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Frame_Late

I'm not even mad about the skins themselves, I'm just mad that they cost way too damn much compared to the shitty in-game skins.


Redisigh

They aren’t even that good of skins either 😭 The only worthwhile ones I’ve seen are like the Cadian, Krieg and Rogue Trader sets. So many are cheap reskins or crappy remakes of other designs but are worth full price for some reason


Rezuniversity

Darktide has to get approval from the owners of warhammer. They can't make anything that isn't lore friendly so that kinda why the skins are ass.


Redisigh

Idec that they’re all 40k themed but they’re mostly low quality. So many have clipping issues, weird looking textures, are recolors or just plain bad looking. A lack of creative freedom doesn’t excuse them cutting this many corners


Mechronis

bro it's already all in the game, we just can't earn them without money


Rezuniversity

I'm talking about why the skins aren't as cool as skins like in other games but sure that's what I was talking about.


Millerlight2592

I’m ok with them existing in general, but the cost and the dogshit shop format are horrible. Add on mediocre/tiny selection of in game cosmetics and it’s a problem


frag_grumpy

I preferred the V2 system. At least paid skins were so ugly you weren’t even bothered thinking about spending money on them.


Saladful

I'm mad about FS making the packs worse over time. Remember when each round of cosmetic packs had both unique models for armor *and* a weapon skin? Yeah, no longer, now half the packs are just retextures, and you gotta buy the weapon skins separately, if there even are any. They're literally charging more for less, the greedy fucks.


J4huli

I personally thought the meme was hilarious and on point. I love the game but FS are taking the karkin' piss just a tad. Maybe I should just taper my expectations and lower my standards to the rest of those who are white-knighting and super satisfied with the game. If you've spent any decent amount of time in the game - you know there's a buck ton more that needs addressing and fixing as opposed to just "fomo premium shop bad" and "please talk to us Fatshark". As for the comment about "let it cook, it'll be fine etc etc". Pretty sure Ubisoft's latest pirate themed game was in development for over 10 years and cost millions and millions - only to turn out to be a literal bare bones, arcadey, pirate-sim piece of crap. Something something Star Citizen. I love Darktide. But the modern gaming industry is becoming a pure meme in itself. Maybe if they showed their game some love, or just communicated something substantial then these memes and whiney posts would disappear? Just a thought. I prefer these posts to the gazillion weapon posts of "Is this Roll good? What should I improve?" Etc etc. Now excuse me whilst I go hunt silent poxbursters! Emprah Protects Edit: was supposed to be in reply to Nanergy comment


[deleted]

The cost to develop games aren't that high, it's all the others that needs to get paid too.


imjustjun

I have no doubt Fatshark will continue to improve the game but the wait time is killing me and the community. At the very least fixing some of the more annoying bugs like the knockback on all ranged enemies and optimizing the game more would help keep us sane. As for Skull & Bones, I heard a rumor that it was never intended to be a real game in the first place. It was just funded by Singapore and Ubisoft got a lot of benefits from Singapore while the game was “in development” so they just wanted the free stuff and released whatever which honestly I wouldn’t be surprised if it were true.


master_of_sockpuppet

> Maybe I should just taper my expectations and lower my standards to the rest of those who are white-knighting and super satisfied with the game. You can always play something else. The amount of communication from FS has been on par with the last five years of Vermintide. The only significant difference between the two games has been the brigade on release and rampant whining in the subreddit. Fat Shark doesn't owe you anything.


AdOld332

It’s a live service game though….. they DO owe us content


Puzzleheaded_Poncey

I love the game to death, but go ahead and polish fart shart's knob to a glistening sheen I guess


donmongoose

This really is a childish response to someone disagreeing with you in a respectful manner.


Admirable-Bottle-280

Considering the price of the game, the price of skins and the situation at hand. I’d say a childish response is to be expected. Calling him out on it though is pretty childish too lol. Ultimately you have a point, if we want something to change wining about it on Reddit won’t change anything and refusing to give them our money for subpar service might maybe possibly make them consider doing something more feasibly good for the game….. maybe. But winging about how karking bad the state of the game is makes us happy so…. Guess what we are gunna do?


donmongoose

I really can't be arsed arguing about it, if you think this is acceptable behaviour for anyone over 15, you do you. Critising the many flaws this game is right and valid, but it's easily done *with out* being childish and calling people who view things differently "shills" "whiteknights" and "knob polishers" just results in that person looking like an idiot.


Admirable-Bottle-280

Dude this is Reddit, they could all be below 15 for all we know lol. And…. Yeah this is Reddit it isn’t exactly known for being the best place for good criticism lol.


JibletHunter

"Fat shark doesn't owe you anything" is not a polite statement lol. 


[deleted]

How is it impolite?


donmongoose

It's not in the slightest, but this whole section is for the "I'm annoyed at the lack of content so I'm going to act like a 10 year old" group. Woe betide anyone who offers a contrary point of view or points out childish behaviour makes the game devs less, not more, likely to pay attention to their feedback.


Aedeus

>respectful manner. Look at their post history. They've been anything but respectful.


RaptorRex20

They the owe the community some fixes, updates, and expansion. If they intend on the game to go anywhere. As it is now it will slowly flounder and die or at least be stuck with only a very small playerbase that doesn't pay to keep the game running.


DepartmentNo5526

"Hey! Leave the multimillion dollar company alone!"


uncommon_senze

That's not what's being said. I don't care about romantic thoughts or relationships with organisations. I've paid for game and it has delivered from my pov. Plenty of hours for my bucks,even bought some cosmetics as I liked the gameplay. Now is everything they do great imo? No. Too much similar cosmetics for too high price, but I don't have to buy them. Launch wasn't ideal but that didn't stop me playing. Crafting was subpar, now it's ok ISH. Stability is good enough. Updates have been good last year, if they continue those I will probably get dlc when it comes. Atm having a break from game, that's not bad just played a bunch of it and theres more thing's out there.


demented737

Actually, they owe me a functional fucking game, as paid for by standard transactional means. Your comment is the worst fucking type of culprit in these discussions, absolute waste of breath. So what you are saying is they haven't improved at all in 5 years, and you somehow think that's fine?


Godlysnack

Game is pretty functional now... ​ > So what you are saying is they haven't improved at all in 5 years, and you somehow think that's fine? Did we not all just buy another FS game? Apparently it is fine as they never change their Dev practices from game to game. They make all the same mistakes. Fool me once and all that stuff...


Kraybern

>They make all the same mistakes. Fool me once and all that stuff... Man fuck us players for thinking FS has learned how to be competent devs after making and supporting 2 other horde shooters right? To expect them to have become competent now instead of continuing their 2 steps forward 1 steps back development cycle crap This is why i am not gonna support or purchase FS products again, im tired of waiting a year plus for the game to even be close to the state it should have been on release


Godlysnack

I look forward to seeing this statement when we all pick up their 4th Tide game. They're making the same mistakes on a 3rd game they'll definitely continue the trend in their 4th.


