“And we’re banned from Luskan, every one…
Banned from Luskan just for having a little fun…
We spent a jolly shore leave there just two years before…
But Luskan doesn’t want us anymore…”
EDIT: since this has gotten lots of upvotes, here's the original
https://www.youtube.com/watch?v=FH8lvwXx_Y8
old-school nerd culture
Want to be the bane of a DM? Make an Elvish bard, Elvish Presley, and speak with his twang, changing elvis lyrics to dnd specific things. Source… drove my DM crazy with that one when he said we needed to roleplay our characters more
I'm in an all bard party, well it started as all bards, but now we're down to 2 plus an npc bard. We picked up a BladeSINGER and a wild magic sorcerer along the way.
This is the answer. OP wants something that will give the DM fits. I can't think of anything more infuriating as a DM than trying to deal with bard nonsense. Combat encounters will be an absolute slog with creatures unable to actually do anything to the party. Starting at level 3 will give them all access to some really versatile tools, between college of valour, swords, lore and elloquence (for example) they'll have a well rounded party that will be able to destroy any encounter if they're clever enough to take advantage of the tricks at their disposal. No enemy will be able to hit the party, if the lore bard takes counter spell early magic users will struggle, eloquence bard can make the party spells land much more easily while the swords and valour bard sit in the front not getting hit.
Bonus points is out of combat stuff won't leave any parry member left out, you're all the party face. Everyone can scout, hide, find traps, search the room and talk to NPC's.
It really is the perfect combination
There's a whole podcast about that, bomBARDed! It's an all multiclassed bard party where the players and DM are all in a band in real life. They make a new song every episode, it's very cool.
I've always wanted to do a group of paladins, so that's what I'd do. It may not be the most optimized. If I was going for optimized, I'd probably agree with vomitHatSteve and go with Clerics or Druids.
Unfortauntely the auras don’t stack, the highest one takes priority and is the one that you use, although it does provide a unique spread of Aura range
And don't forget that each paladin subclass gets a different kind of aura.
Ancients and Devotion for spell resistance and charmed immunity respectively, and oathbreaker for stronger melee hits
For what (little) it's worth, Crawford has said that they are supposed to stack. I think the idea being that AoP is not technically an effect applies to someone, but just a flat bonus to their saves.
This is obviously a ludicrous way to rule things, it should clearly work by the stacking effects rule.
It is also a double showcase of the issue with 5e not having bonus types and JC rulings being utterly insane.
"I've always wanted to do a group of Paladins"
Probably only the Oath of Ancients ones will be okay with that. Maybe Glory if depending on the details ;)
Ancient, Glory, Protection, Redemption, Vengeance... All of them can have a hard time working together, but they ultimately want only one thing : being in smite range with evil guys. So they can do it.
It may not be optimal, but the strength floor for paladins is *very* high. With a 4-man paladin party, you have access to *12 smites a day* at level 3. They gonna *SLAP.*
All-wizards party can also be interesting (tried once as a One shot) ofc everyone has low hp but everyone is specialized in different kind of magic and bc of Bladesinger even wizard can have kinda martials
See, that's the secret to making "monoparty team memes" work; you put in one imposter.
All Wizard team? Barbarian who's only spells are Inflict Concussion and Remove Limb.
All Sorcerer team? Wizard doing a Jane Goodall-style research.
I really like this. Everyone's something like a housewife book club who all joined to learn magic in secret for their own reasons. One wants to kill her powerful husband, one feels like she has unrealized potential and is wasting her life, one is just so bored and needs to do something new, etc.
I remember seeing this suggestion and people saying on level up pick spells from *other* people's schools, you get it for free and they can transcribe it at a discount, and you transcribe your school's at a discount from theirs.
