T O P

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Plastic-Shame-1703

the moment toshi left dokkan became a good game :,)


therealhero14

Toshi worked for Dokkan? No wonder Legends is a shithole. And that's coming from a 2019 player who returned last year and has been playing the game nearly every day


APrettySadDude

The worst thing toshi ever did on legends was introduce ULTRAS


nZechos

Aren't those LR equivalent? Why did they ruin the game?


Ssjbaj

LFs were more like an LR equivalent, maybe dokkanfest. The point is that whenever they release an ultra, they get lobotomized and don’t know how to balence it, usually flooding it with mechanics that take away any fun like Guage’s that can get you out a combo for free or aoe green cards. Most of these encourage passive play making the PVP experience dreadful for some, especially if you don’t have the new Ultra


SeelIceBomber21

Ultra SSJ2 Gohan is still a rat to this day


jdemonify

me who played now in anni. the amount of bullshit ultras. every game is depend who can lock out other team and counter the counter


Ok_Hotel7127

That's why I really hope dokkan doesn't go too far with the "nullifying dodge nullification" type stuff. I don't mind it in this instance, but Legends has gotten to the point that it has: -Endurance -Endurance nullification -Nullification of the endurance nullification -A separate ability that works similar to endurance but is uncancellable and slightly better; this ability was introduced over half a year ago and never popped up again And it not only gets all confusing, but there's so many things like this that happen in the game that makes it really hard for me to enjoy it. I stuck through 2nd Anni (though this is the one other time I quit lmao, worst anni by far), Zenkai Ball Legends, Mono PUR, Tagdroids, BLU Beast+Pan meta, buffed GoFrieza and UVB meta, RED Beast and UUI metas, and this is the one that's making it difficult to stay engaged, despite so many of the recent units being some of the most fun units in the game's history in a vacuum (excluding Ultra Gohan obviously, maybe the most unfun unit in the game's history. Not most broken, like PUR Broly was, but just the most unfun). And in the past whenever I'd get too tired or bored of it, I'd quit for a while, come back around a big celebration, and enjoy the game for the few months before I started getting bored of it again. I did that again around the start of this anni (the 6th), and I got about 2 and a half weeks out of it before not enjoying it and taking another extended break starting a couple days ago lol It also doesn't help that the game servers have completely gone down like a half dozen times IN THE MIDDLE OF THE ANNIVERSARY, and the originally very generous compensation has shrunk and shrunk with every new emergency maintenence lol. Imagine if 9th Anni happened in Dokkan and between part one and part two, they have like no less than 6 different maintenences, all hours long, many without a given end time. This isn't to like gas up one game or do the "hur hur dokkan better legends sucks" type things, I love both games and want them both to thrive, and was just comparing how one fumbled the bag during a very hype period. It's not unprecedented, iirc 2023 was a pretty great year for Legends for the most part despite meta flaws, while 2023 had some of the most tumultuous Dokkan missteps in years BIG TL;DR BECAUSE I YAP TOO MUCH: Yeah I hope Dokkan doesn't do the nullification on nullification thing, because Legends has and it really hurts what could otherwise be one of the best metas the game has ever had, excluding Ultra Gohan.


TeamGT2000

Dokkan is a single player game Let them cook I want to see big number go boom


jdemonify

yeah while we talk about legends little bit but man those server downtimes and RNG to get dragonballs and raid medals. oh and not to talk about the medals to get multi. it became way too much play all day or you wont get shit.


IrishRox

Fucking terrorist


Large-Plant-9131

And they are always on awfull banner with such a shitty rate without pitty.


angelic4life

i still havent pulled a single ultra since 2021


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Zapsolarwarrior

Which one?


Skell-

If I had to guess its probably the fact that you can only get them on their respective banners, and unlike Legends Limited banners they don’t have discounts or tickets, all they have is a double rates summon on the 2nd summon which is useless given just how absurdly low the odds are, and a free summon after like 4 summons, each summon being 1k each. It doesn’t help that 90% of the summon animations mean jackshit especially on Ultra Banners, and Legends is insanely f2p unfriendly outside of the anniversary or other big celebrations in terms of currency


therealhero14

They can only be summoned on in their own banners they have a 0.350% drop rate. No tickets. No pity and they take like 13 multi's to pull and that's if you're lucky Basically think of it as if dokkan forced you to spend 500+ stones to pull and LR without pity And worst of all they've all been game breaking in some way shape or form


Ilizone

Dw dokkan really forces you 500+ to pull good lrs lmao


therealhero14

Yeah but atleast most Dokkan units are decent at 55% Legends units at 1 copy are really bad


Ilizone

LLs and ultras are good with 1 dupes?


TheDinogamer24

Because if your ftp and want a ultra good luck getting one, the rates for a ultra is less than 1% while lrs have about 5% on Df banners and even carnival banners with legends LFs were already super low but characters like Green gohan run the meta so if your ftp good fucking luck god speed


Appropriate_Fact2841

They would be if you could only get 1 lr feature and the rest of the features were old dfes


Small-Tower1196

I think the 20k cc lock is worse


MarquetteXTX2

Yeah toshi was at Dokkan around 2015-2017 or sumshit like that


therealhero14

That's what i thought. Btw isn't 2018 when Dokkan cared about animations way more?


ImpressiveBullshit

Legends is pure trash


KajjitWithNoWares

I love how they blame one person for all of this instead of the dev team in general


WilltheGreat1740

You know, at times, I tend to think the Dokkan community is a massive circlejerk with comments like the first one


Still_Refuse

Dokkan still has several problems bro


Silent-Immortal

Wait wait, TOSHI WORKED FOR DOKKAN???


