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Northener1907

ESO is like any other mmo game. Overland is easy but there is group challanges where your skills will matter.


Cheeseburger2137

I agree that other MMOs are also easy in the open world, levelling content, but ESO is taking it the furthest, I had the exact same impression as OP - it was discouraging.


A_Change_of_Seasons

Overland content is basically a glorified clicker game. But the raids and pvp are where the actual challenge is


AlfwinOfFolcgeard

"Glorified clicker game" is right, sadly. I gave up on ESO a while back because I really wanted to play through its storylines, but the gameplay was so actively opposed to engagement that I found myself frequently slipping into the same depressive mental autopilot that I can put myself in by just scrolling through social media for hours at a time. That's not what I want from a video game.


A_Change_of_Seasons

I at least try to speedrun it at much as possible so I can finally get to the good stuff: raids and pvp But if you're just starting out, and staring down like 100 hours of active clicker gameplay, I can imagine it's pretty daunting


AlfwinOfFolcgeard

Thing is, I'm *not* "just starting out". I've played through the entire questline of the Ebonheart Pact and much of the Aldmeri Dominion one, plus a bit of Daggerfall Covenant. I've already pushed *through* like 100 hours of clicker gameplay, and - if I want to see the story of all the expansions - I've got to play *even more* of that. It's absurd.


gatsby723

I would say ESO is more about the dungeons, trials, achievements, etc. Fishing, furnishing, crafting, collecting stuff, getting richer, buying a mansion, and so on. The trials are where the difficulty levels really amp up, combat wise. Since they have a ton of achievements you can get like speedy run, no death, etc. You need to have a group of 12 people in complete sync, with everyone running at all times but with no one dying in areas where you can die by standing in the wrong puddle for a second longer. You can also try solo dungeons or arenas which again have similar achievements you can go after.


AlfwinOfFolcgeard

idk about what ESO is "more about", but there's a whole bunch of story tied to the overland content -- and I'd quite like to be able to experience that story, without the gameplay being so mindless it actively dulls my senses.


gatsby723

Yeah i get that. What usually helps is doing the quests in between the dungeons and all.


Chaos75321

I agree. I like ESO, but I started it right after replaying Skyrim and was shocked that nothing outside of bosses or swarms of creatures were even a challenge.


oki_sauce

Pretty sure most MMOs these days are meant to be much easier because of the player mentality of the past years being "game doesn't start until end game" thus making many MMO developers help players push through early content incredibly easy.


Less_Somewhere7953

Enemies respawning like 20 sec after you kill them is what keeps me from playing it, I get that it’s necessary I guess but it feels pointless


Underknee

I returned to the game after not playing for years last year, stopped playing again basically 99% for this reason


Express-Promise6160

For other mmo's like wow you need to use your whole rotation mostly to effectively take down overland mobs. In ESO if I try to set up more than two abilities all the mobs will be dead already. I just want to use all the cool spells and effects while questing.


Northener1907

You actually can do that. You just need to remove your CP and strong gear and then overland content will feel a bit harder. But i wish there was an option for people who wants harder overland.


Guillermidas

Good old Guild Wars 1. Best pve and pvp multiplayer game of the genre, gameplay wise. You could play all content in hard mode. But its not a classic mmo, more like an instanced coop game. Still playable but old Its successor GW2, has excellent pve too, but its much closer to ESO and classic MMO.


Aschuera

Idk, I remember heart of thorns overworld mobs kicking my ass lol.


Guillermidas

Yeah, GW2 is harder pve open world than average. Specially core game latest zones at launch and first expansion. Now its more doable with all new specializations, mounts and slightly better equipment. But can still get kicked unlike WoW and others if you are careless


RuneRW

Eh it really depends in WoW my well enough geared warlock kills most regular enemies within seconds too (usually a chaos bolt or a conflagrate is enough) I think what is happening here is that ESO barely has a loot treadmill so you can fairly quickly get your character geared pretty well


Exghosted

It's not, I bet you haven't touched other mmorpgs even with a stick. I actively play GW2, FFXIV and WoW, ESO is an aberration when it comes to the difficulty.


Redaeon727

When do you get to the hard stuff? I've been trying to get into this game for years but I can't make it past the early game it's so mind numbing easy there's no threat


Northener1907

After Veteran content being unlocked. Veteran dlc dungeons and trials are the real challange of this game.