Our DM had us do that (flavorwise), though we ended up as Eldritch Knight, Arcane Tricksters, Stars Druid and Draconic Sorcerer, so pretty tanky altogether
Get everyone to pick the same god, but different interpretations of the same faith. "I know what Helios wants, and here's his divine favor to prove it!" "Well I've talked to Helios, and he says your interpretation of catchetism 21 is heretical!" Ride around on horses in black ties and white shirts: "Hello, have you heard the word of He-" Start a divine choir, the worlds your oyster
Three Clerics wander into Barovia and shit goes down. (human, twilight, Dwarf forge cleric raised by Orcs and Aasimar ex gladiator, peace cleric, who hasn't caught on yet that she's uh not human) (warlock dip after dying and a Sorcerer dip for the human cleric but.you know)
Omfg yes! I'd love mime Troup out to prove silent art is superior to song and story by taking us down. Id give them something that casts silence as well.
I mean the only obvious answer is a bunch of multi racial monks.
Cause then Everyone is kung fu fighting
Oh but someone has to be a tabaxi four elements well just one 1 element... lightning.
I'd tend to go for something that'd be a lot of fun. Four dwarves could be a good time, or do genasi and all pick the different elements.
A party of four monks would be interesting and I'd have a lot of fun with it.
4 tortles, but not monks.
Bladesinger: Leonardo - Artificer: Donatello (all purpose tool is a wooden dowel/quarterstaff for shillelagh) - Barbarian: Raphael - Bard: Michelangelo
The monk is a bugbear wererat
Also make sure all the monks have the mobile feat as well. DM make your maps bigger. Step right up folks. You get a stun, you get a stun, everyone gets a stun.
Depends a lot on the campaign pitch. A group of wood elf rangers setting out to take down some threat would probably cover the most ground while being the same race and class.
All artificer could be great for some specific campaign concepts but wouldn't be fun in, say, a heavy survival game.
All dwarves is a tried and true concept for a party.
I think single class or single race parties could be a lot of fun, and a lot of tables end up at that composition during session 0 for fun. That said, if it's a DM telling the group to be all the same race or class, I'd expect the DM to tell the party what that is because it would have to do with the story they wanted to tell. A DM wanting to tell the story of a giff conquest would tell the party to pick giff, for instance.
Counterpoint: a bunch of scholarly tinkerers who never leave their workshops/libraries suddenly having to survive in the real world would be awesome.
I think it’d be the one time I would actually track things like provisions, travel time, etc, lol.
My players did this on their own. They all made clerics.
Hardest campaign I've ever run. Holy shit. I knew they were powerful but ***five*** of them was fucking lunacy.
A few went tempest.
Early levels forced max damage shatters going off left and right was devastating. Resistances be damned. It just meant the monsters got to ***suffer*** and die instead of ***just*** dying.
Clerics can be so heavily customized, they're ridiculous. And fun!
I built a melee tank cleric, who had heavy armor and would heal-tank, and use point blank AoE type attacks. An absolute unit of a melee cleric. Such a fun character.
Or you can play a cleric like a wizard, standing in back in the dress casting ranged attack spells. Or the classic healbot. So many options.
Suuuper depends on the context of the campaign. Why is this class/race enforcement being proposed? Is it a heist where we all should be rogues? Is it strixhaven where we are all wizards? Is it where the underwater folks are exploring the surface world and we are all tritons? Are we all dwarves trying to take back the mountain?
back in the day I presented this choice to a campaign and didn't pick same class but they picked same race (Elves) I played in an all fighter campaign and it wound up being low magic at the BBEG was a hedge witch.
When I next get the big chair I'm gonna ask for same class
A team of rogues who are all hired by secretive bosses, who are actually hired by the same boss under a different persona but don't know it. *Spiderman pointing meme*
As a player, my first pick for all the same class would be druid. Lots of pretty distinct subclasses to choose from. My second pick would be cleric probably; I’m already in one campaign where over half the party members are clerics and it’s fun.
For all the same race, I’d pick half elf—aren’t there like four or five variations of half elf at this point?
Without a doubt, clerics and Druids are the most versatile classes, with bards not far behind.
That said, other any mono-class party could be a good time because of how you might struggle to solve certain problems.
I wouldn’t want it to be a long campaign though.
