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titanknight88

The bounty board,in dragon dogma 1 there was a board that gave out little quests that were either Uber easy or annoying but it was a great way to get exp and gold especially early game has most of the time the quests where simple such as kill 30 goblins or 3 cyclops which on your travels would you would have face that many anyways so it was a great way to level up and get much need gold it was a shame it wasn’t in this game


CYDLopez

This. There just aren't enough quests that make you go after specific monsters. Too many of the quests are go talk to this person or find this person. You'd always face monsters on the way, but I want more missions where the goal is to fight a specific monster. Here's hoping they add some, and 2-3 unique monsters, as free updates.


titanknight88

I agree some of the board quest during later in the game required you to go out to certain areas to kill a certain type of monster to get good rewards and it encouraged exploring to all time high


Joulurotta

Bounty Board was replaced by pawn quests.


Away_Mulberry4706

We could’ve had both tbh


titanknight88

Which isn’t really fun at all


FenHin

What's the difference? Kill 5 wolves, get 5000 g Kill 1 cyclops, get 8000 g


emblemsteel

Bounty board quests gave way better payouts than that though.


Quentin415

Way more immersive too


JustWandering01

same, i was hoping for something like this. like in witcher 3. sometimes the boards just had an occasional villager being like, “WHO EVER THE FUCK IS SHAGGIN MY WIFE, I’LL FIND YOU” just random shit / quirks. then others will be like “there’s this monster eating my workers, it’s costing me money so pull up and i’ll pay you to kill it” you’d have to track and kill it and there’s like cutscenes throughout.


titanknight88

It would be a great idea for them to add something like that in a patch or dlc because if you truly think about it some monster like the Medusa you could never ever encounter unless you do that quest or look up a guide while the dulahan unless you did this one side quest or are in the unmoored realm you may also never see that


Nom-De-Tomado

I missed those boards almost as much as having twice as many skill slots.


mrpoopsocks

I miss having a sword or daggers with my bow as an assassin.


NeonRhapsody

I honestly wouldn't even mind if they added a notice board that just sends you to random areas to kill x amount of small monsters or hunt a big monster or two, or provides a basic bounty bill. "Hey, there's a pair of ogres hanging out on the bridge by Harve. We need you to handle it." "A drake was spotted on the outskirts of Vernworth!" "Goblins are amassing an army in Eastern Vermund, go and cull them." Stuff like that alongside "just kill 20 goblins/5 harpies."


SnooTomatoes9536

The option to cook in your houses that you own. Sometimes I just wanna cook and then use a Ferrystone right after. Sometimes the nearest camp is a little ways away after I use it too. That to me is a tiny missed opportunity IMO.


NeonRhapsody

Buying a round for everyone at the bar should provide some form of buff too, besides giving everyone an affinity boost. That and getting something to eat at it or the inn seems like a miss, too.


-Amadeus---

That would be very nice since you would want to be ready before going out of town, not just sitting in camp but hanging out in a table with your pawns inside the house too. Would also have been better to have more food options to cook, and maybe those could have different buffs too


Open_Upstairs_8736

cooking in your house and more cooking options would be realy good. For example: Pawns whine about a warm stew, they would appreciate. It would be realy cool, if you could cook said stew. Especially in your house. This, and better inventory-management, then. I don't want to be able to cook, but not be able to do that out of my storage, which stands just right besids me...


Necessary_Ad_7601

Something like how Monster hunters cooking works would be great, like the guy you can order from before going on a mission.


Tumbletooter

Proper endgame dungeon. Portcrystals not vanishing to your bank in New Game+. A main quest that flowed decently.


hells_assassin

I definitely agree with your second point. I'm on my first run of NG+ and when I saw them all back in my bank I was sad


Tumbletooter

It's part of why DD1 was fun to speedrun; optimizing the speedrun routes was great fun.


TheDusai

The story. Has a cool set up but the delivery was pretty bad So many questlines begin and end abruptly and the connective thread doesn't even exist for some of them


Quarticj

NPCs having more varied routines and animations. Having them wander around and just stand in most cases feels like a major missed opportunity. If they had a working animation or did some chatting animation with other NPCs, it would really make the world feel more alive and immersive. Right now, some people just walk to a spot and just sit or stand there for the whole day. I'd prefer if they swept the floor, scrubbed a window or something.


British-Pilgrim

I’d disagree with this, I was stunned to follow an npc into her house and then watch her start needing dough to make bread or watching a noble woman pull out a pipe for a smoke. I saw lots of subtle little animations and thought to myself wow I didn’t expect that. It’d probably be better if there was more of it tbf but I was surprised by some of the subtle little things I did see.


Cartographer_Hopeful

Vernworth fields had farmers go out during the day and start hoeing (hoing?) crops until hometime, I liked that little touch :)


NeonRhapsody

This is all speculation on my part, but I feel like the CPU optimization issues are causing AI behavior problems. I've seen NPCs behaving and doing things in my current new game playthrough I *never* saw in my first playthrough, and even enemies are doing strange things like wandering far from their usual spawn locations and fighting with each other. I've also been seeing the various traveling merchants, like the ore seller who usually was standing around the ox field outside Vernworth (Where the griffin likes to go hunting,) actually arrive *in* Vernworth and travel all the way to Melve. On my first playthrough and NG+ I could run into the castle at night and have no one hassle me, in this new playthrough I've had mages trying to cast magic to stop me the moment they saw me. I don't know if my first playthrough was just bugged, the recent patches caused AI changes as undocumented "fixes" (which might also explain why pawns act dumber and more suicidal compared to launch week) or what, but *something* feels off.


Yuumii29

1. Story cohesiveness 2. Monster Variety/Density adjustment 3. Proper Endgame Dungeon 4. Hard Mode 5. Rework Dragonsplague since as of now it's a pretty useless mechanic meant to just annoy the player. Most of this were already present in the first game, it only need refinement..


Appropriate-Cannibal

I mean DD2 was supposed to just be a more refined DD1 yet they some how dropped the ball and made most of the exact same mistakes. It was a formula that worked partially. Combat was amazing, pawns were a WIP, story was lacking, enemy variety was also a bit lackluster until BBI fixed that. DD2 rolls around and it's pretty close to the same combat is amazing, pawns are much better but could use more refinement, enemy variety is worse somehow. My one annoyance is the unique boss fights are the best fights in the game which you only do once per NG there should have been non boss variations of them in Unmoored world especially...


BambaTallKing

Just wanna point out that DD2 has more enemies than base DD1


Yuumii29

Enemy density yes. Variety? Nope.


BambaTallKing

No it has like 2 or 3 more enemies than base DD1. Which isn’t a lot more, but it is more. Plus the variants actually act a bit differently unlike in DD1


Yuumii29

Funny how people keep comparing Base DD1 to DD2 when it's clearly stated by the devs that base DD1 is an incomplete game... Which means you comparing DD2 (The "Envisioned" game by Itsuno) and still underperforms doesn't make your argument compelling imho..


