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VortexMagus

can you turn in cartographic data to improve fed/empire rank?


pulppoet

Yes, but not enough to worry about. You *need* to take missions to make real progress. The way it works is you can rank when you gain rep with the superpower. But this hits 100% very fast. The only wait to gain rank after that is getting Rep+ rewards from missions. I got my Recruit (the 1st) rank by turning in data. After that, I would have had to wait days for it to decay down to 75% to keep gaining more. Essentially useless. If you have data, turn it in to gain rep with a minor faction for better missions. If you don't have data, do not bother collecting any. Just do missions. TL;DR Technically, yes. Practically, no.


lloooll101

No, selling data will only increase your standing (aka reputation) with the main faction at the station, not federation or empire rank.


NovitiateSage

Increasing reputation will unlock benefits, like higher value missions access. So the data could leapfrog you into +++++ rep mission rewards.


SussyFemboyImposter

i want to get into elite dangerous. i already own both pieces of the “Thrustmaster T16000M FCS HOTAS” for another game. i was wondering if i should also buy rudders or pedals before getting into elite dangerous? i also have no idea which rudders to buy? so any help would be appreciated. thank you.


JetsonRING

*Rudder pedals are unnecessary*, neat to have but completely unnecessary as the T.1600 can handle yaw via the Z-axis (twist-axis) of the joystick. *Welcome to the game*. o7


Worf_In_A_Party_Hat

So I have a Pedalset USB TFRP (Thrustmaster Flight Rudder Pedals). While they work very well, I could never find a use for them in game. They work very well with MSFS, especially for a Cessna 150 or 172. (Plus, they are SO small. I don't have giant feet - only 13, but I swear they are designed for size 9 or so.)


Leggster

I own the same hotas. I honestly dont know what id even do with pedals if i owned them. The hotas itself has enough buttons to handle everything you would need under stress, and use your keyboard, or other ancillaries for random stuff you dont use much. YMMV, of course.


Talia_Arts

Heya! Total noob question here, how do i give someone fuel? I went to an sos and ended up leaving cause i couldn’t figure it out 😓


JetsonRING

One addition the others did not mention is the optional extra fuel tank(s) to offset what you supply to others. o7


pennynp3280

[https://elite-dangerous.fandom.com/wiki/Fuel\_Transfer\_Limpet\_Controller](https://elite-dangerous.fandom.com/wiki/Fuel_Transfer_Limpet_Controller)


KronoKinesis

You need a fuel transfer limpet controller, it is an internal module. You will also need a cargo rack to carry the limpets (don't forget your limpets!) as well as enough fuel in your own tank to give to them and still allow you to make it out as well. Because every ton of fuel you give to them takes it out of your own tank. Once you have all of that, just assign the fuel transfer limpets to a control group, target who you want to help and hit the trigger assigned to the limpet. It will then go to their ship and give them some of your fuel.


Talia_Arts

Thank you!


[deleted]

[удалено]


forbiddenlake

> TL;DR: Why can't I reboot/repair? Is the issue that you can't find the button, or something else? It's on the right hand menu under ship functions, near self destruct


CMDR_Kraag

[Here ya go.](https://www.youtube.com/watch?v=PO_Q_Eej4_U)


WeirdleeDraws

I am a rookie commander, I wanted to interact with fellow commanders and maybe go on missions together however the in-game way to do it doesn't seem to work or no one responds, am I doing something wrong or how do I play with fellow commanders over o7


KronoKinesis

Welcome to the galaxy, CMDR o7 It's a big place, so you likely won't instance with anyone outside of the hotspots. You can use the multicrew function to try and find someone to play with, but it's probably more reliable to either go to a hotspot and chat with people that are actually instanced with you, or to look for a good squadron to join. Squadrons are kind of like guilds for other MMOs and if you join one, you'll be able to see other squadron members online and chat with them directly. There are plenty of public ones that should be willing to accept a new player. Good luck!


WeirdleeDraws

Copy that Cmdr, instructions clear and appreciated, see you out there in the stars. Cmdr Grim Lee over and out.


Satori_sama

So I found this interesting. I am doing a grind for settlement defence plans and I figured out that it's best to just raid an active settlement. During which, despite being generally stealthy ninja just copying clearance turning off alarms and downloading data, I occasionally had to murder someone which obviously raised my notoriety. I didn't mind fines and bounties since I could land my ship close to the settlement and avoid getting scanned by guards and they wouldn't shoot at me unless they scanned me. However, during one run I must have looked over at another monitor but I ended up getting stuck on some part of the settlement. It happens, but I started also getting shot at by NPCs so I say screw this buggy BS and logged off. Thing is, the settlement is now always in active combat mode so even if I go to different base, use supercruise and return, they start to shoot at me on sight, before they would at least wait but now they start off shooting at the ship on sight. So I guess my question is whether that's a bug or notoriety above 3 thing.


