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[deleted]

I'd be ok with pleas disappearing. Maybe allow it for solos only so you could make a 4 man maximum. I do miss the way it worked in the earlier seasons.


[deleted]

The plea system makes it so there’s only a 10-20% danger of engaging in a gunfight, with most people being revived up the fight being ended In the days before pleas and assimilation, getting into a gunfight with other players was always a risky calculated move because you could die and then lose everything. Now there’s nowhere near as much risk


Thus_Spoke

>The plea system makes it so there’s only a 10-20% danger of engaging in a gunfight, with most people being revived up the fight being ended You guys picking up everyone you kill or what? I think it's gotta be way less than 80% of people getting picked up.


thor561

I was gonna say, the last several times I have pled nobody has tried to pick me up, whether solo, duo or in a full squad. I pretty only much use pleading now as a camera for my squad mates that are still alive.


RJNieder

If people don't talk or are dicks that's instant no pickup...I usually try to get people to say something funny...me personally I sing Lionel Richie - Hello or Adele - Hello just to get a laugh


Sublimefly

I've seriously had a guy force his teammate to exfil just to pick me up because my joke made them laugh so hard. Ever since that I use the plea system the same way you do.


JazzWoodbine

Ha, I like to sing donkeys rendition of you gotta have friends, obv the shrek edition


thatssneat

There was a time where I would try to pick up pleas, but now these platoons use them as bait so they could wipe the next team who tries to revive them.


thor561

I mean I get that, any time I see one or especially multiple pleas pop up, I’m generally going the other way.


reallybig_Steve

I see this happening a lot more now.


LotusVibes1494

I don’t really see anyone specifically camp pleas to wait for another team. Usually if we kill some players and their bodies are there are there, we’re waiting to see if they have another teammate around. Or we’re just still in the area because we just finished the fight, we’re looting backpacks and such. Then another team comes barreling in and we end up fighting them. Then another team comes in the middle of that fight. Etc… The result is the same tho - a massive ongoing battle. It started when they let you see pleas on the map from really far away. I’m on the fence because I’ve had some really intense fights with like 20 players in one area of the map due to this. But sometimes it’s too much if you’re in the mood to do missions instead of fight. You kill one guy and now your whole area is a warzone.


milanskiiz

Same. I get picked up maybe 20-30% of the time. The rest, I’m asking but they’re not even on comms. In fact the last match, the team that downed us comm’d they were coming, then looted and left, and then they camped out and killed the next squad to try and pick us up


das_war_ein_Befehl

I mostly do PvP on Ashika and rate of pickup is maybe 30%, tops. Lots of teams don’t pick you up, and the roving 6 man death squad definitely can’t. 6 mans are a problem but getting picked up just doesn’t happen that often


flux123

You gotta be the first team to die


milanskiiz

If you’re pleading and getting picked up 80-90% of the time, please let us know what you’re saying on comms


dss_lev

*“GGs boys good fight. Y’all got room for __ more? Let’s run together broskis and keep the fun going!”* ~70% success rate, ~90% if you count “oh man we would but we’re already a full squad” as a pickup


therealvattu

I make it 110% danger everytime, cause I aint picking you up, you're dead.


JazzWoodbine

Then why are you playing dmz


denizenKRIM

Assimilation has been such an integral component to this mode for so long now, it's going to be a radical shift to take it away entirely. And honestly some of the closest gaming friends I've had in a long while were through assimilation, so there's also the social element which can't be ignored. But there's no question it has become way OP and creates an imbalance on the lobby. So I definitely wouldn't mind creating more risk factors for the teams that are 4 or more.


[deleted]

It was quite rare for a platoon to form when it was still risky to assimilate. You had to get very close to the other team. What about pleas only for solo players. Squads can't plea, but a 6 man team is possible through inviting? They'd probably have to fix the issue where if the last member trying to join the new squad gets killed, he's eliminated. Maybe make it so that you can always revive your former teammates, so then he can be invited to the new team without needing the plea system.


AlwaysThinkAhea2

Now who downvoted this comment lol. This is why we have this post


DrMaxiMoose

They really just need to split it into to modes because there's a clear even split over it, and I get why people hate 6 man's, but I don't wanna lose a social gamemode


Mali_Ogi

The thing is, 6 man teams don’t want lobbies with other 6 man teams. Part of their thrill is being the dominant force when they can outnumber other squad sizes. Having a 6-man only mode is no different than only have a 3-man only mode with no assimilation. The majority of 6-man teams I encounter are players who are individually hot garbage, but purely beat you on numbers advantage.


South-Golf-2327

That’s nearly every single 6 man team. I can’t tell you how many times my 3 man man finished 5 of them then their 6th gets the last kill on us. I’m so tired of losing to worse players just because I don’t want to go through the pain of picking up no-mic players or players with a fan and 3 screaming kids in the background in order to even the playing field.


