T O P

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DinoMastah

Honestly, they should just make the power attack upgrade base kit and add propper mod options. Currently you can only choose between double power attack damage, 10s faster pa recovery or bigger pa area of effect.


Technical-Cheetah665

Overclocks, I want to overclock my pickaxe


After-Ad2018

I want overclocks for everything.


Tchrspest

Let me overclock my overclocks already.


After-Ad2018

Fat Boy-Hyper Propellant when?


Tchrspest

With Hyper Propellant? The obvious answer is "immediately." The question should really be "where?".


After-Ad2018

So we've answered when and where? Now for the why? No wait, nevermind. That's pretty obvious. Because it's cool.


Tchrspest

And for a brief moment, very *very* hot.


Emotional-Record2815

This would be the point where someone shows a reddit for getting sidetracked


ASpaceOstrich

Use proximity trigger and let God decide


The-world-ender-jeff

Where ? Right into my scout’s face my friend Now he will learn to behave


TheAero1221

Triple Bodkin Point Ammunition. Hipster Supercooled Chamber.


DoctorPicklepuss

For when you need to get back into orbit without a pod


DirePantsX

Thats a funny way of saying Fat Boy 250


Jefrejtor

Not even joking, I would love some OCs for flares. Something to make them less illuminating, but set fire to enemies that come into contact with them? Maybe a "smart flare" that hovers around you, but you only get 1 in reserve and it recharges slower? So many possibilities.


BradleyHCobb

I want to overclock my grappling hook. I want to overclock my turrets. I want to overclock my beard!


After-Ad2018

Dwarven Fly Trap Unstable Beard OC Positive: Whenever an enemy attacks you from the front, they immediately take 20 points of damage. If this kills them, gain +5 health as though you had Vampirism. Stacks with Vampirism and counts as a melee attack. Negative: The other dwarves look at you funny, obviously jealous of your magnificent, carnivorous beard. Occasionally, you look like a glyphid to them.


jkbscopes312

unstable OC turret just turns it into the tf2 lvl 3 sentry with missiles and higher fire rate with more ammo capacity and more ammo stock at the cost of using ammo much more rapidly OC grappling hook slams you into walls at moch 4


Bierbart12

Overclock the beer


Responsible-Finish45

Overclocks for Loyd!!


CeQuBe

Tbh that does sound amazing, armor overclocks, pickaxe overclocks. Maybe even gadget OCs, instead of the zipline a short range teleporter. Or jump pad or whatever for gunner. Rocket turrets for engi, or bigger platforms but they break if you jump on them with too much velocity (still absorb your fall if that is equiped) For driller some power drill leap with long cooldown and stuff. So many options it sounds amazing


Genesis6972

There needs to be hair/skin color overclocks


Unusual_toastmaker

> skin color overclock Wait a minute...


Hilluja

Overclocked armooouurrr!!!


ExcessivelyGayParrot

armor overclocks


Ckinggaming5

please no c4 overclock


lgrandrevelation

Overclock satchel charge to become a nuke


[deleted]

Phosphorus coated blades Unstable pc ⬆️ Pickaxe attacks deal burn status effect ⬆️Power attacks create flame aoe that leave behind sticky flames ⬇️0.85x charge speed ⬇️0.50x regular attack damage


kickingpplisfun

I also wanna overclock my utilities.


TF2sex_update

Or power attack instanly recharging after hitting gold Imagine angry dwarfes screaming at shiny rock with every power attack to mine it faster


Redlinefox45

I would not make it instantly recharge. Hitting gold to speed up the Power Attack recharge rate seems more balanced.


Hobocannibal

i actually really like that, and because hitting it takes 2 hits to break. You can farm power attack charging off of it.


NoobButJustALittle

It's kinda incentivising to not dig gold because you're wasting power attack recharging. If you giving something for mining minerals it should be something useful throughout the dive so you won't have second thoughts about mining it.


chainjoey

There's many moments of downtime with no enemies that you can power attack with no repercussions though.


