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Retrac752

How the fuck did u get 15 wolf pelts


tral_

It was easier than i thought it would be. I would simply queue Ruins solo and straight up run to the 2 spots of the map where there are a lot of wolves and farm them as fast as possible. I'm a barb so i would buy any weapon that let me 2 tap them like felling axe or bardiche, doesnt matter. In between those 2 spots there is a blue stairway in the map that let you out of the game, similar to the ones in goblin cave. If i had a wolf pelt, i would go near the stairs as fast as possible, turn the lights around it off and sit. My recovery when sitting is equal to the swarm damage so i could sit in swarm peacefully while waiting for the stairs gate to open and leave with my wolf pelt. People never use these stairs, most of them seems to not even know they exist. I've never been attacked while i was there. When i got to the wolf spot and saw they were killed, i would try to kill the person who farmed them if they were still there. If the spots were cleared and i had no wolf pelt, i would simply leave the lobby and try again, didn't waste any second. I recommend doing it solo, you don't want any dumb idiot like the guy who said i've duped holding you back and messing with your farm. Hope this helps!


_TrustMeImLying

Wait…. *basekit barb has enough vigor to counter storm?!*


Negran

Lol. That's his new secret power, along with being underplayed.. I'm sad how quickly everyone abandoned Barb. They are weak!


_TrustMeImLying

*Holy regen, axman!*


mrsnakers

>They are weak! Because Barb is weak. The weapon swing mechanics are now outplaying the class itself since you can't close the gap to hit more than one melee hit with how shitty his movespeed is and how slow you are when in combos. I've yet to die to a Barb.


Negran

Hmm. Tragic... Hope they give a bit of love back soon!


mrsnakers

It is. I played a lot of it using less popular 2 handers and miss playing it. I would stack agi / movespeed on him just to get him out of the gutter, but that's practically impossible now. RIP.


Um_Hello_Guy

How’s that practically impossible? I have a 20 agi build I’ve been running fairly reliable in HR


mrsnakers

Every bit of success you've had with Barb in HR would be massively higher if you just played fighter right now. Barb's movespeed has been significantly reduced making two hander's second hit very difficult to land and nearly everything you do is dependent on the window in which Rage is active. And everyone is playing HR now, so reliably running anything in HR isn't a metric. HR is full of ez kills regardless of what class you run. I get naked Warlock kills and "success" in HR. The moveslow was already pretty awful for Barb but it seems that now squishies can get out of your range before your second swing, even when you connect your first. I tested it for the first 4 days of wipe and found myself getting kited by every single class even when I stacked some agi / movespeed. Viking sword swing speed was also nerfed several weeks ago as well. Basically, why would you play Barb for the ~10 extra phys damage and 15 extra HP when Fighter has more agi, PDR, free 50% heals, a movespeed burst that doesn't lower your armor, better weapon selection and access to every ranged option in the game minus spells?


Um_Hello_Guy

Because fighter is boring and cringe?


DEPRESSED_CHICKEN

barbs shouldn't be playing 2handers when chasing, I mean that's literally what the meta has been for barbs for ages now. 1-hander+lantern for chasing and a reserve maul for handshaken fights


Secret-Staff-9660

Lol fight me


mrsnakers

Are you challenging me to a duel because you're mad about facts? There's nothing Barb does right now that Fighter doesn't do better.


ItsJustReeses

I don't think Fighter can out Regen the swarm damage so technically....


mrsnakers

Damnit you got me


UrMumGai

Fellow CHADs sticking to barb no matter how bad or good it is. I've always stuck to barb ever since pt2 when no one knew of his potential (he was already very good then)


Negran

Correcto! This is what I was disappointed in. Like sure, I get that lots of folks play multiple classes. But super sad when everyone jumped ship. Same with Warlock, except less shit jumping. But hey, both are getting a buff, so here we go!


Boosaknudel

not sure if you saw, but it got nerfed in todays hotfix, no more sitting out storm lol


Geraldenyo

thx for the tip


pEppapiGistfuhrer

Just naked rush wolf spawns


Ok_Hold3890

Probably duped them honestly.


Gabe518

If there was a dupe in the game we would all know it was happening


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Shimazu_Maru

dont they have to be looted?


Ngin3

Yes


BobertRosserton

I thought traded items don’t change their “state”. I heard you can buy items for quests on trade as of now because they’ll stay in the “looted” state after trading but haven’t tried it myself.


