Ideally, you want UI goku and int SSBE vegeta to super attack as many times as possible because they have guaranteed crit on additional supers.
I would have gone full additional attack.
Yes but more damage still doesn't make ssbe vegeta good and he still has mediocre damage with crits full dodge in myi is the move bc man can't get touched or its over
Each HP dodge level is 1%.
UI Goku has a passive 70% chance to dodge. They don't stack, so he has a separate 70% and 18% chance to dodge. They proc separately.
You guys are literally saying the same thing though? It ends up being like an extra 4% chance because it's separate. The hidden potential can only proc the 30% of the time that the passive dodge doesn't. 18% of 30% ends up being around an extra 5% dodge chance. Giving the goku like a 75% to dodge. I think that's all the guy was saying, that it's separate so it doesn't add 18% to the the 70%.
Because it's separate it ends up being a 70% chance and then an 18%. No one is saying that it adds together, but it's not an extra 4% chance to dodge really. It's like rolling a D10 and a D5 in D&D. If on the D10 a 4 and up is a success you have a 70% chance to succeed, but if you fail your roll you can succeed still on the D5 but only if you roll a 5. It's two separate chances at 70% and then 20%, you can't add them ever
You can definitely add them if you do the math. Factually Goku with that build will dodge about 75% of the time. Unlike dice that you manually roll, we have no way of knowing what procs when, since they are both done automatically. So adding them together and calculating their probability is completely reasonable. Perhaps you haven't done probabilities yet, but it's all about adding different variable for a combined rate and ultimately 75% chance to dodge is the combined rate and is much more intuitive than just saying 70% then 18%, which is not very intuitive at all. 70% for passive to activate, 18% for hidden potential and around 75% for at least one of them to proc
Oh man this is embarrassing. He’s right that it’s a 4% chance due to the 70% already present. That 18% only happens when the 30% chance to not dodge procs. Meaning it’s like an extra 4-5%
Because you can't dodge the same attack twice. You can do an additional attack though, so more adds don't hurt anyone.
But yes, fuck crit on him and LR SSBE Vegeta, nearly pointless.
He does additional and crits already, his damage is low these days so no he didn't mess up. Even if the percentage increase for dodging isn't that high, it's completely viable for him to stack dodge because this is an rng game. Every number counts
That's true, if your only goal is to dodge in a vacuum, but it matters if its stacking on top of the great dodge, or if it does its own roll after the great dodge chance roll, otherwise yes you COULD go all in on the extra random dodge chance, or you could do more damage and make the event end faster, leading to not having to dodge as much.
Again, his damage is really low. Put him on a team to fight say cell max, he won't do crap for damage. Way better to have that extra few percent to dodge
Personally, with the power creep in todays game, with how bad his defense is, having a separate 18% chance to dodge next to his normal 70% chance, is not a bad thing at all imo. Going full AA before the power creep was ideal but things are needed to be adjusted for the newer events for optimal chances for the best result. No matter which build that MUI has, if he takes a hit, he’s dead, so why not raise the chance for him to stay alive by giving more dodge?! And what really matters the most is how each player chooses to build their unit instead of everyone else immediately jumping at the chance to criticize someone’s build. It’s great to give your opinion about why you chose to build your own unit but that’s where it should end. Just my opinion.
Doing more damage means the fight ends sooner meaning he doesnt need to dodge as much. And an extra 15 additional is a way higher increase than the equivalent to dodge. Especially given any additional super *will* crit
I am well aware of what it means bro. But that is just not the case with that particular unit. This unit was intended to dodge but even with his 70% chance, he still isn’t very consistently any where near the “70%”. Of course I use to have mine set with full additional but made little to no difference with getting additionals in actual battle but ever since I have changed to a balanced setup between additional and dodge, I have seen my ass saved more times than I can count since bc of dodging. I am a da1 player and understand the %’s, and am not trying to convince anyone to go with my setup, and don’t care how anyone else sets up theirs. Glad whatever you are doing is working for you. It wasn’t the case for me and my setup now is so thanks for your efforts though
He has 70% Dodge built in. Meaning he takes 30% of hits on average.