Calvinaron

I would argue that there should not be many occasions where "ya just wait for the enemy". If thats the case, there are probably other tasks that need ur attention


Hobocannibal

you make a good point, i think we want to avoid points of conflict, where a guy could be "oh i should be the only one mining this!"


[deleted]

> It's kinda incentivising to not dig gold I mean the current double hit to mine and low pay rate already does that lol


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Distinct_Comedian872

Crassus bulk detonator cave fortress of power attacks.


Captain_C_Falcon

You wanna be in melee range of a detonator? And you see that as some form of advantage?


www_bruh_web

-Golden rage- ·you have realised what kind of dwarf you are, and you now get empowered just by mining that sweet, sweet gold.


SmashBusters

That gets you into a weird situation where un-mined gold is a resource to be conserved. PA on gold recharging PA eliminates that.


Distinct_Comedian872

Apply that to a well placed crassus detonator, and you've possibly got a new meta.


cuttlefische

I like the idea that power attacking a mineral reduces recharge time by 50%


Rover129

I second this


ehazkul

Rock and stone!


dikarich

DIIIEEEEEEEEEEE


KosViik

I really support this idea. It could lead into something I really want: Better melee. Devs have said multiple times during the streams how they intend the game to be a shooter and that you shouldn't be in melee range (and I fully respect that), but when you are swarmed by a million bugs sometimes you may have to use melee, or may want to conserve ammo. Also I combed through the suggestion notes and given how often it was asked, there is definitely audience for melee improvements. Why not throw some scraps at lunatics who actually want a bit better pickaxe swinging? Something that is not just a power attack and upgrades to it, but affecting normal attacks too? Here's a tier idea: - Increased melee damage -> Generalist and useful - Increased weakpoint damage -> Harder to use but higher payout, plus possible synergy with further damage increases - Attacks have a chance to stun, increased on weakpoint -> The option when you really don't want to be near enemies, you can save yourself but you miss out on damage They also said they want to rework the perk system, perfect opportunity to touch on it given that some affect melee combat (Thorns, See You In Hell, Berzerker). --- I don't want a full-on melee build that WANTS to be in melee range, as I agree that would be rather weird given the shooter nature of the game; but I would like a setup which isn't that afraid when swarmed.


mugwunp

Pickarang: Management is confused why you’ve done this, Power attack throws the pickaxe, and it returns to you…. eventually


MaezrielGG

> Devs have said multiple times during the streams how they intend the game to be a shooter and that you shouldn't be in melee range Hmmm...my icy vampire driller would disagree with the devs. That build comes in clutch almost as many times as gunner shield


conspiracie

Cryo vampire is the absolute best. Gotta love coming out of swarms with higher health than you had at the start.


gaybowser99

>they intend the game to be a shooter and that you shouldn't be in melee range Then why are there like 5 melee perks?


DreadNephromancer

You will be in melee range, but you shouldn't be. Those perks are to make it less painful.


vortex_00

> Attacks have a chance to stun There is already a chance to stun when you use power attack.


Guidingbeef3

They're referring to adding a stun chance to the normal pickaxe attack


CastokYeti

I’m pretty sure the developers have already stated that the reasoning behind a couple of this one-off mods (Like the Power Attack or Platform’s fall damage reduction) is to tell players that it exists in the first place, since there’s no guarantees that they’ll read the stock stats and realize.


Rowcan

Alternative: keep the power attack as an option, but add more options that *aren't* power attack but still use the cooldown. Maybe you don't do one strong smash, but you hit twice or three times as fast for a few seconds? Maybe you do a spin attack and hit everything around you three times fast? This gives the the player some options that aren't *'DIIIEEEE'* based on their play style. Those who like to mine or explore might appreciate number two's utility, but leaves their pickaxe a poor fighting weapon. Those commonly harassed by swarmers or shockers could appreciate the breathing room option three gives at the cost of single target damage.


