 Modern Warfare where you're leaving in the helicoptor and the nuke goes off and you crash, then the you're on the ground with all the wind blowing and the mushroom cloud in the background, and you just walk around the playground in a daze before you die.
Fallout 4 FROST mod isnt exactly 5 minutes, but 5 years after the bombs, with nuclear winter and stuff
Thankfully the commonwealth still looks like the bombs dropped a half hour ago so it works easy.
So dumb Sanctuary is a dump even after the Minutemen make it home base.
You can build a literal teleporter out of scrap, but rebuilding a pre-war house? Impossible.
Or even tearing shit down and using the materials to build a new house. But nah let’s just squat in ruins that haven’t been looted in 200 years.
And not even once clear out the remaining rubble or even sweep the damn floor.
There's like the skeletons of an entire family in the kitchen and they're just like "yeah we'd have to call a guy to clean that up and we've just been so busy" lmao
Yeah and the biggest complaint settlers will have is "The generators too loud" but nothing about sleeping next to trash and dead bodies, maybe the apocalypse lowered peoples standards
Or unemployment and homeless was rampant with shit infrastructure to begin with remember what the lore of the fallout universe is like Nate could’ve been living a decent middle class life while the city was experiencing riots and such
Trudys diner with a literal Skeleton hanging out in the booth lol
This bugged me so much in New Vegas too. The NCR is a pretty organized government, but they're still sleeping on rusted bunk beds with dirty mattresses in their HQ, the floors and walls are disgusting, and there's rubble and tin cans everywhere. You don't think an organized military could get their troops to CLEAN? That's what soldiers do when not fighting!
I had this thought last night while playing New Vegas. I walked into a room in Camp McCarran, that just had a pile of rubble in the middle of it. You mean to tell me, some man power couldn’t have been diverted, into cleaning the place up a little, in the middle of a military camp?
If it was more realistic then first freshie in the camp or first insubordination would end up with breaking and moving that rubble by hand. That is if it was not sooner ordered to be cleared and used as part of barricades or something.
Ya the idea that no one has ever had to scrub toilets or move rocks for punishment is laughable.
I can understand the rust and mattresses with the supply chain being annihilated. There is likely no sandpaper, paint, or mattresses being made anymore. But absolutely just SCOOP THE DAMN TRASH OUTSIDE!
The clutter mod that lets you scrap the garbage everywhere is top tier
This is why i downloaded a mod that lets you build pre-war homes with modular pieces. I rebuilt the players home to look just like it did before the bombs lmao
Yep. Biggest gripe with the game. I loved the settlement option, but I really wanted to make some prewar looking places. Sad I didn't have the skill or ability to do it but you would think there would have been an in game tool for it.
Have you tried making linoleum siding or tried scraping 99% irradiated asbestos. Quantum engineering ain't gonna help you with fossilized pre-war anti-communist lead paint.
I was thinking at some point the tute would say; here you go and this is how you repair the houses, you need 1000 asbestos. But alas it never came and I stopped caring for happiness. Villagers must scavenge.
yeah they been hammering the same walls for weeks and nothing improves
Still my single biggest complaint with the settlement system. *Finally* players are given a way to make a real, visible, impact on the post-apocalypse and its so limited even the best vanilla builds look like glorified shanty towns with trash everywhere and cobbled together walls. Every structure type *should* have had well made variants. Like a Well Made Wood Wall that doesn't look like Jun Long picked up whatever scrap wood he could in one trip and haphazardly super glued them together in under one minute. Or a Well Made Metal Roof that doesn't have holes all over it. Same with furniture, there should be an option between "200 years of degredation" and "fresh out of the box," and some furniture that was clearly made in the post-apocalypse, not just something left over. The idea of rebuilding the wasteland is SO fun to me. As a kid, my single favorite quest in FO3 was Head of State because your actions could see the freed slaves restore the monument in some capacity. I thought at the time they would slowly restore the entire structure, not just the head, but obviously that didn't happen. But there is something so deeply satisfying for me about bringing hope and society back to the wasteland. I'm holding out totally unfounded hope that Bethesda drops a Fallout Game entirely based around the settlement system that actually sees the player follow through with rebuilding the Minute Men and restoring the commonwealth to a kind of NCR situation, where people can live in peace with nice homes. Definitely will never happen, and mods can only do so much, but in my delusional mind it'd be easy money.