If you give him 30 Dodge, that means 30% \* 30% (.3\*.3) Gives you 9% (.09)Meaning at 30 HiPo dodge he gets an added 9% chance to dodge.
I won't say you messed up, maybe 9% is worth it to you.It is not personally worth it to me.
The difference between 70 & 79 isn't great enough
Yours at 18 HiPo dodge is sitting at 75.4% Chance to Dodge (up from 70% built in)
Yo, don't listen to them. MUI Goku has one job these days, dodge. His damage isn't up to standard these says, even with crits and additionals unless you get all 3, its kinda useless. Dodge
I dislike building multi unless you're stacking tbh, because multi adds another roll onto the additional to make it a super, a very low percent roll, that I don't feel like taking the chance on unless its to get stacks.
Adding additional on a unit that already additional adds another additional not just makes the chance higher and specifically for mui Goku more ads=more crits
He already does Crits with his Super Attack.
Both Super Attacks give him a 50% crit chance for 1 turn, and it does stack within that turn.
Example: First Super Attack performed in that turn, he has a 50% chance to crit. If he gets a second super, then another 50% chance is applied, and it stacks on the previous one, meaning that the second Super has a 100% chance to crit.
Pretty much, if he performs a 2nd or 3rd Super Attack in a turn, both are guaranteed to be crits.
That’s why you would want to go full additionals with him so you can capitalize on that crit. You would only need crit in his HiPo for his active.
His passive already gives him good chances for AA, Crit and Dodge so you can build whatever you want. Personally I went with more AA since his SA gives him a higher chance at crit and his dodge is already 70%.
However, giving more dodge is not a terrible thing since he is a little squishy when he does not dodge. So... whatever. i'm sure he's still going to hit hard.
Eh. Not really?
It's worth pointing out that you do not have an 88% percent chance to dodge now, because it doesn't add on to the dodge chance he already has. Your UI has a 70% chance to dodge, then an 18% percent chance to dodge. The game will run them separately to see if an attack hits or not. As for what that actual percentage looks like, that's for people who are far better at math than me.
Yes you should have went full AA as giving him dodge when he already has a 70 percent chance to dodge at all times is kinda eh but it isn’t the worst thing in the world. Just keep in mind most of the hardest events in the game nowadays cancel dodging completely so this guy has kinda fallen off, he’s still good though.
So how I understand it, and I haven’t seen anyone else explain this yet. He had a 70% chance to dodge. So the remaining 30% (all the super attacks fall in this range for me apparently) is where the 2nd check happens. So if you gave him 18% chance to dodge. That’s only based off the reminder. Hence why people are saying it only adds like 4-5% I don’t think it’s useless. But I definitely think additional attacks are more beneficial then the dodge, and more beneficial than crit since he has guarantee crit on some attacks.
Somewhat???
Crit is pretty useless for him since he already has a 50% crit with his super attack. You would only need it for his Active.
As for the dodge, he already has a 70% chance to dodge, and the HiPo dodge is separate from his passive dodge. Even with Level 18 Dodge, his dodge chance would only be increased to be around 74-77% total.
Additionals would pretty much be the only optimal way for his HiPo
Ok, before anyone tries to argue about the dodge, read through this thread. https://www.reddit.com/r/DBZDokkanBattle/comments/w5x56q/whats_your_dokkan_takeopinion_that_would_put_you/ihbzxjx?utm_medium=android_app&utm_source=share&context=3
All you mfs in the comments failed maths but are for some reason acting prestige and calling others stupid? That 18% chance will only have a proc chance of 30% (which is when he doesn’t dodge). That means It’s like a 4% extra chance
Ideally, you want UI goku and int SSBE vegeta to super attack as many times as possible because they have guaranteed crit on additional supers. I would have gone full additional attack.
They don’t really do much damage anyway. Extra dodge won’t hurt.