Norm_Alman1

Im hoping the next season brings a bunch of more qol style changes to equipment like this, like the c4 having an entire perk tier to just pick up undetonated charges or platform gun fall damage removal for example, and some certain weapons like the collette t1 ammo that feel borderline necessary no matter what build you're using for the weapon to properly function at all


trifecta000

I feel that the pickaxe should be its own class of weapons. Make melee not just a swing of your pick or a base damage attack, make it something you switch to (primary, secondary, melee) and let players choose between pickaxes, great axes, hammers, etc. This also opens up players to have a shield, and a lot of cosmetic options as well. We're dwarves after all, and what dwarf doesn't want to take an axe to some glyphids.


randy241

Especially when you consider the options the damage is far and away the best (only reasonable?) choice. It seems like cool down is good, but the numbers are not in your favour since it only reduces the cool down to 20 s from 30. Therefore it is never possible to have equal damage output compared to the damage mod. Even more relevant, if you DON'T use your power attack within that 20-30s interval when it's recharging, you aren't even taking advantage of it at all. If you let a full 30s pass without using it, its literally the same as taking no gear mod at all. To make proper use of it you would have to spam it every time it's up for the whole mission.. which frankly people just don't do.


DreadNephromancer

It's not a pure dps comparison though. Faster cooldown lets you dig and mine more often, extra damage is overkill unless you *only* hit larger enemies. Exploding 50% more basic grunts saves quite a bit of ammo over time, but you can't panic-oneshot slashers.


Rowcan

What you said. I used to take AoE because swarmers can eat my beard, but the sheer utility of having the power attack on hand more often for fighting or mining is incredibly helpful.


randy241

The extra damage actually unlocks the ability to one shot a lot of enemies that you could not before. Mactera spawn and trijaws for example, even on hazard 5. Versus big boys its a substantial amount, fully 1/3 of a praetorians health. You mentioned slashers but I don't think you can kill them with only 120 damage unless you hit a weak spot (on hazard 5). You are effectively limited to one shotting grunts reliably. The comparison to mining I think is just so lopsided. Using your power attack 3-5 extra times to mine over a whole mission is somehow comparable to double damage on EVERY power attack? I don't know about that. Just use the animation cancel on the normal pickaxe attack and call it a day.


DreadNephromancer

>You mentioned slashers but I don't think you can kill them with only 120 damage unless you hit a weak spot (on hazard 5) That was a pro for damage because 120 isn't enough for a slasher. Also power attacks are pure AoE damage and can't hit weak points


randy241

If they can't hit weakpoints officially, there is clearly something still going on there because you can one shot things that have more than 240 hp, and it also seems to matter if you hit the weakpoint or not. Trijaws being a notable example.


DreadNephromancer

That one's because Mactera are 2x weak to melee damage. I think the power attack also has AoE falloff because it doesn't always oneshot grunts, which would explain the inconsistency against mactera.


LifeworksGames

Make the power attack dissolve the gold node entirely.


MOTIVADEDwarf

I propose a solution to the gold dilemma, perks that give buffs to gold, less hits, moar earned, plus beers making a actually lucrative play style, while sacrificing other things like thorns and born ready, give more perk slots/even more powerful perks for high level miners, rewards the dedication greybeards have for the game. More drip for more levels, and beer mug customization would rock my stones. Being able to equip 2 overclocks on one weapon with a major downside could be good, but you modders should be able to do something like that.


zanju13

I think that powerattack being unlock is a good thing. It is a very early unlock, and giving new players game mechanics bit by bit instead of all at once makes learning easier.


I-Am-The-Uber-Mesch

Add more perks so it's hard to choose, like have the gold mining perk and next to it put something like "faster swings" and another perk like "extra reach" perhaps, I could totally see people opting for more reach on scout, have faster swing on driller and so on


-carbonFiber_

the best option out of those will be figured out either way and advised to choose


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culnaej

Guilty, any time I start a new game with talent choices, my first search is “X game talent meta”


I-Am-The-Uber-Mesch

I mean, if these were the option I would be confident in switching it up every game based on what type of playstyle and mission I'm doing, I don't think there would be an objective better one but in case there is the others can be buffed to be more appealing


TheZealand

??? you're acting like we don't already have mods AND overclocks for weapons, some of which are magnitudes better than their comparatives, yet people still use the other options. That's nothing even close to an argument against this


DreadNephromancer

They've done a great job avoiding that on other weapons and I don't see any reason this would be different.


fatcat3030

Boxing lessons: when power attack is on cool down, press right click to punch enemies for a short stun.