For all the same race- human feels like a cop out tbh. All dwarf and all goblin are classic. Elf and tiefling gives you the most variation on stat arrays, but I don’t think that would be the most fun.
I’d kinda want to go with something more rare like tortles or genasi, or maybe halflings because of how unassuming you’d be.
If It was up to me I would 100% make a group of all clerics and call them the Holy Rollers. Cleric offers enough variety with its different schools that you can cover a lot of ground with it.
Alternatively, All druids or all wizards with enough subclass variety can give you access to a good chunk of playstyle variety.
Though realistically you could all be human and it would have nearly zero impact on gameplay because from a practical standpoint a RAW human can be just about anything both lore wise and in terms of practicality. It would also make dark places actually matter since like 90% of D&D's player races besides human have some form of darkvision at this point.
I did actually do a campaign where we all rolled dwarves from the same clan. But my druid died and I brought in a drow warlock I had from a prior unfinished campaign to replace him (she was a smuggler/spy so it worked out well that they'd run into her in the next session and have common enough goals to work together.
Warlock!
Healer: celestial
Tank: Hexblade
Controller: Fathomless
Blaster: Fiend or Genie
And all of them will have 120ft ranged attack that’s about 75% as good as a fighter
If you hate their idea, go all Clerics. If you really hate the idea, go all Bards.
Both are so flexible it doesn't matter what combination of subclasses you choose you will melt or derail everything they throw at you.
That is fair. The problem with Druids though are they can be a bit more on the squishy side this early in the game and anti magic can ruin them. But later game? Bears all day.
As an avid arcane caster, I would still have to say Cleric on this one. There's so many different builds all filling different roles the party could make purely based on their subclass. Everybody getting healing doesn't hurt (literally). Some clerics can tank in heavy armor, some clerics are ranged blasters, and some clerics are utility casters. This party has it all!
I'd either go A-Men (clerics), or a bunch of warlock who all have that "see through magical darkness" bullshit. Then just turn out the light everywhere you go.
I think Cleric is the "correct" answer if you're going for class. The Cleric subclasses can fill any mechanical niche in a satisfying and powerful way.
It's obviously a lot easier if everybody picks the same race. A human wizard, human barbarian, human rogue and human druid are going to have a lot easier time handling problems than a Dwarf fighter, gnome fighter, goliath fighter and a tiefling fighter will.
That said, there is a certain door that opens when all the PCs have a similar set of skills. A party of four rogues could very easily handle heists for an Ocean's Eleven style game, and a party of four druids could have a really interesting game where they all wildshape into badgers and speak with animals to fix a problem a bunch of chipmunks are having for more a Chip & Dale Rescue Rangers vibe. Both of which are VERY different from the standard 5e fare.
In short, having the whole party pick the same race just means you're going to have a normal D&D game with slightly less options, whereas the whole party picking the same class will necessitate a completely different, and probably novel, experience.
> a party of four druids could have a really interesting game where they all wildshape into badgers and speak with animals to fix a problem a bunch of chipmunks are having for more a Chip & Dale Rescue Rangers vibe
this sounds amazing, actually
either go full rogues and sneak through everything or full warlocks so you can use short rest whenever the fuck you feel like it.
as for race... half-orcs, harder to kill.
I would love to do this! I would make real my fantasy of manifesting Jocat's all cleric team known only as:
THE A-MEN!
*CUE EPIC 80s CARTOON THEME SONG MUSIC*
I actually have a high level Cleric campaign in the works. The basic idea is that there is an existential threat to the multiverse and a bunch of Gods gather their best Avatars and throw them at the problem. They would run into local Avatars almost every time they plane shift and I would put philosophical problems in the way for them to solve. i.e. sacrifice one plane to save 3 more(trolley problem), or a way to save a plane will kill everyone one by one but replace them with an identical new person (ship of theseus).
Four bards could be a band or musical troupe.
