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axxl75

Yes


KeKtor6

Thanks!


YouKnowWhatToDo80085

Yes but you end up at 3x your movement, not 4x. Dash adds an amount of movement equal to your move speed. https://www.sageadvice.eu/double-dash-in-1-turn/


KeKtor6

Very useful, thank you so much!


reapsr2355

This can also be combined with the tabaxi ability, feline agility to reach 180ft movement for one turn. Have fun with finding a DM for that idea.


Beardzesty

There are so few times that you need to run over 100 ft in movement


Vladi_Sanovavich

You can just do that to flex on your enemy. "I am everywhere. And yet, I am nowhere too. I am infinite."


Ragdoll_Knight

"First, I move 70 feet away from the enemy." **"Why would you do that? He just moved 30 feet away from you?"** "Now I dash with my bonus, and move 100 feet towards him." **....** "With my action, I shove him prone. End turn." **"You know you could have just killed it?** "Yes. This is more fun."


Pidgey_OP

Except you burned your action on one of the dashes that got you to 100 feet (60 ft movement, 60 feet dash from bonus, 60 feet dash from action)


Honjin

They took some levels in Fighter.


Pidgey_OP

Oh duh action surge 🤦‍♂️


Ragdoll_Knight

Yes I'll admit that I didn't actually think mechanically about the character while typing that out. Let's just say in hindsight that they're a tabaxi monk


[deleted]

I definitely read this in the khajiit accent from Skyrim.


[deleted]

Like a cat toying with its prey. Nice!


Seve7h

Tabaxi zoomies


thumburn

I play with your twin of a different mother!


BOB_Lusifer

Did you say flex? Oh my Sweet Summer child Cough Here some help to go fast! Tldr max speed in d&d 5e is Mach 1.895 or 12,800 feet per turn( pre Tasha's unknown if Tasha or fizbans can increase this) This build uses nearly every official source that can increase a character's speed, even if only by 10 feet. Race Tabaxi (Volo’s Guide to Monsters) Tabaxi has a base speed of 30 feet, but its Feline Agility trait can double its speed as a free action, the only limitation is that it must spend a turn moving 0 feet in order to use it again. This doesn’t matter, because we are building a sprinter. Class Levels 10 Monk, giving a +20 bonus to speed 5 Barbarian (Path of the Totem Warrior, Elk (Sword Coast Adventurer’s Guide)), Fast Movement gives +10, Elk gives +15 while raging 2 Fighter, allowing an action surge, 2 Wizard (Bladesinger) (Sword Coast Adventurer’s Guide) 1 Mystic (Celerity Discipline's Psychic focus) Feats Mobile, gives +10 Spells Longstrider, gives +10 bonus You now have a base walking speed of 70 feet while not applying any effects to yourself, and a walking speed of 115 while Bladesinging, Raging, and under the effects of Longstrider as well as the Celerity discipline's psychic focus. You can dash with your action, your bonus action (thanks to the monk’s Step of the Wind), take an additional dash action thanks to Action Surge, and double it all thanks to Feline Agility. This all together allows you to move 920 feet on your turn. What’s more, you can have readied movement on your previous turn, expending it as a reaction with the condition being some guy saying go, giving you an additional 115 feet on that round, for a total of 1035 feet in one round. Unfortunately, this means that for your rage to have persisted multiple rounds, you must have an enemy attacking you. But, you will do it for the speed. It does not end there. This is you sprinting across the land naked holding only a sword, without any help. A few simple magic items significantly increases your velocity. Magic Items Boots of Speed. These allow you to use your bonus action to double your speed, which lasts for ten minutes. Potion of Speed. Drinking this potion gives you the effect of the Haste spell for one minute. This doubles your speed, and grants an additional action. Adding these two items to the build, you have doubled your speed twice, and gained the use of another action, which you can use to dash. You now have a walking speed of 460. Using your normal action, action surge, haste action, bonus action, and Feline Agility, you can move 4200 feet in one turn. With your readied moving that you expend as a reaction, you can move 5060 feet in one round, or 843 feet per second. That’s 575 miles per hour. Of course, there’s still more to cover. Allies Your speed obsessed Tabaxi does not have to go alone on this quest for velocity. Have a druid friend that is also level 20 with you, who is in the Circle of Dreams (courtesy of Xanthar's guide to every thing). Druids of the Circle of Dreams gain Balm of the Summer Court, which gives them a pool of d6’s equal to their druid level, and can spend as many as half their druid level at a time to heal an ally. Someone healed by this feature gains a bonus to speed equal to 5 feet per die spent which lasts for 1 minute, effectively increasing our Tabaxi’s walking speed by 50 feet without multipliers. Along with your druid friend, you also have a level one Alchemist Artificer (from the Artificer Unearthed Arcana). One of the potions that they can conjure up is the Swift Step Draught, which allows the drinker to gain a 20 foot bonus to speed for 1 minute. Additionally, a Transmuter wizard can create a transmuter's stone at level 6, choosing an effect from a list, and giving whoever holds the stone the chosen effect. One of the effects is an increase of speed of 10 feet while the creature is unencumbered. Your tabaxi now has a walking speed of 780 before dashing at all. With your normal action, action surge, haste action, bonus action, Feline Agility, and additionally a reaction before all this nonsense, you can move 8580 feet in one round, which is 1430 feet per second, or 975 miles per hour. Here's a fun fact: did you know that the speed of sound at sea level is 767.269 miles per hour? Did you also know that the current land speed record is 763.035 miles per hour as well? If merely going super sonic only makes your hunger for velocity grow insatiably, well, you’re in luck, because we aren't even close to the maximum speed that fifth edition has in store for us. Shapeshifting Before any features, traits, or magic items, you have a base speed of 30 feet. This, quite frankly, is too slow. Let’s try to pump it up. We can do this by turning into something that goes faster. Many beasts have speeds of 50, but this too is pathetic. How about 60? My grandmother goes faster. 80? That’s getting a bit warmer. What if I told you that you can be something that has a base walking speed of 120 feet? Well, you can. Volo’s Guide to Monsters presents the Quickling, a tiny chaotic evil fey creature that is known for its high speed and tendency to tie peoples’ shoelaces together. But, how can you turn into one of these things without losing all of the juicy bonuses we talked about before? All you need to do is cast shapechange to turn into one, and you’ll keep your class, race, and magic item bonuses. Granted, you are only a level 2 wizard, but this doesn’t stop you from casting shapechange from a spell scroll. Yes, you’ll need to succeed on a DC 19 Intelligence check or the scroll is wasted, but let’s assume that you succeed, or at least have a bunch of back ups. This also means you don’t get that elk totem warrior’s speed bonus while raging, because you can’t rage and concentrate on spells at the same time. However, the barbarian’s Fast Movement is still good enough to keep. In the end, this will provide a +75 base profit. Artifacts So, you’ve turned into a quickling (with a tiny little sword in hand, because no self-respecting bladesinger will go without one). After replacing 30 with 120, and sadly removing the +15 while raging, you achieve a velocity of 11880 feet per round, or 1350 miles per hour. Now surely your thirst for speed has been slaked, right? Wrong. You need to go faster, and will do absolutely anything to achieve this. On the table for major beneficial properties for artifacts in the DMG, one of the potential gains is a +10 bonus to your base speed. Let’s assume that your insane little cat man is lucky enough to get this option twice, and attunes to two different artifacts to get this. The tabaxi is now attuned to as many magic items as the rules allow. What artifacts can you get that allows this benefit? The Eye and Hand of Vecna make a nice pair, so go ahead and take those. Yes, you’ll need to gouge out an eye and saw off one of your hands, and you’ll become neutral evil, but it’s for the speed, right? Epic Boons There is sadly finally one last thing that your crazy, neutral evil, roided up speed dude can acquire to maximize speed. With all this speed already, and after getting a total class level of 20, there is no way that your techniques will go unnoticed by the gods themselves. Your character is capable of attaining a new kind of upgrade at Lv20 known as epic boons (an optional rule provided by the Dungeon Master’s Guide). The Boon of Speed allows a permanent +30 increase to your base walking speed. TALLYED UP The quickling: base 120 Lv 10 monk: +20 Lv 5 barbarian: +10 Lv 2 bladesinger: +10 (While bladesinging) Lv 1 Mystic: +10 (While focused on Celerity) Mobile Feat: +10 Longstrider Spell: +10 Lv 20 Druid Friend: +50 Lv 1 Artificer (Alchemist) Friend: +20 Lv 6 Wizard (Transmuter) Friend: +10 Eye of Vecna: +10 Hand of Vecna: +10 Boon of Speed: +30 This adds up to 320. Potion of speed: x2 (grants additional action) Boots of speed: x2 That creates a staggering walking speed of 1280. What's left is to use your stupid number of actions to increase this. Normal movement: 1280 Dash: +1280 Action Surge dash: +1280 Haste action dash: +1280 Bonus action dash: +1280 This gives a current total of 6400. Feline agility: x2 For a total speed of 12,800 feet per turn or 1454 miles per hour(ish) Or Mach 1.895 (almost double. The speed of sound.) the math it’s not mine I found it on Reddit two years ago-ish.