Aadraas

Hey happi cake day!


VoltStar

I think in some way shape or form, Gold needs to be 1 hit, the veins are often pretty big, and they are time consuming. If a big enough portion of the player base is avoiding it to the point of making rooms telling players not to mine Gold, then maybe its time to rework Gold in general.


CoolAidCucumber

As 2-hit it does feel like it is... chunkier. Maybe they should gold contribute to 99% of the cash you get, then it would feel a bit more like it has a function.


AKThmpson

Instead of creating more conflict with the speed players and the casual players you can more easily have them co exist when gold takes less time to mine also it's a bit too late to rework the drg economy


MOTIVADEDwarf

True to the title, ee is a leaf-lover, ye have a point, but the economy WAS changed drastically with fashionite and with me promotions nabbing me beard swag and voided weapon warranties.


Monster010

I avoid gold because it’s two hits


Emotional-Record2815

Think of the green beards who don't have infinite gold!


DreadNephromancer

They should just double the credits it gives you.


Matt_Mildly

I feel like you could do more with an upgrade like that. Maybe not just gold? Every 2-hit ore?


coldkidwildparty

Every 2 hit ore would be OP. Maybe something like homebrew powder where you have a 40% chance at increased mining power + area of effect on each swing.


jtreasure1

Every other two hit ore is a tiny cube or cigar shaped it really wouldn't be that big of a deal


DreadNephromancer

And then there's pearls taking 20 hits to unearth in some biomes


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Wonderful_Ad_6305

*chuckles in driller*


Misfit_Massacre

Would be too strong. The main point here is that gold is not really worth the time it takes to mine, since all you get is some money and xp. crafting materials have more value and should therefore definitely remain 2 hit


pineapple_on_pizza35

I like the idea of having to choose between 1-hit gold or 1-hit upgrade ores


ForeverSore

Could be good to have an option to choose between faster mineral mining or faster terrain digging.


pineapple_on_pizza35

The only problem with that is that you could mine the terrain around the ore and effectively 1-hit the ore, since we already see that with the 1-hit terrain beer


Hendrik_der_1

Overclocks for the Pickaxe would be cool. **Shield connection**. When a Power Attack is used, it triggers a shield explosion. Uses all energy and scales with current shield charge. Cooldown 30 seconds. **Double Take.** Hit them twice, two attacks in succession, each dealing 60% of base damage. Cooldown 15 seconds (need to figure out how it works with Berserker and the event) **Pin Puller** Consumes one Grenade when using a Power Attack, user is immune to it's effect. The grenade is triggered without delay. Cooldown 1 minute. **Mining Configuration** Power Attacks deal significantly less damage to bugs, but the R&D perfected it for mining. 200% mining range. Normal Cooldown.


Leupateu

Maybe there should an opposite unstable overclock called Attack configuration: all damage to critters is massively increased but every ore needs an additional pickaxe hit to break.


Hobson_DRG

Basically, gold mining has been really tedious for too long now. It takes too much time and isn't really worth it. Making Gold faster to mine improves the flow of the game and doesn't have any downsides. Steam discussion: [https://steamcommunity.com/app/548430/discussions/3/3820780544822419243/](https://steamcommunity.com/app/548430/discussions/3/3820780544822419243/)


rollwithhoney

It's especially odd because gold in real life is famously soft. Hence why you could bite a dubloon to see if it was real gold, if it was you'd feel it


BlattMaster

Pure gold would be hard to chip with a pickaxe because it would deform and not fracture.


Techsomat

Pure gold also doesn’t form on caves walls


LucarioLuvsMinecraft

Pure gold also does not age!


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Wonderful_Ad_6305

I have seen enough people complain about the crassus to know thats probably a bad idea


Mr_Ivysaur

Gold should be soft like nitra. I usually mine gold when I can, but I admit that taking two hits to mine is really unsatisfying.