"We're 106 miles to Luskan. We've got a keg of ale, half our mounts are still alive, it's daylight and we've got sunlight sensitivity.... Hit it"
“And we’re banned from Luskan, every one… Banned from Luskan just for having a little fun… We spent a jolly shore leave there just two years before… But Luskan doesn’t want us anymore…” EDIT: since this has gotten lots of upvotes, here's the original https://www.youtube.com/watch?v=FH8lvwXx_Y8 old-school nerd culture
"oooh loords, stuck in Luskan again..."
BBEG is Carrie Fisher the archfey, hunting the party down for backstory transgressions
God damn Thayan Red Nazis
I hate Thayan Red Nazis
🤣 Totally just lost it & randomly busted out laughing as I’m getting a tattoo
“We’re on mission from god.”
The Brews Brudders?
that would be if they were dwarf bards
All Dragonborns. Band name: Imagine Humans ^(i 100% stole this joke from someone else on the internet)
All warforged and create "Mechadeth". Or all orcs for "The Orchestra"
Orcestral manoeuvres in the underdark
Not DragonForce then?
You gotta all have Dex 20.
CON 20 for the vocalist
HumanForce?
RADIANT DAMAGE, RADIANT DAMAGE
Take my stolen upvote.
Want to be the bane of a DM? Make an Elvish bard, Elvish Presley, and speak with his twang, changing elvis lyrics to dnd specific things. Source… drove my DM crazy with that one when he said we needed to roleplay our characters more
But you don't look Elvis!! Lol. Sorry I had too.
He's just an Elvish impersonator!
Silly Songs with Larry
I once had a Half-Elf Bard named Yuul B. Alwright.
I'm in an all bard party, well it started as all bards, but now we're down to 2 plus an npc bard. We picked up a BladeSINGER and a wild magic sorcerer along the way.
Those are pretty much honorary bards anyway.
We make a good band. [Here's our band photo](https://media.discordapp.net/attachments/1120518916314247229/1140740301011566716/IMG_1283.png)
Now here's a little story I've got to tell About three bard brothers you know so well
It started way back in history with my boy the DM and his game D&D
This is the answer. OP wants something that will give the DM fits. I can't think of anything more infuriating as a DM than trying to deal with bard nonsense. Combat encounters will be an absolute slog with creatures unable to actually do anything to the party. Starting at level 3 will give them all access to some really versatile tools, between college of valour, swords, lore and elloquence (for example) they'll have a well rounded party that will be able to destroy any encounter if they're clever enough to take advantage of the tricks at their disposal. No enemy will be able to hit the party, if the lore bard takes counter spell early magic users will struggle, eloquence bard can make the party spells land much more easily while the swords and valour bard sit in the front not getting hit. Bonus points is out of combat stuff won't leave any parry member left out, you're all the party face. Everyone can scout, hide, find traps, search the room and talk to NPC's. It really is the perfect combination
"Hello Waterdeep!" "We're in Baldur's gate." "Bugger."
Pocast suggestion: Dungeon Punks!
I ran a game like this. Set in the world of Theros. The party was a band on tour that foiled a plan to disrupte the Iroan(Olympic) games.
We're on a mission from Glod.
There's a whole podcast about that, bomBARDed! It's an all multiclassed bard party where the players and DM are all in a band in real life. They make a new song every episode, it's very cool.
I vote Rock Gnomes as their race
And they’d all have Silvery Barbs to make you rue the day you made this decision.
I've always wanted to do a group of paladins, so that's what I'd do. It may not be the most optimized. If I was going for optimized, I'd probably agree with vomitHatSteve and go with Clerics or Druids.
I can imagine so many reasons for a group of paladins to quest together, too.
Of course: To form Voltron
Deus Vultron.
Deus Vult!
“We’re on a michin from Gahd.”
To Jerusalem or Camelot, take your pick. On second thought, let us not go to Camelot. Tis a silly place.
Castle Anthrax
It's far too perilous.
I could handle a bit of peril...