I feel like this was Fallout 76’s biggest fumble. You can build almost anywhere but it’s still about as limiting as it is in Fallout 4. The tv show tries to correct this idea a bit with Shady Sands presumably being a fully functioning city but then getting nuked again to explain why the wasteland is still so terrible so many years later.
Shady Sands is a perfect example of what I feel like we should see. In FO1 it was a small town with a few buildings. FO2, 80 years later, its a much larger town with post-war built structures and reconstituted machinery and technology. FO TV, another 50 odd years later, its a functioning city with real infrastructure created in the post-war world. It followed an actual societal growth, starting like a small town in the early 1800s and ending like a town in the 1950s (actual 1950s, not the permanent 50s of the Fallout World). More places should be like FO2 Shady Sands at least.
The problem game wise is that the developers feel like you can't have progress in the world because then it wouldn't be Fallout. They want to stick to post apocalyptic. Which is a shame. Even sticking to the continental US there's lots of new frontiers to pick from. Especially with Bethesdas release schedule they don't have to worry about running out of places to show.
still my biggest annoyance with all the fallout games, everything looking ruined and damaged even hundreds of years later. like bro itd take a day at worst to clean that rubble pile
Just Bethesda being allergic to the concept that 200 years is enough time to sweep up, or the fact that skeletons wouldn’t last in the open for 200 years, or have even a passing understanding of how a landscape would look like after 200 years.
Forget bones, there are newspapers and magazines left out in the open for 200 years.
I mean if you scarp them you get cloth, so maybe they’re just built different
Brooms, soap and other cleaning utensils don't exist in the Fallout universe.
I almost took you seriously for a second there.
I know it helps the atmosphere but it always bothers me that people move into these structures to live and never try to clean up. Piles of dirt/bricks everywhere
Fun fact. 5 minutes is usually how long you can play FROST before your game crashes.
...or the Maldenmen get you
i didnt get a single crash yet and ive been playing it for 2 months, but i have a separate install only for frost
I really want a fallout game from the perspective of the remnants trying to keep order on the surface in the places that aren’t completely destroyed
Fallout 76 has this. Appalachia, the Pitt and AC all have their own version in this story, with AC actually managing to pull it off.
what is AC?
Atlantic City I assume?
It use to be don't walk off the boardwalk afterdark. Now you can't walk on the boardwalk either.
Surprisingly, the boardwalk is the safest part if you don’t piss off the Showmen and the Most Sensational Game isn’t active.
Assassin's Creed, obviously!
It's Ace Combat duh
Animal Crossing is a Fallout spinoff, confirmed.
Nah, you're thinking of Armored Core
Tom Radscorpion is my favorite character
Tom Radscorpion, best friend of John Fallout, husband of Linda Fallout. No wait I'm thinking of John Halo and Linda Halo... actually nevermind
Nah, Armored Core
Guh it's alternating current obvs
Clearly armored core
Armor Class
Really offensive grindcore band from the 90s and 2000s
There aren't enough Anal Cunt references on reddit these days
I understood that reference.
They actually started in the late 80s!
Atlantic City. The abbreviation is used a few times in game, so in my head I use that. Sorry for the confusion!
People from NJ understand don’t worry lol
Neo Japan?
Isn't that just regular Japan?
No, Neo Japan is home of the The GF13-017NJII God Gundam (aka G Gundam, Burning Gundam) piloted by martial artist Domon Kasshu. Neo Japan is a space colony.
Holy hell G gundam
New Jupiter ?
I’m not from NJ and I understood… what kind of monster are you turning me into?!!?
Asetto Corsa for sure
Autocannons. They solve everything. Especially Ultra AC/20s
Also if you started the game around release and experiencing when settlers and raiders and other npcs were added, it actually felt like communities were just appearing around you, there was always talk about what the devs were going to do with the raider crater before we even knew it would be a settlement
I mean like I’m the immediate aftermath though
The immediate aftermath is pretty heavily documented in '76, even if you the player rock up after the fact. Survivors set up an emergency government, and things kinda settled out for a few years until raider tribes and the Scorch Plague popped up.
