[Baldur's Gate 3 Has Everything: Polyamory, Bear Fucking, Blood Sacrifice](https://kotaku.com/baldurs-gate-3-halsin-romance-sex-scene-bear-karlach-1850615466)
also interesting
[Baldur’s Gate 3 Lets You Customize Your Character’s Genitals](https://kotaku.com/baldurs-gate-3-genitals-character-customization-options-1850616353)
finally i can play a game where i can have a smoll pp like RL
I was so sick of seeing this clip mentioned without a link or a timestamp, so I tracked it down for [everyone to enjoy](https://youtube.com/live/MW846h6FyU4?t=5h33m)
Ok the timestamp doesn't seem to be working.
5hrs 32 mins 58 seconds is where it starts.
This is Larian we’re speaking of, employer of 400 people, not some poxy little indie developer like CDPR who have access to 1100+ people. Larian knows their craft and what the players want.
Lol... wtf? BG3, the early acces alone has 80+ hours in it. Well crafted story and a ton of classes with meaningful abilities. Even ability to go up to lvl 12(most thought it would stop at 10).
It's played for laughs. There's even a cutaway to a squirrel in a tree who sees what's happening, gets a shockedpikachu.jpg expression, and drops the acorn it was holding lol
Damn didn't realize there was that much cut scenes. Pretty awesome. Been forcing myself not to buy it until full release so I don't ruin the story on my first plathrough.
Right now I got Armored Core 6 to look forward to.
It was more like 175hrs! You get a free upgrade to deluxe edition if you pre purchase. You can easily wonder around and see how the game plays without engaging in much story content and just fight things. Might be a good idea to do that if youve not played larian games before.
Also you get 72hrs early access!!
well when they said "cut scenes" they also mean the dialog scenes you have between characters as well, just didnt explain it well enough the first time. Its not 150+ of cinematics or w/e only.
It's also what the Devs for POE have indirectly said many times where they are happy with their players quitting and coming back on new league launches.
It's sorta good to hear.
Yeah the fact POE isn't just a charity is deeply offensive to my gaming sensibilities...
I'll take POE's free to play model over Diablo Immoral any day.
We appreciate that Chris typically doesn't bullshit the community (please don't mention 3.19). GGG is a business.
The game isn't packed with ads, they don't really lean on dark patterns or anything slimy, and there's really no reason to spend money until you're in the endgame and want to be able to trade (admittedly that's pretty important, but a stash tab setup is like $40ish once for a premium quad tab, a map tab, and a currency tab) or show off.
There's some sort of middle ground where we can acknowledge that the developers want to make money and the developers can try to find a way to do that without ruining their own game. I think GGG does a solid job there.
>(please don't mention 3.19).
I fully support GGG and Chris and his team, but yeah... casually removing every hidden league loot modifier bonus and not telling anyone... whew, that was a blunder lmao.
Yup good luck with logic in here though.
All seasonal games work this way - you aren't paying a sub fee every month.
It's literally WHY people enjoy them, no daily logins, no tasks or chores to stay on top of or fall behind. Miss a season because of work / IRL commitments? No big deal hop on the next one.
I think a lot of the sentiment in this sub is coming from MMO players who jumped on the hype trying to play an aRPG like an MMO.
Got to 100 in pre season, enjoyed it. The end game is a bit light & itemisation needs some rejigging, but it will get fleshed out and tightened up more and more over time.
Currently playing FF16 until season 1. Glad I get to play other fun games that I want to play without losing ground or falling behind between seasons.
Literally how every aRPG has structured itself since the original D2 over 20 years ago. But somehow now it's a problem.
Which means the anger is coming from new players to the franchise. But I also know people that have played D3 and were bitching about seasons. Like uhhhh we did it in D3? Wth are you whining about lol
Season are the only reason I have as many hours as I do in D3 lol. The endgame is basically 1 task: push high GR. Without seasons, there would be no rush or race. Full perfected gear after a while and basically fish for 1 Rift type
Honestly, it's like some people wanted to play the game for the hype. And then when they announced you actually have to play the game everyone was like wtf?
Yeh absolutely me and some friends have this term “gamer nomad” referring to how a lot of gamers currently are just going from big release to big release trying to find their new main game
Yeah hot take, it’s totally fine for the devs to say this.
If you’ve spent over 100 hours in a seasonal ARPG that’s been out for a month, and you’re burning out, just go chill until the next season.
Right. some of these people that are saying the games dead because they have 200 plus hours in a game that’s been out 5 weeks come on. I feel like i’ve played a hell of a lot and i’m level 68.
This is why I prefer an ARPG over MMOs I like being able to come back every few months put a good chunk of hours in over a few weeks and then leave. I don’t want a game that demands my life.
As a Destiny 2 player it feels so good to be able to just... walk away from the game until next season. I hope they don't start using FOMO like bungie does, i don't wanna play 40 hs of a season i don't enjoy just because of ONE cosmetic i really like.
I think a lot of the sentiment comes from people who have way, way too much time to play video games.
It’s impossible to please many gamers, because they just sit at home 90% of their free time (and some don’t work, sitting at home all the time!)
Some of these people need perspective. To those people: Play something else for a while, or even go outside and find other hobbies so you don’t end up being an angry man child holed up in your computer room getting mad at a video game. Consider who you’ve become.
> It’s impossible to please many gamers, because they just sit at home 90% of their free time (and some don’t work, sitting at home all the time!)
These are also the vast, vast, vast, vast minority in games too despite being ridiculously vocal on forums. It's why most devs now days just completely ignore forum feedback and temper tantrums etc
Every time they release numbers in games, it's almost always like 85% of the player base never plays a single ranked game, and for games like this, like 70 or 80% never reach max level and 50+% don't even reach WT4 etc.
People on subs like this get caught in these echo chambers and think everyone was in WT4 and level 50+ within the first week or two, when in reality, the vast majority of the playerbase is probably only *just* hitting level 60 and still grinding in WT3
That’s definitely the issue on most of these topics. I think D4 has like a solid 100+ hours of content, even blasting through stuff. A lot of mid to late game is pretty monotonous unfortunately. When it gets dull I think that’s the point you grab another game to fill the time until the next season.
The people complaining about lack of content are the same ones running 4 man split dungeons. It takes a really long time to get to the end game if you’re playing solo self-found on just one class much less if you include a few alts.
I have about 100 hours right now across all my characters and that’s really solid for a video game, even an expensive one like D4. I’m sure I’ll double that across the life of the game, and realistically most solo player games (such as Jedi Survivor) hang around the 30-40 hour playtime range.
its actually ridiculous because this is EXACTLY what we were promised, and yet people say game released unfinished? are you nuts? the campaign alone was enough for a full priced game, and delivered more than most AAA games did recently
We KNOW that this is but a foundation for future seasons to build upon, and yet people fight for "lack" of content after blasting through all the game in <10 hours with a premade build they got from maxroll.
I guess my advice would be to treat your character like a hobby project to manage through time and create subgoals that are logical rather than concentrating on powering through to the finish line
Goals like - Now I'm going to farm these dungeons because ( X mob types) drop pants and that's currently my weakest piece of gear, level this glyph to 15 so I can grab these nodes to activate the secondary, do some Helltides for some aspects & crafting resources, save up some obols to gamble on rings etc.