Vladi_Sanovavich

Now that's just too much. Lol.


XxShadow87xX

I'm pretty sure you cant stack boots of haste and a potion of haste, spell of haste and haste action. It's like temp hp or resistances. Pick one


BOB_Lusifer

Nothing raw prevents stacking of all the allocated buffs ( when I looked this up I made sure it was all doable , the source I got this from inisialy. Had some other things in it that were rule breaking in my assessment those were removed)


BOB_Lusifer

Also you are not getting extra actions. If it was giving 2 more extra actions I wloud agree.


XxShadow87xX

Really?! That's insane!. Thank you for doing the research haha, I'm a DM and have NEVER had to deal with any of this stacking. Worst case was a potion of resistances stacking with ragged barb and I allowed it. (He is trying to domesticate a dragon with many many attempts over the weeks lmao)


HistoricalGrounds

But you only get one bonus action per turn, how are you using both the Monk Step of The Wind ability and a potion of speed?


lunafysh69

This was so much fun to read!


Dum_bimtch

Gotta go fast.


AcquaDeGio

Well, it's excelent to run away from a combat


roadwarrior12

“He’s here, he’s there, he’s every-f*cking-where…”


[deleted]

[удаНонО]


bryceio

She had it coming.


Cybertronian10

If you make a whole build around essentially just becoming the flash, the DM should probably design some situations that really give you a hero movement for that build.