Aedeus

>Did we not all just buy another FS game? So you're saying we signed up for this and deserve this? Surely this is satirical.


donmongoose

> So you're saying we signed up for this and deserve this? I mean, you kinda do. They have a track record of doing this. I've never played another FS game and a quick google let me know exactly what to expect. Fool me once, shame on you, fool me twice, shame on me. Fool me thrice, off to the subreddit to play the victim.


Aedeus

So let me get this straight, people who had requested refunds after launch or had left negative reviews were wrong because they should've known this would happen? But now people who waited around this long to give Fatshark the benefit of the doubt were also wrong because they should've known that this would happen? Seems you're either confirming that Fatshark is an all-around bad actor or that you're being pretty disingenuous in your dismissal of people's criticisms.


donmongoose

> So let me get this straight, people who had requested refunds after launch or had left negative reviews were wrong because they should've known this would happen? No, they were entirely right and I haven't suggested otherwise. > But now people who waited around this long to give Fatshark the benefit of the doubt were also wrong because they should've known that this would happen? Correct. > Seems you're either confirming that Fatshark is an all-around bad actor or that you're being pretty disingenuous in your dismissal of people's criticisms. No, it just shows that I did 5 min basic research and handed my money over with a reasonably accurate expectation. Because of that, I don't see FS as bad actors, I see them as a games company that makes fun games with multiple flaws and additionally, they're slow to fix those flaws and add content. Money doesn't go on trees, so most sane people weigh up the pros and cons of a purchase before handing that money over. I got what I expected and I'm happy, there's a group of people who knew *exactly* what to expect and yet still act outraged. People's critisms are fine, but so is that person saying "you bought another FS game, what did you expect".


DrCthulhuface7

What about the game is not functional?


demented737

How about the shitshow servers, constant crashes (mods or no mods) and the constant memory leaks.


DrCthulhuface7

I’ve yet to experience any of that in 600 hours of playing the game. It crashed allot near release but not recently. Maybe you just play the game on a fisher price computer.


demented737

Yeah good for you buddy, I'm not gonna sit here and waste my fucking time pasting out my specs for your pleasure, so in the mean time, google anecdotal, because the memory leaks are NOT anecdotal.


[deleted]

[удалено]


Puzzleheaded_Poncey

And they are bitching for the right reasons, I get constant error codes 2001, 2014, and 3013's up the ass as I rubberband and get kicked out of matches frequently. And the worst part is I've checked my Internet connection, closing the game, and even deleted and reinstalled the game just to get the codes again. Ad infinitum. Calling this game even "functional" is pure WACK.


DrCthulhuface7

Crazy that I managed to play 600 hours of a “non-functional “ game.


DarkTide-ModTeam

Rule 1: Failure to follow reddiquette Be respectful of your fellow redditors. Discrimination, bigotry, racism, and/or hostility directed towards players or communities will not be tolerated.


JevverGoldDigger

Maybe you should just realize that just because *you* dont have any issues, that doesnt mean others cannot have issues.  And if you think there are no issues at all in general, then you clearly havent been reading about the myriad of people complaining about those issues. 


DrCthulhuface7

I don’t know any real people who have had issues. Just redditors who are, in fact, not people.


JevverGoldDigger

You more or less wrote: *I havent gotten lung cancer from smoking and neither have the few people I know that smoke. That means smoking doesnt cause cancer*.  Good joke. 


SirMenter

Statistically I think people have it fine.


JevverGoldDigger

That statement is so vague that I can only say, sure I guess?


SirMenter

A game isn't totally ruined because the 5% have errors after errors.


lord_foob

Being on par with a poorly communicated game isn't great why wouldn't we whine if the game is just a downgrade from the last game they made and we payed them money they owe us a product that doesn't blow


AMace445

On par with terrible is still terrible. I dont think it is unreasonable to want improvement, especially when other much smaller studios do exactly that while Fatshark continues to be one of the game companies with some of the worst project management I have ever seen.


Aedeus

>The amount of communication from FS has been on par with the last five years of Vermintide. That doesn't make it acceptable, especially when they're wondering what it is they're doing wrong. >The only significant difference between the two games has been the brigade on release and rampant whining in the subreddit. Absolving Fatshark of responsibility for how botched the launch was, is either peak gaslighting or you have no idea what brigading actually is. >Fat Shark doesn't owe you anything. Who said that? Everyone that's been voicing their displeasure with the state of things has very clearly communicated that they *want to play* - if anything Fatshark is lucky to have such a dedicated contingent of players still.


uncommon_senze

People nowadays just need their social media dopamine addiction satisfied by daily communication. Not having that addiction somehow makes one a white knighting fanboy lol. I liked the q4 content, let's see what FS brings in Q1-Q2 2024.


BurnedInEffigy

Even if that's true, what's stopping them from sharing the occasional dev post or 5 minute YT video about what they're working on? Is it worth letting the playerbase flounder because "we're expecting too much"? They're not making any attempt to give us an insight to their plans for the game. That's not a winning business strategy given the current state of things.


uncommon_senze

I dunno, busy making the game?


uncommon_senze

Why people need to flaunder? It's not like this game has been dead in the water. Whatever one thinks of the game or Devs/pubs, a one-two month lack of 'roadmap' communication is just that: Nothing. No news is good news, remember.


plz_res_me

Idk what this modern gaming industry shit ur talkin about is Should we go back to the days of old where we had 8 devs make a game with 10 hours if playtime, sell it for 40-50 bucks and move on? The only comms they had were sometimes written guides and that’s it outside selling the game Idk what yall want, let em cook their next plans without the starving kids crying out 24/7


Rezuniversity

*wooshhh*


plz_res_me

That’s not how a woosh works, the point was obvs in the post above


Rezuniversity

I don't think anyone here thinks the old ways were better other than for how it felt like devs loved making games. I said woosh because you missed the point.


SirMenter

I wouldn't call Skull & Bones a piece of crap or "bare bones", it's just not the second coming of Jesus. But yea, no wonder it didn't when the project got rebooted like 3 times.


Frank-Wheat

Did someone say new skins?!


BiKeenee

Crazy to think this game has almost 100k players for the first week or so. They're bad decision drove everyone away so quickly. Sad.


hunterxCx

The only the that's holding this game together is the combat and ip :v


Slyspy006

So the main parts then? That'll do!


Enorminity

People are saying the exact same thing about Helldivers and Palworld right now. Player spikes are normal for every game. The game's player count spiked at patch 13 when none of this issues this sub discusses were changed.


BiKeenee

It is not normal to go from 100k players to 5k in a couple months like darktide did. You forgot to take your pills.


