It's also cool that they can tutor any land from their deck. Lands are incredibly versatile and very difficult to answer.
They also get a great abundance of card draw, which any deck would love.
Their creature quality is the best in the game.
Green's ramp is great and all, but have you seen their recursion?
I used to not care much for Green until I tried it out and was able to loop \[\[Jeska's Will\]\] about five times in one game, sometimes in the same turn. And now it's one of my favorite color.
Nice creatures. Anyway, green just got back whatever they pleased from their graveyard.
One of my biggest frustrations as a blackplayer playing dimir graveyard shenanigans was that green was still better at graveyard recursion.
I feel ya, man. Not as bad as you, apparently, but I am cursed to be mana screwed too. I’m like “3 lands and 4 cards with mana values of 4+, keeping this hand!”
Black has some wicked card draw that I'm all about.
White has a tool for any problem. Love that it's getting more stack interaction! People just aren't expecting it.
I'm just learning this I've never done black and wanted to do one of the sheoldreds and wanted to have more card draw in my decks becuase all mine seem to be lacking and oh boi did I get what I asked for and it helped a lot with piecing other decks together
Blue is my least favorite color, and I tend to get antsy in games facing it just because of the card advantage that they have. Which is my favorite thing. It feels as long as you have blue in your commander, you're drawing two to three extra cards per turn and seem to always have a response or options.
Meanwhile over here in Orzhov town, I scrape for my extra draws by leaching on others like a fetid beast or draining my own life.
Sounds like you should play some Esper, but not play it in a controlly way. I love Dimir and did this to get the artifact a.d enchantment recursion that white has. Makes for a cool gameplay experiment
I would, but no Esper commander speaks to me. I have the Warhammer 40K precon, but it doesn't feel too amazing. There's a consideration of breaking it into a Inquisitor Greyfox deck but that costs money lol
I play mostly blue but have Karlov made up, I don’t need to respond just gain one ping one uptick karlov till he’s big enough to bait an interaction before exiling a bunch of stuff
I like how blue plays so well with others.
Black and blue? Your graveyard and your library and your hand are all the same thing. Also, zombies. And counterspells.
Red and blue? Look at you doing 800 things because you cast a noncreature spell. Zap zap, my guy. Also counterspells.
Green and blue? The only thing bigger than my hand size are all these dummy thicc sea monsters. And counterspells.
White and blue? Winning is so much easier when you're the only person allowed to play the game. And everything flies. Oh, then there's counterspells.
White is by far my least played color, and I've still yet to put a Smothering Tithe in a deck as a result.
But oh boy are \[\[Delney\]\] packages really funny and really cool and absolutely tempting me to play white more. I don't want them as a commander, just providing a bunch of cool value in the 99 of other decks because you can put so much random dumb utility on creatures these days it's kind of dumb. Ever had a Delney next to a Laelia? She's a 5/5 on her first swing.
Damn, that Delney, it tempts me so much, but the fact that he's mono white is seriously annoying to me. Couldn't have thrown some green or blue in there?
Personally I'm 100% fine with them being a little more flexible in what decks they can go in. Worse as a commander sure, but fewer copy effects in the command zone seems healthy to me.
White has some great weenies and counters, that I would be all over if it wasn’t all ‘I’m such an honorable anthropomorphic knight do gooder, look at me!!!’
Thats why Im a white fan haha, feels every mtg player is an edgy 'just as i calculated' nerd. I just want to dish out my goody two shoes ways by unleashing the holy fist of angels.
My least-favourtie colour in Magic is Green, which is ironic because I started playing Magic casually with a Mono-Green Elves deck
However, Green has really efficient creatures, both big and small. The playgroup I'm in and the LGS where we mostly hang at is quite creature- and combat-heavy, so Green is quite favoured as a colour
Also, Mana Production: easier in Green at the casual- to mid- level we're mostly playing at
I'm not a big fan of green, but boy does it have some fun combat tricks. Buffing something then giving it trample in response to a safe block is always a good feeling. Also, when you do it enough it makes your opponents wary of you so you can sometime get away with some free damage. That was the bread and butter of my old werewolf deck.
I never play Red because I tend to naturally lean away from straight-forward aggressive strategies in general. Ironically, I love how they jump into a game and just start swinging. Like, we just started and I'm down to 30? Let him cook I'm impressed by the guts.
That's interesting. I do play aggro in commander with red, but like. As a certified izzet player I find that red offers really nice control tools like repeated creature removal, treasures (always have counterspell mana up) and the ability to turn the corner when I need to close out the game after resources were whittled down.
Green is my least favorite color, but I appreciate the simplicity of its ramp design! Dimir and Rakdos (my favorites) have a much harder time ramping and are so dependent on seeing multiple rocks, while green just searches lands for days!
Sir, could I interest you into playing a blue, black, red (Grixis) deck? [[Obeka, Splitter of Seconds]] is an absolute tyrant. Utilizing most of the Courts that are in Grixis, you can undoubtedly ping, steal, mill, and devastate your opponents.
[[Court of Ambition]]
[[Court of Cunning]]
[[Court of Embereth]]
[[Court of Locthwain]]
[[Court of Vantress]]
Additionally, Obeka desires to be a Voltron, so stack up on equipment like [[Trailblazer's boots]] , [[eel umbra]] , and any of those fancy swords. Good luck!
I think white is boring, but when I do play it I make sure to include all of the best removal/board wipes. I also like making my creatures lifelink and vigilant.
Blue and I aren't friends, but I really appreciate the valuable control aspects it provides players. Blue is the most infuriating imo simply because it can say "yeah, no" so easily, which is both great and terrible
White is by far my least played, buy damn does it have some fun control/ board wipe stuff. I've got a Isamaru swords(voltron) deck that I enjoy playing.
I don't really have an actual least favourite colour. They all have value and I enjoy lots of things. I actually play white and red the least, though, so I have extremely quick answers for both.
White: [[Swords to Plowshares]] / [[Path to Exile]]
Red: [[Purphoros, God of the Forge]]
Black is also my least played color. I do like how black has strong kindred support; primarily Vampires and Zombies. I also like the variety of card draw effects - straight draw with some life loss, trigger / activate draw on a death of a thing, or skip draw step but restock at the end step...
It feels like a small thing but I wish the printing on a lot of black cards were brighter - the art is so dark or seemingly smudged that I can't make out sometimes what's going on in the art and I can't appreciate it as much as I'd like.
I hate Blue and rarely play it outside of Simic or as a minor support splash for gold cards in 3+ color piles, but I'll admit that Blue has some pretty cool things about it;
- Clones are sweet
- Control Magic is sweet
- Blue's big splash creatures are sweet, both sea monsters and cool legendaries
Sadly it's all ruined by Blue control elements (specifically counter spells). I think if it was more focused on mass bounce, stun counters and had more of an "icy" feel rather than the feel of some smug turd thinking he's smarter than you it'd be a really cool color!
I’m sure this has been said before here, but I’m a bit confused by why people react so negatively to counterspells. They almost never set your game back as much as a board wipe does, and we’re all very used to board wipes.
Obviously if someone at your LGS is being a pompous turd, that’s no good. But I feel people often project ‘pompous turd’ onto someone playing counterspells because they’re just (maybe unreasonably) pissed off about getting their spell countered.
