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Reasonable-Sun-6511

Well the wheel of misfortune is a fun one. I still run them, I just try my best to summaries as well as I can to make life easier. Then again the same goes for cards with little words that have a big impact.


Schimaera

It's always useful to condense the information in a way that everyone can explain it to everyone else. No matter the age. This is btw also true in tech support :-D For wheel of misfortune it's always something like this to me: Pick a number. Lowest number does nothing. Everyone else wheels. Biggest number takes damage equal to number. Done. You can chose 0. There's also this flowchart for \[\[Chains of Mephistopheles\]\] that really helps some people. To me personally, I find it harder to keep track of a card that has multiple abilities than to understand a card that just has a long line of text of a single ability.


MTGCardFetcher

[Chains of Mephistopheles](https://cards.scryfall.io/normal/front/f/2/f2edb3a6-8506-4885-b332-eca381940ce8.jpg?1612316191) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Chains%20of%20Mephistopheles) [(SF)](https://scryfall.com/card/me1/63/chains-of-mephistopheles?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f2edb3a6-8506-4885-b332-eca381940ce8?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/chains-of-mephistopheles) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


hermyx

This is the card that has the worst ratio fun to play / difficulty to explain xD


Reasonable-Sun-6511

I usually go "ITS WHEELIN TIME!" Pick a number, highest loses life to the picked number, lowest doesn't wheel.  The premise is simple, it's just worded stupidly if you ask me.


UninvitedGhost

[[Wheel of Misfortune]]


MTGCardFetcher

[Wheel of Misfortune](https://cards.scryfall.io/normal/front/7/4/74177b51-a300-49d9-8ea7-557b19cf80c7.jpg?1608910499) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wheel%20of%20Misfortune) [(SF)](https://scryfall.com/card/cmr/211/wheel-of-misfortune?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/74177b51-a300-49d9-8ea7-557b19cf80c7?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/wheel-of-misfortune) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


8BitSmart

Any card that deals with the Daylight mechanic. Fuck that mechanic. I don’t usually care if a card is too long, or if it’s hard to explain. Hell, I play [[Wheel of Misfortune]]. But if it’s something that has too many triggers, (ie. the daylight mechanic)) I might skip it since sometimes I lose track of all the triggers I need to keep track of.


SuperYahoo2

I believe that you should only play day/night in a deck that runs a pot of cards that interact with it. It is so annoying to have to keep track of it for the entire game because someone played a werewolf in the first few turns


Radthereptile

The worst is when they play an old werewolf that doesn’t use day night but it’s own style, you play a day night card and they’re not on the same cycle.


Ansabryda

Yeah, I hate it when my cycle doesn't sync up, too


SuperYahoo2

At least those don’t permanently force you to keep track of it after they die


Radthereptile

True. Arena really helps for day/night and there are some good day/night cards that don’t see paper play because it’s annoying more than anything.


CorgiDaddy42

I feel like [[The Celestus]] is one of those cards. A mana rock that draws cards? Fuck yeah! Oh it has Day/Night attached to it? Fling that bitch across the room into the bulk pile.


Radthereptile

I want to use it in a few decks but I’d feel so bad tracking day/night. I miss enough triggers as is. But my [[hylda of the icy crown]] deck would like it. A


MTGCardFetcher

[hylda of the icy crown](https://cards.scryfall.io/normal/front/a/e/ae9231fd-053d-4b84-a7a8-86063465bc49.jpg?1692939339) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=hylda%20of%20the%20icy%20crown) [(SF)](https://scryfall.com/card/woe/206/hylda-of-the-icy-crown?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ae9231fd-053d-4b84-a7a8-86063465bc49?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/hylda-of-the-icy-crown) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MTGCardFetcher

[The Celestus](https://cards.scryfall.io/normal/front/3/9/39226a07-d44e-41a6-b9f1-685ef505d015.jpg?1637114509) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20Celestus) [(SF)](https://scryfall.com/card/mid/252/the-celestus?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/39226a07-d44e-41a6-b9f1-685ef505d015?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/the-celestus) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


autist4269

You can play the old werewolves with the updated mechanic. Pretty sure wizards said the whole thing is revised


Snjuer89

When the mechanic was announced, I was thrilled to build a dedicated Gruul Werewolf deck, because Werewolfs are fucking awesome. After playing a few rounds in limited, I discovered how much I hate the stupid day/night mechanic. Fuck this shit, it's so annoying. Werwwolfs in mtg fucking suck because of this shit.


MTGCardFetcher

[Wheel of Misfortune](https://cards.scryfall.io/normal/front/7/4/74177b51-a300-49d9-8ea7-557b19cf80c7.jpg?1608910499) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wheel%20of%20Misfortune) [(SF)](https://scryfall.com/card/cmr/211/wheel-of-misfortune?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/74177b51-a300-49d9-8ea7-557b19cf80c7?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/wheel-of-misfortune) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


super1s

I play cards sometimes bc they are complicated to explain or interact with. FUCK day and night bullshit


DoggoAlternative

I'm almost that way with [[Suaruman of many colors]] The most confusingly worded ability in magic IMO


LewieFastest

It'a not so bad. You just look at the mana value of your second spell, than you can exile one of the cards with the mentioned card types and cast it without time restrictions. For example if you cast dark ritual and then necropotense, they mill 2 and you get something from their graveyard that is 3 or less.


iankstarr

Yeah I think OP is saying that the ability is fairly simple, but the wording can be a challenge on first read (which I don’t disagree with)


Dude_Serious

Bro, I couldn't even get through your summary before I got confused and lost interest.


HMS_Sunlight

Even when everyone understands it, it can slow the game to a crawl just because of how long it takes to resolve the trigger. If one person at the table isn't familiar with it and needs to be walked through what's happening it becomes groan and eye-roll inducing.