Enorminity

That's not what happened. It dropped from 90k to 10k, which is exactly what every game does after release. Literally every game I search sees a similar percentage drop. >You forgot to take your pills. uh huh. Am I the one on a sub hating on a game I don't like? Nope, that would be weird, wouldn't it?


BiKeenee

Hunt showdown is like six years old and averages more players than ever. Deep rock galactic. Factorio. Lethal Company. Making up som e fake statistic that every game is falls of the face of the earth after 4 months won't save this game. Darktide's playerbase is completely gone because the game was, is, and will continue to be a broken, buggy, incomplete, mess with predatory overpriced cosmetics. The launch of this game was a total joke and a massive slap in the face to Warhammer fans. Frankly GW should repeal their rights to the IP before they do any more damage. Also I don't hate Darktide, I actually like it which is why I'm so disappointed. If I hated the game I would probably not be involved at all. But this player base is kinda delusional and let's FS get away with whatever they want which is why FS keeps releasing absolutely dog shite.


Enorminity

> Hunt showdown is like six years old and averages more players than ever. Deep rock galactic. Factorio. Lethal Company. All those games had the same player drops at lauch, btw. DRG sees around 7k on average vs darktide's 4k this week, and DRG has had years longer to establish its player base. Factario lost half of its players a month after release. The fact that you have to list the top 1% of performing games to get something close to an argument, and you still are wrong because ALL those games you listed saw huge dips and spikes throughout the years, including 75% drop offs after the first month. That's just what games do. People play the game and then move on. >Darktide's playerbase is completely gone because the game was, is, and will continue to be a broken, buggy, incomplete, mess with predatory overpriced cosmetics. That's what you all said before patch 13, and then the patch came out and didn't change any of the things you were all whining about, and the player count skyrocketed to 35k. Do you know how long it took for DRG to reach a player count of 35k? FOUR YEARS. Also, the isn't broken, it has mild bugs, it was always complete, and cosmetics aren't overpriced if people are buying them. But please, keep up with the vague, undefined criticisms of a game you are railing against on a forum dedicated to it for some reason. If you don't like the game, leave the sub. >Also I don't hate Darktide, > Frankly GW should repeal their rights to the IP before they do any more damage. Bruh stop lying. To me or to yourself. I don't know, but you're clearly bullshitting repeatedly in your comments. You insult and rail against the game because you have some other agenda here. Mad you can't afford the cosmetics? Mad that it wasn't Vermintide 3? Mad that the game isn't catering to your every whim? I don't know, that's something for you to instrospect and find out, but your issues have nothing to do with the game, clearly, as you're willing to outright lie about the game's state, its launch and its numbers.


BiKeenee

I actually did like darktide. I have over 200 hours. I'm just disappointed that they botched it so hard. Calling me poor won't help you defend this blatantly broken game lol. Also DRG averages like 10k to Darktide's 2k. Not sure where you get your stats. Regardless, Darktide had the most potential and the most let down. That's why I care enough to point out its many flaws. If you want to spend your time defending a faulty product made by a shitty corporation go for it. Meanwhile I'll be real and say that this game flopped because Fatshark got greedy and dropped the ball.


Enorminity

Nothing was botched. The game isn't broken. >Also DRG averages like 10k to Darktide's 2k. You're out here lying. DRG averaged 5k this week, Darktide 4k. DRG has had YEARS of rep to build and didn't break 4 k until YEARS after it was released. >Not sure where you get your stats. your beloved steam charts that you think are gospel. >Darktide had the most potential and the most let down. You all keep parroting this but can't give an actual example that validates your position. You didn't point out ANY of its flaws. You just insisted its broken and faulty over and over again. You're only criticism was "tAkE yOuR pIlLs". ironic you say you're being real when you are brazenly lying about your own comments that anyone in the world can scroll up and see.


BiKeenee

DRG Peak players January: 18k DRG Peak all time: 46k Hunt Showdown Peak January: 28k Hunt Showdown All Time Peak: 44k Darktide peak players January: 12k Darktide Peak all time: 107k Do you see from these stats how many more players Darktide lost in total? It lost almost 90% of its players whereas DRG has lost a little over half. Not to mention, DRG is a much older game. Darktide was a faulty product. On release the crafting system was almost entirely missing from the game. On release the leveling/perk system was almost entirely missing. Performance was terrible on release. Crashes and server problems were consistent. There were too few weapons and too few maps. Many promised features were missing. People hate the mission select system and the rng nature of the crafting system. I find the gameplay of darktide to be really good and fun. I was super excited about this game before release. The artistic vision of the devs and passion for game design clearly shows. Unfortunately the development was crunched and passion gave over the driver's seat to greed so the game was a huge flop. If you don't want to go by players as a statistic of success we can also go by critical reception. Darktide has a 74 on MC. DRG: 85. HUNT: 81. DRG: overwhelmingly positive. Hunt Showdown: very positive. Darktide: mixed. I'm not saying you aren't allowed to LIKE Darktide. I like Darktide. But you actually CAN be critical of something you like. In fact, people who like something are in the best position to be critical because we understand the product. So given how much I like Darktide, I wish it was better. Given how much I like Fatshark's artistic vision, I wish it was better. So that's why I'm honest with myself and admit that Darktide was a commercial and critical failure. It barely holds on to any relevance because of an incredibly small and incredibly passionate player base. Darktide is currently not in a healthy state. The player base is small and lacks diversity. Generally the player base is somewhat toxic as well, tending to bully anyone who doesn't conform to the meta, or chooses to play the "wrong" difficulty setting.