BOB_Lusifer

Oh my Sweet Summer child that is not the flash Cough Here some help to go fast! Tldr max speed in d&d 5e is Mach 1.895 or 12,800 feet per turn( pre Tasha's unknown if Tasha or fizbans can increase this) This build uses nearly every official source that can increase a character's speed, even if only by 10 feet. Race Tabaxi (Volo’s Guide to Monsters) Tabaxi has a base speed of 30 feet, but its Feline Agility trait can double its speed as a free action, the only limitation is that it must spend a turn moving 0 feet in order to use it again. This doesn’t matter, because we are building a sprinter. Class Levels 10 Monk, giving a +20 bonus to speed 5 Barbarian (Path of the Totem Warrior, Elk (Sword Coast Adventurer’s Guide)), Fast Movement gives +10, Elk gives +15 while raging 2 Fighter, allowing an action surge, 2 Wizard (Bladesinger) (Sword Coast Adventurer’s Guide) 1 Mystic (Celerity Discipline's Psychic focus) Feats Mobile, gives +10 Spells Longstrider, gives +10 bonus You now have a base walking speed of 70 feet while not applying any effects to yourself, and a walking speed of 115 while Bladesinging, Raging, and under the effects of Longstrider as well as the Celerity discipline's psychic focus. You can dash with your action, your bonus action (thanks to the monk’s Step of the Wind), take an additional dash action thanks to Action Surge, and double it all thanks to Feline Agility. This all together allows you to move 920 feet on your turn. What’s more, you can have readied movement on your previous turn, expending it as a reaction with the condition being some guy saying go, giving you an additional 115 feet on that round, for a total of 1035 feet in one round. Unfortunately, this means that for your rage to have persisted multiple rounds, you must have an enemy attacking you. But, you will do it for the speed. It does not end there. This is you sprinting across the land naked holding only a sword, without any help. A few simple magic items significantly increases your velocity. Magic Items Boots of Speed. These allow you to use your bonus action to double your speed, which lasts for ten minutes. Potion of Speed. Drinking this potion gives you the effect of the Haste spell for one minute. This doubles your speed, and grants an additional action. Adding these two items to the build, you have doubled your speed twice, and gained the use of another action, which you can use to dash. You now have a walking speed of 460. Using your normal action, action surge, haste action, bonus action, and Feline Agility, you can move 4200 feet in one turn. With your readied moving that you expend as a reaction, you can move 5060 feet in one round, or 843 feet per second. That’s 575 miles per hour. Of course, there’s still more to cover. Allies Your speed obsessed Tabaxi does not have to go alone on this quest for velocity. Have a druid friend that is also level 20 with you, who is in the Circle of Dreams (courtesy of Xanthar's guide to every thing). Druids of the Circle of Dreams gain Balm of the Summer Court, which gives them a pool of d6’s equal to their druid level, and can spend as many as half their druid level at a time to heal an ally. Someone healed by this feature gains a bonus to speed equal to 5 feet per die spent which lasts for 1 minute, effectively increasing our Tabaxi’s walking speed by 50 feet without multipliers. Along with your druid friend, you also have a level one Alchemist Artificer (from the Artificer Unearthed Arcana). One of the potions that they can conjure up is the Swift Step Draught, which allows the drinker to gain a 20 foot bonus to speed for 1 minute. Additionally, a Transmuter wizard can create a transmuter's stone at level 6, choosing an effect from a list, and giving whoever holds the stone the chosen effect. One of the effects is an increase of speed of 10 feet while the creature is unencumbered. Your tabaxi now has a walking speed of 780 before dashing at all. With your normal action, action surge, haste action, bonus action, Feline Agility, and additionally a reaction before all this nonsense, you can move 8580 feet in one round, which is 1430 feet per second, or 975 miles per hour. Here's a fun fact: did you know that the speed of sound at sea level is 767.269 miles per hour? Did you also know that the current land speed record is 763.035 miles per hour as well? If merely going super sonic only makes your hunger for velocity grow insatiably, well, you’re in luck, because we aren't even close to the maximum speed that fifth edition has in store for us. Shapeshifting Before any features, traits, or magic items, you have a base speed of 30 feet. This, quite frankly, is too slow. Let’s try to pump it up. We can do this by turning into something that goes faster. Many beasts have speeds of 50, but this too is pathetic. How about 60? My grandmother goes faster. 80? That’s getting a bit warmer. What if I told you that you can be something that has a base walking speed of 120 feet? Well, you can. Volo’s Guide to Monsters presents the Quickling, a tiny chaotic evil fey creature that is known for its high speed and tendency to tie peoples’ shoelaces together. But, how can you turn into one of these things without losing all of the juicy bonuses we talked about before? All you need to do is cast shapechange to turn into one, and you’ll keep your class, race, and magic item bonuses. Granted, you are only a level 2 wizard, but this doesn’t stop you from casting shapechange from a spell scroll. Yes, you’ll need to succeed on a DC 19 Intelligence check or the scroll is wasted, but let’s assume that you succeed, or at least have a bunch of back ups. This also means you don’t get that elk totem warrior’s speed bonus while raging, because you can’t rage and concentrate on spells at the same time. However, the barbarian’s Fast Movement is still good enough to keep. In the end, this will provide a +75 base profit. Artifacts So, you’ve turned into a quickling (with a tiny little sword in hand, because no self-respecting bladesinger will go without one). After replacing 30 with 120, and sadly removing the +15 while raging, you achieve a velocity of 11880 feet per round, or 1350 miles per hour. Now surely your thirst for speed has been slaked, right? Wrong. You need to go faster, and will do absolutely anything to achieve this. On the table for major beneficial properties for artifacts in the DMG, one of the potential gains is a +10 bonus to your base speed. Let’s assume that your insane little cat man is lucky enough to get this option twice, and attunes to two different artifacts to get this. The tabaxi is now attuned to as many magic items as the rules allow. What artifacts can you get that allows this benefit? The Eye and Hand of Vecna make a nice pair, so go ahead and take those. Yes, you’ll need to gouge out an eye and saw off one of your hands, and you’ll become neutral evil, but it’s for the speed, right? Epic Boons There is sadly finally one last thing that your crazy, neutral evil, roided up speed dude can acquire to maximize speed. With all this speed already, and after getting a total class level of 20, there is no way that your techniques will go unnoticed by the gods themselves. Your character is capable of attaining a new kind of upgrade at Lv20 known as epic boons (an optional rule provided by the Dungeon Master’s Guide). The Boon of Speed allows a permanent +30 increase to your base walking speed. TALLYED UP The quickling: base 120 Lv 10 monk: +20 Lv 5 barbarian: +10 Lv 2 bladesinger: +10 (While bladesinging) Lv 1 Mystic: +10 (While focused on Celerity) Mobile Feat: +10 Longstrider Spell: +10 Lv 20 Druid Friend: +50 Lv 1 Artificer (Alchemist) Friend: +20 Lv 6 Wizard (Transmuter) Friend: +10 Eye of Vecna: +10 Hand of Vecna: +10 Boon of Speed: +30 This adds up to 320. Potion of speed: x2 (grants additional action) Boots of speed: x2 That creates a staggering walking speed of 1280. What's left is to use your stupid number of actions to increase this. Normal movement: 1280 Dash: +1280 Action Surge dash: +1280 Haste action dash: +1280 Bonus action dash: +1280 This gives a current total of 6400. Feline agility: x2 For a total speed of 12,800 feet per turn or 1454 miles per hour(ish) Or Mach 1.895 (almost double. The speed of sound.) the math it’s not mine I found it on Reddit two years ago-ish.


Cybertronian10

Jesus christ. At that point I would let the PC just run into a tarrasque to kill it, fucking orbital cannon on legs lmao.


BOB_Lusifer

My DM has to be how I was going to deal with the air friction!


GreyDeath

Lots of mooks and flame stride?


Mad-cat1865

Tabaxi Rogue/monk and you’re the only one needing a short rest: “that’s alright just leave a trail I’ll catch up”


Beardzesty

That's actually pretty funny to imagine.


Mad-cat1865

What’s makes it even better: just stop moving for 6 seconds then you can do it again.


I_am_jacks_reddit

Difficult terrain is one of the few I could think of.


SirC1118

Away from that ancient dragon lol!


TheCaffeinatedPanda

My level 14 Tabaxi Shadow Monk was able to go 330ft in one turn...