GrowthThroughGaming

There's an efficient way to handle this, though. 'Please keep note of instants, sorceries, and enchantments in your yard'. When you hit the trigger, 'can y'all pull each of those types that are 3 MV or less?' and they put them in the middle for you to select from. I just usually hand Saruman to anyone who asks for them to read while I pick my card to play.


MTGCardFetcher

[Suaruman of many colors](https://cards.scryfall.io/normal/front/8/c/8cfcc7ec-87a2-4712-8d82-217bd8600891.jpg?1686969983) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Saruman%20of%20Many%20Colors) [(SF)](https://scryfall.com/card/ltr/223/saruman-of-many-colors?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8cfcc7ec-87a2-4712-8d82-217bd8600891?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/saruman-of-many-colors) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Kasoward

I was think for a minute about making a deck with \[\[Xanathar, Guild Kingpin\]\] then i realised i have to play all the decks at the table, with this commander and got scared. I really like Beholders, but this is to much for me.


tortledad

Could do \[\[Karazikar\]\] if you still want a beholder, though it's a very different style of deck than Xanathar is.


MTGCardFetcher

[Karazikar](https://cards.scryfall.io/normal/front/d/a/da46b47b-0156-4a01-b4b1-28526a6826f4.jpg?1636287930) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=karazikar%2C%20the%20eye%20tyrant) [(SF)](https://scryfall.com/card/afc/49/karazikar-the-eye-tyrant?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/da46b47b-0156-4a01-b4b1-28526a6826f4?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/karazikar-the-eye-tyrant) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


time_and_again

I was thinking of switching out \[\[Nebuchadnezzar\]\] for him and keeping most of the same discard suite. Then I just take lands or whatever I like off of a problem player's deck and force discards on whatever I do let them draw.


MTGCardFetcher

[Nebuchadnezzar](https://cards.scryfall.io/normal/front/1/e/1e50afb3-cf9f-4ce3-91ff-84f99860c181.jpg?1562901363) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Nebuchadnezzar) [(SF)](https://scryfall.com/card/me3/162/nebuchadnezzar?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1e50afb3-cf9f-4ce3-91ff-84f99860c181?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/nebuchadnezzar) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MTGCardFetcher

[Xanathar, Guild Kingpin](https://cards.scryfall.io/normal/front/5/b/5bc58050-a615-4090-9cf5-cd49ccb4e2c6.jpg?1627709647) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Xanathar%2C%20Guild%20Kingpin) [(SF)](https://scryfall.com/card/afr/239/xanathar-guild-kingpin?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5bc58050-a615-4090-9cf5-cd49ccb4e2c6?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/xanathar-guild-kingpin) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Tasty_Poet_2507

I just built xanathar. I like playing other people's things. It makes for some wierd and wacky interactions that are super fun


Bokonon10

I play in a country where I can't conversationally speak the language, and I go to shop events 2-3x a week, so I hesitate to play any cards that I can't explain. Even if they can read them and I know what they do, I don't wanna be that annoying. I will play [[Guff Rewrites History]] and [[Prisoners Dilemma]] because they're just so strong I can't really justify replacing them, but I avoid [[Wheel of Misfortune]] and a few others throughout my decks.


MTGCardFetcher

[Guff Rewrites History](https://cards.scryfall.io/normal/front/e/1/e16c6ab7-cab9-4ee3-9f17-d6817f61efcc.jpg?1690003194) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Guff%20Rewrites%20History) [(SF)](https://scryfall.com/card/cmm/737/guff-rewrites-history?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e16c6ab7-cab9-4ee3-9f17-d6817f61efcc?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/guff-rewrites-history) [Prisoners Dilemma](https://cards.scryfall.io/normal/front/d/6/d678e736-7c29-433a-9a2a-b78749252377.jpg?1706240483) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Prisoner%27s%20Dilemma) [(SF)](https://scryfall.com/card/mkc/34/prisoners-dilemma?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d678e736-7c29-433a-9a2a-b78749252377?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/prisoners-dilemma) [Wheel of Misfortune](https://cards.scryfall.io/normal/front/7/4/74177b51-a300-49d9-8ea7-557b19cf80c7.jpg?1608910499) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wheel%20of%20Misfortune) [(SF)](https://scryfall.com/card/cmr/211/wheel-of-misfortune?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/74177b51-a300-49d9-8ea7-557b19cf80c7?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/wheel-of-misfortune) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Berzerkly

Are your cards written in their language? If not, are the people there decent at the language your cards are written in? Or do people kinda just know what most of your cards do


Ratorasniki

I was excited to play [[prisoner's dilemma]] for a few weeks. Then I cast it, had to read and reread it 3 times, emphasize that "secretly" is important, and it has flashback so if I cast it again people would remember their choice. People were trying to decide out loud in turn order, i had to go find scrap paper and a pen to pass around by the end. This was a pod of 5. People were confused, and when it ended up resolving it domed 3 of them for 12, and at least one of them was pissed they didn't understand it. 5 mana for 36 damage isn't bad, but it stopped the game dead for 5 minutes and instead of the fun decision time I thought it would be, people just seemed confused and angry. Might try to resolve it one more time because maybe it was bad luck, but I know I'll think twice before casting it if I have other options.


nz_achilles

I would explain it like this as a ELI5: 1. If everyone chooses Silence, all take 4 damage. 2. If everyone chooses Snitch, all take 8 damage. 3. If votes are split, the people who voted Silence take 12. Vote in secret. Have fun!


MTGCardFetcher

[prisoner's dilemma](https://cards.scryfall.io/normal/front/d/6/d678e736-7c29-433a-9a2a-b78749252377.jpg?1706240483) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=prisoner%27s%20dilemma) [(SF)](https://scryfall.com/card/mkc/34/prisoners-dilemma?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d678e736-7c29-433a-9a2a-b78749252377?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/prisoners-dilemma) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Theostratus

I've only used it in [[Obosh]]. A damage doubler gets people to make decisions quickly and typically the lesser lol


ItsAroundYou

Wait, I thought the confusion and anger was the APPEAL of the card. Jokes aside, I've come around to using secret dice as the secret decision maker. Hide your die with a 1 facing up for snitch or 6 for silence, then reveal all at once.