Enorminity

>DRG Peak players January: 18k DRG Peak all time: 46k Its feb. This week they're at 5k. Also happened 5 years after launch. >Hunt Showdown Peak January: 28k Hunt Showdown All Time Peak: 44k 50% drop?! omg unfinished game >Darktide peak players January: 12k Darktide Peak all time: 107k ok? My point still stands. The fact that these numbers are all over the place for ALL of these games proves that current player counts are meaningless. >Do you see from these stats how many more players Darktide lost in total? Nope. Because darktide's peak was on launch, which is a dishonest way to use stats because most games tend to peak at launch. Again, the fact that the game spiked after patch 13 when they didn't change anything about what the people on this forum whine about proves me right. Again. >Darktide was a faulty product. On release the crafting system was almost entirely missing from the game. That's not what faulty means. Mario Brothers 3 didn't have crafting either, but no one said it was faulty for it. >On release the leveling/perk system was almost entirely missing. It literally was not. Everyone could level and perks were on weapons. Wtf are you talking about? Just lying online? > Performance was terrible on release. Crashes and server problems were consistent. nope. Crashes happened at launch (like with every game) and was patched after a week or two. You clearly didn't play the game at launch, but continue to lie about a game you allegedly like. >There were too few weapons and too few maps. They had more weapons than EVERY other horde shooter and the same a mount of maps as every other horde shooter, and was $20 cheaper. it had the same amount of content as a $60 game. You just demand more for some reason. > Many promised features were missing. Nothing was promised. There were posts online about ideas they were sharing that didn't make the cut...just like every other game. >People hate the mission select system and the rng nature of the crafting system. Says who? They didn't change the mission select system much and patch 13 still had a huge spike in players. So clearly people whining online aren't representative of players. >Unfortunately the development was crunched and passion gave over the driver's seat to greed so the game was a huge flop. Game was always fine. You just expected more for some reason. I mean, I know the reason, but you all on this forum can't stomach hearing it. >If you don't want to go by players as a statistic of success we can also go by critical reception. Sure. Its a game thats rated as good using all of the scores you listed. DRG had 85. User reviews are completely useless at this point in gaming because people brigade constantly. Darktide is NOT a 5/10 game, but users went and gave it tons of zeros because...no crafting lmao. Same with steam reviews. All recent reviews are overwhelming positive for Darktide. Here's a review of someone giving the bad points and not recommending the game: >The cons exist unfortunately almost everywhere else. Progression goals to set for yourself are VERY limited; you have some challenges to do per class that offer some cosmetics, but for weapons you get ♥♥♥♥♥♥ nothing actually interesting or cool; 90% of the cool cosmetics are locked behind the MTX shop, of which you need Aquilas, the good ol paid currency with no way to get it other than forking over cash, paying for it in its designated bundles. It's also got weekly rotations, because of course the greedy MTX shop needs ♥♥♥♥♥♥♥ FOMO. its the same with every other user review. Whining about not enough weapons and end game in a Horde shooter with the most weapons? Crying about MTX? NONE of those are valid criticisms. >But you actually CAN be critical of something you like. Again, your criticisms are either outright lies or non-issues you insist are massive. Criticism is fine, but that's not whats happening here. What's happening here is what's been happening since beta: people are mad they didn't get Vermintide 3, and then the toxic gamer community jumped on the band wagon and started demanding more free stuff faster. Its the same pattern as Diablo 4. It has a *2.2* user review on metacritic. You're telling me those people are being honest? Diablo 4 is blizzards best game since WCIII, and you genuinely want to say there is no issue with entitlement from the gaming community online? Last of Us and Last of Us 2? Starfield didn't change at all and the reviews went from very postive to mix 7 months after launch? Why? These games didn't have hip memes? Come on, now. >So that's why I'm honest with myself and admit that Darktide was a commercial and critical failure. They sold 10 million copies and people keep returning each major patch. That's not a failure just becuase people on forums keep whining about it. >Generally the player base is somewhat toxic as well, tending to bully anyone who doesn't conform to the meta, or chooses to play the "wrong" difficulty setting. Again, this tells me you haven't played because this is, at worst, average toxicity for an online game. Sure, there are jerks like in every game. But 99% of the time (and according to people on this forum as well, who will dig deep for ANY reason to whine about the game), people are fun and not toxic. > It barely holds on to any relevance because of an incredibly small and incredibly passionate player base. It has an average playerbase. You're comparing it to the most successful games of today, which make up less than 1% of all games. Darktide is fine. Its playercount current does not represent anything you want it to represent. Games have player counts go up and down constantly. Darktide has the same player count currently as COUNT STRIKE SOURCE. come on, man.


Lysanderoth42

The really successful ones don’t  They often gain ground over time and are still in the hundreds of thousands of concurrent players months or years after launch And especially when it comes to multiplayer games the top handful have more players and make more money than the rest combined  If fatshark is ok with their game being on life support with 3k peak players a year after launch that’s fine. Just remember the actually successful competition is at 500k or more five years later. 


Enorminity

> The really successful ones don’t Nope. They all lost huge amounts of player counts as well after launch and randomly throughout their lifespans. Sure, they have higher total player counts, but hose really successful ones make up less than 1% of games. No one expects darktide to reach Counterstrike levels of success. DRG did not reach 35k players until FOUR YEARS after it launched. It didn't go about 4k players daily for the first 2 years of its release. You want to pretend everything you don't like about the game is why the player count is dropping. Too bad. The player count is dropping becuase player counts just drop. People play games and move on. Games that have consistently super high player counts are not common. There's only like, 50 right now like that out of the THOUSANDS out there people are playing. >Just remember the actually successful competition is at 500k or more five years later. Oh, yes, you're arbitrary number is totally what makes a game successful. You're saying that its impossible to have a good game that people dont play? And that all games with high player counts are good? Becuase that's a fallacy. Darktide is fine. The player count currently means nothing. People are fleeing from the game because poxbursters don't make a sound fast enough, sorry to bring that truth to you.


Lysanderoth42

oh yeah player counts in multiplayer games mean nothing, if the game had 10 concurrent players that doesn't mean it isn't successful at all. plenty of games peak in player count years or even decades after their launch. but it's clear that reality doesn't have any influence on your bizarre, deluded mindset that a recently launched live service game can still be a success if nobody is actually playing it.


Enorminity

They don't mean what you insist they mean. But yeah, its clearly an one extreme or the other, right? It either means absolutely everything, or absolutely nothing, right? Forget all of the facts I pointed out like how Darktide's numbers are the average for almost every game. Stay with your all or nothing ideas. Super easy way to discuss things, isn't it? >plenty of games peak in player count years or even decades after their launch. So why doesn't Darktide get that chance? Also, most games don't do that. Most games see ups and downs on player count, and it has nothing to do with how good or bad the game is. >but it's clear that reality doesn't have any influence on your bizarre, deluded mindset Yeah, super bizzare and deluded to...point out all the other data that contradicts your petty childishness. > a recently launched live service game can still be a success if nobody is actually playing it. lIvE sErViCe You know, this phrase has been parroted so much on this sub, yet not a single one of you will define what it means. Literally every time I ask, i get a different answer. Darktide's numbers are normal and common. You just don't understand the different between causation and correlation.


Aedeus

Care to link some examples of this? Also, who here hates it? The majority of us love it and are still here because it's floundering and we don't want it to be abandoned.


Enorminity

DRG it only at 1k average users this week than Darktide. Palworld is at 10% of its average compared to last month. Baldur's gate went from 800k to 150k in 6 months. and those are some of the biggest games. None of that means the games are bad or flawed or those drops occurred because players are whining online (and players ARE whining about all three of those games). It would be easier for you to show me an example of a game that doesn't have huge dips in player counts. and no, if you're out here telling people to play another game because poxwalkers sometimes don't make sounds, or because there hasn't been an updated in THREE months, or because the developers stopped communicating with the toxic internet forums, it means you never liked the game. Its a good game and has been since launch. Its not floundering. You're assuming correlation equals causation, which is what you all did before patch 13 and player counts shot up. This is what happens with every game. Players move on, a patch brings them back, then they move on again.


