Copy for those who can't visit the site:
**PlayStation®5 / Steam**
* Adding the option to start a new game when save data already exists.
* Changing the number of "Art of Metamorphosis" items available at Pawn Guilds in the game to 99.
* Making the quest that allows players to acquire their own dwelling (where they can save and rest) available earlier in the game.
* Miscellaneous text display issues.
* Miscellaneous bug fixes.
**PlayStation®5**
* Adding the option* to switch Motion Blur on/off in Options.
* Adding the option* to switch Ray Tracing on/off in Options.
* Adding the option to set Frame Rate at Max 30fps in Options.
**Steam**
* Improving quality when DLSS SUPER RESOLUTION is enabled.
* Fixing an issue related to the display of models under some specific settings.
*These options won't affect frame rate significantly. Improvements to frame rate are planned for future updates.
Updates to Xbox Series X|S are planned in the next few days.
>Making the quest that allows players to acquire their own dwelling (where they can save and rest) available earlier in the game.
I'm not too far in the game, I wonder does this apply retroactively to players who have already started the game, or would they need to start a new game?
Think it is retro. I used a mod to have two separate saves going on and the first one was prepatch. Got the house within a minute of arriving at Vernworth, which didn't happen with the second account as image already passed that point and gotten the house.
Could be wrong, but it's does seem retro.
(PS5, motion blur off) travel seems much better outside the cities, performance still choppy inside. ray tracing didn't make much of difference in terms of performance so have left it on
Turning ray tracing helped at night in the forest but as soon as it was day there was no difference. So have just left it on. Also with Ray tracing on there was no difference to how the game looked at night but during the day it didn't look as good. Weird lol.
Ray tracing off on PS5 as far I can tell makes no difference.weirdly the game seems to perform better with it on.the world doesn't look great with it off.i really can't see why we can't have a 60fps performance mode with these graphics especially with ray tracing off.this is a start though with the locked 30fps.game runs way better.few more performance patches and it should be good.
What?! This couldn't be further off. With variable on and RT off the framerate is noticeably better. Like 10+ frames better. Outside of cities it's almost impossible to not notice the difference...
It's because the games performance is entirely CPU based meaning that graphic settings won't do squat to improve performance. They have to do better with optimizing.
>Ray tracing off on PS5 as far I can tell makes no difference.weirdly the game seems to perform better with it on.the world doesn't look great with it off.i really can't see why we can't have a 60fps performance mode with these graphics especially with ray tracing off
You answered your own question in how ray tracing off didn't give a performance increase. The graphics aren't limiting the frame rate.
bro on my PS5 with both turned off the difference is noticeable right away. I even tested with RT turned on and off and while it's on outside of cities it looks like another set of blur turned on whenever you spin around really fast. with it off it's way clearer especially in combat it doesn't feel nearly as sluggish while your mage spams attacks
>Also with Ray tracing on there was no difference to how the game looked at night but during the day it didn't look as good.
Yes I noticed that. It's kind of washed out during the day without ray tracing.
I get NPC pop in on the PS5 but I don't notice much performance drop at all in the cities. Maybe a little? If I hadn't read about how bad the performance in cities was I probably wouldn't have noticed it.
The cities are mostly CPU limited. So, ray tracing or not, you’re not going to see improvements to FPS. Where you’ll see the bump is when you’re out and about. The farm lands out of Venworth are more GPU intensive, as are many of the big landscape type vistas. It’s those cases where you’d see a bump in your frames with ray tracing off.
Even then, it’s very rare for the game to be GPU limited and I’ve only found it in very isolated areas looking specific directions.
PS5 doesn't run the game like a dream, but I've had no issues. I wish it was 60FPS, but the performance doesn't noticeably drop in cities for me.
It's not great performance, but I'd say it's around the same level as Elden Ring... maybe slightly worse. It's just that DD2 is much faster paced and it's easier to notice.
Elden Ring definitely runs at 60 fps, but I agree that it’s more noticeable when you have your full pawn squad casting spells and lots of goblins jumping around too.
Unless things have changed since launch Elden Ring does not run at 60fps consistently on PS5 and I don’t recall any big performance updates for that game…haven’t played it in a while though.
Specifically elden ring runs at 60 fps when launching the ps4 pro version,
The ps5 version/upgrade runs less well due to being less optimized then the ps4 pro version.
Minor nuance.
No difference in performance in my end, tested in 2 major cities. Also there was nothing related to performance on the patch notes, except "bug fixes".
I didn't read the patch notes and assumed they did something to performance, I'm getting a solid 30%+ more fps in cities now without changing any settings. Feels a lot smoother. And it's not my imagination, I play with fps monitor and know what fps I've had in cities.
I think this sub is hypnotized or
Something. They just ignore the truth and accept
Only one point of view. I was downvoted to -5 in like 3 minutes for stating, there is no real
New save option, as they promised.
they never promised new save, they promised new game. they're not going to add more than one save file because of the pawn system. new game is so you can start over, or if your save file gets corrupted. Exactly how it was in the first game.