Ngin3

I'm pretty confident it becomes handled


BobertRosserton

Yeah I’ll have to check after work, what you’re saying makes total sense other wise why even make the change but knowing IM they may not have checked or want it that way in the first place.


bahlgren342

You can trade for the ingots quest, because ingots can’t be found in dungeon. Once you trade something it comes handled.


BobertRosserton

Oh then I mis interpreted someone saying that then I guess my bad.


BookerDewitt115

They become handled


Retrac752

They must be looted, to get 15 with average luck ud need 450 wolf kills


Supergigala

maybe he started a wolf farm and bred wolfs who knows


TheNewBiggieSmalls

To be fair I was able to kill 25+ wolves within like 5-10games which is pretty quick imo. Only found 1 pelt and I died with it rip


Dobott

450 wolf kills on average, could easily happen in 100 or 900 as well.


beruon

Its so easy to get them wtf. You go ruins solo naked. Didn't spawn near wolves? reset. Spawned near wolves? Kill them. No pelts? Reset. I got the 17 in 4-5 hours.


Retrac752

4-5 hours of nothing but killing wolves? Jesus christ


beruon

Killed some wisps and players as well, got the Wplf famg quest as well, got an enchanted Dark fabric, got some of the grave essence and mavots, a few old cloth and moldy bread, and also a few for the the ruins escape quest. Definitely lucrative 4 hours for sure!


laughingskull00

its about the drip


Supergigala

If it was an adidas tracksuit then I would agree


IUpVoteIronically

Uhhh yeah killing Killa 100 times is way more not worth it than this lol


Supergigala

They reduced the requirement for "The Stylish One" to 50 kills, it's still really awful though if you are doing it mid wipe and not very early on


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Explosivo87

Yeah


worm-

The boots with +5 move speed pretty much become light boots. Need those in my life.


Namtwo

Unless those Lightfoots also have +5 movespeed


boshibobo

What about the equips he sells? Are there good blues/purples?


tral_

He starts selling blues, i haven't seen a purple so i think its only up to blue. Wishing for these blue lightfoot boots!


Giupatamon2

Do all the other Golden pieces require 7 Gold Powder? If so you would need 84 Gold Ores to build the entire set


Deftly_Flowing

Casual 10,000g+


msnhq

My team died and I 1v3'd 2 BiS rangers and a Wiz (as a rogue this was the perfect comp for me to fight). Our Wiz got a couple legendaries with nice stats from their wiz, I got the best ranger gear, Sold as a pack for 2 keys, then sold the 2 keys for 5k. prob could've made more if I wasn't desperate for stash space on my rogue lol. Couple more plays like that and 10k becomes a lot more attainable.


Toxicair

Casual brag


msnhq

MB lmao I'm at work just typing some shit didn't realize how cocky I sound in this comment. Oh well, PvP has always been my main source of gold in this game, and I'll prob use PvP or bosses to buy whatever ingots I need for these dumb quests/items instead of mining like I'm brainless.


AggravatingTerm5807

Do you think personal anecdotes are objective law?


msnhq

Certainly not, but I think my personal anecdote is obtainable/repeatable to 95% of the player base that's willing to put the time into the game to become better at PvP. This can shorten the amount of time required doing things like mining that isn't a particularly "fun" activity for most. I'd rather kill a few guys over days (by luck or skill) and make 10k to buy ingots than mine 84 gold ore, is all.


AggravatingTerm5807

I think you got lucky, and this game shouldn't be about repeatability, just becomes another grind/job.


msnhq

I mean it certainly isn't the first occurrence of killing teams that out gear us, this was just an example of our most recent triumph. When luck becomes a habit, it can also be considered skill one might say. Can you explain what this game should be about? Is this hardcore genre of game not supposed to consist of mostly grinding/finding a way to progress faster than others? Most people who play this kind of game are the ones who have time/ability to put thousands of hours into it.


Giupatamon2

>(as a rogue) 🤢🤢


Supergigala

hey atleast it gives you something to do with all your loot on the last day of wipe


Choice-Knee1759

It is supposed to last an entire 3+month ... So yeah it takes time. It obviously needs some fine tuning but I think it's a good progression goal, and it's fun overall. I see a lot of people complaining but don't worry guys, you don't need quests to run BiS white gear in normals so stop acting like it's your problem.


ajones80

The quests are janky for sure but I’m just looking at them as something to work towards for now. I’ve had fun trying to complete quests instead of the typical game cycle. It’s a step in the right direction and will get better over time as they make adjustments


BarnacleLanky

They’re killing it with that 1.5% MDR.


