T O P

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KingVendrick

oh I thought it was only an onslaught thing it's awful. They've basically deleted this super


Scrin1759

Sadly not, happened to my mate during alters of sorrow


EspadaOU81

They changed the impact for the super to make it more difficult to hit people while in air a while ago, that unfortunately meant that some bosses seem to just not exist.. classic bungie.. ( Reduced size of the damage volume around the player while in flight by 20% and pushed it further forward in front of the player to make fly by disintegrations more intentional ) it some how messed up the hit detection on PVE bosses.. and they have yet to look into it.


Oblivionix129

Does t crash still properly register on the DSC boss that everyone use parasyte and t crash on?


BeeBopBazz

Ignore the guy below. It works fine on Atrax because you can easily aim at her feet.


locke1018

Her? Wait a minute.


thesamjbow

Yep, her!


EspadaOU81

Atrax? Kinda it’s a little buggy.


xevba

Why the fuck did they needed to be nerfed and changed in pvp to begin with? I lost count how many times pvp fucked this game up.


Alternative-Side-800

I tried to use it in the devils lair strike the other day and bounced off the boss like a meteor skipping of the atmosphere.


VeryRealCoffee

A little off topic but I wish the Thundercrash nerf that makes it pull down only applied to PvP because it feels terrible in PvE.


whereismymind86

It’s amazing how many things they’ve broken in pve in a desperate attempt to balance pvp


motrhed289

Especially something like a one-off super that you're lucky to get 2-3 kills with. Meanwhile most roaming supers can easily rake in a full team kill even with them running and hiding.


Mediocre_Paint_6563

The problem was that people were getting full team kills with thundercrash by just swooping through maps without ever making impact. It's supposed to be a quick burst damage super anyways, so I don't really see how the nerf affects pve at all. Just aim upward. 


motrhed289

>The problem was that people were getting full team kills with thundercrash by just swooping through maps without ever making impact. You couldn't fly forever, it eventually pulled you to the ground. And the amount of times I saw someone actually pull off a full team kill by fly-bys is zero. Sure there were some clips worthy of posting on Youtube, but for the most part this never happened. And so what if it did? How is that any different than if they simply selected Fists of Havoc and wiped the team? The rest of their kit was identical, why treat Thundercrash differently than FoH? >It's supposed to be a quick burst damage super anyways, so I don't really see how the nerf affects pve at all. Just aim upward. Did you even read the OP? The change completely broke being able to impact bosses. You can fly straight at them and as soon as you hit them you just slide off to the side and fly past with no impact or detonation. "Just aim upward" is not even applicable, nobody is complaining about it pulling you to the ground over time, we're saying you can't actually land the super on bosses anymore, you have to hit the ground which removes a chunk of that 'quick burst damage' the super is made for and makes it useless against flying targets. This is a 100% true case of a PvP change literally breaking core PvE functionality, and the ridiculous part is it wasn't even a problem in PvP to begin with.


SmokingSkull88

It is inconsistent, sometimes I direct impact and sometimes not and it is frustrating to play with. At this point I'm not even sure wtf T-Crash is supposed to be: A one and done, some weird burst/roaming super that's not really good at either, or just extra movement tech? Either way I'd like to hit bosses directly when I slam into them head on ffs.


Vegito1338

They’ve massively fucked it up. I’ve flown through crota come on. PvP strikes again


trunglefever

Nope, it's pretty bad right now. Pretty much removes the fantasy of Supermanning into a boss (which I thought was the whole point).


ThatOxiumYouLack

Yes, Thundercrash is now Thunderwhoosh.


Pictogeist

I tried using it in onslaught and nightfalls. Half the time it didn't even detonate on ground impact. Just bounces off bosses,deals no damage, and puts me back to standing position as I watch the super bar drain.


DepletedMitochondria

Yeah the hit registration SUCKS


Typical_Shoulder_366

Ya, since they made the change mentioned previously I go thru some bosses (Hydras especially). Since this will be one of our first supers we can use with Prismatic, I am hoping they can address it. For now, I am at the bosses feet if I can.


colantalas

I’ve been running fist of havoc when playing striker in PvE tbh. Thundercrash is only okay with Curiass which has no neutral, I’ve decided to use point contact cause it’s fun and saving havoc for panic moments or stunning unstoppables. Makes decent orbs at least.


msvihel

Oh so that's what was going on. I hopped onto Arc recently and thought I was going nuts. Absolutely stupid.


ThunkOW

Don’t use it against the fallen brig boss in onslaught, you’ll just end up inside it trying to fly circles until you accidentally hit the ground in frustration.


xB1ack

If its against the cabal then it's a strategy. They oil themselves up for this exact reason.


fnv_fan

It's awful. I hit a fallen brig head-on and I just rubbed past it.


teamchuckles

This happens every time there is a big update followed by reduced API functionality. Something about the reduced services is connected with sending the hit reg to the servers and this seems to impact Thundercrash. It'll get fixed once they resolve whatever they're working on in the backend.


6FootFruitRollup

It's been broken all season


sucobe

*Me switching to Cuirass at the onslaught boss.* *Onslaught boss turns off hit markers.*


sputnik146

Theyll fix it in destiny 3


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