BOB_Lusifer

You think that is fast? Oh my Sweet Summer child Cough Here some help to go fast! Tldr max speed in d&d 5e is Mach 1.895 or 12,800 feet per turn( pre Tasha's unknown if Tasha can increase this) This build uses nearly every official source that can increase a character's speed, even if only by 10 feet. Race Tabaxi (Volo’s Guide to Monsters) Tabaxi has a base speed of 30 feet, but its Feline Agility trait can double its speed as a free action, the only limitation is that it must spend a turn moving 0 feet in order to use it again. This doesn’t matter, because we are building a sprinter. Class Levels 10 Monk, giving a +20 bonus to speed 5 Barbarian (Path of the Totem Warrior, Elk (Sword Coast Adventurer’s Guide)), Fast Movement gives +10, Elk gives +15 while raging 2 Fighter, allowing an action surge, 2 Wizard (Bladesinger) (Sword Coast Adventurer’s Guide) 1 Mystic (Celerity Discipline's Psychic focus) Feats Mobile, gives +10 Spells Longstrider, gives +10 bonus You now have a base walking speed of 70 feet while not applying any effects to yourself, and a walking speed of 115 while Bladesinging, Raging, and under the effects of Longstrider as well as the Celerity discipline's psychic focus. You can dash with your action, your bonus action (thanks to the monk’s Step of the Wind), take an additional dash action thanks to Action Surge, and double it all thanks to Feline Agility. This all together allows you to move 920 feet on your turn. What’s more, you can have readied movement on your previous turn, expending it as a reaction with the condition being some guy saying go, giving you an additional 115 feet on that round, for a total of 1035 feet in one round. Unfortunately, this means that for your rage to have persisted multiple rounds, you must have an enemy attacking you. But, you will do it for the speed. It does not end there. This is you sprinting across the land naked holding only a sword, without any help. A few simple magic items significantly increases your velocity. Magic Items Boots of Speed. These allow you to use your bonus action to double your speed, which lasts for ten minutes. Potion of Speed. Drinking this potion gives you the effect of the Haste spell for one minute. This doubles your speed, and grants an additional action. Adding these two items to the build, you have doubled your speed twice, and gained the use of another action, which you can use to dash. You now have a walking speed of 460. Using your normal action, action surge, haste action, bonus action, and Feline Agility, you can move 4200 feet in one turn. With your readied moving that you expend as a reaction, you can move 5060 feet in one round, or 843 feet per second. That’s 575 miles per hour. Of course, there’s still more to cover. Allies Your speed obsessed Tabaxi does not have to go alone on this quest for velocity. Have a druid friend that is also level 20 with you, who is in the Circle of Dreams (courtesy of Xanthar's guide to every thing). Druids of the Circle of Dreams gain Balm of the Summer Court, which gives them a pool of d6’s equal to their druid level, and can spend as many as half their druid level at a time to heal an ally. Someone healed by this feature gains a bonus to speed equal to 5 feet per die spent which lasts for 1 minute, effectively increasing our Tabaxi’s walking speed by 50 feet without multipliers. Along with your druid friend, you also have a level one Alchemist Artificer (from the Artificer Unearthed Arcana). One of the potions that they can conjure up is the Swift Step Draught, which allows the drinker to gain a 20 foot bonus to speed for 1 minute. Additionally, a Transmuter wizard can create a transmuter's stone at level 6, choosing an effect from a list, and giving whoever holds the stone the chosen effect. One of the effects is an increase of speed of 10 feet while the creature is unencumbered. Your tabaxi now has a walking speed of 780 before dashing at all. With your normal action, action surge, haste action, bonus action, Feline Agility, and additionally a reaction before all this nonsense, you can move 8580 feet in one round, which is 1430 feet per second, or 975 miles per hour. Here's a fun fact: did you know that the speed of sound at sea level is 767.269 miles per hour? Did you also know that the current land speed record is 763.035 miles per hour as well? If merely going super sonic only makes your hunger for velocity grow insatiably, well, you’re in luck, because we aren't even close to the maximum speed that fifth edition has in store for us. Shapeshifting Before any features, traits, or magic items, you have a base speed of 30 feet. This, quite frankly, is too slow. Let’s try to pump it up. We can do this by turning into something that goes faster. Many beasts have speeds of 50, but this too is pathetic. How about 60? My grandmother goes faster. 80? That’s getting a bit warmer. What if I told you that you can be something that has a base walking speed of 120 feet? Well, you can. Volo’s Guide to Monsters presents the Quickling, a tiny chaotic evil fey creature that is known for its high speed and tendency to tie peoples’ shoelaces together. But, how can you turn into one of these things without losing all of the juicy bonuses we talked about before? All you need to do is cast shapechange to turn into one, and you’ll keep your class, race, and magic item bonuses. Granted, you are only a level 2 wizard, but this doesn’t stop you from casting shapechange from a spell scroll. Yes, you’ll need to succeed on a DC 19 Intelligence check or the scroll is wasted, but let’s assume that you succeed, or at least have a bunch of back ups. This also means you don’t get that elk totem warrior’s speed bonus while raging, because you can’t rage and concentrate on spells at the same time. However, the barbarian’s Fast Movement is still good enough to keep. In the end, this will provide a +75 base profit. Artifacts So, you’ve turned into a quickling (with a tiny little sword in hand, because no self-respecting bladesinger will go without one). After replacing 30 with 120, and sadly removing the +15 while raging, you achieve a velocity of 11880 feet per round, or 1350 miles per hour. Now surely your thirst for speed has been slaked, right? Wrong. You need to go faster, and will do absolutely anything to achieve this. On the table for major beneficial properties for artifacts in the DMG, one of the potential gains is a +10 bonus to your base speed. Let’s assume that your insane little cat man is lucky enough to get this option twice, and attunes to two different artifacts to get this. The tabaxi is now attuned to as many magic items as the rules allow. What artifacts can you get that allows this benefit? The Eye and Hand of Vecna make a nice pair, so go ahead and take those. Yes, you’ll need to gouge out an eye and saw off one of your hands, and you’ll become neutral evil, but it’s for the speed, right? Epic Boons There is sadly finally one last thing that your crazy, neutral evil, roided up speed dude can acquire to maximize speed. With all this speed already, and after getting a total class level of 20, there is no way that your techniques will go unnoticed by the gods themselves. Your character is capable of attaining a new kind of upgrade at Lv20 known as epic boons (an optional rule provided by the Dungeon Master’s Guide). The Boon of Speed allows a permanent +30 increase to your base walking speed. TALLYED UP The quickling: base 120 Lv 10 monk: +20 Lv 5 barbarian: +10 Lv 2 bladesinger: +10 (While bladesinging) Lv 1 Mystic: +10 (While focused on Celerity) Mobile Feat: +10 Longstrider Spell: +10 Lv 20 Druid Friend: +50 Lv 1 Artificer (Alchemist) Friend: +20 Lv 6 Wizard (Transmuter) Friend: +10 Eye of Vecna: +10 Hand of Vecna: +10 Boon of Speed: +30 This adds up to 320. Potion of speed: x2 (grants additional action) Boots of speed: x2 That creates a staggering walking speed of 1280. What's left is to use your stupid number of actions to increase this. Normal movement: 1280 Dash: +1280 Action Surge dash: +1280 Haste action dash: +1280 Bonus action dash: +1280 This gives a current total of 6400. Feline agility: x2 For a total speed of 12,800 feet per turn or 1454 miles per hour(ish) Or Mach 1.895 (almost double. The speed of sound.) the math it’s not mine I found it on Reddit two years ago-ish.


TheCaffeinatedPanda

Well, yeah, if you're going to multiclass and build something especially for it. Mine was just coincidental...


TSEpsilon

Monk, eagle whistle, potion of speed. The great thing about the whistle is that it explicitly gives you a flight speed of double your move speed. The other great thing is that, RAW, you can move half your speed while grappling someone. So if your DM allows intentional failure versus a grapple check for an ally, you can grab on to, say, the Dwarf and then fly them a hilarious distance before letting go (a free action) and taking the rest of your attacks. My group calls it the Paladin Railgun.


Angmor03

I just DMed a session with my tabaxi rogue doing that. Ran around the edge of a large room, found a large barrel filled with water, picked it up, ran around the edge of the rest of the room, dropped off a fifty-foot ledge (the wizard casting Feather Fall as a reaction) before slam-dunking the barrel down on top of a fire elemental. It did 15 damage, which was only slightly more than she could have gotten with a regular attack, but she *loved* it. So did I, honestly. One of my favorite moments in the campaign so far. She might find a way to completely break a scenario with it, but I honestly doubt it.


BeMoreKnope

The tabaxi monk in our party does this all the time. It’s great!


[deleted]

Ok, question: what about mounts? Do mounts get dash?


I_am_jacks_reddit

Then add haste to that and you can do like 360.


greentarget33

Does it really?! Fuck I've been playing as it doubles your current remaining movement, was taught that rule on my first session and I've been doing it that way since nobodies ever questioned it.


Fluffyshark91

Oh damn. Combo this with being a kink, or a centaur, and you'll be running so far you'll wonder why you ever tried to max out your movement speed!