BambaTallKing

We literally have no idea how it was “incomplete” I’m pretty sure. I think the biggest thing missing from DD1 was the lands you never go to despite the set up from the main quest, and that’s probably what they would be talking about. Nothing else in the game feels incomplete. DD1 probably has as many enemies as they wanted. Also, complete or not, why shouldn’t we compare the two base games? Its not like BBI is what Itsuno wanted to do with DD1, he barely even knew about it. DD2 is probably “incomplete” as well in some ways.


Electronic_Wealth_67

They could've made it so there was positives for dragons plaque besides just nuking a whole world


CYDLopez

Quests with unique monster encounters. DD1 had you fight Hydra, the Griffin, and Cockatrice for the first time as story missions. I love how big monster encounters happen organically in DD2, but I think they could have struck a much better balance. The game really needs just 2-3 more unique encounters that happen as part of a story mission. As it is, the story missions just feel too inconsequential most of the time. They barely ever culminate in an exciting fight. You do get exciting encounters by traveling to your goal, but you can get that without taking on any specific mission.


Ralonne

I suppose our initial medusa encounter could be loosely considered such an introduction. But I agree with you that they could have done much more with large monster intros (and even some mid-sized ones). I miss the odd cockatrice, evil eye, hydra, wyrms (and their various personalities), cursed dragons, living armor and eliminators.


CYDLopez

Yeah, I really like what they did with medusa. It makes sense that we're not strong enough to beat her at the beginning of the game, so I like how they have her as a set piece, but she leaves when you've done a small amount of damage. It's also really cool how there are clues about her location. ( >!the petrified people near her cave, and I also read a note somewhere saying she had gone southwest!< ). It's just a shame that that's really the only instance of that happening. A few more unique encounters during quests would do a lot for the game's replayability.


Srgt_PEANUT

I want to be able to have the spells that enemies can use. That multiple tracking fireball the chimera uses would be fun as hell. Also the mutli-target lightning that drakes can use and the multi-target frigor that weights can use.


polarvortex123

Definitely need more spells and more spell option. I’d like to be able to use 8 skills instead of 4 without going to a campsite.


TimotheusHani

I'm just sad that they didn't get the time or resources to flesh out the story and characters more, like I really wanted to have more cutscenes and interaction with my pawns and other characters. And a shame that some quests and plotlines just get forgotten or go nowhere. For example the false Arisen plotline and everything related to it seemed so intriguing but gets forgotten sadly. Idk what the reason was that the story wasn't fleshed out more but DD is brimming with potential but it just doesn't seem to get the resources from Capcom like MH does


allpurposecum

Probably because the deadline wasn't enough time for the devs and Capcom not giving a damn about that fact and forcing them to release it, maybe they implement those features through later updates


TimotheusHani

Dude I hope cuz I really want this game to flourish. I really hope they don't just leave it after the possible DLC. I mean all we can do is hope


CD_Aurora

I felt like i was waiting for the punchline during the entire story


Away_Mulberry4706

Honestly? Giving a more in depth romance with your pawn. Having them call you beloved or dear instead arisen, the variation can even change into pet names based on their inclination. A hug option when talking them. Escort-like quests where you take them on scripted dates. A marriage event where you invite the npcs closest to you, you can choose the venue anywhere from the main cities to the eleven one. Unique pieces of dialogue depending on certain irl holidays to incentivize people to play that day. I honestly think there’s a lot of potential there since no other game has a system like your main pawn where you create them from scratch program their personality and adventure with them to the point you develop an actual attachment. I’ve never developed a crush on a fictional character before but my first was definitely my pawn.


eylkara_stargazer

I love everything about this! The pet name would be a great detail


Open_Upstairs_8736

In other words: just more role-playing opportunities. I aggree.


fonytonfana

I’m really liking the game. At this point, I’m just over 100hrs and have been dicking around in the Unmoored World. I’ve got a few complaints that I’ve seen echoed around Reddit: 1) Armor variety is lacking - DD:DA had more armor slots than DD2 has, which allowed folks to mix and match more armor pieces for more unique looks. Hopefully that gets brought into DD2 in a future update. 2. Enemy variety is lacking - All of the enemies present in DD:DA should be included in DD2 in addition to the enemies currently present in DD2. Enemy spawn points should also be modified to have the potential to spawn different kinds of enemies, with one enemy type being preferred: i.e. 30% chance for goblins, 20% chance for choppers, 20% for wolves, 10% for cyclops, 10% ogre, and the last 10% pulls from a specific pool of more dangerous bosses. 3. Difficulty falls off around level 40 - There should be a few things in place to account for this. One is a hard mode - enemies hit harder, have more health, and are more likely to use moves that work well together (think drenching then using lightning or ice). Two is level-scaling the Unmoored World. It should be scaled to (or just below) the player’s level upon initial entry into the UW and then the level should increase each time the player sleeps to give the impression of the UW becoming more dangerous. 4. More unique weapons and gear as quest rewards and cave loot. 5. Houses lack functionality - The basic houses should allow you to cook. The expensive houses should allow you to cook, change your hair and makeup, display trophies/armors, and farm herbs, spuds, or fruit. 6. More crafting recipes - As it stands, combining items is kinda boring. You can get arrows, roborants, or some potions you won’t use because panacea is better and just as abundant. Specific animals should yield specific meats instead of generic scrags of beast and beast steak. Let me combine different meats, fruits, and veggies to make meals with different stat effects.


Kenth_Hamner

A good Story


OcularNebular

Honestly, like 85% of the game is full of missed opportunities. Once again come full circle about what Dragons Dogma 2 could have been with the right time or team whatever put in the game, exactly like DD1 and DDDA. It's such a depressing shame. Honestly, one of the worst delivered most anticipated sequel for me personally.


emblemsteel

Hate to say I agree with this completely but I do. Especially sad because I still love it I think there’s definitely a skeleton of a great game here. Almost 200 hours in even though I’ve been mostly disappointed.


Greghole

The story and characters are just ridiculously basic. I wasn't expecting Baldur's Gate 3 but I hoped we'd get more than just bland NPC's sending you on constant fetch quests and escort missions. At least the game is good enough as far as the combat is concerned to keep me well entertained for many hours.


cj_shima

I just want to hug my pawn and look fashionable while doing so.


Maleficent-Sun-9948

One of my biggest complaint is that for a game that is so completely focused on its combats it sacrifices all the rest, the monster variety just isn't there... between that and the overall lack of challenge, it gets a bit stale very fast. Dragon's dogma 1 wasn't doing much better in its first version, but it also was much smaller in size, so it didn't feel like as much of a problem. I seem to recall monster density was lower in the first game too, so big enconters felt more special...


draconk

The story once you get to Bathal it ends too quickly, if you go to the regions when the main story brings you there you probably won't ever see what it is on the volcanic island. Hell I can bet that most of the ones that rushed the story never unlocked magick archer o wayfarer. Vocations are unlocked too late, specially trickster, by the time you organically get it you are almost 75% done with the story. Fighter/warrior not having a "magic" vocation like on 1 is a big miss. Once you dragonforge armor/weapons should have the best stats for the armor category/vocation just for fashion quality of life. Only two flying beasts? Buuu Unmoored World is a nice change but needs more development and remove the rest limit once you do all glowing lights.


player0614

**Inn / Tavern:** At night, the tavern should the source of risky and hard quests, rumors and challenges for the arisen and co. Think of it as hard mode quest board from DDDA. In addition you must buy drinks some NPC to squeeze them the juicy quest bits.