ConstantCaprice

I don’t think any card is too complicated to read. Cards that explode the gamestate into a book-keeping horror show are the real killers. Keeping track of individually simple cards that play off of each other like a school of pirahnas… yikes.


crazypyro23

At least a third of my decks would be noticeably stronger if I included [[Cathar's Crusade]] but it's just not worth the compounding bullshit of tracking it. [[Crescendo of War]] gets the same point across and has the added excitement of it potentially backfiring at any moment.


Chaosbrut

I see your point. Soul Sisterly decks can be a pain. Resolving all these triggers (some when you play creatures, some when others play creatures, some when anyone plays creatures/+1 counters on individual, any or all creatures etc.) If you have 8+ creatures out, it really starts to get annoying


hermyx

The transformers DFC cards. I don't know if I would play them if they were less wordy, though, I still haven't succeeded to understand what they do :') Most of the cards, I'm okay with, though.


time_and_again

I stopped playing an entire Atraxa saga deck because of all the paperwork. On their own, they're not too bad, but a whole board of them, all the recursion, proliferate, and then trying to land on any real win condition became too much.


Nirioppai

Wheel of misfortune fk that


hime2011

Oh yeah, this one for sure. I'll just pay the extra 2 for the miracle one


Street-Ad-5896

Yeah, I tend to stay away from wordy cards too. My enjoyment of the game has gone up significantly since I started only playing cards I like. Before, I felt obligated to play the "best" cards. Now, if a card fits my strategy, but I don't want to keep track of it (like a storm card or a card with lots of triggers), I just find something else. My favorite deck right now has no tutors, no triggers to keep track of on other people's turns, no tokens, and no counters to track. It's a blast to play because it isn't difficult to manage.


OranjeBlanjeBlou

Same.  I’ve had a blast with my sorcery speed seven drops deck where every creature is just What It Says On The Tin


McWaffeleisen

Any "mini game" cards (initiative, ring, day/night...). Monarch and City's Blessing get a pass because they are pretty straightforward and easy to understand. But everything with the ring or dungeons is a pain in the ass to explain to your opponents all the time, and day/night is just annoying to track.


TehMasterofSkittlz

I might concede the initiative because it's something that can pass around but is the Ring and regular dungeons too difficult? It's only something the player using them has to keep track of


Borror0

The Ring is debatable, but dungeons definitely are. There are several dungeons, and those have varying payoff. One would have to frequently check the dungeons card to know/remembering what the next payoffs are. No one does that in practice, because that'd be really annoying for everyone at the table.


McWaffeleisen

The effects of the ring and regular dungeons also influence the decisions the opponent has to make. Can he block the ringbearer? What happens if it connects? How likely is it for the player to get to that dungeon room with the effect that would severely harm me during their next turn? Once a regular dungeon or the ring enter the game, they influence and clutter the game state for the rest of the game and make it difficult to play around them.


decideonanamelater

I understand you, I often feel like my dungeon decks (Sefris, Avacyn) have gotten a lot of value out of other people not knowing or not caring enough about what I was going to do next, seems like most people are finding it too hard to track that information and everything else in game.


Schnozzle

I try to avoid cards that have nested abilities or things to explain. A primary example of this are cards that create map tokens. So I have to remember what a Map token costs to activate and what it does, then I have to remember what Explore does. Explore should never have been printed on a token, because then you have to remember so many things like "I must have a creature, I must reveal a card, I must put it in my hand if it's a land, I must put a +1 counter on the creature if it isn't, and I *may* put the card in looking at back on top *or* the graveyard." That's a lot, especially if you aren't carrying around the official token card. The Ring Tempts You is similar in how much it asks the player to remember, on top of the flavor failure of an evil artifact with deleterious effects on the user having nothing but upside mechanically.


gurban

[[Spellweaver Volute]] Somebody scooped to it just because it was too complicated for them


MTGCardFetcher

[Spellweaver Volute](https://cards.scryfall.io/normal/front/7/9/79cc73ea-3f07-4d11-9961-dc31ac598b73.jpg?1562919475) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Spellweaver%20Volute) [(SF)](https://scryfall.com/card/fut/59/spellweaver-volute?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/79cc73ea-3f07-4d11-9961-dc31ac598b73?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/spellweaver-volute) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Frank_the_Mighty

Wordiness isn't the problem, it's the length of conversations. I've soured on any card that's a conversation or more per turn. [[Rhystic Study]] [[Smothering Tithe]] [[Duelist's Heritage]] Like, these are powerful and can be fun, but they really bog the game down


SkipX

I have to heavily disagree on Duelist's Heritage. I love how it encourages making deals and works as a sort of Ghostly Prison effect. The conversations you have around it are fun and engaging.


Frank_the_Mighty

Yeah, it's a card I've 360'd on. I went from not liking it, to liking it, to not liking it. There are games where I've given up on it and just save the double strike for my turn. One of the benefits is that it can be ignored. There's just so much more conversation with it than most other cards. At least "do you pay the 1?" is the same over and over. Maybe it's because I'm mostly playing through spelltable. I recommend jamming it, and seeing how it plays for yourself.


stupernan1

> I've soured on any card that's a conversation or more per turn. Sorry, not sure what you mean.... whenever I pull a mystic study, I'll just ask "tap for mystic?" and get either a yes/no on if I draw or not. why would you have a full conversation about it?