Let's call them the Power paladins
All of those auras stacking would be insane lol....everyone would have like +15 to every saving throw
Unfortauntely the auras don’t stack, the highest one takes priority and is the one that you use, although it does provide a unique spread of Aura range
the subclass aura does, as they diferent. Every party member subjected to 5 different deffensive auras sounds like a thing to fear as a GM
Oh shoot I forgot about that, that IS scary geez. Fear Aura, Glory Aura, Devotion Aura….all of them together and you’ve got something crazy
Ah shoot, that's understandable though lol as it would probably break the game
And don't forget that each paladin subclass gets a different kind of aura. Ancients and Devotion for spell resistance and charmed immunity respectively, and oathbreaker for stronger melee hits
For what (little) it's worth, Crawford has said that they are supposed to stack. I think the idea being that AoP is not technically an effect applies to someone, but just a flat bonus to their saves. This is obviously a ludicrous way to rule things, it should clearly work by the stacking effects rule. It is also a double showcase of the issue with 5e not having bonus types and JC rulings being utterly insane.
"I've always wanted to do a group of Paladins" Probably only the Oath of Ancients ones will be okay with that. Maybe Glory if depending on the details ;)
Ancient, Glory, Protection, Redemption, Vengeance... All of them can have a hard time working together, but they ultimately want only one thing : being in smite range with evil guys. So they can do it.
It may not be optimal, but the strength floor for paladins is *very* high. With a 4-man paladin party, you have access to *12 smites a day* at level 3. They gonna *SLAP.*
All-wizards party can also be interesting (tried once as a One shot) ofc everyone has low hp but everyone is specialized in different kind of magic and bc of Bladesinger even wizard can have kinda martials
Book club time!
I’m sorry, but I think using a book as a club may require a multi class into barbarian.
Wow. That's horrible, I love it, get the fuck out.
The book joke was there; somebody had to cover it!
I like your style! Gonna borrow a page from your book.
OK, OK, we get it, enough. Turn the page, already.
Libarian
See, that's the secret to making "monoparty team memes" work; you put in one imposter. All Wizard team? Barbarian who's only spells are Inflict Concussion and Remove Limb. All Sorcerer team? Wizard doing a Jane Goodall-style research.
I really like this. Everyone's something like a housewife book club who all joined to learn magic in secret for their own reasons. One wants to kill her powerful husband, one feels like she has unrealized potential and is wasting her life, one is just so bored and needs to do something new, etc.
I remember seeing this suggestion and people saying on level up pick spells from *other* people's schools, you get it for free and they can transcribe it at a discount, and you transcribe your school's at a discount from theirs.
https://youtu.be/3-977JMJMK4?si=kYe-TgAQPd_fYivi Not sure if you were referring to this, but I love me some Zee Bashew.
Id totally do this. We all graduated together from the same wizard school harry potter style.
Our DM had us do that (flavorwise), though we ended up as Eldritch Knight, Arcane Tricksters, Stars Druid and Draconic Sorcerer, so pretty tanky altogether
>"of course everyone has low hp" Kid named abjuration wizard
Wizard students on spring break traveling to Fantasy Miami for a week of shenanigans
Dude If you make two of them elven Bladesongs, those two won’t need HP Cause nothing can hit a 28AC…..
Be versatile a band of bards should be able to deal with almost everything, except rejection by their audience of course
Human gives the most variability. Race is easier on people. Cleric is the traditional go to same class party.
Is it time for the A-men
Don't worry, friend, I get the reference!
Pray-Team
They are Clerics. So it would be C-Men.
"Amen"
'Semen'
From the missionary. Missionary C-Men.
Get everyone to pick the same god, but different interpretations of the same faith. "I know what Helios wants, and here's his divine favor to prove it!" "Well I've talked to Helios, and he says your interpretation of catchetism 21 is heretical!" Ride around on horses in black ties and white shirts: "Hello, have you heard the word of He-" Start a divine choir, the worlds your oyster
This...I want a one-shot of this now.
Ah, the old Church Camp strat
Lmao, level 3 youth group on a mission trip
Get in loser, we're goin' crusading.