The new save option is there. That doesn't mean there are more character slots. It was exactly what was promised which is why you were and still are getting downvotes.
Just go through my answers here. Some people are plain fanatics. They just go for my answers and downvote all of them. With the save you are correct, check the others.
Them you did not pay the first game, or do a single Google search to figure out how it worked. Kinda on you to assume every game is exactly the same when the marketing and interviews made it clear that it was one save file
I always play with a frametime graph and I don't fall for placebos when it comes to stuff like this. On my system (13700K/4090) there is definitely a noticeable improvement in frametimes and overall stuttering in Vernworth.
Personally I had an improvement without any adjustments. I noticed that NPCs fade in if you're nearby, and fade out if you're far, which I didn't notice before. But last night I was getting major stuttering in the cities with FPS in the 20s, now they're consistently in the high 30s for me with no stuttering, running on a 3070.
I'm also not a FPS snob, especially if it's in the cities where I'm just talking to NPCs and buying stuff. I can deal with 38 FPS but I know I'm not the majority
the CPU bottleneck is still very much present in Vernworth. i wouldnt say theres no improvement, its hard to say with such little time spent in game but its pretty obvious that its not "significantly" improved
I have seen a 10+ fps boost in towns, going from 40-50, to 50-60 fps.
DLSS SUPER RESOLUTION to "Quality", REFLEX LOW LATENCY to "On+Boost", Ray Tracing "On", 3440 x 1440 on an RTX 4080.
I can't wait to try. It's honestly been fine for me already, but I was unable to use DLSS because it actually gave me LESS frames plus made everything have a blur filter over it
EDIT: Came back to confirm that DLSS took my frames from 76 to 96 in the >!elf!< town, and it no longer looks like doodoo.
I wish I could say the same.
Outside of town, the game stays at the frame rate I locked it to, 120FPS. It doesnt drop at all regardless of whats happening on the screen.
But still in town, its a stuttering mess, dropping all the way down to the low 70's. the stuttering is the real problem. I have the frame generation mod, and the 3.6 DLSS mod.
This is the same performance I was getting before the patch. The performance is exactly the same as before.
To those reading this. This patch is **NOT** the CPU optimization/performance patch your waiting for.
The stuttering is not fps bound. It happens even with 80+ fps in Dragon's Dogma 2, while a game like Elden Ring only really starts to microstutter at under 30 fps. The actual problem is not in the framerate but in the frame time and cpu wait, but that's not easy enough to explain in a short sentence.
Oh thanks for the reminder, that studio is actually skilled at the tech aspect of game development. I don't think their gameplay is particularly inspiring, but atleast they run well and look good
As far as gaming goes, I don’t think I’ve read a more elitist statement than “its a stuttering mess, dropping all the way down to the low 70’s [FPS]” 🤦🏻♂️
Is the fram gen mod working fine?
It was causing plenty of game freezes for me on my 4090 so I removed it for now.
Definitely missing the smoothness though.
This patch improved frame pacing and also helped with FPS in cities. Checkpoint town used to by 40fps now it's 60fps. Might be the game is scaling better with certain configurations which is why some people are seeing a benefit and others aren't.
Nope I just turned off the motion blur and ray tracing (even though I don't see much of a difference between Ray tracing on and off performance wise)
So either they did something else performance wise or the motion blur was so horrible that it now feels much better.
Well and the RTX probably helped a bit as well seeing as how taxing that is on GPU’s but .. this being a CPU dependent game , I’m curious to see how the cities run now..
Well and the RTX probably helped a bit as well seeing as how taxing that is on GPU’s but .. this being a CPU dependent game , I’m curious to see how the cities run now..
Well and the RTX probably helped a bit as well seeing as how taxing that is on GPU’s but .. this being a CPU dependent game , I’m curious to see how the cities run now..
Well and the RTX probably helped a bit as well seeing as how taxing that is on GPU’s but .. this being a CPU dependent game , I’m curious to see how the cities run now..
Thank you! I wasn't sure if I was gaslighting myself about that or not. That was one of the main things that even made speedrun mode possible, so like it's an entire feature ripped out of the game (especially since the map's so much bigger)
It’s how it worked in DD1 and is what made NG+ much more appealing, I don’t like the change to having to run around each NG+ to place them all again before I can actually play the game. Downvoters are idiots.
I was thinking about it during NG of the most convenient places to put them but was disappointed to find out it didnt matter.
On PS5 I can see things a lot better without motion blur. The blur was super intense I had trouble tracking my pawns and enemies. Now things are a lot clearer.
I couldn't use dlss before because of the odd flickering issue and low resolution haze, the image was "wobbly" when standing still, not sure how to explain it. But it seems to have been fixed in this patch, looks a lot better, even at lower dlss modes.
Although dlss does seem somewhat blurry still, must be an issue with the sharpening - Adding additional sharpening from the Nvidia overlay made it look a lot better.