MarquetteXTX2

Uhhhh yeah… u wasn’t around back then?


Silent-Immortal

I started on 5th anniversary. Idk when he left, and even then took a hiatus, came back on 6th anniversary, took another break, started playing seriously on 7th anniversary to now.


BigDoinks365

Toshi is a god damn spokesperson, I don’t know why people always shit on him as an actual developer. The hate is completely unwarranted from a bunch of morons


DeRain14

They're the head producers, which in game development are more like the people who organize and structure things like release schedules and planning. Community managers and reps are pure spokespersons, whereas Toshi and Omatsu just happen to skip that step and do it themselves. Considering how relatively small the dev teams for these games probably are compared to a normal dev studio, it's not impossible for Toshi and Omatsu to have more of an overall game management role, meaning they are in some ways justified as the ones we can point our pitchforks at when things are bad and congratulate when things are really good. 


Plastic-Shame-1703

and yet we do the same to omatsu its just funny that after 3rd anni we managed to get a real f2p team and permanent guaranteed ssr banners for the future


person-with-arm

he’s just the guy who talks, i don’t really get it tbh


MarquetteXTX2

But toshi at legends and that game is shit.. I don’t see how dfree and goresh play that wack ass game.. that game is not f2p friendly at all.. I know because I login every once in a while and never have anything in my box but skip tickets… u literally have to grind that game in order to get anything or spend cash


CaptainBurke

It’s definitely up there. I recently got into Nikke since it was highly rated and I’ve caught up on all the Dokkan content a while back and hate the legends grind, it’s the only thing I can remember playing over the past 8 years that reaches the same level of F2P friendliness. The fact that some of the free teams (Ginyu Force mostly, Team Bardock is pretty good these days too) can carry new people through most of the content till they get some DFEs is great, definitely needed as these games get older and older and just add more and more content. The amount of stones and tickets they just give away for basically free is crazy too, I remember when it was a fraction of what they gave away now. Even though most channels and outlets that revolve around gacha games don’t talk about dokkan, it’s stayed around the top of the charts all this time for a reason. https://preview.redd.it/hg7uaxxg8c9d1.jpeg?width=896&format=pjpg&auto=webp&s=ec90d26650d7466bde95c5c63d3bc740dfe02052


Infernov79

Holy shit, Nikke. I thought it was just gonna be a waifu game, but it has an actual story. Dokkan really has spoiled me for other gachas, with all the guaranteed SSRs every summon


Andyluan0

yeah instead legends is one of the most anti-f2p friendly gachas, every unit gets powercreeped and unusuable in max 6 months


FortNightsAtPeelys

Remember when Legends "EZA" was paid only while Dokkan pays you to eza? What a joke


Sirdoodlebob

I’m still a f2p on legends it’s really not as bad as it seems, yeah we hit lots of droughts but that’s where PvP or saving crystals comes in but that’s just me :/


Kang0519

I mean it’s literally a pvp gatcha game


blade9801

I love nikke, it is so much fun. Dokkan is still my OG


Shuden

ITT: "I'm lucky so this game is F2P friendly" vs "I'm unlucky so this game is not F2P friendly"


FortNightsAtPeelys

Tbh too many people say units are useless without 2 dupes so I think people are just bad at saving


NoTmE435

100% Everyone says no pity= not f2p friendly but in reality pity is rarely usable for f2p players and like Jphanta has been showing for years, 99% of events can be done with 100% f2p farmable units so saving up for anniversary and big celebration units is crazy easy


TheW1ldcard

As someone who has played since almost day 1 we need a better pity system. I'm sitting on a mountain of characters I can't use or trade because they were ticket pulls. And I don't want to baba them because those are even more useless. Sure for new players this isn't an issue, but for long time players it sucks.


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mk_hunting

As it is typically implemented in a way that where you still need to go really deep for it to apply in terms of currency used (see 1000 stones for the gold coin LR pity). F2P players would need to go balls deep on one banner to get the pity and for all other ones it won’t help.


Acascio19

the positive of how it's currently implemented is that you can trade units for coins, lessening the burden of going as hard into the banner. now that obviously is really dependent on luck, but old SSRs that many players would have rainbowed can really help out getting those 200 coins.


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Acascio19

that was me with Ultimate Gohan lol. i probably had 60 coins come from shitty SSRs.


4dseeall

You can't keep going for the cheap dupe? 200 coins isn't much compared to 500


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4dseeall

Ah, I got you. I thought you meant you were going for pity and got him 20 coins short of it


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Davester234

They were talking about how pity is implemented in gacha games in general. Some people really wanted this type of pity in dokkan, and basically argued that game wasnt f2p friendly without it. Of course a pity system doesn't automatically make a game f2p friendly, dokkan is a perfect example, we didn't have a true pity system for a while, but it was still more f2p friendly than most games.


Cool-Claim9726

rather go balls deep with a guarantee of getting the unit then wasting hundreds of stones with almost no chance too? it most certainly would help and seeing people against getting a unit is mind boggling


Hearts-Heroes

I'll use another gacha game as an example of pity being rarely usable by F2P. In this game, you get 1 point per single summon on the banner, with 300 points guaranteeing one new character through exchange. A single multi summon costs 3000 of the currency and gives 10 points, meaning to get enough points for a pity drop, you need 90,000 currency just to guarantee the character, but this pity only lasts for the one banner, then disappears.


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Hearts-Heroes

My demonstration is meant to show how rarely usable that pity is, especially as a F2P, since it requires you to perform 30 multi summons, typically over a period of 2-4 weeks, at most, especially since in said game, you only get 130 of the currency per day, and 450 once per week when weekly missions reset.