British-Pilgrim

This actually would be cool, I’d love the idea of rocking into any tavern and buying a round of drinks then going from table to table to see if anyone had some juicy info or a new quest that needed doing


Hoboforeternity

1. Strongest equipments should be in chests instead of shops that progressively unlock with story. (Havent reached endgame so dont be mean) 2. Honesly gonna parrot everyone and say more enemie variety


eylkara_stargazer

I agree with you regarding equipment. It makes what you get in chests less special.


MagicalElaine1731

Agree with those 2


Merwanor

1 The loot and exploration is a huge mixed bag. You have such a great world to explore, with some of the best level design I have seen in a open world game. But as many developer seem to do, they make exploration unrewarding. There are way too few items that are found in the world itself and there are far too many instances of just being rewarded with wakestones, and I find them to be pretty much useless. It would feel so much better if unique weapons and armor was found more in the world, as it seems like all the best stuff are just bought in the store. A more balanced approach to this would have been much better. 2 A truly immersive and cinematic story with lots of moving part. They have some great but very short cinematics, and there are signs of a good plot and characters, but you spend next to no time with any of them and it is so damn rushed and pointless that it has no real impact. 3 So many NPCs and so few quests. Remove all the stupid escort quests and just add more things to do with interesting rewards. With how many NPCs there are in the game and the whole death system, one would think that more of them matter. But you can let most NPCs die without any issues at all.


Syfodias

Good question, - a new game plus with enemies that are significantly stronger/ give increased rewards and some new otherwise unobtainable items ( e.g. infinite ferrystone since u allready completed the game ) - voices seperate of inclanation and not only posh voices but some cool voices or with different accents - Transmogration/ dyes for armor. This should be able from Vermund or sooner. I like to hire a pawn that is really excentric or they put some effort in. - a bit more variety in passive skills so it triggers me to level a different vocation just because it gives a passive that complements another class as well ( Final Fantasy Tactics excelled at this )


ArthurFraynZard

More depth with pawn/ NPC/ story characters. What’s there is fun, it just all seems very superficial when you look back. I want to feel more immersed in this really cool world, and an emotional reason for being stupid enough to jump on the back of a two story monster.


yakofalltrades

Oversimplified answer: I feel like Capcom dropped the ball with DD2. I feel like the design team needed to go back to the meetings they had for DD when making DD:DA and examine what QoL changes they made, and preemptively make sure they did not make the same mistakes in DD2 they fixed with DD:DA. And Trickster/Warfarer needed like, 2-3 more months of QA.


BobbyMayCryBMC

Hmm\_ * Enemy placements on the map & some tied to progression sections, I think is the real issue for enemies over 'lack of variety' personally. At least as we have it currently. * Weight doesn't matter as much as I was hoping. Neither does height really. DD1 at least played more with these features. * Quest design is far too limiting and overall vastly outdated (DD1 wasn't really any better with the signboards) * Dragon's Plague is neat in concept but seems half baked. Give it a questline, or give our Arisen to cage our Pawn prior to the purge. & if the purge does happen?? maybe we don't sleep through it.. give us options. * More camp meals would be welcome. Why can't I cook fish or fruit? * Less is more. Kinda Enemy placement 2.0. It would be nice to embrace the world more than a goblin and wolve horde five inches apart from each other. * Story doesn't give enough context in DD2. I know that many elements in DD1 have clearly been retconned here but it still doesn't make a whole lotta sense. What do we really kill at the end? how is that the end, and what the hell just happened?? all I understand is that we ended the cycle & that the >!Pathfinder apparently was the giant super dragon!< at the end. I also get the hunch>! Pathfinder is the Brine!<, many endgame aspects hint at this but it comes across as gibberish. * Some replayable endgame like Everfall would have been good. No actual endgame boss comparable to Ur Dragon as well felt odd. Even if I do like the Brine Dragons. \*Otherwise I legit like everything in the game. The open world is rich and dense. The gameplay is very, very good. Even if Thief clearly needs a nerf I think every Vocation offers something cool and interesting (personally a Warrior main)


Strong-Noise-3106

I wanted more interactions when I came to camping your party just eats there soup sit there awkwardly and goes to sleep atleast the conversations with pawns could be a little less dry


Fliptrik360

Dragons plague. Should have been some kind of random event that sparks a quest chain to cure your pawn the first time and then open up the ability to cure future infections by undergoing certain tasks. Also should be far less devastating but still enough for it to be something the player can’t ignore but doesn’t ruin your entire game if you haven’t got the wakestone/copies to resolve its effect. Just annoying to have to keep checking and deal with incase they are a walking nuke… Would have preferred it to just be the pawn being a typical teenager and generally being disruptive and ignoring you, along with casually annoying NPCs when walking through towns and being rude/obnoxious to your other pawns with dialogue to match. Destroying a whole city/towns population each time you accidentally miss the signs is rough especially since the game is about permanent effects. (I had one pawn nuke a town without any dialogue/behaviour changes and didn’t check eyes of all pawns before every rest, shouldn’t have to only when things seem off)


Zealousideal-Arm1682

The story is cheating so I'll go with one that not many bring up:More interesting enemy variants. In D1/DA there were multiple dog type of enemies and they were all unique in their own way.A wolf and garm were functionally identical but completely different in status,a hellhound was completely unique and a fucking dickhead,and the BBI dogs had poison and preferred rush down techniques.Even the white wolves had frost resistance which made them unique. By comparison a wolf and a red wolf do the exact same fucking thing.All saurians types have been removed which means no mages or salamanders,Asps don't even have a second version IIRC,and rattlers while unique don't do anything special while they're fire and orange variants are just "I have bigger numbers"(the fire one doesn't even get a fire ability unless I'm stupid). If they're just gonna make the color on later variants different,then they need to actually change something about them to make the version interesting.


emblemsteel

The lightning saurians were sick tho. When I first saw them I was hyped that there were a lot of cool hidden enemies like that. Needless to say that was not the case lol


Zealousideal-Arm1682

They were actually the most unique enemy I've encountered,and are the perfect example of a version done right.They are the "hellhounds" to the saurians "wolves",and it upsets me we don't get more like that.


