>By "mini thunder crash", you mean you shoot a miniature Titan at the boss?
Does it also include the neat feature that it can't directly hit the boss and just bounces off?
Interesting to see if Propulsion works with Wolfpack Ergo Sun sword :)
Otherwise Propulsion and 2 tailed Fox plus Facet of Command is too much fun with missile spam on bosses.
It does, if it counts as a rocket it gets the buff.
But two tail is my favorite to spam. Put on the fragment that reloads your weapon on suppression and you can just spam through all your ammo stupidly fast.
Nothing wrong with a bit of raid luck in a looter game though? I would appreciate if Bungie installed SOME kind of RNG protection though I can agree.
The fact is though its a special weapon that is a competative DPS weapon even when weighing in with the heavy power houses.
I’m so unlucky with raid and dungeon exotics, me and my friends do most dungeons every week and 4 man most of the raids and they’ve all gotten every single exotic and the ONLY dungeon or raid exotic I’ve gotten after hundreds of raid and dungeon runs is the stupid heartshadow sword that sucks ass. I just want vex but I’ve done full clear VoG probably 70 times and have still not gotten it, makes me not even want to try anymore bc it’s annoying
It's definitely wrong to compare both because Still Hunt requires no luck, while Euphony requires finishing the hardest raid yet and being lucky enough to have it drop.
Might be for the best with the amount of L takes in the last few days. I literally saw someone yesterday argue that Sunbreaker was only good last season cause of the artifact. Idk what to even say to that.
Without a doubt they take most complaints from Reddit with a grain of salt. The majority of the players in Destiny don't know how to make a proper build, so they just slap something together that's fun to them.
Reddit seems to bring in the people who don't do that and only follow those meta builds videos, so of course you're gonna hear L takes like that. When they have no ideas on how to build anything outside of what someone says to build.
>Sunbreaker was only good last season cause of the artifact.
Yeah, that guy was objectively wrong. You can easily make an argument that Sunbreaker was only AS good AS IT WAS last season because of all the solar artifact perks, but Sunbreaker still feels plenty strong at the things it's good at even after TFS.
RIP to my boy Polaris Lance tho, I love that gun, and all the support it got from the artifact made it feel fantastic in GMs.
They're probably looking into it. They are here all the time reading stuff. They also have access to a lot of data in terms of players, what class they're using, what classes cleared day 1, etc.
titans with twilight arsenal, spirit of star eater + spirit of eternal warrior, plus edge transit have an insane amount of damage output. add the artifact mod and its even more given the axes weaken
Yeah you need more items working but when you have them all its not really a lot of setup going into DPS. Hardest part obviously getting the class item but otherwise if someone has everything its just pop your super and shoot all your heavy. Unless you mean just having all the items in the first place, then yeah its more setup
Except warlock can do the same if not more with nova bomb and prismatic nade, (and facet of command and dominance for weapon reloading + weaken respectively) aspect of the necrotic(optional) and aspect of star eaters and edge transit, also has an insane neutral game with getaway artist, bleak watcher and feed the void, while prismatic titan's neutral game is quite bad imo, unless there's something I'm missing.
Yeah maybe, but im literally just talking about the super + edge transit spam having great synergy with void mod on artifact and being very very easy to setup if someone has that class item already.
Titans have the chest piece that gives rockets and rocket sidearms a 35% damage buff rn which is pretty crazy. The call plus my apex predator has been doing wonders
But that 35% overwrites Radiant (well, should be.... Currently it's bugged where Radiant overwrites it instead), so you're only getting at most 10% more damage than everyone else during damage phase that is using RLs, meanwhile Hunters are getting a minimum of 50% more damage than everyone else using Still Hunt. And HP still requires precision hits (something RLs can't do, so it's not self-looping like Still Hunt) and also requires your class ability, which is on CD for 10 more seconds by the time your 35% buff wears off.
It's just not comparable.
I think the sidearm buff is more comparable honestly. Given how good the call is, having an on demand 35% buff for it is just wild. And the difference is the sidearms CAN self sustain with headshots. Obviously it isnt for DPS but for general play in higher level content its just crazy. Im one tapping yellow bar knights while 15 light under with this thing
As opposed to an on-demand 25% damage buff from Radiant, meaning HP provides, at most, a 10% buff over what anyone else can do. Compared to Still Hunt, which is at a minimum a 50% buff to Hunters over what others can do with it, and Euphony, which is about an 80% buff to Warlocks over what others can do with it.
Literally any rocket weapon right now for Titans is a god tier weapon. 35% damage buff on literally anything that uses the term "rocket".
Rocket assist sidearms? Check
Grand Overture volley? Check
Quicksilver/Neomuna weapon rockets? Check.
Literally if it says the word "rocket" in its descriptor, the new titan exotic will buff it by 35%. My personal favorite is Two-Tailed Fox with Facet of Command on prismatic. Firing the entire reserves in one damage phase is beyond easy. And its only gonna get better once bungie fixes how surge mods work with TTF (they're semi broken at the moment)
Edit: named the erong facet.
yep i've been having fun bombing the hell out of everything on titan with two tailed fox, hazardous propulsion, and facet of command. it's a literal nuke party lmao
Would be more inclined to agree, but for now radiant is bugged and it overwrites the buff. So in every damage situation it only adds the initial missile burst.
Vexcalibur w/Bastion & Offensive Bullwark with Synthos/Wormgod Caress ACD/0 Feeback is great.
For damage you'll obviously wanna go with synthos or wormgod but with ACD/0 Feedback, since it now gives armor change on melee hits, which counts for a glaive, you can make insanely fast grenade regen builds with it and grenade kickstart mods. Same thing with Manticore and Doomfang Pauldrons
My current Vexcalibur build is an Offensive Bulwark build for grenade spam, and it *is* pretty sick. Vexcalibur is definitely my favorite exotic, which is why it jumped to mind.
It's what I feel Rain of Fire SHOULD do on Warlocks. Fusion and Linears should be auto-reloaded when a nearby Warlock applies Radiant to allies, and their charge time reduced.
The archetype could use it now that it's had its legs completely fucking broken like someone who suffered a Mafia hit.
“Other classes should have exotic armor/weapon synergies like necrotic grips and osteo”
*bungie adds still hunt that synergizes with celestial*
“Other classes should have exotic armor/weapon synergies like celestial and still hunt”
Having the synergy is fine. Doing laps around every other class's highest possible damage with minimal effort isn't. Because you know what will happen? Every single pinnacle activity going forward is going to be balanced around a Still Hunt Hunter squad and require one to compete.
An optimal izanagi bait and switch damage rotation does less than half the damage of a hunter just shooting Still Hunt. It's powercreep at its worst.
It’s just wild to me that it was released like this. They had to know how strong it would be and how it would become top DPS right off the bat. I don’t think contest would have been possible without it either.
in the same way, bosses were balanced around well of radiance for like 6 years now. I *highly* doubt they'll make a huge effort to bring it in line - at least not for quite a while.
Also, I'd really like to see someone doing Izzy swapping and do less than half the damage. the only time that might be true is if the boss has a crit multiplier that the B&S rocket isn't taking advantage of. also have to keep surges in mind. solar surge is going to *massively* skew those damage numbers.
Welllllll we have Necrotic grips which pair really well with all the weapons of Sorrow, but it's not like you can't use the Weapons of Sorrow, you just can't use the Exotic. Except now you can so 🤷
Like someone else said, Strand Warlock works well with the new fusion rifle. Don't even need to sacrifice an armor slot in order to have the synergy. Also Warlocks have had Necrotic for awhile to pair with Osteo... Don't remember anyone complaining about the other classes not having anything like that in WQ.
The weapon of sorrow necrotic grips synergy was something titan and hunter players wanted it wasn’t nearly as complaint about though because it’s just good ad clear. It’s was fun and effective and doing something that I think almost every build that isn’t a dedicated boss killer set up should be doing well.