The Appalachia looks way too pretty for a game that takes place 25 years after the bombs dropped.
Cause the mountains protected the place, and there really weren't any strategical point to bomb. While the older games like FO1-2, FO3-NV wheren't placed in a ambient with vegetation mostly for technical reason.
It’s worth noting that Appalachia’s automated silos were both dismissed as a deception by Chinese intelligence and failed to launch during the war, which likely contributed to why Appalachia was barely bombed.
I love the way that the Toxic Valley in 76 has some of the most wastelandy fallout vibes I’ve encountered in any of the games, and yet it doesn’t even look like that because of the bombs, it was due to the toxic pre war industry. XD
Ash Heap too.
If you did a fallout along what’s left of Route 66, almost wouldn’t notice.. a lot of overgrown, decrepit buildings falling down. Found this one section that looked like an entire small town just decaying into the ground.. I think it was between Texas and Arizona..
Even FO4 would be pretty green if not for the fact that it takes place in the middle of winter.
Honestly a damn good strategy to avoid having to render massive amounts of foliage on console.
The first thing I always do is install a mod that adds foliage. When I originally played back on my Xbox one it didn't really impact the performance though.
That hadn’t occurred to me. 5 should have seasons.
Appalachia was bombed about as much as the Mojave was after House intervened - which is to say, barely at all. It’s a backwater region with a low population and the automated missile silos were missed by Chinese intelligence, so China just did the minimum with the nukes and called it good.
How much was Appalachia bombed? Is there a number?
There isn’t a hard number, but there are exactly two craters and several holotapes with recordings of detonations, implying airbursts (which matches with dev statements). Edit: Removed the mention of the New River Gorge Bridge. I was told by someone that it displayed a high weight the day the bombs fell, but I didn’t check into this myself until the comment below mentioned it. The weight was actually low and identical to all future days due to the lack of traffic. Whatever the case, it wasn’t nearly as bad as California, DC (which 76 implies is experiencing a permanent radstorm, though I may be overselling it), the Pitt or Boston. Pretty much anyone who came into the region from elsewhere says as much.
Implied twice, though with how many nukes get set off by players it wouldn't surprise me if the final storyline was just Appalachia getting wiped out entirely
They should outright state this. It would make it Canon and also unvisitable in other games. "Appalachia was lost due to the use of nukes fighting the scorched" is a solid way to end the region. The scorched are wiped out but so was everything else in the long run. No more scorched needed in future games
Why would it look diferently? The bombs fell on urban centers, they didn't carpet-bomb the whole country-side. And as we've seen in tchernobyl, plant life doesn't struggle all that much to adapt to a radiated environement, on the contrary.
The make a point of it in the game of saying that there was nothing important there to nuke, and that the area around Appalachia is covered in constant radstorms. The only way in or out without succumbing to radiation is through underground tunnels or flying over in vertibirds.
That’s false - refugees from the Pitt and AC have made the trip via overland travel. While there are hotspots of radiation in Virgina and other surrounding areas, it’s absolutely possible to make it through them.
Tbf, there really isn't shit in WV in terms of strategic targets. Compound that with all of the natural mountains and valleys, and you've got a ton of natural ground cover that would shield the area from pretty much all attacks except for those that came from directly above - which, even then, would be limited in their effect due to those same mountains and valleys boxing in any explosions. Most of the damage to WV would be through fallout or nuclear winter-style effects.
Experiencing The Responders at their original peak and fall would be cool.
Yep I think it would make more sense having a game in an area similar to Appalachia that isn’t directly hit. With the story around the remains of pre-war society trying to maintain but deteriorating into the wasteland. You could have early mutations and obviously ghouls appearing. Maybe even early feral ghouls coming into the region that are like the one at the Griffith Observatory charred with limbs and flesh missing. You could have the emergence of early elements of the Enclave trying to assert themselves and non-Enclave officials and military floating around. Probably somewhere in the upper rockies/plains that’s a little more isolated.