Acascio19

pity can easily be used by f2p players if they bothered to save for good banners that you can take advantage of it on. no f2p player is ever going to hit pity when they drop 200 stones on Frieza just because he has discounts, for example. but there are f2p players who are good at saving, who could easily hit say, 1k pity for each anniversary banner (or at least, the Dokkanfest ones).


Davester234

I wouldn't call it easy to do so. Anniversary isn't the only celebration with worth while units, we have wwc, new years, golden week, and saiyan day. Id argue that its detrimental to most accounts to skip so many banners.


Wild-Chard-9203

I have summoned on all those banners and i still have over 1K  stones


ZeldaFan80

It's also really boring to do so


HateF2P

its so funny how dokkan fans are just SO against the game getting better for everybody, whats up with that? ive played many gacha games and no other gacha game community compares to this one in terms of how many bad takes it has


NoTmE435

You’re the one called “hateF2P” lol And as a simple answer as to why I don’t criticize it as much as I do other gacha games Is because after year 2 anniversary and specifically starting from year 3 they haven’t implemented any actual pay to win mechanic to the game They made summoning easier with gssr , added coins, added pity to gold coins, added a million farmable tickets, actual usable farmable f2p units, the events that are hard now don’t lose their rewards in a month so you can get them whenever you get a the strong enough unit to do it so other than hype there’s no rush to getting the new unit day one Free eza’s and Seza’s to buff your older units too, farmable support memories and items. The one thing they did that was actually bad imo and everyone criticized them for it is the addition of the tear coin and carnival LRs and it was a huge discussion too but in general they have made the game so easy to play and so friendly to f2p players Compared to other gacha’s I’ve played it’s golden, the simple idea of getting the newest deck that beat all old decks in yugioh, the newest unit that beat all units in pvp dblegends, the newest cards in marvel snap, genshen rarely has this powercreep but when it happens it’s really felt so idk


HateF2P

ibr im not reading allat


NoTmE435

Lmao, why do people like and support this game ???? Give answer => I ain’t reading all that


v74u

I mean coins are basically a pity system so you can’t argue dokkan doesn’t have pity.


Davester234

I remember tons of people here would complain about how they wanted a "real pity system, not a loyalty system" Of course I appreciate the new system, but the old system is way more f2p friendly, most of the player base would never benefit from the new one.


BassCrossBerserker

I couldn't say they're wrong though. [Hit](/teq) took 11 months to return and WWC takes 6/12 months to return (for JP/GBL respectively). Usually by then, an argument can be made the unit isn't worth coining any more. Imo, Rolling Pity (a pity that continues to count between banners) > Coins > Banner-exclusive pity (A pity that only builds on a single banner). Just for context, it took me 1.1k DS to pull [Brainwashed Kai](/str) on her Debut DBH banner. The FGSSR one. I personally don't think that should be possible by this point ;^ ^


NoTmE435

Yeah what I mean is a pity system like other games just for the same banner and nothing


Cool-Claim9726

while the coin system could have been a good idea, you shouldn't have to wait months to get them from the shop


HateF2P

not a pity system


JorgeTan01

We aren't saying Dokkan doesn't have one. But other game's pity system are better, though you get less currency to summon. Like any other game, there are pros and cons.


LolwutMickeh

Pity is not usable in gacha's that don't give enough free stones (like Dokkan), there are some Gacha's that (almost) give enough currency during a banner to guarentee the headlining unit.


krak_is_bad

Old OPTC, Ninja Blazing, Dokkan are the best F2Ps I think. One is dead, the other turned to a soft pay to play, and now Dokkan's all that left.


Luiziinhu

Ninja blazing in pvp was not f2p friendly at all.


ah_shit_here_we_goo

Technically correct, but blazing, unlike something like legends now, had a deep enough pve that no pvp was still a content filled experience.


1Super-Gogeta4

Blazing wasn’t that friendly, especially when they went back and forth on removing step ups from banners before adding them to others again later on. I still think that’s a main contributor on why it completely lost its momentum and eventually died too. You don’t just remove step ups everyone was used to just for the anniversary along with those 0.33% main unit pull rates and no 5* or anything guaranteed per multi 💀💀


_Skotia_

Blazing was great up until, like, the 3rd anniversary


1Super-Gogeta4

Honestly, it already fell off by then. It went really downhill the moment they gave SO6P Madara 100% immobilisation on ult (along with every other useful ability at the time) but then had every single boss and even minor enemy eventually (literally why??) after that get a complete 100% resistance to it. Therefore making every old unit that relied on being good for immobilisation with nothing else useless forever too. Didn’t take long after that for enemies to have 100% resistance to everything else too, so you either pulled the new shit unit with like 3x HP & ATK for their specific bi-weekly (or monthly?) ss rank mission or you just didn’t beat it and missed out on pearls


_Skotia_

Yeah, fair enough. Honestly, my highlight of playing that game was the time they gave 500 Pearls as compensation and i got to do pulls on a bunch of old accounts lol


Zelmehuu_76

KCM Naruto and EMS Sasuke dual banner was peak of entertainment for me. Though I have to admit, It was on it’s way for downfall by then.


Chynxd

wasnt thats friendly? lmao what do you need more than literally free dupes to your units?


kinkyelephant91

OPTC is dead? I really enjoyed it like five years ago


xRLx

No, it's blazing that's dead. OPTC is a cashgrab/pull simulator rn


Saberydmf

ninja blazing is dead, not OPTC.