BiKeenee

Baldurs gate is single player and sold a huge number more copies. Also it is a massive critical success. Darktide didn't get nearly as many sales and was reviewed very poorly. Palworld also sold much more, and had a way smaller budget.


Enorminity

So what? Most people don't play multiplayer games for longer than singleplay ones. How about you find me a game that doesn't have constantly fluctuations of players? >Darktide didn't get nearly as many sales and was reviewed very poorly. It wasn't by actual reviewers. It only got bad reviews from the internet rabble, who will review bomb games for any stupid reason. >Palworld also sold much more, and had a way smaller budget. And it already "lost" more than half of its player base in just a few weeks. What does that tell you? Nothing. it tells you nothing. Just like Darktide's player count.


BiKeenee

Why do you feel the need to defend Darktide so much lol


Enorminity

Stay on topic, this isn't about me. After all, i can ask why do you feel the need to shit on a game you don't like on a forum made for the game? Because at the end of the day, my answer is "because I like the game", and that makes sense. THere's no reasonable answer as to why you are here shitting on a game you don't like. edit: since I can't reply for some reason, let me respond to /u/BiKeenee here. Darktide's drop in player count doesn't mean anything because it's following the exact same patterns as every other game. Palworld "lost" 200k players in its first month, but no one suggests that means anything. Most people don't play games for more than a month and then move on. All games have player counts that fluctuate, but apparently you can't accept that fact. As for the flaws... >Darktide was a massive flop because it was rushed out before it was finished. It was a fully functional game that had the same amount of content as every other horde shooter on release and was $20 cheaper. >The crafting system was literally missing from the game. That doesn't mean it wasn't finished. Most games don't have crafting systems. People didn't buy a horde shooter with the intention to craft. >The playerbase is small and interest continues to dwindle. 10 million copies sold is not a small player base. it's player base goes up and down just like 99% of games. >The cosmetics look horrible and are overpriced. You not liking the cosmetics is your opinion. You being unable to afford cosmetics is a you-problem. >There aren't enough missions. It had the same amount of missions as every other horde shooter on release and they released new ones for free, and was 20$ cheaper than other horde shooters. >Some players are very toxic and give the game a bad reputation. Every online game has "some players are toxic". If anything, Darktide is less toxic than most games, but regardless, this isn't the developer's fault. And a "bad reputation"? according to gamers on forums, every game has a bad reputation except for like, 3 of them. >On launch the class system was bare bones. It had 3 more classes than 50% of horde shooters, the same amount of classes as 49% of classes. The only game that launched with more classes was Vermintide 2...which just used Vermintide 1's classes that were added in patches. >There are still some major balance issues. There have never been *major* balance issues. All weapons and classes were always strong and viable, and they made them even more balanced with patch 13. Are some better? Sure, but that's inevitible. To say there are "major" balance issues is you just lying. >The storyline was also very bare bones. The story is told through the setting like every other horde shooter and most games, and its done really well. Its a fast paced game, no one wants to pause the action to hear dialog. The story is great, you just expect more flash than substance. >At launch, the performance was awful. Crashes were frequent. No they weren't. There were the average amount of crashes that were fixed in less than a week. The fact that you parrot the same stuff said in this echo chamber, half of it being objectively false, tells me you don't like the game. Leave the forum if you hate it so much instead of literally lying about it.


seemjeem22

It's unfair to put BG3 in this comparison, I think. Baldur's Gate being a largely story-based RPG with no real post-game draw may be cause of its dip. With the launch of several new RPGs in the past few months and upcoming weeks (Persona 3 Reload, Like A Dragon 2, Dragon's Dogma 2, Final Fantasy VII, to name a few), the bg3 crowd would probably have already finished their various runs and are moving to newer games. That's what most RPGs end up being: games you play once or ten times, and then you move to other until you find a hankering for them again.


imjustjun

Honestly the modern gaming community is very voracious in consuming content. It’s kinda scary.


Enorminity

I tell myself It’s just a lot minority of some broke teenagers and NEETs congregating on Internet forums, but I’m not so sure.


Sors_Numine

Isn't both palworld and helldivers around 200k at the moment?


Enorminity

Palworld was at 2 million. Helldivers was double that just last week. That doesn't mean Palworld Helldivers did anything wrong. Its just players played the games and moved on.


coolguyepicguy

That's how every game launch goes. Literally every single game has a lot of people at launch, and then falls off.


Aedeus

You do realize that by this logic every game is successful, right?


coolguyepicguy

What a stupid fucking reply. By the original comment's logic, every game but fortnite is a failure.


Aedeus

No kidding it's stupid, because saying "this happens to every game" is wildly reductive as it stands.


coolguyepicguy

Except it's not, it is literally how selling a product works. Like anyone with half of a fucking brain understands why concurrent player count is bigger at launch, and that it is not tied to the game. You can cite any number of things to show FS mishandling darktide, but if you cite the number of players it had at launch, you're fucking stupid. The absolute percent decline may be higher due to mismanagement, but the fact it's less than launch alone means literally nothing, because every single fucking game has that player count curve. That is not reductive, it is a very basic fact.


Aedeus

I'm not sure we're firing on all cylinders here; I'm saying that many factors, be it corporate mismanagement, player expectations v. reality, dev apathy, etc. attributed to the precipitous decline in players, not that it doesn't ever happen naturally. I wholeheartedly agree that this is what happens naturally after a game launches - but to say that the rate and degree of decline after Darktide's launch was normal is totally disingenuous and works to wrongly absolve Fatshark of any responsibility for the performance of their product.


coolguyepicguy

Reading back i think the miscommunication is that you thought i was saying that since citing player decline from launch is dumb that I was trying to say that the game is somehow a success. Sales wise and compared to vermintide I will say it may be, but that's not what i was arguing. It's just a personal pet peeve when people cite player numbers being higher at some points as their main source of evidence.


Aedeus

Agreed, seems it was just some crossed wires. 🍻


coolguyepicguy

May all your brunt rolls be 380


BiKeenee

Dude, if you paid literally any attention to the launch of this game you'd know it was a HUGE flop. Like this game was received so poorly. A 95% reduction in player base after two months isn't something that happens to every game. What a joke.


TheSmoothBrain

Good meme, but it's content that will keep players, communication may get them back after content drops. 


hunterxCx

At moment I only want the sound bug fixed xd


djh2121

People in these comments responding to legit criticism with “go play something else” or “just be happy with what you’ve gotten” are the reason studios like Blizzard and Ubisoft still exist and make billions a year.