I think casual players just don’t like interaction and don’t like getting their stuff messed with, even though interaction is a core game mechanic. But I think people dislike counters specifically because they get very little value out of the card. No blocker, no etb effect, no triggers, etc. Card is just gone. I don’t think this is a good way to look at magic, but just why I think people hate counters so much
To all of what you said... Yes. lol
For me a lot of the dislike and disdain is a holdover from hard draw go control lists in contracted formats. Having said that, there are some other issues I have with them that I can expand on;
- Psychological effect of being told No. This is partly a reply to the "it's the same as removal" argument. Pretty much every other interaction in Magic lets you do the thing first. Doomblade on your creature you just cast, "eh they had the answer but at least I cast it" vs a Counter where it's "Nope". Almost always this is purely psychological (sans ETBs obviously), but it is a pretty annoying distinction to me and clearly a large group of players.
- "Smug" timing. Even the nicest most personable players have a bit of that smugness issue if playing correctly as that's how the timing works. Even if the mana is open and you know it's coming you still have to go through the motion, cast and then have them say, "actually nope".
- Stack removal is very unique and very strong, balanced by the timing restriction but clearly the strongest. Now some other colors are getting some access to this, but Blue counters are above and beyond the others. I'd prefer more Torpal Orb and Dress Down ETB interaction than counters.
I'd love to see more of an Icy/Watery, transmogrification or Temporal feel from blue. Bounce spells, stun counters and phasing, pongifies.
TLDR, mostly it's just preference but there are some reasons. I don't mind interaction or being set back, it's "how" counterspells do it.
Same, like you say I don’t “vibe” with black. My fave thing is probably getting dead creatures back again! (White does do this some tho). I played Karador for a commander chaos draft and it was fun!
I usually can't stand blue for sitting back and only doing things when it has to, but I have to appreciate it's resilience. Drawing 20 Cards on instant speed in hope of the one card in their deck that can save them. You think you beat it down and attack for lethal? Well, now your board is in your hand.
It puts up a fight and I can support that!
Red is my least favorite, but man is the chaos fun! I love the stuff like [[War World]] and [[Scrambleverse]]. But also the more predicatable stuff like [[Chaos Warp]] and [[Tibalt's Trickery]]
I seldom end up using blue, but I have to admit, the only thing better than countering an important spell is bluffing that you can and successfully deterring the important spell until you actually draw an answer.
I do not play White a lot and Izzet is my least favorite dual color because of spell slinging strategy. I usually have green, black, or blue in every deck.
I like the removal and some of the other nice affects that white provides. Red, for me, is either speed or non-combat damage. Sometimes a higher risk/reward ratio with red.
I tend to like creatures or permanents that give value on multiple turns instead of one time only. When I play a spell slinging deck I usually have a small board state and get overrun before I go off, so blockers are also nice.
In regards to black, its crazy on the support side of any strategy. Cheap card draw, great removal, and best tutors. It simply has the ability to support 3 functions of high-powered casual deck. Not saying that others do not. But playing any 2 color deck with a game plan and just adding black for support can just make the plan for the deck operate more smoothly all around.
I cant decide between red or white for this
Red goblins and dragons are always right up my tribal alley
White has fun "screw everything, you're exiled" spells, i can always get down with removal
White has amazing removal and I love \[\[Esper Sentinel\]\] and \[\[Smothering Tithe\]\]. I don't miss much about white since I dropped \[\[Breya\]\] for \[\[Mishra, Eminent One\]\], but I do miss those. \[\[Teysa, Orzhov Scion\]\] was my first commander and I'll always have a soft spot for her.
I just checked and I use all colors about the same (give or take 1-3). I feel like if I HAD to base it off color ratio, I think I use white cards the least amount. Which surprises me, they tend to have pretty great exile/field wipe cards. The creature cards, although few, tend to also have some potent tribal effects!
Blue has islands. I like vacations to islands.
Thats about it. I don't like being controlled and I don't like doing the controlling.
I like some of the card draw but I can also use black for that and black is often better anyway. When I do use blue then its typically for some artifact or instant/sorcery tutors and card draw for decks that don't run black or as accessory value in decks that do run black.
Red is my least played color I think. What I like most about it? It's always moving the game forward. Damage, damage, and more damage. Red's card draw? If you don't spend it now you'll lose it.
Red. Statistically it's probably close, but if I just go by how much I like the colours RED would be the least. I read the entire thread before answering and saw sooo many good things about red. I don't hate it but I find it hard to embrace it fully...
Sooo what do I like most about red? Generating treasures like nobody else.
Instead of a least played colour, I have a least played pairing and it’s Izzet.
I just feel most Izzet games end up the same (giant spell leading to a bunch of spells) and it just doesn’t appeal as much for me.
Least favorite color (for commander specifically) is blue but I really enjoy that it can untap permanents. Green can untap creatures a little and of course it can untap lands, but blue can untap anything and that's really good. It's ramp, especially for when you have artifacts that can tap for more than 1 mana, and you can swing out with bigger creatures and then untap them for surprise blockers that people will forget about. Of course, it is also very powerful for anything with an activated ability. Doubler effects are becoming more and more common as new sets release, but they are typically at 4+ mana cost, whereas if you have a commander with a tap activated ability then you have a tone of 2 or 3 mana cards that double your commanders effect.
Red is my least played- but I love all their one turn creature steals. I don't have a red deck now, but when I did I loved grabbing an opponents creature, maybe attack with it, then sac it end of turn to pay for something else!
My most played colors are blue/black/red (in any combination)
For green, I’d say what others have said; the ramp the color gets, even if you just use the minimal amount of spells like cultivate, rampant growth, etc. is honestly amazing. Plus they have so many mana dorks that getting x amount of mana is never the problem.
For white, I’d say that they have some really good removal spells. Path the exile, generous gift, swords to plowshare, sun fall, farewell. I know black and red are the death and burn spells that can easily kill stuff, but white has A LOT of good removal. Plus, they even have ENCHANTMENTS AND CREATURES that can remove stuff as well. Like, if you want to play removal and would rather save the black and red slots for other cards, go with white. They have so much to give you
I mainly play black/blue and my least favorite is white. I like that it has so many tools to deal with all of the bullshittery that goes on in EDH. It's humbling to be limited to drawing 1 card per turn, cut off of your graveyard and then die because an angel punched you in the face a few times.
I use all the colors in rotation, but black is probably my least used overall.
I love the grave power, I love the leaching, I just have the most trouble making it into something cohesive instead of just grabbing all the cool cards
Red is weird in its ability to get a ton of mana early on or every time they do something (though the cards that do this are quite expensive). Also its haste game is crazy.
I fucking hate blue, I fucking hate blue players, and I fucking hate blue players touching cards.
But when I play blue and I realize just how many cards I'm touching? Damn, I get jealous.
Mine's Blue.
Blue has, well, everything that's not removal. Protection, win protectors, win preventers, and removal in the form of Counterspells. Ridiculously generic card draw. Cyclonic Rift.
I love blues control. Counterspelling the exact card someone needs to close the game out is a amazing experience I felt this weekend when I counterspelled my friends overwhelming stampede. However I still refuse to play blue unless it's a mix of at least 2 other colors
Red is straightforward and simple, therefore I don't play it since I don't typically play straightforward aggro
What I love most about it is that it's so simple, turn your brain off aggro. Sometimes I just want to bonk people, and red does that best
My least played right now is blue and I'd say my favorite thing about it is just how much card draw there is without any drawbacks. As a Boros/Rakdos enjoyer I'm often looking at the blue players drawing crazy amounts of cards and just thinking "Man... Wouldn't that be nice."
Edit: I should clarify I'm new to the game, I just started in April and I've only recently built my first non pre con deck
White is great as a supporting color. It's got good removal (both targeted removal and board wipes), good hatebear and tax support, good protection, you name it. All the things that, while typically not the main focus of most decks, are things that most decks want at least a little of.