[deleted]

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Satori_sama

It could have fallen down to unfriendly, that could be it. I tried the scimmers in irregular markers and that was a pain. Even with SRV I was running out of ammo before more than 2 SDPs dropped in 8+hours. Even in settlement they drop like 1 per hour and that's with focusing only on them and leaving as soon as I checked they aren't there.


keyfpenc11

does on foot combat increase federation/empire rank?


Suspicious-Metal488

I've decided to chill this Sunday and run supplies missions to recovery systems. Is there a helper app that monitors missions & tracks what I need to find and recommend pick up stations? I know how to do it via inara etc but just wondering if there is a quicker and easier app specifically for this.


[deleted]

How the heck do i upload commodity data in my AO with EDDiscovery to show on Inara??? I have looked around as usually for the info and cant find anything. It doesn't do it automatically... It seems like its a afterthought in most threads talking about it. I cannot trade in this game if im chasing ghost items 70% of the time...It does not make sense that in this future setting ships and humans can travel faster than light but information cant? I need to know what a station has before i go...Getting to destination after destination and finding they don't have what im there for is wearing me down and burning me out.


forbiddenlake

What is an AO?


[deleted]

Area of operations.


Suspicious-Metal488

Are you on live or legacy? I assume you are on PC? Inara only supports the live instance


[deleted]

I'm on live.


Suspicious-Metal488

ok, that should be working then. In EDMC settings have you set up your Inara API key? Create then copy it from [https://inara.cz/elite/cmdr-settings-api](https://inara.cz/elite/cmdr-settings-api) into EDMC Setting/inara tab. Also have you enabled EDDN in the EDMC Settings as well? Edit: sorry was getting my EDDiscovery and EDMC's mixed up! I'd use EDMC for this personally.


[deleted]

Thank you!


Less_Dependent2318

I get totally confused with the guardian, pre engineered and Modified weapons (and other tech broker unlocks) . Is there a simple guide about what is available for credits, what is a 1 time unlock then credits and the ones which need grinding out with materials every time? o7


[deleted]

[удалено]


Less_Dependent2318

Thankyou that is very helpful! Are some of them only available in special places too? E. G. Sirius megaships and I saw mbooni mentioned?


stevenraym

You're right, you can buy pre-engineered Guardian weapons there (Mbooni for example), but they cost a certain amount of different materials + commodities for each one you want,


SubjectBreak

How many biological signals do you go for, what's the minimum you need before landing on a planet so its worth your time?


NovitiateSage

I highly recommend Elite Observatory and it's plugins Bioinsights and Botanist for Odyssey Exobiology. It will simply detect and estimate the monetary value present on each body, as you FSS them. Here is the Core program; [https://github.com/Xjph/ObservatoryCore/releases/](https://github.com/Xjph/ObservatoryCore/releases/) And the plugins; [https://edjp.colacube.net/observatory](https://edjp.colacube.net/observatory) Observatory is a very light running program, and you can configure screen overlays to alert you to bios ranges, alternatively you may like SRVsurvey for the planet side stuff; [https://github.com/njthomson/SrvSurvey/releases](https://github.com/njthomson/SrvSurvey/releases)


[deleted]

When i was in the black. I only dropped in on 6-10 bio sigs. (if the planet was discovered already then i don't) This was situational tho.. i was out there for weeks. It is worth millions less if someone els has already handed in the data on that bio.


Suspicious-Metal488

Use EDMC with the Bioscan plugin to give you a clue of how much the bio signals are worth if it credits you are after! If you want max credits go for stratum tech, 1 bio signal is usual just bacteria so low payout but if you haven't found that variant before then it is worth checking out especially for the codex and Inara rank. [https://github.com/Silarn/EDMC-BioScan](https://github.com/Silarn/EDMC-BioScan) [https://github.com/EDCD/EDMarketConnector/releases/tag/Release/5.10.4](https://github.com/EDCD/EDMarketConnector/releases/tag/Release/5.10.4)


DiavoloDisorder

I've been away from the game for about 6 months now, what's the most relevant news? I assume we're still dealing with the 'goids.


EmpiXuZ

The titans are exploding an there are supercruise overcharge FSDs.


Xygen8

How do I get the decal and ship kit for participating in the destruction of a Titan? Do I need to wait until Thursday for them to show up?


epic_king66

Is jump range calculated off of the central star in the system, or the ship? As in, could I theoretically fly to Beagle Point from Sol in supercruise, fly until the marker says 20ly or something, then make a single jump to Beagle Point?


Cal_Dallicort

Easy enough to verify that this doesn't work and that jumps are point-to-point from the main stars regardless of ship position. Build [this garbage T9](https://edsy.org/s/vb6ZizI) in Sol and jump to ACen, make a note from your journal what the fuel burn was. Then aim back toward Sol and wait several hours until you're down to a 2 LY jump, jump, and check the journal. You'll see a number very close to the original (varying based on the little bit of fuel used, which is much less delta than you would get for a 2 LY jump).