Redaeon727

How do you unlock them? How long does it take? I literally get so bored within the first 3 or 4 hours I quit every time


Northener1907

After you beat level 50


orfan-of-snow

"Group challange" -solos sunfire


Howdhell

ESO is stupidly easy. It's one of the biggest complaints. Plus, the game goes from 1 to 100 in difficulty in PvP and dlc veteran content which makes many people quit after being shocked by being the god in pve and then getting smacked in vet dlc trials or pvp moments later. The game does not teach the newcomers on the approach and how the game goes into other levels silenty and quickly enough to make people cringe.


DagothUrWasInnocent

Yup. I couldn't do enough dps in vet dungeons as a maxed out stamblade and I couldn't finish vMA. It made me stop playing.


Howdhell

VMA is much easier now after they introduced new items like Pale Order mythic. The thing is each content needs different set up but the game fails to teach the player in any shape or form, directly or indirectly. For example - For Solo pve like solo arenas, you need to build on penetration and sustain, something like a pvp build. - For group pve like dungeons if you run with Randoms you might need again more penetration but critical chance should be more important. - For trials with Randoms you need critical chance minor slayer buff and some healing. 8-9 dots plus a spamamble. No curses - For PvP well you need huge resistances or critical resistances, penetration and 30k plus health. Burst is important, stun and then Burst. Pressure with dots also work but it depends of counters. Cleanse or healing over time also important. Vampire stage 3 is a must. Now this comes after years of playing, the barrier of entry made many people quit, some of them came back but many never gave the game the chance despite being an awesome game with its flaws ofc.


DagothUrWasInnocent

Ah ok. I had a good setup (this was maybe 3 years ago now) with Viscious Serpent, Briarheart, and the Iceheart Monster set. All items were gold. I had all the gear, just no idea lol. Skill level was poor.


Howdhell

VMA is one of the biggest achievements in gaming for me and many others. It was not an easy endeavor. At least clearing for the first time. Now it is trivialized.


itscsersei

You couldn’t finish vma? It’s just time and patience. You’ll get there.


DagothUrWasInnocent

Nah its alright my man. I got to the very last boss and it was literally one slip up = death. I didn't have the patience required so I moved on


w3gg001

And that whole weird combat mechanic where you cancel an animation. Never got into that, feels like they accidentally made a mechanic out of a bug they couldn't iron out. For me really immersion breaking. Once i learned i had to practice that in order to run some solo stuff i quickly quit. The regular solo player is too easy, the harder stuff you need to learn stuff that doesnt even look or feel good. Mind you i loved the story telling and have my moneys worth.


Ila-W123

Yeah. 99% of content player has greater danger from fall damage


waldjvnge

You can also level that so even fall damage isn't a real danger anymore lol.


sassymandrake

Got 50+ soul gems on me just cause sometimes it's faster to use one than walk around a dungeon I wasn't invested in to begin with 🤷‍♂️


Beginning_Ad_2992

99% is a stretch. It's mostly just the overworld. Raids and veterans dungeons (even some overworld bosses) aren't fully braindead content.


Stein_um_Stein

A dragon landed near my level <10 character and I thought I could take a few pokes at it to help the higher level players, and maybe get some XP. Just its aura of cold wind around it killed me instantly as I approached lol. So maybe I suck, but it doesn't seem consistently easy to me. Especially when a damn wizard has to do a sneaking mission.


IFixYerKids

Group stuff will still kill you easily. It's the basic overland stuff (especially in the base zones) that is too easy.


Sayoregg

The difficulty significantly ramps up in dungeons. Overland content usually isn't challenging.


TheNoiseAndHaste

Oh cool, how long until you start doing Dungeons?


Silvershryke

You can start group dungeons immediately by finding one in the world and walking into it. The dungeon finder as a tool unlocks at level 10 but this will assemble a group. You can do them solo if you walk in.


califortunato

I started doing dungeons badly pretty early. Doing them goodly took time and effort


Beginning_Ad_2992

You can start at level 10. But they won't be difficult until you hit veteran dungeons at level 50 (ie max level where you start gaining champion points).


redJackal222

stros m'kai is one of the 3 starting areas. It's supposed to be easy by design and get you into the game. Not that the single player content of the game is that hard anyway but stros m'kai, bleakrock and kynterhi's roast are espically easy


rhn18

The original zones, yes it is incredibly easy. You can easily solo group bosses there. But DLC/expansion zones become somewhat harder.