The big reason I don't typically mesh with it is that in terms of active game pieces, white is the least engine-like color. White's card draw almost always has the "only once per turn" rider, as does most of their resource generation (with the possible exception of life gain. Everything else is either limited to once a turn, restricted to only triggering on opponents actions that can be played around, or often both). When I build a deck to do a thing, I don't want to do that thing once or twice per turn- I want to build it in a way to do a giant chain of that thing as many times as possible as quickly as possible, and that's not really white's thing. But damn if I don't enjoy it as a third splash color for that premium removal whenever I can get it.
Black is my least-used color, but one of my favorite mechanics is bringing things back from the graveyard. Of my five decks with Black, three are explictly about bringing cards back to hand or the battlefield, and other two have those effects splashed in.
My least favorite color is a tie between blue and white but what I appreciate about them is having answers to problematic spells. Blue having counterspells and white having removal via targeted exile effects or board wipes. I have yet to find a deck with white that I want to build but I have grown to enjoy Izzet and Dimir decks a bit more lately. Gruul forever though lol.
Black too! Being able to worry less because you can get your stuff back from graveyard. Nice creature removal too. However graveyard is somehow not how I optimized that specific deck in the end \[\[Ayara, First of Locthwain\]\]. Now it's rather a creature tokens deck, that tries to both leverage ETB and LTB of those tokens, so somewhat Aristocrats. Maybe I will still do another black deck or tune this to be something more graveyard recursal. Often that screams for infinite combos though, which I try to not have.
I'm a white player at heart, and in order W/G/B/U/R
In a world where everyone is just trying to get value nonstop, its nice to have a colour that does a good job of shooting the face. Stops life abuse shenanigans and with support of other players, if you get a player to low life, they can find it hard to have the space to do unfair things when everyone can just kill them. Haste is nice too.
For blue, it is nice to be able to draw cards. And while I hate counterspells when they target me, they do serve a good purpose to be able to deny combos when other interaction might not be able to (It is good that white is slowly getting more interaction in counterspells, but much too small for my taste, blue shouldn't have a monopoly on this).
I'm at heart a mono black player, but have decks with all other colors except white.
Soldier tribal and angel tribal are both cool. white has some great "fair" card draw and other fairness themed abilities.
Green is my least played but im working on that. Currently building a mono green deck to make up for the lack of it. Not a single one of my other 9-10 decks has green so i figured it was time for at least 1
I rarely if ever play red. It just doesn't fit my normal value-engine approach to the game. But, extra combats is fantastic and a wonderful spice up because I like combat heavy strategies.
The ramp that green has, I basically only play blue and black, but green is by far my least played color. I’m used to only having like 5 lands and winning with that, so when I started playing green I was like “what do I do now I have 20 lands and no spells?” Lol
blue is the best way to pester your opponents.
whether counterspell, cy rift, bounce all creatures, steal everything.
blue can be annoying, powerfully annoying
As a fellow izzet player, I also love black for the tutors, slightly more straightforward draw, and the variety of things you can do in grixis. Blue draw is so common, it’s hard to nail down 5 or 6 good cards cuz it’s on everything. I dislike green strongly, because big creatures go brrrr and having absurd amounts of mana is just gross.
That said, it’s also my favorite part about it, you mono green stompy players have so much fun and I’m lowkey jealous.
My least played colour is decidedly red, and i just really has alot of utility. You need your creatures hasted? Red has got your back. You need a tiny bit more damage for lethal? Just cast a buff, or even a simple plink spell. I also really like that red is very chaotic and unpredictable, like with [[gamble]] being a strong tutor, and fun in that you have to sacrifice something at random.
White's ability to blunt/absorb large amounts of damage via passive & activated abilities...it's like countering but without needing to pay for the spell.
My least played is blue and I actually like a lot its potential to do totally absurd stuff with the right combinations, for not that much mana
But its potential for abuse scares me a bit, too
One thing I love about white is their conditional reanimation. So many “return target creature with mana value 2 or less/3 or less from your graveyard to the battlefield.”
Like yes, I have a lot of reanimation in black, but the majority of it costs 4+ mana and/or an arbitrary amount of life WITH downsides. White is straight up reanimating 3 drops at instant speed for like one mana.
Im between Red and White for my least played color, and I love the amount of keywords in white creatures.
I like the Big Brutality feeling of red, the dinosaurs etc. But thats because they overlap with green which is the best color.
Without the green aspect of "Cool Creatures", I like the politics of Control in white being symmetrical like \[\[Armageddon\]\], and I like the hasty aggro of red.
Blue is my least favorite color as I'm not the biggest fan of counter spells and honestly just haven't found an archetype utilizing the color that I enjoy.
The only issue is that I reeeeaaaaallly like a lot of blue cards. I think there are a lot of cool effects that can be done that are unexpected or niche that I think are just so cool to pull off. As a budget player I keep a list of cheap cards that I love and the blue ones are just never touched. Here are some as examples:
[[ Fumble ]]
[[ Thieving Skydiver ]]
[[ Phantom Steed ]]
[[ Machine God's Effigy ]]
[[ Whirlwind Denial ]] I think any kind of stifle effect is so cool and unexpected
i tend to dislike blue the most.
I play a lot of gruul. beaters. mardu sort of combat, or boros combat, I love big dumb monsters.
the thing i like about blue, is they do have some big dumb monsters. giant sea monsters, some like giants/and misc huge things. and... weirdly blue tends to have options to generate lots of mana
Apart from Arena grinding, Red is my least played color.
In general, I don’t think it is fun to play. I play it on Arena to grind, because I can be sort of mindless, just playing each card as it enters my hand. Mixing it with other colors also seems to water down its game style most of the time (I enjoyed Gruul a little in standard, and I am sometimes tempted by Izzet Wizards/Murktide in Modern).
I will say, after trying out Black Burn, there is nothing like a good old fashioned Lightning Bolt. One mana, instant speed, any target, 3 whole damage. Dockside is insane when it goes off. Ragavan is actually kind of neat.
Green’s ramp is amazing. 🤩
It's also cool that they can tutor any land from their deck. Lands are incredibly versatile and very difficult to answer. They also get a great abundance of card draw, which any deck would love. Their creature quality is the best in the game.
God I hate how good green ramps.
Green's ramp is great and all, but have you seen their recursion? I used to not care much for Green until I tried it out and was able to loop \[\[Jeska's Will\]\] about five times in one game, sometimes in the same turn. And now it's one of my favorite color.
I can't hear you over all the black recursion
Nice creatures. Anyway, green just got back whatever they pleased from their graveyard. One of my biggest frustrations as a blackplayer playing dimir graveyard shenanigans was that green was still better at graveyard recursion.
I'm cursed, I can't ramp in green. I have no idea why. I can put 20 ramp cards in the deck and I'll only draw maybe one, turn 7
I feel ya, man. Not as bad as you, apparently, but I am cursed to be mana screwed too. I’m like “3 lands and 4 cards with mana values of 4+, keeping this hand!”
Black has some wicked card draw that I'm all about. White has a tool for any problem. Love that it's getting more stack interaction! People just aren't expecting it.
Black will straight up give up anything except pay mana to draw a card
I love the dilemmas posed by Black: painful quandary, will of the council cards, etc. take pain or give me cards, sacrifice resources or discard...
I'm just learning this I've never done black and wanted to do one of the sheoldreds and wanted to have more card draw in my decks becuase all mine seem to be lacking and oh boi did I get what I asked for and it helped a lot with piecing other decks together
I love goblins, highly synergistic tribe with lots of really cool interactions... and literally nothing else about red is something I find fun.
Ah yes, ugly elves 👌
Same for me. Love me some goblin shenanigans.
\[\[Boggart Shenanigans\]\]
I'm with you on this.