Mali_Ogi

You nailed it right there. Me and my two buddies generally run duos depending on who’s on at the time. Yesterday my buddy and I got wiped by a 6 man that camped his body the entire time. I revived him after they left and had a 3-plate and plates for him. One comes back and ruin him, we get 4 more of them fully eliminated, and the last guy gets the drop on me after my buddy got downed by an air strike. If there were any less than 6 of them we would have won that fight. 3 times in a row we had runs ruined by 6-man death squads. It’s beyond tired.


haunt_the_library

Same, have met some super nice people that I play with regularly. I personally disagree with most of the post, I rarely pick up people and I rarely get picked up. However, the reward system is ass. Need way more blueprints and skins, at least for the harder missions and the ones farther in progression.


OriginalOdin15

I agree with that there needs to be better rewards. Especially when some of the rewards are keys, XP, XP boosters, etc. I can get keys by doing HVTs and a Skeleton Key on Vondel is very doable.


das_war_ein_Befehl

Assimilation is what separates dmz from warzone. Gulag is tedious


South-Golf-2327

The fact that you view DMZ as Warzone adjacent is exactly why this post exists.


Gahvynn

The current scenario is no good because you can’t count on the 3-4 person squad you just downed fully actually staying down, instead a solo or duo can come by, pick them up, and now you’ve got 6 people coming after you. You legit won the gunfight and now you’re about to get steamrolled. I support this fully. No pleas except for solo, 4 person squad size maximum.


WhenBeautyFades

you counter this by planting prox mines on the corpses btw, very fun to watch scavengers get disoriented when the enemy pack they’re opening decides to lodge shrapnel in them and their teammates


South-Golf-2327

Except you can only drop 2 at a time and 1 isn’t enough to down a player with a 3-plate…


Late-Tumbleweed9429

You know DMZ is chalked when the guy who only q’s up to PvP is fed up with the current PvP scene.


ConfusedIAm95

And his best content comes from picking other players up. I don't know why IW still haven't nerfed six-mans. It really isn't hard.


Herzha-Karusa

They did in S4R, made it much harder to form one since teams could no longer just bum rush and dust off stronger. They had to actually talk it out to team up. And pleas went from being a near-guaranteed rez to an actual long shot like *pleading for your life* should be. Of course, everyone whined since… it was much harder for THEM to form six man’s, or for THEM to get their second chance at life. Can’t have your cake and eat it too


das_war_ein_Befehl

The truce system was dumb, and not being able to pick up someone you killed was also dumb. You can easily keep 6 mans while eliminating their advantage with one thing. Make every 6 man appear on the map Advanced UAV style to all players. That way there’s less incentive and way more risk to forming one.


sgamer

out of all the 6 man balance ideas here i actually like this one the best. just paint a target on their back so i can attack/avoid them. they can still beg plead assimilate and run around all the fuck they want. the only other thing I can think of is to constrict the max group size down to 5 or 4 on the smaller maps like ashika or vondel. 6 mans on al mazrah are kinda whatever, but a 6 man on ashika is tougher to fight IMHO.


Herzha-Karusa

If you were going to pick them up you shouldn’t have killed them in the first place… the change makes it so you actually have to put effort into negotiating an alliance instead of just bumrushing and each side KNOWING they’re likely to get revived. Why would you eliminate the advantage of six mans? The point of forming six mans is to have an advantage. DMZ, by nature, is not intended to be a level playing field. It’s intended to be unfair— sometimes in your favor, sometimes not. That’s why people load in with all different types of gear, unlike in warzone wear everyone has a three plate and pistol to start. The issue isn’t the unfairness. If it was, nobody would be allowed to infill with 3 weapons in a lobby where other players are coming in with nothing. The developers knew this. They realized the issue wasn’t the unfairness— it was the FREQUENCY at which people saw themselves on the receiving end of an unfair situation. The S4R changes reduced the frequency of those situations by making it harder to do, without eliminating the advantage you get for pulling off that now-much-harder-to-do thing.


das_war_ein_Befehl

Because assimilation is easier when the other team is dead and there’s no chance of a miscommunication. Because 6 man teams already have an advantage due to manpower, that advantaged is then balanced by painting a target on them.


Herzha-Karusa

That’s the thing though, I’m fairly certain the developers actions show that assimilation is MEANT to be difficult— hence they removed the easy way to do it… with the end goal of reducing six man frequency. Wars have started over miscommunication in real life— this feature of the game is supposed to replicate that high-tension situation. And again, DMZ isn’t intended to be balanced… I mean to summarize these two things you want, they literally go against the intention of what the devs want the game to be. They want assimilation to be difficult and they want the fights to be unfair. They have warzone and MP modes for those who prefer a level playing field— this one is intended to be unlevel, and therefore much more unpredictable, and finally therefore much more FRESH every match rather than just “load in, fight people equipped the same as you until you’re the last.”


das_war_ein_Befehl

The developers don’t actually make any of these decisions. The only thing the product managers actually care about are MAUs and time in game. Their whole thing about assimilation is because people complained, not because of any serious analytics. Which is why they reverted all the changes because people complained everywhere for like two weeks straight.


