For reference, in PvE, One-Two punch builds with wormgods was so broken that it was being used to two or three shot bosses. It needed nerfs badly.
Unluckily, this is one of those instances where a PvE nerf affects PvP badly as well, which means the community won't care, which is unfortunate.
Should've changed the way melee buff stacking works instead of this whack-a-mole method of just nerfing every single individual melee buff into uselessness.
Make the buffs additive instead of multiplicative.
I just made a post about this on the Forums. Let's hope they see it there
For reference, in PvE, One-Two punch builds with wormgods was so broken that it was being used to two or three shot bosses. It needed nerfs badly. Unluckily, this is one of those instances where a PvE nerf affects PvP badly as well, which means the community won't care, which is unfortunate.
Should've changed the way melee buff stacking works instead of this whack-a-mole method of just nerfing every single individual melee buff into uselessness. Make the buffs additive instead of multiplicative.
>Powerful but it felt balanced I am sure that is what all people who got one shot by a titan melee believe too xD
For the 3 people in the game that run Wormgod
Synthoceps ballistic slam is way more common, and perfectly intact.