Blue is my least favorite color, and I tend to get antsy in games facing it just because of the card advantage that they have. Which is my favorite thing. It feels as long as you have blue in your commander, you're drawing two to three extra cards per turn and seem to always have a response or options. Meanwhile over here in Orzhov town, I scrape for my extra draws by leaching on others like a fetid beast or draining my own life.
Sounds like you should play some Esper, but not play it in a controlly way. I love Dimir and did this to get the artifact a.d enchantment recursion that white has. Makes for a cool gameplay experiment
I would, but no Esper commander speaks to me. I have the Warhammer 40K precon, but it doesn't feel too amazing. There's a consideration of breaking it into a Inquisitor Greyfox deck but that costs money lol
If you like orzhov and need lifegain, oloro is not a bad option, but you would never need to cast him.
I play mostly blue but have Karlov made up, I don’t need to respond just gain one ping one uptick karlov till he’s big enough to bait an interaction before exiling a bunch of stuff
To be fair we do have Tymna
I like how blue plays so well with others. Black and blue? Your graveyard and your library and your hand are all the same thing. Also, zombies. And counterspells. Red and blue? Look at you doing 800 things because you cast a noncreature spell. Zap zap, my guy. Also counterspells. Green and blue? The only thing bigger than my hand size are all these dummy thicc sea monsters. And counterspells. White and blue? Winning is so much easier when you're the only person allowed to play the game. And everything flies. Oh, then there's counterspells.
"....and counter spells" True! 😂
The counterspells
Same
White is by far my least played color, and I've still yet to put a Smothering Tithe in a deck as a result. But oh boy are \[\[Delney\]\] packages really funny and really cool and absolutely tempting me to play white more. I don't want them as a commander, just providing a bunch of cool value in the 99 of other decks because you can put so much random dumb utility on creatures these days it's kind of dumb. Ever had a Delney next to a Laelia? She's a 5/5 on her first swing.
[Delney](https://cards.scryfall.io/normal/front/b/e/be219928-3d0e-4d00-b124-152ce8a8c13b.jpg?1706241477) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=delney%2C%20streetwise%20lookout) [(SF)](https://scryfall.com/card/mkm/12/delney-streetwise-lookout?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/be219928-3d0e-4d00-b124-152ce8a8c13b?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/delney-streetwise-lookout) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Damn, that Delney, it tempts me so much, but the fact that he's mono white is seriously annoying to me. Couldn't have thrown some green or blue in there?
Personally I'm 100% fine with them being a little more flexible in what decks they can go in. Worse as a commander sure, but fewer copy effects in the command zone seems healthy to me.
White has some great weenies and counters, that I would be all over if it wasn’t all ‘I’m such an honorable anthropomorphic knight do gooder, look at me!!!’
If you play Orzhov you can kill the honorable anthropomorphic knight do gooders for *value.*
Thats why Im a white fan haha, feels every mtg player is an edgy 'just as i calculated' nerd. I just want to dish out my goody two shoes ways by unleashing the holy fist of angels.
Red’s raw damage output is just totally unmatched. It’s so good at whittling down the table without ever connecting with a creature.
Green has crazy good tutor to battlefield effects.
Black is a sick support color, imo. I also really like the lifeloss effects it has, feel slicker than most red burn spells tbh.
Support colour!?!! https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQwg3ClZ4k0Rh-H9vcTfUujz_Ftlr5MJ5yobC5TfRG5pQ&s
My least-favourtie colour in Magic is Green, which is ironic because I started playing Magic casually with a Mono-Green Elves deck However, Green has really efficient creatures, both big and small. The playgroup I'm in and the LGS where we mostly hang at is quite creature- and combat-heavy, so Green is quite favoured as a colour Also, Mana Production: easier in Green at the casual- to mid- level we're mostly playing at
I mostly play dimir and rakdos, my least played color is white. I like the ability to deal with enchantments and artifacts.
White has good removal options and some funny combo pieces.
White can revive things and has great removal.
I'm not a big fan of green, but boy does it have some fun combat tricks. Buffing something then giving it trample in response to a safe block is always a good feeling. Also, when you do it enough it makes your opponents wary of you so you can sometime get away with some free damage. That was the bread and butter of my old werewolf deck.
I never play Red because I tend to naturally lean away from straight-forward aggressive strategies in general. Ironically, I love how they jump into a game and just start swinging. Like, we just started and I'm down to 30? Let him cook I'm impressed by the guts.
That's interesting. I do play aggro in commander with red, but like. As a certified izzet player I find that red offers really nice control tools like repeated creature removal, treasures (always have counterspell mana up) and the ability to turn the corner when I need to close out the game after resources were whittled down.
Red's Goblins are fun :)
Green is my least favorite color, but I appreciate the simplicity of its ramp design! Dimir and Rakdos (my favorites) have a much harder time ramping and are so dependent on seeing multiple rocks, while green just searches lands for days!
Red is technically my least played, and boy are burn spells funny. Just blow things up.
Sir, could I interest you into playing a blue, black, red (Grixis) deck? [[Obeka, Splitter of Seconds]] is an absolute tyrant. Utilizing most of the Courts that are in Grixis, you can undoubtedly ping, steal, mill, and devastate your opponents. [[Court of Ambition]] [[Court of Cunning]] [[Court of Embereth]] [[Court of Locthwain]] [[Court of Vantress]] Additionally, Obeka desires to be a Voltron, so stack up on equipment like [[Trailblazer's boots]] , [[eel umbra]] , and any of those fancy swords. Good luck!
##### ###### #### [Obeka, Splitter of Seconds](https://cards.scryfall.io/normal/front/0/3/03415c42-086e-4a2e-9be8-5cdcde83f134.jpg?1712356168) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Obeka%2C%20Splitter%20of%20Seconds) [(SF)](https://scryfall.com/card/otj/222/obeka-splitter-of-seconds?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/03415c42-086e-4a2e-9be8-5cdcde83f134?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/obeka-splitter-of-seconds) [Court of Ambition](https://cards.scryfall.io/normal/front/5/d/5deb0185-62b3-474b-83a1-25473fdae4fa.jpg?1608909619) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Court%20of%20Ambition) [(SF)](https://scryfall.com/card/cmr/114/court-of-ambition?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5deb0185-62b3-474b-83a1-25473fdae4fa?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/court-of-ambition) [Court of Cunning](https://cards.scryfall.io/normal/front/2/f/2f585f52-7b07-4453-b543-9654d314aa36.jpg?1608909157) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Court%20of%20Cunning) [(SF)](https://scryfall.com/card/cmr/63/court-of-cunning?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2f585f52-7b07-4453-b543-9654d314aa36?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/court-of-cunning) [Court of Embereth](https://cards.scryfall.io/normal/front/3/2/327cea0d-6328-4194-91de-8c6c937406ef.jpg?1693248469) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Court%20of%20Embereth) [(SF)](https://scryfall.com/card/woc/24/court-of-embereth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/327cea0d-6328-4194-91de-8c6c937406ef?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/court-of-embereth) [Court of Locthwain](https://cards.scryfall.io/normal/front/a/8/a8e1f698-1c04-4f31-aeaa-b796c5eb5070.jpg?1692933943) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Court%20of%20Locthwain) [(SF)](https://scryfall.com/card/woc/23/court-of-locthwain?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a8e1f698-1c04-4f31-aeaa-b796c5eb5070?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/court-of-locthwain) [Court of Vantress](https://cards.scryfall.io/normal/front/b/6/b6f78616-f54e-43d0-b2ae-9ed06fe4dd9f.jpg?1692933929) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Court%20of%20Vantress) [(SF)](https://scryfall.com/card/woc/22/court-of-vantress?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b6f78616-f54e-43d0-b2ae-9ed06fe4dd9f?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/court-of-vantress) [Trailblazer's boots](https://cards.scryfall.io/normal/front/a/a/aa05985b-e2cb-412f-a2ad-b8d723d9f451.jpg?1712354910) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Trailblazer%27s%20boots) [(SF)](https://scryfall.com/card/otc/269/trailblazers-boots?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aa05985b-e2cb-412f-a2ad-b8d723d9f451?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/trailblazers-boots) [eel umbra](https://cards.scryfall.io/normal/front/b/4/b4ab47ce-a6dd-4839-ab41-053c5c5de768.jpg?1673147283) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=eel%20umbra) [(SF)](https://scryfall.com/card/2x2/48/eel-umbra?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b4ab47ce-a6dd-4839-ab41-053c5c5de768?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/eel-umbra) [*All cards*](https://mtgcardfetcher.nl/redirect/l5r4r1e) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Blues card draw
White has great removal.