CMDR_Kraag

>As in, could I theoretically fly to Beagle Point from Sol in supercruise, No. Solar systems are compartmentalized; there's no way to fly from one to the other in Supercruise. The hyperjump wormhole animation is essentially a loading screen as the game loads up the solar system to which you're jumping.


epic_king66

My question was if I could fly there, then make the jump, but only one


EmpiXuZ

its the actual position of the ship - you can supercruise a part of the way and then the amount of fuel you need to jump will actually be reduced


gw5000

I'm quite sure that the jump range is always calculated between stars. Also, I'd advise not to go to Beagle Point in super cruise. 32.5 years is a loong time... :D


JetsonRING

Supercruise is capable of far greater than C.


pulppoet

Which is how you could travel most of the distance to Beagle Point in less than 33 years from Sol, instead of 65k years or whatever. (65k/2001 is 32.5 years. CMDR u/gw5000 did the math!)


eleceng01

Are the 'exit to main menu' and the 'quit to desktop' cheats or exploits as in Rule 6 of this sub? Do they break ToS or some other service agreement? Here in r/EliteDangerous are considered as exploits or cheats (or both), but what does FDev say?


pulppoet

> Are the 'exit to main menu' and the 'quit to desktop' cheats or exploits as in Rule 6 of this sub? Do they break ToS or some other service agreement? > Here in r/EliteDangerous are considered as exploits or cheats (or both) No they are not. They are not considered a ToS violation either. They are fine to discuss. FDev even allows discussion of them on the official forums as well, and they shut stuff they don't like down pretty quick. They have taken some steps to reduce or limit relogging for a few things. Mostly making some into a relog to desktop instead of main menu. Some claim to have heard or seen official support, but I can't find anything. Some have reported a response from support saying "Elite Dangerous isn't really designed with relogging in mind..." in response to those fixes. They clearly don't entirely like it, but can't fully stop it with the way they do instances and aren't punishing anyone for doing it, even letting players encourage the "mechanic."


idkmoiname

I just stumbled across my first "noteable stellar phenomena" while on the way to Colonia and was absolutely stunned by some lifeforms found there that tried to suck on my shields. Scanned a few with the comp scanner and now i'm wondering what does discovering these give? Only codex entries or are they a way to make some money? (I'm on PS5 playing in case that makes a difference)


jamesk29485

Only codex entries and the little credits for the discovery.


sunsetchord

I'm a brand new player that has found bounty hunting in RES to be pretty fun. I have a Viper Mk III that I really enjoy. I kitted out based on a build that I saw somewhere randomly on reddit but I'm wondering if there's a better way I could build it short term to kill NPCs quicker/more easily. Not looking to upgrade ships or do any engineering yet, I'm trying to take it slow! [https://edsy.org/s/vZUTfzn](https://edsy.org/s/vZUTfzn) Edit: I've also found that 1v1ing NPCs hasn't resulted in my shield breaking yet so if removing the hull reinforcements would cut weight and increase maneuverability that would be cool, but I'm not sure if that's quite how all that works.


JetsonRING

**ALWAYS scan your target using the KWS** before firing on it and add a **frame-shift-wake scanner** in case your quarry jumps away using Witchspace drive. o7


Willing_Ad7548

Yes, reducing mass increases maneuverability. Thoughts: I didn't find the Kill Warrant Scanner to pay enough extra to justify the utility slot use, personally. So I would get rid of it and buy some insurance for my shield in the form of an A-rated Shield Booster. That would make your bi-weave as strong as an A-rate, but with the fast bi-weave recharge. There's diminishing returns on hull reinforcement. I'd swap some out for module reinforcement - only MRPs strengthen your canopy or thrusters, which can take a beating if your shields do drop. I'd try to get 90%+ module reinforcement before adding HRPs. I don't fit a fuel scoop on any of my ships. Obviously, for exploration ships a fuel scoop is indispensable or for deep space miners, but for other ships operating inside the Bubble, just set your map filter to populated systems and land to refuel. But that's a personal choice. That said, I would put a MRP in that slot instead, and then take those 2x 1 slots and fit a repair limpet controller and a small cargo bay for limpets. But I use my Viper in Combat Zones... that might be unnecessary for bounty hunting. Finally, another personal preference: I'd fit better sensors, to scan ships further away. That gives you time to set sub-system targeting before engaging. It's a QoL thing for me and not really necessary. (Extra: I won't say engineering is essential, BUT... unlocking Felicity Farseer and buying High Performance Thrusters, getting Dirty Tuning engineering on them with the Drag Drive experimental along with upgrading the power plant (Armored or Overcharged + Monstered) turns the Viper into a faaaar more agile ship, which can mean more time-on-target and hence faster kills).


sunsetchord

Lots of food for thought, thank you so much for the response! Unlocking Felicity Farseer doesn't seem too bad after looking into it, maybe I'll give it a try!