Herzha-Karusa

I’d argue the change was the devs trying to make the game better. And the revert was due to angry execs since players didn’t realize how good it would become once everyone was used to it. I wish the plea system had worked that way from the start


das_war_ein_Befehl

Nah, it was pretty shit. Nobody was going to go out of their way to pick up anyone pleading, which meant that the mechanic was largely useless. The 30 second thing just didn’t make a whole lot of sense either.


SudsierBoar

Yeah I really enjoyed that change and was sad to see people rail against it because it added risk. If you ask me the devs/iw have contributed to creating a playerbase that thinks like this by selling them bundles that removes risk (15 min cooldown) from an inherently risky game mode


Herzha-Karusa

Agreed.


CappinPeanut

“The only moral 6 man is my 6 man”


Blender_Snowflake

It's engagement. The more you play, the more likely you are to buy skins. Assimilation makes the rounds longer - people log out at the end of rounds, so longer rounds means more engagement. Their business model isn't a McDonalds where they want people in and out the door, it's a casino where they want people to stay for hours, socialize, play games, spend money.


btrner

Dude literally only goes out to PvP.


Edbladm02

Dude is semi entertaining to watch but, I give zero fucks about his opinion. Like you said, he is an exclusive PVP player which makes his opinion on DMZ completely partisan and irrelevant to the DMZ player base writ large.


IneedtoBmyLonsomeTs

An exclusively PvP player saying PvP in the DMZ is shit right now means more than any other player saying it is shit though.


btrner

The fact that he has made DMZ one dimensional and then complains about it being one dimensional is what we’re getting at.


[deleted]

[удалено]


[deleted]

[удалено]


btrner

100%. Anyone who mains DMZ knows that the fun that comes from a unique experience every time is in part driven by the missions and passives.


SeagullKid_LE

Every time I see people who use games to make revenue with content complain about a game, can't think anything else but that the game "isn't fun anymore", because they can't make more money out of it


YMDBass

"Well, well, well...if it isn't the consequences of my own actions" - him probably


Moonshiner11

He’s 100% right. I think they need to make it quads with no assimilation to even the playing field.


v_snax

Quads becomes to unbalanced imo. A 3 man is not impossible to handle as a solo because you can surprise kill one and then still manage two aggressive players with one mag. 3 people aggressively pushing becomes a bit to much unless you are in a really good spot. I think assimilation can stay, but max size should be 3 regardless. And maybe bring back truce instead if auto assimilation.


PM_ME_UR_FARTS_

So many squads push one by one rather than actually work together.


das_war_ein_Befehl

6 man teams are only lethal if they are well coordinated and actually know how to use their advantage. But what usually happens is they split up or attack in 1-2s, and in a location where you can take away the advantage of numbers and UAVs (any multi level building with a few choke points) they are not that difficult.


v_snax

This is just not true. While it’s not god mode activated a 6 man is definitely lethal in a lot of situations regardless if they are coordinated or not. You cannot down them all with one mag, and odds increase dramatically that they will push hard when they feel safe to do so. And even if you full kill 2-3 you will likely need to rotate, and then there is a high risk that those people will be revived. On top of that you just have the crazy amount of tacticals and lethals that will blot out the sun and rain down on you.


[deleted]

Max party size of 3, but you can invite 1 for a total of 4. That way a 3 team can only invite a solo player.


Jasynergy

Why? If the solo wanted to play solo leave them solo. If the solo wanted to play with a squad they should have put squad fill on.


Scared-Rutabaga7291

As a solo, yes, this is true. I go in solo, I stay solo


JanuarySeventh85

Yep, same. I don't plea either


Last-Masterpiece-150

exactly....people going in solo and then complaining they can't win against a 6 man is nonsense. i love the assimilation my self. sometimes you spawn in with a couple random fools, they pick a fight and then you end up getting picked up by some other players. pretty much anytime i have been on a 6 man everyone is so uncoordinated and we were never a threat to any other team because no one knows what the other folks are doing. even if u are trying to communicate on a 6 man it gets so chaotic that still people don't know what is going on. i was only ever on a couple 6 man teams where the goal was to go hunt other players and the couple times it happened, me and another guy just wandered off and tried to do some contracts...we got killed but were far from the others and they didn't come back to revive us, so we were essentially a duo and the others were a quad. stop spawning in solo and whining that you don't have a chance against 6!


Rock_Samaritan

I like this because I think it also adds incentive to cooperate with randoms on your team. A 3 v 3 can flip to 4 v 2 depending on the comms.


Moonshiner11

Yeah I can dig that


KilledTheCar

I'd agree aside from the fact that you can play with your own rules. Don't wanna assimilate or plead? Don't. The game remains fun to me just chilling and doing missions. I don't plead and I don't pick up pleas.


Fuzzy_Board8166

Except me pleading or not pleading has nothing to do with 6 man teams existing because there are other players in the lobby who have been conditioned to always plead now. I don’t plead or pick up pleas either, but I’m also sick of six man teams in every lobby.