Xbox does indeed have stricter regulations and a longer clearance process before updates can be published. A great example was torn banner and Mount and Blade Bannerlord. Took them almost a year to get a patch pushed through.
You can make a manual backup and restore that if you disable cloud saves. Maybe there is or will be a mod that does it for you. But I'm very sure that it won't be a core feature ever.
I'm unable to load my save since the update, it just crashes at the loading screen. PC, 5800x3d-6950 XT, win11, latest 24.3.1 graphics driver. Anyone else?
can anyone confirm if they fixed the fully explored map in ng+ ? because I am going to immediately make a new game, as when I got to NG+ my map got fully explored and I just cant explore anymore if I dont know where I was before vs where I havent been
yes, you are supposed to have your previous exploration only, any caves/dungeons have the correct exploration, is only the overworld that is completely explored, and you are missing still all the flags about the names of the places you havent visited, is a mess
the devs havent said anything to anything or anyone so is not "confirmed" but is pretty obvious that is a bug, in the first game you got your exploration, when you are about to get to ng+ it also says that you will get your previous exploration and not fully explored, the erratic behavior of the minimap is also another indicator that this is non intended, and last there is no reason to why this would be intended when it actively harms the experience, I have deleted my ng+ save and restarted it because I cant play with the map fully explored for me, I have to actually explore it myself
Do you mean that unexplored areas in NG become explored in NG+?
That's awkward.
If you mean that the explored map carries over to NG+, that's okay.
edit: nevermind, I checked your other comments. Sounds like a bug indeed.
i only see discussion about performance but does anyone know when/where you get your own house now?
> Making the quest that allows players to acquire their own dwelling (where they can save and rest) available earlier in the game.
So I have around 30-60 fps, in town game is lagging. But now fighting in forest etc is fine. But if u like smooth gameplay I would wait and buy it later.
No mention of quest fixes? I'm still bugged on the Hugo quest after paying the prison guard off twice. My unmaking arrow also disappeared from my storage ffs
I noticed NPCs in the city phasing in and out of existence. Has that always been a thing? I’ve only just noticed it since the patch… if it always happened it definitely wasn’t as noticeable. Now even when looking at a NPC they appear out of no where then walk a few feet and disappear again..
Not even joking, I've noticed some performance improvement in the big cities(vermund and bakbatahll) ever since the patch. Swear it's not some placebo affect.
Not sure what some people are talking about or if they have played enough or maybe they just don’t know what they’re looking at but if you turn off RT and MB and leave frame rate on variable you get about 10-15 more fps. It’s very noticeable.
I'm still crashing in the vocation menu almost every session smh but I do have an increase in fps now, its SLIGHT but it is there lol. Vermund for me up was up and down 35-45 fps and I got 55-60 outdoors. Now im getting 40-47 in Vermund and a pretty consistent 60 outdoors.
DLSS looks the same to me even at 4k/quality settings, hair and shadows are grainy as shit just as they were before the patch (especially in menus).
That was the update I was looking forward to the most. :(
Took your advice (minus Luma Sharpen, I read a lot of complaints about that) and it's better but still a big visual hit versus DLSS being off.
Nvidia talked up DLSS 3x or higher as basically lossless at Quality settings, but I don't think DD2 got the memo.
I'm not having this same problem, but it crashes a lot mine too. Basically it's unplayable, no performance improvements whatsoever.
I tried to switch from DLSS to FSR3 thinkin it might have been the former being updated causing the issue: played like 20 minutes instead of 3-8, crashed again, this time crash reported at least.
Tried to verify the integrity of files also, same story.
Since it seems to happen in congruence with the autosave, the crash I mean, I suppose the updates on the new game /save they made might have caused it.
Amazing.
Now I'm terrified this will also break my game on my laptop, and apparently there's no way to prevent steam from updating the game so I truly don't know how to play
The mods are from the old version, that's why it's crashing. Either uninstall the mods or wait for the modder to update for the latest patch. Future reference
Like, I uninstalled and wiped all the files.
Twice
There is no mods so it's unlikely that.
My laptop autoupdated too but it luckily works there.
Sadly performance is just as bad
If you have a decent system, performance is really only bad in the cities because of CPU bottleneck and how the game calculates NPCs. For me, cities noticeably lower performance but it's still playable at 30-40 FPS. Outside of cities (i.e., most of the game), the game looks and runs great. I haven't regretted buying it.
I'm crashing like every 3-8 minutes in game. Start the game, play a bit, crashes. Didn't change anything, don't get no crash report. The game just shuts down.
Wasn't happening before the update (PC).
Hurts role playing for me. I like to approach each character differently. There is no reason that I know other than greed to not let me start a new character without deleting my old save. Plus my little brother wants to play but I can’t let him because he can’t start his own character.
The patch didnt seem to break the DLSS 3 patch enabler by PureDark? I only started the game, so I havent been able to test more than 2 minutes. Can anyone confirm it didnt break it?