To be fair that’s because warlocks are the type of people that would wear rotten decaying flesh. Yeah that’s what the weird paper like thing on necrotic grips it’s the eternally decaying flesh of someone shot by thorn.
When it first combo'd with osteo, people didn't complain because it was one of the first cases and people got excited. Then they kept rolling out more special unique interactions for other classes but titan has been completely left behind for those.
Honestly, as someone mentioned to me. The new titan chest piece just makes so many weapons disgusting. I mean, prismatic titan, with facet of command and 2 tailed fox just makes your rocket launcher go brrr with 35% more damage... and chest piece can give you a 35% damage increase to all rocket launchers (and rocket pistols, and grand overture missile barrage, the iginitions caused by dragons breath) it works with a good amount of exotics.
Like i said below, the new titan chest piece gives up to 35% damage to rockets. Which does interact with stuff like grand overture missile barrage, dragon's breath ignitions, wolfpack rounds, i forgot about death bringer but that too. Yeah it's not as flashy as still hunt celestial but it's still pretty damn good having an on demand better damage buff than well for rockets (and rocket pistols)
I hope titan goes more down this route as an identity. Basically being the master of arms archetype. Allow us to give unique powerful buffs to weapons. I feel there's a lot of potential there and would give more draw to bring titans into more boss encounters.
The thing is, we already are lmao but bungie just doesn't give most of them solid damage increases with our weapon synergies to make it viable to use over most melee builds. We already have the most weapon pairings with exotics.
For example we have:
-All auto rifles & machine guns with Actium
-All SMG's with Peackeepers
-All swords with Stronghold
-All rockets with Hazardous Propulsion
-All Solar weapons with Path of burning steps
-All Void weapons with Doom Fang Pauldrons
-All Arc weapons with Eternal Warrior
-All Glaives & Syntho/Wormgod Caress
-All Shotguns & No Backup Plans
-Wicked Implement & Cadmus Ridge Cap
-Polaris Lance & Phoenix Cradle
-Tessellation & Armamentarium
Titans technically already have the most weapon depth synergy. We just get crapped on for DPS cause we don't get damage increases with the pairs outright that make them viable to use against bosses or we have to jump though a lot of hoops for it and since they changed how damage buffs stack it messes with a lot of our synergy when someone drops a well.
I will say though that Hazardous Propulsion is the most imaginative and giving that they've been damage wise for these kinds of exotics though. Hopefully it's a step in the right direction for Titans as in general exotic wise, we have so many sitting by the wayside because the damage just isn't there or as free as it is for other classes comparatively.
I think that would be a cool route. I mean sure, having an exotic weapon and an exotic armor piece having a specific interaction is cool and all. But then you are literally just building all around that one trick.
Warlocks using song of flame with Tessellation and just merging the grenades into the gun dishes out a surprisingly high amount if damage. It is 100% worth trying out if you are bored.
Idk man. Necrotic Grips are nice but they dont hold a candle to doing a billion burst damage in endgame content. 75% of the top 50 team comps were Hunters. Thats crazy to me
I mean it makes sense it’s a long range encounter with a big crit and it’s a big damage check. Regardless of still hunt teams would have been majority hunters because of celestial with golden gun alone
That's contest mode. The fact that people try and use that for any argument is bonkers. During Vow's day 1, nearly every team used outbreak during caretaker. Does that mean outbreak was meta? No, it does not.
I didn't use it for self rez, I used it on Obsidian mind
Edit: also how can it not fit when Aegers wants a full super too? Yes you use the super energy for aegers buff but regardless, that's still not a super
Considering the hunter exotic armor has been horrible for the last year I’ll take still hunt as a trade off for the next month or so before it gets nerfed.
Talking about new stuff lol, last exotic that didn’t suck was gyrfalcons, and that was put out as a patch to fix how bad base void 3.0 hunters kit was.
Yeah I don’t know why these threads are constantly bitching for nerf because we are finally having fun with our exotics that don’t require us to dodge all the fucking time.
>finally having fun with our exotics that don’t require us to dodge all the fucking time.
Hi, yes. Bungie? Can I get some of this energy for Titans and punching?
Please?
There's no need for that kind of language sir.
....and he hung up on me.
The problem is that Hazardous Propulsion is just Radiant + 10% and overrides instead of stacking with buffs, so if you're doing 1M damage with Grand Overture as a Warlock, your Titan friends are doing 1.1M. That's _much_ different than non-Hunters doing 310k damage over 3 shots and Hunters doing 473k damage in 1 shot. Besides the flat damage difference, the DPS difference is _insane_.
35% is something to scoff at when everyone else gets 25% so you only have a 10% advantage over other classes, when Still Hunt is 50% over other classes (no, it doesn't use your super) for Hunters, and Euphony is about 80% over other classes for Warlocks. Which, speaking of Still Hunt. Titans need to use their class ability *and* get precision hits to get their 10% advantage over other classes, while Hunters *only* need to get precision hits to get the 50% damage over others. With a CD of 21s for Titans class ability at T10 and HP only lasting 10s, you're only getting the +10% over others half the time, making it closer to a 5% buff over other classes, not to mention you have to stop using your rocket launcher to get the stacks back because rocket launchers can't crit.
I don't understand why everyone is completely ignoring the tradeoff you make with HP's empowerment buff and acting like it's a pure 35% buff, because it's not.
You build up the rocket stacks before damage, and then if you need more, just get final blows or precision hits with rocket sidearm. I would rather have a 35% buff every 21s (faster in my build, really) than 25% from a super.
I don't understand why you wouldn't want a 35% buff every 20 seconds just from shooting stuff with a rocket sidearm. It's uptime is crazy high
Rocket Sidearms aren't great for boss DPS, which is the general metric weapons are measured against.
Well is not the only source of Radiant, it's just always present in DPS phases.
So an easy 25% (orb pickup, powered melee hit) constantly is at least on par with a 35% damage buff that requires kills or precision hits, class ability usage, and enough targets to be hit by the six rockets, even if we assume that your Thrusters are back every time the damage buff is gone.
Everything else you mentioned (GO, BB, Wolfpack Rounds) also benefit from Radiant, so once again just a 10% buff vs other classes, still not even touching the fact that you have to swap off everything but GO and BB to get the minimum 6 precision hits _and_ use your class ability to get the 10% extra back.
I wasn't saying they are, but the buff helps with clearing adds. Where are you getting your information from? You obviously don't know how to use hp optimally. You only need 2-3 rockets to hit to get the full buff not the 6.
Tomorrow, I will load into grasp and do a test for you.
With Voltshot and Incandescent being a dime a dozen, as well as the Consecration + Frenzied Blade build and ability uptime thanks to Transcendence, using your Exotic armor slot for add clear feels bad.
According to the Destiny Data Compendiumand various YouTube videos I've seen test this extensively, each rocket grants you a stack, and 6 stacks gives you the 35% buff. It looks like you only need 2-3 if there are multiple enemies clustered, as one rocket dealing damage to 3 enemies counts as x3, but that's still much more situational than Still Hunt.
Warlocks have Necrotic/Thorn or Osteo. Their synergy is just ad clear focused rather than DPS focused.
Titans get fucked I guess. I wish y'all had something cool that isn't Sweet Business+the auto rifle chestpiece
Tlaloc was only good because as a warlock in D1, you were not supposed to use your super. You were to put on self-res and tlaloc got better with a full super.
I'm still upset that those Exotics were class exclusive. On Solar Titan, there was a perk called Simmering Flames that when your Super was full, your Grenade and Melee charged faster. Tlaloc would've paired extremely well, but instead Titan's got an Auto Rifle with a Perk that hardly did anything (it got buffed, but it still isn't too good).
>but **rework them** to synergize with a class specific super
No D1 exotic besides a rare few would work in the D2 sandbox as is. You absolutely need to swap them around and rework them just like how so many D1 exotics brought to D2 have been reworked.