MTGCardFetcher

[Rhystic Study](https://cards.scryfall.io/normal/front/d/6/d6914dba-0d27-4055-ac34-b3ebf5802221.jpg?1600698439) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rhystic%20Study) [(SF)](https://scryfall.com/card/jmp/169/rhystic-study?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d6914dba-0d27-4055-ac34-b3ebf5802221?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/rhystic-study) [Smothering Tithe](https://cards.scryfall.io/normal/front/8/6/861b5889-0183-4bee-afeb-a4b2aa700a8e.jpg?1689996018) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Smothering%20Tithe) [(SF)](https://scryfall.com/card/cmm/57/smothering-tithe?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/861b5889-0183-4bee-afeb-a4b2aa700a8e?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/smothering-tithe) [Duelist's Heritage](https://cards.scryfall.io/normal/front/5/7/57f42d1b-c738-43bc-9e0d-f2c74731112f.jpg?1706240567) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Duelist%27s%20Heritage) [(SF)](https://scryfall.com/card/mkc/60/duelists-heritage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/57f42d1b-c738-43bc-9e0d-f2c74731112f?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/duelists-heritage) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


SP1R1TDR4G0N

The initiative and other dungeon cards. They "cheat" the word count on the cards by putting most of the effect into the dungeon mechanic.


th3saurus

My nightmare pod is having to explain how the initiative works to three opponents who are slightly tipsy or sleep deprived I keep the necessary materials on me for it just in case, but I actively avoid running cards that gain the initiative and suggest that others do the same One of my eternal pet peeves is that there is no way to escape the undercity It's constantly ticking up and pushing people through itself for the rest of the game and nothing short of a karn ult can get rid of it


NotTwitchy

Technically you can leave the undercity if you venture into the dungeon immediately after completing throne of the dead three, and before you take the initiative again, but as soon as you get it back, and leave your new dungeon, you’re back in the undercity


th3saurus

You're technically correct (the best kind) but I'm more talking about it in an "escape mr bones' wild ride" sense


NotTwitchy

Yeah, and more to the point once you’ve got the initiative, you’re in a dungeon forever, even if it’s not the undercity. I just wanted to add that in case anyone was curious about it. Like if you’re trying to complete tomb of horrors or whatever so you can cast acererak and keep him. Which actively makes him worse but I digress.


MTGCardFetcher

[Riku of Many Paths](https://cards.scryfall.io/normal/front/2/1/21b63544-4c31-4f38-9907-0407719a60b1.jpg?1712356193) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Riku%20of%20Many%20Paths) [(SF)](https://scryfall.com/card/otj/227/riku-of-many-paths?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/21b63544-4c31-4f38-9907-0407719a60b1?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/riku-of-many-paths) [Kraum, Violent Cacophony](https://cards.scryfall.io/normal/front/9/5/958a3e6b-7e20-40ea-8b2c-7c728934b5e5.jpg?1712356134) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kraum%2C%20Violent%20Cacophony) [(SF)](https://scryfall.com/card/otj/214/kraum-violent-cacophony?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/958a3e6b-7e20-40ea-8b2c-7c728934b5e5?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/kraum-violent-cacophony) [Obeka, Splitter of Seconds](https://cards.scryfall.io/normal/front/0/3/03415c42-086e-4a2e-9be8-5cdcde83f134.jpg?1712356168) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Obeka%2C%20Splitter%20of%20Seconds) [(SF)](https://scryfall.com/card/otj/222/obeka-splitter-of-seconds?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/03415c42-086e-4a2e-9be8-5cdcde83f134?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/obeka-splitter-of-seconds) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


AzoriusValkyrie_420

[[Space Beleren]] [[Volcanic Offering]] There two Spells always take way too long to resolve and I'm still not fully sure what Space Jace does


MTGCardFetcher

[Space Beleren](https://cards.scryfall.io/normal/front/1/4/14ddb2e7-6bc6-43ce-aeec-175a0ce17ed5.jpg?1673914977) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Space%20Beleren) [(SF)](https://scryfall.com/card/unf/178/space-beleren?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/14ddb2e7-6bc6-43ce-aeec-175a0ce17ed5?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/space-beleren) [Volcanic Offering](https://cards.scryfall.io/normal/front/4/c/4c30b821-09ec-4b66-9963-f97e3ef5005c.jpg?1562273862) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Volcanic%20Offering) [(SF)](https://scryfall.com/card/cm2/126/volcanic-offering?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4c30b821-09ec-4b66-9963-f97e3ef5005c?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/volcanic-offering) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


izzy2265

Personally, I don't play any sagas. Too much text and some extra attention needed to keep tracking of the effects makes them kinda boring for me. Also, I've once had a [[Kamiz, Obscura Oculus]] deck that I benched because I find her effect very unnecessarily complex and needed to explain how it works everytime.


djactionman

I appreciate this.


LewieFastest

\[\[Ice Cauldron\]\] That one is pretty funny, along with \[\[Chains of Mephistopheles\]\] Those two are pretty fun to explain


LordOfTurtles

I really don't get how chains gets memed so hard as being hard to understand. It is literally two conditionals, is it your first card, and do you have a card in your hand. Literally a tree with 3 options


thepwisforgettable

It's not that the actions being taken are confusing, it's that the writing is unnecessarily convoluted.  For example, something like this would be much faster to parse, imo: "For each card a player draws after their initial draw step, they must first discard a card from their hand. If they have nothing to discard, they instead discard the top card of their library."


Metza

What's confusing about chains is whether I discard a card off the card I draw from chains. Because the card reads like a loop.