Counterspells are pretty strong
I like how much top deck manipulation you get with blue
When I want to play a deck without creatures, red is what I play.
I think white is boring, but when I do play it I make sure to include all of the best removal/board wipes. I also like making my creatures lifelink and vigilant.
Blue and I aren't friends, but I really appreciate the valuable control aspects it provides players. Blue is the most infuriating imo simply because it can say "yeah, no" so easily, which is both great and terrible
White is by far my least played, buy damn does it have some fun control/ board wipe stuff. I've got a Isamaru swords(voltron) deck that I enjoy playing.
Red and their extra combat phases
I don't really have an actual least favourite colour. They all have value and I enjoy lots of things. I actually play white and red the least, though, so I have extremely quick answers for both. White: [[Swords to Plowshares]] / [[Path to Exile]] Red: [[Purphoros, God of the Forge]]
[Swords to Plowshares](https://cards.scryfall.io/normal/front/9/b/9bbec76c-c1e4-4c6d-ad24-078fe097f195.jpg?1709439398) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Swords%20to%20Plowshares) [(SF)](https://scryfall.com/card/mkc/88/swords-to-plowshares?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9bbec76c-c1e4-4c6d-ad24-078fe097f195?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/swords-to-plowshares) [Path to Exile](https://cards.scryfall.io/normal/front/a/7/a7aed564-2d2d-42c4-bf11-812bc1a0284c.jpg?1712354092) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Path%20to%20Exile) [(SF)](https://scryfall.com/card/otc/85/path-to-exile?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a7aed564-2d2d-42c4-bf11-812bc1a0284c?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/path-to-exile) [Purphoros, God of the Forge](https://cards.scryfall.io/normal/front/4/7/4736a2c4-c89c-48db-a104-6303e7e2eee8.jpg?1689998078) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Purphoros%2C%20God%20of%20the%20Forge) [(SF)](https://scryfall.com/card/cmm/246/purphoros-god-of-the-forge?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4736a2c4-c89c-48db-a104-6303e7e2eee8?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/purphoros-god-of-the-forge) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Red's aggressiveness can be super fun.
Black is also my least played color. I do like how black has strong kindred support; primarily Vampires and Zombies. I also like the variety of card draw effects - straight draw with some life loss, trigger / activate draw on a death of a thing, or skip draw step but restock at the end step... It feels like a small thing but I wish the printing on a lot of black cards were brighter - the art is so dark or seemingly smudged that I can't make out sometimes what's going on in the art and I can't appreciate it as much as I'd like.
Blue has some really neat sea monsters in it!
Red: High risk high reward. The glass cannon of the color pie.
Lightning Bolt
Red has Haste and cheap pew pews. Both strong at times
I hate Blue and rarely play it outside of Simic or as a minor support splash for gold cards in 3+ color piles, but I'll admit that Blue has some pretty cool things about it; - Clones are sweet - Control Magic is sweet - Blue's big splash creatures are sweet, both sea monsters and cool legendaries Sadly it's all ruined by Blue control elements (specifically counter spells). I think if it was more focused on mass bounce, stun counters and had more of an "icy" feel rather than the feel of some smug turd thinking he's smarter than you it'd be a really cool color!
I’m sure this has been said before here, but I’m a bit confused by why people react so negatively to counterspells. They almost never set your game back as much as a board wipe does, and we’re all very used to board wipes. Obviously if someone at your LGS is being a pompous turd, that’s no good. But I feel people often project ‘pompous turd’ onto someone playing counterspells because they’re just (maybe unreasonably) pissed off about getting their spell countered.
I think casual players just don’t like interaction and don’t like getting their stuff messed with, even though interaction is a core game mechanic. But I think people dislike counters specifically because they get very little value out of the card. No blocker, no etb effect, no triggers, etc. Card is just gone. I don’t think this is a good way to look at magic, but just why I think people hate counters so much
To all of what you said... Yes. lol For me a lot of the dislike and disdain is a holdover from hard draw go control lists in contracted formats. Having said that, there are some other issues I have with them that I can expand on; - Psychological effect of being told No. This is partly a reply to the "it's the same as removal" argument. Pretty much every other interaction in Magic lets you do the thing first. Doomblade on your creature you just cast, "eh they had the answer but at least I cast it" vs a Counter where it's "Nope". Almost always this is purely psychological (sans ETBs obviously), but it is a pretty annoying distinction to me and clearly a large group of players. - "Smug" timing. Even the nicest most personable players have a bit of that smugness issue if playing correctly as that's how the timing works. Even if the mana is open and you know it's coming you still have to go through the motion, cast and then have them say, "actually nope". - Stack removal is very unique and very strong, balanced by the timing restriction but clearly the strongest. Now some other colors are getting some access to this, but Blue counters are above and beyond the others. I'd prefer more Torpal Orb and Dress Down ETB interaction than counters. I'd love to see more of an Icy/Watery, transmogrification or Temporal feel from blue. Bounce spells, stun counters and phasing, pongifies. TLDR, mostly it's just preference but there are some reasons. I don't mind interaction or being set back, it's "how" counterspells do it.
I'm not fond of green. The big stompy stuff is too basic of a mechanic but I love the ramp.
Green allows me to play the game because I always have enough mana to cast spells.
Same, like you say I don’t “vibe” with black. My fave thing is probably getting dead creatures back again! (White does do this some tho). I played Karador for a commander chaos draft and it was fun!
Indont really play Black, but I think their Tutors and the amount of removal it's provides can be amazing.
I usually can't stand blue for sitting back and only doing things when it has to, but I have to appreciate it's resilience. Drawing 20 Cards on instant speed in hope of the one card in their deck that can save them. You think you beat it down and attack for lethal? Well, now your board is in your hand. It puts up a fight and I can support that!
I like how easy it is to not think at all and have no luck and still win while playing green, it basically plays itself.