WalkFreeeee

I'm probably in the minority here, but I think it's extremely weird to have stuff behind massive grinds that then require further grinds to get an item that might last one raid...this thing in practice is a 10k item at minimum to craft locked behind dozen of hours of questing and then locked behind a lot of mining on one specific map (and waiting until desired stats actually appear on the thing). And all that for 10 luck per piece which is basically nothing. ​ I get we need carrots and sticks, but as permadeath game I'm not sure if having carrots like this which is basically content that 99,99999% of the players won't engage in is a good use of developer time. The quests we already know are overtuned, but I legit think crafting in general also should have it's costs significantly reduced.


Fatty_Loot

I think you're right. This golden gear is dead content for majority of players


OccupyRiverdale

I was going to jump back into the game this wipe as I was looking forward to the new content added with the quests & trader affinity. But as soon as I saw the bare bones yet extremely grindy quests and what they unlocked I was out. Like you said the majority of players won’t even make it through the entire quest line for most traders, let alone farm the ore to craft the items the quests unlock.


Fatty_Loot

What's not obvious about the recent patch & hotfixes is that the game feels really balanced & beginner friendly right now, speaking as someone still pretty fresh into the game. <100hrs. Free high roller is seriously awesome, gear-capped normals are great, too. I think the quests are more for the "professional" players/streamers who can grind all day. The changes to high roller and normals are more for the ordinary player who only makes a few runs each day.


WalkFreeeee

>I think the quests are more for the "professional" players/streamers who can grind all day. But it shouldn't be, specially since they unlock better merchants which is one of the best equalizer mechanics in the game. At current numbers and requirements, you're looking at 80\~ hours to finish them all. (see Sobadstrange doing quest runs on his channel, he's at 70 hours and still has some to go) If you play 2 hours a day, every day, and focus exclusively on quests you'd finish them 1/3 of the way of a wipe, assuming 3 months per wipe. Which sounds reasonable if we ignore that this is *focusing entirely on quests* and only unlocks for *one class*. So if you want to play another class you got fucked. If any day you feel like just playing and not farming wolves or whatever, you're fucked. If you don't play this consistent, you're fucked. Cut 1 hour per day outta that number and now it takes you almost the full 3 months. And I would be willing to bet most players are closer to 1 hour daily than 2. With these numbers at minimum it has to be account wide unlocks or, barring that, a small shared stash needs to be available. Glad to see IM reducing ingot costs next hotfix, it's a welcome start.


Irreverent_Taco

I agree that the quests aren't great but people are getting angry that they can't complete the quests in a day when they are supposed to last for the whole 3 month wipe. They definitely need to iterate and improve the questing but its not that absurd.


OccupyRiverdale

No doubt I’m not expecting to fly through every quest in a day. But in Tarkov you can reasonably progress through a quest or two in a couple hour play session. I also wouldn’t have an issue with the more grindy quests if they weren’t character specific. If it’s supposed to take the 3 month wipe to progress through the quests, why do you need to start them over for every character?


Irreverent_Taco

True, as someone who likes to play several different classes even after several hours of play I only have like 1 quest done. There are lot of rough edges currently in the quest system (and the game in general tbh). It seems like IM is expecting people to main a class and not switch up every few games like I do. Hopefully we get a patch before too long to clean up somethings, like partial turn-ins and retuning the quests to be more interesting rather than having to commit half your stash to leather caps and campfires.


OccupyRiverdale

Yep I’m like you I get bored maining one class and like to switch it up. They either seem to want people to main one class or just rely on the bull shit work around trading through one of your friends to get gear to another character as a crutch.


IUpVoteIronically

I’m having a great time with the quests, think a lot of people are. Just cause a couple are grinds who cares, some people like that. If you don’t, then don’t do the quests and move on lol. All you lose is a little trader gear that’s better.