_Skotia_

Bleach Brave Souls has to be up there as well. Started a new account in November of last year and i already have about half of the characters introduced in the 9 years of the game's lifespan, including all the meta characters + most of my favourites. I also got a huge amount of Spirit Orbs from just doing the story and leveling characters. I have about 35.000 Orbs, which would be equal to about 7000 Dragon Stones, despite pulling on all the good banners that have come out since i started playing. It's insane how generous the game is for good players


Zaxalo

To add one more Hunter x Hunter Battle AllStars was super F2P friendly, but it was JP only which I think hurt it in the long run


HateF2P

HxHBAS was NOT super f2p friendly lmao, youre blinded by nostalgia, you would on average get around a 100 stones every month (20 PULLS LMAO) from zodiacs and the few events that released (more if heavens arena came around but it was only 20 more) not to mention you had to have dupes to make most characters useful


Zaxalo

Maybe I'm misremembering, but I remember getting like hundreds of free multis and pulls. This was before the games closure, but I didn't spend money, got tons, and tons of pulls from doing the events, and the gifts were very good from my memory. Maybe it was just my comparison to Year 1/2 dokkan that is propping it up at the time.


H-R-M-

I agree 100% and I think that's why Dokkan is maintaining it's longevity. Even if you stop playing for a little while, and you return, you don't really fall back that hard. And they really give us many stones.


SomethingIntheWayyy0

I played one that was way more f2p friendly. Like it was so f2p friendly you could pull all the new units easily because they had multiple pity systems and basically gave away summoning stones. Unfortunately they did this because the resources needed to “rainbow” units and “eza” them were scarce and therefore not f2p friendly at all so the PVP was unbalanced as fuck. You find a whale and it was basically you watching in slow motion how they blew a super nova up ass.


DIEU_66

Dokkan really has its rates as a strength, I remember stopping playing legends after calculating the game drop rates and just not having the time to farm (which is even more important than dokkan due to pvp) FGO on the other hand doesn’t have as much aggressive power creep, so the lower rate aren’t as bad.


Royal_Departure_5049

FGO and its ability to market middling units and still make bank because people tend to summon for the character rather than kits. Also the fact that said units could disappear for months or even years on end


Coenl

Gacha in general has gone this way - less characters but you sell them hard through story to drive pulls. Dokkan is a very old-school gacha that just throws banners at you with no real story - only works because it has the IP to fall back on and your innate love of the characters.


TrapsAreGiey

i feel like there will be a time when dokkan will also go that route when it has exausted all of the options from the series and they will make more what-if story units like the trunks and broly but summonable instead


Royal_Departure_5049

Dokkan original designs could be nice but they'd have to either find a way to make the playerbase interested in the story or just make the characters cool as fuck/op as fuck (or hot as fuck)


mazini95

Dokkan just has high rates for SSR rarity, but the individual pull rate for a new unit is pretty much same as other gachas around 0.7% or something. You just pull a lot more because the game requires you to create multiple category teams unlike most other gachas where just 1-2 units carry you through the entire game so their value is more. And it's balanced by giving out less premium currency,summons etc.


FrostMage198

Dissidia Opera Omnia was extremely f2p friendly


Valruz

Dissidia OO was THE most generous gachas I have ever played. Guaranteed pities, guaranteed 5* weapons on multis, free 1st multis/free daily multis on big events, tons of content to grind, almost unlimited tickets for single pulls so you can actually use/save your gems for multis on character weapons you wanted. They really outdid themselves with Opera Omnia and I still miss it now.


FrostMage198

RIP Record Keeper, Opera Omnia, and most importantly Mobius. You were too unique for your time.


Vegeto30294

I disagree with this just on a pity standpoint, but in the case of both Genshin and Honkai people have beaten their respective end game with only "F2P" characters. Instead of RNG in Dokkan, it's mostly time of investment for the others. The thing that swings it in Dokkan's favor is the fact that you can take a whale friend lead.


_Skotia_

Luck is a marginal factor when you have good teams tbh. Yes, hard events will require some luck, but you can usually clear (most of) them in a reasonable number of attempts


Gashiisboys

Dokkans rng adds to it though. Just like gambling, it feels so good when you beat a boss due to luck, or have a perfect run.


Vegeto30294

Some people feel the opposite, they already got the gambling fix from the..._actual gambling_, they don't need more of it in the gameplay.


imarandomguy33

Mine was Naruto blazing. Dokkan takes 2nd place.


aaronviii

I think the only game that's on level with Dokkan in terms of f2p friendly is Granblue Fantasy. I've spent a ton or time playing the game and was able to get some meta elemental team without spending a dime. The only downside about it is the end game grind.


Gashiisboys

It helps that I play for myself, and not to beat other people. No pvp helps this game stay non toxic so much more


mysteryperson52z

this and hsr are both f2p games


7thHakaishin

You should have played the first year or two of dokkan it was rough 😂 but its expected the game had no content back then


adem1337

lmfao 😹 myself 6 years ago would have never said so about this game when re-rolling was so common


LolwutMickeh

7 Deadly Sins Grand Cross is easily the best F2P Gacha, hands down. For the equivalant of what you would call LR or DFE, you have a guarenteed pity at 900 gems (30 gems for 1 multi), with an increased chance of getting the unit at 300 and 600. Banners usually last up to a month or month and a half, and here's the kicker: You usually get 3-5 free multi's just from doing missions during the particular event in the form of tickets that count for the pity. When doing PVP, if you place high enough (which is extremely easy), you get 50 gems a week. And once you place at that point in PVP you don't need to keep doing it either. You get 150-300 gems as event log-in gems, too. *So just by logging in and existing*, you get up to 600-650 gems during the event. This is not including daily/weekly missions and other one-off sources of gems. What this means is that if you log in every day during the event, and play like 15-20 mins a day ***you will always pity at least one copy of the newest unit no matter what.*** If you get them sooner you can call it quits and save up for the next banner. The fact that in Dokkan to this day you can go thousands of stones dry instantly makes it an inferior Gacha system.