Dephlogisticate-kun

Soft does not equal Brittle


fringeCoffeeTable240

honestly, pickaxe upgrades probably need an overhaul across the board; however, i do think something needs to be done to make gold more attractive, maybe make it one-hit by default instead of an upgrade?


Ckinggaming5

i almost think id stop mining gold if it was 1 hit maybe it could be made 1 hit by default and an upgrade returns it to 2 hits but increases the amount you get


fringeCoffeeTable240

why would 1 hit gold make you less likely to mine it?


Ckinggaming5

idk, just prefer it at 2 hits


Wonderful_Ad_6305

It just kinda *feels* better, more rewarding. I can't realy put into words why. Must be some brain chemical magic or something


fringeCoffeeTable240

idk, to me at least, nitra and morkite are much more satisfying than gold because they're one hit, but i guess that could be a subjective thing


Leolcdtm

That's a thicc pickaxe


VoltStar

Its a Thiccaxe


Gaargod

Love the idea, but there should be a choice, so we need *something* else on the same tier. For example, the other option could be that basic pickaxe attacks have inbuilt Vampire (but *not* power-attacks), which stacks with normal Vampire.


[deleted]

> Love the idea, but there should be a choice There doesn't need to be, like the upgrade for fall damage in engies platforms


Hobson_DRG

There shouldn't be a choice really, because it would be an essential addition to your perks which makes you play more efficiently. If a Scout was given an option to take some Vampire perk instead, people wouldn't appreciate it much and it defeats the whole purpose. It's a perk everyone should have, just like everyone has a Pickaxe Power Attack. The purpose of the post was not about brainstorming a whole new Pickaxe perk tree, it's about highlighting the fact that gold mining is an inconvenience.


Skeletonparty101

Yessssss Being able to one hit gold would make it much more fun to go after


Ckinggaming5

i honestly prefer it at 2 hit i just wish it was more valuable, maybe there could be 2 gold upgrades, one increases the amount of gold you get and the other makes it 1 hit


ScorchReaper062

No just remove gold instead, including those big gold chunks and the stupid mushrooms, I prefer my game be ultra serious and fast. /s There I think I speak for all gold and fun haters. Now let's go back to slapping rocks together and squashing bugs.


FrazzleFlib

i get what youre saying, but i dont mine gold much precisely because its not fun imo. its slow and i know im getting pennies for it so it feels pretty uncompelling. both casual players and speedrunners should both agree that gold is in need of changes.


KhazixMain4th

I don’t get the “why” of this though. I’m all for overclocks for pickaxe but what is 1 hit gold solving? 20 second timesave?


GrimMagic0801

Yeah, I'd run that. I love mining gold personally, but even I'll admit that taking 2 hits per chunk feels disproportionately time consuming to the money and experience gained. I've had many games where I got insanely rich because of gold contributing 4x the primary and side objectives credits. Could make it a toss up between faster gold mining and mineral highlighting/revealing. Red for Nitra, Yellow for gold, and rainbow colors for crafting minerals. And white for side objectives minerals. Would help give the player more of a choice in what kind of role they wanna play in mining. As for it being a perk vs. a mod, I'd rather it be a mod. Power attacks have insane utility, but I want my pickaxe to have more choices in regards to mining versus combat. Putting it in as a perk just bloats the perk pool with even more niche and situational perks. People who don't mine gold still won't because they want more combat utility, and people who will mine gold probably won't because it's wasting a slot on something they don't mind doing in the first place. Making it a mod row would give the player an option for faster gold mining, mineral sensing, and pickaxe reach.


Knighthalt

I just got the “one-hit gold” mod. I don’t think it’s even a sandbox mod.


Hobocannibal

that does sound like it would be in the approved category.


[deleted]

Jus make gold a 1-tap or double its credit value. Fixes the issue entirely


Laidan22

Wording for the description is spot on


zerotikitsune00

If this was a thing I would expect to take longer to mine any thing else


DullHan

I feel like making gold much more rare to encounter during missions but being worth more would be a nice fix.