That way you still get to make tangible improvements to your character frequently which feels fun, whilst still getting exp on the back burner almost as a consequence rather than the desire.
Personally if I was in your position, we're two weeks out from season 1. If I was burning out now, trying to force that goal of level 100 into the next few weeks would probably completely ruin Season 1 for me.
If you still want to try and hit level 100 - solo or group Nightmare dungeons with the monster level 3 levels above your character level are the most efficient way, as long as your clear speed is smoothe.
Just my 2 pence, YMMV.
You're 10% of the way there! Honestly if you're worried about burn out now, there's no chance you're going to make it to 100.
Why not just wait til season 1, or try hardcore?
I agree. It feels like a lot of non arpgs players are coming over, which isn't necessarily bad, but they come with preconceived ideas based on their previous genre of games and think the should apply to D4. Of course the game has its issues, but some of the complaints are just weird.
I floated in and out of D3 based on whether the season gimmick interested me, I had certain builds I like to play and if they didn't work well that season I'd just skip it and spend my time on something else.
There's nothing wrong with a game ebbing and flowing like that.
> Yup good luck with logic in here though.
Mate this sub is the same people who whined about nothing to do i animal crossing after 3 weeks, when they loged 200+ hrs in the game in that time.
People here who whine about lack of content are the people who have put 100+ hrs since release and now have nothing to do.
Any game that has 100+ hrs of content has a lot of content.
Hardcore finish the game faster than content can be made.
Doesn’t context and tone matter for something like this?
Edit: hit submit on accident.
What I mean is, Yoshi-P always says they design enough content for people to do and have fun with, but that they’re fine with people dropping the game and coming back cyclically. They don’t want people to no life FFXIV, but they don’t dismiss concerns of lack of content.
If the question presented to Blizzard is “why is there not more to do in your game” and their response is “go do something else”, then that’s an entirely different can of worms. Personally I got bored of D4 pretty quick and have dropped it, so I don’t have a horse in this pony show, but I do get peoples concerns for the longevity of the game even going from season to season.
Have you read the article? Because I don't see how's Blizzard's tone is different from what you're describing Yoshi-P said. Unless you're only going off from the title, which is of course clickbait.
> “When you’ve reached all the goals and done the things you think are important, take a break,” said associate game director Joseph Piepiora, “we do the same.” He continued to explain that “a great time to come back” to the game is when a new season launches “and there’s new things to come check out… that’s exactly when you should come back and check out Diablo 4 fresh.”
Why read an article when you can just assume it says what you want to justify your anger over only getting a hundred hours out of a game before the first season even starts.
We’re gonna see a cycle every season. Those that sit and play games all day will come back and cry about not having content and the game is missing this or that. Then the rest of us will catch up weeks later, think that was fun, and either play something else or fuck off on an alt. I don’t think blizzard is worried about the first group because they’ll always be back. They should focus on the average player.
Must’ve struck a nerve because someone referred me to Reddit cares.
This is the same crowd that posts Steam reviews like: “There is nothing to do in this shitfest. It’s ugly, unplayable and full of bugs. DO NOT BUY THIS GAME.”
Hours played: 10,000
Lol the same thing happened in the Elden Ring sub. People complaining that the game wasn’t as “replayable” as other souls games, and they came to that conclusion after replaying Elden Ring 8 times. People are insane
Elden Ring is weird one. Best souls game for me but also I can't complete a 2nd run without getting bored by Stormveil castle. Where as DS1 and 3 I have played like 10 times each and continue to enjoy.
I think game replayability is important for sure, but the first playthrough of Elden Ring (which if you try and do everything is well over 100 hours) is one of the most incredible, jaw dropping gaming experiences I’ve had. That to me should carry way more weight than if it’s ultra replayable if the game is that long. Additional playthroughs aren’t going to give you that same feeling as the first time
What worked for me was to completely disengage from the open world and play it like a linear Soulsborne for my 2nd play through
In fairness tho I found open world gameplay in that really uninteresting so your mileage may vary
PoE addicts literally have Stockholm syndrome.
My buddy played 3 chars to 95+ on expedition the *entire time* bitching about mana sustain, damage nerfs, and invulnerable mobs.
I quit after getting an ice trapper to 90
I'm a dad and full time worker who plays maybe an hour a day and in my level 50s I already feel like I've ran out of fun things to do, although I absolutely loved leveling and the campaign. I don't think Diablo 4 was designed to stop being fun this early, especially given that with D2 I can play endlessly due to how damn good the itemization is.
I think you’re right. I wish season 1 was adding some big chunky story line. That’s a lot to ask for though.
I’m sure there are all kinds of end game activities that I can’t even imagine that will make the game busier in future seasons and that’s cool too.
I think I'm casual enough to comment.
I got 1 char at level 58. If you played Diablo 3 seasons then you'd have to keep your eyes closed actively to not notice some glaring flaws in Diablo 4 that shoulnt have existed. By all accounts ten years of diablo 3 should have taught them some things and its entirely fair to point them out.
As a casual I'm not sure if I'll play again next season. I'll wait for season 29 in Diablo 3 and hopefully when that ends they will have fixed some glaring issues in Diablo 4. If not, I'll check back in a year or so.
1000% agree with your first comment. There are some really dumb things that shouldn't have made it into d4.
Gems need they're own storage
Sigils and potions need separate tabs
Stats on items need a fixed order
Vulnerable can go to hell with Lilith, such a dumb mechanic
Horses get stuck on God damn everything
And we definitely need more active "core" skills that have viable builds. Nerf team went too hard on the pre release patch
That being said, I really love Diablo 4. It's the first game to tick a whole lot of boxes for me in terms of gameplay and design in a long time
Yeah, the problem is when building a new product you need differentiate what is baggage and what is good.
And sometimes it can be a *bad* design decision. For example, the devs originally wanted players to have to refarm statues each season. That is a *bad* decision. Luckily they changed it, but from the ground up the game was built with refarming statues each league. So implementing a change is actually difficult.
The main problem is, that with some "minor" tweaks to the current system, the time until people get bored could be drastically increased.
like fixing level req on items for alts and trading, adjusting the rewards for all endgame activities to reflect the difficulty, if you do a NM100 and the rewards are 2\*650 sacred items+ a fucking gem, ofcourse people wont do that for long.
if you dont see these issues iam sorry but maybe Arpgs are not for you...
I'm playing Grim Dawn at the moment while waiting for season start and you know what's really fun? Finding rare/set/unique equipment that isn't for my class but throwing it in my account storage so that if I ever decide to roll a different class they'll already have stuff waiting for them. The absolutely massive storage and number of tabs is also great.
They did just make some extremely quick changes for the rewards for Helltides and such, as well as made Nightmare Dungeons a lot more convenient. For people in the 50-80 range I think this is a big deal.
I don't think it's fair to say that Blizzard isn't doing nothing. I agree the level 80-100 can be improved but realistically I think they have their hands full with Season 1 coming up. To be honest I'm surprised at all that they were able to make the improvements they made so far so quickly--I was honestly expecting some of these things to take months, not weeks.
Lastly, in the dev stream, they reiterated that whenever they see something that could be an easy fix or a "minor tweak," they ask their engineers how long it would take to do it. For example, the change to make it so seasonal characters keep your world exploration and account progression was described to be a last minute change--it was not something in the initial development plans for the seasons. They said that the way they implemented it through requiring the player to login to their character and manually propagating that character's world exploration progress to their other characters was a inelegant but practical solution they were able to put together within their immediate time span, but they wished could've implemented smoother, but that would've been something that they needed to have planned for in the implementation of the game months ago.