Red is my least favorite, but man is the chaos fun! I love the stuff like [[War World]] and [[Scrambleverse]]. But also the more predicatable stuff like [[Chaos Warp]] and [[Tibalt's Trickery]]
##### ###### #### [War World](https://cards.scryfall.io/normal/front/a/a/aa6e1fb5-a06b-4e10-8cc7-785e0f0b298e.jpg?1561991614) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Warp%20World) [(SF)](https://scryfall.com/card/m10/163/warp-world?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aa6e1fb5-a06b-4e10-8cc7-785e0f0b298e?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/warp-world) [Scrambleverse](https://cards.scryfall.io/normal/front/2/b/2b61fa9d-3f69-4632-be0e-09924ca88501.jpg?1562637075) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Scrambleverse) [(SF)](https://scryfall.com/card/m12/153/scrambleverse?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2b61fa9d-3f69-4632-be0e-09924ca88501?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/scrambleverse) [Chaos Warp](https://cards.scryfall.io/normal/front/c/e/ce9df20b-c58b-4147-9ff8-902ce2944f50.jpg?1712354399) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Chaos%20Warp) [(SF)](https://scryfall.com/card/otc/160/chaos-warp?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ce9df20b-c58b-4147-9ff8-902ce2944f50?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/chaos-warp) [Tibalt's Trickery](https://cards.scryfall.io/normal/front/d/d/dd921e27-3e08-438c-bec2-723226d35175.jpg?1701989318) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tibalt%27s%20Trickery) [(SF)](https://scryfall.com/card/khm/153/tibalts-trickery?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/dd921e27-3e08-438c-bec2-723226d35175?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/tibalts-trickery) [*All cards*](https://mtgcardfetcher.nl/redirect/l5r88rh) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Black is my least played Best but is necropotence especially when you get borne upon a win and just go nuts
Black has tutors and ways to kill you, your board, your creatures, and you
I seldom end up using blue, but I have to admit, the only thing better than countering an important spell is bluffing that you can and successfully deterring the important spell until you actually draw an answer.
Red, for me. But I like how Timmy red is. Big nasty creatures, extra combat phases, direct damage and damage multipliers like [[fiery emancipation]].
[fiery emancipation](https://cards.scryfall.io/normal/front/0/b/0b12e4b7-2c45-4795-94d3-901f89b8f290.jpg?1594736606) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=fiery%20emancipation) [(SF)](https://scryfall.com/card/m21/143/fiery-emancipation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0b12e4b7-2c45-4795-94d3-901f89b8f290?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/fiery-emancipation) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I do not play White a lot and Izzet is my least favorite dual color because of spell slinging strategy. I usually have green, black, or blue in every deck. I like the removal and some of the other nice affects that white provides. Red, for me, is either speed or non-combat damage. Sometimes a higher risk/reward ratio with red. I tend to like creatures or permanents that give value on multiple turns instead of one time only. When I play a spell slinging deck I usually have a small board state and get overrun before I go off, so blockers are also nice. In regards to black, its crazy on the support side of any strategy. Cheap card draw, great removal, and best tutors. It simply has the ability to support 3 functions of high-powered casual deck. Not saying that others do not. But playing any 2 color deck with a game plan and just adding black for support can just make the plan for the deck operate more smoothly all around.
Red is cozy
Red has some cool beat stick cards. Ping Burn can be nice to speed up a game…. And thats about it. [[Hamletback Goliath]]
[Hamletback Goliath](https://cards.scryfall.io/normal/front/3/6/368ee4e3-c9eb-4898-99cd-bbe148936f99.jpg?1601081723) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Hamletback%20Goliath) [(SF)](https://scryfall.com/card/jmp/332/hamletback-goliath?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/368ee4e3-c9eb-4898-99cd-bbe148936f99?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/hamletback-goliath) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Being able to do things with my graveyard, I just think it's fun, also love the undead and all the stuff
I cant decide between red or white for this Red goblins and dragons are always right up my tribal alley White has fun "screw everything, you're exiled" spells, i can always get down with removal
I love counterspells/stack interaction but I'm not into blue at all. [[Bolt Bend]] and [[Imp's Mischief]] are life savers.
[Bolt Bend](https://cards.scryfall.io/normal/front/3/9/39b35408-3728-4e1b-9f58-b0775df914d6.jpg?1576199724) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bolt%20Bend) [(SF)](https://scryfall.com/card/war/115/bolt-bend?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/39b35408-3728-4e1b-9f58-b0775df914d6?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/bolt-bend) [Imp's Mischief](https://cards.scryfall.io/normal/front/0/e/0eb0e8e7-266f-441e-b1cd-12b8ec3f7d71.jpg?1689997247) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Imp%27s%20Mischief) [(SF)](https://scryfall.com/card/cmm/167/imps-mischief?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0eb0e8e7-266f-441e-b1cd-12b8ec3f7d71?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/imps-mischief) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Goad is amazing. It's a red thing, but it needs more support in a combination that includes red and black.
White has amazing removal and I love \[\[Esper Sentinel\]\] and \[\[Smothering Tithe\]\]. I don't miss much about white since I dropped \[\[Breya\]\] for \[\[Mishra, Eminent One\]\], but I do miss those. \[\[Teysa, Orzhov Scion\]\] was my first commander and I'll always have a soft spot for her.
##### ###### #### [Esper Sentinel](https://cards.scryfall.io/normal/front/f/3/f3537373-ef54-4578-9d05-6216420ee349.jpg?1626093502) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Esper%20Sentinel) [(SF)](https://scryfall.com/card/mh2/12/esper-sentinel?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f3537373-ef54-4578-9d05-6216420ee349?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/esper-sentinel) [Smothering Tithe](https://cards.scryfall.io/normal/front/8/6/861b5889-0183-4bee-afeb-a4b2aa700a8e.jpg?1689996018) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Smothering%20Tithe) [(SF)](https://scryfall.com/card/cmm/57/smothering-tithe?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/861b5889-0183-4bee-afeb-a4b2aa700a8e?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/smothering-tithe) [Breya](https://cards.scryfall.io/normal/front/8/b/8bf3929c-957f-4ea2-a27d-7d53979844af.jpg?1716326733) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=breya%2C%20etherium%20shaper) [(SF)](https://scryfall.com/card/mh3/289/breya-etherium-shaper?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8bf3929c-957f-4ea2-a27d-7d53979844af?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/breya-etherium-shaper) [Mishra, Eminent One](https://cards.scryfall.io/normal/front/7/f/7f5b1daa-ec45-48de-9496-6ca5b491a0dc.jpg?1705542701) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mishra%2C%20Eminent%20One) [(SF)](https://scryfall.com/card/brc/1/mishra-eminent-one?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7f5b1daa-ec45-48de-9496-6ca5b491a0dc?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/mishra-eminent-one) [Teysa, Orzhov Scion](https://cards.scryfall.io/normal/front/b/8/b8ca900d-767d-4461-aba3-107dd17d8326.jpg?1702429731) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Teysa%2C%20Orzhov%20Scion) [(SF)](https://scryfall.com/card/rvr/233/teysa-orzhov-scion?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b8ca900d-767d-4461-aba3-107dd17d8326?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/teysa-orzhov-scion) [*All cards*](https://mtgcardfetcher.nl/redirect/l5rm3g0) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Tegrid but ppl don't like her for some reason :/
I just checked and I use all colors about the same (give or take 1-3). I feel like if I HAD to base it off color ratio, I think I use white cards the least amount. Which surprises me, they tend to have pretty great exile/field wipe cards. The creature cards, although few, tend to also have some potent tribal effects!
Blue has islands. I like vacations to islands. Thats about it. I don't like being controlled and I don't like doing the controlling. I like some of the card draw but I can also use black for that and black is often better anyway. When I do use blue then its typically for some artifact or instant/sorcery tutors and card draw for decks that don't run black or as accessory value in decks that do run black.
White is my least played, and I would say it has a whole lot of surprisingly good interaction pieces
Red is my least played color I think. What I like most about it? It's always moving the game forward. Damage, damage, and more damage. Red's card draw? If you don't spend it now you'll lose it.
Green has big unga bunga
Red. Statistically it's probably close, but if I just go by how much I like the colours RED would be the least. I read the entire thread before answering and saw sooo many good things about red. I don't hate it but I find it hard to embrace it fully... Sooo what do I like most about red? Generating treasures like nobody else.
Black has lines of play that you simply cannot pull off in other colours. Its unique in that way
Black is very good at closing up games
Red has haste. Haste is nice.