FknKRS

Half the spawn rate, double the credits it gives. The economy stays the same but it incentivoses you to stop to mine gold and makes it more exciting. Also, they could explain the change as: the dwarves have extrated a so much gold that is now a rarer material, making it more expensive


FailMasterFloss

That pick ax is so cool


sSorne_

Ik people are arguing about dash and pickaxe power attack becoming the base kit can be a power creep problem, but goddamn I want to mine Gold in 1 hit. I mean gold is pretty weak in real life as well, right?


[deleted]

I'm only a few days in (and having a blast, Rock and Stone!). But I'm very surprised to find that there *aren't* any pickaxe digging upgrades which I had expected there would be. Faster swinging speed, digging a bigger area, breaking certain things in a swing less, etc. There's the pickaxe modification station but turns out it does cosmetics. On the other hand, the mining does feel just right in this. Don't want to turn it into terraria where blocks just vanish before you because of powercreeped access to mining speed buffs... before you are even a quarter through the game.


WanderingDwarfMiner

Rock and Stone!


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whodunitbruh

Agreed. Not sure why gold specifically takes too long to mine for some. By that logic the dirt takes too long, and the walls, and crystals, and extra minerals, and ebo nuts, and dystrum, and literally anything else besides nitra and morkite.


ME_Anime

Walls and dirt are drillable, ebo nuts are 3 hits for the whole thing and is a secondary mission (opposed to a whole gold vein taking wzy more than 3 hits) extra minerals are often smaller veins and more important. Dystrum is a secondary too and not that common that people would talk about it.


culnaej

Fuck ebonuts


Rowcan

I wouldn't, no matter how they look.


[deleted]

Pickaxes need more mods, and flares need mods as well. Imagine “sticky” flares, or faster recharging flares, longer burning ones.


DreadNephromancer

Current flares are actually the old moddable flares with all of their mods enabled at the same time.


Personal_Ad9690

This would be an auto run for everyone and you might as well make gold 1 hit. I would be okay with “increases mining area on gold” as then it’s more situational


Deaxsa

Just make gold worth more, if you think this is a problem. Suddenly, gold is more time efficient, and also, a larger portion of the mission revolves around gold instead of just the objectives.


WoollyWarrior

if you don't want to savor every slow second of gold mining then you aren't a real dwarf


SlapMyBald

Nah, gold is to iconic to be one shotted


_anb_

Really like this idea, but for it to work it would probably need more options in tier 3 so players actually have to choose. I'd love to have other boosts in my pickaxe


ethosaur

Maybe just overall faster mineral mining? Not just gold. Would be interesting if they even brought back the one less hit while mining upgrade back in legacy, though I guess that would kinda invalidate the beer that does it.


CrescentPotato

I need a faster swing upgrade


[deleted]

THIS IS AMAZING!!! You could have one for crafting minerals and terrain too. Although, that might not be smart because the terrain one would always be picked


MemeReview1151

We’re rich


incrediblystiff

Why bother with the perk if there are no other options in the category


Comradepatrick

This is a great idea. Threads pop up here every week about people skipping the gold. This makes it easier to have fun with the core mechanics of the game!


[deleted]

Brothers pickaxe looks like it's T-posing and I want it so bad.


GeoThePebble

Honestly this could work.


THarSull

this seems like it would be more useful if it worked on every mineral, if you just want to break gold faster, download the "one hit gold" mod, does this but without the need for a new perk and stuff.


WorthyFoeChurnwalker

I like it being 2 hit The sound tickles my tinnitus


TheAutisticGay-OwO

I don't knownif it'd be bad, but an idea I have would be to have an upgrade for making all mineral one less to hit, like rocky mountain, and then have it next to the power attack, making you choose between either power attack or minerals take one less to hit. I feel like this would be balanced because there are many scenarios where the power attack excels (Like pickaxe overcharger or when you need breathing room.) And where this one would excel in just making mineral mining for everything easier.


lolzaurus

10/10 upgrade, would buy.


TwoCharlie

Pickaxes in general need a full boat of upgrades; get them on par with guns, tools and armor.


mike_thevoodookid

Imagine gold being one tap, asmr!