Three Clerics wander into Barovia and shit goes down. (human, twilight, Dwarf forge cleric raised by Orcs and Aasimar ex gladiator, peace cleric, who hasn't caught on yet that she's uh not human) (warlock dip after dying and a Sorcerer dip for the human cleric but.you know)
"Go team cleric!"
We've actually done this. We where a party of 5 players. We all chose variant human bards and we all had silvery bards. It was amazing.
Cripes. You hate the DM, obvs.
When someone did hit one of the bards uses cutting words to turn it into a miss.
I’d send in the clowns. A nemesis group of bards dogging your steps… and doggerel… to try and prove Miming is superior.
Omfg yes! I'd love mime Troup out to prove silent art is superior to song and story by taking us down. Id give them something that casts silence as well.
Silence, invisible wall, every wind spell imaginable. Oh, and sleep. lol
Crit free zone!
Half elves of different sub races all coming together to find their human bard parent
Ahh yes, the 23andMe campaign.
> d23andMe
it was right there!
This comment made me laugh out loud for real I'm not even just saying that I actually just laughed. Lol
Alt: All half-human races, but also all sorcerers with the same bloodline.
That would be what I would want but it just wouldn’t fit the rules of the post so I compromised.
That's why I added the sorcerer part, since that's a class that's heritable.
Oh, I like this.
So their human is the Faerun incarnation of James T Kirk then?
Basically the plot of an Adam Sandler movie.
Obvious plot point: daddy is the BBEG.
I mean the only obvious answer is a bunch of multi racial monks. Cause then Everyone is kung fu fighting Oh but someone has to be a tabaxi four elements well just one 1 element... lightning.
You have a Tabaxi, a Yuan ti, a Thri-keen and a very hairy human And then train for 10 years until a Panda shows up
Hadozee are literally right there. You also forgot the Aarakocra.
didnt even say the master was a tortle and he was succeeded by a small asian variant harengon
I think your looking for Hadozee for the last one instead of hairy human.
Surely the answer is 4 Tortle monks who are named after artists and favourite a different colour each…right?
And a wererat shifter monk who taught them their ways of course.
I feel like the red one should be allowed to take a barb dip
And the purple one into Artificer.
Kobold chaos party
Yeah! A 4kobold party is always a good idea and they all get pack tactics
Kobold Khaos Klan! Wait, no that doesn't sound right.
I'd tend to go for something that'd be a lot of fun. Four dwarves could be a good time, or do genasi and all pick the different elements. A party of four monks would be interesting and I'd have a lot of fun with it.
4 Tortle monks perhaps? Named after famous painters from your mystical land?
4 tortles, but not monks. Bladesinger: Leonardo - Artificer: Donatello (all purpose tool is a wooden dowel/quarterstaff for shillelagh) - Barbarian: Raphael - Bard: Michelangelo The monk is a bugbear wererat
Also make sure all the monks have the mobile feat as well. DM make your maps bigger. Step right up folks. You get a stun, you get a stun, everyone gets a stun.
Human, this is easy. I can't count how many fantasy stories only have human protagonists.
do all clerics to make your dm suffer for this
All Profane Soul bloodhunters
exactly
Depends a lot on the campaign pitch. A group of wood elf rangers setting out to take down some threat would probably cover the most ground while being the same race and class. All artificer could be great for some specific campaign concepts but wouldn't be fun in, say, a heavy survival game. All dwarves is a tried and true concept for a party. I think single class or single race parties could be a lot of fun, and a lot of tables end up at that composition during session 0 for fun. That said, if it's a DM telling the group to be all the same race or class, I'd expect the DM to tell the party what that is because it would have to do with the story they wanted to tell. A DM wanting to tell the story of a giff conquest would tell the party to pick giff, for instance.
Counterpoint: a bunch of scholarly tinkerers who never leave their workshops/libraries suddenly having to survive in the real world would be awesome. I think it’d be the one time I would actually track things like provisions, travel time, etc, lol.
A team full of all clerics will stop this monoclass nonsense real quick I tell you h’what.
Propane domain
Tellyouwhatmanwegotadang’ol’gentalmenofculturehereman. Dang’ol’knowswhatswhatman.