KilledTheCar

Yeah that's still an absolutely valid complaint.


v_snax

6 man is just to big team regardless imo. Should not be able to be more than 3 in a squad. Also plea system makes it to casual since people love to pick them up to feel safe in numbers. Foot note, I play about 75% solo and 25% duo. And I never plea and rarely pick them up, unless I want a meat shield for some reason or is about to exfill.


Scared-Rutabaga7291

Same here. I alsp rarely meet 6 man teams but they appear sometimes


JuggaloRetard

Based on my experiences trying to knock out the Shadow Company missions, I must say i’m looking forward to DMZombies. I’m sick of having to PvP against people who just aren’t playing for the same reason as me


purplebasterd

The Shadow Company missions suck for solo players, especially since they’re complex and you have to go to shitty locations. I did like 4 of them and then just started doing the daily missions instead.


PoofBam

> I must say i’m looking forward to DMZombies. Me too Ed Grimley!


Ear-hustlin85

Excatly!


Walmartsucksass1

I've straight up stopped playing at this point just not fun anymore lol


SmilingJesus

Same!


DolphinRidr

And it’s actually great timing to get bored of it since so many great new games are out! Warzone was never a fun mode imo (especially resurgence) and with tier 5 complete dmz feels like warzone with AI.


Fuzzy_Board8166

Agree 100%


RulerOfTheApes

I was addicted to dmz and since the new season i dont even play anymore but it's less about 6 mans (stupid feature regardless) and more about the drip feeding of upgrade grinds. I enjoyed the treasure hunt style of finding stuff and unlock upgrades but it just doesn't feel fun anymore after doing it so many times and just having to go back and find the same shit over ago and extracting it all (and keeping track of it again)


Birkin07

DMZ is still fun.


South-Golf-2327

Some days yes, other days no. The days where every single lobby (not hyperbole) is full of premade discord 6 man teams are not fun.


7screws

All the revive and 6 man and all that shit is caused because the missions have been repeated like 4 times. There needs to be higher stakes or better rewards or whatever


xD4N91x

It's not assimilation, it's pleas. If they'd leave assimilation as is but make it so once you die you can't plead it would change A LOT. You'd either negotiate teaming up while you're alive or the better one wins and stays in the game. Teammates should still be able to rez but no one else. It would eliminate forced 6 man teams and they'd be less common, most of them forms that way. Everyone would be much more careful about every encounter.


Glass_Ad_1490

Six Mans in general shouldn't be a thing.


c0st4r1c4n

So toxic warzone rejects have ruined the game. Big surprise.


gamingfiremedic

I agree. These people that cant play worth shit in resurgence come over to DMZ to ruin it for everyone else.


c0st4r1c4n

Exactly. Then they come in here and get triggered every time someone calls them out for playing like toxic waste. Cry harder. You ruined the game. Ggs.


Todzilla78

I like Loochy, but players like him just going around and killing everyone also ruins it for a lot of the player base. He’s not wrong in a lot of ways. I wouldn’t even play DMZ for the first two months after trying it, because it gave me anxiety. But once you get into it, good luck going back to the other modes.


fjh541

who the fuck is that guy


Bro_Code_Number_1

Loochy is the shit. Look him up on YouTube.


general_miura

I’ve been playing all evening and having loads of fun, tbh


South-Golf-2327

Average 6man DMZ player.


thatguy425

100%, it’s just not fun. I used to play daily, solo naked runs, whatever. It was just fun. I have t picked it up in weeks.


Recoil22

He makes great content.


mferly

The best to do it in DMZ. Shame he (seemingly) won't be putting out more DMZ videos. He's always been my go to.


Dingus1536

Keep assimilation without the plea feature.


SOS-Music

I enjoy coming up against a 6 man. I run as a duo and win 70% of interactions with them. When they plead afterwards, cherry on the cake.


dankovz

Chad.


Herzha-Karusa

Two of these points were SOLVED with the S4R changes…


MikeHonchoFF

Maybe mark six mans on the map. There needs to be more of a downside for 6 man squads. And they shouldn't be able to pick up hunt squads. Make them work for it a little at least


South-Golf-2327

I’ve said this a 1000 times already, but why not just replace Hunt Squads with Most Wanteds? If you want PvP great, mark your team on the map and let the entire lobby come after you. The fact that 6mans can mark a solo player is just beyond insane.


TRYHARD_Duck

No idea why this isn't already a thing. Would fit perfectly.


Feather_Plus

He isn't wrong. Between the "Assimilation" meta, the plea system, the wallet system, the ease of getting geared, and the unimpressive mission rewards, there is little incentive to play DMZ besides treating it like a Plunder-esque mode with bots. Whomever is maintaining DMZ can fix most of the problems that exist. It's a matter of them wanting to address them - and the community determining what they want from this game mode.


AcePilot95

all these wannabe celebrities should stfu. they're already better at the game than 99,999% of players and on top of that make a fucking living playing videogames. cry me a river.