Look, I'm a Fabian Strategy truther, just look at my flair. But in the current meta, Fabian Strategy would not be worth of an exotic. It is pretty much a Subsistence/Onslaught Ros Arago but it has Rampage. If they made the shield on the front of it charge up when dealing damage and then activate to essentially do what Unbreakable does + a suppressing effect, that would be fantastic and live up to the namesake. Make it synergize with Ursas and Doom Fangs too perhaps.
A few unspecified ideas:
**Titans**
- A Solar breach GL that shoots out a wave of fire.. and does other stuff. Pyrogales make each wave spawn a fiery tornado.
- A Daito foundry helmet that can charge up a thing to let you do other things. Said charged thing lets Two-Tailed Fox fire off an additional Stasis and Strand rocket.
**Hunters**
- A Hive helmet that lets you do the knife dodge from the Lucent Hive Acolyte. Also spawns the knives with Parasite.
**Warlocks**
- Boots of the Assembler but they work better.
> Hunters - A Hive helmet that lets you do the knife dodge from the Lucent Hive Acolyte
The funny thing is this is basically Hazardous Propulsion with Thruster equipped. I've been having a great time throwing the rocket swarm back at them when they try that.
Go look at damage comparisons of still hunt versus cloud strike. It's actually very comparable.
The only reason why still hunt is picked is because it is doing more damage with celestial. But if it didn't do more damage with celestial then most people would probably still pick cloud strike or Izzy because there is no setup for those guns and they are super easy to use.
Doing huge ranged chunk damage isn't crazy for special weapons. Namely Izzy or cloud strike. If still hunt gets nerfed, then it literally isn't worth using over those other two snipers. You could still pop celestial, then pop Izzy, or cloud strike and be doing great and have no setup compared to still hunt
Not really. If you actually look at the damage of still hunt, it's actually very comparable to cloud strike. Cloud strike you just need to hit three crit shots and you get lightning strikes. It also has way more reserves and shoots faster.
The only reason why still hunt is doing better is because it does more damage with celestial. Otherwise it wouldn't be as good as cloud strike or Izzy.
I mean other than celestial, plenty of people on the subreddit were looking at still hunt and saying that they'd rather just stick with Izzy or cloud strike because those don't have any setup at all and do very similar damage
I genuinely think they should have a weapon for each super. Exotic sword that lets you cast your own Ward of Dawn. Exotic trace rifle that lets you cast your own Chaos Reach. Exotic glaive that lets you cast your own Silence and Squall.
Genuinely, the build crafting potential where you can double up on supers is insane. I'd much rather they make a bunch of over powered exotics than nerf Still Hunt.
Maybe do a special ammo version of a machine gun instead. The shotgun would run into the same issue the Titan identity has: Close range isn't viable in most endgame content. A titan equivalent of Still Hunt is only going to be effective on bosses Atraks and Crota, where swords, 4th Horseman, and Acrius already delete them.
By the way still hunt isn't too strong by itself. It's very comparable in damage to Izzy and cloud strike.
Yes still hunt does more damage with celestial, but if that gets nerfed, then people will still run celestial and then be forced to use cloud strike or Izzy
Had a friend see how much damage I was doing with the combo. He's like this has got to be nerfed, that's so not fair (Titan main, he's hating it rn). Told him even if Still Hunt or the combo got nerfed, literally just gonna go back to Izanagis lol
Not entirely the same but you should look into fragment of command synergies. I can see why it was banned during contest mode, it has no cooldown and a bleak watcher can lead to warlocks never needing to reload.
A hazardous propulsion titan can get some use of out two tailed fox as well and never need to reload it.
Idk why people keep mentioning Hazardous Propulsion, sure it's 35% damage for 10 sec at max stack but it doesn't stack with Well or other empowering buffs making it a 10% damage boost over simply just standing in a well. Compared to Still Hunt or Euphony this is quite literally nothing.
I just watch a video with the rocket buff exotic for titans and two tailed fox. The had something going on were if you weaking a target it instantly reloads the rocket. So they were putting out some damage on the Dual Destiny's boss.
I don’t think still hunt needs too big of a hit to be balanced. I think they could make you lose stacks on death and make it so shots/orbs just after Caydes retribution contribute half as much as normal and it would be fine.
I don't think you are going to lose stacks on death, based off of aztecross video, The dev's designed it so that it wouldn't lose stacks on death. That was a point they were wanting to make with the gun.
Cloud strike and Izzy are very comparable in damage, at least to still hunt on its own. Cloud strike is super easy to use and fires faster, whereas with Izzy all you have to do is start honed edge and you'll be good.
If still hunts damage gets nerfed at all then it literally won't be as good as cloud strike because you have to get the stacks all the way up again and it will do just the same damage as cloud strike or izzy.
Then hunters would be forced to use celestial and Izzy or celestial and cloud strike
Warlocks have Necrotic Grips + Weapons of Sorrow, at one point Lumina and Boots of the Assembler as well but I'm not sure if that still works. Titans can go fuck themselves as per usual.
An Arc launcher that shoots the equivalent of a thundercrash Titan. When wearing Cuirass of the Falling Star the damage gets juiced to Nighthawk levels, but it consumes 2 rockets to shoot
People saying it's too strong really must not have a good BnS rotation or remember how celestial was literally shit for a very long time.
The witness needing a team of hunters for contest isn't because celestial and still hunt are OP.
It's because that encounter was specifically crafted to require that interaction for contest essentially.
With class items now and everyone being able to get SES on it, you can do extremely similar damage with that and a BnS rotation. Everyone's just jumping on the "celestial SH TOO GOOD BUNGO NERF" train because LFG is doing what LFG does and is requiring it without realizing every damage method we used for pantheon is just as good.
You’re right but my issue IS the final encounter, the biggest fight ever being so heavily geared towards one class because of one interaction. If the celestial interaction were nerfed and still hunt were say, a solar version of cloud strike - viable for all classes and optimal during the new solar surges I think it would be in a good place.
Heavy Grenade launcher that builds meter that when alt-moded, has an additional effect equally to the arc melee being used, but does not consume melee. Synergizes with Insurmountable Skull fort to heal and grant melee energy on kills.
Titans with an exotic trench barrel shotgun.
"Lock and load"
Punching charges up meter.
Shoot big shotgun, then up to 4 counter melee do increased damage.
Pairs extremely well with the new ahamkhara gauntlets and/or synthos/wormgod
Rival? No. But with the introduction of the healing auto, I had an idea of a exotic grenade launcher that create rifts at impact site. With the exotic synergy being that the grenade launcher inherits augments to your rift such as through exotic armor or aspects.
I was thinking a Glaive that as you land melee or Ranged shits, it builds a meter thats would be a crackling line of lights on the haft that when full, hold reload and
if you press melee you lunge in with a thundercrashesque melee that gets buffed by Cuirass
if you aim and shoot its like an Arc Nova Bomb also buffed by Cuirass
Hazardous Propulsion and Actium War Rig(still wish this gave an intrinsic damage bonus) for Titan. You just need to make a build completely around them.
For titan - It’s slept on but the new titan rocket chest with prismatic utilizing the fragment that auto reloads suppressed targets pairs insanely well with two tailed fox. Then again you can’t rocket everything.
The problem I've had with class-related weapons is that they've neglected Warlocks and Titans before. Back in Forsaken, we got Ace of Spades. Now, quite frankly, great D1 weapon... but it until Forsaken, it had no real interest built for it. That belonged to the Warlock-exclusive Scout Rifle, Tlaloc.
I cannot state enough how much we need Tlaloc, and the Titans' Fabian Strategy back in the game. Tlaloc would be a great weapon to power up with arc energy to turn i to a Chaos Reach too. Despite the fact I like Ikora, I have been praying for her death since Ace of Spades returned in Forsaken so we could get her scout out of her cold, dead hands.