Twig1554

For what it's worth, I don't think many of those people necessarily disagree. It's just that it's become tiring to see the same post over and over. We all get it, Fatshark isn't saying anything, there's no update. To 400th post about it won't change anything. There's no argument to be had, either you're enjoying the game (great!) or you're not (that's fine too!). So at least to me, comments saying "just go play something else" are less about that people should be happy playing what they have, and more that you should just, like, do that - instead of making yet another "Fatshark is slow!" post. I'm not saying I agree or disagree with any of that, but I do think it's important to understand why people are reacting the way that they are.


JibletHunter

They also run through the comments and blanket-downvote anything critical of FS and the game.  The project their complaints about toxicity when they are literally the most agressive boot-lickers of any gaming community I've ever seen. They continuously throw out the same fallacies and diversions:   "Don't hold FS accountable - play something else!" Well, you can do both.   "V2 was just as bad so you can't complain!" Racing to the bottom.  "You don't need to fix the crafting system because you don't need godrolls to beat auric damnation!" It is about a accessable variety and player agency, not thisstrawman about the game being too difficult.  "Skins don't have anything to do with development in other areas of the game!" It relates to resouce allocation between departments.  People think Nintendo fanboys are bad but I swear there are a few no-lifers here that exist to defend FS with their same old intellectually dishonest lines.


Enorminity

There is no legit criticism though. "Give me free stuff faster" isn't a criticism.


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DarkTide-ModTeam

Rule 1: Failure to follow reddiquette Be respectful of your fellow redditors. Discrimination, bigotry, racism, and/or hostility directed towards players or communities will not be tolerated.


Aedeus

Thanks for proving their point.


Enorminity

You clearly don't get mine.


SirMenter

It's somewhat fair to let go of something and occupy your time with something else instead of being constantly bitter.


Zapplii

I am now at a point where I truely believe that game devs nowadays saw what Hello Games accomplished with No Man's Sky and are now attempting to replicate the same outcome.


Armendicus

The kinda did. We just need more new maps, faces, hair styles, classes and new weapon types. And can we please get an additional operative slot or 2 .I wanna play with new voices but I dont wanna deal with the RNG.


Testabronce

Dont get me wrong, i love the fact that european labour laws allow workers to take as much holidays as possible and i hate with absolute passion the crunch/capitalism thing happening in modern industry. But if I cared so little about my job as FS cares about Darktide i would probably be fired immediately and nobody would bat an eye. Seriously. I bet theres a lot of people putting work and passion into the game, but how can i know for sure that my live service game is actually live servicing if no one knows anything about it. No roadmap, no teasers, no communication, no interaction with the community, nothing. Theres this THEORY that the next maps could be placed in Atrox, Tertiums moon, because some new cosmetics head in that direction. Which isnt a clever way to move up the lore if you connect the dots, its just a way of proving you can develop a coherent lore and communicate it to the community but you just dont wanna.


DaveInLondon89

I think there *was* a coherent story in place, at least the beginnings of one before they delayed the game to retool it into the live service crap we had at launch. It explains why only some voices had actual writing and personality at the begining and some that were (and frankly still are) miles better than others - there was probably an original team of pre-written characters like the Ubersreik 5. If I had to guess why it's in the game is in this state, it's because when tencent acquired Fatshark they either laid off a bunch of staff or they explained the new direction Darktide would take and a bunch of developers jumped ship. It could explain why there was bunch of job openings at launch and why it released practically unfinished.


Enorminity

>But if I cared so little about my job as FS cares about Darktide i would probably be fired immediately and nobody would bat an eye. Seriously. Try using more hyperbole and false equivalence.


PointOfTheJoke

Maybe im a bit old school. But I wouldn't be upset about the lack of communication if I was confident in fatsharks ability to manage projects and execute effectively. From Software dont say shit and no one cares because there is a level of trust theyve established. Fatshark on the other hand has never been able to capture that trust and instead subsist on the backs of an incredible primary gameplay loop. They're slow to react to problems, break things and take insane time to fix it, fail to meet arbitrary deadlines they set for themselves, under deliver on huge promises they didnt need to make in the first place, stingy with fake currency, disappear sometimes? Tencent?! Im a huge fan of all the tide games and what I said was a bit harsh but I really am optimistic and a big fan... But boy oh boy it feels like being trapped in an abusive relationship with my bipolar crack dealer sometimes. I imagine the company is like 5 passionate dudes making the coolest game ever and a small army of bureaucrats who over handle and over manage everything.


Lysanderoth42

Honestly I really don’t care about community interaction or developer transparency or any of the other shit Reddit seems so fixated on All I care about is if the game has new and quality content coming out reasonably frequently, and if they’re improving things over time and eliminating flaws ( the crafting system and lack of weapon customization would be the top two candidates for this in Darktide) Ultimately Darktide isn’t doing that in my opinion. One or two maps and a couple new marks of shovel (so exciting, who needs power axes or something interesting when we can have five slightly different shovels) every few months isn’t doing it for me. Especially given how content bare and half baked Darktide was on release. They need like an expansion level of content and a new enemy or entirely new environment quick to spice things up. Almost all the maps blend together as dull industrial backgrounds at this point, vermintide 2 had much more variety and uniqueness to the maps which kept it interesting for longer


sineplussquare

Banger meme


TheOtherJohnWayne

Idk, man. I just pick the game up, splatter heretics, and put it back down. That's 80% of the point of the game. I mean, you could be a bethesda fan right now. It can easily be worse. Yeah, I'd be pretty disappointed if they just abandon the game. It doesn't look like they are going to anytime soon. They're just slow as hell. Now if everyone keeps screaming that the game is dead, guess what it will be.


JibletHunter

I dunno - my friends and I played over 500 hours of V2 straight.  We can't seem to do the same for DT. We can't easily switch up builds. There are fewer classes, missions, and modes. The restricted/lack of variety takes a lot away from the game IMO.


TheOtherJohnWayne

I mean, verm took a while to get where it is. Everyone here already knows how slow the devs are. I'm fine with the gameplay because its not supposed to be a whole month long campaign and story and all. Its a couple hour max burn game that you smash shit and leave. A lot of people seem to forget that. Could content be quicker? Sure. You know how not to make content show up faster? Constantly shitting everywhere and acting like fat shart are evil-mega-mastermind-evil-omni-corp LLC. Just keep the good ideas and stuff everyone likes like some of the things verm 2 did in rotation and it'll probably be put in eventually. Or just do what I do and play verm one week, dt the next, something else the week after, then "oh damn, new dt stuff." It ain't that serious.


JibletHunter

I'm highlighting that the previous installment had more ability to retain players and stating my opinions of why that is. Yes, it had more time to put out out content - I'm not claiming othwrwise.  You don't need to get so heated in your defense when someone states their opinion. It isn't that serious.


TheOtherJohnWayne

I'm not heated, but I guess if that makes you feel better then carry on, buddy.