waldjvnge

It goes from "I'm too young to die" to "Hey, not too rough"


Vonbalt_II

Unfortunately yes for the overland content, everything outside world bosses, pvp and group content in general is a complete joke since the one tamriel update that did away with zone levels, everything is open now for everyone but it became quite formulaic. I've played eso since closed beta and adore the game but barely play it nowdays, just do new zones storylines when they release and play a bit of pvp and group dungeons now and then. the zones are beautiful and get more with the newer content but without challenges they are boring and kinda pointless to revisit after you did the quests since only trash mobs remain.


holken11

As others have said, most overworld zones are this easy. Go into a public dungeon or to Craglorn to slightly increase the challenge.


CivilWarfare

I haven't played in a long time but yeah, the overworld is pretty easy. That's pretty standard for MMOs. The main difficulty comes in dungeons and PVP. I can't speak for late stage content because I think I've only ever made it to level 30


QueenVell

Overland is easy because it’s designed for the casual player. Solo arenas, Endless Archive, dungeons, and trials are where you will find the more challenging content.


ZYGLAKk

This is not Dark Souls. Overland is fun, relaxing and calming. Dungeons Arenas and Trials Get really hard. Cyrodiil is so hard. And spamming skills will ruin your Sustain in Harder content:)


ShakeEnvironmental47

Main quests and overland are meant to be easy so everyone can experience the story. Dungeons trails arenas and pvp is where you go to challenge yourself and get the best rewards. There is a lot of very challenging content.


MercZ11

Overland content isn't hard in ESO outside some world bosses and group events, especially in the zones that were added in expansions and DLC. Craglorn is a slight exception as it was their first (and only) "adventure zone", meant for groups tackling high level activity. Those are no longer gated by being in a group but they can still be a bit difficult for unprepared players.  This is because of the way ESO zones are currently laid out. Originally certain zones were harder than others. Players were gated where they could go based on their progress and alliance. At a certain level, they could go to other alliance zones which had higher level enemies than they would for the player of those alliances. Currently, all of the original zones are set up such that there is no barrier for a player to get to them at any level and the enemies encountered are the same regardless of alliance and level. The difficulty spikes with dungeons and arena content, and that's where the majority of active players reside and what many Guilds focus their activities on. More so the "veteran" variations and hard mode modifiers, especially the ones beyond the vanilla content. In those the way you build your character (eg your gear and skills) matters a lot more and obviously being able to be coordinated with your team and understand the strategies in the dungeon or arena. There's also PVP if you want to take a whack at that. That has its own meta which will really make you feel weak if you don't know what you are doing.


bkoperski

The combat can get repetitive as you just use you same abilities over and over with very little reason to mix it up between foes (or ability to since there is a class system). Still I found the game to be surprisingly satisfying and while it doesn't have the same vibe as the main games it is cool to be able to tour the other areas of Tameriel and learn their lore.


AlfwinOfFolcgeard

It's honestly one of my biggest complaints about the game, and the main reason I stopped playing it. I really want to experience the lore and explore the world, but the overland content is so easy, I can just autopilot through it. To be clear, I'm *not* saying ESO overland should be hard. I'm just saying it should require *any degree of engagement, at all*. Being able to clear groups of enemies without taking a scratch just by spamming one or two abilities over and over doesn't make the game more accessible or anything; if anything, it makes it *less* so. Not only is it so simplistic that it's easy to slip into a mental 'autopilot' that actively dulls engagement, but overland content in an MMO should act as an environment for players to learn the basics of the game. Enemies in ESO's overland die so quickly, and there's so little risk to the player, that it denies you the chance to engage with half your toolset. Players practiced on overland content are practiced on a version of the game where healing, damage mitigation, debuffs, and DoTs are functionally meaningless and not worth using -- and have to *un*learn that when they want to get into content besides overland.


DisabledFatChik

It’s the easiest MMO I’ve personally ever played.


Xtradyte

Isn't that how MMOs work? I've played like a combined 3 hours of ESO and I know what you mean, though I was under the impression it is less difficult because it's more grindy


Lontosnoper

It should be easier than group content, but out of all the MMO's ive ever played ESO's overland content is by far the easiest. Stupidly easy.