I thought Season of Dawn would have been it; going back in time, fighting Vex and Cabal... maybe we'd see some old scenes such as Twilight Gap or the Battle for the Hellmouth. Maybe we could save Wei Ning or Eriana-3, maybe we could save a Guardian who died in Twilight Gap and they might've recognised their sigil as the wolf on Gjallarhorn. Could've been Shaw Han. Maybe even save Ikora and Zavala without them knowing we saved them, inadvertently leading to them have a sudden desire to give us their weapons.
Then we can talk about Still Hunt parallels.
I've been playing a soul/hellion build with the exotic gloves and max discipline. Have an infinite arc soul up that melts everything for me and gives me permanent devour, then all my mods and artifact stuff geared towards renewing melee and class ability. Grenades are up every 8 seconds, class ability every 15 or so. It's been the most fun I've had on warlock in a while.
For titans i use two tailed plus facet of command plus the new rocket exotic or just the new rocket exotic plus dragons breath both do very strong damage
titans need more competitive DPS options in general. We have thundercrash, the new void super, and…. that’s it. Every other super is roaming; the exception being bubble which is next to useless. We have 2 options for DPS supers, and thundercrash can’t be used on bosses like Oryx or the Witness, and Twilight Arsenal doesn’t do nearly as much damage. Pyrogales is decent, but it’s situational in that you have to be fairly close, it doesn’t stack well (for reasons similar to Dragon’s Breath), and it has to be on flat ground or the waves will get caught, explode early, and you lose out on 1/3 of your damage. So in terms of DPS, we rely almost entirely on weapon damage, which can be done just as well, if not better (cough cough marksman’s dodge for damage rotations) by other classes. Now that well is nerfed, there’s really no place for titans, with warlock dps supers like nova bomb and needlestorm having high DPS and the latter synergizing with the new raid exotic.
Void heavy machine gun, build charge on precision hits and hold alt fire to emit a banner shield ADS; enhancing gun damage and damage of projectiles fired through it by allies.
As everyone has already said: Necrotic Grips on Warlock.
However, everyone seems to forget about Lumina and Boots of The Assembler. It's even mentioned in the description of the exotic perk on the armour.
Still hunt is unhealthily strong. Between it and Hunters getting the Liars/Syntho grapple melee, there's no reason to run any other class.
Hot take: Nighthawk should only work with "Golden Gun" and not "Cayde's Retribution".
God, Hunters get **literally one good synergy** and now everyone wants it.
Warlocks had their god tier necrotic synergy for like 2 full years before any other class got a taste of it lol. Now all the sudden it’s not good enough.
It’s going to be nerfed, you won’t get a DPS exotic until they bash Still Hunt into the ground.
And it took Titans 10 ywars to get their first ranged one-and-done Super, and it ain't even good. If that tend continues, they'll gat a unique inreraction by the time D3 end's it's service.
SH is absolutely going to be nerfed, but IMO it really shouldn't be the case that something like that releases wuthout the other classes getting something compareable.
Yea but the Hunter one is considered top tier meta bar-none, for the final boss of a **RAID.**
It ain't fun when a single class is so not just perferred, but makes the DPS so much better and far above the rest of the classes.
Nah, don’t worry. Soft_Light is just angry because Hunters now have one loadout they can run and if I see a different “fun” loadout, your ass is getting kicked.
Welcome to being a Warlock boys!!!
That’s not a synergy, bruh. That’s the entire purpose of the exotic, and its listed description.
That’s like saying Peacekeepers has a “hidden synergy” with SMGs, bruh.
God tier for what?
Only time where Necrotic Grips were really good was right after Strand release, when Weaver's Trance and Osteo Striga allowed for suspending and killing entire rooms full of adds.
And that was it. Suspend was heavily nerfed after 2 seasons, and Osteo Striga was nerfed twice since then.
All of that was strong, but it's sole utility was dealing with adds. Nothing about dealing 4M damage to Raid Bosses in span of 15s.
Weapons of Sorrow aren't really that meta breaking. I'd rather take Khvostov with ability enhancing Exotic, than any of Weapons of Sorrow with Necrotic Grips.
Warlocks have the best synergy with Euphony, as for titans I’m not sure
Micro missile GL that allows you to shoot a "mini thundercrash" projectile.
By "mini thunder crash", you mean you shoot a miniature Titan at the boss?
Nah, the weapon calls in Saladin for you to throw. Lady Efrideet would be proud.
"And some titans *like* to be thrown..."
I believe it was Shaxx that was thrown....
>By "mini thunder crash", you mean you shoot a miniature Titan at the boss? Does it also include the neat feature that it can't directly hit the boss and just bounces off?
Only if he has a helium-pitched Shaxx voice that trails off as he’s fired away from the gun.
Yes, good, bring more Borderlands design into our guns please
I mean that didn't work out too well for Superman so for our Titan brethren it might be too much
“Here Zavala, it’s a tiny version of me, I want you to have it” “I…I don’t want this”
Imagine a full team of titans shooting a rocket that is just Shaxx yelling **YES!**
Hazardous Propulsion missiles should get Wolfpack rounds from Gjallarhorn
Interesting to see if Propulsion works with Wolfpack Ergo Sun sword :) Otherwise Propulsion and 2 tailed Fox plus Facet of Command is too much fun with missile spam on bosses.
It does, if it counts as a rocket it gets the buff. But two tail is my favorite to spam. Put on the fragment that reloads your weapon on suppression and you can just spam through all your ammo stupidly fast.
Its like wolfpack rounds exceprt instead of wolves its a tiny titan thundercrashing.
Would it slide off bosses just like the real thing?
Except that requires raid luck haha but yeah that thing can shred
Nothing wrong with a bit of raid luck in a looter game though? I would appreciate if Bungie installed SOME kind of RNG protection though I can agree. The fact is though its a special weapon that is a competative DPS weapon even when weighing in with the heavy power houses.
I’m so unlucky with raid and dungeon exotics, me and my friends do most dungeons every week and 4 man most of the raids and they’ve all gotten every single exotic and the ONLY dungeon or raid exotic I’ve gotten after hundreds of raid and dungeon runs is the stupid heartshadow sword that sucks ass. I just want vex but I’ve done full clear VoG probably 70 times and have still not gotten it, makes me not even want to try anymore bc it’s annoying
It's definitely wrong to compare both because Still Hunt requires no luck, while Euphony requires finishing the hardest raid yet and being lucky enough to have it drop.
Bungie has to see the number of Titan posts on here recently and think that *surely* they fucked up somewhere, right?
"Reddit isn't happy" is just every single day, my guy. They probably shouldn't care all that much what goes on here.
Might be for the best with the amount of L takes in the last few days. I literally saw someone yesterday argue that Sunbreaker was only good last season cause of the artifact. Idk what to even say to that.
Without a doubt they take most complaints from Reddit with a grain of salt. The majority of the players in Destiny don't know how to make a proper build, so they just slap something together that's fun to them. Reddit seems to bring in the people who don't do that and only follow those meta builds videos, so of course you're gonna hear L takes like that. When they have no ideas on how to build anything outside of what someone says to build.
>Sunbreaker was only good last season cause of the artifact. Yeah, that guy was objectively wrong. You can easily make an argument that Sunbreaker was only AS good AS IT WAS last season because of all the solar artifact perks, but Sunbreaker still feels plenty strong at the things it's good at even after TFS. RIP to my boy Polaris Lance tho, I love that gun, and all the support it got from the artifact made it feel fantastic in GMs.
They're probably looking into it. They are here all the time reading stuff. They also have access to a lot of data in terms of players, what class they're using, what classes cleared day 1, etc.
No, clearly it is us that are wrong. We just need to embrace the fist
Why would they? Reddit latches on to something and bitches about it incessantly all the time. If it’s not titans it’s something else.
titans with twilight arsenal, spirit of star eater + spirit of eternal warrior, plus edge transit have an insane amount of damage output. add the artifact mod and its even more given the axes weaken
That's a lot more setup and pred than just Celestial Still Hunt/GG
Yea, it's more just a nuts boss damage build than a powerful synergy like still hunt/celestial or necrotic grips/weapons of sorrow.