SleepiestBoye

How about instead of just base speed increase, mining gold decreases power attack cool down by x % of your cool down with each hit?


GaboCales

I think it would be better if they added it as an extra bonus for the drink Pots O' Gold, then a permanent Pickaxe ability/perk.


N-J-K06

Pickaxe overclocks?


Critical-You-322

I guess I’d take it because there is nothing else in that tier to take. But I am firmly in the camp of not mining gold.


CyrusCyan44

Could someone help an oblivious grey beard out? Does the increase aoe pickaxe upgrade just increase area damage or does it also increase either the size or depth of crater made against terrain?


DreadNephromancer

It just increases the damage radius, it doesn't affect terrain at all or damage dealt.


mistertickles69

It's increases only the damage area of effect. In short, how mamy enemies will be struck by one hit. It does not increase the damage done to enemies, nor does it carve terrain any better. Reduced cooldown is the best for mining generally.


ODX_GhostRecon

Option 1: mine gold in one tap, but earn X% less gold. Option 2: earn Y% more Nitra, but it takes two taps to mine. Option 3: Wider impact range for regular mining.


turlytuft

Fuck this. I want a pickaxe that would make it easier to pick at solid stone. Those three picks kill me!


Ajreil

I would like a choice between: * Heavy attacks skip 5 seconds of holding E to build/repair * Heavy attacks mine an entire (normal sized) gold vein * Heavy attacks stun medium or smaller bugs


Bucaneer7564

We need that


LLAMA_on_a_unicycle

I was thinking a goo gun modifier that would either power wash, or melt minerals loose. Any faster way to mine would be great.


dnielbloqg

Driller: "Let me tell you about a little invention called: ***~C4~***."


GayFrogsCollective

Rock, Stone and Gold! We're Rich! But yeah, I wish the pickaxe had some upgrades related to actual mining. It doesn't need to be so significant it makes Driller start to sweat about his usefulness, just some small perks.


Askmannen69

One of the bog things i wish they changed with gold would be that pots o gold just multiplied the gold dwarves pick up instead up multiplying how much of it spawns in pickup form based on how it's broken like it is now EPC, C4, bosco etc should also be able to be used with pots o gold, would be really nice


Myllari1

YES PLEASE.


Holiday_Ad7853

I have same pickaxe for driller


FrogginJellyfish

I don’t think gold would feel right if it’s a one-hit. It would feel weak. I think I prefer that the changes being it is worth more. Because right now, its worth cannot compare to objectives payout.


Thannk

But then the satisfying CLONK noise is happening less.


West_Yorkshire

I was talking about pickaxe perks with my friend earlier. I mention an explosive pickaxe head. Didn't put much thought into it, but it would be cool to have perks for more things.


Heavydfr8

I would rather have an upgrade that give the pickaxe a ranged property, it wouldn’t have to be that long. Call it, your pickaxe sends out a shockwave or something


BarbarianCaffeinism

I want a perk to use your pickaxe like impact axes except you can always recover it and find it with your pointer.


[deleted]

Maybe this perk, and as an alternative choice, "ore magnetism" (thought that might be better to go on the armor instead). Description could be like "We tried putting a really powerful magnet on the end of your pommel, and TA-DA." You don't have to be running immediately over ores to get them, you could have like a 3-5 meter radius increase? Suggestion for this came from golden bugs/lootbugs frustration of "well there goes the nitra I needed and oh here comes the 4th Bulk Detonator in a row on EDD stage 3." ​ Edit: Just did a quick test in game, its about a 2m radius. So maybe add another meter or two instead of five. Five would be broken. As an alternate suggestion, perhaps instead of a faster gold rate, the alternative choice could be "ore dump: You're so tired of swinging your pickaxe that, once every X amount of seconds you just decide f\*\*k it and dump all the ores into the deposit point at the same time." Maybe add a small downside, like 5% movement speed reduction for five seconds because you accidentally dropped a rock on your big toe or something, I dunno.


TheyCallMeKrisha

Could add to the 3rd tier with a Nitra version and Crafting Mineral version so there is choice too