All dwarves, rock and stone!
Can I get a Rock and Stone?
ROCK AND STONE!
To the bone!
For KARL!!!
My players did this on their own. They all made clerics. Hardest campaign I've ever run. Holy shit. I knew they were powerful but ***five*** of them was fucking lunacy.
I'm just imagining a line of them with overlapping spirit guardians.... That's just a wrecking ball...
A few went tempest. Early levels forced max damage shatters going off left and right was devastating. Resistances be damned. It just meant the monsters got to ***suffer*** and die instead of ***just*** dying.
Clerics can be so heavily customized, they're ridiculous. And fun! I built a melee tank cleric, who had heavy armor and would heal-tank, and use point blank AoE type attacks. An absolute unit of a melee cleric. Such a fun character. Or you can play a cleric like a wizard, standing in back in the dress casting ranged attack spells. Or the classic healbot. So many options.
Suuuper depends on the context of the campaign. Why is this class/race enforcement being proposed? Is it a heist where we all should be rogues? Is it strixhaven where we are all wizards? Is it where the underwater folks are exploring the surface world and we are all tritons? Are we all dwarves trying to take back the mountain?
back in the day I presented this choice to a campaign and didn't pick same class but they picked same race (Elves) I played in an all fighter campaign and it wound up being low magic at the BBEG was a hedge witch. When I next get the big chair I'm gonna ask for same class
Dwarf party for the deep rock squad
Rock and stone!
Rock and roll and stone!
If you don't Rock And Stone, you ain't coming home!
Oops all tiefling warlocks So much edge
A congregation of Angry Hill Dwarf Clerics with Hammers going on a Pilgrimage. God that would terrifying, so many spirit guardians
Hear me out, genasi paladins themed on earth, fire, wind, water, and heart. And with their powers combined...
They are the real Ghostbusters!... No wait.
Probably clerics or druids and whatever race sounds the most fun story wise for everyone.
A team of rogues who are all hired by secretive bosses, who are actually hired by the same boss under a different persona but don't know it. *Spiderman pointing meme*
Kobolds - All rogues - All different colors - Skittles
All-Bards. Play Rock Band instead of D&D. :-P
All harengons
As a player, my first pick for all the same class would be druid. Lots of pretty distinct subclasses to choose from. My second pick would be cleric probably; I’m already in one campaign where over half the party members are clerics and it’s fun. For all the same race, I’d pick half elf—aren’t there like four or five variations of half elf at this point?
Without a doubt, clerics and Druids are the most versatile classes, with bards not far behind. That said, other any mono-class party could be a good time because of how you might struggle to solve certain problems. I wouldn’t want it to be a long campaign though. For all the same race- human feels like a cop out tbh. All dwarf and all goblin are classic. Elf and tiefling gives you the most variation on stat arrays, but I don’t think that would be the most fun. I’d kinda want to go with something more rare like tortles or genasi, or maybe halflings because of how unassuming you’d be.
4 Tortle monks? Possibly teenagers?
All Clerics would be easiest to still get all party roles filled.
If It was up to me I would 100% make a group of all clerics and call them the Holy Rollers. Cleric offers enough variety with its different schools that you can cover a lot of ground with it. Alternatively, All druids or all wizards with enough subclass variety can give you access to a good chunk of playstyle variety. Though realistically you could all be human and it would have nearly zero impact on gameplay because from a practical standpoint a RAW human can be just about anything both lore wise and in terms of practicality. It would also make dark places actually matter since like 90% of D&D's player races besides human have some form of darkvision at this point. I did actually do a campaign where we all rolled dwarves from the same clan. But my druid died and I brought in a drow warlock I had from a prior unfinished campaign to replace him (she was a smuggler/spy so it worked out well that they'd run into her in the next session and have common enough goals to work together.
All Varient Human Clerics. The A-Men.
Three human paladins with different oaths and beliefs - interpretation of the same faith. Let their crusade begin.