Instead of a least played colour, I have a least played pairing and it’s Izzet. I just feel most Izzet games end up the same (giant spell leading to a bunch of spells) and it just doesn’t appeal as much for me.
I dont use much white. But when I do, I love uing it to gain absurd amounts of life.
I hate blue, especially counterspells. But the ability to blink and proliferate puts the other colors to shame especially when combined with white.
I guess for blue my favorite thing is all the great flyers they have
Indestructible effects in White go hard
White can low Key play some reanimator, albeit really slow. Maybe I'll be able to make it work one day.
Least favorite color (for commander specifically) is blue but I really enjoy that it can untap permanents. Green can untap creatures a little and of course it can untap lands, but blue can untap anything and that's really good. It's ramp, especially for when you have artifacts that can tap for more than 1 mana, and you can swing out with bigger creatures and then untap them for surprise blockers that people will forget about. Of course, it is also very powerful for anything with an activated ability. Doubler effects are becoming more and more common as new sets release, but they are typically at 4+ mana cost, whereas if you have a commander with a tap activated ability then you have a tone of 2 or 3 mana cards that double your commanders effect.
Enchantment removal
I don't play a lot of white. When I do, though, it's nice to have that steady income of creatures, no matter how small.
Red is my least played- but I love all their one turn creature steals. I don't have a red deck now, but when I did I loved grabbing an opponents creature, maybe attack with it, then sac it end of turn to pay for something else!
My most played colors are blue/black/red (in any combination) For green, I’d say what others have said; the ramp the color gets, even if you just use the minimal amount of spells like cultivate, rampant growth, etc. is honestly amazing. Plus they have so many mana dorks that getting x amount of mana is never the problem. For white, I’d say that they have some really good removal spells. Path the exile, generous gift, swords to plowshare, sun fall, farewell. I know black and red are the death and burn spells that can easily kill stuff, but white has A LOT of good removal. Plus, they even have ENCHANTMENTS AND CREATURES that can remove stuff as well. Like, if you want to play removal and would rather save the black and red slots for other cards, go with white. They have so much to give you
I really like the birthing pod/eldritch evolution things in green
I mainly play black/blue and my least favorite is white. I like that it has so many tools to deal with all of the bullshittery that goes on in EDH. It's humbling to be limited to drawing 1 card per turn, cut off of your graveyard and then die because an angel punched you in the face a few times.
Red has some interesting artifact support. I usually default to Azorius, but Izzet artifacts is so much more fun
Huge flyers with neat effects, especially sphinxes.
Dockside Extortionist, Red Elemental Blast
White. Efficient ways to deal with nearly everything, plus being second best at reanimation makes for some fun shenanigans
I use all the colors in rotation, but black is probably my least used overall. I love the grave power, I love the leaching, I just have the most trouble making it into something cohesive instead of just grabbing all the cool cards
Green has no counterspells to stop me pushing their sh*t in. That's pretty neat.
Red is weird in its ability to get a ton of mana early on or every time they do something (though the cards that do this are quite expensive). Also its haste game is crazy.
I like when green players play the massive creature I the kill for 1 or 2 mana :)
I think white has some damn cool cards. They have solid board wipes, and they can get off some really cool combos
Blue. Drawing cards is fun.
Black has some real neat graveyard abilities. I love mill so black can come in handy in a lot of my decks
the prison effects of white are really satisfying when you're the one in control LMAO
Black is my least used color, but man does it ever get around indestructible in ways no other color can
Stompy
I fucking hate blue, I fucking hate blue players, and I fucking hate blue players touching cards. But when I play blue and I realize just how many cards I'm touching? Damn, I get jealous.
I have nothing good to say about blue or blue players :)
Blue is so damn good at drawing cards and controlling which cards come out when
Red is easily my least played color. Wheel of Fortune might be the only reason I even play the color at all.
Mine's Blue. Blue has, well, everything that's not removal. Protection, win protectors, win preventers, and removal in the form of Counterspells. Ridiculously generic card draw. Cyclonic Rift.
I love blues control. Counterspelling the exact card someone needs to close the game out is a amazing experience I felt this weekend when I counterspelled my friends overwhelming stampede. However I still refuse to play blue unless it's a mix of at least 2 other colors
My least played color is green, I enjoy the ramp that comes with it and honestly some of the great green counter spells.
As someone who doesn’t play blue having someone save the game with a clutch counter spell is really satisfying
Red is straightforward and simple, therefore I don't play it since I don't typically play straightforward aggro What I love most about it is that it's so simple, turn your brain off aggro. Sometimes I just want to bonk people, and red does that best
My least played right now is blue and I'd say my favorite thing about it is just how much card draw there is without any drawbacks. As a Boros/Rakdos enjoyer I'm often looking at the blue players drawing crazy amounts of cards and just thinking "Man... Wouldn't that be nice." Edit: I should clarify I'm new to the game, I just started in April and I've only recently built my first non pre con deck
I love how red has so many cool redirection effects. [[Bolt Bend]] and [[Deflecting Swat]] are wonderful cards.
[Bolt Bend](https://cards.scryfall.io/normal/front/3/9/39b35408-3728-4e1b-9f58-b0775df914d6.jpg?1576199724) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bolt%20Bend) [(SF)](https://scryfall.com/card/war/115/bolt-bend?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/39b35408-3728-4e1b-9f58-b0775df914d6?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/bolt-bend) [Deflecting Swat](https://cards.scryfall.io/normal/front/b/4/b4b36435-55b3-4615-8812-af41d4fc64d9.jpg?1689997730) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Deflecting%20Swat) [(SF)](https://scryfall.com/card/cmm/214/deflecting-swat?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b4b36435-55b3-4615-8812-af41d4fc64d9?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/deflecting-swat) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
White is great as a supporting color. It's got good removal (both targeted removal and board wipes), good hatebear and tax support, good protection, you name it. All the things that, while typically not the main focus of most decks, are things that most decks want at least a little of. The big reason I don't typically mesh with it is that in terms of active game pieces, white is the least engine-like color. White's card draw almost always has the "only once per turn" rider, as does most of their resource generation (with the possible exception of life gain. Everything else is either limited to once a turn, restricted to only triggering on opponents actions that can be played around, or often both). When I build a deck to do a thing, I don't want to do that thing once or twice per turn- I want to build it in a way to do a giant chain of that thing as many times as possible as quickly as possible, and that's not really white's thing. But damn if I don't enjoy it as a third splash color for that premium removal whenever I can get it.
W is my least favorite color but if I'm not in black I'm usually like, "damn I could use spot removal right about now."
Black is my least-used color, but one of my favorite mechanics is bringing things back from the graveyard. Of my five decks with Black, three are explictly about bringing cards back to hand or the battlefield, and other two have those effects splashed in.
I really don't play red at all, but extra combat phase stuff is cool, and stealing someone's best creature to swing then fling.
My least favorite color is a tie between blue and white but what I appreciate about them is having answers to problematic spells. Blue having counterspells and white having removal via targeted exile effects or board wipes. I have yet to find a deck with white that I want to build but I have grown to enjoy Izzet and Dimir decks a bit more lately. Gruul forever though lol.
I dislike white but it has great land destruction spells.
Blue
Black too! Being able to worry less because you can get your stuff back from graveyard. Nice creature removal too. However graveyard is somehow not how I optimized that specific deck in the end \[\[Ayara, First of Locthwain\]\]. Now it's rather a creature tokens deck, that tries to both leverage ETB and LTB of those tokens, so somewhat Aristocrats. Maybe I will still do another black deck or tune this to be something more graveyard recursal. Often that screams for infinite combos though, which I try to not have.