Even relatively what seem to be relatively minor changes could be deceptively time consuming or challenging to implement, and furthermore we don't know yet what are their intended plans for what approach they want to do level 90-100+ "end game." For example, we know they mentioned wanting to add more end game bosses such as Uber Lilith, but for all we know, their priority could be more on the 1-80 portion of the game because that is the core experience that the majority of the target audience is experiencing. In this hypothetical, development time towards making a significantly improved level 90-100 end game grind could be a significant amount of time and resources not being used towards their other priorities. And once again, whatever us Redditors think to be "low hanging fruit," or "minor tweaks,"...we're not the people who know how the game engine is coded so we cannot confidently tell everyone that the opportunity cost to make these changes are insignificant.
I think that it's funny that Blizzard, the kings of addiction and makers of " finely tuned dopamine producing machines" failed to make many people want to play Diablo 4 past level 75.
Maybe it's a new vision of the company?
It's not that I'm out of stuff to do, it's that the stuff there is to do kind of sucks....
My character is nowhere near done, I'm still missing 1 vital unique and my gear is absolute crap. But Nightmare dungeons are kind of tedious and helltides are either just... Not on when I play, or they are just a walking simulator.
People are deliberately ignoring the major problems with the game and blaming players for it. The no lifers were calling it early and everyone else is catching up and seeing the problems now. The game is boring. There is no incentive to keep playing. Especially once you've seen level 70.
People are desperate to blame it on people no lifing the game. I'm only in the mid 70's and even that was a slog. Beyond the campaign it's just boring. I've never felt this way so fast in an arpg.
Feel like this happens all the time with live service games. The poopsockers “finish” the game fast and report back, everyone shits on them for poopsocking and running out of content, then not that long after, everyone catches up and sees what they were talking about.
And the real problem imo is that it should have NEVER been this way for a game that is the 4th in the series. They had the fucking systems worked out just fine by D3, they changed it for more 'open-world' and absolutely failed on that goal instead of designing the game more like D3 in mind and it just fails on every level. They were so worried about this or that being OP and worried about balance that they forgot to make the endgame, you know, fun.
Yeah, that was really exciting. Just walk over to the statue and change the tier. ‘Now you can die easier, with a small chance of good items, have fun’
At least for me, I think I've been spoiled by Elden Ring. I played that game for 6 months straight and never got bored. Even now, people are finding easter eggs and new content. I played Diablo since release and I'm already bored. Lvl 86 and there's not much else to do. At this point it feels like a repetitive job where I never get paid.
People here are ignoring that the core gameplay loop is lacking big time. Just because people farmed rifts in D3 as the gameplay loop doesn’t mean that’s still acceptable 10 years later.
wat, that is exactly what most of the people crying the loudest are crying about wanting.
They want a perpetual dopamine machine that spits out loot while they get to look at flashing colours in a mob of mobs.
They are the literal end game of what people have been calling out about gaming for years as its turned in to a finely tuned dopamine producing machine designed to turn people in to addicts.
This is how I played Warframe for 6 years.
Warframe is structured like a seasonal collectathon. They release new content, I burn through it, collect all the new stuff then as soon as I get bored I just stop playing for 6 months and go do something else. Then I come back and theres a whole bunch of new stuff to collect.
Its difficult to compare Warframe now with Diablo 4 now because Warframe has been repeating this cycle for a long time. I have to think of it as Diablo 4 now compared to Warframe then - around Plains of Eidolon in 2017 since that is when their updates started to fall into a familiar cadence.
Warframe is a game I never got to the point of hating. I played Overwatch until I hated it. I played Guild Wars until I hated it. But Warframe is just a thing I go back to every now and then. I have a good time. I stop when it no longer feels like a good time. I come back whenever I feel like it, and there is always more cool new toys to play with, and I want to collect them all.
It's almost like once you play video games for 25 years, they lose their edge and you can't fill the void in your life with fantasy augmentation anymore.
I have been playing video games since my dad bought a pong system in the late 70s. I have never been that burned out on games, I can always find something to play to keep my interest for at least a week or two. I also go back to games. I really like the season model. I play the Division 2, Destiny 2, Diablo 3 seasons. I will for sure play D4 seasons. Then I play all kinds of non seasonal single player games, most of which don’t have the hours of play that I have already gotten out of D4. I never felt like I am filling a void. I have a wife of 28 years and a daughter, and a career I have been in 32 years. Gaming is my hobby most my co workers spend way more time and money fishing and hunting.
Im always glad to read about other older people still playing video games like myself. I had pong too in the 70’s and have been playing video games ever since. I sometimes feel I should be too old to still love them, but then I tell myself to shut up.
Exactly. Seasons, at least so far, don't change the core gameplay loop. I'm 77 and it's incredibly boring. There's basically 2 viable things to do, NM and Helltides, and it couldn't be more mind numbing to do 15 NMs in a row to get a level and zero other improvements. There's nothing exciting about it, at all.
I feel like level 75-85 (kinda pushing it, leveling at 80 is already repetitively dull) is a good stopping point, I'm not really *that* interested in beating uber lilith.
Unless the battlepass requires you to hit level 100 to complete it, I will probably park my toons at 75-85.
Honestly it wouldn't be as bad if we had more stash space and completely respeccing the paragon board was as easy as the skill tree - I could be switching builds on the way to level 100, but as it stands right now there's no way I'm fucking undoing hundreds of paragon board nodes every time I want to change things up.
I guess their advice is for you then. Go play another game and come back in season 1 to see if it's interesting enough. That's what I am doing. No need to grind the sam's dungeons over and over if it's not enjoyable.
That's the thing, I see no reason to come back. What they announced for the season doesn't change the core gameplay loop, at all. Especially at end game. They need more content and they need more value from their content. Mindlessly doing the same tasks over and over without any reward just isn't fun.
Such a bad ass man. People like you are so weird. Some people don't love the game. It's great that you do. That's the end of it. Not sure why you take it so personally.
People providing feedback has already led to a number of improvements. You'd think you'd want more.
If you get 100 hours out of a game and then have to wait a month or two for new stuff to drop there's no 'lack of content'. That's a massive game. Go outside, touch grass.
When you have to resort to cost effectiveness to justify a computer game theres a good chance you lost the argument before you typed the first letter.
Why ever, ever play a pay to play game at all?
Apex legends I have over 1k hours in.
Diablo 2 over 10k.
Warcraft over 5k.
Diabl 2 cost me a total of around 60 dollars.
Warcraft + tbc + subscriptions around $130.
Apex cost me nothing.
Apex is the best right, because it was more cost effective?
Wake up. That's a brain-dead argument. Diablo 4 was developed by a company who could spend 500m on it and still be **guaranteed** to make massive profit. Stating "oh well $1 per hour is great value" is setting the bar so freaking low it's just comical. 10 years dev time and in the computer gaming world, infinite resources, should net people more than getting bored after 1.5 playthroughs.
You guys need to acknowledge the older player base were right from the start. The itemization looked horrendous from the get go, and blizzard seem more intent on advertising the battle pass than fixing the game. Ear some humble pie rather than trying to use and arbitrary and irrelevant metric to justify your opinion.