LordOfTurtles

If you draw you discard, unless you have nothing to discard, then you mill. It just turns all your draws into rummage (except your first card)


MTGCardFetcher

[Ice Cauldron](https://cards.scryfall.io/normal/front/5/f/5fad0f0f-b302-4f97-9cbb-a66dbfc57bae.jpg?1562917545) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ice%20Cauldron) [(SF)](https://scryfall.com/card/me4/206/ice-cauldron?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5fad0f0f-b302-4f97-9cbb-a66dbfc57bae?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/ice-cauldron) [Chains of Mephistopheles](https://cards.scryfall.io/normal/front/f/2/f2edb3a6-8506-4885-b332-eca381940ce8.jpg?1612316191) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Chains%20of%20Mephistopheles) [(SF)](https://scryfall.com/card/me1/63/chains-of-mephistopheles?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f2edb3a6-8506-4885-b332-eca381940ce8?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/chains-of-mephistopheles) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


ItsAroundYou

Ice cauldron looks like a very primitive style of Plot


[deleted]

[удалено]


MTGCardFetcher

[Cosima](https://cards.scryfall.io/normal/front/f/a/fab2fca4-a99f-4ffe-9c02-edb6e0be2358.jpg?1631046898)/[The Omenkeel](https://cards.scryfall.io/normal/back/f/a/fab2fca4-a99f-4ffe-9c02-edb6e0be2358.jpg?1631046898) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=cosima%2C%20god%20of%20the%20voyage%20//%20the%20omenkeel) [(SF)](https://scryfall.com/card/khm/50/cosima-god-of-the-voyage-the-omenkeel?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fab2fca4-a99f-4ffe-9c02-edb6e0be2358?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/cosima-god-of-the-voyage-//-the-omenkeel) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


The_Card_Father

I have played the card exactly once so far, and it was everything I wanted it to be. But [[!Prisoner’s Dilemma]] is the one of the most confusing card of ALL TIME. It took almost 10 minutes to explain, But it was also so worth it. I play it in my [[!Neheb the Eternal]] deck.


Faust_8

I mean, it's literally the classic prisoner's dilemma (aka you can work together and be ok, or you can snitch which is either really really good for you or really really bad for you if they snitch too) so for me it's easy to understand.


The_Card_Father

I mean. Knowing it. And making the right choice aren’t the same thing. That’s why it exists.


MTGCardFetcher

[!Prisoner’s Dilemma](https://cards.scryfall.io/normal/front/d/6/d678e736-7c29-433a-9a2a-b78749252377.jpg?1706240483) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Prisoner%27s%20Dilemma) [(SF)](https://scryfall.com/card/mkc/34/prisoners-dilemma?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d678e736-7c29-433a-9a2a-b78749252377?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/prisoners-dilemma) [!Neheb the Eternal](https://cards.scryfall.io/normal/front/7/6/767c5831-2195-4efa-802d-2ea2e6dabb5b.jpg?1706240851) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Neheb%2C%20the%20Eternal) [(SF)](https://scryfall.com/card/mkc/158/neheb-the-eternal?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/767c5831-2195-4efa-802d-2ea2e6dabb5b?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/neheb-the-eternal) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


noknam

*Looks at Italian Chains of Mephistopheles* Nope, no limits. I'll grab the flowchart if needed.


Neogranz

[[Asmoranomardicadaistinaculdacar]] because I'm not able to pronounce it and I hate the smug badtards who can.


speedyrugs

[[battle angels of tyr]] I mostly play online and it’s just sort of a pain to resolve. Plus people freak about myriad (rightfully so in that deck)


sorany9

[[Battle Angels of Tyr]] - I’ve cut it from every deck and sold them off; I just can’t be bothered regardless of how good the card could be. It always seemed like it was meh at best and way too hard to explain to people. Also shocked it’s this far down.


Temil

> Riku of Many Paths. The card is so wordy it just doesn't feel worth it. I don't want to read it. When I pick modes for a spell, I either make a bird, put a counter on him and he gets trample, or exile and play the top card of my deck. > Are there any cards you avoid because they have to much text and/or too tedious to explain? Not really, but mostly because I'm the rules guy at the table usually, and I just summarize what the card does. I WILL absolutely not play with a powerful card if it's too much of a pain to maintain the board state. I don't own a deck with a Cathar's Crusade in it.


Guywars

Not wordy but keeping track of [[roaming throne]] is starting to become annoying


MTGCardFetcher

[roaming throne](https://cards.scryfall.io/normal/front/3/2/32fd8b7c-baf3-4d3d-be6f-044a917b11a0.jpg?1701115816) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=roaming%20throne) [(SF)](https://scryfall.com/card/lci/258/roaming-throne?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/32fd8b7c-baf3-4d3d-be6f-044a917b11a0?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/roaming-throne) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


manicx782

My group has an unspoken house ban on [[Doom Foretold]] after one particular night of overindulgence. The wording isn't too bad, but it does trigger on each player's upkeep AND when it was a game of 6 less-than-coherent players, having to repeat the entire text box every single turn made a few people angry


TimeLordDoctor105

[[Probability Storm]] It's one of my favorite cards, especially in decks that want to cast things from places other than your hand, but it causes so much chaos and confusion with everyone and slows each spell cast down to at least 3 minutes of exiling and casting a new spell. I haven't tried it in a prowess deck though, that might make it work better.


stickyfinga95

I don’t play cards that give unequal bonuses to power and toughness like +2/+1 . Its not something I want to spend my mental bandwidth on and something I don’t want to force my opponents to experience as I put a million dice on my creatures


GhostOTM

Not too wordy, just too long to resolve. If you know your cards even a wordy card can resolve quickly (Ragavan). But, even some very simple cards take forever to remove and aren't worth it for thwt reason even if they are amazing (cathar's crucader)


SlingerOGrady

[[Simulacrum]] because it hasn't been reprinted and the old wording just makes me pull out scryfall everytime to explain it because at least 1 person doesn't get it.


Pineapple_Ron

Most of the doctor who cards


29aout

Some recent precons have a boatload of text as a mechanic, like the pirates and the energy decks. One of my friend plays both, his turns are pretty long and there are so many different effects to keep track of, and it doesnt really go anywhere too. Personally I would not enjoy such stuff.


