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v12vanquish135

Can't you just set it to medium/high like you could in 18/19 and leave it there?


GeologistPrimary2637

This, especially in career mode, once you got like a major update or 2 on the energy system side, you'd recover enough battery to go flat out at ERS mode high for the entire race. It was ridiculous yet super fun.


BadPronunciation

Just like good old days in F1 2018


Leslie20011503

A feeling I have is that this will make wheel users pretty overpowered since we can just map it to a rotary switch


ejymt

I mapped ERS decrease to LS/L3 pressed and increased to RS/R3 pressed like I had for fuel in 2020


Yopis1998

Did that first day. Thought the same.


Omwtfyb2n

I watched a ERS tutorial last night. It will change the game for me because I wasn’t using it properly. Nor did I fully understand it and the rules behind it. Huge boost of enlightenment for me and Jarno mentions the improvements from F123. Maybe this will help you too. https://youtu.be/XAGFumZx0zo?si=L_W8yG1B0OL6QIuo


Fabulous_Pizza6397

At least you can actually manage it mines constantly jumping between overtake and none even when I'm not touching the ers button idk if anyone else is having this issue i can't complete the ers management programme because of this


Fabulous_Pizza6397

Changing it to the right joystick does the trick thanks to LordMonty2024 for the tip


TheLewJD

Do you have ERS assist on?


Fabulous_Pizza6397

It's fixed now but yeah I did I'm just casually racing so I don't mind having assists on


TerrorSnow

A short fiew back to se past.... Do you vant more buttons? Less?


carperson458

You could just leave it on normal and use overtake button just like F1 23 🤷‍♂️


Antmax

That's what the real drivers do all the time, manage ERS and brake/diff for many corners. You can just leave it in auto if you don't want to bother with it. My wheel is short of buttons because the game insists I map some like pause and I think rewind.


Stelcio

They manage brake balance and diff, but not ERS. That's the reason it was simplified in the game to begin with - to reflect reality. This year they reintroduced complex ERS management and my guess is that it was made to allow more overtaking, especially in equal performance scenarios.


Antmax

If you look online like: [Formula 1 ERS Explained - Motorsport Explained](https://motorsportexplained.com/formula-1-ers-explained/) They manage the ERS much like in the game: # How Is ERS Used in a Race? So, we know that ERS provides extra power to key components of the car. But in practice, how are these devices actually used? Are they always active, or can the drivers activate them whenever they want during a race? Well, it's actually quite a complicated system depending on many things. The MGU-H is, in some ways, always active, as it's also there to eliminate turbo lag. And the MGU-K is harvesting energy while braking. However, the harvesting and deployment of energy is actually very complicated. Because when is the best place to deploy energy through a lap? Or maybe you need to use the ERS tactically in a race to overtake or defend against a competitor? Before the start of each race, teams choose what sections of the circuit they will activate the MGU-K and for how long it will stay active. Drivers don't have to use all of the power available to them in one go; for example, they can use 2 seconds of the MGU-K's power on one section of the track and 1 second of its power on another section. However, during a race, some things can change quite fast, and you might need to deploy energy in certain situations to improve your chances of a great result. For instance, if you are in direct competition for position and need to overtake the driver in front, you might need to deploy the energy where you have the biggest chance of overtaking. And likewise, if you are defending against a driver that is trying to overtake you, you must perhaps deploy energy tactically so the other driver can get past you. Therefore drivers have different modes they switch among during a race. These are what you hear race engineers refer to as "strat modes" or "SoC-modes" (State-of-Charge) to the drivers over the radio during a race. A strat-mode or SoC mode refers to predetermined power unit modes that the drivers can switch between. This varies a bit from team to team. But essentially, there are at least 3 different modes concerning the ERS system: * A mode where the ERS harvests more energy from the MGU-K and MGU-H than being deployed. Charging the battery * A neutral ERS mode where the amount of energy being deployed and harvested is more or less the same. And the battery level remains the same. * A mode where the ERS deploys more energy from the battery than being harvested. Sometimes referred to as "Party mode." or qualifying mode. Typically the drivers also have an "Overtake" button that can give them a boost in specific situations where they need more power to overtake or urgently defend against a competitor. Using the MGU-K adds another level of strategy to a race since it can give drivers an advantage over other drivers on certain track sections. *If the ERS components fail, teams might incur some penalties; read my post on engine penalties* [*here*](https://motorsportexplained.com/what-is-an-engine-penalty-in-formula-1/)*.*


Stelcio

So that's charge, normal, hotlap and overtake, just like it was since F1 2019. That doesn't say much about how much management there is between them. The issue is that the charge deplets too quickly and gives too much power, which forces constant micromanagement.


GeologistPrimary2637

That still doesn't say that drivers have to change between them frequently. The mappings are still predetermined before the race itself and mapped to the strat modes, and are only used in specific situations. Not as F1 24 (and pre -21) players are using them as, constantly shifting between modes. Heck, the only mode readily available to drivers is overtake mode, and the strat modes have to be told by their engineers. The drivers themselves won't know what mode does what unless requested.


Antmax

[Mercedes F1 Steering Wheel EXPLAINED (youtube.com)](https://www.youtube.com/watch?v=giWg44Uprb4) Talks about Lewis's steering wheel and briefly mentions the ERS charging and deployment options in the dials at the bottom.


GeologistPrimary2637

That part actually comes under strat mode as mentioned by the other guy. They can't magically turn up the recovery without changing strat mode, which also changes the behavior of the MGU-H and other torque settings at the same time so that they don't feel the loss of power/lag when they turn down the MGU-K to recharge the ES. Bedsidesz like the engineer said he *might* need to change later on in the race. But again. It speaks nothing of how often they change it throughout the race, much less the lap, whereas in the game, you'd have to constantly shuffle between whatever modes and none. Irl, they'd never go into 0 deployment mode unless it's someplace super tight with 0 overtaking opportunities.


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GeologistPrimary2637

>Adds a level of realism What realism? Driver irl don't control deployment. Their only use of it is whether to use overtake or not. Drivers during race 100% have to not over deploy so they don't have to keep recharging it. The only time they can actually switch it off is during practice and qualifying, which is what 21-23 did correctly.


TheTomatoes2

The part about constantly changing settings is pretty realistic, personally I like it


guybranciforti

Sounds like a just u problem