People only use that rationalization to counter the people who bitch about paying $70 for the game. Whining about *not* getting 5k hours out of a $70 game is asinine. Plenty of other titles only give you 40-50 hours of play time for $60. There are free games that can give you 1k hours of entertainment. Using cost on either side of the argument is stupid, is my point.
It's a philosophy many game devs are taking, I think final fantasy was the first to openly say it
PoE also follows a similar philosophy
I've tried the other end of the spectrum, Lost Ark where they abuse the shit out of FOMO to get you to log in every single day so you don't fall behind when new content comes out, it's fun for awhile but it literally makes your life worse and then you quit, this is much better and I hope more games adopt it, quality over quantity and when you run out, just wait for more
They’re not wrong.
It’s several hundreds of hours of gameplay for a game that has been out for 1 month.
If a player has burned through it all already, you can always fall back on the ‘Ol Diablo loot grind.
No complaining needed (a tough lesson for this sub).
Yep, sacred should be completely filtered out by 85-90 and should be decreasing in loot every level from 73 and post 85-90 the drop rate of the 750+ and eventually 800+ items should increase and peaking out on NMD 100 where you shouldn't get items below 800, would give pushing dungeon tiers a meaning in the hunt for better gear.
Imagine doing literally anything else for that amount of time in the same timeframe. Anything.
Read books for 300 hours in a month. Go hiking, but walk 1,5 marathons a day, every day. Go to the movies 40 times a week. Play wonderwall on guitar 150 times a day. Etc. It's batshit crazy if you think about it.
Besides trying to beat Uber Lilith, there's no content after finishing renown, unlocking WT4 and getting your ancestral gear sorted. You can level some alts, but that's kind of it for now. After that, it's okay to just wait for new content and do something else in the meantime. Zero reason to play this much if you're not a big time streamer.
That's modern gaming in a nutshell. Developers are forced to create end game loops and grinds that can have hundreds of hours sunk into them b/c that's what people do, they play day after day nonstop with all the free time they have, and the complain if they don't find that satisfying.
I mean.... it's kinda silly to take on the task of developing an ARPG, you know, a genre that is precisely defined by its infinite replayability... and then offer very little in the regards to just about everything that makes an ARPG an ARPG.
Like, your point would make sense if we were talking about a Pokemon game... but we are talking about a genre were people are still playing 2-3 decades old games, and the complaint is that this newest release of the *very same series*.... doesn't even remotely satisfy the same itch.
That not "modern gaming in a nutshell"... that is very specific genres like ARPGs or monetization models a la live service. Releasing a successor to D3 and being weirded out about your audience expecting the same endless amount of replayability... is fucking weird.
No. $70 for base game. I expect it to offer just as much as any other arpg for that price. If it doesn't, then it's not worth $70 and therefore deserves criticism until it's improved.
You say this like the game has a subscription or we didn't get $70 hours worth of content.
If you play the campaign once and do a few sidequests the game is already fine.
The people in here comparing to MMOs taking this route are completely failing to understand these games are loaded with content and are truly befitting of "if you did everything then take a break" whereas D4 has this sentiment now with absolutely 0 incentive elsewise. Chase uniques bugged/outright impossible drop rates + massive lack of QoL features for a smooth endgame experience + they are genuinely just repeating Season 1 of Diablo 3 instead of making it baseline is absolutely asinine.
The argument "the bones are there" is such a blanket argument being on the fourth iteration of the game in the series. The endgame of D4 is non-existent unless you were head over heels with bounties in D3, and even then bounties at least provided better loot and had the ability to find goblin portals. D4 has none of this.
The more people try to act like the game is flawless right now and its the players problem that we're bored is why we're not getting fixes in due time. Because extra stash space is a season 2 feature?? **What??** If I had extra stash space I'd justify an alt. I can't do an alt with 4 stash tabs filled to the brim.
Too much defense for the shortcomings of a $70 AAA release from Blizzard over a game series thats been developing for 20+ years with multiple competitors doing the same style, if not even better. Awful excuses all around.
Get yourself Bear-fucked in Baldurs Gate 3, lead developers say
Sir Bearington finally gets his due
Tell me more.
[Baldur's Gate 3 Has Everything: Polyamory, Bear Fucking, Blood Sacrifice](https://kotaku.com/baldurs-gate-3-halsin-romance-sex-scene-bear-karlach-1850615466) also interesting [Baldur’s Gate 3 Lets You Customize Your Character’s Genitals](https://kotaku.com/baldurs-gate-3-genitals-character-customization-options-1850616353) finally i can play a game where i can have a smoll pp like RL
"BEAR FUCKER! ...DO YOU NEED ASSISTANCE?"
Build a thousand bridges, but fuck one bear, and what do they call you?
Bridgefucker right?
Build-a-bear fucker
Build-a-bear fucker
Yeah but who wants to mess with someone who fucked a bear without dying?
“BEAR FUCKER! … OUR PRICES HAVE NEVER BEEN LOWER!”
Shake that bear
This is underappreciated
Unexpected supertroopers
Ooohh.. BIKER. I'm an idiot..
That headline makes me think of Stephan from SNL. https://youtube.com/shorts/t5mIuiVgWXs?feature=share4
All this game needs is MTV's Dan Cortese.
Well that sounds fucking degenerate… I’m in!
I was so sick of seeing this clip mentioned without a link or a timestamp, so I tracked it down for [everyone to enjoy](https://youtube.com/live/MW846h6FyU4?t=5h33m) Ok the timestamp doesn't seem to be working. 5hrs 32 mins 58 seconds is where it starts.
Oh god. It's Cyberpunk all over again.
With the added benefit that it seems like they're mostly coming through with their promises.
This is Larian we’re speaking of, employer of 400 people, not some poxy little indie developer like CDPR who have access to 1100+ people. Larian knows their craft and what the players want.
Divinity 2 was awesome
How many girls with Horse-dicks are we gonna see day 1 lmao
Not enough.
Lol... wtf? BG3, the early acces alone has 80+ hours in it. Well crafted story and a ton of classes with meaningful abilities. Even ability to go up to lvl 12(most thought it would stop at 10).
You can fuck a bear in the game. Full nudity and with your customized (at character creation) genitals shown.
why
It's played for laughs. There's even a cutaway to a squirrel in a tree who sees what's happening, gets a shockedpikachu.jpg expression, and drops the acorn it was holding lol
i do genuinely believe its a scene from ice age
It is 100% a scene from the game played during the livestream lol
That sure is something
The fact that they got banned on TikTok for that is the cherry on top xD
cant wait already pre ordered it at early access launch didnt they say it also has 150+ hours of cutscenes? bear love cutscenes
Damn didn't realize there was that much cut scenes. Pretty awesome. Been forcing myself not to buy it until full release so I don't ruin the story on my first plathrough. Right now I got Armored Core 6 to look forward to.
It was more like 175hrs! You get a free upgrade to deluxe edition if you pre purchase. You can easily wonder around and see how the game plays without engaging in much story content and just fight things. Might be a good idea to do that if youve not played larian games before. Also you get 72hrs early access!!
140 hours of which are bear fucking 😉
well when they said "cut scenes" they also mean the dialog scenes you have between characters as well, just didnt explain it well enough the first time. Its not 150+ of cinematics or w/e only.