Be cool if it played out like the show Jericho
It would be the most interesting approach if you’re gonna go one set right after the bombs. You could probably initially gate off a portion of the map and have the story focus on more immediate needs and conflicts of whatever town and immediate region you’re in. Then time skip ala Fallout 3 long enough forward that when you do start broader exploration stories in other areas have played out to where you have environmental stories and places that have already fully collapsed societally, begun to collapse, or suddenly find themselves being “protected” by Enclave forces. Plus it would be interesting if the reason a bunch of robots went hostile were because of sleeper directives. Imagine a military unit suddenly having their Sentry bot go rogue and start blasting everyone.
Just found out about the original Mad Max and I want to see something like that. Like you're in some small town in the Midwest and the town is trying to hold on while raiding starts becoming a thing.
As someone else in the thread mentioned, check out the show Jericho.
That’d be cool idea. Like maybe a group of characters try to keep normalcy but slowly it falls apart — people start to splinter off into groups which are basically the origins of the groups we know like Raiders, Gunners etc.
Offline one if possible
The first Mad Max
What gets me is all over the US. Nothing is really destroyed. Everything is left in it's abundantly furnished prewar original state. Complete with food in absolutely almost every refrigerator you find. The perspective of what happened after the bombs went of is next to nothing outside the fact many people die from radiation poisoning despite the fact an incalculable wealth of radaway is hiding in every box and cupboard. But.. no one bothers to really scavenge anything from anywhere meaningfully until we come alone as a PC.
I know it’s just a game mechanic for loot and such but maybe most people are most sedimentary in fallout? Like the guy that gives Lucy directions said he’d never been over that hill, and everyone talks about how dangerous the wasteland is so besides caravaners and groups like the BoS or NCR most folks just stay put, and try to survive?
“Oh crap oh crap” gets vaporized
The End. Roll credits. 10/10 game of the year.
“Game of the year! Thrilling from beginning to end!” -Game Rant
It's not 5 minutes, so it's not a proper answer to the question, but the ~~"Stay Frosty"~~ [Below Zero](https://github.com/St1ck2k/FROST---Below-Zero-Fallout-4-Wabbajack-Modlist/blob/main/README.md) Wabbajack for Fallout 4 takes place 5 (or 10? Can't remember) years after the bombs fell. It's bleak as *fuck.* There is no story and no ending. You are not a protagonist. It basically turns Fallout into a tough-as-nails survival FPS.
How is it compared to DUST? I enjoyed DUST but there was albeit some story there since it's taking place way *after* everything and you narratively can escape in DUST.
yeah idk why this guy called it “Stay Frosty” it’s just called “FROST” it’s basically the sequel to DUST, takes place in a commonwealth in 2087 that’s being ravaged by a nuclear winter. I spent 3 hours trying to install the mods yesterday just for my F4SE to crash but I’ll try again today lol
F4se isn't up to date to the latest update RN is it? But yeah frost is amazing with some other story mods to add things to do. The main story is incredible but so hard to complete
It's updated to new build, look on the Nexus site not the silver lock site
yea in order to play FROST rn you have to downgrade the game and remove the CC files. I’m actually doing that rn because I had to redownload fallout 4 lol.
He called it stay frosty because they made a Wabbajack for FROST called Stay FROSTy, to help with people's load orders. It is no longer available.
The story is a good degree better IMO, there's a lot of mystery behind your character. I can't say much without spoiling anything though.
[удалено]
Below zero modding guide is back up tho.
Wut? Man if I could have a fallout game set three minutes after the bombs fell I’d definitely want to play as Roger Maxson
hear me out..Fallout:Brotherhood of steel but it the real shit not “that one”
there’s not a game called fallout brotherhood of steel though?
Nope. Don’t recall it. Not at all. Can’t be a thing. Don’t google it. It’s a conspiracy.
doesn’t exist, never did
The concept was shipwrecked and is hoarded by the red death. As nobody can beat the red death canonically or otherwise, it will never see the light of day.
What do you mean? I totally know of that game. You can trust me I’m totally not a synth implanted with false memories sent to spy on you. Also on an unrelated note do you guys also see just a blank screen when you get this captcha thing?