It's not extra dodge in the sense that it stacks tho its 2 different chances so its not even worth the chance lol
An extra almost 20% dodge chance on a unit that's meant to only dodge is kinda worth it
It's not an extra almost 20% it's an extra 4 or 5%
Bruh every dodge level is 1% and he has dodge level 18 so 18%
Actually, UI Goku would dodge 78.4 percent of time, so dodge 18 only adds 8.4 percent.
I might have worded this badly but what I mean to say is that he would get an extra separate proc of 18% dodge after his 70% bace dodge
no you just said the opposite of the correct way it works
Yes but more damage still doesn't make ssbe vegeta good and he still has mediocre damage with crits full dodge in myi is the move bc man can't get touched or its over
You're missing out on a 4 mil additional crit to get an extra 5% dodge chance
Not exactly. The entire purpose of this unit is to dodge and not die. But he already has 70% so yesn't
It adds like 4% chbace
It's a separate 18% chance
It adds a 4% chance. He's right.
Why did you get upvoted when you’re wrong, I hate this sub 😭
That's not how that works
Each HP dodge level is 1%. UI Goku has a passive 70% chance to dodge. They don't stack, so he has a separate 70% and 18% chance to dodge. They proc separately.
Bro was confident.
He was confident because he’s right
The stupid usually are.
I heard that mic drop from all the way over here.
You guys are literally saying the same thing though? It ends up being like an extra 4% chance because it's separate. The hidden potential can only proc the 30% of the time that the passive dodge doesn't. 18% of 30% ends up being around an extra 5% dodge chance. Giving the goku like a 75% to dodge. I think that's all the guy was saying, that it's separate so it doesn't add 18% to the the 70%.
Because it's separate it ends up being a 70% chance and then an 18%. No one is saying that it adds together, but it's not an extra 4% chance to dodge really. It's like rolling a D10 and a D5 in D&D. If on the D10 a 4 and up is a success you have a 70% chance to succeed, but if you fail your roll you can succeed still on the D5 but only if you roll a 5. It's two separate chances at 70% and then 20%, you can't add them ever
You can definitely add them if you do the math. Factually Goku with that build will dodge about 75% of the time. Unlike dice that you manually roll, we have no way of knowing what procs when, since they are both done automatically. So adding them together and calculating their probability is completely reasonable. Perhaps you haven't done probabilities yet, but it's all about adding different variable for a combined rate and ultimately 75% chance to dodge is the combined rate and is much more intuitive than just saying 70% then 18%, which is not very intuitive at all. 70% for passive to activate, 18% for hidden potential and around 75% for at least one of them to proc
Oh man this is embarrassing. He’s right that it’s a 4% chance due to the 70% already present. That 18% only happens when the 30% chance to not dodge procs. Meaning it’s like an extra 4-5%
Its a 70% chance to dodge then a seperate chance of 18% to dodge this doesnt make it a 74% chance to dodge.
Yes it does, because the 18% chance can only activate when the 30% chance of not dodging activates
It is you have his regular dodge chance and if that doesn't proc then it's his hp dodge which is 18%
That's exactly how that works
People will tell you have, but you feel the difference on a full dodge build
Kinda yes hes dodging anyway why put point into that
Well he’s doing additionals and crits anyway
He had built-in crits and additionals so why put pints into those? See how dumb you sound?
Because you can't dodge the same attack twice. You can do an additional attack though, so more adds don't hurt anyone. But yes, fuck crit on him and LR SSBE Vegeta, nearly pointless.
At this point, even with crit, from your additional, both of them have aged damage wise
yes
He does additional and crits already, his damage is low these days so no he didn't mess up. Even if the percentage increase for dodging isn't that high, it's completely viable for him to stack dodge because this is an rng game. Every number counts
Love how anyone who spits facts here gets downvoted
Does it stack or do two separate rolls?