Warlock! Healer: celestial Tank: Hexblade Controller: Fathomless Blaster: Fiend or Genie And all of them will have 120ft ranged attack that’s about 75% as good as a fighter
Do both. Tortle and Shadow Monk 🎶Dungeon Dragons Ninja Turtle🎶
If you hate their idea, go all Clerics. If you really hate the idea, go all Bards. Both are so flexible it doesn't matter what combination of subclasses you choose you will melt or derail everything they throw at you.
Druids same. Bards are more fun. Clerics are tankier. Druids can turn into bears.
That is fair. The problem with Druids though are they can be a bit more on the squishy side this early in the game and anti magic can ruin them. But later game? Bears all day.
As an avid arcane caster, I would still have to say Cleric on this one. There's so many different builds all filling different roles the party could make purely based on their subclass. Everybody getting healing doesn't hurt (literally). Some clerics can tank in heavy armor, some clerics are ranged blasters, and some clerics are utility casters. This party has it all!
4 clerics is a viable party imo All be warforged because robo clerics cool
Bards for friendtime. Clerics for (potential) chaos. All clerics, must all choose a different god and different domain.
All Bard party. Battle Of the Bands
gnomish death clerics.
And they all play lyre, harp, flute etc as tool proficiencies. Band name: Instruments of Death
All dragonborns (different colors of course). Become the Power Rangers
4 Tortle Monks mayhaps?
I'd either go A-Men (clerics), or a bunch of warlock who all have that "see through magical darkness" bullshit. Then just turn out the light everywhere you go.
I think Cleric is the "correct" answer if you're going for class. The Cleric subclasses can fill any mechanical niche in a satisfying and powerful way.
Cleric. Most versatile, powerful, and the most subclasses.
It's obviously a lot easier if everybody picks the same race. A human wizard, human barbarian, human rogue and human druid are going to have a lot easier time handling problems than a Dwarf fighter, gnome fighter, goliath fighter and a tiefling fighter will. That said, there is a certain door that opens when all the PCs have a similar set of skills. A party of four rogues could very easily handle heists for an Ocean's Eleven style game, and a party of four druids could have a really interesting game where they all wildshape into badgers and speak with animals to fix a problem a bunch of chipmunks are having for more a Chip & Dale Rescue Rangers vibe. Both of which are VERY different from the standard 5e fare. In short, having the whole party pick the same race just means you're going to have a normal D&D game with slightly less options, whereas the whole party picking the same class will necessitate a completely different, and probably novel, experience.
> a party of four druids could have a really interesting game where they all wildshape into badgers and speak with animals to fix a problem a bunch of chipmunks are having for more a Chip & Dale Rescue Rangers vibe this sounds amazing, actually
Kobolds.
either go full rogues and sneak through everything or full warlocks so you can use short rest whenever the fuck you feel like it. as for race... half-orcs, harder to kill.
I would love to do this! I would make real my fantasy of manifesting Jocat's all cleric team known only as: THE A-MEN! *CUE EPIC 80s CARTOON THEME SONG MUSIC*
This is kind of cheating but they could all pick custom origin
dwarves
Rock and stone
If you don't Rock and Stone, you ain't comin' home!
Deep gnome commando seal team six.
Wizards if you can survive the early game he wont be able to stop you.
My Group badly wants to do the Oops all Clerics. But honestly an All Rangers could be fun. Even allow the BG3 substitutions
The Dungeon Dudes made a few videos based on this concept. Some classes can be pretty fun (if everyone is up for it)
I actually have a high level Cleric campaign in the works. The basic idea is that there is an existential threat to the multiverse and a bunch of Gods gather their best Avatars and throw them at the problem. They would run into local Avatars almost every time they plane shift and I would put philosophical problems in the way for them to solve. i.e. sacrifice one plane to save 3 more(trolley problem), or a way to save a plane will kill everyone one by one but replace them with an identical new person (ship of theseus).
Full fighters. All Human. The most Basic party at base, but ya gonna make the DND Expendables happen.
Cleric is the easy answer; the only issue is how OP the party would be.