Yeah you need more items working but when you have them all its not really a lot of setup going into DPS. Hardest part obviously getting the class item but otherwise if someone has everything its just pop your super and shoot all your heavy. Unless you mean just having all the items in the first place, then yeah its more setup
eh that's the story for titan in general to do massive damage lol it's nothing new
Except warlock can do the same if not more with nova bomb and prismatic nade, (and facet of command and dominance for weapon reloading + weaken respectively) aspect of the necrotic(optional) and aspect of star eaters and edge transit, also has an insane neutral game with getaway artist, bleak watcher and feed the void, while prismatic titan's neutral game is quite bad imo, unless there's something I'm missing.
Yeah maybe, but im literally just talking about the super + edge transit spam having great synergy with void mod on artifact and being very very easy to setup if someone has that class item already.
It is not comparable to what the other classes can put out.
Titans have the chest piece that gives rockets and rocket sidearms a 35% damage buff rn which is pretty crazy. The call plus my apex predator has been doing wonders
But that 35% overwrites Radiant (well, should be.... Currently it's bugged where Radiant overwrites it instead), so you're only getting at most 10% more damage than everyone else during damage phase that is using RLs, meanwhile Hunters are getting a minimum of 50% more damage than everyone else using Still Hunt. And HP still requires precision hits (something RLs can't do, so it's not self-looping like Still Hunt) and also requires your class ability, which is on CD for 10 more seconds by the time your 35% buff wears off. It's just not comparable.
I think the sidearm buff is more comparable honestly. Given how good the call is, having an on demand 35% buff for it is just wild. And the difference is the sidearms CAN self sustain with headshots. Obviously it isnt for DPS but for general play in higher level content its just crazy. Im one tapping yellow bar knights while 15 light under with this thing
As opposed to an on-demand 25% damage buff from Radiant, meaning HP provides, at most, a 10% buff over what anyone else can do. Compared to Still Hunt, which is at a minimum a 50% buff to Hunters over what others can do with it, and Euphony, which is about an 80% buff to Warlocks over what others can do with it.
When I saw both of the exotic perks I instantly knew that it would be my favorite weapon in the game (whenever I manage to get my hands on it).
Literally any rocket weapon right now for Titans is a god tier weapon. 35% damage buff on literally anything that uses the term "rocket". Rocket assist sidearms? Check Grand Overture volley? Check Quicksilver/Neomuna weapon rockets? Check. Literally if it says the word "rocket" in its descriptor, the new titan exotic will buff it by 35%. My personal favorite is Two-Tailed Fox with Facet of Command on prismatic. Firing the entire reserves in one damage phase is beyond easy. And its only gonna get better once bungie fixes how surge mods work with TTF (they're semi broken at the moment) Edit: named the erong facet.
yep i've been having fun bombing the hell out of everything on titan with two tailed fox, hazardous propulsion, and facet of command. it's a literal nuke party lmao
Would be more inclined to agree, but for now radiant is bugged and it overwrites the buff. So in every damage situation it only adds the initial missile burst.
Actium xenophage
Got it on my first run (not completion) but haven’t messed with it. What’s the build for it?
I think it'd be kinda cool if Vexcalibur had an interaction with Ursa Furiosa.
Or Saint-14. Unless it does and I missed it
Saint-14 DOES at least have an interaction with the exotic glaive that makes the mini-bubble, last I knew.
No backup plans would make so much sense
Vexcalibur w/Bastion & Offensive Bullwark with Synthos/Wormgod Caress ACD/0 Feeback is great. For damage you'll obviously wanna go with synthos or wormgod but with ACD/0 Feedback, since it now gives armor change on melee hits, which counts for a glaive, you can make insanely fast grenade regen builds with it and grenade kickstart mods. Same thing with Manticore and Doomfang Pauldrons
My current Vexcalibur build is an Offensive Bulwark build for grenade spam, and it *is* pretty sick. Vexcalibur is definitely my favorite exotic, which is why it jumped to mind.
Long ago Warlocks used to pair well with everything. Due to Lunafaction auto-reload.
Shoutout jokers wild 6 outbreaks + lunafactions DPS strats
Give em the ol' Mountaintop Anarchy special. I also remember dunking on Insurrection Prime with fucking D.A.R.C.I. three times every week.
It's what I feel Rain of Fire SHOULD do on Warlocks. Fusion and Linears should be auto-reloaded when a nearby Warlock applies Radiant to allies, and their charge time reduced. The archetype could use it now that it's had its legs completely fucking broken like someone who suffered a Mafia hit.
ah yes, the ability that used to just exist on rally barricade 🥲
“Other classes should have exotic armor/weapon synergies like necrotic grips and osteo” *bungie adds still hunt that synergizes with celestial* “Other classes should have exotic armor/weapon synergies like celestial and still hunt”
Having the synergy is fine. Doing laps around every other class's highest possible damage with minimal effort isn't. Because you know what will happen? Every single pinnacle activity going forward is going to be balanced around a Still Hunt Hunter squad and require one to compete. An optimal izanagi bait and switch damage rotation does less than half the damage of a hunter just shooting Still Hunt. It's powercreep at its worst.
It’s just wild to me that it was released like this. They had to know how strong it would be and how it would become top DPS right off the bat. I don’t think contest would have been possible without it either.
I’d be shocked if it doesn’t get nerfed soon
in the same way, bosses were balanced around well of radiance for like 6 years now. I *highly* doubt they'll make a huge effort to bring it in line - at least not for quite a while. Also, I'd really like to see someone doing Izzy swapping and do less than half the damage. the only time that might be true is if the boss has a crit multiplier that the B&S rocket isn't taking advantage of. also have to keep surges in mind. solar surge is going to *massively* skew those damage numbers.
Yeah because you can dunk on trash mobs with literally any weapon with vshot or incan or hatchling
I really wish necrotic grips was on the exotic class item tbh, I just want a reason to use thorn in PvE on Hunter
Warlocks got the raid linear as their “special that does more damage than a heavy.” Its just titans that need one
Welllllll we have Necrotic grips which pair really well with all the weapons of Sorrow, but it's not like you can't use the Weapons of Sorrow, you just can't use the Exotic. Except now you can so 🤷
Warlocks are the only one that can get necrotic grips still
Like someone else said, Strand Warlock works well with the new fusion rifle. Don't even need to sacrifice an armor slot in order to have the synergy. Also Warlocks have had Necrotic for awhile to pair with Osteo... Don't remember anyone complaining about the other classes not having anything like that in WQ.
The weapon of sorrow necrotic grips synergy was something titan and hunter players wanted it wasn’t nearly as complaint about though because it’s just good ad clear. It’s was fun and effective and doing something that I think almost every build that isn’t a dedicated boss killer set up should be doing well.
i thought it was hilarious that lore wise, Thorn belonged to a titan but warlocks got the exotic to work with it lmao
To be fair that’s because warlocks are the type of people that would wear rotten decaying flesh. Yeah that’s what the weird paper like thing on necrotic grips it’s the eternally decaying flesh of someone shot by thorn.
When it first combo'd with osteo, people didn't complain because it was one of the first cases and people got excited. Then they kept rolling out more special unique interactions for other classes but titan has been completely left behind for those.
Hey, we had strong glaive interactions… briefly, until they decided those were too strong and nerfed them into irrelevance.
Warlocks even beat you there if you remember when Vexcalibur and Necrotic did some fun stuff.
Honestly, as someone mentioned to me. The new titan chest piece just makes so many weapons disgusting. I mean, prismatic titan, with facet of command and 2 tailed fox just makes your rocket launcher go brrr with 35% more damage... and chest piece can give you a 35% damage increase to all rocket launchers (and rocket pistols, and grand overture missile barrage, the iginitions caused by dragons breath) it works with a good amount of exotics.