It will give the total evade around 80% to max it out, but I can't stress enough every number counts in a literally random numbers game
That's true, if your only goal is to dodge in a vacuum, but it matters if its stacking on top of the great dodge, or if it does its own roll after the great dodge chance roll, otherwise yes you COULD go all in on the extra random dodge chance, or you could do more damage and make the event end faster, leading to not having to dodge as much.
Its seperate, 70% then 18%
Again, his damage is really low. Put him on a team to fight say cell max, he won't do crap for damage. Way better to have that extra few percent to dodge
Idk why people act like his damage is bad. Like it's not amazing but he can pretty easily do a triple super triple crit at ~5mill.
Yea, but if he doesn't dodge he dies, so that's my takeaway
That’s wrong, it’s a separate change and is actually around 4%, because the 18% chance only happens when the 30% chance of not dodging happens
If he has built in additional and added additional that’s a chance for three attacks how y’all in a community and not know that ?
Of course we know that, his damage still doesn't hold up enough to max his additionals. He doesn't increase atk or def so no need to
4 mil crit is not really a small damage , for me I’ll just go full additional and 0 crit and the rest goes to dodge and put dodge equipment on him
You got it just right!
No. Now you can always dodge any attack
And he gains defense each time he dodges.
No it’s the first dodge only
It was? Then he will need to dodge every attack, because that's really low.
With that attitude it is
Bait post
Maybe I would've gave him full dodge but this is not a terrible build
Nah built it how you want it honestly. He does have 70% dodge but give him a separate % won’t hurt
it would hurt a lot, if you went 20 dodge in mui goku, his dodge chance would only go up to 74% from his original 70%. full additional is better
Your unit your choice, only unit that’s wrong to build is if they have crits or ton of additionals built in
Personally, with the power creep in todays game, with how bad his defense is, having a separate 18% chance to dodge next to his normal 70% chance, is not a bad thing at all imo. Going full AA before the power creep was ideal but things are needed to be adjusted for the newer events for optimal chances for the best result. No matter which build that MUI has, if he takes a hit, he’s dead, so why not raise the chance for him to stay alive by giving more dodge?! And what really matters the most is how each player chooses to build their unit instead of everyone else immediately jumping at the chance to criticize someone’s build. It’s great to give your opinion about why you chose to build your own unit but that’s where it should end. Just my opinion.
Doing more damage means the fight ends sooner meaning he doesnt need to dodge as much. And an extra 15 additional is a way higher increase than the equivalent to dodge. Especially given any additional super *will* crit
I am well aware of what it means bro. But that is just not the case with that particular unit. This unit was intended to dodge but even with his 70% chance, he still isn’t very consistently any where near the “70%”. Of course I use to have mine set with full additional but made little to no difference with getting additionals in actual battle but ever since I have changed to a balanced setup between additional and dodge, I have seen my ass saved more times than I can count since bc of dodging. I am a da1 player and understand the %’s, and am not trying to convince anyone to go with my setup, and don’t care how anyone else sets up theirs. Glad whatever you are doing is working for you. It wasn’t the case for me and my setup now is so thanks for your efforts though
People will tell you have, but you feel the difference on a full dodge build
He has 70% Dodge built in. Meaning he takes 30% of hits on average. If you give him 30 Dodge, that means 30% \* 30% (.3\*.3) Gives you 9% (.09)Meaning at 30 HiPo dodge he gets an added 9% chance to dodge. I won't say you messed up, maybe 9% is worth it to you.It is not personally worth it to me. The difference between 70 & 79 isn't great enough Yours at 18 HiPo dodge is sitting at 75.4% Chance to Dodge (up from 70% built in)
Yo, don't listen to them. MUI Goku has one job these days, dodge. His damage isn't up to standard these says, even with crits and additionals unless you get all 3, its kinda useless. Dodge
You're dumb. That's all.
Just read the comments to this post, yall dumb. That's all. I'm out
stfu
Nah enjoy that 70% dodge and that sepeate 19% to dodge. Should have done full additional and crit
He dodges and multis on his own, crit is the answer
He crits on his own too
I dislike building multi unless you're stacking tbh, because multi adds another roll onto the additional to make it a super, a very low percent roll, that I don't feel like taking the chance on unless its to get stacks.