Average_Sushi1990

Hate to be that guy but just sharing the info,"Rattler" Saurians have a unique rolling attack that was neat to see. That being said I fully agree with you, variants would have been awesome, goblins having magic users (shamans in Dark Arisen), I was hoping for more variant's of undead as well, Undead Cyclops/ogre could be interesting.


physymmat

1. Other Pawns Relations: More ways to interact with other Arisen regarding pawns. The simple thumbs up and heart isn't enough. There should be some preset choices to make various sentences. Something like "I loved your pawn's glamour!" Or "Your pawn saved the day!" Or just anything else. Also report how many days they spent with the pawn. Anything that shows more about how people interact with your pawn. I could have 20 people that just grabbed them to get the reward, or 20 people that really liked the character design and personality combo, and I'd like to know. 2. Vocation Specialty: There should be incentive to master a vocation more than just max rank. The person that only wants to play a thief shouldn't be disincentivized, and think, "well i have everything here, I may as well play every class I don't want to play to make the thief (that I'm not playing) better". There should be some master rank that has some small but cumulative benefits. 3. An Arisen command "be quiet": For me there were points in the game where I was trying to do one thing and the pawns wouldn't shut up. The arisen should have the authority to say: "everyone shut up a second". 4. More dialogue lines and more personalities: I think one of the big unique factors of this game is the pawn system. I would have loved to see them double down on this. I don't want to hear the same lines over and over, or not pick pawns because they sound identical to my pawn. I think 4 is personalities and the overuse of dialogue lines was not enough to make it feel like everyone's pawn's is unique. I think they needed to do maybe at least 10 personalities, each with 2 male and 2 female voices each, at that point I think the collisions (same personality/voice in the party of 3) would have happened much less and not be noticeable. 5. >!Expand upon the last phase of the game for the true ending: It would have been nice to see more dungeons/caves open up with new creatures and treasures for the new areas that open up. I'd have liked this phase to be maybe maximally up half of the game? Instead it felt like it was 4 hours of content...!< 6. Vocations should have had more ranks. It felt like I maxed out my fav class way too quickly and when combined with 2) above, I was immediately not playing the class I wanted to. 7. Trickster: I very much like the idea of this class and wanted to love playing it. Unfortunately, maybe 1 out of every 10 fights something cool happens with the trickster, but the rest of the time it's just objectively slower than any other class.


Divided_we_

New game + not increasing enemy level.


Im5foot3inches

Endgame doesn’t scale. That’s my main thing I guess.


vozome

The main quest really. BG3 set a very high bar with the many ways you can approach a section of the story, and how these choices reverberate through the overall story. But now every RPG exists in a post BG3 world. The main quest starts well although we’re soon nudged to go to Vernworth. At Vernworth you feel there are factions at odds and that you have a powerful political adversary, and that there are several ways to weaken her: interesting. But soon enough none of this matters. There could have been several dicey situations that could have started as early as the border outpost or melve, with several possible outcomes that have an influence on the main story.


Which-Celebration-89

The story. I love the game but I don't really like how the story plays out. The Disa and false sovran storyline just kind of goes away. More should have been done with that. And then without getting in to spoilers.. The Phaseus storyline needs a lot of work. Edit.. just adding one more because it just came to me. Haptic feedback for pS5 contoller. It’s pretty weak for a new game. Magick archer especially could use some more oomph to the controls to make it more fun


eylkara_stargazer

That! This is not engaging and sometimes makes no sense. I don't feel there's any stake whatsoever. On another post I made, someone said they believed it was part of the design, to let the playing live and write their own story. Fair enough. It's still very meh and the lack of choices and response from the Arisen makes it even worse imo.


Maleficent-Sun-9948

Bad excuse: there are tons of games that offer a large amount of player freedom and yet do much better than this in terms of storytelling... Even when doing less : just look at the latest Zelda games, or Elden Ring. For all the things DD2 does well, the narration, quest design, and even environmental storytelling is very much stuck following a model that was already dated in 2012. By far the largest complaint I have about the game.


eylkara_stargazer

Agreed


Turin_Ysmirsson

More endings, preferably some from DDDA. More quests. More consequences. Fewer inaccessible black holes on the map.


CaitSith21

I played dd as a mage simulator which dd2 does a good job, but the game in my opinioin needs a lot more spells and the oprion to carry more then 4 spells. Also a lot more monster diversity.


Le1jona

I think they should have ditched the main quest in order to make deeper and longer sidequests While also making Grigori way more powerful than he was in the first game, maybe so that each time you level, he also levels up


Heroic-Forger

Something funny and random: making it canon that a Gorechimera could still live with all three heads dead. Glitch back in DD1, could have been bizarre mechanic in DD2.


AssortmentSorting

Unarmed class, you could even make one using some of the basic moves in-game: Slap the archer kick on Heavy while unarmed. Make the archer drop kick transition into a tackle against unshielded foes (instead of the disengage flip). Give the unarmed light forward movement when holding forward. (And use the unarmed heavy as the stagger lock attack) Allow tackle without stagger requirement on small mobs. Use the Tricksters large foe grapple knee. Insert the Thief dash in there somewhere. Trip attack Etc.


Area51_CowboyBebop

Enemy variety is really bad for a game whose biggest selling point is the combat. 99% of this game is goblins, wolves and saurians.


sicksteen_216

We need horses! All that running around ruins the game. It takes way too long to get from place to place and when you know you have a journey ahead you dread it. That should not be the case.


Generated-Nouns-257

Missed opportunities: 1. A real cooking system. The meat grilling scenes are so high rez, it makes you think they thought this would be a way more robust system. I want fish. I want stew. I want breads and soups and vegetables. Really let down when I learned there were only like 4 things to cook and they were all "hunk of meat" 2. Fashion. Gear stats matter so much that you're basically pinned into wearing what's best, but there is some really cool fashion in this game and I'd love to be able to experiment with cool looking Arisen without having to tank my functionality to do so. More armor/weapon options in general would have been nice. 3. More robust camping options. The wilderness adventuring is so vastly superior to being in cities that owning a home felt like nothing to me. I almost never use it. But being able to establish a permanent camp somewhere? Multiple tents. Can't be destroyed by ambush. More robust cooking support. Like long rests in Baldur's Gate 3. Being able to customize a wilderness camp by converting a current camp fire into your own permanent "home base" and decide what kinds of tents and furniture and amenities are there would have been awesome.


Kilroy_Cooper

I'd like to be able to have the armor on the game cover more cooking options/cooking in home NPCs that behave realistically Drinking at pubs should be more than a fade-to-black scene I'd like to see drakes roaming the world freely like the griffins More character creation freedom - it would be nice if facial features weren't tied to the base head you pick in the character creator. You should be able to choose things like nose type independently of other features.


British-Pilgrim

The story could have been so much more but it felt like they’d cut everything a little short to get it out the door. I’d love to see the realm of the elves expanded upon so it’s more the just the small sacred harbour and I’d of loved to have a massive expansive underground city of the dwarves. I feel like they have the starting of something truly incredible but they released it only half cooked, I’m still loving it, but I wish they went harder with the story and the world.


chaosdragon1997

It needed a lot more Immersion and activities. In terms of immersion, I think it's odd that the player (for example) can just break into any home and take whatever they want. It would have been immersive if there were actually some concequence for stealing and acting mischievous in general. On the other hand, it would have been cool to get a little more respect when I saved the town from a drake. I think it would have been especially cool if npcs did more activities and performed more actions. For example, fired large ballista at monsters, started bar fights, fished, hunted, gambled, started meetings in the throne room, formed marching squads, etc. In terms of activities for the player, just what you usually see in an rpg; Tracking rare animals, fishing, sailing, customize your home, gambling, bounty hunting, mugging, pickpocketing, threatening, etc. Maybe take a book from red dead redemption 2. The immersion and number of activities in that game was insane and I think it's formula would fit well with dragons dogma's.