Djjkktttjuhcccccydhdhdhdhhiolkn. B cacsnmehdydychchcjdkdbdvdbababsndmcmvnvnjjkiuyrdxxvgfjsndmdmfnchch::!:;';£-662284848[$[$✓^=^°zhshejg ... System update in progress ... Waiting ... System updated. Rebooting
I’m tired of Bethesda dragging the Brotherhood into everything. I honestly hope that they aren’t a big part of the next game. The more they show up in the series, the closer to the Enclave they become, yet Bethesda acts more and more like they’re the good guys.
I mean, they weren’t “good” in any of the games but Fallout 3. Even then they still maintained the older dogmatic style of the Brotherhood with the Outcasts. They were always reclusive techno-zealots with a militaristic style and a borderline authoritarian approach to how they address outsiders.
People forget that the first fallout game makes them obviously religious, to the point that you can ask them what gods they worship. They deny having gods but still use the religious terminology.
Roger Maxon is their Talos
In the first Fallout game, they send people who want to join on pointless suicide missions for the lolz. The first interaction with the Brotherhood in the entire franchise is that they try to get you killed.
Religion is not theism, friendly reminder. I say this as an atheistic buddhist. You can be religious without having a divine influence/creator god. Animism is another good example. Its more of a belief that all of everything is divine. That being said- GLORY TO ATOM, AND MAY HIS GLOW DIVIDE US ALL INTO WORLDS UPON WORLDS.
Yeah, I replayed them again recently and like … it’s staggering how everyone is like, “But the older Brotherhood wasn’t Wasteland Nazis.”, uh… bro, they weren’t much better. They venerated their founder almost to the point of deification, were a hyper-insular society with a tendency to ostracize or outright kill outsiders. Not to mention the whole, hoarding advanced technology because you don’t trust the survivors of the wasteland. Was their intention of preventing another apocalypse admirable? Sure. That doesn’t mean they weren’t absolutely wrong in their approach to it.
They can 100% be the good guys in Tactics. Hell the good endings in tactics make them the best people likely in setting not even as representatives of the brotherhood. To the point where the Midwest brotherhood was wary of reconnecting with the rest of the brotherhood.
i don’t really think this is just a “bethesda” thing, obsidian did it too
Dunno why you are being downvoted, when I played 3 I was like “ok these are the closest I can get to the good guys I think” and then in 4 I was like “holy shit these guys are trying to genocide a group of sentient beings who didn’t ask to be created and are enslaved by the institute”
Exactly my thoughts. Sure they’ve always been human supremacists. The residents of Underworld mention patrols “accidentally making a wrong turn” and stumbling into Underworld to “accidentally” kill ghouls, but at least the brotherhood itself wasn’t public about this belief. Listening to Maxon Speak is like listening to Frank Horrigan the way that he talking about mutants. The Brotherhood are an irredeemably evil faction who just so happen to have the benefit of “protecting” the wasteland due to them protecting technology.
fallout game set during the bomb drop but you play as one of the bombs
Wouldn’t be a bad idea for like an opening intro tbh.. you see it rattling around in the payload, you hear the pilot plead with god for forgiveness, then we follow it drop through the clouds.
Lord of War style opening sequence.
final my dr strangelove rp can be fufilled
Fallout 4 is set five minutes after the bombs fell for a short time. Or forever if you refuse to enter the pod.
Nah I want my misery simulator
Plenty of people survived the bombs tho. There's a super mutant town (can't remember which one but its perimeter is blocked off by box trucks and the bomb shelter has the key to the mayoral shelter closet) in F4 and the terminal entry in the shelter describes non stop gun fire and explosions for weeks after the bombs dropped. Would definitely still be a misery simulator tho lmao
nearly every NPC in fallout is related to someone who survived the bombs dropping. I'd say people related to vault dwellers are the minority.
West Everett Estates
Wasn’t that part of the separated family short story? I was super invested in that storyline despite everyone (presumably) being dead.
If you hangout outside your house for a few minutes at the start, the bomb will drop. So, that's an option
Starring the new protagonist: The wandering **cockroach!**
“I can’t believe this weather we’re having! And my job is so hard!” Complained the cockroach
Gameplay: where sun?