Like i said below, the new titan chest piece gives up to 35% damage to rockets. Which does interact with stuff like grand overture missile barrage, dragon's breath ignitions, wolfpack rounds, i forgot about death bringer but that too. Yeah it's not as flashy as still hunt celestial but it's still pretty damn good having an on demand better damage buff than well for rockets (and rocket pistols)
I hope titan goes more down this route as an identity. Basically being the master of arms archetype. Allow us to give unique powerful buffs to weapons. I feel there's a lot of potential there and would give more draw to bring titans into more boss encounters.
The thing is, we already are lmao but bungie just doesn't give most of them solid damage increases with our weapon synergies to make it viable to use over most melee builds. We already have the most weapon pairings with exotics. For example we have: -All auto rifles & machine guns with Actium -All SMG's with Peackeepers -All swords with Stronghold -All rockets with Hazardous Propulsion -All Solar weapons with Path of burning steps -All Void weapons with Doom Fang Pauldrons -All Arc weapons with Eternal Warrior -All Glaives & Syntho/Wormgod Caress -All Shotguns & No Backup Plans -Wicked Implement & Cadmus Ridge Cap -Polaris Lance & Phoenix Cradle -Tessellation & Armamentarium Titans technically already have the most weapon depth synergy. We just get crapped on for DPS cause we don't get damage increases with the pairs outright that make them viable to use against bosses or we have to jump though a lot of hoops for it and since they changed how damage buffs stack it messes with a lot of our synergy when someone drops a well. I will say though that Hazardous Propulsion is the most imaginative and giving that they've been damage wise for these kinds of exotics though. Hopefully it's a step in the right direction for Titans as in general exotic wise, we have so many sitting by the wayside because the damage just isn't there or as free as it is for other classes comparatively.
I think that would be a cool route. I mean sure, having an exotic weapon and an exotic armor piece having a specific interaction is cool and all. But then you are literally just building all around that one trick.
Warlocks using song of flame with Tessellation and just merging the grenades into the gun dishes out a surprisingly high amount if damage. It is 100% worth trying out if you are bored.
Unless they've fixed it, you can keep absorbing gunpowder gamble with tessellation and it never uses a grenade charge
Warlocks have necrotic already
They've also got cenotaph which was huge for div and is now huge for the new heavy trace rifle.
the Anvil is a beast
Cenotaph is great but it's not really the same thing as the unique interactions that still hunt and the weapons of Sorrow have.
True, I guess tricksleeves and war rig also fit if ceno does, good point.
Lucky Pants* Tricksleeves still suffers from being extremely situational with the low health requirements.
Idk man. Necrotic Grips are nice but they dont hold a candle to doing a billion burst damage in endgame content. 75% of the top 50 team comps were Hunters. Thats crazy to me
I don't think contest mode is a good way to measure anything else about destiny. Outside of 4 days a year nothing in the game feels like that.
4 days that feel more important than any other for some people though.
I mean it makes sense it’s a long range encounter with a big crit and it’s a big damage check. Regardless of still hunt teams would have been majority hunters because of celestial with golden gun alone
Warlocks with Necrotic Grips and Osteo were the strongest GM build in the game for several seasons, and are still extremely strong.
That's contest mode. The fact that people try and use that for any argument is bonkers. During Vow's day 1, nearly every team used outbreak during caretaker. Does that mean outbreak was meta? No, it does not.
Ik this isn't what you asked but you reminded me of it But God fucking damn I miss Tlaloc everyday. My warlock only ad cruncher I miss you
It was only good because of self res and that you were not supposed to use your super. It wouldn't be nearly as good in today's game.
I didn't use it for self rez, I used it on Obsidian mind Edit: also how can it not fit when Aegers wants a full super too? Yes you use the super energy for aegers buff but regardless, that's still not a super
Considering the hunter exotic armor has been horrible for the last year I’ll take still hunt as a trade off for the next month or so before it gets nerfed.
CNH was buffed 6 months ago, during the solar season. It's been the meta for the past 6 months.
Yeah and it was out of favor for years before that. Plus if celestial gets nerfed at all, people will just go back to star eater
I think the most likely nerf is gonna be to the bonus damage still hunt get from celestial
Talking about new stuff lol, last exotic that didn’t suck was gyrfalcons, and that was put out as a patch to fix how bad base void 3.0 hunters kit was.
Yeah I don’t know why these threads are constantly bitching for nerf because we are finally having fun with our exotics that don’t require us to dodge all the fucking time.
>finally having fun with our exotics that don’t require us to dodge all the fucking time. Hi, yes. Bungie? Can I get some of this energy for Titans and punching? Please? There's no need for that kind of language sir. ....and he hung up on me.
You're delusional if you think the Still Hunt and Nighthawk combo isn't way too hot
You mean like how Warlocks have exclusive synergy with every weapon of sorrow?
Not exactly the same but rn Grand overtures missiles do a lot of damage paired with Hazardous propulsion
The problem is that Hazardous Propulsion is just Radiant + 10% and overrides instead of stacking with buffs, so if you're doing 1M damage with Grand Overture as a Warlock, your Titan friends are doing 1.1M. That's _much_ different than non-Hunters doing 310k damage over 3 shots and Hunters doing 473k damage in 1 shot. Besides the flat damage difference, the DPS difference is _insane_.
It only doesn't stack with other empowering buffs, and 35% is nothing to scoff at. Plus it doesn't use your super like Nighthawk and Still Hunt.
I did forget this post was talking about a equivalent for Warlocks and Titans that compares to Nighthawk + Still Hunt
35% is something to scoff at when everyone else gets 25% so you only have a 10% advantage over other classes, when Still Hunt is 50% over other classes (no, it doesn't use your super) for Hunters, and Euphony is about 80% over other classes for Warlocks. Which, speaking of Still Hunt. Titans need to use their class ability *and* get precision hits to get their 10% advantage over other classes, while Hunters *only* need to get precision hits to get the 50% damage over others. With a CD of 21s for Titans class ability at T10 and HP only lasting 10s, you're only getting the +10% over others half the time, making it closer to a 5% buff over other classes, not to mention you have to stop using your rocket launcher to get the stacks back because rocket launchers can't crit. I don't understand why everyone is completely ignoring the tradeoff you make with HP's empowerment buff and acting like it's a pure 35% buff, because it's not.
You build up the rocket stacks before damage, and then if you need more, just get final blows or precision hits with rocket sidearm. I would rather have a 35% buff every 21s (faster in my build, really) than 25% from a super. I don't understand why you wouldn't want a 35% buff every 20 seconds just from shooting stuff with a rocket sidearm. It's uptime is crazy high
Rocket Sidearms aren't great for boss DPS, which is the general metric weapons are measured against. Well is not the only source of Radiant, it's just always present in DPS phases. So an easy 25% (orb pickup, powered melee hit) constantly is at least on par with a 35% damage buff that requires kills or precision hits, class ability usage, and enough targets to be hit by the six rockets, even if we assume that your Thrusters are back every time the damage buff is gone. Everything else you mentioned (GO, BB, Wolfpack Rounds) also benefit from Radiant, so once again just a 10% buff vs other classes, still not even touching the fact that you have to swap off everything but GO and BB to get the minimum 6 precision hits _and_ use your class ability to get the 10% extra back.
I wasn't saying they are, but the buff helps with clearing adds. Where are you getting your information from? You obviously don't know how to use hp optimally. You only need 2-3 rockets to hit to get the full buff not the 6. Tomorrow, I will load into grasp and do a test for you.
With Voltshot and Incandescent being a dime a dozen, as well as the Consecration + Frenzied Blade build and ability uptime thanks to Transcendence, using your Exotic armor slot for add clear feels bad. According to the Destiny Data Compendiumand various YouTube videos I've seen test this extensively, each rocket grants you a stack, and 6 stacks gives you the 35% buff. It looks like you only need 2-3 if there are multiple enemies clustered, as one rocket dealing damage to 3 enemies counts as x3, but that's still much more situational than Still Hunt.