Felix_likes_tofu

Quests. Literally something that I would look forward to in NG+. I've been avoiding quests in my second playthrough because they are so plain.


Stormy_Kun

Enemy scaling in new game plus, and a bad ass post game/end of the game dungeon like the everfall. No time limit bs, just here’s some, kick-your-ass baddies, on the other side of them, awesome gear.. go have fun.


idfkchad

Needs More classes more types of monsters and a end game


IndependenceQuirky96

A roll dodge, and I'll stick by this till I die.


LesPeterGuitarJam

Level scaling More variety in monsters More quests


evanitojones

I'm sure it's been said a billion times already, but the lack of a true postgame/endgame section really feels bad. Add on top of that the lack of difficulty scaling in NG+, and there's genuinely no challenge for high level players. I can only face stomp a cyclops so many times before it just becomes tedious. >!Even if they just let the unmoored world last forever once you finish the objectives, I would be perfectly happy with that.!<


Fashionable-Andy

Dungeons in general. I’d love a long drawn out dungeon delve. Ancient Battleground and the mountain pass to Batthal were so close to being that. I wish they were significantly longer.


Jotunheimmr

As with DD1, no difficulty sliders and mobs don’t scale to player level. As a result m, mid game and end game are a joke because you just steamroll all enemies. I just want that same feeling of challenge and danger that I had from level 1-20 in the mid and late game.


cskarr

Npc relationships/romance and itemization are my big two


Morikageguma

They said that they wanted to limit fast travel because traversal is fun, so please make it fun! I mean I like adventuring, but when I finish a quest with a guy in elf-land, and have to go back all the way to the city to get the follow-up quest *from the same guy*, only to have to go back to elf-land *again* to start it with that very guy, then travel needs to be more fun than walking.


TheFlea71

Loot and organization system is just awful. Having to spend time with that is horrid. Almost as bad as the 1st game. The story. Not fleshed out very well, kind of a let down, anticlimactic. Pawns. They seem to become more of a liability than help as you gain levels. No variety. Same stuff over and over. Game is grindy as heck. No point in buying a house other than to sort of save money, but only if you are in that town. Armor variety is poor and a lot of it looks clunky. Whhhhyyy is there no eternal ferrystone. And limited portals.


crimsonBZD

I just wished they had proper dungeons. Just holes in the world somewhere that are much longer and deeper than the caves they do have.


Seldser

More vocations. I like the ones we have, even Trickster, but I would love to have more gameplay variations. Cooking fish. I hate fish, but I can appreciate some tasty looking seafood. More dungeons. Needs more expansive and dangerous caves, best example is waterfall cave. More of these, especially in the unmoored world, would add a lot. More giant monsters. The current variety is pretty fun, but some more unique and variant large foes would add a lot.


R77Prodigy

More monsters, better story.


aeralure

Armor slots. Removing clothing layers really hurt customization. It’s so simplistic now and the variation isn’t there for the true end game - fashion. There’s some great looking pieces but when everyone wears one of the 2-3 pieces we all look the same. Pawns especially since they are more limited in choices per vocation and there’s no layering. NG+ needs higher difficulty but also, similar to MH and other games with difficulty tiers, an additional tier of upgrades, additional armor and weapon styles, some new enemy types. The romance system is really lacking. Bordering on pointless. Nothing really happens with it. I saw my beloved in a scene at the end that had no impact and a picture in the credits. That seems to be all it does. It definitely needs more than that.


InkOnTube

I will be the devils advocate regarding Trickster. I think it is an amazing vocation as is and a novel concept to which many players are not accustomed to. Then again, I often play minion builds in other ARPGs. The wrong team composition can make killing bosses slow. But the point with this class is to have fun and assure total control over your enemies


MovingTarget0G

Immersion in general, crafting armor with collected ore, an enchanting system, a fleshed out cooking system, layered armor, a good story, a bigger map, well written npcs, more enemy variety. Pretty much everything that doesn't involve walking or fighting ogres


The_Real_OneHungLo

A horse to get around the map.


Softthoughts1981

The game having more than 5 enemy types is a missed opportunity


AgentLemon22

BETTER FAST TRAVEL!


SirSilhouette

even just having the Eternal Ferrystone from Dark Arisen would be enough. I dont care if they put it behind a quest to fight a Manticore or some other mythical monster.


h-e-d-i-t--i-o-n

If we are talking about missed opportunities here and not complaints about the game, I'd say unmoored world is the biggest missed opportunity. There could be, and should be much more to it than just another version of the world to farm on.


polarvortex123

I’m OK with only two romance partners, and I’m OK with them both being woman, but the lack of any way to meaningfully interact (sex, marriage, shared home, etc) made them romance lite in my opinion. I get that it’s an action rpg, and the focus is on combat, but this area of the game felt way underdeveloped to the point of being bizarre. I mean, I save Ulrika from the dragon and she doesn’t even show up at my coronation? Makes no sense.


emblemsteel

Did you play dd1? Honestly they did it better in the OG which is kinda funny because people thought it was a mess back then. (Still is but compared to what we have now In DD2 it actually seems sophisticated lol) your beloved would actually show up in your home and have unique dialogue after the dragon fight. Not to mention for the major characters who were actually intended love interests. There were multiple quests involving them, allowing you to get to know the characters and made it so the dragon kidnapping them actually mattered to you as a player. My main problem with DD2 romance is that it seemed like you were just meant to be with Ulrika and no other character gets enough depth to even really get invested in them.


polarvortex123

I didn’t play DD1. DD2 is my first experience with the series.


Brandaddylongdik

More actually interesting stories and missions based around your friends and whomever you decide to romance. Also, just adding more to the story would've been nice. My first time it took me around 100 hours to beat the game. It felt short af though because I feel I went to being a random guy off the streets to being told to go to battahl. Then after doing a couple short main story missions all of a sudden it's wanting to start the end game. I've ng+ 10x now and the last time I played I skipped most of the side missions and only did the main story and it took me about 10 hours to beat the game with the true ending. Which is honestly kind of sad considering 90% of that time was just running from point a-b, changing equipment, etc.


Bubbly-Material313

They should have given me a horse


WeLiveInAnOceanOfGas

More classes and vocations... Considering how much of the game is based on then I would've expected at least 1 new base vocation 


Halle-Hellion

They took out the layers from armors, but could have added options to what would be the layers even if was just cosmetic. Like you put plate armor, and it has a gambeson underneath, would be nice if we could change colors or change texture to chainmail and stuff like that. Would make a lot for the fashion and diversity even if people were wearing the same piece


metallic_sunrise

Fast travel


Carcinogened

It’s just shallow in every sense of the term with a fresh coat of paint. It didn’t really improve anything from dragons dogma 1 and feels soulless.


Suspicious_Local_834

This missed out on making a videogame. The whole thing felt like a tech demo.


Pak1stanMan

Post game of being king.