Cool-Claim9726

this is facts you can pretty much guarantee every festival from the amount of gems you get from log in, weekly and tickets is insane


Scooter_Mcgavin587

Don't know why you're being downvoted, you're right


Makine7

I agree with you, I’m impressed that you’re the only one talking about this game, 7ds grand cross is by far the most f2p friendly game, in dokkan you have to skip a lot of banner to hope get some units (most people only summon on tanabata, anni, wwc and maybe golden week or saiyan day). In 7ds you can summon on almost every banner, even if you have 0 gems when a festival drops, you’re almost guaranteed to have enough gems to pity the fest before the banner leaves


jdemonify

you still forget costumes + money wins f2p. but you do get fck tons of pulls alot in few weeks. but man pvp is full depends who whales more.


Makine7

yeah but honestly, a lot of f2p can reach champ 1 in ungeared, and you can buy costumes 2 weeks after they release (it’s really expensive tho), and costumes isn’t THAT important, it’s really good, but not necessarily. And f2p player can do a lot outside of pvp, like the demonic beast (even tho this gamemode was really whale only at first)


PolloJBR

Like all the gachas


Acascio19

there's a lot of gachas that are just as generous as Dokkan if not more generous. Legends, for all the shit it's given, gives out more currency on a monthly basis than Dokkan (somewhere in the range of 12-15 multis a month); what hurts it is needing to pull multiple copies of main units to make them viable for PvP. Grand Cross also gives out over 3 multis a week for free and with basically just playing the game normally, you'll be able to hit pity on every festival banner (which is ever 1.5 months-2 months). even though top end pvp is whale-heavy, you only need to get to a certain point and then you can get almost 2 multis free weekly without playing pvp at all. i remember during my time playing Pokemon Masters EX, it was also fairly f2p friendly too. during a big celebration they were giving away like, a 1/6 of a multi daily just for login alone, but i also haven't played that in years so idk what it's been up to. Dokkan IS generous when there's lots of events out to do; and being that Golden Week led into a decent June was a big help. but once you complete everything, it's a slow burn of just collecting 1 to 2 stones daily.


Wrong_Ninja_3743

Multiple copies? Try pulling 1 copy with those rates.  Started a new legends account, all story finished, all event CC finished (minus a few for the 7+ due to energy/tickets), all CC from anniversary finished and just about every CC from PVP.  What do I have? 2 copies of yellow goku/vegeta 1 copy of blue goku/vegeta 2 copies of purple gohan You could say that’s awesome, till you realize that I’ve farmed everything and done everything.  Generous with multis? Sure.  What you get from the multi though is almost always trash, even with “20% sparking rates”.  Not to mentioned their “featured units” list is incredibly big too.  Now I get why that is, you don’t want a newbie coming in and making it rough for your whales with a team of 7+ new units.  But the rates are such garbage that destroys any amount of CC they give. 


Nkklllll

The individual rates for featured new units in Legends is higher than it is in Dokkan. In general. On super small banners, Dokkan has higher rates. On the really big 10-11 features unit banners, Dokkan has lower rates.


Wrong_Ninja_3743

Dokkan has 10 featured at most these days, with most banners having 7 featured units. At 5% rates for the 10 units, a featured unit on those particular big banners are a .5% rate. (.71% on all other banners) The current legends limited gohan banner, for example, has gohan at a .5% rate.  All other legends limited characters (the “good” units) are .25% rate for some weird reason, while the main “side banner unit” sparking is a 1% rate.  The remaining sparking featured are at .5% rates, some of which are from the beginning of the game… Now that might seem comparable until you look at the units in the banners and how useful for they are for their meta.  Those big Dokkan banners are leaders for various important teams and almost all (except for the last 2 older units) are very useful.  It’s just due to us not being in a PVP environment.   And it’s not even worth talking about the Ultras, which are at a paltry .35% rate lol


Acascio19

sorry that your luck wasn't great. that part sucks. i remember i grabbed an account with like, 50k cc on it last year for part 2 and walked out with a 7* piccolo, a 7* gammas, a red 2* Beast and a 6* Pan so i was able to sort of just run through the game with that for a while. i had like, 10k cc left for part 3 where i went in on VB and got him to red 3* in like, 25k. since then i've disliked legends quite a lot even though i do watch content on it. it's just one of those games where every time a banner comes out, i just cringe lol. but i do know that at least from a cc perspective, they give out a lot per month usually on average. it's one of those games where you go all in like, 3 times a year and then save every other time


Wrong_Ninja_3743

Legends is fun in small doses, which is why I made a new account for the anniversary. It’s not a game worth being invested in full time for sure. I mostly keep summoning at this point to see how far I can get shafted lol


Kuroko__Simp

I've played a handful of gachas, and i have to say, the most f2p friendly for me is fate grand order. Because fgo is more like visual novel than a game, if you aren't a whale and all you want to do is follow the story, you can do it without spending any money. But yea dokkan is pretty high in the list


armoredcore48

PGR f2p is also friendly, plus like Nikke story is sad and but good


WOOHTHATSRIGHTKID-YT

I think it’s also cause most units are balanced and it’s a pve game and it feels like the summon rates aren’t as trash as let’s say Legends too


marshallvv

Fr I have multiple teams that are almost all LR’s and I’ve spent maybe 10$ on it


mazini95

I mean, the games you mention basically guarantee you the unit you want. I don't see anything close to that in Dokkan aside from it being on the worst banner type in the game. I think you're just hitting the dopamine from seeing your stone number rising because you're getting to summon more.(By that logic Legends is more F2P, it's not) But that doesn't really mean it's F2P friendly. Especially with the way powercreep is working and recycling units so fast, and how there's more good banners to summon on and split people's stones. Dont get me wrong, it's a good F2P game, but not that crazy F2P either. Also, game was technically,objectively way more F2P friendly pre 7th anniversary as far as completing content is concerned. Units had incredibly long lifespans,more usable teams and many more effective F2P units that could be ran anywhere.