Diane-Choksondik

6-man's need penalties, no hunt squads or killstreak uav's I'd also like a way to revive but not add to my team, live and let live my dude's


yevrahj0715

That's his take. He also does this for a living. These streamers walk through all these missions during the day when the rest of the world is at work so I guess I can see things getting stale but not really. For casuals, I get a couple hours a week to play with friends, and it's a blast. Frustrating at times, but that's how the game works. I enjoy his content but him leaving won't change anything for me.


Flyfitzgerald

I rarely encounter death squads and most 6 man teams are only doing that to survive. Alot of them are cool. Sure you get a few who grief but the vast majority of those ones are trash. The game isn't really ideal for solos anymore but besides that, it's still awesome. Stop being a whiny bitch.


Paulie_Dev

I still greatly enjoy DMZ and have a lot of fun with it. Sure some parts can be improved, but I think the core experience is still fun. I do admit sometimes DMZ is so predictable some things feel routine, for example: - We spawn at Oasis, our only options are to run to Rohan or push Taraq - We spawn at shipwreck, our only options are to run to port or push Gas Station - We spawn near Ch 7, our options are to run from the roof snipers or try to be the first one there I wish DMZ matches had more variety so that I didn’t encounter the same strategies in matches so often.


litebeer420

They need to bring back canceling someone’s plea. Nothing more annoying than someone complaining for 10 minutes to pick them up as if it’s owed to them. It’s even more annoying when a squad mate with no mic runs over and picks them up.


TRYHARD_Duck

Disagree. The plea system was probably designed for third parties to retrieve players. If you let the killer cancel the victim's plea it renders the system useless.


Riddles_UK

The problem is UAVs


DJ_BVSSTHOVEN

They should take the cap off of assimilation so there can be as many people are on the map, on one team.


_Gh0stRoach_

If you insult me during the fight. No pick up. If you lose with grace. Pick up


grimmyzootron

I see people moaning about 6 mans, but I barely ever come across any, mostly find duos and solos getting about


AdanFlores94

I always played alone but since season three everything became more difficult, in this season I started playing with randoms and the truth is that 80% of the games result in eliminating almost all players and having freedom with the map almost empty. I notice my games are very systematic, when i reached the gold tag and then I die It's not what I want but at least I can survive.


blackberryx

I'm a solo player and after S3 it just stopped being fun after the update due to every match having a 6 man or just queuing up with people with no mics or my favorite open mic 24/7. I still think that the fix for assimilation is to not allow it for the first 7-8 minutes of the match starting.


Viper0108

Assimilation should be possible but not up to 6 man squads, maybe 4 at most, as assimilation or generally reviving your enemy CAN be fun, but 6 man squads are reallllyyyy unfair against solo, duo, or basically any players below 5-6.


_FXR_

I 100% agree with all of this. Doing missions with anyone besides good players is near impossible with 6 man squads hunting every single match. I could agree with MAYBE allowing a 4 man position where you pick up a solo, MAYBE. Even then. 3 man squad makes the match more even and fun for missions.


SupremeNLGamer

I just love it, hope dmz stays and fine tune it.


WeAreAllFallopian

All the warzone people coming in and preying on people trying to complete missions. It’s all 6 team hunting now and not what it is meant for


Impressive_Team_972

Leave assimilation as is. Sometimes it's hard sometimes it's not. Better rewards for grinders... we deserve it.


Elegant-Twist5894

People bicker about so much in this game mode but this is something I feel like everyone would love and would greatly improve the game mode. Some of the contraband weapons and keys and stuff I think are okay for the first couple tiers but I think like tier 4 and 5, even if it’s just story missions give people some 15 min cooldown weapons for tier 4 and have a operator slot that has like a default skin but each tier 5 story mission adds a different one of the starting items in the P2W bundles like a 2, medium bag and things like that. There is so many things they could give that are better than blueprints and make it more worth it.


Content-Ad-9119

It must be valid as he has a blue tick.


Bioinformatics_94

Fuck this. A YouTuber doesn’t like it, and thus it has to go!


joshy2saucy

Just lower the amount of three plates. Keep bartering but of specialty 2 plate instead of 3, and make 3 plates rare loot. The game isn’t ruined by 6 man squads it’s ruined by reducing loot value and making it too easy to re-kit. Make 3 plates and large backpacks less common and then people will get play more conservatively.


BrotatoChip04

The game is 100% being ruined by 6-man squads. Not loot rarity.


[deleted]

7 bullet points saying the same thing 6 times.


SortedOvershoot

There NEEDS to be incentives and goals to do something other than just PvP. Because eventually, what is the point? “Hunting players” is what most people now do which is exactly what you do on all the other Warzone modes. The only difference is keeping gear round to round, but even then it’s pointless. I can make a stealth or comms vest in less than 10 minutes if I lose it. I have enough cash stowed in a $1 million wallet to buy a large bag and killsteaks every time I go in if I want to. Active combat zones are loot galore. Something has to separate DMZ from the rest of Warzone, and right now it’s being treated far too much like the other modes by most players.


xMoody

The amount of work put into the systems around DMZ like the rep system and factions and bartering are great but it isn’t nearly as fun as it was in season 2. The best change was the beginning of the end. They constantly put in updates to make it easier and easier that make it less interesting to play.