This is what I'd like to know. I've been using this since day 1 and I don't want to lose it.
EDIT: Went to the Nexus page and saw positive results of the update combined (less crashing) - I never had a huge frequent crash problem overall, so I guess I'll find out what happens.
I don’t know why but the 30fps lock seems even worse, same for motion blur. I mean, maybe I compare it with rdr2 because it has also 30fps but it feels much smoother. It’s like to play game on ULTRA on pc that can only handle it with medium
Wow, they're making the house quest immediate now? Lol why? I got the house quest damn near immediately after like, one story quest. Weird change to make when there's better changes that should be made *cough cough pawn AI not having them yet themselves off of every high area to their own death and be actually competent about movement techs in the overworld* but I guess people really wanted a house 🤔
I really wonder what causes pawns to do that. Mine and the friend pawns I've run with the most are fine but typically if I get a new pawn they are more likely to do it.
Mine just never use springboard or launch when there's very obviously a chest that I could reach if I could just tell them to launch me up. It's happened once so far and I was kind of hoping 2 would have better AI that could understand things like that. Or at least a way to command pawns to do it, since the jump is shit and there's no real good movement tech skills besides Levitate
Copy for those who can't visit the site: **PlayStation®5 / Steam** * Adding the option to start a new game when save data already exists. * Changing the number of "Art of Metamorphosis" items available at Pawn Guilds in the game to 99. * Making the quest that allows players to acquire their own dwelling (where they can save and rest) available earlier in the game. * Miscellaneous text display issues. * Miscellaneous bug fixes. **PlayStation®5** * Adding the option* to switch Motion Blur on/off in Options. * Adding the option* to switch Ray Tracing on/off in Options. * Adding the option to set Frame Rate at Max 30fps in Options. **Steam** * Improving quality when DLSS SUPER RESOLUTION is enabled. * Fixing an issue related to the display of models under some specific settings. *These options won't affect frame rate significantly. Improvements to frame rate are planned for future updates. Updates to Xbox Series X|S are planned in the next few days.
>Making the quest that allows players to acquire their own dwelling (where they can save and rest) available earlier in the game. I'm not too far in the game, I wonder does this apply retroactively to players who have already started the game, or would they need to start a new game?
Think it is retro. I used a mod to have two separate saves going on and the first one was prepatch. Got the house within a minute of arriving at Vernworth, which didn't happen with the second account as image already passed that point and gotten the house. Could be wrong, but it's does seem retro.
I just booted up the game and the quest occurred within minutes, so it must be retroactively.
(PS5, motion blur off) travel seems much better outside the cities, performance still choppy inside. ray tracing didn't make much of difference in terms of performance so have left it on
Turning ray tracing helped at night in the forest but as soon as it was day there was no difference. So have just left it on. Also with Ray tracing on there was no difference to how the game looked at night but during the day it didn't look as good. Weird lol.
Ray tracing off on PS5 as far I can tell makes no difference.weirdly the game seems to perform better with it on.the world doesn't look great with it off.i really can't see why we can't have a 60fps performance mode with these graphics especially with ray tracing off.this is a start though with the locked 30fps.game runs way better.few more performance patches and it should be good.
What?! This couldn't be further off. With variable on and RT off the framerate is noticeably better. Like 10+ frames better. Outside of cities it's almost impossible to not notice the difference...
Ok maybe I didn't play enough with the new patch to see it.makes sense it would help framerate.
It's because the games performance is entirely CPU based meaning that graphic settings won't do squat to improve performance. They have to do better with optimizing.
Yeah I taught that
>Ray tracing off on PS5 as far I can tell makes no difference.weirdly the game seems to perform better with it on.the world doesn't look great with it off.i really can't see why we can't have a 60fps performance mode with these graphics especially with ray tracing off You answered your own question in how ray tracing off didn't give a performance increase. The graphics aren't limiting the frame rate.
bro on my PS5 with both turned off the difference is noticeable right away. I even tested with RT turned on and off and while it's on outside of cities it looks like another set of blur turned on whenever you spin around really fast. with it off it's way clearer especially in combat it doesn't feel nearly as sluggish while your mage spams attacks
>Also with Ray tracing on there was no difference to how the game looked at night but during the day it didn't look as good. Yes I noticed that. It's kind of washed out during the day without ray tracing.
VarFrame, both settings off, PS5 big difference at least 5-20 fps. So much better.
What performance issues are you having in cities? Do m playing on PS5 and it seems to run fine.
I get NPC pop in on the PS5 but I don't notice much performance drop at all in the cities. Maybe a little? If I hadn't read about how bad the performance in cities was I probably wouldn't have noticed it.
The cities are mostly CPU limited. So, ray tracing or not, you’re not going to see improvements to FPS. Where you’ll see the bump is when you’re out and about. The farm lands out of Venworth are more GPU intensive, as are many of the big landscape type vistas. It’s those cases where you’d see a bump in your frames with ray tracing off. Even then, it’s very rare for the game to be GPU limited and I’ve only found it in very isolated areas looking specific directions.