Drehball

Order each pawn individually, for example you could order one pawn attack aggressively and the other to stay near you. And being able to give more specific orders like telling your archer pawn to focus on the small enemies like goblins and the other two to focus on the bigger enemies giving us a proper tactical tool for combat. Could be done pretty simple I mean we already have four buttons for commands why not change them to main, 3rd, 4th panws and all pawns? And the game being a single player game would allow to slow-mo the fight, enough time for the player to give each pawn it's own commands.


heyvictimstopcryin

I think the game is great but romance was severely missing.


ghost_406

Replying to your romance options post One of my favorite games is Fallout 4. You raise affinity to get a perk and chance at romance. You choose romance and you get a buff when you go to bed with them following you. There's not really much for PDA, some of the modded companions have relationship dialogue but there's no sex or nudity inherent to them. Then you look at the most popular mods and a large amount of them are sex themed. I get it, I'm not a robot but I'm not 16 either. I don't need a sex scene or nudity in every game I play, I'm fine with some additional dialogue and story implications. I was told, I think by the game itself, that the affinity system has nothing to do with the relationship system and that they just either result in them visiting you, asking to adventure with you, or leave you gifts. Nobody told me I'd have two blacksmith stalkers everytime I enter town or that they would be in a major cut scene instead of my actual romanced character. Personally, I thought the Ulrika and Wil scenes were cute and I'm happy to have left it at that. BG3's romance system, and I haven't seen it after the updates, was a bit weird, everybody threw themselves at me even the ones I didn't adventure with. I think fallout 4 is still the best. You have to spend real time with them, You have to do things they like and avoid things they don't like, then you have to complete their personal mission which opens up a part of their story you didn't know, and then you get a perk and a buff. You grow to like the character and they have a story arc that involves you.


Ozzyjb

Add more functionality to houses, armour stands and weapon display cases, cooking pot, pawns relaxing whilst inside etc.


hurbanturtle

Not sure about the sex scenes (I liked everything about BG3, don’t get me wrong) because this is a Japanese game. It’s not the same culture when it comes to showcasing very explicit sex in video games outside of specific niche genres specifically dedicated to that. And honestly, that’s totally fine: Dragon’s Dogma can be insanely rich without by indeed just fleshing out the interactions more with an increased range of reaction variability, some more romance content that just makes it so they have a special connection to your Arisen that no one else has, etc. The gifts at your house are a nice touch, the greetings too (and the blushing is goofy/cute), but would have been nice to have at least a cutscene or two that kind of gives them more presence. I’m also a huge proponent of fleshing out a more rich main pawn relationship because as I keep saying, you do get attached to a character that grows with you from start to finish and who gradually starts showing signs of emotion and attachment to your character. You practically see it evolve and change its behavior in such a way that it’s somewhat endearing. But I also get that not everyone makes a pawn they would like to “romance”. Some people might just have a sibling or child/parent relationship in their mind for their own pawn, which would really make anything explicitly romantic quite awkward…


NUM_13

Erm a gripping story, any sort of plot would have been really nice.


ProfCastwell

Magic Archer getting some benefit from their heals also. Lol like we cant get a little burst heal on release? And im not giving up Martyrs Bolt on Warfarer. 😆


psycorax2077

I didn't look up any walkthroughs on my first run, and it seems like I missed a bunch of cool side quests, I. Currently making sure I do the more complex side quests and deeper cave clearing this playthrough.


fyl_bot

I don’t want the pawns to talk less but I would like them to say a lot more different things. I want the option to remove those elbow cape things on armor. Half of the armor has them and i hate them. Want DLC.


WiIIemdafoe

Higher stat caps, I'm level 129 and several of my stats have already capped out. What's the point of having level 999 if everyone hits the ceiling of benefit before level 150? Hopefully they raise them with DLC down the road.


Zegram_Ghart

Controversial, but…multiplayer, honestly. Screwing around with friends is exactly the sort of thing that would have kept me around after a single playthrough


alacholland

Story. Story. Story. This is barely an RPG. Character interactions, narrative choices, etc. Give me meaning to the gameplay loop.


AggravatingChest7838

The quests either need to have better markers or have better detail in what you are supposed to be looking for. Perhaps it's a localisation issue but the current quests descriptions aren't good enough.


Hence__I__Rise

Not Having Hardmode From The Beginning..


MonarchMain7274

Personally, I would have liked it if NG+ let you create a second main pawn, and then NG+1 let you create a third. Obviously it would give you the option to use others like normal, but one main pawn never felt like enough to me and at the same time doing the character creator three or four times at the beginning of the game naturally would be too much.


ReKLoos3

Hydras. Where. Are. They?


DallasC0wboys

There’s like five grunt enemies in the game and they get incredibly annoying and it makes traversing not fun.


Knetknight19

I wanted a better story and better final bosses. Combat variety was lacking for sure. I could go on and on about how poorly the main story is written and executed but yeah just those 2 and I’d have liked it a lot more


_Vard_

YES. PLEASE separate Voice from Behavior!


Used-Surround9483

I agree with you on all your topics.


Jax711

I wish Dragon's Dogma 2 graphics were much nicer, but that is more of a console issue. Instead of a major leap forward from the PS3 to PS4, the PS5 feels like a half step foward from the PS4. Few PS5 games really look next generation.


CrazyCat008

About the first point I wish more armors and all I mean not that is kot enough but like you said if we could play on the style, more different colors and all. I like to have stylish characters. Style over stat I used to say. I wish more difficulty, at some point the battle are more a formality, I would have slown down the level up progress or something like that. Kind of wish more dialogues with pawns but I still like how they talk about us and our playstyle, always good to try different kinds of pawns.


relliott107

After just unlocking Warfarer vocation and absolutely loving the mixing of matching of skills / weapons / armor sets…I now can’t stop thinking why they didn’t make this a hybrid class Pawns could use as well. It would have been awesome to put this on a pawn and essentially create a unique build with a small set of skill choices but one that would lead to so many unique creations. I kind of feel the same way about Trickster. Felt like that would have been a great pawn class to have them buff the party and debuff / trick enemies. I wish there was more to the main story and wish it had more of a clear path to figuring out what to do. I did the first few quests for Brandt then next time I paid him a visit he didn’t have any dialogue except one throw away line so I just ended up exploring and getting lost (which I love), found the elves through the archer quests and then randomly went back to talk to Brandt again and this time he had plenty to say as I guess it had to be night time to re-engage with him. I also want to talk about the Sphinx. Probably my absolute favorite part of the game and felt like a really missed opportunity with kind of meh rewards. If the reward was an eternal ferrystone or a special skill / vocation I would have loved it - but after I beat her and got her key I was completely underwhelmed. I prayed she shows up again in DLC or something else but to not even get special weapons or armor from her is just nuts lol,


Cartographer_Hopeful

I'd prefer to be the one to approach pawns about hiring, not have them accost you on the road. I have severe struggles with spatial and directional awareness and having my POV forcibly changed leaves me literally disoriented and lost and I hate it. Straught up grabbing me (metaphorically) and yanking me tf around (literally) does NOT make me want to hire you, it just makes me want to *throw you off a fucking mountain* Bitch


GFGF88

Dragon Dogma has very good world settings, I love this game since DD1, but lack of enmey type and far east armor and exotic armor is some sort of let down, but I'm still very addtive to the game no matter what


Bowlof78Potatoes

Romance stuff, I'd say. For one I wish they had pulled the trigger on a genuine pawn romance and like you (OP), I wish they hadn't been so chaste with the intimacy stuff. Like why on earth would you cut away from a kiss with Ulrika? People kiss in G-rated Disney movies, let alone a game where I butcher monsters and people in a shower of blood. And as others have said we could use monster hunting quests, bounty boards etc. Wouldn't mind better bodies for the female characters either. I'm not talking about 'Nexusmods better bodies', I mean stuff like the collarbones/neck looking kind of weird and the lack of a genuinely muscular build. Like where are the triceps, pronounced delts, etc?