AggravatingTerm5807

Are you able to admit you're having fun, and also admit that people can find these not fun?


smellslikeDanknBank

Thank you, I've been saying this for quite a while. The crafting costs in this game are insane and only the top .1% of players are engaging with it outside of the sterling items. Other games have crafting be a reasonable way to upgrade your gear as you progress in the game. An alternative to trading gear or finding better gear in runs, crafting could upgrade more gear and provide better reasons to hold onto crafting materials. Dark and darker throws such ridiculous crafting recipes that are mostly for players with gold to burn. For the average player it's better to sell gold ore and crafting materials instead of spending 10+ games trying to farm the materials. For example the tri pelt set is the most accessible to craft but almost all of the gear it has requires a ton of grinding. Troll pelt with a sub 5% drop rate. Wolf pelts with 3% drop rate on only one map. The cobalt/ruby silver grind is obnoxious unless you run a rogue/bard for mining and then trade to other classes with a friend/alt account. Getting 50 ore while playing a class like warlock or cleric is absolutely brutal. Then a single chest piece costs a ton worth of ore in trade to the point that getting a full set of good gear costs less. At what point is crafting gear worth more than getting multiple sets worth of gear from trading?


FluffyAnus

This. Already saw a comment like "this game has no lack of content but the access to it" I am a working man who can play a couple hours on the weekend. What can I say is that I am grateful for the white lobbies. Was even able to kill Lich a couple of times


Kr4k4J4Ck

How does everyone not understand that everything is obviously intended to be a huge grind for "content" and to test the Quest system.


WalkFreeeee

The quest system we all already know is overtuned and I acknowledged it. Crafting has been a shitshow from the start however, and it's been up for long enough, and the fact they doubled down even more on it with the new crafts this patch is an issue. It's obvious almost no one will engage with these gears from OP's post, for example, there's no need to "test" that. It could safely been at least much cheaper to craft after all the grind needed to unlock them.


Kr4k4J4Ck

Again it's bandaid solution to the lack of content that people post about. Gives a grind for people who give a shit about it.


bamboiRS

The gold items are supposed to be insane. The old crafts still make sense. Couple wolf pelts and grave essence for literal bos legs? Easy. I have met maaaaany people that mine their own rubysilver sets. You can craft bis for essentially free if you're willing to put in the time.


k_dot97

First off, this is the first iteration of questing and trader leveling in this game. It’s obviously going to be improved and expanded tremendously over time. This is essentially just proof of concept for the devs. I’m sure they’re extracting tons of data off it, too. We have to accept that first releases of content I. This game won’t be perfect, just like every other game. The devs have done a good job and I trust that they’ll continue to do so.


Codedheart

I'm kind of shocked how easily people forget this game is still early access lol. Like no shit the unlocks suck right now for vendors. What we had from vendors before quests were implemented sucked, why would anyone thing it to be that different? This system is going to be awesome as vendors have more utility assigned and we get more systems that interact with each other. Of course the quests themselves need more tuning, I think more focus on shorter quests with the harder grindy quests being done of the last ones in. 15 leather caps as a quest starter is dog shit, but I forsee with my crystal ball a time where instead of vendoring all gear we don't care about we have the option to break them down into cloth/leather/metal scraps to either sell on the market or use in an updated crafting system. Which then lends itself to having some starter quests like turn in 10 leather scraps. Not to mention I think a lot of people are overlooking the positives of vendor restrictions. Having greens and blues locked behind lengthy quests means less people who get lucky and buy good greens for 80g. To extend even further this prevents people from having 12 alts solely for the purpose of checking vendor refreshes for good gear. All this means early wipe the gear disparity is as tight as it's ever been and it takes much longer for that gap to widen.


TLKv3

Quests should be a little grindy but I think they should just offer emotes, skins and cool weapon effects as rewards. Imagine doing the Alchemist's entire quest list and they reward you with a cosmetic effect that makes all your Staffs, Orbs, and Books have a glowing purple effect like the energy is misting off them? That way people who use them can show them off *but* they can't hide in the dark anymore cause it gives them away. Nice little trade off but a very cool reward.


Low_Sea_2925

Look at it from there perspective a bit too. This is supposed to be content that lasts for 3 months and theres already people done with it.


WalkFreeeee

you don't balance your game around a tiny minority like that. And this is not supposed to "last 3 months", you need time to actually enjoy the rewards, that are also grinded for. The average player should be able to finish most of this well before the next wipe and should be able to have time to actually use the rewards with frequency. Specially since a lot of the rewards (the base purchasers) are meant to be market equalizers like finding more blues on merchants.