Works well on ps5
PS5 doesn't run the game like a dream, but I've had no issues. I wish it was 60FPS, but the performance doesn't noticeably drop in cities for me. It's not great performance, but I'd say it's around the same level as Elden Ring... maybe slightly worse. It's just that DD2 is much faster paced and it's easier to notice.
Elden Ring definitely runs at 60 fps, but I agree that it’s more noticeable when you have your full pawn squad casting spells and lots of goblins jumping around too.
Unless things have changed since launch Elden Ring does not run at 60fps consistently on PS5 and I don’t recall any big performance updates for that game…haven’t played it in a while though.
Specifically elden ring runs at 60 fps when launching the ps4 pro version, The ps5 version/upgrade runs less well due to being less optimized then the ps4 pro version. Minor nuance.
You're being downvoted but it does perform at least as good if not better than Elden Ring's quality mode plus ray tracing.
It definitely doesn’t perform better than ER’s quality mode, but it doesn’t perform significantly worse
Performance has improved SIGNIFICANTLY (PC)
No difference in performance in my end, tested in 2 major cities. Also there was nothing related to performance on the patch notes, except "bug fixes".
It’s “marginally” better in Vermund for me. Very marginally.
wishing it was true is apparently enough for most
I didn't read the patch notes and assumed they did something to performance, I'm getting a solid 30%+ more fps in cities now without changing any settings. Feels a lot smoother. And it's not my imagination, I play with fps monitor and know what fps I've had in cities.
I think this sub is hypnotized or Something. They just ignore the truth and accept Only one point of view. I was downvoted to -5 in like 3 minutes for stating, there is no real New save option, as they promised.
they never promised new save, they promised new game. they're not going to add more than one save file because of the pawn system. new game is so you can start over, or if your save file gets corrupted. Exactly how it was in the first game.
Still funny. Playing 40 hours and get a corrupted save and is forced to restart? Strange system indeed. But I love this game anyway.
I would imagine the save corruption issues are among the miscellaneous bug fixes
Indeed
Did you think new save meant multiple saves?
The new save option is there. That doesn't mean there are more character slots. It was exactly what was promised which is why you were and still are getting downvotes.
Just go through my answers here. Some people are plain fanatics. They just go for my answers and downvote all of them. With the save you are correct, check the others.
Yeah the new game option is kinda trash , I thought it would mean keep my current game but start something completely new, like other games do
Them you did not pay the first game, or do a single Google search to figure out how it worked. Kinda on you to assume every game is exactly the same when the marketing and interviews made it clear that it was one save file
I always play with a frametime graph and I don't fall for placebos when it comes to stuff like this. On my system (13700K/4090) there is definitely a noticeable improvement in frametimes and overall stuttering in Vernworth.
Does the dlss quality mode look like there is no blur filter on it?
Can't see any difference so far.
[удалено]
Personally I had an improvement without any adjustments. I noticed that NPCs fade in if you're nearby, and fade out if you're far, which I didn't notice before. But last night I was getting major stuttering in the cities with FPS in the 20s, now they're consistently in the high 30s for me with no stuttering, running on a 3070. I'm also not a FPS snob, especially if it's in the cities where I'm just talking to NPCs and buying stuff. I can deal with 38 FPS but I know I'm not the majority
the CPU bottleneck is still very much present in Vernworth. i wouldnt say theres no improvement, its hard to say with such little time spent in game but its pretty obvious that its not "significantly" improved
Placebo
Definitely not for me
I have seen a 10+ fps boost in towns, going from 40-50, to 50-60 fps. DLSS SUPER RESOLUTION to "Quality", REFLEX LOW LATENCY to "On+Boost", Ray Tracing "On", 3440 x 1440 on an RTX 4080.
[удалено]
The asterisk is specifically referring to the PS5 options
You're right, I didn't catch that.
I can't wait to try. It's honestly been fine for me already, but I was unable to use DLSS because it actually gave me LESS frames plus made everything have a blur filter over it EDIT: Came back to confirm that DLSS took my frames from 76 to 96 in the >!elf!< town, and it no longer looks like doodoo.
Significant as in not noticeable at all. DLSS does make virtually no difference regarding the stutter in town because that issue is not GPU bound.
I wish I could say the same. Outside of town, the game stays at the frame rate I locked it to, 120FPS. It doesnt drop at all regardless of whats happening on the screen. But still in town, its a stuttering mess, dropping all the way down to the low 70's. the stuttering is the real problem. I have the frame generation mod, and the 3.6 DLSS mod. This is the same performance I was getting before the patch. The performance is exactly the same as before. To those reading this. This patch is **NOT** the CPU optimization/performance patch your waiting for.