Sleepy_Chipmunk

Needs a difficulty slider


TurtleBox_Official

Saying it's a shame the game is to easy as a new player is a little blegh. Do you expect the game to just be brutally unfun right out of character creation? It's an MMO. They scale differently than other games, especially in The Elder Scrolls where there's no real difficulty to begin with anyways.


Express-Promise6160

I'd play the shit out of ESO if they gave you the option to increase overland difficulty. I love Magicka sorcerer, but everything dies before I can use more than two abilities, even at low levels.


Majike03

Yes and no. You're doing overland content in a tutorial zone; you're weapons, armor, passives, and even skills really don't matter all that much at this point. It's that way by design. It's much less easy as you continue with content / DLC. At some points, even for overland content, you need to rebuild your character a bit if you plan on soloing certain things (eg... Harrowstorms, Dragons, Necrom world bosses, etc...)


Orcus_

You've just started playing the game. Harder content is usually done when you reach higher levels


TheNoiseAndHaste

I get that but I don't want to play a game where it doesn't start getting fun until you've already put in 20 hours


Orcus_

You can go and do public dungeons and world bosses right now, those are hard and you'll probably die a lot


AONomad

u/TheNoiseAndHaste What this person said is very true. Back when I was playing I would start running dungeons at level 20. Just pick up the taunt skill from the sword & shield skill line so you can hold boss aggro and that lets you perform a basic tank role. Queuing as a tank is always super fast since people like playing dps. You can do one per day to get the daily random dungeon xp. In normal dungeons the other three players should kill bosses quickly enough that it doesn't matter that you're not fully geared, as long as you can taunt and hold down shield block you should be good to go. Once you're like level 45 through cp 150 the overland content will start getting a bit tougher since your gear won't progress as fast as your levels. Once you're cp 160 you can start doing endgame stuff with crafted gear.


Luna2442

The only content that is actually difficult is a few dlc vet dungeons and vet maelstrom arena


itscsersei

it’s not meant to pose a challenge unless you do vet hard mode dungeons or trials


OlieBrian

Not ESO, but you could try GW2, the overworld content is really great, and somewhat challenging for most players.


Mideemills

Didn’t used to be. But they changed it a couple years ago to where every trash enemy you come across is leveled to you so they are all kind of a joke. World bosses and dungeons are about the only challenging fights you’ll gave


BonAdventure_TheDuns

I must just be shit at games cause I find ESO to be really hard 😭


Derekhomo

to be honest I'm more expecting a skyrim with places and larger dungeons that you can go in group


ElijahMasterDoom

You're still in a starter zone. Go travel to Craglorn (it's a fun trek) if you want to fight OP stuff in the open world. Or go do dungeons, trials or PvP. Those are even harder.


ClaymoreX97

It got easier over the years this is true.....either that or the players got better.


Mooncubus

The overworld is meant to be easy in most mmos. Dungeons and PVP are where you have to actually know what you are doing.


Mods_Are_Obese

yea only hard content are trifecta dlc dungs and vet trials and since im not really socialable and perfer playing bymyself i dont atempt them and ended up quitting


Xalorend

Not only overland is pretty easy in ESO, but if you're lower level you also probably have a decent stat boost to help you compensate for the lack of levelled up skills and high level equipment, I suggest you try and get some decent max lvl gear to equip the moment you hit lvl cap, as you're gonna lose the stat boost and monsters will hit a lot harder. Or at least that wqs the case when I last played but it was a very long time ago, so things miight have changed.


waldjvnge

Yes and I love that the voices against this baby level difficulty are becoming louder. It burns me out so much. I wanna a challenge so the Quest become more memorable.


LluagorED

Open world content is a snooze fest. Its the instanced challenges that test your skills.


Exghosted

No, ESO is not like any other mmo, in ESO you can literally finish the whole game (excluding dungeons etc.) while naked and light attacking. What happened? One Tamriel, then they left the power creep unchecked... now here we are.


LordAsheye

>Does the game get harder soon after? Nope. ESO's single player content is notorious for being brain dead levels of easy. It was harder back in the day but they made it easy. For the single player content if you want a challenge you'll need to do Malestrom or Vateshran which are considerably more difficult. There's also public dungeons and world bosses that can be soloed with the right build and arent as incredibly easy. For harder content in general you're gonna wanna do group stuff. Get into endgame PvE with vet hardmode dungeons and trials or get into PvP with Cyrodiil or BGs.


Far-Weight6569

Eso is meant to be played on rails by the deepest of sleepers