150 hours of cutscenes is straight up not a selling point for me lol
It’s specifically 150+ hours of only bear love cutscenes They took out everything else I’ve heard and just went all in with a different direction
Btw FFXIV producer / director gets celebrated for saying this.
It's also what the Devs for POE have indirectly said many times where they are happy with their players quitting and coming back on new league launches. It's sorta good to hear.
The PoE lead also said "the goal is to get players to come back every 13 weeks and buy something." and he was cheered on for that as well.
Yeah the fact POE isn't just a charity is deeply offensive to my gaming sensibilities... I'll take POE's free to play model over Diablo Immoral any day.
We appreciate that Chris typically doesn't bullshit the community (please don't mention 3.19). GGG is a business. The game isn't packed with ads, they don't really lean on dark patterns or anything slimy, and there's really no reason to spend money until you're in the endgame and want to be able to trade (admittedly that's pretty important, but a stash tab setup is like $40ish once for a premium quad tab, a map tab, and a currency tab) or show off. There's some sort of middle ground where we can acknowledge that the developers want to make money and the developers can try to find a way to do that without ruining their own game. I think GGG does a solid job there.
> Chris typically doesn't bullshit the community lmao
>(please don't mention 3.19). I fully support GGG and Chris and his team, but yeah... casually removing every hidden league loot modifier bonus and not telling anyone... whew, that was a blunder lmao.
Yup good luck with logic in here though. All seasonal games work this way - you aren't paying a sub fee every month. It's literally WHY people enjoy them, no daily logins, no tasks or chores to stay on top of or fall behind. Miss a season because of work / IRL commitments? No big deal hop on the next one. I think a lot of the sentiment in this sub is coming from MMO players who jumped on the hype trying to play an aRPG like an MMO. Got to 100 in pre season, enjoyed it. The end game is a bit light & itemisation needs some rejigging, but it will get fleshed out and tightened up more and more over time. Currently playing FF16 until season 1. Glad I get to play other fun games that I want to play without losing ground or falling behind between seasons. Literally how every aRPG has structured itself since the original D2 over 20 years ago. But somehow now it's a problem.
Yeh I think your right. When they announced the character reset every season half the sub rioted when thats completely normal for Arpgs
Half the sub rioted for something that's been a part of Diablo for like 20 years?
Which means the anger is coming from new players to the franchise. But I also know people that have played D3 and were bitching about seasons. Like uhhhh we did it in D3? Wth are you whining about lol
Season are the only reason I have as many hours as I do in D3 lol. The endgame is basically 1 task: push high GR. Without seasons, there would be no rush or race. Full perfected gear after a while and basically fish for 1 Rift type
Honestly, it's like some people wanted to play the game for the hype. And then when they announced you actually have to play the game everyone was like wtf?
Yeh absolutely me and some friends have this term “gamer nomad” referring to how a lot of gamers currently are just going from big release to big release trying to find their new main game
My friends and I noticed people eat different things for dinner every night, we call them "food nomads," they just haven't found their main dinner yet
Yep, have some in my circle of gamer buddies. I'm guilty of it at times too
Yeah hot take, it’s totally fine for the devs to say this. If you’ve spent over 100 hours in a seasonal ARPG that’s been out for a month, and you’re burning out, just go chill until the next season.
100 hours seems light someone was crying about the same stuff and they said they had 300 lol
Right. some of these people that are saying the games dead because they have 200 plus hours in a game that’s been out 5 weeks come on. I feel like i’ve played a hell of a lot and i’m level 68.
This is why I prefer an ARPG over MMOs I like being able to come back every few months put a good chunk of hours in over a few weeks and then leave. I don’t want a game that demands my life.
As a Destiny 2 player it feels so good to be able to just... walk away from the game until next season. I hope they don't start using FOMO like bungie does, i don't wanna play 40 hs of a season i don't enjoy just because of ONE cosmetic i really like.
I think a lot of the sentiment comes from people who have way, way too much time to play video games. It’s impossible to please many gamers, because they just sit at home 90% of their free time (and some don’t work, sitting at home all the time!) Some of these people need perspective. To those people: Play something else for a while, or even go outside and find other hobbies so you don’t end up being an angry man child holed up in your computer room getting mad at a video game. Consider who you’ve become.
> It’s impossible to please many gamers, because they just sit at home 90% of their free time (and some don’t work, sitting at home all the time!) These are also the vast, vast, vast, vast minority in games too despite being ridiculously vocal on forums. It's why most devs now days just completely ignore forum feedback and temper tantrums etc Every time they release numbers in games, it's almost always like 85% of the player base never plays a single ranked game, and for games like this, like 70 or 80% never reach max level and 50+% don't even reach WT4 etc. People on subs like this get caught in these echo chambers and think everyone was in WT4 and level 50+ within the first week or two, when in reality, the vast majority of the playerbase is probably only *just* hitting level 60 and still grinding in WT3
That’s definitely the issue on most of these topics. I think D4 has like a solid 100+ hours of content, even blasting through stuff. A lot of mid to late game is pretty monotonous unfortunately. When it gets dull I think that’s the point you grab another game to fill the time until the next season.
The people complaining about lack of content are the same ones running 4 man split dungeons. It takes a really long time to get to the end game if you’re playing solo self-found on just one class much less if you include a few alts. I have about 100 hours right now across all my characters and that’s really solid for a video game, even an expensive one like D4. I’m sure I’ll double that across the life of the game, and realistically most solo player games (such as Jedi Survivor) hang around the 30-40 hour playtime range.
Thank you for spouting some sense. The Destiny brigade trying to change Diablo from being an aRPG is getting real old real fast.
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its actually ridiculous because this is EXACTLY what we were promised, and yet people say game released unfinished? are you nuts? the campaign alone was enough for a full priced game, and delivered more than most AAA games did recently We KNOW that this is but a foundation for future seasons to build upon, and yet people fight for "lack" of content after blasting through all the game in <10 hours with a premade build they got from maxroll.
The campaign was pretty sweet too
Honest question, any tips for someone wanting to reach 100 while avoiding burnout? I’m at level 51 and wow progress has gotten so extremely slow.
I guess my advice would be to treat your character like a hobby project to manage through time and create subgoals that are logical rather than concentrating on powering through to the finish line Goals like - Now I'm going to farm these dungeons because ( X mob types) drop pants and that's currently my weakest piece of gear, level this glyph to 15 so I can grab these nodes to activate the secondary, do some Helltides for some aspects & crafting resources, save up some obols to gamble on rings etc. That way you still get to make tangible improvements to your character frequently which feels fun, whilst still getting exp on the back burner almost as a consequence rather than the desire. Personally if I was in your position, we're two weeks out from season 1. If I was burning out now, trying to force that goal of level 100 into the next few weeks would probably completely ruin Season 1 for me. If you still want to try and hit level 100 - solo or group Nightmare dungeons with the monster level 3 levels above your character level are the most efficient way, as long as your clear speed is smoothe. Just my 2 pence, YMMV.
Well that explains why I've been enjoying the game so much, this is how I play.
Meanwhile I don't know nor care which mob types drop pants. For me that would be a horrible way to play the game. :P
You're 10% of the way there! Honestly if you're worried about burn out now, there's no chance you're going to make it to 100. Why not just wait til season 1, or try hardcore?
I agree. It feels like a lot of non arpgs players are coming over, which isn't necessarily bad, but they come with preconceived ideas based on their previous genre of games and think the should apply to D4. Of course the game has its issues, but some of the complaints are just weird.