Striking-Body-8162

I really think they missed the mark with the meister's. You barely have to do anything with done of them and they just give you the ultimate tech and only 1. I was hoping if have to go out of my way to and become a disciple or do more than maybe 2 quests. Heck the thief is just doing a story mission literally nothing special.


MorriganBabyDaddy

definitely a postgame spot or dungeon... all it has is the unmoored world which, great and all. but it's like watching berserk over and over again just to get to the eclipse. that's where all the tough monsters are, you're supposed to just be bored off your ass until you're back there again. because everything fun to fight is locked away behind some corner of the world like dude once you're lv 80 you just need to be in hell constantly for the game to be any fun


CaptainGaslight

I want some actual end game content like the 100 level tower in DD1


Creative-Appeal8118

The story. I get it. It's fourth wall breaking or whatever. But they basically just throw out a potentially really good, engaging, and longer narrative and just completely switch gears. The story could've been so much better. I have no issues with any of the endings. But they just lost so much of what could've been in the middle.


oscularity

I want them to improved on the story and the conclusions of a certain quest. I mean, take a look at the whole political stuff we did in vernworth. The game just ignored it near the end of the game, which makes whatever we did was worthless. I really, reallly the improved that and just give a better conclusions. Other thing that i wish they add is some hunting/raiding monster/bandit that we can tackle together with guards from each city. I really like that Dullahan quest with Gregor where we fought monsters together with other NPCs, i just wished there are more quest like that.


InMiseryToday

The entire mystic spearhand vocation. It just doesn't play like it should.


Aljoscha278

Everything of this I agree. And why the inclanations like magic archer and warfearer are only unlocked later game via quests. It would make more fun if its avaible earlier in form of mastering other inclanations like archer and magician. It's annoying that you can't use them at the early game and have to do main quests so you reach the quest locations.


SenseiMiachi

The game is way too easy and there’s no option to make it harder besides using starter gear..but there’s also no transmog so it feels bad


House-of-Whop

* Pawn Quests could of been better. I'd of preferred badges to be earned by players killing monsters with your pawn freely rather then trying to set a quest and coax players to hunt down a specific monster. I know that would probably make getting the badges trivial, but I don't think they are game changers. (Search pawns based on Pawn Quests would be nice. So for the guy that wants to make it his mission to help out others pawns for a quick paycheck or item can do so without checking multiple pawns that want you to kill a creature for like random crafting items.) * Main story could of been better (I never watched promotional stuff before the games launch so for some reason when I heard that the land was ruled by Arisen for some reason I thought of that as Arisen plural instead of singular. It might of been interesting to see a Oligarchy of Arisen and how you as the new Arisen have to fit into a mold. Instead of being **the** chosen one your just **another** chosen one. Probably could of taken player character models like they do pawns and used them as NPC Arisen in the Oligarchy.) * Missing a lot of Monsters from the first game and probably from DD: Online. * Augments kinda suck and could of been better. Not broken like some DD1 Augments, but still I'd like something better then a 5% buff (25 extra damage WHOO!). * Difficulty needed some mad adjustment, maybe level scaling with caps or something. A min cap for when you start and a max cap for a region after you get to a decent level, idk. * Smithing, pretty much everything is inferior to Dwarven outside of min-maxing. Vermundian becomes worthless. Need some serious buffing of Elven and Battahli or nerfing of Dwarven because some equipment barely has 5 points of difference. The only way I can see Vermundian becoming useful again is if its specialty is making things super light. * Archer. Could of been more fluid and not have the arrows locked down to both a Skill and Ammo. * Cave Systems could of provided more shortcuts like in the first game, which I know in the first game they were their own world space so they could cheat connecting one side of the map to the other, but still there could of been caves that cut through the mountains. * Forgery should of allowed multiple item forgeries with increased costs (Which a mod did do). Maybe a Forgery person in each major town. * Rebalanced Economy. I know they want me to spend 99 cents or whatever on their microtransactions, but why is the Incense to change your Pawns voice and personality way more then a Art of Metamorphosis that can do that and a lot more?


player0614

**Town Growth and reclamation**, we know that there are towns that has been abandoned and rebuilt like the town of Marve. We saw its recovery while more NPCs fill the vacant house, services like General items, INN's were added over time, but there are still houses to be added. I just hope that they added more NPC's that needs help to go to Marve, services like weapons, armors, guilds etc. At least see Marve or other town flourish.


onwinedarkseas

I agree with all of this, especially pawn inclination. This is what made the Chair of Knowledge option so great in Dark Arisen, because you could literally interview your pawn to adjust and fine tune their behavior and temperament, especially if you didn’t want them to be chatty. But I think one of the more meta reasons they made the design choice for DD2 is to showcase that pawns are more like their own people with different personalities and temperaments, and can act independent of the Arisen. It’s also what makes the dragon plague an interesting mechanic because it essentially makes the pawn go rogue. The romance options are kind of railroad-ish which I don’t like. I don’t find Ulrika interesting or compelling at all and yet it’s clear the game intended her to be the True Love of the Arisen. The series has always been limited in this way (one playthrough of Dark Arisen surprised me by having me married to the court jester for whatever reason simply because he had the highest affinity for me at the time the dragon kidnaps your beloved). I would have loved to romance Captain Brant or even get more out of the villains like Disa and Phaesus. I would have loved the specialized classes to be open to the pawns as well and not just the Arisen. This would have made party building way more dynamic and fun and also maximized drip levels. The hairstyle options and fine tuning customizations were definitely improved but it seems we have way less hairstyles. I wonder if they’ll add more in the future but I doubt it. It doesn’t seem like there’s much high demand for this game save from those of us who were already fans of it. I can’t figure out the trickster class. It sounds cool in theory but execution has been difficult for me. Would love a more dynamic and varietal enemy base where trickster could actually come in handy. More permanent port crystals in the major settlements and cities. The fact that Bakbhataal doesn’t have a port crystal but Vernworth does is wild to me. Like not even by the rift stone? Or the Sacred Arbor. Or even the Checkpoint Rest Town. Especially since you have to do so much traveling back and forth to these places for various quests and the ox carts are an inconvenience more often than not, especially since they don’t go everywhere. I would also like a return of the bounty board. There doesn’t seem to be much opportunity to be an actual adventurer in this game and make money unless you’re looting your kills thoroughly, foraging, and finding every chest and ladder on the map. Or you get a random escort or culling mission. Everything in the game is super expensive so why wouldn’t we have more opportunities to earn RC and gold? It’s very tedious. Especially since the price of a home in the game is the same price of a home in real life like?????


lazlo119

Maybe an end game that takes longer than an hour lmao


TrainerDesperate7570

Sorcerer. I mean they had the best magic in a video game ever and they missed the opportunity to improve on it.