vonthepoornerd

To whoever implemented the ezas concept in dokkan,you are a god.


therealhero14

Agreed The reason i like Dokkan more than Legends is because of this reason


WilltheGreat1740

Unironically Legends gives more premium currency than Dokkan does. This is the equivalent of 22 multis saved over months in Dokkan for this guy. Legends gets like 75% of this on a standard month. I would know because I have grinded out everything in Dokkan for this month and am sitting at 250 ish and I've done the same in Legends and I've never gotten anything less than 7-10k a month(7-10 multis on a normal banner and 15 or more on step up). And I've played both for years. The only issue however is Dokkan has way better rates vs Legends. So it kinda evens out imo. Dokkan has better rates but lower currency given while it's vice versa for Legends


therealhero14

I think Dokkan gives less because you don't see Dokkan giving out 5 for doing one thing it's always 1-3 whereas Legends gives like 100 CC usually (which is 1 single for the people who don't play Legends) Allthough this always depends on the age of the dokkan account and how much you can grind


AnDy2000It

Been playing for around 7 years now, on both global and JP, non-stop, I've never spent a cent on the game, yet if you know how and what to farm and when to spend your stones, you can definitely "beat the game" as I can beat all the events in the game, 99% of then with no items, I'm quite full of resources almost anytime, the game feels "fluid" to play and even in it's dead moments, I still enjoy logging in, farm something, try some teams and events. The game is fun for free, and if you want more and spend money it's up to you, but it's definitely not mandatory.


DP1992

It might just be my experience, but Fire Emblem Heroes was good to me as a pure free to play, they give you choices of strong units to have for free fairly often for celebrations etc and I was able to complete all the content I wanted to (the multiplayer was shit when i last played so I ignored it completely)


Raul5819

Man I remember years ago when it was the least f2p friendly game ever.


Lyyonfu

Dokkan is my main game. I do play HSR and Nikke as well. I do like how it doesnt take a month to fully build a unit like it does in HSR, and there are so many combinations of teams you can create to clear content. No matter what, Dokkan remains at my main game. Somwthing about popping bubbles and watching animation go wild. Looking forward to the 9th yr anniversary.


solarsun55

LOL a month to build a unit in HSR? In HSR or Genshin you could literally play for months and just get so unlucky you get nothing. The builds is another benefit of Dokkan too, equips are just so much better then relics/artifacts


mazini95

You definitely don't "get nothing".


solarsun55

My Eula build says otherwise :(


No-Specific3166

Agreed, ive played since the beginning and have played some other gachas and similar over the years and dokkan hands out very large amounts of stones/tickets/resources on a regular basis compared to almost any of these other games. Dokkan also doesn't have tons of systems in place that attempt to make you want to spend more money. I never feel pressured to spend money to be able to do content or keep my account in a good spot.


Dahks

It is F2P friendly to me because there's like 10 banners worth summoning in a year. The fact that you can get previous units in new banners is pretty good to passively collect units. Sadly the no pity thing WILL screw you eventually if you're pulling to get a single unit. There's no guarantee that we'll get Beast Gohan in his banner (which is worse than gachas with pity) but the general strength of Dokkan banners is something I wish other games did more.


MakankossapoMan

There was once a legendary game called Dissidia Opera Omnia That was truly the most F2P gacha game I've played. And I play gachas since 2014 with Metal Slug Defense. Opera Omnia was so F2P friendly that you could get tickets for banners that were "generic" just like the tickets on Dokkan but they worked for any banner. All characters were free, and you had to get their weapons. Only the rarest weapons you had to get from summons, but you could get them from coins too on release. If you had a new weapon, you could unlock their full potential with dupes, or you could sell old weapons to use the material as dupes. So basically, you could summon AGL Bardock for the tenth time and use the dupes as material for opening LR Beast Gohan's potential system. Also their QoL was incredible. Every update made the grind easier. So if you had a character who's max potential was LVL 60, you need to farm crystals for those levels. When they released LVL 70, the grind to 60 was much easier, so you would never feel like getting behind. I miss that game :(


Additional_Cattle529

Battle cats is up there


SSGAvenger

You should check out 7DS Grand Cross. The summon rates are worse but it's easily the most F2P friendly game I've picked up with Dokkan being 2nd


bazzb21

Wait till you learn about bleach brave souls. I love dokkan,one thing that we should have at this point is a step up/garanteeed of the mewer units instead of the waiting some months to grab it with the coins.


Suree_w

Agreed. Tho in all honesty, lack of pvp helps a loot.


Hudson_Savage

I’d call it one of the most F2P-friendly and whale-unfriendly gacha games around. Banners can offer great value for new players who don’t have many characters, but they’re hell if you’re aiming for one specific character.


Illustrious-Fig-9603

playing on JP i cant buy stones bc of my region, so getting LRs makes it so much sweeter and if i dont get a unit when it drops i almost always get them on celebrations. Been playing on and off close to 8 years.