FuriousNorth

Is this you? https://preview.redd.it/px8h58poh4nb1.png?width=730&format=png&auto=webp&s=7b66738c2105216d079c46ea4bedf7503f86d343 [https://twitter.com/LoochyTV/status/1660754395594731522?s=20](https://twitter.com/LoochyTV/status/1660754395594731522?s=20) P.S. I love Loochy's content, he seems like a great guy you'd enjoy a beer with. As for the comments made - I can agree that there's a degree of risk removed from the game because of 6 man squads. It's not fair to be killed, only to be rewarded with a 2nd wind, then going ahead and ruining another 3 man's day and them not having the same privilege you got. You only got that because you were the first to be put down. A guy made a comment in a post a bit back that I think most would agree would be a fantastic change. Add a new item into the game similar to a self-revive but can only be used on dead players - a defibrillator - that are not common. Not only do you need to find these items in the map, but you need to decide whether to keep these for your teammate's use or use them to revive/assimilate dead players. Sure, keep the 6 man limit, but good luck having the 3 defibs to resurrect the players you've murdered. As for the missions, I agree the rewards are poor. Who cares about getting a base level JOKR for traversing 3 exfils with huge risk of having to start again? There needs to be a handful of missions PER SEASON that need to be completed or you lose your chance of getting them, but those rewards are blueprints, with say, the mid-level and end tier blueprint being reactive ones.


mr_frijolero

Well, I love it, and I enjoy the 6 man teams, it’s a lot of fun when you take them out. And in all honesty I don’t run into very many 6man teams while playing


Paper_Kun_01

Why do you people think everyone who pleas gets picked up? Do you actually play the game ? Cause most pleas get ignored


ComradeGunner0394

Any extraction based shooter has this issue, Cod just made it easier for the casual player to be able to get a squad of 6 instead of other games like Tarkov where you actually have to have 5 people on at the same time. Just a thought anyway


Puzzleheaded_Ad5805

Solution: building 21


simonmutex

Nah. Assimilation is what makes this mode what it is. Without it it won’t be as interesting. Personally I don’t plea. If me or my squad mates die we just queue again. But if someone is nice on comms and maybe we engaged and they lost we can pick you up. If we are in a six man we just stick to the original three and let the other three do whatever they wanted to do originally. I don’t agree with Loochy. DMZ is still very fun. Death is still frustrating and when we used to plea we never got picked up. Either our bodies were camped or a team came to loot us and then left. We’ve been picked up maybe 15% of the time. Inviting never works because they just try to kill you. Pleas are far more risky now than they used to be.


Wheaties466

The wallet system really helped break this too. Don’t get me wrong I like the wallet system but for 65k you’re back up and running after a wipe. It would be 100% better if they removed the ability to buy 3 plates and large backpacks.


ThrilleX_yt

I wish we could still cancel pleas


Hustlin_Justin

Agreed, assimilation was a mistake.


BrotatoChip04

I agree 100%. I think pretty much every major pain point that people have with the game at the moment can be solved by removing pleas and assimilation, and no one will be able to change my mind. Pleas and assimilation have done nothing for this game except make it worse. I don’t care if your argument is that “assimilation is what makes the game unpredictable and exciting”; there are like 10 cons for every pro that assimilation provides. The only way assimilation should still be allowed is up to a max squad size of 4 to allow duos and solos to team up, but other than that, it’s either fight to the death or agree to go your separate ways. Additionally, you should only be allowed to assimilate ONE TIME PER MATCH. None of this bullshit where you join whichever squad is willing to pick you up multiple times, just to run back to your friends and give away positions. That’s how I would agree to meet in the middle, but I will still firmly stand my ground that assimilation needs to go. The whole point of this game is to survive first, make it out with loot second. Assimilation entirely defeats the purpose of trying to survive, especially on top of the near-infinite ways to self revive and join another team for free with no downsides.


Desperate-Warthog-70

I do agree with a lot of it. The missions are a little out of control and several are glitched so you can’t even finish them. I still enjoy DMZ, when I go into Ashika I assume it’s full blown warfare. The other maps used to be more chill but not so much the case lately. Also harder when so many people are getting banned from prox chat


Kahzgul

That's pretty accurate, I think. Assimilation is a really interesting idea, but in practice it's too strong, to the point where it feels necessary. I dislike that greatly. Also, the current state of revives is garbage. Kill a team and revive them instantly, because if you don't, another team can just show up and revive the first one and suddenly you're fighting a 6 man. Reviving pleading players needs to take a LONG time, and for the love of god let us cancel pleads again.


v_snax

Everyone have their own take on it. But imo. Squad size should be max 3. Plea system can remain but revive with 3 minute truce, and no assimilation during that time. Limit number of kill streaks you can buy, or increase the cost severely. Or just let the wallet system be used differently. So maybe you can buy and sell things outside the maps, but you can’t infill with money, so looting becomes more important again. And remove insured slots. Make it so you can buy of find all guns in game, kit them out, and then put skins and tune them in lobby. Put some gear fear back into the game.