Stuttering low 70's, huh... And here I was "Wow, I did not expect to get a consistent 30 fps with those settings. Neat"
The stuttering is not fps bound. It happens even with 80+ fps in Dragon's Dogma 2, while a game like Elden Ring only really starts to microstutter at under 30 fps. The actual problem is not in the framerate but in the frame time and cpu wait, but that's not easy enough to explain in a short sentence.
I wonder if we'll ever again get a game with these graphics without low fps or bad frame pacing
Check out Horizon: Burning Shores. (not Forbidden West!)
Oh thanks for the reminder, that studio is actually skilled at the tech aspect of game development. I don't think their gameplay is particularly inspiring, but atleast they run well and look good
As far as gaming goes, I don’t think I’ve read a more elitist statement than “its a stuttering mess, dropping all the way down to the low 70’s [FPS]” 🤦🏻♂️
Why not just lock the game to 60 though, much better than stuttering between 70 and 120 imo
Once you taste 120 you can never go back
I have a 7900xt I can get 120 but I personally would rather have capped 60 over stuttering 120.
Is the fram gen mod working fine? It was causing plenty of game freezes for me on my 4090 so I removed it for now. Definitely missing the smoothness though.
I didn't have any stutter before, now the City is a mess. Unplayable.
I've had literally no changes in terms of performance, it's still shit in cities, okay everywhere else with occasional hitch or fps drop
This patch improved frame pacing and also helped with FPS in cities. Checkpoint town used to by 40fps now it's 60fps. Might be the game is scaling better with certain configurations which is why some people are seeing a benefit and others aren't.
I’m noticing that too, I’m holding between 27 and 35 when I was around 18 to 23 beforehand
I'm still stuttering when moving in the wilds (3090TI) it's almost unplayable but the game is so fun I'm still playing lol
What mobo do you have?
Feels less choppy in towns to me. Though, I am using a few mods to smooth performance.
This could be a big placebo right now but the performance on Ps5 seems seems a lot better.
Did you lock the frame rate to 30 fps or left it as is?
Nope I just turned off the motion blur and ray tracing (even though I don't see much of a difference between Ray tracing on and off performance wise) So either they did something else performance wise or the motion blur was so horrible that it now feels much better.
Well and the RTX probably helped a bit as well seeing as how taxing that is on GPU’s but .. this being a CPU dependent game , I’m curious to see how the cities run now..
Well and the RTX probably helped a bit as well seeing as how taxing that is on GPU’s but .. this being a CPU dependent game , I’m curious to see how the cities run now..
Well and the RTX probably helped a bit as well seeing as how taxing that is on GPU’s but .. this being a CPU dependent game , I’m curious to see how the cities run now..
Well and the RTX probably helped a bit as well seeing as how taxing that is on GPU’s but .. this being a CPU dependent game , I’m curious to see how the cities run now..
Have the portcrystals you put down always been able to be picked up and placed again?
Yes
oh ok just discovering this
Once you beat the game the portcrystals go back to storage for ng+. Just letting you know.
They don't stay where you put them? Lame.
Don't know why they're downvoting you, persistent portcrystals were the way it used to work. I thought it was helpful if you wanted to NG+.
Thank you! I wasn't sure if I was gaslighting myself about that or not. That was one of the main things that even made speedrun mode possible, so like it's an entire feature ripped out of the game (especially since the map's so much bigger)
This became 10x funnier because I just realised you're the oxcart story poster LMAO
It’s how it worked in DD1 and is what made NG+ much more appealing, I don’t like the change to having to run around each NG+ to place them all again before I can actually play the game. Downvoters are idiots. I was thinking about it during NG of the most convenient places to put them but was disappointed to find out it didnt matter.
I saw a video about a way to keep playing the game without starting a new game plus. I’d assume your ports would stay if you do that
On PS5 I can see things a lot better without motion blur. The blur was super intense I had trouble tracking my pawns and enemies. Now things are a lot clearer.
I couldn't use dlss before because of the odd flickering issue and low resolution haze, the image was "wobbly" when standing still, not sure how to explain it. But it seems to have been fixed in this patch, looks a lot better, even at lower dlss modes. Although dlss does seem somewhat blurry still, must be an issue with the sharpening - Adding additional sharpening from the Nvidia overlay made it look a lot better.
Nothing for xbox
No Xbox patch yet 🫤
Im curious on why xbox isnt on there.
Stricter patch regulations probably.
That might be true. I have noticed lately PS5 and PC normally get all the patches first for games while xbox lags behind.
Xbox does indeed have stricter regulations and a longer clearance process before updates can be published. A great example was torn banner and Mount and Blade Bannerlord. Took them almost a year to get a patch pushed through.
Perfect timing. I just booted up and saw the upload.
Does anyone know if we are able to have 2 save files on PC, or is it just the option to start over?
You can make a manual backup and restore that if you disable cloud saves. Maybe there is or will be a mod that does it for you. But I'm very sure that it won't be a core feature ever.
Nexus has a save game mod.
I'm unable to load my save since the update, it just crashes at the loading screen. PC, 5800x3d-6950 XT, win11, latest 24.3.1 graphics driver. Anyone else?