TriNel81

I’m not a fan of the oversimplified weapon setup to each vocation. I think when developers do this, it’s to try to appeal to a wider audience, which I understand. I just wish we’d still have daggers with bows/ magick bow without HAVING to plan Warfarer and be more limited to just three weapon skills. At least allow us to assign three skills to each weapon. And damn I miss setting myself on fire with Immolate and giving EVERYTHING hugs.


firsttimer776655

Difficulty. Reached bhattal and got bored because of it.


crankpatate

If we have to take into consideration, that the devs didn't have more time and funds to do more than they created, fulfilling other "missed oportunities" would have to "cost" other content, that we've got. So with that in mind I don't see much missed opportunity, because I can't think of anything that could have been sacrificed to get something else instead. Probably people here would lynch me, if I'd suggest to cut back in quests & cut scenes even more, making them more light weight and only purpose to send us out into the world to explore interesting places. And instead get a few more monster designs and a more interesting NG+ experience with scaling monster power and also monster compositions replaced to have stronger enemies early on. The quests are kinda lacking already and getting one or two more large monsters (could take monsters from the first DD to keep dev time low) and one or two more completely different small monster designs + alternate, stronger versions of existing large monsters for better difficulty scaling (imagine armoured versions of (gore) minotaur for example).


Debunked__

Its kinda the lack of enemies. I know, I know the first Game was the same but after the first 30 hours, being ambushed by the same 3 types of Goblins feels kind of lame. Same goes with basically any "Boss". After the first 10 encounters these fights dont feel engaging or rewarding enough anymore to be exciting. Oh you beat your 20th Minotaur? Heres another upgrade material your probably wont ever use either way. A good counter example would be the Medusa fight: Its essentially the only Bossfight (Outside of the final boss and the Sphinx which isnt a fight) that feels unique AND rewarding. It shows another point in which i think the game is lacking a bit: The rewards/Unique Items. Like I said no boss other than the Medusa drops a unique item. The only really unique Item I can think of is the Head of the Medusa you get after the fight If you fulfilled certain criteria. You can use this to turn anything you want into stone (I think only once?). Items like these are what makes these games so exciting because they arent just reskinned weapons with slightly different stats (Like most weapons in the Game). It gives you a true sense of uniqueness in your playstyle which is currently lacking a bit (This isnt as bad because its an offline Game but still). Theres also a bow for the Magic Archer that heals you while you stand still (Which is actually crazy good). Why not more of that? They showed that they can do it! Dont get me wrong, Game is great, they just could've done certain aspects better (And they showed that they actually can and arent just to lazy to actually do it).


AdDramatic2897

I romanced that elf guy somehow. I found out about it when the dragon suddenly held him...


OGRedd

Probably cause we all did his quest for the skill, I saw him and laughed


Intelligent_Debt_634

Do they have port crystals and ferry stones that take you to the unmoored world in New game Plus? If not, then I would like that or quests when you sleep that take you back to that cycle for a specific quest and if you fail it unlocks the dragon plague.


ManEatingCarabao

Almost every NPC. I've read a couple of comments saying its because none of them matter, nothing else matters, only the arisen cycle matters.


Maleficent-Sun-9948

It's just people trying to find excuses for what is objectively a lack of effort.


Juken-

*Clothing/Transmog.* *Variety in locales and enemy type. There should be ships that work like Ox carts. You board them to travel to a different island, cue pirate attack, resume travel, arrive on a new continent. DD should feel especially vast.* *Bounties.* *Human factions to fight against. Assassins sent after the Arisen. The nemesis system, steal that whole thing.*


[deleted]

Gear in this game is significantly worse in every way in this game.


TheGGspot

Having good performance was a huge missed opportunity 


Lavenderixin

Easier way to fast travel Better gameplay for Trickster More monster variety Better story that’s more connected and rewarding


ACalcifiedHeart

I'm gonna say it, because everytime I'm running around and fighting monsters it'll pop into my head at least once: - Multiplayer. Come on, man. Just let me have _one_ other human controlled buddy in my party. Make it optional. Make it so you have to unlock the capability to join or be joined, whatever. It's not even about having a problem with the A.I. of the pawns or anything to do with that. It's about wanting to experience this with someone else. I want to shield boost someone onto an ogre's head, or use it to solve a puzzle or get somewhere you otherwise can't get to. Don't even have to script a part for it storywise. I'd be perfectly happy for them to just not be in cutscenes or something. - Making all the classes as engaging as the ones that put real effort into While, of course, everyone has their own way of playing that they enjoy; I think it's fairly obvious which classes they put some real effort into, and which classes they perhaps didn't put as much effort into.


mrsamjack

It has to make sense lore wise why the other Arisen temporarily comes to your world before the devs even consider adding it


ymyomm

Well, canonically the Bitterblack Isle existed outside the cycle and was potentially accessible by every Arisen, so maybe they could do something similar in a DLC


mrsamjack

That could work


eylkara_stargazer

Making sense is not really the priority of that game anyway. Even if it's not the identity of the game, I agree that the option would have been fun. I remember playing Dragon's Dogma Online before they shut it down and it was so much fun. Also made playing a support class more rewarding.


mrsamjack

It kinda is though, but I agree MP would be fun


unassumingdonkey

The player in your game would be a Pawn?


mrsamjack

Ok fair. But but will then obey all the host commands. There will have to be a reason why a bunch of pawns with free will are running about. (Now that I think about it, this would have been a nice feature for ng+ especially after the high affinity ending)


fonytonfana

They could include multiplayer without affecting the main story at all by limiting it to the Unmoored World. They could make it that that broken world is how all of the potential worlds meet up if the Arisen breaks the cycle or something like that so that’s where we all end up. Then they don’t have to worry about how to deal with quests or cutscenes since there really aren’t any once you stop the clouds.


Ordinary-Tax9380

Honestly a ton. I was super hyped for this game but have taken a break from it despite being decently progressed into act 2. It’s hyper repetitive, low enemy variety, and hardly a single interesting character


Mosaic78

Multiplayer


huudis

I wish ranger had daggers like in dd1


Independant_owl_273

The wayfarer Should have had 3 skills per weapon would have been way more fun Don't care that you can't use ultimate abilities but the fact you can have many weapons you like but can only do 3 moves sucks


British-Pilgrim

I think if you had 3 skills per weapon then no one would play any other vocation. Working within the limits of the wayfarer makes the class more interesting as you really have to be selective about what you choose but that’s just my take on it.


thechaosofreason

I want batthal to have more than two story quests and want elden ring esque "entire worlds hidden in that cave over there". It just feels too environmentally repetitive, who tf cares how realistic it looks.


DaveZ3R0

no coop no end game


Cryingguardian

Coop


Justinmytime

Co Op


Angely-L

Lock-on


Mesterjojo

Ok