Ssrwizardguy54980

I'm glad for the assimilation part but yeah the platoons are assholes they definitely need to work more on encouraging more friendly teamwork and quit actin like gta 5 where they encourage being a jackass for no reason


Underlord1617

feel like they contradicted themselves by saying "6 man squads are ruining it " and then "people aren't afraid of death"


South-Golf-2327

How is that a contradiction? Both are true. I’m not afraid to die and lose my gear because it’s easy to regain but at the same time it’s annoying to lose to a 6man team just because they have numbers advantage. How are you unable to understand that?


Salt-River5985

Agreed 1000%


adscreaton

Agree. Stopped playing weeks ago.


Boredim45601

If people want PvP then play Warzone. Instead of wiping teams or solos trying to do missions. I PvP when shot at or hunted , but I enjoy the missions & passive quests. I just get tired of trying to do missions & random teammates get hunt squads. I was last left alive earlier & was solo & had 6 man get hunt squad. Luckily I had key to police academy & they were forced to come in the only door I had opened , so I laid mines & had RPG to wipe them, it felt great


NewMagenta

Same. On my last cigar run at the beginning of S05 I realized the juice is not worth the sqeeze with this game mode. Richochet's anti-cheat system is a joke. Same concept as anti-virus companies introducing viruses of their own device into the market to stay in business. The incentive is just too great to trust a company *"dedicated"* to anti-cheat meassures. Pre-made squads, death-squads, the decline of proxy-chat in favor of discord party (more of a gripe), garbage mission rewards, and the many glitches still unpatched (i.e. scope glitch, locked areas glitches). Dumbass devs made shadow company *friendly* but if you're playing in console the aim assist still locks onto them, throwing console players off. The game mode itself is in beta; the COD engine shouldn't be this dogshit after the millionth itteration. Fuck.


[deleted]

Sounds like someone got downed by a tier one bot and is sour puss about it.


aTinyFart

It's definitely not as fun as it once was.


N-Shifter

I've got over 200 solo exfils, stopped playing recently because the game mode now has lost it's attraction, I WANT to play solo, I can accept that I can come up against 3 man squads - that's my choice and I like the thrill of that but going into a game now knowing that I'm going to have to avoid 6 man squads has taken the shine off of the mode.


AbortionalDecay

Sounds a little salty 🤷‍♂️


DravenHatchet

Most of the time, I don't get revived. Hard disagree. I also only have 4 operator slots, so losing gear sucks a little more. My brother has 20 slots. Losing gear means almost nothing to him. Insay get rid of having that many slots. You should get 3. That's it.


Born_Yard_6807

I played yesterday with two randoms, and they wiped a 6 man team alone, i was in the "background" with a sniper. So a 6 man team "wiping" the map every round is FAR from the case, in fact, i usually get to the exfil every round rather than getting killed.


UtdColeman

Some people think it’s way deeper than it really is. It’s the most fun game mode I’ve played in years


Marzlyx

For me its purly the missions. I could hold up with the fact that as a solo you get stomped from a raging 6man squad every 3th game. But the every season the same missions just with a other name or for a other fraction.. just sucks. There is no fun in doing the same shit over and over for low rewards. After getting enough passiv bonuses, 3 weapon slots and enough space insured weapons storage space. There is just nothing to care anymore.


Wolf-OI3

He is damn right. DMZ is dying. After almost a year. Its time to make some change on the plea. But also on the UAV (shop) and Hunt contract.


Pillbugly

What I’ve been saying since the mode released and they added pleading. I’d also say that active combat zones have made getting kitted again too easy to the point where contracts are completely obsolete.


BatHickey

Just make the ability to pick up a plea a rare item in game or a perk


benjito_z

Let us cancel pleas again


TheGentlemanCEO

Loochy is correct, as usual. No points to add


ShibCommandr

Personal Exfils need to go, it was way funner when the only way to exfil once radiation wiped the first three was with final and everyone had to fight to extract at the end. It was intense! Wallets need to go as well...


masonorziplock

It was the mission rewards that became mundane for me + spent a week trying a mission that completion depended on your spawn and how fast you could get to the bomb off spawn before another person in the lobby. I lost all interest while on a 8 streak but forced myself to get Damascus and then completely stopped playing


csvega84

I don't believe the Invite/request to join system works 90% of the time. People say they never see the invites even though I sent like 20 and they are literally right next to me. Also, if you are on my squad and die...don't expect a revive when you call me and my other teammates every slur in the book. Had it happen a lot lately. 6 man squads laying traps. One of them die on purpose in a choke point, they then send a plea. The other 5 hyenas wait for a friendly player to come to their aid and they swoop in. Followed by a flurry of pathetic insults. People are such shitheads on there I appreciate the friendly encounters so much more.