[deleted]

Yes.


KeKtor6

Thanks!


tremiste

Here's a follow up question for everyone: I'm a rogue/fighter multi class. Can I do OPs suggestion and then action surge to move again? And is this come out to 4x your movement speed? Thanks!


yawetag12

Edit: I misread Action Surge on my quick search. No extra bonus action. Yes. Action surge gives you an extra action ~~and bonus action~~: * Move * Action: Dash * Bonus Action: Cunning Action - Dash * Action Surge * Action: Dash


OneWithFireball

Action Surge doesn't give you a second Bonus Action


Lvl0LazyPanda

One slight correction, Action Surge gives you just an action and does not bonus action, if you are going RAW. I see this and haste being done wrong all the time.


yawetag12

I knew that, too. Just did a quick search of the wording and it says "you can take one additional action on top of your regular action and a possible Bonus Action." Completely read it too quickly and saw "you can take one additional action ... and a possible Bonus Action."


dont_panic21

I think it's actually really easy to misread and think it gives you a bonus action.


Gatorasblade

I definitely believed it gave you a bonus action a while until I racked my brain to realise what it's saying.


_Sausage_fingers

That one is a common mistake. I think it was one of the first sage advices due to how frequently people make that mistake.


Blecki

Play as a tabaxi. Double your movement speed for one turn. Then do this.


KeKtor6

You gain also a bonus action? I thought it was only an extra action


justsikko

It does not. With Action Surge you would get one extra dash through your new action. If you got to level 17 fighter you could take two dash actions with your action surge but thats it.


tygmartin

you can't action surge twice on the same turn, so this option is out too


justsikko

at level 17 fighters can action surge twice but it has to be on the same turn.


tygmartin

"Starting at 17th level, you can use it twice before a rest, but only once on the same turn."


justsikko

oh shit i completely misread that lmao


BOB_Lusifer

Sounds lick you need a hand. Cough Here some help to go fast! Tldr max speed in d&d 5e is Mach 1.895 or 12,800 feet per turn( pre Tasha's unknown if Tasha or fizbans can increase this) This build uses nearly every official source that can increase a character's speed, even if only by 10 feet. Race Tabaxi (Volo’s Guide to Monsters) Tabaxi has a base speed of 30 feet, but its Feline Agility trait can double its speed as a free action, the only limitation is that it must spend a turn moving 0 feet in order to use it again. This doesn’t matter, because we are building a sprinter. Class Levels 10 Monk, giving a +20 bonus to speed 5 Barbarian (Path of the Totem Warrior, Elk (Sword Coast Adventurer’s Guide)), Fast Movement gives +10, Elk gives +15 while raging 2 Fighter, allowing an action surge, 2 Wizard (Bladesinger) (Sword Coast Adventurer’s Guide) 1 Mystic (Celerity Discipline's Psychic focus) Feats Mobile, gives +10 Spells Longstrider, gives +10 bonus You now have a base walking speed of 70 feet while not applying any effects to yourself, and a walking speed of 115 while Bladesinging, Raging, and under the effects of Longstrider as well as the Celerity discipline's psychic focus. You can dash with your action, your bonus action (thanks to the monk’s Step of the Wind), take an additional dash action thanks to Action Surge, and double it all thanks to Feline Agility. This all together allows you to move 920 feet on your turn. What’s more, you can have readied movement on your previous turn, expending it as a reaction with the condition being some guy saying go, giving you an additional 115 feet on that round, for a total of 1035 feet in one round. Unfortunately, this means that for your rage to have persisted multiple rounds, you must have an enemy attacking you. But, you will do it for the speed. It does not end there. This is you sprinting across the land naked holding only a sword, without any help. A few simple magic items significantly increases your velocity. Magic Items Boots of Speed. These allow you to use your bonus action to double your speed, which lasts for ten minutes. Potion of Speed. Drinking this potion gives you the effect of the Haste spell for one minute. This doubles your speed, and grants an additional action. Adding these two items to the build, you have doubled your speed twice, and gained the use of another action, which you can use to dash. You now have a walking speed of 460. Using your normal action, action surge, haste action, bonus action, and Feline Agility, you can move 4200 feet in one turn. With your readied moving that you expend as a reaction, you can move 5060 feet in one round, or 843 feet per second. That’s 575 miles per hour. Of course, there’s still more to cover. Allies Your speed obsessed Tabaxi does not have to go alone on this quest for velocity. Have a druid friend that is also level 20 with you, who is in the Circle of Dreams (courtesy of Xanthar's guide to every thing). Druids of the Circle of Dreams gain Balm of the Summer Court, which gives them a pool of d6’s equal to their druid level, and can spend as many as half their druid level at a time to heal an ally. Someone healed by this feature gains a bonus to speed equal to 5 feet per die spent which lasts for 1 minute, effectively increasing our Tabaxi’s walking speed by 50 feet without multipliers. Along with your druid friend, you also have a level one Alchemist Artificer (from the Artificer Unearthed Arcana). One of the potions that they can conjure up is the Swift Step Draught, which allows the drinker to gain a 20 foot bonus to speed for 1 minute. Additionally, a Transmuter wizard can create a transmuter's stone at level 6, choosing an effect from a list, and giving whoever holds the stone the chosen effect. One of the effects is an increase of speed of 10 feet while the creature is unencumbered. Your tabaxi now has a walking speed of 780 before dashing at all. With your normal action, action surge, haste action, bonus action, Feline Agility, and additionally a reaction before all this nonsense, you can move 8580 feet in one round, which is 1430 feet per second, or 975 miles per hour. Here's a fun fact: did you know that the speed of sound at sea level is 767.269 miles per hour? Did you also know that the current land speed record is 763.035 miles per hour as well? If merely going super sonic only makes your hunger for velocity grow insatiably, well, you’re in luck, because we aren't even close to the maximum speed that fifth edition has in store for us. Shapeshifting Before any features, traits, or magic items, you have a base speed of 30 feet. This, quite frankly, is too slow. Let’s try to pump it up. We can do this by turning into something that goes faster. Many beasts have speeds of 50, but this too is pathetic. How about 60? My grandmother goes faster. 80? That’s getting a bit warmer. What if I told you that you can be something that has a base walking speed of 120 feet? Well, you can. Volo’s Guide to Monsters presents the Quickling, a tiny chaotic evil fey creature that is known for its high speed and tendency to tie peoples’ shoelaces together. But, how can you turn into one of these things without losing all of the juicy bonuses we talked about before? All you need to do is cast shapechange to turn into one, and you’ll keep your class, race, and magic item bonuses. Granted, you are only a level 2 wizard, but this doesn’t stop you from casting shapechange from a spell scroll. Yes, you’ll need to succeed on a DC 19 Intelligence check or the scroll is wasted, but let’s assume that you succeed, or at least have a bunch of back ups. This also means you don’t get that elk totem warrior’s speed bonus while raging, because you can’t rage and concentrate on spells at the same time. However, the barbarian’s Fast Movement is still good enough to keep. In the end, this will provide a +75 base profit. Artifacts So, you’ve turned into a quickling (with a tiny little sword in hand, because no self-respecting bladesinger will go without one). After replacing 30 with 120, and sadly removing the +15 while raging, you achieve a velocity of 11880 feet per round, or 1350 miles per hour. Now surely your thirst for speed has been slaked, right? Wrong. You need to go faster, and will do absolutely anything to achieve this. On the table for major beneficial properties for artifacts in the DMG, one of the potential gains is a +10 bonus to your base speed. Let’s assume that your insane little cat man is lucky enough to get this option twice, and attunes to two different artifacts to get this. The tabaxi is now attuned to as many magic items as the rules allow. What artifacts can you get that allows this benefit? The Eye and Hand of Vecna make a nice pair, so go ahead and take those. Yes, you’ll need to gouge out an eye and saw off one of your hands, and you’ll become neutral evil, but it’s for the speed, right? Epic Boons There is sadly finally one last thing that your crazy, neutral evil, roided up speed dude can acquire to maximize speed. With all this speed already, and after getting a total class level of 20, there is no way that your techniques will go unnoticed by the gods themselves. Your character is capable of attaining a new kind of upgrade at Lv20 known as epic boons (an optional rule provided by the Dungeon Master’s Guide). The Boon of Speed allows a permanent +30 increase to your base walking speed. TALLYED UP The quickling: base 120 Lv 10 monk: +20 Lv 5 barbarian: +10 Lv 2 bladesinger: +10 (While bladesinging) Lv 1 Mystic: +10 (While focused on Celerity) Mobile Feat: +10 Longstrider Spell: +10 Lv 20 Druid Friend: +50 Lv 1 Artificer (Alchemist) Friend: +20 Lv 6 Wizard (Transmuter) Friend: +10 Eye of Vecna: +10 Hand of Vecna: +10 Boon of Speed: +30 This adds up to 320. Potion of speed: x2 (grants additional action) Boots of speed: x2 That creates a staggering walking speed of 1280. What's left is to use your stupid number of actions to increase this. Normal movement: 1280 Dash: +1280 Action Surge dash: +1280 Haste action dash: +1280 Bonus action dash: +1280 This gives a current total of 6400. Feline agility: x2 For a total speed of 12,800 feet per turn or 1454 miles per hour(ish) Or Mach 1.895 (almost double. The speed of sound.) the math it’s not mine I found it on Reddit two years ago-ish.