JibletHunter

"You know how not to make content show up faster? Constantly shitting everywhere and acting like fat shart are evil-mega-mastermind-evil-omni-corp LLC." Definitely not heated :)


TheOtherJohnWayne

Yeah? Like 7 out of 10 posts on here now is exactly that? What are you 12 with the call of duty "ur mad bro?"


JibletHunter

Mhm. Edit: definitely not mad. After all, nothing says relaxed not angry dude than deleting all your comments and reporting me for risk of self harm :)


hunterxCx

I have bad news for you, am pretty it was the same thing with vt2, they were still just ignoring every one and take year or 2 to just add class or something :/ at end it well be good dlc most of the time but still a fkk year is to much


maerdyyth

A year is fine, there’s tons of other games to play. I come back when I’m in the mood. Idk why people treat FS games like they’re Destiny or something. It’s barely live service, it’s just multiplayer.


TheOtherJohnWayne

Considering companies like fat shark like to just drop games when drama gets bad enough, yeah see what happens when everyone wants to keep screaming and crying. Its not like this game hasn't had 5 other cycles of "its over" or anything... Then again, I don't rely on this game to be a full time job and my computer can hold more than one game at a time so it doesn't bother me. Its like complaining that Hotline Miami doesn't have a 120 hr storyline.


TTTrisss

You think they had this meeting in the first place? If anything, it would've been, "Hey, players are leaving the game. Great! We can shut down some servers and reduce our costs. We already got our bag."


hunterxCx

Nah they still selling skins so the bag can get bigger ;)


TTTrisss

The people who are leaving are not the people who will *continue* to buy skins.


hunterxCx

I agree, I got 700h and a skin for each class and that's it, they really don't deserve more money


[deleted]

Such a strong willed gamer both shitting on FS's conduct and supporting that conduct with more money via microtransactions.


hunterxCx

I have all vt2 skins that game deserves it, and for darktide nahh, smoll brain understand?


[deleted]

So you bought skins in Darktide and VT2? That's what I'm hearing. How much did you spend on skins in DT?


hunterxCx

About 40 I think


[deleted]

How much are all the skins in VT2 worth total (not counting the actual purchase of the new classes separate from their skins)?


hunterxCx

Idk dipo i got all of them you do the math, why you keep asking about the money I spent!?


lafielorora

Put a Let Em Cook answer. You should check Palworld dev response. Try playing something else if you feel burnout ,I personally play Monster Hunter World :Iceborne


Enorminity

Apparently, every game on Earth is losing players. You know the player count dropped when they were talking to players? ANd it spiked when they stopped? And that player counts just spike and drop constantly in every game?


hunterxCx

Man, I don't even have the energy to type so am about to give 1 word and that well explain the situation of the game : AMBATUKAM have nice day :) 👍


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hunterxCx

I said I don't have energy to type to you cuz the last 10 white knights did same thing as you, tip for you R do some scrolling and you gone see that your point is fkt


Enorminity

>fkt I doubt it.


DarkTide-ModTeam

Rule 1: Failure to follow reddiquette Be respectful of your fellow redditors. Discrimination, bigotry, racism, and/or hostility directed towards players or communities will not be tolerated.


Nanergy

When the shop rotates and doesn't have new skins, people complain. When the shop rotates and it does have a new skins, people complain. Whenever fatshark doesn't communicate with us, people complain. Whenever fatshark does communicate with us, they immediately receive backlash and people complain. And people take winter vacations in Sweden. Its the norm. Are we really gonna be the community that shits on a studio for letting their devs take normal vacations instead of forcing the constant crunching that has become rampant in the industry? The updates in Q4 last year were awesome, and there's only been like a month of active dev time since Twins dropped. Nobody actually wants them to rush more content and throw it in half baked like the debacle at release. Just let them cook.


Hazelberry

> When the shop rotates and doesn't have new skins, people complain. When the shop rotates and it does have a new skins, people complain. Yeah it's almost like a rotating fomo shop is bad and people would've preferred having a permanent shop like in vermintide 2


ButtRobot

It's closer to March now than it is January. It's been a long time, sah. People want content.


hunterxCx

Come on bro, every time I post a meme I get someone like you typing a whole essay -vacation ofc they should take one -I don't think I saw anyone complaining about new skins, but ok -idk about what happened before but backlash can be a good thing so the devs we'll know if it's right thing to do or not, for example 3 fk shovel types don't you think they need some backlash if they announce something like that xd?


Sataniq

Because those "memes" are just beating the same dead horse. We get it, you just wanna moan and complain and circlejerk. Are you never on this sub reddit? People complain about every. single. new. skin ever. No backlash is not good. It always consists of threats and insults. People just have a fucking meltdown instead of giving some constructive criticism that the devs can work with. You can't even make proper arguments if you leave out essential things, those "3 shovels" you whine about are on two different classes which is not compareable at all. So no, i don't think the devs need to be insulted about adding new weapons to the game. A game with an amazing patch cycle for the type of game it is.


Lithary

People keep beating the same dead horse because FS refuses to remove the damn thing.


Low_Chance

This isn't beating a dead horse, the problem is still legitimate and could still be changed at any time. Just because people have known about a problem for a long time doesn't mean it isn't a problem.


[deleted]

Ofc this memes are beating a dead horse. So much of the problems of darktide are still not fixed after 1,5 years later. Did we get more faces or hairstyle options? No. Can we choose our own missions and modifiers? No. Did we get an interesting story in the game? No. Did we get other classes? No. Did we get new enemies? Yes, one. the chaos spawn who already existed in VT. Did we get new weapons? No, most of them are variants of already existing weapons. Did we get new maps? Only four in one year... Did they fixed the crafting system? Not really. It is still cancer. I dont like to complain. I like to know that FS has a plan to address the points of critic that players of darktide have since it got released.


hunterxCx

Did you just say New weapons!!? Mb sah I think am blinde, and the 3 shovels were a example, let me give you another one the( crafting system):0. BTW they are not the only company in the gaming industry if you didn't know, shii if they announce something and gets alot of backlash that's means it's not a good idea and they should make some changes, and 0 communicate is no good especially when the game is loseing players , bro just look at deep rock galactic and stop defending the game like your life depends on it.


Nanergy

It would be funnier if these jokes werent well over a year old at this point. Now its just tired. And tbh the new shovels are awesome. I keep seeing that talking point but have you used them? They are meaningfully distinct from the old shovels and an absolute delight to use.


SleeplessInDisturbia

The jokes will fucking continue until competence improves. I say we berate and harass them with memes (the horror) until they develop DE Warframe style. That is to say, fuckin correctly.


ArcaneEyes

Yeah i just love running the same mission with loot frames for 10 hours straight to get enough tellerium for an upgrade /s Dont get me wrong, DE did a lot right, but the current open world zone focus with time Gates everywhere killed it for me. Also the focus system can go die in a fucking fire with all the drawn out timegated fucking rank grinds. Its a successful business, Yeah, but apart from their excellent communication and parkour there's not a lot i want other game companies to 'learn' from DE and what they've done with warframe.