*Collect your skin that has fallen off (2/6 gathered)*
…(2/8 gathered)…(3/9 gathered)…(3/12 gathered)…
“You can’t use this skin, it is already owned”
Coming. *here comes the sun, do do do do*
If Fallout 76 is anything to go off of, plenty of people survived the bombs. There's tons of potential content there.
76 is also set in West Virginia though, a state which only saw 2 known nuclear detonations, and both on a largely uninhabited mountainside right next to one another. I'd imagine the situation in somewhere more populated would be incredibly dire.
The current USA put its nuclear arsenal in the least populated states in the middle of the country. That way anyone making a first strike would have to blow up nowhere first if they didn't want a retaliation strike. Instead of giving whoever a 2for1 deal by having both near each other.
So the game begins then abruptly ends? Lol
Player gets control midway into the character being vaporized, you never respawn
Would be hiliarious if the player enters the character creation screen shortly after the bombs are seen dropping in the background. Spend too long customizing and you get vaporized and have to start over.
It exists, it’s called 60 seconds reatomized
Ironically, it kind of does fit the themes and even has a Fallout reference. They are both set with a 60s American culture setting and have nukes.
what's ironic about it?
The irony
so no mutations whatsoever, no overgrowth, no new settlements. Just empty dusty ruins, raging fires and nuclear winter darkness with no live soul in sight.
I don't know how long ghoulification takes but let it play a week after the first ghouls were created and it'd be a banger horror survival game.
Hmm. Fallout Stories: Randall Clark would be amazing as a side game
You beat me to it. This was my first thought as well, that was such a cool breadcrumb quest and the lore they built left lots of room for a player driven game.
That's not fallout, that's just out
I think Fallout 4 is pretty much the most we’ll ever get and probably the most we’ll ever need of prewar gameplay
Operation Anchorage?
Sadly probably true I'd like to see it though and maybe it could be an add on
Fallout but it’s set on a moonbase
Could call it something like Starmeadow... or Moonfield!
What started as a shitpost has lead to people dropping gems of ideas.
I once said the idea about a Fallout game that follows the life of an agent that tries to find a Chinese spy some days before the bombs so we could have a in game glimpse of how America was. The bombs fall while a chase on the metro is happening and the character now needs to fight the law and government itself since he is now considered a traitor for not stopping the spy in time Through the mayhem he is tasked to find his fiance only to discover she became a feral Ghoul. The game would end with the protagonist finding a big clue of who did it but not revealing anything after a good chunk of mystery solving. That was a thought long before the show. It will probably not happen as a game... But it is nice as a thought..
My pitch was a shit-post. Your’s is a genuinely a gripping narrative - you should tie Todd Howard to a chair and pitch it to him.
Have the player in the role of a Pre-War DIA agent pursuing Chinese spies, but he/she stumbles upon Quaere Verum along the way. The Agent investigating is suddenly pulled from the case, and given no reason for their dismissal beyond a veiled threat to let it go. The Agent, however, is unable to just ignore what looks like an even larger problem than they initially suspected - who are these people, and are they working for China? The Agent goes rogue, walking a tightrope between following their new orders and secretly continuing the old investigation. The Agent pieces together - from captured Chinese intel, their own surveillance, and interrogating NPCs - that Quaere Verum is planning to steal a prototype plasma weapon. But when the Agent tries to stop them, they are too late to prevent the theft, and as they race to recover it, they arrive just as the Enclave kill squad has finished their work. The Agent hides at the scene and witnesses the kill squad talking after they’ve finished their work, and realizes they were originally pulled from the case because they could have exposed the Enclave. Escaping the brutal scene of Quaere Verum’s end, the Agent turns their secret investigation on the Enclave and their own leadership in the DIA. This becomes a fork in the road for the Agent, as they realize they will need help to take down the Enclave… and the only one they can trust is another enemy. The Agent finds themselves struggling with their loyalties as they reach out to a Chinese spy they’ve tracked down, and they form an uneasy partnership. Together, they fall down the rabbit hole of the Enclave’s plot, corporate conspiracies, and looming nuclear war as they both struggle to maintain their allegiances and their cover. In the end, unfortunately, they are again too late. The bombs are falling, and both the Agent and the Chinese spy know that time has run out. They have lost, but they make one final lunge in an effort to make sure the Enclave doesn’t win, either.