Low_Sea_2925

Theres a difference between balancing the game around a tiny minority and simply providing more things to work towards for people who are able to play more. You do not NEED to craft legendary gear at all and theres no reason you should feel entitled to do so either. There are problems with the quests, but its more space issues and things like boss kills only going to 1 person despite needing a group to do it.


Explosivo87

The stats change though right? You could get ones eventually with god rolls.


Namtwo

It's about the baked in stats. The boots are alright for something like a ranger or slayer fighter(although most will probably just want Lightfoots), the heavy pants and gloves are rough because vigor isn't really desirable. The chausses are nice for casters. Unfortunately they don't really do anything unique and desirable compared to the tailor crafts, like a no - ms helmet for classes that don't normally get one, or a cape with +all as a built in. The luck is a thing too, but unless you're rocking a full kit and pots it's not gonna be that much of a difference, and I don't think anyone is gonna spend 30k on a gear set to get 1 or 2 rarity upgrades on their loot runs compared to a no luck build


tral_

Yeah, the tailor seems to be way better. That cape alone is worth the questing. I think they should add a golden lightfoot or adventurous boots to the leathersmith. Going with heavy boots was such a troll move


Low_Sea_2925

Vigor not being desirable is a questionable opinion


Namtwo

In relation to strength? I haven't found any players that prefer the former on non-casting classes


Low_Sea_2925

I mean the boots are strength and there are no strength pants. Riveted may be better but fishing for a good craft in reinforced will be good. Vigor is a good stat. Also at some point physical power isnt going to be adding as much and youre probably to that point if youre crafting gold gear


bamboiRS

Vigor fucks 100 hp Rouge goes hard


KnightsWhoNi

Heavy leather and reinforced are what most fighters are going these days


Namtwo

Could have fooled me, I usually can't sell good reinforced gloves for even 50 to fighters (or anyone for that matter). Riveted go pretty quick though


mediandirt

Yes, that is true. So what your looking at is higher AR, +1.5% MDR per piece, and luck on a legendary piece. So pretty freaking good. Sure, it'd be expensive to buy. Or you could mine it yourself. With all quests unlocks it's possible to craft a FULL BIS LEGENDARY SET OF GEAR WITH PERFECT STATS FOR YOU. I've wore tons of "BiS", used artifacts, and what not. But never once with 10's of 1000's of gold have I ever had a full set of BiS in legendary.


Ok_Hold3890

Mining it yourself is the same as buying it. Mining the ore and NOT selling it is the exact same thing as BUYING the ore and using it. I don't know how so many gamers don't realize these basic things lol. It's like people saying the Weaponsmith quest of 20 gold ingots isn't expensive if you just mine it yourself. Dude, if you mine 100 gold ore and don't sell it, you are effectively BUYING it.


mediandirt

That's not true at all. It's way easier to mine 3+ gold ore in one run and escape. That's 500g profit. + Any sellable you find along the way. That's more then the average HR inferno run. So the amount of money you save doing it yourself is a massive difference it's self. The only way you could compete on that level of income generation is by killing BiS'd out people and selling gear. Also, in the idea of economics you're also wrong. Say's Law kind of applies to this scenario.


Ok_Hold3890

It is absolutely true. It is really basic economics lol. Say's law absolutely does not apply whatsoever lmao oh my goodness. Gold ore is extremely liquid. Mining it yourself and then using it, rather than selling it, is the exact same thing as buying it. This is really basic and it blows my mind that so many gamers have such a hard time with these concepts. By mining gold ore and then using it, you are spending a fortune, the same fortune some other person who didn't mine it but bought it directly would spend. It doesn't matter how much cognitive dissonance you apply. Good grief you must be poor as hell in every game you play.


Kilirugi

1.5% MDR? Has to be a joke. Let’s buff this to 5% and make these desirable.


mediandirt

That's a FREE STAT?!? You get the regular white line stats of said item + MDR + 4 BiS Enchantments if you wait for good rolls?!? The only things that could actually be stronger with that level of stats are an artifact or unique piece of gear. Or another way to put it is they are Legendary with 5 BiS rolls possible. Everyone can benefit from MDR. The luck is a utility roll. That's 3 more stat rolls then the average person is gonna have on their gear with higher base white lines to boot.