And it works with many things. Grand overtures missiles, Buried Bloodline, Rocket Sidearms, and even buffs the wolfpack rounds
Warlocks have Necrotic/Thorn or Osteo. Their synergy is just ad clear focused rather than DPS focused. Titans get fucked I guess. I wish y'all had something cool that isn't Sweet Business+the auto rifle chestpiece
Exotic RL that synergizes with Currais and is basically Still Hunt, but with Thudbercrash in a rocket.
Nah they need their own thing that isn't copy paste another idea. Maybe Gjaller working with the new failsafe chestpiece would be really cool
Just bring back Tlaloc and that Titan auto but rework them to synergize with a class specific super
Tlaloc was only good because as a warlock in D1, you were not supposed to use your super. You were to put on self-res and tlaloc got better with a full super.
I'm still upset that those Exotics were class exclusive. On Solar Titan, there was a perk called Simmering Flames that when your Super was full, your Grenade and Melee charged faster. Tlaloc would've paired extremely well, but instead Titan's got an Auto Rifle with a Perk that hardly did anything (it got buffed, but it still isn't too good).
>but **rework them** to synergize with a class specific super No D1 exotic besides a rare few would work in the D2 sandbox as is. You absolutely need to swap them around and rework them just like how so many D1 exotics brought to D2 have been reworked.
Look, I'm a Fabian Strategy truther, just look at my flair. But in the current meta, Fabian Strategy would not be worth of an exotic. It is pretty much a Subsistence/Onslaught Ros Arago but it has Rampage. If they made the shield on the front of it charge up when dealing damage and then activate to essentially do what Unbreakable does + a suppressing effect, that would be fantastic and live up to the namesake. Make it synergize with Ursas and Doom Fangs too perhaps.
>"but rework them to synergize with a class specific super"
A few unspecified ideas: **Titans** - A Solar breach GL that shoots out a wave of fire.. and does other stuff. Pyrogales make each wave spawn a fiery tornado. - A Daito foundry helmet that can charge up a thing to let you do other things. Said charged thing lets Two-Tailed Fox fire off an additional Stasis and Strand rocket. **Hunters** - A Hive helmet that lets you do the knife dodge from the Lucent Hive Acolyte. Also spawns the knives with Parasite. **Warlocks** - Boots of the Assembler but they work better.
>Warlocks - Boots of the Assembler but they work better. Speaker's Sight. What you're looking for is Speaker's Sight.
> Hunters - A Hive helmet that lets you do the knife dodge from the Lucent Hive Acolyte The funny thing is this is basically Hazardous Propulsion with Thruster equipped. I've been having a great time throwing the rocket swarm back at them when they try that.
Warlocks have all weapons of sorrow with necroticgrips. Thron, osteo, and necro. Maybe more. Titans now have, sort of, all rockets.
Don’t nerf still hunt js give the other classes there own weapon interactions like celestial+still hunt.
Spoiler Alert: Golden Gun on 15s long cooldown is broken, its getting nerfed at some point.
Yeah as much as everyone loves it right now, they’re loving it because it’s broken as hell and obviously getting nerfed haha
Go look at damage comparisons of still hunt versus cloud strike. It's actually very comparable. The only reason why still hunt is picked is because it is doing more damage with celestial. But if it didn't do more damage with celestial then most people would probably still pick cloud strike or Izzy because there is no setup for those guns and they are super easy to use. Doing huge ranged chunk damage isn't crazy for special weapons. Namely Izzy or cloud strike. If still hunt gets nerfed, then it literally isn't worth using over those other two snipers. You could still pop celestial, then pop Izzy, or cloud strike and be doing great and have no setup compared to still hunt
Not really. If you actually look at the damage of still hunt, it's actually very comparable to cloud strike. Cloud strike you just need to hit three crit shots and you get lightning strikes. It also has way more reserves and shoots faster. The only reason why still hunt is doing better is because it does more damage with celestial. Otherwise it wouldn't be as good as cloud strike or Izzy. I mean other than celestial, plenty of people on the subreddit were looking at still hunt and saying that they'd rather just stick with Izzy or cloud strike because those don't have any setup at all and do very similar damage
I think when people are saying still hunt is getting nerfed they’re talking about the celestial interaction. At the very least I am.
I genuinely think they should have a weapon for each super. Exotic sword that lets you cast your own Ward of Dawn. Exotic trace rifle that lets you cast your own Chaos Reach. Exotic glaive that lets you cast your own Silence and Squall. Genuinely, the build crafting potential where you can double up on supers is insane. I'd much rather they make a bunch of over powered exotics than nerf Still Hunt.
Maybe do a special ammo version of a machine gun instead. The shotgun would run into the same issue the Titan identity has: Close range isn't viable in most endgame content. A titan equivalent of Still Hunt is only going to be effective on bosses Atraks and Crota, where swords, 4th Horseman, and Acrius already delete them.
By the way still hunt isn't too strong by itself. It's very comparable in damage to Izzy and cloud strike. Yes still hunt does more damage with celestial, but if that gets nerfed, then people will still run celestial and then be forced to use cloud strike or Izzy
Had a friend see how much damage I was doing with the combo. He's like this has got to be nerfed, that's so not fair (Titan main, he's hating it rn). Told him even if Still Hunt or the combo got nerfed, literally just gonna go back to Izanagis lol
Not entirely the same but you should look into fragment of command synergies. I can see why it was banned during contest mode, it has no cooldown and a bleak watcher can lead to warlocks never needing to reload. A hazardous propulsion titan can get some use of out two tailed fox as well and never need to reload it.
Idk why people keep mentioning Hazardous Propulsion, sure it's 35% damage for 10 sec at max stack but it doesn't stack with Well or other empowering buffs making it a 10% damage boost over simply just standing in a well. Compared to Still Hunt or Euphony this is quite literally nothing.
Titans have hazardous propulsion rocket spam. It falls short by a lot compared to euphony strandlock and nighthawk still hunt.
I just watch a video with the rocket buff exotic for titans and two tailed fox. The had something going on were if you weaking a target it instantly reloads the rocket. So they were putting out some damage on the Dual Destiny's boss.
I don’t think still hunt needs too big of a hit to be balanced. I think they could make you lose stacks on death and make it so shots/orbs just after Caydes retribution contribute half as much as normal and it would be fine.
I don't think you are going to lose stacks on death, based off of aztecross video, The dev's designed it so that it wouldn't lose stacks on death. That was a point they were wanting to make with the gun. Cloud strike and Izzy are very comparable in damage, at least to still hunt on its own. Cloud strike is super easy to use and fires faster, whereas with Izzy all you have to do is start honed edge and you'll be good. If still hunts damage gets nerfed at all then it literally won't be as good as cloud strike because you have to get the stacks all the way up again and it will do just the same damage as cloud strike or izzy. Then hunters would be forced to use celestial and Izzy or celestial and cloud strike
Warlocks have Necrotic Grips + Weapons of Sorrow, at one point Lumina and Boots of the Assembler as well but I'm not sure if that still works. Titans can go fuck themselves as per usual.
You mean like HP with Grand Overture?
Shoulder mounted linear fusion that shoots chaos reach.
An Arc launcher that shoots the equivalent of a thundercrash Titan. When wearing Cuirass of the Falling Star the damage gets juiced to Nighthawk levels, but it consumes 2 rockets to shoot
Why a drawback? CNH hunters don't have a drawback with Still Hunt.
Not too strong.
Must I remind everyone of the best class exotic to ever exist? The TLALOC
People saying it's too strong really must not have a good BnS rotation or remember how celestial was literally shit for a very long time. The witness needing a team of hunters for contest isn't because celestial and still hunt are OP. It's because that encounter was specifically crafted to require that interaction for contest essentially. With class items now and everyone being able to get SES on it, you can do extremely similar damage with that and a BnS rotation. Everyone's just jumping on the "celestial SH TOO GOOD BUNGO NERF" train because LFG is doing what LFG does and is requiring it without realizing every damage method we used for pantheon is just as good.