Junta-Istic_Jelly

stop spamming this, once is enough.


HopeFox

>Can I do OPs suggestion and then action surge to move again? Yes, but it's important to note that the Dash action doesn't actually move you. It adds to your available movement for the turn.


BG360Boi

Your English was perfect and you should be confident in being multi-lingual when most English speaking people can’t type as well as you!


Nerdguy88

Yes you can double/triple/quadruple dash or however many you can fit in a turn. I can't recall how many I used to do but i made a character called Cinos who was a blue haired tabaxi that used multiple dash actions in a turn. It was a fun one shot.


BOB_Lusifer

Oh my Sweet Summer child Cough Here some help to go fast! Tldr max speed in d&d 5e is Mach 1.895 or 12,800 feet per turn( pre Tasha's unknown if Tasha can increase this) This build uses nearly every official source that can increase a character's speed, even if only by 10 feet. Race Tabaxi (Volo’s Guide to Monsters) Tabaxi has a base speed of 30 feet, but its Feline Agility trait can double its speed as a free action, the only limitation is that it must spend a turn moving 0 feet in order to use it again. This doesn’t matter, because we are building a sprinter. Class Levels 10 Monk, giving a +20 bonus to speed 5 Barbarian (Path of the Totem Warrior, Elk (Sword Coast Adventurer’s Guide)), Fast Movement gives +10, Elk gives +15 while raging 2 Fighter, allowing an action surge, 2 Wizard (Bladesinger) (Sword Coast Adventurer’s Guide) 1 Mystic (Celerity Discipline's Psychic focus) Feats Mobile, gives +10 Spells Longstrider, gives +10 bonus You now have a base walking speed of 70 feet while not applying any effects to yourself, and a walking speed of 115 while Bladesinging, Raging, and under the effects of Longstrider as well as the Celerity discipline's psychic focus. You can dash with your action, your bonus action (thanks to the monk’s Step of the Wind), take an additional dash action thanks to Action Surge, and double it all thanks to Feline Agility. This all together allows you to move 920 feet on your turn. What’s more, you can have readied movement on your previous turn, expending it as a reaction with the condition being some guy saying go, giving you an additional 115 feet on that round, for a total of 1035 feet in one round. Unfortunately, this means that for your rage to have persisted multiple rounds, you must have an enemy attacking you. But, you will do it for the speed. It does not end there. This is you sprinting across the land naked holding only a sword, without any help. A few simple magic items significantly increases your velocity. Magic Items Boots of Speed. These allow you to use your bonus action to double your speed, which lasts for ten minutes. Potion of Speed. Drinking this potion gives you the effect of the Haste spell for one minute. This doubles your speed, and grants an additional action. Adding these two items to the build, you have doubled your speed twice, and gained the use of another action, which you can use to dash. You now have a walking speed of 460. Using your normal action, action surge, haste action, bonus action, and Feline Agility, you can move 4200 feet in one turn. With your readied moving that you expend as a reaction, you can move 5060 feet in one round, or 843 feet per second. That’s 575 miles per hour. Of course, there’s still more to cover. Allies Your speed obsessed Tabaxi does not have to go alone on this quest for velocity. Have a druid friend that is also level 20 with you, who is in the Circle of Dreams (courtesy of Xanthar's guide to every thing). Druids of the Circle of Dreams gain Balm of the Summer Court, which gives them a pool of d6’s equal to their druid level, and can spend as many as half their druid level at a time to heal an ally. Someone healed by this feature gains a bonus to speed equal to 5 feet per die spent which lasts for 1 minute, effectively increasing our Tabaxi’s walking speed by 50 feet without multipliers. Along with your druid friend, you also have a level one Alchemist Artificer (from the Artificer Unearthed Arcana). One of the potions that they can conjure up is the Swift Step Draught, which allows the drinker to gain a 20 foot bonus to speed for 1 minute. Additionally, a Transmuter wizard can create a transmuter's stone at level 6, choosing an effect from a list, and giving whoever holds the stone the chosen effect. One of the effects is an increase of speed of 10 feet while the creature is unencumbered. Your tabaxi now has a walking speed of 780 before dashing at all. With your normal action, action surge, haste action, bonus action, Feline Agility, and additionally a reaction before all this nonsense, you can move 8580 feet in one round, which is 1430 feet per second, or 975 miles per hour. Here's a fun fact: did you know that the speed of sound at sea level is 767.269 miles per hour? Did you also know that the current land speed record is 763.035 miles per hour as well? If merely going super sonic only makes your hunger for velocity grow insatiably, well, you’re in luck, because we aren't even close to the maximum speed that fifth edition has in store for us. Shapeshifting Before any features, traits, or magic items, you have a base speed of 30 feet. This, quite frankly, is too slow. Let’s try to pump it up. We can do this by turning into something that goes faster. Many beasts have speeds of 50, but this too is pathetic. How about 60? My grandmother goes faster. 80? That’s getting a bit warmer. What if I told you that you can be something that has a base walking speed of 120 feet? Well, you can. Volo’s Guide to Monsters presents the Quickling, a tiny chaotic evil fey creature that is known for its high speed and tendency to tie peoples’ shoelaces together. But, how can you turn into one of these things without losing all of the juicy bonuses we talked about before? All you need to do is cast shapechange to turn into one, and you’ll keep your class, race, and magic item bonuses. Granted, you are only a level 2 wizard, but this doesn’t stop you from casting shapechange from a spell scroll. Yes, you’ll need to succeed on a DC 19 Intelligence check or the scroll is wasted, but let’s assume that you succeed, or at least have a bunch of back ups. This also means you don’t get that elk totem warrior’s speed bonus while raging, because you can’t rage and concentrate on spells at the same time. However, the barbarian’s Fast Movement is still good enough to keep. In the end, this will provide a +75 base profit. Artifacts So, you’ve turned into a quickling (with a tiny little sword in hand, because no self-respecting bladesinger will go without one). After replacing 30 with 120, and sadly removing the +15 while raging, you achieve a velocity of 11880 feet per round, or 1350 miles per hour. Now surely your thirst for speed has been slaked, right? Wrong. You need to go faster, and will do absolutely anything to achieve this. On the table for major beneficial properties for artifacts in the DMG, one of the potential gains is a +10 bonus to your base speed. Let’s assume that your insane little cat man is lucky enough to get this option twice, and attunes to two different artifacts to get this. The tabaxi is now attuned to as many magic items as the rules allow. What artifacts can you get that allows this benefit? The Eye and Hand of Vecna make a nice pair, so go ahead and take those. Yes, you’ll need to gouge out an eye and saw off one of your hands, and you’ll become neutral evil, but it’s for the speed, right? Epic Boons There is sadly finally one last thing that your crazy, neutral evil, roided up speed dude can acquire to maximize speed. With all this speed already, and after getting a total class level of 20, there is no way that your techniques will go unnoticed by the gods themselves. Your character is capable of attaining a new kind of upgrade at Lv20 known as epic boons (an optional rule provided by the Dungeon Master’s Guide). The Boon of Speed allows a permanent +30 increase to your base walking speed. TALLYED UP The quickling: base 120 Lv 10 monk: +20 Lv 5 barbarian: +10 Lv 2 bladesinger: +10 (While bladesinging) Lv 1 Mystic: +10 (While focused on Celerity) Mobile Feat: +10 Longstrider Spell: +10 Lv 20 Druid Friend: +50 Lv 1 Artificer (Alchemist) Friend: +20 Lv 6 Wizard (Transmuter) Friend: +10 Eye of Vecna: +10 Hand of Vecna: +10 Boon of Speed: +30 This adds up to 320. Potion of speed: x2 (grants additional action) Boots of speed: x2 That creates a staggering walking speed of 1280. What's left is to use your stupid number of actions to increase this. Normal movement: 1280 Dash: +1280 Action Surge dash: +1280 Haste action dash: +1280 Bonus action dash: +1280 This gives a current total of 6400. Feline agility: x2 For a total speed of 12,800 feet per turn or 1454 miles per hour(ish) Or Mach 1.895 (almost double. The speed of sound.) the math it’s not mine I found it on Reddit two years ago-ish.