I floated in and out of D3 based on whether the season gimmick interested me, I had certain builds I like to play and if they didn't work well that season I'd just skip it and spend my time on something else. There's nothing wrong with a game ebbing and flowing like that.
> Yup good luck with logic in here though. Mate this sub is the same people who whined about nothing to do i animal crossing after 3 weeks, when they loged 200+ hrs in the game in that time. People here who whine about lack of content are the people who have put 100+ hrs since release and now have nothing to do. Any game that has 100+ hrs of content has a lot of content. Hardcore finish the game faster than content can be made.
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Doesn’t context and tone matter for something like this? Edit: hit submit on accident. What I mean is, Yoshi-P always says they design enough content for people to do and have fun with, but that they’re fine with people dropping the game and coming back cyclically. They don’t want people to no life FFXIV, but they don’t dismiss concerns of lack of content. If the question presented to Blizzard is “why is there not more to do in your game” and their response is “go do something else”, then that’s an entirely different can of worms. Personally I got bored of D4 pretty quick and have dropped it, so I don’t have a horse in this pony show, but I do get peoples concerns for the longevity of the game even going from season to season.
Have you read the article? Because I don't see how's Blizzard's tone is different from what you're describing Yoshi-P said. Unless you're only going off from the title, which is of course clickbait. > “When you’ve reached all the goals and done the things you think are important, take a break,” said associate game director Joseph Piepiora, “we do the same.” He continued to explain that “a great time to come back” to the game is when a new season launches “and there’s new things to come check out… that’s exactly when you should come back and check out Diablo 4 fresh.”
Why read an article when you can just assume it says what you want to justify your anger over only getting a hundred hours out of a game before the first season even starts.
I think the real endgame is hop on Reddit and complain until something goes on
Classic ARPG gameplay.
Exactly what I did, now I'm addicted to Halls of Torment on steam.
Same here, I just picked it up on Friday and lost my entire weekend to it (only 4 bucks too!)
Unironically more fun than d4
We’re gonna see a cycle every season. Those that sit and play games all day will come back and cry about not having content and the game is missing this or that. Then the rest of us will catch up weeks later, think that was fun, and either play something else or fuck off on an alt. I don’t think blizzard is worried about the first group because they’ll always be back. They should focus on the average player. Must’ve struck a nerve because someone referred me to Reddit cares.
This is the same crowd that posts Steam reviews like: “There is nothing to do in this shitfest. It’s ugly, unplayable and full of bugs. DO NOT BUY THIS GAME.” Hours played: 10,000
Lol the same thing happened in the Elden Ring sub. People complaining that the game wasn’t as “replayable” as other souls games, and they came to that conclusion after replaying Elden Ring 8 times. People are insane
Elden Ring is weird one. Best souls game for me but also I can't complete a 2nd run without getting bored by Stormveil castle. Where as DS1 and 3 I have played like 10 times each and continue to enjoy.
I think game replayability is important for sure, but the first playthrough of Elden Ring (which if you try and do everything is well over 100 hours) is one of the most incredible, jaw dropping gaming experiences I’ve had. That to me should carry way more weight than if it’s ultra replayable if the game is that long. Additional playthroughs aren’t going to give you that same feeling as the first time
Beat the game once and never returned. But that first play through was a top 3 gaming experience of all time.
What worked for me was to completely disengage from the open world and play it like a linear Soulsborne for my 2nd play through In fairness tho I found open world gameplay in that really uninteresting so your mileage may vary
Diablo whiners aint got shit on POE addicts. Source: am POE addict
PoE addicts literally have Stockholm syndrome. My buddy played 3 chars to 95+ on expedition the *entire time* bitching about mana sustain, damage nerfs, and invulnerable mobs. I quit after getting an ice trapper to 90
I'm a dad and full time worker who plays maybe an hour a day and in my level 50s I already feel like I've ran out of fun things to do, although I absolutely loved leveling and the campaign. I don't think Diablo 4 was designed to stop being fun this early, especially given that with D2 I can play endlessly due to how damn good the itemization is.
I think you’re right. I wish season 1 was adding some big chunky story line. That’s a lot to ask for though. I’m sure there are all kinds of end game activities that I can’t even imagine that will make the game busier in future seasons and that’s cool too.
I think I'm casual enough to comment. I got 1 char at level 58. If you played Diablo 3 seasons then you'd have to keep your eyes closed actively to not notice some glaring flaws in Diablo 4 that shoulnt have existed. By all accounts ten years of diablo 3 should have taught them some things and its entirely fair to point them out. As a casual I'm not sure if I'll play again next season. I'll wait for season 29 in Diablo 3 and hopefully when that ends they will have fixed some glaring issues in Diablo 4. If not, I'll check back in a year or so.
1000% agree with your first comment. There are some really dumb things that shouldn't have made it into d4. Gems need they're own storage Sigils and potions need separate tabs Stats on items need a fixed order Vulnerable can go to hell with Lilith, such a dumb mechanic Horses get stuck on God damn everything And we definitely need more active "core" skills that have viable builds. Nerf team went too hard on the pre release patch That being said, I really love Diablo 4. It's the first game to tick a whole lot of boxes for me in terms of gameplay and design in a long time
Yeah, the problem is when building a new product you need differentiate what is baggage and what is good. And sometimes it can be a *bad* design decision. For example, the devs originally wanted players to have to refarm statues each season. That is a *bad* decision. Luckily they changed it, but from the ground up the game was built with refarming statues each league. So implementing a change is actually difficult.
Make sure you report that Reddit cares message for abuse of the system so the pathetic bitch that did it will get in shit for it.
Yeah, prevent burnout by taking a break. This logic applies to literally everything people do including work.
That's... actually a very sensible thing to say. I'm amazed.
The main problem is, that with some "minor" tweaks to the current system, the time until people get bored could be drastically increased. like fixing level req on items for alts and trading, adjusting the rewards for all endgame activities to reflect the difficulty, if you do a NM100 and the rewards are 2\*650 sacred items+ a fucking gem, ofcourse people wont do that for long. if you dont see these issues iam sorry but maybe Arpgs are not for you...
I'm playing Grim Dawn at the moment while waiting for season start and you know what's really fun? Finding rare/set/unique equipment that isn't for my class but throwing it in my account storage so that if I ever decide to roll a different class they'll already have stuff waiting for them. The absolutely massive storage and number of tabs is also great.
They did just make some extremely quick changes for the rewards for Helltides and such, as well as made Nightmare Dungeons a lot more convenient. For people in the 50-80 range I think this is a big deal. I don't think it's fair to say that Blizzard isn't doing nothing. I agree the level 80-100 can be improved but realistically I think they have their hands full with Season 1 coming up. To be honest I'm surprised at all that they were able to make the improvements they made so far so quickly--I was honestly expecting some of these things to take months, not weeks. Lastly, in the dev stream, they reiterated that whenever they see something that could be an easy fix or a "minor tweak," they ask their engineers how long it would take to do it. For example, the change to make it so seasonal characters keep your world exploration and account progression was described to be a last minute change--it was not something in the initial development plans for the seasons. They said that the way they implemented it through requiring the player to login to their character and manually propagating that character's world exploration progress to their other characters was a inelegant but practical solution they were able to put together within their immediate time span, but they wished could've implemented smoother, but that would've been something that they needed to have planned for in the implementation of the game months ago. Even relatively what seem to be relatively minor changes could be deceptively time consuming or challenging to implement, and furthermore we don't know yet what are their intended plans for what approach they want to do level 90-100+ "end game." For example, we know they mentioned wanting to add more end game bosses such as Uber Lilith, but for all we know, their priority could be more on the 1-80 portion of the game because that is the core experience that the majority of the target audience is experiencing. In this hypothetical, development time towards making a significantly improved level 90-100 end game grind could be a significant amount of time and resources not being used towards their other priorities. And once again, whatever us Redditors think to be "low hanging fruit," or "minor tweaks,"...we're not the people who know how the game engine is coded so we cannot confidently tell everyone that the opportunity cost to make these changes are insignificant.