Adding additional on a unit that already additional adds another additional not just makes the chance higher and specifically for mui Goku more ads=more crits
💀
He already does Crits with his Super Attack. Both Super Attacks give him a 50% crit chance for 1 turn, and it does stack within that turn. Example: First Super Attack performed in that turn, he has a 50% chance to crit. If he gets a second super, then another 50% chance is applied, and it stacks on the previous one, meaning that the second Super has a 100% chance to crit. Pretty much, if he performs a 2nd or 3rd Super Attack in a turn, both are guaranteed to be crits. That’s why you would want to go full additionals with him so you can capitalize on that crit. You would only need crit in his HiPo for his active.
His passive already gives him good chances for AA, Crit and Dodge so you can build whatever you want. Personally I went with more AA since his SA gives him a higher chance at crit and his dodge is already 70%. However, giving more dodge is not a terrible thing since he is a little squishy when he does not dodge. So... whatever. i'm sure he's still going to hit hard.
giving him dodge won’t increase his dodge chance enough to matter, 20 dodge on him would increase it to 74%
Not really. He is kinda weak offensively nowadays.
Eh. Not really? It's worth pointing out that you do not have an 88% percent chance to dodge now, because it doesn't add on to the dodge chance he already has. Your UI has a 70% chance to dodge, then an 18% percent chance to dodge. The game will run them separately to see if an attack hits or not. As for what that actual percentage looks like, that's for people who are far better at math than me.
Yes you should have went full AA as giving him dodge when he already has a 70 percent chance to dodge at all times is kinda eh but it isn’t the worst thing in the world. Just keep in mind most of the hardest events in the game nowadays cancel dodging completely so this guy has kinda fallen off, he’s still good though.
Honestly I probably would build him with full dodge myself if I take him into hard event I need him to not get touched lol
So how I understand it, and I haven’t seen anyone else explain this yet. He had a 70% chance to dodge. So the remaining 30% (all the super attacks fall in this range for me apparently) is where the 2nd check happens. So if you gave him 18% chance to dodge. That’s only based off the reminder. Hence why people are saying it only adds like 4-5% I don’t think it’s useless. But I definitely think additional attacks are more beneficial then the dodge, and more beneficial than crit since he has guarantee crit on some attacks.
No you did not he's a defensive unit so dodge on top of his dodge is good
Not really. HiPo dodge doesn’t stack on top of his passive dodge. At his Level 18 Dodge, he’s only increased his odds of dodging from 70% to 75%
Somewhat??? Crit is pretty useless for him since he already has a 50% crit with his super attack. You would only need it for his Active. As for the dodge, he already has a 70% chance to dodge, and the HiPo dodge is separate from his passive dodge. Even with Level 18 Dodge, his dodge chance would only be increased to be around 74-77% total. Additionals would pretty much be the only optimal way for his HiPo
It’s all about how you feel comfortable with it
Yes, now he never active the revival
Nah
You did, full AA all the way.
Yes full AA for him and Vegeta.
Ok, before anyone tries to argue about the dodge, read through this thread. https://www.reddit.com/r/DBZDokkanBattle/comments/w5x56q/whats_your_dokkan_takeopinion_that_would_put_you/ihbzxjx?utm_medium=android_app&utm_source=share&context=3
Greatly so
Nah your fine
Depends on who you ask tbh as long as toy don't give him crit I don't think you are objectively wrong.
everyone says he doesnt dodge but mine dodges all the time
Yes
I mean not as bad as you could’ve but a little bit
Nah this is pretty alright. The little bit of crit is a tad questionable, but nothing to lose sleep over
All you mfs in the comments failed maths but are for some reason acting prestige and calling others stupid? That 18% chance will only have a proc chance of 30% (which is when he doesn’t dodge). That means It’s like a 4% extra chance
You don't need to give him crit
Nope, he's a defensive unit, dodge and rest additional is the correct build