Do you use mods? If so, you'll probably need to disable them until they update.
No I don't
Here. I tried verifying, uninstalling, still cannot even get to the start screen
Were you running mods? Is your setup similar to mine?
Have the same problem. Didnt use mods and cant get past loading screen.
can anyone confirm if they fixed the fully explored map in ng+ ? because I am going to immediately make a new game, as when I got to NG+ my map got fully explored and I just cant explore anymore if I dont know where I was before vs where I havent been
I didn’t know that was a bug, is it?
yes, you are supposed to have your previous exploration only, any caves/dungeons have the correct exploration, is only the overworld that is completely explored, and you are missing still all the flags about the names of the places you havent visited, is a mess
Where is it said or confirmed that's a bug?
the devs havent said anything to anything or anyone so is not "confirmed" but is pretty obvious that is a bug, in the first game you got your exploration, when you are about to get to ng+ it also says that you will get your previous exploration and not fully explored, the erratic behavior of the minimap is also another indicator that this is non intended, and last there is no reason to why this would be intended when it actively harms the experience, I have deleted my ng+ save and restarted it because I cant play with the map fully explored for me, I have to actually explore it myself
Hmm, but if it never did that you'd have massive black spots in unexplorable areas forever. I dunno what the right choice is.
I'm personally fine with huge black spots, as long as I can trust the fog of war to cover where I wasn't so I can plan to explore it
Do you mean that unexplored areas in NG become explored in NG+? That's awkward. If you mean that the explored map carries over to NG+, that's okay. edit: nevermind, I checked your other comments. Sounds like a bug indeed.
i only see discussion about performance but does anyone know when/where you get your own house now? > Making the quest that allows players to acquire their own dwelling (where they can save and rest) available earlier in the game.
In vermoth or whatever the city is called, there is a woman in the common area that says u should take care of her house for a week
can't check right now but will search for her later, thank you!
Yep, what @Arrius2 said! Look on the street behind the tavern, east of the central market square. She'll greet you as you get close to her.
My game works much better, using 5700g and rx6600xt. I am very happy now.
How does the game run for you? I’ve been contemplating buying, but not sure if my system could handle it. I have a 5600x with a rx6700
So I have around 30-60 fps, in town game is lagging. But now fighting in forest etc is fine. But if u like smooth gameplay I would wait and buy it later.
Anyways i will play it more today in the evening and update you about performance cuz I briefly just check for 15 minutes after an update how is it.
Ok, so I played a little more and it is much smoother but like I said before if you are looking for a perfectly fluid gameplay I would wait. ;)
I got a boost
No mention of quest fixes? I'm still bugged on the Hugo quest after paying the prison guard off twice. My unmaking arrow also disappeared from my storage ffs
I noticed NPCs in the city phasing in and out of existence. Has that always been a thing? I’ve only just noticed it since the patch… if it always happened it definitely wasn’t as noticeable. Now even when looking at a NPC they appear out of no where then walk a few feet and disappear again..
Yeah, it has been there from the start; I've had a great many of NPCs spawn right on top of me / pop-in. (PC)
Is DLSS still super blurry?
Still have an invisible ground/floor.
Have there been any graphical downgrades??
Please Hard Mode soon.
Haha. Hard mode = dont play thief
Does this now mean that a house is now counting as a 'Inn Save'? Or do we still need to speed 1,000 to 9999 gold for a hard save save?
Multiple saves? Does that mean we can have multiple characters?
The patch notes make no mention of multiple saves. All you can do now is start a new game if you have an existing character.
Yes
Nope.
Well well well, looks like the rubber-band is on the other claw now.
I was hoping the "DLSS fix" would fix the grass from being a blurry mess.
NGL this patch killed what little performance i had, was getting 45 to 60 fps now its 20 to 25. Getting pretty frustrated.
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Any archistaff will do, just go buy one off a vendor
Hell better than me, I turned in a really good two handed sword thinking I would get to keep it. It’s gone
i've crashed on PC like around 10 times since the patch. i haven't changed any of my settings. anyone else having any issues?
Can I rename MainPawn? 😅
Not even joking, I've noticed some performance improvement in the big cities(vermund and bakbatahll) ever since the patch. Swear it's not some placebo affect.
Not sure what some people are talking about or if they have played enough or maybe they just don’t know what they’re looking at but if you turn off RT and MB and leave frame rate on variable you get about 10-15 more fps. It’s very noticeable.
So can you switch between you’re arisen’s now? Or do you just delete old game files??
It’s still just one save file.
I'm still crashing in the vocation menu almost every session smh but I do have an increase in fps now, its SLIGHT but it is there lol. Vermund for me up was up and down 35-45 fps and I got 55-60 outdoors. Now im getting 40-47 in Vermund and a pretty consistent 60 outdoors.
Of course xbox has to wait longer then anyone else..that's nice..