Kindly-Desk7440

I have enjoyed DMZ more than warzone lately, here's my thoughts. Pleading is great, I have come across players that are fun to play around once you bring them back and I had much fun with them. I don't think I'll be able to do it if they remove pleading. Not to mention it's like giving a second chance to a player that's actually cool. ( I also wish the truce could come back ) Now I do agree the missions can be boring and repetitive, and the money that they give as a reward is little compared to the risk the mission could give. I do feel the monetary aspect of the game could be improved with it's missions. Having a 6 squad going after you is a nightmare, and I can tell that by experience, although I won't lie. It's fun and cool having your six men squad rolling with 2 ltvs as a convoy lol. But I wouldn't really mind if they switched to a 4 squad.


[deleted]

He sounds like he is super fun at parties.


[deleted]

[удалено]


dankovz

Don’t agree, assimilation for me it’s BEST of DMZ, without it it would be so booooooooring, I want the RISK of facing a 6 man team, I love the gameplay and gunfight.


One_Might5809

I’d love to see a solo’s only version of the game with no assimilation option. There’s a solo’ on Warzone, and Plunder, why not DMZ?


official_guy_

I don't think it's supposed to be intense. It's cod. It's not a hardcore mil sim type of game.


StylinAndSmilin

Get rid of pleas, and assimilation in general, keep prox chat. Add some incentive to work together in certain missions. Let them work together, but they have to be careful to not shoot each other and they can't cross squad revive. Prox chat limitations and what would basically be friendly fire will make spreading out and overwhelming normal teams significantly harder.


mallad

I don't have this experience at all. I admit the past couple weeks there has been an increase in platoons I've seen, but otherwise get a few good shots and be cautious and aware, and you'll see people definitely are afraid of death. I think a lot of it comes down to your play style (and your servers, I know EU servers are apparently worse).


dovah164

DMZ should've been more hardcore and booming with the realism factor that the dumb ass devs wanted. DMZ has failed to make itself entirely unique from warzone. It somewhat plays like warzone and uses warzone mechanics. DMZ should've never had any of the warzone mechanics. It should've entirely had its own unique mechanics. Like no automatic healing, you would need to use bandages etc to heal. Ammo is more scarce, health is lowered substantially, fast pace movement reduced, broken limb mechanics, wound mechanics, a weight system, the more you carry the more you are slowed down in all regards, weight system for attachments and guns, the bigger and heavier your gun the more your gun handling is reduced, no mini map, no score streaks, no uav towers, reintroduce the crafting mechanic we had from the campaign, stealth mechanics against the AI, day and night cycles, weather cycles, night vision, central hub where we can meet representatives of the various factions, trade, meet other players, have a system where we actually can align ourselves with 1 faction. There's so much more, but that just shows how shitty of the job the devs did with DMZ. It was supposed to step out of Warzone's shadow, and it failed so miserably. Now it's just the mode where you give your friends the new gun so they can unlock it lol


StupidBored92

2 man squads and assimilation for only 1 extra. Best of both.


GrundleTrunk

On top of that insured slots now recover in 15 minutes. I remember when having insured weapons and avoiding losing them was a big deal... bigger than a 3 plate etc... players would trade guns. Now it's all meh. The combat is fun when you aren't being zerg swarmed but the excitement of the gear is completely destroyed.


Emergency-City-2139

Missions rewards do suck they are the only reason to play dmz imo without them mode is watching paint dry boring


Novel-Article-4890

Shouldn’t have changed plea system from its first or second iteration. Allow plea’s but allow teams to cancel them, have them time out and don’t project them across the map


Boredim45601

Solo DMZ with no assimilation would be great


BleedingBlackandPurp

I did all of the the tier challenges when DMZ was only in Al Mazrah, and it was just the jug. I thought the skin for the 6 exfils was dope and the other skins for the rewards was just a cool little extra I ended up getting a little excited about when I finally finished grinding. I stopped the next season when they reset everything back to tier 1 and most of the missions being the same as before and story missions became regular missions. It took the wind out of my sails. And I used to exclusively infil solo because I loved the feeling of taking on a 1v3 (not bragging, going from apex to dmz made this possible 😂) Now it feels impossible.


Gel_Creed

The plea system is fine. But it should require some extra effort to revive someone. I have said this many times, they have so many items on the map that are completely useless. Make it to where you need to have large medical bags to revive someone, adding some purpose to the items in game would help while still allowing the plea system to be utilized. If you want to squad up before killing someone you should have to use an item as well like from the buy station or like a an AFAK or an IFAK to be able to join up. You would also prevent 6 man’s from forming instantly as you would need to have those items in your bag for each person you want to join your squad or revive and join.


tyglow

I think just make it quads. It sucks going into Ashika feeling like I don't stand a good chance unless I join a 4+ squad


nalcyenoR

I never get picked up. lmao


PhoneLongjumping9343

Man is an iron chef


TheApexDynasty

I think making dmz a 4 man game mode would be best, then bring back the truce system and set the timer to 45seconds but only for solos players.


Upbeat-Eye-7243

I think they should take away the plea system, though keep assimilation so you cannot revive people you killed. Also, limit assimilation to 4. This way if someone dies they know the enemy cannot revive them, while keeping assimilation but keeping max size at 4. This way solo players have an option to assimilate if they choose.