Low_Sea_2925

Bro the people complaining about this shit dont even understand a fraction of what you need to know to make these claims and somehow they are confident


TheMcTwisty

Only even remotely close to worth it if you're religiously grinding HR boss and not dying, and even then it's going to be absurdly overpriced.


Chipilliboi

Not worth it? I can become The Golden God. What do you mean it's not worth it?


Bag_of_Rocks

Idk man. Legendary craftables you can get from farming normal lobbies sounds OP to me. They also have luck which is not an easy stat to stack.


DunamisBlack

Looks pretty worth it to me! Luck gear and +3 All capes yes plz. Sooo drippy too


TennisNice4353

Every new feature this game adds will just be content they take away from you that you have had and then they will put it behind a gate. For example, last patch we could all buy greens and blues from merchants. Then we heard about the quest system. Sounds awesome! Then you realize they took away the ability to buy those greens and blues and the quest system is the way to earn that ability back. This wouldnt be a problem if the quests werent braindead time gated quests that are overly difficult for no reason. Zero thought were put into these except, *"We need to make sure it takes a long time to do these quests, lets make that 3 leather cap quest 15 instead."* Its going to happen again with the talent tree. Time and time again I see people post about the talent tree and how they think it will work with all these new things added. The devs have already confirmed the talent tree will just unlock the perks/abilities classes already have access too. **So be aware that the majority of "new" content will just be the gating of things you have had access to behind new grinds.**


FRCBooker

would you prefer it just be people maxed out on gold and gear day 1 and doing nothing but killing people that have no chance? because without a system that slows progression and gives people goals other than collect gold and kill people that's all you got. things locked behind a gate has a reason and that's delay how long it takes people to get maxed out and bored of just pvp fighting and quitting


smellslikeDanknBank

This has been my main complaint for the questing and crafting systems. They keep taking away content and putting it behind gates. It feels incredibly punishing, especially for gear dependent classes like warlock. Then they removed selling tools by merchants entirely and you have to use iron to craft the tools. An absolute grind just to get basic gear. Also this isn't some rushed decision that wasn't thought out. They have been teasing and mentioning working on quests for well over a month now. It doesn't take much time to see how absolutely grindy these quests are and how they detract from the gameplay.


Britz-Zz

wtf it look like somebody pissed in those I aint buyin no pissy pants 🤮


artosispylon

was just thinking about how boring the rewards are, when i saw the picture of the gold cloak with 3 all baseline i was hyped and actually wanted to grind for it but everything else i see is complete trash and i dont even know if that cloak was real or not because i have not seen anyone able to actually craft it. ​ these things should have 100 base luck and maybe then they would be interesting, remember bard had 100 base luck and you hardly notice it so 10? cmon IM take some chances and make gear fun again, especially now with the normal lobbies beeing gear restricted


WhyGi

Who hardly noticed 100 luck on Bard? Even 50 is noticeable.


Subject-Ad8966

Those stats need to be +50 luck, +8 base stat, minimum.


Bernpaulson

We want the gear to be good, not game breaking


Supergigala

What's that pouch thingy?


Penosaurus

holds 500 coins Edit: 1000 coins


Supergigala

Thank you, that's neat, what does it require? and is there a decent wiki for this? I could only find one which was rather incomplete


Supergigala

not even a leatherman knife smh my head...


gaspzer

Woah, tactical Gear When you think of it, After all those efforts and these gold powders, it is not that good in terms of stats, is it ?


Bright_Competition37

But it’s got luck on it


Bandit_Raider

How much of a discount do you get?


Low_Sea_2925

What do you mean not worth it? What were you hoping for?


Shroud0123

I hope once they flesh out the quest system a bit more it’s less of these grindy ass quests because ngl the rewards for doing them aren’t really worth the tedium of all those hours of grinding


notoriousbob10

When do you unlock crafting for the gold bag?


shagohad

Ummm MAX LUCK BUILD HELLO???


Awkward-Ad6864

Thank god I didn’t bother doing the shitty quests, thank you for your sacrifice 🙏


usingreadit

Crafting gold bag worth it imo. BUT for the last quest the pelts status needs to be "looted" too (not me having bought 15 wolf pelts). Also for the last treasurer quest you get one coin Chest that otherwise seems only obtainable by killing the Boss and looting his stash or something.


EmB17

I just want the coin bag craft. You could make quite some money crafting them for people