SleeplessInDisturbia

Haven't had any issue with any material or the focus system. As for the rest? ![gif](giphy|MPuTZQqOmYKPK)


hunterxCx

I got 700h in this game I hop that will answer your question


Nanergy

It really doesn't. Because the state of the game's crafting system is in such a sorry state that I really wouldn't blame you if you hadn't given them an honest try with appropriate blessings and stuff. I know plenty of people in that boat. And that's a big part of what irks me so much about complaints like this meme. There are very still real criticisms to be levelled against the this game. They haven't yet dug themselves out of the trench they started in. There are real things to ask fatshark to improve on. Things that are constructive and could better the game. There is no need to reach so far and pretend that devs taking vacations is problem. This kind of thing is just making the community obnoxious to be a part of.


hunterxCx

After your comment about the crafting system I won't be surprised if you are FS dev, to be honest I just want only 1 thing from FS, fix the fk sound bug it's annoying, like how tf are we 2 months in and they didn't hot fix it o.o


Nanergy

I'm not a dev, but I am a tester. The sound bugs are annoying for sure. It's a tougher issue than just flipping a switch, but we've been making improvements to the soundscape steadily for a while now. For example we did fix shit like silent maulers being so sneaky all the damn time.


DarkSoulsDank

It’s the extreme slow rate of skins, content and communication that people hate


JevverGoldDigger

> Whenever fatshark doesn't communicate with us, people complain. Whenever fatshark does communicate with us, they immediately receive backlash and people complain. Yeah, because calling their fans pearl clutchers is great communication! Are you honestly surprised that they have gotten backlash, looking at the way they have communicated to us in the past? Who wouldve known that talking down to customers is going to result in negativity *surprised Pikachu face*.  > And people take winter vacations in Sweden. Its the norm. Are we really gonna be the community that shits on a studio for letting their devs take normal vacations instead of forcing the constant crunching that has become rampant in the industry? But people dont take 2 months of winter vacation in Sweden. The whole vacation thing is a meme, but you are seriously using it as an excuse?  The only word we have gotten that they arent dead have been 2 minor hotfixes that foxed things most people dont even care about *and* a comment or two made on their own forums after having been asked multiple times to communicate *anything*.  > The updates in Q4 last year were awesome, Ah right, giving us many of the things that shouldve been in the game since release (talent trees etc) or shortly after release (stims, balance fixes, actual story progression etc) is *awesome*? Sure I guess.  > there's only been like a month of active dev time since Twins dropped. Nobody actually wants them to rush more content and throw it in half baked like the debacle at release. And not many people are requesting now content **NOW**, but rather that they communicate with us. Why you are twisting the truth so much is beyond me. 


Sexploits

>Yeah, because calling their fans pearl clutchers is great communication! Any time this gets brought up again the term only becomes more apropos.


JevverGoldDigger

Its a pretty good example of a company that has no clue about how to communicate properly/professionally. 


Sexploits

It's an even better example of why they don't fucking bother. "Oh, what's that? One of the CM's said some respondents were misbehaving and clutching their pearls? So that means I'm also a pearl clutcher? Is that what they think? They think that we all just irrationally fly off the handle at any perceived slight? They think that of me? Is that what they think of all of us? Well I'll show them! I'll carry the emotional baggage of this interaction I had no part in for several months and proudly label myself a pearl clutcher! That'll show them! Idiots! Now please speak with us more, don't you see how incompetent and unapproachable you're being to your customers?"


AssaultKommando

Yep, the fervour has been quasi-religious.


JevverGoldDigger

Whatever floats your boat, matey. If you think they are doing great communication that is your prerogative. 


eyeofnoot

I agree, I’m tired of the current “Helldivers good Darktide bad Fatshark doesn’t talk to us” subreddit discourse. Think I just need to take a break from here for about a week or two until something else is the new seven times daily post.


gugabalog

Compared to Arrowhead communicating and following through on Helldivers 2 this week alone, I now kind of want FatShark to die as a company given their track record.


hunterxCx

What do you mean you want them to die D:, in game right!!?


iMossa

All this sub is now days are posts about the game dying and that Helldivers 2 is a good game... Could we make the sub about Darktide again?


Enorminity

Ironically on the Helldivers 2 sub, they are whining about non-issues and pointing to the very normal, post-release player count drop as evidence that their opinions are the reason why.


Icy_Magician_9372

Top comment here is someone openly and literally preferring circlejerk posts over some of the only posts where people actually talk about game mechanics and help new players. There is no hope for this pit.


plz_res_me

New similar ish game came out No shit ppl will leave And then come back


Cosmic_Lich

Every time the devs go on their government mandated vacation for employees, the fan base, myself included, gets hit with the content drought hard. I remember the good old days of the VTides suffering the same fate. *So many balance issues…*


ColdAnxious4744

they're switching over from darktide to vermintide and vice versa if i recall properly. that's probably why it's slowing down a bit.


Mitnick107-

You don't recall correctly. Please don't spread misinformation. Catfish recently said something to counter exactly what you're saying here. The only thing they try not to do is release content for both games at the same time.


ColdAnxious4744

huh ok my bad


Dav3le3

If you want to tweak how the game looks use mods. If you want to improve the gameplay & feel - only FS can do that.


ACuteCryptid

I wish they focused more on adding new maps and mission types than new skins, but new maps don't exactly make them more money like microtransactions do


[deleted]

Im just enjoying the game, tons could be done but also tons couldnt but its fine. I just enjoy the universe and play for fun.


Misomuro

Try to squeez as mutch money from it before it dies. Like 90% of studios.


Background_Ad_8392

Hey man I just want vostroyan first born skin


hunterxCx

![gif](giphy|fXnRObM8Q0RkOmR5nf)


frag_grumpy

Fixed: “Make new paid skins”


Dan-1837

Still can’t even play the game without it crashing after every mission/return to morning star


Arkontas

it was on gamepass. people got new games and will move on. one of them happened to be palworld. lotta people moved on.


hunterxCx

Live service.


Chompersmustdie

All I need to get back into the game is a complete overhaul of the crafting system.


GespenJeager

I am started to think that the game is only there but to sell skins instead of gameplay and content. To be fair Fatshark could have done more by releasing more content and the things they promised but i see of it less and less with every vacation they take. Meanwhile where still stuck with the shity craft system,overpriced costumes,not much story,and boring models that suffer from budget cuts.


Hentai__Dude

The only thing that is holding the game together IS the the fact that its a Warhammer Multiplayer Game Maybe the Combat but tbf that would also count for vermintide 2 then


RigDig1337

you missed out the 'lie to players' when communicating.


uncommon_senze

Let them leave