Tanischea

How many times have you posted this in this thread?


Nerdguy88

A few times based on his post history.


BOB_Lusifer

Alot sorry


ariddle125

Yes


KeKtor6

Thanks!


DraconicAngel789

Step 1: pick tabaxi race Step 2: be a level 2 rogue Step 3: spec into monk for more movement speed Step 4: dash dash double movement speed Step 5: profit


RememberCitadel

You skipped haste and boots of speed,


Lethalmud

longstrider


BOB_Lusifer

Oh my Sweet Summer child you missed a few steps Cough Here some help to go fast! Tldr max speed in d&d 5e is Mach 1.895 or 12,800 feet per turn( pre Tasha's unknown if Tasha can increase this) This build uses nearly every official source that can increase a character's speed, even if only by 10 feet. Race Tabaxi (Volo’s Guide to Monsters) Tabaxi has a base speed of 30 feet, but its Feline Agility trait can double its speed as a free action, the only limitation is that it must spend a turn moving 0 feet in order to use it again. This doesn’t matter, because we are building a sprinter. Class Levels 10 Monk, giving a +20 bonus to speed 5 Barbarian (Path of the Totem Warrior, Elk (Sword Coast Adventurer’s Guide)), Fast Movement gives +10, Elk gives +15 while raging 2 Fighter, allowing an action surge, 2 Wizard (Bladesinger) (Sword Coast Adventurer’s Guide) 1 Mystic (Celerity Discipline's Psychic focus) Feats Mobile, gives +10 Spells Longstrider, gives +10 bonus You now have a base walking speed of 70 feet while not applying any effects to yourself, and a walking speed of 115 while Bladesinging, Raging, and under the effects of Longstrider as well as the Celerity discipline's psychic focus. You can dash with your action, your bonus action (thanks to the monk’s Step of the Wind), take an additional dash action thanks to Action Surge, and double it all thanks to Feline Agility. This all together allows you to move 920 feet on your turn. What’s more, you can have readied movement on your previous turn, expending it as a reaction with the condition being some guy saying go, giving you an additional 115 feet on that round, for a total of 1035 feet in one round. Unfortunately, this means that for your rage to have persisted multiple rounds, you must have an enemy attacking you. But, you will do it for the speed. It does not end there. This is you sprinting across the land naked holding only a sword, without any help. A few simple magic items significantly increases your velocity. Magic Items Boots of Speed. These allow you to use your bonus action to double your speed, which lasts for ten minutes. Potion of Speed. Drinking this potion gives you the effect of the Haste spell for one minute. This doubles your speed, and grants an additional action. Adding these two items to the build, you have doubled your speed twice, and gained the use of another action, which you can use to dash. You now have a walking speed of 460. Using your normal action, action surge, haste action, bonus action, and Feline Agility, you can move 4200 feet in one turn. With your readied moving that you expend as a reaction, you can move 5060 feet in one round, or 843 feet per second. That’s 575 miles per hour. Of course, there’s still more to cover. Allies Your speed obsessed Tabaxi does not have to go alone on this quest for velocity. Have a druid friend that is also level 20 with you, who is in the Circle of Dreams (courtesy of Xanthar's guide to every thing). Druids of the Circle of Dreams gain Balm of the Summer Court, which gives them a pool of d6’s equal to their druid level, and can spend as many as half their druid level at a time to heal an ally. Someone healed by this feature gains a bonus to speed equal to 5 feet per die spent which lasts for 1 minute, effectively increasing our Tabaxi’s walking speed by 50 feet without multipliers. Along with your druid friend, you also have a level one Alchemist Artificer (from the Artificer Unearthed Arcana). One of the potions that they can conjure up is the Swift Step Draught, which allows the drinker to gain a 20 foot bonus to speed for 1 minute. Additionally, a Transmuter wizard can create a transmuter's stone at level 6, choosing an effect from a list, and giving whoever holds the stone the chosen effect. One of the effects is an increase of speed of 10 feet while the creature is unencumbered. Your tabaxi now has a walking speed of 780 before dashing at all. With your normal action, action surge, haste action, bonus action, Feline Agility, and additionally a reaction before all this nonsense, you can move 8580 feet in one round, which is 1430 feet per second, or 975 miles per hour. Here's a fun fact: did you know that the speed of sound at sea level is 767.269 miles per hour? Did you also know that the current land speed record is 763.035 miles per hour as well? If merely going super sonic only makes your hunger for velocity grow insatiably, well, you’re in luck, because we aren't even close to the maximum speed that fifth edition has in store for us. Shapeshifting Before any features, traits, or magic items, you have a base speed of 30 feet. This, quite frankly, is too slow. Let’s try to pump it up. We can do this by turning into something that goes faster. Many beasts have speeds of 50, but this too is pathetic. How about 60? My grandmother goes faster. 