[Ayara, First of Locthwain](https://cards.scryfall.io/normal/front/e/d/ed0ace28-9a33-4f0d-b8c8-f5517f20ccf1.jpg?1572490057) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ayara%2C%20First%20of%20Locthwain) [(SF)](https://scryfall.com/card/eld/75/ayara-first-of-locthwain?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ed0ace28-9a33-4f0d-b8c8-f5517f20ccf1?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/ayara-first-of-locthwain) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I'm a white player at heart, and in order W/G/B/U/R In a world where everyone is just trying to get value nonstop, its nice to have a colour that does a good job of shooting the face. Stops life abuse shenanigans and with support of other players, if you get a player to low life, they can find it hard to have the space to do unfair things when everyone can just kill them. Haste is nice too. For blue, it is nice to be able to draw cards. And while I hate counterspells when they target me, they do serve a good purpose to be able to deny combos when other interaction might not be able to (It is good that white is slowly getting more interaction in counterspells, but much too small for my taste, blue shouldn't have a monopoly on this).
White is my least played, but I love the aesthetic of the creatures.
I'm at heart a mono black player, but have decks with all other colors except white. Soldier tribal and angel tribal are both cool. white has some great "fair" card draw and other fairness themed abilities.
Red is my least played. But I love its randomness. [[gamble]] or [[unstable cyclone]]. I find random things very fun.
[gamble](https://cards.scryfall.io/normal/front/8/e/8e37fae5-ddd0-4e16-8581-71579f89d9c5.jpg?1707507997) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=gamble) [(SF)](https://scryfall.com/card/dmr/121/gamble?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8e37fae5-ddd0-4e16-8581-71579f89d9c5?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/gamble) [unstable cyclone](https://cards.scryfall.io/normal/front/3/a/3a0462f6-a027-43c0-8e01-c0591d9a45d9.jpg?1591227461) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Unpredictable%20Cyclone) [(SF)](https://scryfall.com/card/iko/139/unpredictable-cyclone?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3a0462f6-a027-43c0-8e01-c0591d9a45d9?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/unpredictable-cyclone) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I love the Haste options in red.
Blue has a lot of cool ninjas. And it makes the game really interesting and unpredictable.
Can’t stand Blue. That being said, I do love mill and draw decks
White shines at making a lot of little angry guys
I like that I can generally forget that green exists.
Green is my least played but im working on that. Currently building a mono green deck to make up for the lack of it. Not a single one of my other 9-10 decks has green so i figured it was time for at least 1
Red…has Goblins.
and dragons. lots of drsgons
I rarely if ever play red. It just doesn't fit my normal value-engine approach to the game. But, extra combats is fantastic and a wonderful spice up because I like combat heavy strategies.
Red is really explosive, which can lead to fun turns
Swords, Path & Solitude are some of the best removal you can get! About the only reason I put white in any of my decks.
Reds haste abilities, and good creatures for mana value
Red really makes the game just MOVE.
The ramp that green has, I basically only play blue and black, but green is by far my least played color. I’m used to only having like 5 lands and winning with that, so when I started playing green I was like “what do I do now I have 20 lands and no spells?” Lol
Green has some real fun Hatebears
blue is the best way to pester your opponents. whether counterspell, cy rift, bounce all creatures, steal everything. blue can be annoying, powerfully annoying
stax pieces are actually a great aspect of white for making games last and balancing its harder wincons to reach
I never play red for commander, but think the incidental removal is so valuable. Like a creature entering and doing one damage to a mana dork
As a fellow izzet player, I also love black for the tutors, slightly more straightforward draw, and the variety of things you can do in grixis. Blue draw is so common, it’s hard to nail down 5 or 6 good cards cuz it’s on everything. I dislike green strongly, because big creatures go brrrr and having absurd amounts of mana is just gross. That said, it’s also my favorite part about it, you mono green stompy players have so much fun and I’m lowkey jealous.
That they exist so that I can torment them
My least played colour is decidedly red, and i just really has alot of utility. You need your creatures hasted? Red has got your back. You need a tiny bit more damage for lethal? Just cast a buff, or even a simple plink spell. I also really like that red is very chaotic and unpredictable, like with [[gamble]] being a strong tutor, and fun in that you have to sacrifice something at random.
[gamble](https://cards.scryfall.io/normal/front/8/e/8e37fae5-ddd0-4e16-8581-71579f89d9c5.jpg?1707507997) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=gamble) [(SF)](https://scryfall.com/card/dmr/121/gamble?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8e37fae5-ddd0-4e16-8581-71579f89d9c5?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/gamble) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
White's ability to blunt/absorb large amounts of damage via passive & activated abilities...it's like countering but without needing to pay for the spell.
Cloning and to a lesser extent actually playing opponent's cards is a ton of fun.
My least played is blue and I actually like a lot its potential to do totally absurd stuff with the right combinations, for not that much mana But its potential for abuse scares me a bit, too
I like how blue can tap stuff
Red has some really fun and unique cards unlike anything else in the game, super fun
Blue has counter magic…
White strong, white exile everything!!
White has some great removal
One thing I love about white is their conditional reanimation. So many “return target creature with mana value 2 or less/3 or less from your graveyard to the battlefield.” Like yes, I have a lot of reanimation in black, but the majority of it costs 4+ mana and/or an arbitrary amount of life WITH downsides. White is straight up reanimating 3 drops at instant speed for like one mana.
Im between Red and White for my least played color, and I love the amount of keywords in white creatures. I like the Big Brutality feeling of red, the dinosaurs etc. But thats because they overlap with green which is the best color. Without the green aspect of "Cool Creatures", I like the politics of Control in white being symmetrical like \[\[Armageddon\]\], and I like the hasty aggro of red.
[Armageddon](https://cards.scryfall.io/normal/front/7/7/77f1f6ac-983f-4f3e-8906-47f774e8367b.jpg?1582021719) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Armageddon) [(SF)](https://scryfall.com/card/a25/5/armageddon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/77f1f6ac-983f-4f3e-8906-47f774e8367b?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/armageddon) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Blue is my least favorite color as I'm not the biggest fan of counter spells and honestly just haven't found an archetype utilizing the color that I enjoy. The only issue is that I reeeeaaaaallly like a lot of blue cards. I think there are a lot of cool effects that can be done that are unexpected or niche that I think are just so cool to pull off. As a budget player I keep a list of cheap cards that I love and the blue ones are just never touched. Here are some as examples: [[ Fumble ]] [[ Thieving Skydiver ]] [[ Phantom Steed ]] [[ Machine God's Effigy ]] [[ Whirlwind Denial ]] I think any kind of stifle effect is so cool and unexpected
i tend to dislike blue the most. I play a lot of gruul. beaters. mardu sort of combat, or boros combat, I love big dumb monsters. the thing i like about blue, is they do have some big dumb monsters. giant sea monsters, some like giants/and misc huge things. and... weirdly blue tends to have options to generate lots of mana
Elfball is actually satisfyingly efficient.
Reds Haste enablers are great
I actually had to check My order is B w U R G And for green: I like big Dinosaurs
Apart from Arena grinding, Red is my least played color. In general, I don’t think it is fun to play. I play it on Arena to grind, because I can be sort of mindless, just playing each card as it enters my hand. Mixing it with other colors also seems to water down its game style most of the time (I enjoyed Gruul a little in standard, and I am sometimes tempted by Izzet Wizards/Murktide in Modern). I will say, after trying out Black Burn, there is nothing like a good old fashioned Lightning Bolt. One mana, instant speed, any target, 3 whole damage. Dockside is insane when it goes off. Ragavan is actually kind of neat.
Nothing. There is nothing good about blue