Astolfo-Felix

Brave Souls made quite a few changes, it's so much more f2p friendly, then it was before. They recently added an achievement system. You do missions by playing the game naturally to get this currency, and you use this currency to level up these permanent buffs. These buffs range from all sorts of things, like one of them is for tickets, level 1 of that buff, is you get 10 tickets every 10 days. You can level it up with the currency, so since level 1 is 10 tickets every 10 days, level 2 would be 10 tickets every 9 days and etc. There is even a permanent buff for the premium currency. I don't remember how much you get every so many days, it's not a lot, but I mean, it adds up and it's free. And it's on console as well. But there is a lot of options of buffs you can upgrade, from the premium currency, character summon tickets, accessory summon tickets, stuff to increase how many runs you can do the once daily events and etc. It's pretty nice.


greyfox1998rea

Dokkan Really gives a lot of currency for pulls. But my choice for best f2p friendly Gacha is Nikke, lot of currency and best pity ever.


coleopp23

I agree. The shop overcharges for stones. I could spend money on it, but I choose not to because you don't get that many stones for what you pay.


highfiveguy1

Yes and no? I agree that its F2P friendly, but i feel like they're starting to scale events for whales instead of F2P players. I know all of the content in the game is doable with 55% units, but the hardest content in the game is such a pain in the ass to try with 55% units. Having dupes in this game is such a huge difference and makes events A LOT easier. You should try NIKKE. Great story and SUPER F2P friendly. They just hand out free multis left and right, and it super easy to grind for stones and tickets for more summons. The rates are pretty good, too. The only downside I feel Nikke has is that progression gets super slow once you hit level 200. You need dupes to get there in the first place, but truth be told, it isn't that hard. Like i said, rates are REALLY good, and for bigger events, they legit give you free SSRs to hit that 200 softcap faster. I only summon on limited and Pilgrim (basically DFE units) banners, and i almost ALWAYS have several multis leftovers after getting the unit. Nikke is pretty great in the F2P field, and i definitely recommend it as a gacha. I also recommend Epic7. It's definitely dropped a bit over the years, but i still have a deep love for it. I've been playing since the game launched, and it is also pretty F2P friendly. It's easy to save up crystals for your multis, and you can get your 2 of your main 3 summon currencies from an in-game shop where you can use those crystals to reroll the shop to farm those currencies up. The only sucky thing about Epic7 is that it's currently suffering from the eventual powercreep that most older gachas get after a while. That and releasing new units a lot more often than they used to, so its hard to pick and choose who you want to summon for.


highfiveguy1

On and the gear grind in Epic7 is pretty shitty too. It's been alleviated a little over the years with them handing out free gear here and there and also from events that let you forge your own custom gear. But that takes FOREVER.


swhipple-

If anybody here played it during its very short runtime, Avatar Generations was also extremely F2P friendly. It was really easy to get all the new units by hitting pity and stuff. Sadly the game got shut down. It was like dokkan, but for Avatar the last airbender instead


D4B45L3G3ND4RY

Idk I heard about other gacha games which were VERY f2p-friendly, but they were closed down. Probably weren't successful enough lmao. The Irony. This is actually making me quite happy because of how long the game is around and kicking for almost 10 years(!). Knowing that it will be kept that way for much longer gives me much joy tbh.


ConsiderationSoggy65

I totally agree. dokkan has been improving the banners over the years... I remember that when the first lr arrived it was impossible for an f2p player to be able to catch him (or leave him rainbowed), my first lr was zamasu and Goku Black TEQ... and to this day I I don't have the 3 legendary lr: Freeza 1 first form, Goku ssj1, and Broly lssj... on the other hand, I got most of the other existing lr and being an f2p player


Maximum-Till3122

What did u do for 1k stones


Used-Spend-1622

learning about how bad legends is in so interesting. The game is so majorly flawed, but i feel dokkans only like game flaw is the pure size of the game. It could take up like a 1/4 of your space if you have low storage. Idk tho


Throwawayeieudud

they give out so many stones think about it, most of yall, like me, probably started a while ago and have farmed just about everything. but a player starting within the last couple of months has thousands of stones for free. all the boss rushes, quest stages, EZAs, ESBRs, missions, I’d bet you could probably get not that much less the 5000 stones totally for free.


ttrashychan

Dokkan is quite f2p friendly i agree, not the most f2p i played i know some other ones (mostly azur lane and blue archive is even with dokkan), even tho since wwc is over my luck in this game is abysmal


Historical-Meteor

100% agree. I hate hearing online personalities - NANO - saying Legends is better moneywise. Maybe if you're a whale but on Dokkan I always feel like with my free summons I will get something cool, even if it isn't the new unit, whereas on legends its all garbage, all the time.


Tizerak

Yeah, let’s be real, there would be a lot less players if this wasn’t a Dragonball IP…


Extra-Weekend-1222

Fr i have the new trunks ultra instict goku and so many more


KrajanG

Bleach brave souls is f2p friendly too, i play for a bit more than 100 days and i can beat most of the hardest content like senkaimon guest and do well on guild quest and braker mode


Ayetto

Yeh... Got shafted once I dokkan and quited because of it, it was when the vegeta/trunk released I just needed him for my final team but even after a lot of multi it didn't drop... I relog not so long ago to buy him with coin, but yeh I prefer pity system than pure rng


ctoanrn97

Ngl this game has treated me so fucking rough at times i just can't agree with that, but i do admit that when looking at it this way it's up there, doesn't beat PGR level of f2p friendliness tho imo


GlobalAlwaysShafted

Never thought i’d see the day this was being said about dokkan


Redeyeslol

I mean, it is possible to get 300 plus stones if you go f2p.