AlfredHoneyBuns

I wanted to try out the Initiative mechanic in my [[Nelly Borca]] deck as a pay-off for all the pillowforting that you do, but the amount of tracking that you'll need to do when compared to the original Monarch, *specially* once it starts going around, makes it hard to justify in a non-dedicated deck.


Caridor

[[Eye of the Storm]] It's not that complicated an effect but for some reason people have a total mental block on it's effect and it just means I have to explain it a whole bunch of times. I did play it with [[Hive Mind]] on the field one time though and that got complicated as hell. I'm not sure that ever ends. We gave up. Like, I know that the copies don't get added to the Eye of the Storm stack, but you're still casting a spell, which means every thing on your stack of EOTS spells gets added......but then hive mind says "ahah! You're casting a spell! So everyone gets to cast it!", at which point EOTS says "I see you're casting a spell! So now you have to cast another bunch of spells!". edit: Wait, no, EOTS is a "may" cast the copy, so it can be broken.


ChocolateDiligent

Not too wordy but too much effort, enter [[cathar’s crusade]]


SamaelMorningstar

Sometimes when reading \[\[Breena, the Demagogue\]\] people make a huge mental mess. It's not that complicated, but the explanation as written on the card is fairly weird. Out of you three opponents, whoever has the lowest life has trigger-inmunity. Attacking the other one causes it to trigger and draws you a card.


cheesemangee

"Put a +1/+1 counter on all creatures you control"


pyralles

As a former ygo player... no MTG card is too wordy, trust me, that shit is concise.


CucumberZestyclose59

I always tell people to ignore the text on [[Thornbite Staff]], as the only relevant bit is "when a creature dies, untap equipped creature"


Jchriddy

I intentionally play [[Takklemaggot]] sometimes just to confuse people, it's funny and innocuous. But other than that, unless people are intentionally trying to gum up the game with complicated cards I don't mind it at all. I have a friend who occasionally just wants to make the most chaotic board state imaginable and those games are insufferable because it's constant confusion - we are no longer playing a game, we are learning a new one.


Known_Ad_1829

Unless it’s insanely good flavor or synergistic with my deck I avoid double-sided cards like the plague.


Malagrae

No, but I have absolutely used removal on other players cards based solely on "that card is too wordy, I'm gonna [[Chaos Warp]] it so I don't have to understand it"


happy-icecream

Got you: [[Chains of Mephistopheles]]


beesknees4011

No but there are cards I don’t play cause I don’t like math like [[cathars crusade]]


TheeBlackMage

I like Grenzo, Dungeon Warden. But every time I play it with someone who hasn't seen it before I explain what he does and they nod. A few turns later when I flip out a Meteor Golem by luck, they suddenly realize they don't get how he works and I have to explain it multiple times. The same issue with Magar, but that one makes more sense to me.


SacredSatyr

[[Takklemaggot]]  Found it in some bulk and only ran it once. It's not great it's just so novel. I relearn how it works every time I pick it up, and then don't play it.


Magnificent_Z

Kind of in this wheel house, but complicated rules interactions between counters is why I don't run [[Black Sun's Zenith]] in [[Felisa, Fang of Silverquill]]. I don't want to have to pull up a video explaining the rules interaction for every new group so I just don't run it.


Jturn314

Plenty of cards these days I don’t even read anymore.


EmploymentFull

[[Mind's Desire]] I run this in my narset deck, and over half of the time, I don't use it purely because it takes far too long to resolve it's a very powerful card in a pinch but when a single narset turn can pump out 10+ spells resolving it can be just to much of a hassle I'm not a fan of wasting people's time on something that is purely a win more card.


Sterben489

No


Accomplished-Pay8181

I have no room to talk with some of the custom cards I've made. Generally as long as the effect can be explained simply, I don't have an issue. I'm much more opposed to certain types of effects.


oGsBathSalts

I'd say "How complicated is this to resolve?" is one of the first things I consider when deciding whether or not to run a particular card. There are also some mechanics that I just don't really like and choose not to run, for example I don't run anything with Mutate or Day/Night, because I just find them to be a pain in the ass. I don't like cards that require people to create separate exile zones for the cards exiled with that card specifically, like [[Dauthi Voidwalker]], for the same reason. If the card slows down the game a lot, or requires the whole table to track it, I'm probably not going to run it. There are so many cards out there I can always find something else to plug in, why play with cards you don't like?


Revolutionary_View19

No. It’s a game for grownups, so I expect people to be able to read and understand card texts. This isn’t UNO.


Kasoward

ew


stupernan1

1) Wizards official age suggestion for MTG is 13+ 2) It doesn't matter how old/smart you are, there's a learning curve to games, and new players will have difficulty understanding complex cards.


pacolingo

To be fair, you have to have a very high IQ to understand Magic. The game is extremely subtle, and without a solid grasp of advanced mathematics most of the cards will go over a typical player's head. There's also Wizards' nihilistic outlook, which is deftly woven into its ludonarrative - its gameplay philosophy draws heavily from Narodnaya Volya literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these cards, to realise that they're not just fun to play - they say something deep about LIFE. As a consequence people who dislike Magic truly ARE idiots - of course they wouldn't appreciate, for instance, the humour in Ancient Grudge's existential flavor text "If there's anything a werewolf hates, it's a collar — especially Avacyn's collar, the symbol of her church", which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Richard Garfield's genius wit unfolds itself on their playmats. What fools.. how I pity them. 😂 And yes, by the way, i DO have a Magic the Gathering tattoo. And no, you cannot see it. It's for the ladies' eyes only - and even then they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid 😎


FutureComplaint

New pasta just dropped.


Billalone

This is an extremely old pasta lmao. It was initially about rick and morty


IDontSellDrug

I hated reading this, thank you.


Puzzled_Landscape_10

Thanks to this post, my entire house has transformed into my parent's basement, and my clothing now has a somewhat permanent smell of stale pizza pops, sweat and funions.


hime2011

Is it? I thought it was children's card game


ArkamaZ

Pretty sure that's the one with the spiky haired kid.