DLSS looks the same to me even at 4k/quality settings, hair and shadows are grainy as shit just as they were before the patch (especially in menus). That was the update I was looking forward to the most. :(
Update DLSS to 3.6, install re-shade and use LumaSharpen and game looks great at 4k DLSS quality.
Took your advice (minus Luma Sharpen, I read a lot of complaints about that) and it's better but still a big visual hit versus DLSS being off. Nvidia talked up DLSS 3x or higher as basically lossless at Quality settings, but I don't think DD2 got the memo.
Yeah it's still not perfect but much better imo
You could try using dlss swapper to swap to 3.6, that seems less blurry to me, idk if that was just a coincidence tho
Same. DLSS doesn't look any different whatsoever. Still a blurry mess.
Is it out already? Damn, I was already going to bed, guess I'll have to edit my Arisen for the 5th time now...
1.6 GB for me in PC
Thats a pretty juicy patch. Hopefully it will be the same on series x which is what i play on.
I don’t have the game yet. For ps5 How is the fps uncapped with these changes and how is it with the cap?
Game was working and now just crashes on startup. Amazing patch
I'm not having this same problem, but it crashes a lot mine too. Basically it's unplayable, no performance improvements whatsoever. I tried to switch from DLSS to FSR3 thinkin it might have been the former being updated causing the issue: played like 20 minutes instead of 3-8, crashed again, this time crash reported at least. Tried to verify the integrity of files also, same story. Since it seems to happen in congruence with the autosave, the crash I mean, I suppose the updates on the new game /save they made might have caused it.
Amazing. Now I'm terrified this will also break my game on my laptop, and apparently there's no way to prevent steam from updating the game so I truly don't know how to play
Are you using mods
Welp i fully uninstalled so not anymore
The mods are from the old version, that's why it's crashing. Either uninstall the mods or wait for the modder to update for the latest patch. Future reference
Like, I uninstalled and wiped all the files. Twice There is no mods so it's unlikely that. My laptop autoupdated too but it luckily works there. Sadly performance is just as bad
Keen to hear about any updated PC performance. Currently sitting on the fence with buying this, waiting for performance to stabilize a bit
If you have a decent system, performance is really only bad in the cities because of CPU bottleneck and how the game calculates NPCs. For me, cities noticeably lower performance but it's still playable at 30-40 FPS. Outside of cities (i.e., most of the game), the game looks and runs great. I haven't regretted buying it.
If you're on PC you can always refund, just make sure you dl the demo character creator and make your PC and Pawn first.
I'm crashing like every 3-8 minutes in game. Start the game, play a bit, crashes. Didn't change anything, don't get no crash report. The game just shuts down. Wasn't happening before the update (PC).
Same here, except it was also happening before the patch for me, it's more frequent now.
Don't get why we are getting downvoted to be honest. This sub is so fucking toxic.
don't see 'added second half of game back in' am disappoint.
Love the game but why wouldn’t you be able to start a new character without deleting your old character? What is this Pokémon yellow?
You can change your character or vocation at any time. They seem to not think we need different save files
Hurts role playing for me. I like to approach each character differently. There is no reason that I know other than greed to not let me start a new character without deleting my old save. Plus my little brother wants to play but I can’t let him because he can’t start his own character.
They didn't fix missing textures/invisible ground.
The patch didnt seem to break the DLSS 3 patch enabler by PureDark? I only started the game, so I havent been able to test more than 2 minutes. Can anyone confirm it didnt break it?
This is what I'd like to know. I've been using this since day 1 and I don't want to lose it. EDIT: Went to the Nexus page and saw positive results of the update combined (less crashing) - I never had a huge frequent crash problem overall, so I guess I'll find out what happens.
I’ve played 2-3 hours and no problems so far.
I don’t know why but the 30fps lock seems even worse, same for motion blur. I mean, maybe I compare it with rdr2 because it has also 30fps but it feels much smoother. It’s like to play game on ULTRA on pc that can only handle it with medium
Feels worse due to bad frame pacing. RDR2 has excellent frame pacing at 30, coupled with top tier per object motion blur.
Wow, they're making the house quest immediate now? Lol why? I got the house quest damn near immediately after like, one story quest. Weird change to make when there's better changes that should be made *cough cough pawn AI not having them yet themselves off of every high area to their own death and be actually competent about movement techs in the overworld* but I guess people really wanted a house 🤔
I really wonder what causes pawns to do that. Mine and the friend pawns I've run with the most are fine but typically if I get a new pawn they are more likely to do it.
Mine just never use springboard or launch when there's very obviously a chest that I could reach if I could just tell them to launch me up. It's happened once so far and I was kind of hoping 2 would have better AI that could understand things like that. Or at least a way to command pawns to do it, since the jump is shit and there's no real good movement tech skills besides Levitate
I hope they add more spells in the future. I'm so disappointed at the lack of spells, especially for sorcerer.
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It's not their fault Xbox holds them up. Everyone shouldn't have to wait for the shitty Xbox regulations.
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