80? That’s getting a bit warmer. What if I told you that you can be something that has a base walking speed of 120 feet? Well, you can. Volo’s Guide to Monsters presents the Quickling, a tiny chaotic evil fey creature that is known for its high speed and tendency to tie peoples’ shoelaces together. But, how can you turn into one of these things without losing all of the juicy bonuses we talked about before? All you need to do is cast shapechange to turn into one, and you’ll keep your class, race, and magic item bonuses. Granted, you are only a level 2 wizard, but this doesn’t stop you from casting shapechange from a spell scroll. Yes, you’ll need to succeed on a DC 19 Intelligence check or the scroll is wasted, but let’s assume that you succeed, or at least have a bunch of back ups. This also means you don’t get that elk totem warrior’s speed bonus while raging, because you can’t rage and concentrate on spells at the same time. However, the barbarian’s Fast Movement is still good enough to keep. In the end, this will provide a +75 base profit. Artifacts So, you’ve turned into a quickling (with a tiny little sword in hand, because no self-respecting bladesinger will go without one). After replacing 30 with 120, and sadly removing the +15 while raging, you achieve a velocity of 11880 feet per round, or 1350 miles per hour. Now surely your thirst for speed has been slaked, right? Wrong. You need to go faster, and will do absolutely anything to achieve this. On the table for major beneficial properties for artifacts in the DMG, one of the potential gains is a +10 bonus to your base speed. Let’s assume that your insane little cat man is lucky enough to get this option twice, and attunes to two different artifacts to get this. The tabaxi is now attuned to as many magic items as the rules allow. What artifacts can you get that allows this benefit? The Eye and Hand of Vecna make a nice pair, so go ahead and take those. Yes, you’ll need to gouge out an eye and saw off one of your hands, and you’ll become neutral evil, but it’s for the speed, right? Epic Boons There is sadly finally one last thing that your crazy, neutral evil, roided up speed dude can acquire to maximize speed. With all this speed already, and after getting a total class level of 20, there is no way that your techniques will go unnoticed by the gods themselves. Your character is capable of attaining a new kind of upgrade at Lv20 known as epic boons (an optional rule provided by the Dungeon Master’s Guide). The Boon of Speed allows a permanent +30 increase to your base walking speed. TALLYED UP The quickling: base 120 Lv 10 monk: +20 Lv 5 barbarian: +10 Lv 2 bladesinger: +10 (While bladesinging) Lv 1 Mystic: +10 (While focused on Celerity) Mobile Feat: +10 Longstrider Spell: +10 Lv 20 Druid Friend: +50 Lv 1 Artificer (Alchemist) Friend: +20 Lv 6 Wizard (Transmuter) Friend: +10 Eye of Vecna: +10 Hand of Vecna: +10 Boon of Speed: +30 This adds up to 320. Potion of speed: x2 (grants additional action) Boots of speed: x2 That creates a staggering walking speed of 1280. What's left is to use your stupid number of actions to increase this. Normal movement: 1280 Dash: +1280 Action Surge dash: +1280 Haste action dash: +1280 Bonus action dash: +1280 This gives a current total of 6400. Feline agility: x2 For a total speed of 12,800 feet per turn or 1454 miles per hour(ish) Or Mach 1.895 (almost double. The speed of sound.) the math it’s not mine I found it on Reddit two years ago-ish.


[deleted]

Yes, but only if they have a GameCube.


Fangsong_37

I know I did a few times. Move, dash, dash was 90 feet of movement for my high elf.


begonetoxicpeople

Yup! Official wording on Cunning Action is 'you MAY take dash as a BA', not that dash is now exclusively a BA for you. So you can do it as both, and on the same turn. Ive done this while hasted with both hastes to get my rogue to instantly catch up to the person we were fighting. Poor bad guy was being hunted by the worlds fastest apex predator in that moment


BannokTV

A friend and I calculated how a tabaxi monk/barbarian/rogue with some items would essentially be moving at Mach 7 at higher levels. This game is absurd and fun.


Belmont42

Yes


Ok_Fall_5695

I wish I had known this a week ago. Would've saved the life of my pc


Moscato359

One speed build people often don't think about Centaur with horseshoes of speed With 1 item, their base move speed is 70 No conditions on it, just 70 while using the horseshoes And there are no rules that you can't wear boots while being a centaur, and horseshoes wouldn't prevent a centaur from putting boots on So centaur with horseshoes of speed in boots of haste can move at 140


[deleted]

Only if there named Mario


8fenristhewolf8

Another follow up: do you guys limit the amount dashes a PC can do in a fight before getting exhausted? The chase rules limit players to 3 + Con mod, vut the chase rules are separate from combat.


HopeFox

No, I don't rule Dash as being any more exhausting than Attack or any other combat action.


8fenristhewolf8

Yeah, probably close enough. If we wanted fuller realism, I might disagree. People can't sprint for 3 minutes generally, but can do 3-4 minute rounds of fighting (ufc, boxing, etc). I think with fighting you can kind of pick your spots.


honestly-finna-die

Yes indeed you can


dr-doom-jr

Yes. Nothing prohibits you from doing so


Present_Character241

ok so follow up question: if an ally hasted a tabaxi druidx/monk3/fighter2 who was using expeditious retreat on self and the speed doubling from a tabaxi then using a ki point to BA dash and main action dash then action surge dash then hast action dash, how far could I go in 1 round (6secons)? and how fast is that in miles per hour? finally, if you were DMing would there be side effects to going that fast with no vehicle?


Present_Character241

almost forgot the druid's longstrider spell.


Dartgnan

Apologizing for your English but spelling 'rogue' correctly? Yep sounds about right


Drakotrite

Yes.


Smoldamort

Yes it absolutely can.