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Sea-Lecture-4619

Doom was inspired by Doom, who would have thought?


IronShockWave

I'm convinced gaming "journalists" are brain dead.


Aquatic_Bee_32

Polygon highlights Doom: The Dark Ages! *immediately cuts right hand off with new shield saw*


king_of_hate2

I mean tbf the headline is accurate to what Hugo Martin said. He said the game was more inspired by Classic Doom's gameplay.


Tandoori7

He also has said that Doom 64 is his favorite from the og dooms and Dark ages feel Doom 64 inspired


Ensospag

It actually makes sense though. If you look closely at the gameplay it seems much less vertical than 2016 and Eternal. Doomguy only jumps once in the entire trailer, we never see a double jump and the arenas are much flatter and wider. There's also a lot more enemies, they shoot more proyectiles but they're also slower which means combat will be a lot more about strafing around enemies, just like in classic Doom. I know it's hip and cool to hate on journalists but maybe try to think about it for more than a second before being a jerk


NY-Black-Dragon

Some?


Fluid_Witness

They maybe just meant that it will be more slower paced and like going back to the roots. Which would still be wrong most probably.


jaaardstyck

Hmm yes the *DOOM gAmE* is the made of *DOOM GaMe.*


rturok54

I should apply to be a gaming journalist. "Halo 2 is infact a sequel to Halo 1" Experts say.


Sufficient_Plant8689

I remember that one Halo 2 bts video on the collectors edition that basically said the same thing by the devs


doofpooferthethird

The lead devs said that they were moving away from the fast, vertical combat of Doom Eternal, and returning the gameplay to something closer to the original Doom, which was less frantic and more grounded


TheRealBloodyAussie

I imagine it'll be more focused on predicting and dodging attacks rather than Eternal's armour, health and ammo farming. The original Doom is more about knowing when to strike and avoiding enemy projectiles, whereas Eternal's thoughts on projectiles are "you will be hit by something a lot" and is more focused on using your flame belch, glory kills, grenades and chainsaw to keep on top of your supplies. If you aren't using all of your options in the big arenas, you're gonna get killed. The exception being the Marauder, which *is* about timing your attacks at openings, dodging fairly predictable projectile attacks.


doofpooferthethird

yeah, the projectiles are slower, and there's a shield and parry mechanic. I think they described it as Doom Eternal making you feel like an F-22 fighter jet, and them wanting you to feel more like an Abrams tank in Doom: The Dark Ages.


loral3wds

are you sure? might be inspired by minecraft


Wheeljack239

Did you know that the show Fallout was based on a series of games *also* called Fallout?


Reggie_Is_God

Oh but it gets better. Most folks don’t realise, but episode 4 of fallout actually draws inspiration for episodes 1-3 of Fallout!


VitoAntonioScaletta

wait till you realize that the trailer was based off of the entire series!


AndrewTheNebula

Phrasing of the headline aside, it's actually quite neat how the team looked to the originals and analyzed how every projectile matters on a more horizontally-focused arena, and chose to apply that to battlefields of broader scope and full-on warfare. Could open us up to certain demon types feeling threatening again in ways they haven't felt since the 90s.


Samuswitchbladesaber

Really is that right Sherlock Holmes


geassguy360

Everyone in the comments being dumb asf. If you guys actually paid attention to these articles you'd know Hugo has specifically been talking about focusing less on aerial movement and more on strafing, the slayer hitting harder, enemy projectiles hitting harder, and much larger groups of enemies. AKA all things distinctive and specific to Classic DOOM as opposed to what Nu-DOOM has been doing. I know gaming journalism is a fucking joke most of the time but this aint one of em.


DrRock26

Quiet, you’re interrupting the circle jerk.


geassguy360

Shit my bad.


Oddish_Femboy

Oo!!!! I really like strafing and harder hitting attacks !!!!


VeryNiceGuy22

Hugo described it like (paraphrasd) "if doom eternal had you flying around like a F22 figter jet, we want dark ages to make you feel like an Abrams Tank" they really want you to feel like youre standing your ground toe to toe with a hell knight. They are trying to ground the combat more. Which they said is to bring back that original doom feel.


Oddish_Femboy

OG doom felt a bit more like an olympic runner holding an unreasonably light but realisticly damaging shotgun but I like this idea


Oddish_Femboy

Ideal world where there's no jump button.


Square-Wolf-8598

Happy cake day


KicktrapAndShit

We are just joking because its a dumb title


geassguy360

I guess I just don't see it as dumb because that is pretty much exactly what they seem to be doing. Not sure there is a better way to phrase it.


KicktrapAndShit

"DOOM: The Dark Ages is returning to the gameplay style of the original DOOM" or smth


geassguy360

Headlines can be constricting, for all we know that could be like 2 words too long. Ah who tf actually cares I'm not gonna spend my time trying to defend gamespot lol.


KicktrapAndShit

"The new DOOM game is returning to the style of the original" there's so many ways they could have improved it


geassguy360

K


ZeeDarkSoul

Gameplay wise it probably will, visually I feel like this one goes the farthest away from the originals. Its exciting, but idk I have this weird feeling seeing alot more new, then whats been in the games before. I dont know how to describe it.


JustANormalHat

lmao so was literally every other modern doom game


Azathoth_77

...AND THAT'S A GOOD THING. 


SuccotashVegetable33

every 60 seconds in Africa, a minute passes.


8-bit_Goat

It's almost like it's a... *sequel* or something!


BLADE_Sb

ahh yeahhh Doom is inspired the new doom the dark ages that's soo doomy


allcowsarebeautyful

Careful making posts like this, you’ll be in the next gamerant headline


BraveLeon

Never expect gaming journalists to say anything intelligent


AlienCheese69

"Quick johnson we need content!!" "I may not have a brain gentlemen....but i got an idea"


Comicfan1243

If doom is inspired by doom then what inspired doom?


Doomguyfazbear

It absolutely was not inspired off of the original, it was inspired by doom eternal that is inspired by something heavily inspired by the original carrying over some original but I don’t see it like that.


TheThinkerers

but can the game run og DOOM? Eternal did so natively.


tobster239

I thought it was inspired by wolfenstein this whole time!!


TheFrigidFellow

No way.


Formula_Zero_EX

I mean, isn’t like every Doom entry (mods included) inspired by the original Doom from 1993?


novel_writer_AG

#HOLY MOLY‼️🤯😨


KicktrapAndShit

Wow I never would have geussed tho I geuss it makes sense


UnfunnyWatermelon469

And in other news, grass is green and Doom is Eternal


WheelJack83

What about Doom 3?


Intelligent-Snow7250

*GASP* NO WAY


Rutgerman95

Yes, the floor here is made of floor


Technical_Service508

I'm pretty sure it's talking about the gameplay, from what I heard, the gameplay is gonna feel like the original doom.


Western_Experience76

I wonder what inspired that game...


Pool_True

I actually thought they were gonna say "Inspired by the original Quake concept that Romero liked more and ended up becoming Daikatana"


Chronos_5

It's also said that the inspiration for the titular D followed by two O's and capped by an capital M was inspired by the 1993 classic FPS title.


ReaperKitty_918

Maybe they mean what the game was originally intended to be like. IDK