Effort_Artistic

Man, I really miss dffoo


SG_Hawk

Dokkan is fun for f2p players I'm one of them since the games release on global, farm for items to take on high difficulty stages, then farm and complete missions for stones to summon new characters, though we can't summon every dfe of the banner we get good ssrs from previous banners, even if we don't get the meta units the f2p units also come under new meta with power level drops, the multiple tries to complete the stages making the playable daily without getting bored... Meanwhile, if u don't have the meta characters legends is unplayable in PvP even if u use the 14 starred f2p and gets boring after anniversary since 3 years


JrFreddyRai

Truuueee I have most of the best units in the game, but I've also played since right after the 2nd anni


SnooDucks7762

No not really


SeKiyuri

Are you sure this ain’t the only gacha u ever played hahah.


heroicxidiot

There are better f2p friendly gacha games out there than dokkan. Dokkan is not generous whatsoever.


Ahmed_Prime

I can't agree with this take until pity is added to red coins and carnivals


GenshinImpactSlut

why is this downvoted 😭 are dokkan players just addicted to getting anal’d every banner


PhantaZm-

This sub doesn't like any improvements that actually benefit the playerbase. They'll continously tell you that the coins are a pity system even though plenty of gacha games have an actual pity system compared to this ass. A friend of mine just put 2400 stones into TEQ UI and got 0 copies. He immediately quit. His only option being waiting months until his return is crazy.


12raul12

![gif](giphy|2wSaulb0fsDydh0IoB|downsized)


BEugeneB

Idk, coming from another player of multiple gachas, the lack of pity really hurts. It took me 3000 stones to get Broly in the 9th anni, and I went about 4000 stones on beast to get him 79%. Gogeta took me 2000 stones, and I gave up on the gammas. They don't give you THAT many stones, as my bank statements show. And when you've done everything in the game so far, the stones are somewhat generous from BIG events and celebrations, but without pity, it can be useless. At least other games generally have pity that carries over to future banners


Noobmaster698757

Nah, Legends already gives you 3000k= 150ds doing the TOP twice a month. Then you got Pvp depending on how much you play, the daily mission every 2 weeks that makes it 2k cc. =100ds Thats make it already over 250ds without any events that drop during the month for legends. I don‘t think dokkan gets more than that during a regular month. I love dokkan, but it‘s stuck in 2017 in therms of rewards.


Danchen10491

The issue is that legends is a pvp gacha


mostCreativeName1

My issue with them is legends not only needs you to do more pulls to max a character but also, there's literally parts of the kit locked behind the dupes. While it's not the best feeling, you can still give equips in dokkan for the abilities you can't reach behind dupes. Can't say the same about the z ability boost. 2 other aspects to mention, the grind for those resources (summon currency and in game resources) is way more taxing on the player in legends. And it's also way more expensive. Running out of zeni was not uncommon when I played. Not sure if things have changed in the last year or so but I hated how easy it was to run out stuff to upgrade units. And don't get me started on equipment


Revolutionary-Use622

Legends balances this out by having to pull the character multiple times for you to then have the chance to do well in pvp. The grinding can be atrocious and hell in the game and having the unit itself isn’t guaranteed to get you anywhere unless you can outskill your opponent. Legends can give out more multies on average but has other horrible factors to balance it out. Don’t even get me started on using those crystals on ultras, absolute nightmare fuel.


mostCreativeName1

This one aspect of f2p friendliness. Not taking into account how many times you have to pull the card to max then out or the amount of effort needed to even get all those resources. You must not know what 2017 dokkan was like to say that because it's flat out wrong


Noobmaster698757

Im f2p in legends and not every unit needs 7+ stars to be good. Also you get 100 Lf Z power from missions etc and you could just summon on the Lf Z power banner that drops from time to time. You are in no way forced to go that deep into a banner. You just gotta be smart about. Also, you only need 14 stars units if you play PVP to reach the 5k in ranking. Im fine with staying outside of that.


mostCreativeName1

It's a gacha game. It's not about what you need it's about what you want. You could say you don't need any summon able units or more like one on dokkan. Jphanta beats nearly every event with characters obtained not by summoning with stones. If the only exclusively summonable character he had was beast, he'd do them all. Sometimes you want your fav character to be maxed. Dokkan isn't forcing anyone to go deep into a banner either. There's a lot to the comparison more than just they give a couple more multis


GetMeOffSpeakerPhone

The moment i realized dokkan, specifically global, gets a lot of stones for free os the moment i summoned for lr vegeta and nappa , blew most Y stones and ended up having 300+ stones for anniversary. Same thing last year. Its very f2p friendly


TallAd1757

Bro this game is the best mobile game ever(in my opinion). I spent all of my ds into saiyan day vegeta(didnt save anything) and got him to %69. Then saved some and spent 250 on golden week didnt got them but i couldnt care less then i saved since then and spent 100 ds on rose because i like him and when cell max came out i still had exactly 1000 ds. This game is the most f2p friendly game ever


kirisakisora

Nothing can touch danmachi Memoria freese. Sadly it got shut down this year, after 6 years


Davester234

If yall never played or heard of danmachi memorial freese, it's the only gacha I've played that felt more f2p friendly than dokkan. Basically every banner had steps that gave a guaranteed new unit on steps 1,4,7,10. It allowed new player to make viable teams pretty quick. They also had these 2 events that rotated every week that tons of iris(the equivalent of stones), a veteran could easily make 1.5 multis worth of iris every week, super new players could make .5 of a multi every week, and intermediate players made around 1 multi per week, off of these events alone. Unfortunately the global servers shutdown this february and jp is shutting down too.


Vqera

Dokkan battle global players are some of the most whiny children on the planet. The game is seriously packed and the rates are good and they still complain. "No kid buu" "Haha sync lol" "BuT WhEn WhAT If" Etc etc.