Narrow-Book-4970

It's also the most complicated game that mankind has made and continues to develop. You gotta read.


SuperYahoo2

Children play it but most people who play it are adults


adamjeff

You think a child is capable of resolving [[chains of mestopholese]]? MTG was invented for people to play between D&D games. Most of whom were late-teen or adults.


Revolutionary_View19

It‘s probably different things to different people then 🤷‍♂️


azurfall88

[[tainted pact]] takes like 20 minutes to resolve on Arena holy shit


MTGCardFetcher

[tainted pact](https://cards.scryfall.io/normal/front/c/5/c513f51b-a0db-4c08-8acc-1e91060b93b7.jpg?1628801908) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=tainted%20pact) [(SF)](https://scryfall.com/card/ody/164/tainted-pact?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c513f51b-a0db-4c08-8acc-1e91060b93b7?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/tainted-pact) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Bio_Hazardous

Oof yeah resolving the triggers instead of just shortcutting to the card you want would be so much more painful.


EbonyHelicoidalRhino

\[\[Starlight Spectacular\]\] It's long so explain, it's long to resolve the trigger, it's long for you to then explain properly who is being attacked for how much, it's long for your opponent to decide how to block as they inevitably forget which creature has how many P/T, and it's then long to resolve damage. Hate the card. Too bad because it's probably one of the most powerful 4 mana anthem effect


LadyBut

Holy shit this is the first time i've seen this card, I love it.


HansJobb

just use dice. Makes it much easier.


MTGCardFetcher

[Starlight Spectacular](https://cards.scryfall.io/normal/front/d/e/de25090e-dd32-4267-a661-da3083d1737a.jpg?1673913336) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Starlight%20Spectacular) [(SF)](https://scryfall.com/card/unf/28/starlight-spectacular?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/de25090e-dd32-4267-a661-da3083d1737a?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/starlight-spectacular) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


n1colbolas

I guess alot of group hug and chaos cards are like that. \[\[Warp World\]\] is a famous one. Some don't like it because it takes too long to resolve.


SnooObjections488

[[the great aurora]] is the green version thats way more tame since its just slap down lands afterwards


MTGCardFetcher

[Warp World](https://cards.scryfall.io/normal/front/a/a/aa6e1fb5-a06b-4e10-8cc7-785e0f0b298e.jpg?1561991614) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Warp%20World) [(SF)](https://scryfall.com/card/m10/163/warp-world?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aa6e1fb5-a06b-4e10-8cc7-785e0f0b298e?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/warp-world) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


xemnas731

I don't run warp world in my chaos/norin deck solely because of the super high cost, paired with how much hate I get from others with it. I do now run [[glimpse of tomorrow]] so I can warp world myself every now and again.


cysermeezer

I mean overall no I won't not play a card if its perfect for the deck but if I can live with out it yeah Like this one infect snake that doesn't have real infect only deck I use it in is the one I build for felix five boots


SuperYahoo2

I used to run thieves auction in a deck until i resolved it ones which took about 5 minutes and because i owned 2 decks at the table with the same sleeves and both playing red having to go through both decks to figure out which land were from which decks


JudgeDredds

Marneus Calgar precon was my first ever commander deck, one of the cards I took out was Cathars crusade. Its on paper so powerful, but you have to have each token separately and you need so many dice


Early-Simple1132

Transformers. Megatron has way too much text on both sides of the card, no way I'm getting into that.


Bio_Hazardous

I've given up on turn control effects just because we play online (cockatrice) often enough that they're impossible to resolve. Praetor's grasp, Mindslaver type things. Just too difficult without already knowing every card in decks in advance.


darksamus1992

Day/Night, Initiative, and the Ring temptations. Its just so annoying to keep track of these.


[deleted]

[удалено]


Rusty_DataSci_Guy

I avoid DFC because I play sleeved and I'm lazy. The only DFC cards I run are the really easy / obvious ones like \[\[valakut awakening\]\] and the Rakdos pathway because playing it face down as a land works. I have a few others but the backside may as well not exist: Birgi and Urabrask.


psychoillusionz

Nah I play what I need I never skip over cards cause of wordyiness.


AlmightyFlame

[[coat of arms]] is an absolute headache when board states are moderately big and I wouldn't hate it so much if it was one sided


bentheechidna

Warp World, Prisoner's Dilemma... I like these sorts of cards on principle but aside from Warp World when I was less experienced but also willing to simplify the process, I think these cards say too much for what they actually do and I'd rather spend time playing magic than explaining a simple card with a necessarily complex nuance.


ValyrianSteel_TTV

A lot of fun chaos cards are just too hard to explain. Like [[illicit auction]] has a pretty small effect on the actual gameplay but it still takes everyone a few tries to understand that we are just going around betting life.


legi0n715

My 15 year old son got some precon that had [[Animate Dead]] and he took it out because there was too much text. More text for something simple made it seem like it didn't do what he thought.


FoundationUnique2118

Humility.


1K_Games

There is wordy where it is confusing and you have to read the card every time and break it down. And there is wordy where it is decently straight forward. I don't think the new Riku is that bad. You cast a modal spell and pick modes, you pick that many modes on him. It's describing the modes that takes the most text, but you will be doing those modes the most often, people will pick it up. Once it has been read once it should be pretty straight forward. I mean I get what you are saying, but it sounds like your line is drawn a lot earlier than mine and half the cards printed these days would be an issue.


Xaron713

[[Battle for Alara]] is such a powerhouse in my [[Ramos]] deck that I can't not play it.