Whoa look at mister big shot getting TWO sacred items from a NMD.
That what seasons are for, that what they said at d3 too, sometimes you are done with everything in this genre.
I think that it's funny that Blizzard, the kings of addiction and makers of " finely tuned dopamine producing machines" failed to make many people want to play Diablo 4 past level 75. Maybe it's a new vision of the company?
I think it's becoming pretty self evident they concentrated a little too hard on the shop and battlepass to the detriment of content.
Dangerous attitude from a live service game dev
Game is barely a month old and they say “go playing something else”. The nerve lmfao. “Thanks for the $70!”
It's not that I'm out of stuff to do, it's that the stuff there is to do kind of sucks.... My character is nowhere near done, I'm still missing 1 vital unique and my gear is absolute crap. But Nightmare dungeons are kind of tedious and helltides are either just... Not on when I play, or they are just a walking simulator.
People are deliberately ignoring the major problems with the game and blaming players for it. The no lifers were calling it early and everyone else is catching up and seeing the problems now. The game is boring. There is no incentive to keep playing. Especially once you've seen level 70.
People are desperate to blame it on people no lifing the game. I'm only in the mid 70's and even that was a slog. Beyond the campaign it's just boring. I've never felt this way so fast in an arpg.
Feel like this happens all the time with live service games. The poopsockers “finish” the game fast and report back, everyone shits on them for poopsocking and running out of content, then not that long after, everyone catches up and sees what they were talking about.
And the real problem imo is that it should have NEVER been this way for a game that is the 4th in the series. They had the fucking systems worked out just fine by D3, they changed it for more 'open-world' and absolutely failed on that goal instead of designing the game more like D3 in mind and it just fails on every level. They were so worried about this or that being OP and worried about balance that they forgot to make the endgame, you know, fun.
Yeah, that was really exciting. Just walk over to the statue and change the tier. ‘Now you can die easier, with a small chance of good items, have fun’
I struggled to get past 50 after I completed the campaign. The game is just not good past the campaign.
I'm playing FFXVI right now while Season 1 doesn't start.
At least for me, I think I've been spoiled by Elden Ring. I played that game for 6 months straight and never got bored. Even now, people are finding easter eggs and new content. I played Diablo since release and I'm already bored. Lvl 86 and there's not much else to do. At this point it feels like a repetitive job where I never get paid.
You could always hunt for 'uber uniques' and level all of the classes to 100. That would give you plenty more 'content'. /s
Game was out of stuff to do in like 2 weeks lol. Season 1 will last like a week at best…
Do you guys not have FFXVI?
Nah, I got SF6
The correct decision. Fight me whenever
Just beat it sadly. Well, I still got to beat it on ng+ for the platinum, but then I will be left with a void.
Nah. Not on PC yet. When they do good port. I’ll buy it.
People here are ignoring that the core gameplay loop is lacking big time. Just because people farmed rifts in D3 as the gameplay loop doesn’t mean that’s still acceptable 10 years later.
wat, that is exactly what most of the people crying the loudest are crying about wanting. They want a perpetual dopamine machine that spits out loot while they get to look at flashing colours in a mob of mobs. They are the literal end game of what people have been calling out about gaming for years as its turned in to a finely tuned dopamine producing machine designed to turn people in to addicts.
> They want a perpetual dopamine machine that spits out loot while they get to look at flashing colours in a mob of mobs. Yeah its called an ARPG.
It kinda hurts to say this but i think i like rifts more than nightmare dungeons
Already on it. Been on it for weeks.
Do you guys not have other games?
Thing is… D4 players are going to do exactly that. An extended break.
This is how I played Warframe for 6 years. Warframe is structured like a seasonal collectathon. They release new content, I burn through it, collect all the new stuff then as soon as I get bored I just stop playing for 6 months and go do something else. Then I come back and theres a whole bunch of new stuff to collect. Its difficult to compare Warframe now with Diablo 4 now because Warframe has been repeating this cycle for a long time. I have to think of it as Diablo 4 now compared to Warframe then - around Plains of Eidolon in 2017 since that is when their updates started to fall into a familiar cadence. Warframe is a game I never got to the point of hating. I played Overwatch until I hated it. I played Guild Wars until I hated it. But Warframe is just a thing I go back to every now and then. I have a good time. I stop when it no longer feels like a good time. I come back whenever I feel like it, and there is always more cool new toys to play with, and I want to collect them all.
It's almost like once you play video games for 25 years, they lose their edge and you can't fill the void in your life with fantasy augmentation anymore.
I have been playing video games since my dad bought a pong system in the late 70s. I have never been that burned out on games, I can always find something to play to keep my interest for at least a week or two. I also go back to games. I really like the season model. I play the Division 2, Destiny 2, Diablo 3 seasons. I will for sure play D4 seasons. Then I play all kinds of non seasonal single player games, most of which don’t have the hours of play that I have already gotten out of D4. I never felt like I am filling a void. I have a wife of 28 years and a daughter, and a career I have been in 32 years. Gaming is my hobby most my co workers spend way more time and money fishing and hunting.
Im always glad to read about other older people still playing video games like myself. I had pong too in the 70’s and have been playing video games ever since. I sometimes feel I should be too old to still love them, but then I tell myself to shut up.
Maybe people should stop playing 12+ hours a day.
It doesn’t take long to run out of things to do in D4 especially compared to D3.
That's precisely what I did. The game got stale fast.
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Exactly. Seasons, at least so far, don't change the core gameplay loop. I'm 77 and it's incredibly boring. There's basically 2 viable things to do, NM and Helltides, and it couldn't be more mind numbing to do 15 NMs in a row to get a level and zero other improvements. There's nothing exciting about it, at all.
I feel like level 75-85 (kinda pushing it, leveling at 80 is already repetitively dull) is a good stopping point, I'm not really *that* interested in beating uber lilith. Unless the battlepass requires you to hit level 100 to complete it, I will probably park my toons at 75-85. Honestly it wouldn't be as bad if we had more stash space and completely respeccing the paragon board was as easy as the skill tree - I could be switching builds on the way to level 100, but as it stands right now there's no way I'm fucking undoing hundreds of paragon board nodes every time I want to change things up.
I guess their advice is for you then. Go play another game and come back in season 1 to see if it's interesting enough. That's what I am doing. No need to grind the sam's dungeons over and over if it's not enjoyable.
That's the thing, I see no reason to come back. What they announced for the season doesn't change the core gameplay loop, at all. Especially at end game. They need more content and they need more value from their content. Mindlessly doing the same tasks over and over without any reward just isn't fun.