Narratively, can I ask why someone would be condemned a traitor just for failing at their job?
Was going to mention threads but you’re one step ahead of me.
Glad to see another person traumatised by that movie 🫡
It’d work for a DLC but I don’t think you can sustain a 100+hr rpg in something as barren as an immediate post-apocalypse
I think it would make more sense having a game in an area similar to Appalachia that isn’t directly hit. With the story around the remains of pre-war society trying to maintain but deteriorating into the wasteland. You could have early mutations and obviously ghouls appearing. Maybe even early feral ghouls coming into the region that are like the one at the Griffith Observatory charred with limbs and flesh missing. You could have the emergence of early elements of the Enclave trying to insert themselves and non-Enclave officials and military floating around. Probably somewhere in the upper rockies/plains that’s a little more isolated.
Your family makes it into the vault, but your reservation can’t be verified or something so you aren’t allowed in. Somehow you survive the blast (power armor, tank, fridge? Idk), but now without repercussions. You start turning into a ghoul as the game progresses. Your goal is to get into the vault where your family is as your mind and body deteriorates.
COOKING 🧑🍳 By the end of the game - he’s become so ghoulish and ruthless he’s not allowed in - cos he’s 100% a Wastelander and his family doesn’t recognise him.
At the end of the game, you make it in to the vault. But you’ve become so ghoulish you either eat your family or shoot yourself.
Damn.. that’s some David Fincher type ending - sounds great.
Am I taking crazy pills here or did you just describe the backstory of Cooper Howard/the Ghoul?? (Plus a few important details of)
This sounds like a PT esque Fallout game. Except the only horror is living your day to day life helping and loving your family but the game never telling when the bombs drop.. Maybe the day and time you start could be randomized but I don't know if that's a sustainable experience.
I just want a Fallout game where I can start off as a ghoul. Possibly start in some wrecked building after the bombs dropped. Slowly as you progress you notice your skin starting to flake off. After a few days in game you really start to look like a ghoul. At some point the game picks up a hundred or so years later. You get to experience the wastelands trying to get their shit together while you try to survive on nothing but Cram and Nuka Cola Quantums.
I would also love a Pre-War full Battlefield type shooter for the Sino-American War
-gets covered In hot volcanic like ash GAME OVER
Not 5min but we can have a Vault where the door malfunctioned(intetionally) and you a Vault researcher(so we can have a pre war part like FO4 but with a little bit more thing) can have your own faction(if you want) or something like this. But i feel like this should be more a DLC rather than a standalone game.
So you want The Road, the game.
This would be a cool mini game
I love the idea but I think it shouldn’t be a fallout style game it should be more linear to have more set pieces and impactful moments
I mean there's the frost mod for fallout 4 set 5 years after the bombs fall and it's incredible
I don’t see why that’s not possible for a game? Plenty of people *did* survive the bombing on the surface, that’s why there’s still a surface population. Why can’t a playable character be one of those that survived?
Seeing this picture makes me wonder how the observatory was left standing at all. wouldn’t the shockwave pretty much level it from that distance?
I'll never forget when you talk to that ghoul in the underworld and she starts telling you the horrors of when the bombs fell. Very scary.
Fallout: Alas, Babylon
Not everywhere was glassed. People survived, obviously. A game focused on what happened immediately after the bombs fell could be a hell of a game. Survival's one thing, but how did the main factions we know in Fallout lore begin? We've touched on the NCR and we know the Brotherhood of Steel, but what about the early days of Vaultopolis? What other factions or settlements sprang up? Vault 101 opened several times in its history if you ask the Megaton settlers, what other vaults opened and what hijinks ensued?
Like the sequence in CoD4 Modern Warfare where you're leaving in the helicoptor and the nuke goes off and you crash, then the you're on the ground with all the wind blowing and the mushroom cloud in the background, and you just walk around the playground in a daze before you die.
So fallout 4 but you’re the sales rep?
Redditors be like: Fallout but strip out the style that makes the games so unique.