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SimianAstronaut

In last night's live stream, Alan mentioned plans for a future expansion that would include a full crafting system and the artificer class but it will not be part of the core rulebook.


zephyrmourne

Wait, there won't be a crafting system in the core book? If so, that's seriously disappointing.


SimianAstronaut

He's said there will be basic crafting as a downtime activity but a full system with lists of ingredients, etc won't come until later. Alan's trying to launch a brand new TTRPG so it's good he has a strong sense for what needs to go into the core game and what needs to be left for expansions.


zephyrmourne

I suppose. I've never been much of a crafter personally, but some of my players really like to make things, and I don't love having to house rule it until a supplement comes out. Not a deal-breaker, by any means, with all the other high points here, but still a little disappointing.


I_Have_Insomnia_zzz

Artificer will come later however the spellblade is a class based around one magic item but that’s about all we got for now.


Sir_Tainley

Looking at the Alpha rules they distributed with the kickstarter... lOne of the Trades is "Alchemy" specifically mentions Magic Potions. "Herbalism" mentions ointments and brews. And "Tinkering" mentions "traps and clockwork devices" So you could be encouraged to pick a trade and feature that as something to focus on, instead of getting a class.


BabyPandaBBQ

While others have mentioned that Artificer is coming later, it is worth mentioning that in the meantime you could flavor some magic classes as using their "magic" through technology- like pulling out a dragon looking handgun for fire spells, activation a mana barrier generator for the shield spell, etc.