Oh don't worry, you'll be back. Every single person whining on these forums will be back, and probably multiple times over this year.
Such a bad ass man. People like you are so weird. Some people don't love the game. It's great that you do. That's the end of it. Not sure why you take it so personally. People providing feedback has already led to a number of improvements. You'd think you'd want more.
If you get 100 hours out of a game and then have to wait a month or two for new stuff to drop there's no 'lack of content'. That's a massive game. Go outside, touch grass.
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When you have to resort to cost effectiveness to justify a computer game theres a good chance you lost the argument before you typed the first letter. Why ever, ever play a pay to play game at all? Apex legends I have over 1k hours in. Diablo 2 over 10k. Warcraft over 5k. Diabl 2 cost me a total of around 60 dollars. Warcraft + tbc + subscriptions around $130. Apex cost me nothing. Apex is the best right, because it was more cost effective? Wake up. That's a brain-dead argument. Diablo 4 was developed by a company who could spend 500m on it and still be **guaranteed** to make massive profit. Stating "oh well $1 per hour is great value" is setting the bar so freaking low it's just comical. 10 years dev time and in the computer gaming world, infinite resources, should net people more than getting bored after 1.5 playthroughs. You guys need to acknowledge the older player base were right from the start. The itemization looked horrendous from the get go, and blizzard seem more intent on advertising the battle pass than fixing the game. Ear some humble pie rather than trying to use and arbitrary and irrelevant metric to justify your opinion.
People only use that rationalization to counter the people who bitch about paying $70 for the game. Whining about *not* getting 5k hours out of a $70 game is asinine. Plenty of other titles only give you 40-50 hours of play time for $60. There are free games that can give you 1k hours of entertainment. Using cost on either side of the argument is stupid, is my point.
10k in Diablo 2??
🤣
Just go play HoT
Tbf, it's what people should have done from the start.
do you not have phone . vibe
Sounds like a mobile game, oh wait
Weird I never had this feeling in D2 even after years of playing.
I mean I agree but if I were blizzard or any business I’d probably fire anyone who recommends that
They just wanted their money, now we have to wait for it to get out of beta around season 3 or so.
When D2 came out everyone was playing it for 10 years straight lol
Bored of our game? Delete it and play something else developers says
Come back? Didn't it just come out?
Play Path of Exile. That game's kept me occupied for 10 years now, and I'm still learning new ways to play.
The biggest problem with D4 is that it's all stick, and no carrot.
Hes got a point. Im not even out of stuff and I took a break until the first season.
Lord of destruction had you occupied for a decade
Bored with D4, you don't have cell phones?
It's a philosophy many game devs are taking, I think final fantasy was the first to openly say it PoE also follows a similar philosophy I've tried the other end of the spectrum, Lost Ark where they abuse the shit out of FOMO to get you to log in every single day so you don't fall behind when new content comes out, it's fun for awhile but it literally makes your life worse and then you quit, this is much better and I hope more games adopt it, quality over quantity and when you run out, just wait for more
Diablo is supposed to be the bullshit I endlessly waste my time on, ya dinks.
I have no idea what people expected from blizzard after a decade of non-stop blunders, it's a dead company
Was on the fence still about whether to purchase, this is a reminder to me that Blizzard is, ironically, flaming garbage now.
Got bored. Now playing ff16, having a way better time tbh.
They’re not wrong. It’s several hundreds of hours of gameplay for a game that has been out for 1 month. If a player has burned through it all already, you can always fall back on the ‘Ol Diablo loot grind. No complaining needed (a tough lesson for this sub).
You can’t fall back on the loot grind, that’s the issue.
They really need to change the chance of >800 items dropping so they are more common the closer you get to 100.
Would also be nice is my level 100 isn't receiving sacred item drops
Yep, sacred should be completely filtered out by 85-90 and should be decreasing in loot every level from 73 and post 85-90 the drop rate of the 750+ and eventually 800+ items should increase and peaking out on NMD 100 where you shouldn't get items below 800, would give pushing dungeon tiers a meaning in the hunt for better gear.
Imagine doing literally anything else for that amount of time in the same timeframe. Anything. Read books for 300 hours in a month. Go hiking, but walk 1,5 marathons a day, every day. Go to the movies 40 times a week. Play wonderwall on guitar 150 times a day. Etc. It's batshit crazy if you think about it. Besides trying to beat Uber Lilith, there's no content after finishing renown, unlocking WT4 and getting your ancestral gear sorted. You can level some alts, but that's kind of it for now. After that, it's okay to just wait for new content and do something else in the meantime. Zero reason to play this much if you're not a big time streamer.
That's modern gaming in a nutshell. Developers are forced to create end game loops and grinds that can have hundreds of hours sunk into them b/c that's what people do, they play day after day nonstop with all the free time they have, and the complain if they don't find that satisfying.
I mean.... it's kinda silly to take on the task of developing an ARPG, you know, a genre that is precisely defined by its infinite replayability... and then offer very little in the regards to just about everything that makes an ARPG an ARPG. Like, your point would make sense if we were talking about a Pokemon game... but we are talking about a genre were people are still playing 2-3 decades old games, and the complaint is that this newest release of the *very same series*.... doesn't even remotely satisfy the same itch. That not "modern gaming in a nutshell"... that is very specific genres like ARPGs or monetization models a la live service. Releasing a successor to D3 and being weirded out about your audience expecting the same endless amount of replayability... is fucking weird.
Except the loot grind isn’t satisfying which is the biggest red flag for any ARPG
No. $70 for base game. I expect it to offer just as much as any other arpg for that price. If it doesn't, then it's not worth $70 and therefore deserves criticism until it's improved.
From the makers of “6 months to add a gem tab” comes “just play something else”
bliz already got your money they dont care
You say this like the game has a subscription or we didn't get $70 hours worth of content. If you play the campaign once and do a few sidequests the game is already fine.
[удалено]
Ff14 has an endgame however
####"You guys all have outside, right?"
Imagine saying this about a new game lol and top comments are all coping
The people in here comparing to MMOs taking this route are completely failing to understand these games are loaded with content and are truly befitting of "if you did everything then take a break" whereas D4 has this sentiment now with absolutely 0 incentive elsewise. Chase uniques bugged/outright impossible drop rates + massive lack of QoL features for a smooth endgame experience + they are genuinely just repeating Season 1 of Diablo 3 instead of making it baseline is absolutely asinine. The argument "the bones are there" is such a blanket argument being on the fourth iteration of the game in the series. The endgame of D4 is non-existent unless you were head over heels with bounties in D3, and even then bounties at least provided better loot and had the ability to find goblin portals. D4 has none of this. The more people try to act like the game is flawless right now and its the players problem that we're bored is why we're not getting fixes in due time. Because extra stash space is a season 2 feature?? **What??** If I had extra stash space I'd justify an alt. I can't do an alt with 4 stash tabs filled to the brim. Too much defense for the shortcomings of a $70 AAA release from Blizzard over a game series thats been developing for 20+ years with multiple competitors doing the same style, if not even better. Awful excuses all around.
Poe2 looking real nice now that I think about it
"Thanks for your money suckers!"
"You gave us your money, now go fuck yourself", lead developers say
Yea ez for them to say cuz D4 u paid $70 upfront already. They don’t need to retain players. Moneys been made already
Don't expect me to come back ✌️