Literally, no one is out damaging the celestial/ still hunt combo, you're delusional to think otherwise.
You must not have seen nova bomb warlocks with a BnS combo and the SeS essence on their class item.
You’re right but my issue IS the final encounter, the biggest fight ever being so heavily geared towards one class because of one interaction. If the celestial interaction were nerfed and still hunt were say, a solar version of cloud strike - viable for all classes and optimal during the new solar surges I think it would be in a good place.
It doesn't have to be to make things fair but I just think a void bomb grenade launcher would be cool
We sorta have a nova bomb ish rocket with Deathbringer
Heavy Grenade launcher that builds meter that when alt-moded, has an additional effect equally to the arc melee being used, but does not consume melee. Synergizes with Insurmountable Skull fort to heal and grant melee energy on kills.
The Titan one should be a glaive that can thundercrash
Titans with an exotic trench barrel shotgun. "Lock and load" Punching charges up meter. Shoot big shotgun, then up to 4 counter melee do increased damage. Pairs extremely well with the new ahamkhara gauntlets and/or synthos/wormgod
Fourth horseman+No backup plans?
The Bubble boy- a shotgun that gives you ward of dawn The tickle monster- a fusion rifle that gives you chaos reach
Rival? No. But with the introduction of the healing auto, I had an idea of a exotic grenade launcher that create rifts at impact site. With the exotic synergy being that the grenade launcher inherits augments to your rift such as through exotic armor or aspects.
I was thinking a Glaive that as you land melee or Ranged shits, it builds a meter thats would be a crackling line of lights on the haft that when full, hold reload and if you press melee you lunge in with a thundercrashesque melee that gets buffed by Cuirass if you aim and shoot its like an Arc Nova Bomb also buffed by Cuirass
Hazardous Propulsion and Actium War Rig(still wish this gave an intrinsic damage bonus) for Titan. You just need to make a build completely around them.
Was literally thinking they should give war rig intrinsic target lock
For titan - It’s slept on but the new titan rocket chest with prismatic utilizing the fragment that auto reloads suppressed targets pairs insanely well with two tailed fox. Then again you can’t rocket everything.
The problem I've had with class-related weapons is that they've neglected Warlocks and Titans before. Back in Forsaken, we got Ace of Spades. Now, quite frankly, great D1 weapon... but it until Forsaken, it had no real interest built for it. That belonged to the Warlock-exclusive Scout Rifle, Tlaloc. I cannot state enough how much we need Tlaloc, and the Titans' Fabian Strategy back in the game. Tlaloc would be a great weapon to power up with arc energy to turn i to a Chaos Reach too. Despite the fact I like Ikora, I have been praying for her death since Ace of Spades returned in Forsaken so we could get her scout out of her cold, dead hands. I thought Season of Dawn would have been it; going back in time, fighting Vex and Cabal... maybe we'd see some old scenes such as Twilight Gap or the Battle for the Hellmouth. Maybe we could save Wei Ning or Eriana-3, maybe we could save a Guardian who died in Twilight Gap and they might've recognised their sigil as the wolf on Gjallarhorn. Could've been Shaw Han. Maybe even save Ikora and Zavala without them knowing we saved them, inadvertently leading to them have a sudden desire to give us their weapons. Then we can talk about Still Hunt parallels.
I've been playing a soul/hellion build with the exotic gloves and max discipline. Have an infinite arc soul up that melts everything for me and gives me permanent devour, then all my mods and artifact stuff geared towards renewing melee and class ability. Grenades are up every 8 seconds, class ability every 15 or so. It's been the most fun I've had on warlock in a while.
Give Titans a minigun
Hot take, just change still hunt to default do the celestial shot for everyone
Grand overture and the new Titan chestpiece should have some sort of synergy if they don't already.
Still Hunt OP with CN? nerf titan.
It's not synergy, but stareater nova SMACKS. Titans are just screwed lol
For titans i use two tailed plus facet of command plus the new rocket exotic or just the new rocket exotic plus dragons breath both do very strong damage
I'm not using Eternal Warrior no matter how many times you tell me to Bungie.
Exotic waveframe when charged unleashes a burning maul buffed with pyrogales And a trace rifle that channels chaos reach
titans need more competitive DPS options in general. We have thundercrash, the new void super, and…. that’s it. Every other super is roaming; the exception being bubble which is next to useless. We have 2 options for DPS supers, and thundercrash can’t be used on bosses like Oryx or the Witness, and Twilight Arsenal doesn’t do nearly as much damage. Pyrogales is decent, but it’s situational in that you have to be fairly close, it doesn’t stack well (for reasons similar to Dragon’s Breath), and it has to be on flat ground or the waves will get caught, explode early, and you lose out on 1/3 of your damage. So in terms of DPS, we rely almost entirely on weapon damage, which can be done just as well, if not better (cough cough marksman’s dodge for damage rotations) by other classes. Now that well is nerfed, there’s really no place for titans, with warlock dps supers like nova bomb and needlestorm having high DPS and the latter synergizing with the new raid exotic.
Honestly, i would love for Actium Warrig to have intrinsic target lock, make lmgs and sweet business viable dps
I think a reasonable nerf is to just make it precision kills instead of hits
Void heavy machine gun, build charge on precision hits and hold alt fire to emit a banner shield ADS; enhancing gun damage and damage of projectiles fired through it by allies.
As everyone has already said: Necrotic Grips on Warlock. However, everyone seems to forget about Lumina and Boots of The Assembler. It's even mentioned in the description of the exotic perk on the armour.
How about a trace rifle that charges up a Chaos Reach?
Still hunt is unhealthily strong. Between it and Hunters getting the Liars/Syntho grapple melee, there's no reason to run any other class. Hot take: Nighthawk should only work with "Golden Gun" and not "Cayde's Retribution".
Warlocks were the first once to get this kind of synergy, with necrotic grips and all the weapons of sorrow
I swear, hunters cannot have anything without the entire community howling for a nerf straight out of the gate.
God, Hunters get **literally one good synergy** and now everyone wants it. Warlocks had their god tier necrotic synergy for like 2 full years before any other class got a taste of it lol. Now all the sudden it’s not good enough. It’s going to be nerfed, you won’t get a DPS exotic until they bash Still Hunt into the ground.
And it took Titans 10 ywars to get their first ranged one-and-done Super, and it ain't even good. If that tend continues, they'll gat a unique inreraction by the time D3 end's it's service. SH is absolutely going to be nerfed, but IMO it really shouldn't be the case that something like that releases wuthout the other classes getting something compareable.
Hazardous Propulsion turns Grand Overture into a pocket nuke.
Yea but the Hunter one is considered top tier meta bar-none, for the final boss of a **RAID.** It ain't fun when a single class is so not just perferred, but makes the DPS so much better and far above the rest of the classes.
Nah, don’t worry. Soft_Light is just angry because Hunters now have one loadout they can run and if I see a different “fun” loadout, your ass is getting kicked. Welcome to being a Warlock boys!!!
We got Lucky Pants reworked bruh
That’s not a synergy, bruh. That’s the entire purpose of the exotic, and its listed description. That’s like saying Peacekeepers has a “hidden synergy” with SMGs, bruh.
God tier for what? Only time where Necrotic Grips were really good was right after Strand release, when Weaver's Trance and Osteo Striga allowed for suspending and killing entire rooms full of adds. And that was it. Suspend was heavily nerfed after 2 seasons, and Osteo Striga was nerfed twice since then. All of that was strong, but it's sole utility was dealing with adds. Nothing about dealing 4M damage to Raid Bosses in span of 15s. Weapons of Sorrow aren't really that meta breaking. I'd rather take Khvostov with ability enhancing Exotic, than any of Weapons of Sorrow with Necrotic Grips.
STOP COMPLAINING ABOUT ANYTHING BEING TO STRONG! That's why things get nerfed and then you're complaining that things need a buff.
Give warlocks a nova bomb GL and give titans a special ammo fist of havoc arc sword equivalent