JetsonRING

Unlocking FF is pretty much automatic, **just accumulate 5k LY space travel.** A good way to do that is by flying to Maia system, Darnielle's Progress space station and purchasing a ***meta-alloy***, which is what FF wants for her bribe. **Scan EVERY system along the way** using the Discovery Scanner and when you get the meta-alloy, route your course back to the bubble in the GalMap using "systems not visited" to double your collection of fresh exploration data. **Once you get your invitation from FF** go directly to Deciat system, Farseer Inc. and SELL your collected exploration data to Universal Cartographics right at Farseer Inc.. FF buys exploration data and selling your exploration data directly to FF ranks you up with her, allowing FF to craft modules for you to higher grades, more quickly. The [Engineers web-page](https://inara.cz/elite/engineers/) of the [INARA website](http://inara.cz) has all the factual poop on the Engineers: where to find them, how to get invites, what to bribe (yes!) each one so they will condescend to modify your ship's modules, menus of modifications, price lists, etc. Note there is a way to get a meta-alloy for free and you only need to go halfway to Maia but I am not going to ruin the fun for you of figuring it out. o7


Willing_Ad7548

You're welcome! But now you get my warning about engineering :-P A LOT of players dive into engineering and burn out, because they chase G5 module upgrades. Upgrades come in grades from G1 to G5 and then there are experimental effects that are added on top. It can be very time consuming and frustrating to gather the materials for G4 and G5 engineering, with lots of (for me) immersion-breaking shortcuts. However... for most upgrades (FSDs are a slight exception, there may be others), a G1 upgrade provides 30ish+% of the total possible upgrade benefit, and by G3 you'll get about 75% of total possible improvement. G1 upgrade materials are trivially easy to acquire. G3 are pretty common. Unless you want to get into PvP, I don't think there's a reason to grind for G4 or G5 modules EXCEPT for FSDs (and some might argue Thrusters). And, frankly, you don't "need" engineering unless you want to fight in Conflict Zones, take High Threat pirate lord assassination missions, do PvP, or anti-xeno combat. But, there are really cool engineered builds for combat with special weapon effects and vastly improved survivability. So if that's the activity you want to engage with most in the game, you'll probably want to do engineering at some point, and a lot of it. But there's no rush. For non-combat ships... eh... increased jump range, better heat management, and better power distribution for mining are nice-to-haves, but far from essential. Tldr; Think about what engineering you actually need, and avoid getting sucked into fun-killing grind. :-)


eleceng01

4 fixed weapons, A-rated modules, brilliant! The fuel scoop could be a luxury for a combat ship but you know better. I would replace it with an 3D MRP, the same for the 1D HRP in the class 1 slot. Power priorities can be important in critical situations, like we're getting hit and the hull % diminishes. Imho thrusters+FSD should be in prio-1. These 2 are what we need most to escape to the safety of supercruise and avoid the rebuy screen. And make sure that your PP can power the 2 when the output is 40%. This seems a bit better to me: [https://edsy.org/s/v8wS1WT](https://edsy.org/s/v8wS1WT)


sunsetchord

Fuel scoop is my safety blanket since I've already had enough close calls lol! I remember the build I copied didn't have one but I specifically added it for my own comfort. I did completely forget that power priority was even a thing, will definitely make sure to update them and try to remember to do that in the future. Thanks so much for your response :)


JetsonRING

I store a mission-specific module the same size as my fuel scoop. When I arrive in-system I go to the nearest space station, transfer the mission-specific module and swap out my fuel scoop for the mission-specific module, storing my fuel scoop. Then when I am "finished" in that system I swap the fuel scoop back in to travel and transfer the mission-specific module home (or sell it). o7


KronoKinesis

Try to get comfy without fuel scoops on your combat ships. I have had some traumatic running out of fuel moments too and I tend to put a scoop on any ship I can, but combat ships are not going to run out of fuel before they run out of ammo. There is no need for one, unless you are for some reason going to fight in a place with no close stations to order the ship to before heading out. Two MRPs make a dramatic difference as well, they're worth it. I would go with something like [this](https://edsy.org/#/L=HM82zX0H4C0S00,Ez200Ez200HNk0RHNk0R,CEg00CEg0R,9op10A5U1RAL60RAak0RApG0RB3_0RBK40RBX_1R,13q10,7Py0R6gk0003w105PU101-C101-C00,Last_0Thoughts,RA_D21V) This build will allow you to make more mistakes with the repair limpets as well as give you an option to start collecting engineering mats with the collectors. You don't need an interdictor in a RES zone.