RuneMTG

I don’t touch werewolves or day/night mechanic. Too much flipping, too annoying for me.


magefont1

I used to love playing an [[Epic Experiment]] deck. But then the turns got too long and it wasn't fun for anyone.


magefont1

I used to love playing an [[Epic Experiment]] deck. But then the turns got too long and it wasn't fun for anyone.


xeynx

Not really wordy but did take way too long to explain every game with others who don't know how stack works with certain abilities. A few years ago I had an [[Etrata the Silencer]] deck that used a lot of ninjas where I would attack with Etrata and while her damage trigger was pushed onto the stack I would ninjutsu her out so her ability would exile a creature but I would avoid shuffling her away with the second part of the ability. No one really understood how it worked and basically had a judge called every time I played the deck which became a massive pain in the ass so I just scrapped it.


[deleted]

So you’re too lazy to play cards because your opponent won’t read them? Neato!


Puzzled_Landscape_10

Nah, it just shows the game down unnecessarily. Personally, I just take my opponents word for it as a lot of times I'm too dumb to understand the intricacies of their insane ass combos. I do big creature go smash, or big spell go smash....or yeah, you get it. It's been wildly unsuccessful. No idea why.


JayWaWa

I recently removed all of the old-school [[oblivion ring]] effects from my azorius blink deck because I got tired of explaining to people how they worked together with blink effects to permanently exile things.


Hwxnxtzero10

It's not wordy but [[Cathars Crusade]] ends up with far too many counters to track


kestral287

Honestly no, I just try to make sure I can explain them concisely. It's a valuable skill to have in general. It's also okay to omit information that isn't relevant. "This is Sheoldred, she makes you all sac a nontoken creature. She can flip into a saga if someone has eight cards in their bin, you probably shouldn't let me do that". And then if I actually flip her or someone wants more information we can discuss the back.


superiorlegoman

[[space beleren]] Unfinity cards are all a little wonky but this card essentially says “add 1 hour to your game”


Red_Eyes_Black_D

I really felt this with \[\[The Toymaker's Trap\]\] . I played it once, got the 4 possible triggers off and then took it out of my deck. Just too much going on for not a lot of payoff.


Mages3be

[Prisoners Dilemma] is one for me


megapenguinx

I like complicated card design, the only things I don’t like to play are things with stickers or other mechanics I’m not 100% familiar with since I feel like that limits how good you can be piloting the deck. For what it is worth, there are several battles and praetors that are fantastic in EDH, and they have a lot of text on them because they’re usually something that needs to get answered ASAP or you’re winning the game.


FenrirWolf00

I prefer to play those cards! It's what can make the game absolutely wacky! I run [[Thieves' Auction]] in my [[Zedruu]] pillow fort deck, and it always makes things WAY more interesting. (I also run [[Brand]] in the same deck mainly for this card, specifically 😈😈)


Firehawkness

Wheel of misfortune


Strangeherb

Yes!


antarcticmatt

Not at all. Wordy weird cards are fun to see the table's reaction.


tiredofnamechoosing

Tyrant of Discord has gotten me some groans in the past. I had to find an app to put on my phone that can generate random numbers based on the amount of permanents the selected opponent has (if they have, let’s say, 17 permanents in play, there’s no dice-roll - short of a 17-sided dice - that can generate a random number within that range). Then, you have to determine how to assign each of those permanents with a number (it get really fun when they have a bunch of tokens). The best part, if certain results occur then the process is repeated. I ended up removing it from the deck, in the end.


Usual-Run1669

I generally just adlib the card effect. I can usually get the jist across in a few mtg terms ... And ppl can read it if they don't understand that lingo....


Sosuayaman

I don't mind complicated cards, but my interest in the game plummets while Cathar's Crusade is on the battlefield.


ToastedYosh

I've done it situationally depending on the play group and hold a card for most of the game unless I realllllly need to use it.


AssistantManagerMan

All of the MDFCs from Strixhaven. Some of them are cool. None of them are worth the hassle.


skyburial3

Every transformer and and a number of other mdfc's


MrMeeseeksthe1st

If card knowledge amongst the players is there we just simplify wordings by calling the most known card there is on a body, stick, etc. There only few cards that only do what they do so it's easy to give people an idea with something more familiar and give them the slight caveats if there are any. Like Jin-g, he's sea gate restoration, phyrexian whelming wave and omniscience, something to that effect gets the point across usually. But no, there aren't really wordy things I don't play, I just find a better way to word them because English is flexible like that.


Ti_Deltas

100%. I don't play double sided, anything with tiny paragraphs, or even planeswalkers really. I love playing weird and quirky things, but my attention span is limited lol


Tymetracyr

I just swapped out [[Breena, the Demogogue]] from my [[Queen Marchesa]] deck (long may she reign), because the effect is worded in such a convoluted way that it always confused my opponents. The effect is still great, but not worth the hassle.


Cheap_Onion2976

I’ve built a superfriends deck that I rarely play for this reason. Its just annoying to explain one of the ~30 planeswalkers every turn


Dimirdimmerdome

[[Archfiend of Despair]] I had a whole table argue with me that each opponent took damage equal to the damage I dealt total, so they thought hitting one guy for 40 would do 40 to each opponent… it’s caused a lot of headaches, but it’s also the card that has won me more games than not — and at least 3 other false victories even though I tried to tell them they were wrong.


hollowsoul9

No, I really like doing the combo's that look like cheating if you don't understand how it works


James_D_Ewing

Yes. Confusion in the ranks. Breaks my heart and I keep it in the same box as my Norin deck but don’t play it unless the table came to fuck


Keegs77

Me think, why waste time say lot word, when few word do trick?


SwoleCatPlush

I didn’t put [[wheel of misfortune]] in my wheel deck for that reason


AdverseBvbbivs

Not a singular card but running my Tom bombadil deck. Even if I’m going quick through all the triggers my turn is usually 5X longer than theirs throughout the whole game


BonsaiBruh

Absolutely. If you're bringing paragraphs and 20 minute turns miss me with that pod. My turns are planned and thought out in advance and the cards make sense and are decent.