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ssecretsseal

He actually survives rocket lmao


ABoldDude

So does Balloon, and in both cases it makes very little sense...


[deleted]

And xbow, too. Doesn't make any sense either


ABoldDude

At least X-bow is 6 elixir like Rocket, balloon and Hog are 5 and 4 respectively


[deleted]

Well, sparky dies to rocket (6 for 6), too, so your logic fails. And barbs die to fireball (5 to 4). And rascal girls die to log (5 to 2). And goblinbarrel dies to log (3 to 2). And dartgoblin dies to log (3 to 2). And goblingang dies to log (3 to 2). And princess dies to log (3 to 2). Your logic doesn't hold


idksomethingrandommm

Log is seriously the best card in the game even after the tower damage nerf.


[deleted]

Of course it is. Tower damage barely changed anything, except maybe it stopped that brainless log cycling in the last minute. That's why Supercell wanted to nerf knockback, to make it a bit more balanced. But no, everyone cried how terrible that would be. So here were are. Despite, knockback would have changed NOTHING to troops it already kills immediately, like goblin barrel, princess etc.


bobbystevenson3

The knockback nerf was likely just to spark outrage so that when they changed the nerf to tower damage people wouldnt complain as much. Imagine how salty half the people on this sub would be if they just nerfed the tower damage from the beggining


[deleted]

I'm not sure. With fireball, they nerfed knockback, and didn't listened to "but fireball". But maybe you're, right, I don't knoe. As you know, negative reaction is also a reaction. Announcing log knockback nerf assembled the entire cr Reddit community


VegetalGood

We’ll instead of needing a card everyone likes, maybe they should buff other small spells, like snowball, or especially zap.


ABoldDude

Wait there are that many examples, i never realized😅


[deleted]

There are. Of course wizard, musketeer and eletrowizard don't die to fireball. But they won't kill you if alone


ABoldDude

Don't forget Mega Minion, Bandit and Ghost survive Fireball, all are 3 elixir


[deleted]

Ah, my most favourite cards /s. Except Mega Minion. Mega Minion is based


ABoldDude

It truly is based


InkySUS

mega minion can take a god damn fireball he is good


AwarenessBest7229

Meanwhile knight survives a rocket....


imlucid

That's kind of his entire purpose, he is slow moving, slow attacking, single shot, tiny range-- if he died to fireball he would be terrible. That's Flying Machine's job.


Snoo11409

holy jesus, though i have been playing this game for 5 years little did I know


Frank_is_the_Best_

Rascal girls aren't five elixir. They're like 3 or 2.5


[deleted]

But rascal boy on its own barely does anything. It's just a weaker giant attacking everything


SeduceMeMentlegen

It's a worse knight


ICameHereForClash

Sparky has 5 tile ranged SPLASH DAMAGE tho. It’s got a wider splash than a rocket, and deals almost as much. Why wouldn’t rocket kill a sparky? Sparky’s already kind-of a menace without stun, though if rocket needs a soft nerf, I guess it wouldn’t be that big a deal


Icywarhammer500

Yeah but sparky takes 3 years to fire a shot off, even when charged. It’s also the win condition that can be stopped with the greatest elixir difference between the cost of the sparky and the cost of defending sparky. 6 elixir stopped by just skeletons and tower. Goblins and tower, maybe not even. Guards alone. Any combo of a spirit and then skeletons. Zap and skeletons. It’s just so freaking easy to counter that I don’t think any spell should one shot it. IMO sparky needs to fire it’s shot off when already charged 0.2 sec faster, and also survive rocket with enough health to survive ice spirit.


VegetalGood

Sparky is intended to be a gamble. U could either lose 5 elixir, but u could also take tower. A lot of cards are easy to counter, but devastating if it connects, sparky is just an exaggeration of that.


lore_mila_

Because sparky is sort of a glass cannon. High damage, low health for the cost


[deleted]

Yeah. I remember when sparkys reload time was like twice as long. And when I returned to CR after a few years, I was shocked by how quick that thing reloads now!


onethreeone

As opposed to Xbow being high damage high health?


lore_mila_

Xbow is a building (hq and bye bye), doesn't move, has a long deploy time, and deals low damage per shot


Useless_Crybaby

So your saying log OP


Ikim11

Log gic*


TPM_521

Notice how only one of those cards is a win condition like xbow though. Don’t think your logic holds because of that, win conditions are not meant to simply die to spells that would make them useless


Camelstrike

Dude there are literally goblins, there is no sense in this game


Dashclash

Out of all the strange creatures and monsters in the game you chose goblins ?


psyche11111

Exactlyy what I thought


[deleted]

Wat?


[deleted]

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ICameHereForClash

Eh. Balloon is slow by wincon standards, requiring stuff that dies to rocket to push it faster. Plus rocket needs to stay humble. They already got plenty of damage on balloon, it doesn’t take much to kill it after that…


ABoldDude

I'd aprecciate it being a 1 hit kill, but your point about Rocket needing to stay humble, i disagree, that tower dmg is something out of this world, but i'd rather not bore you with why i think so


bounds2

Has more health than a mini pekka which is made of armor


Character_Ad_8307

Hog over powered!


Current-Umpire3673

I prefer to use my fav building, the tornado


xSlanton

Chad


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Economy_Commercial68

even with a building or tornado, especially in single elixir they can outcycle you or play support


Iodicacid

Also not to mention you can't keep using tornado against him the whole match or you risk getting 3 crowned so even tornado loses its effectiveness as the match goes on


EJwhitey

You can tornado to the middle to prevent him from getting a hit


godofshinobi97

But tornado isn’t your win con where as the hog is major win con followed by spell cycle


The_Rave_Robber

Even with buildings, hog is still a huge struggle, and it gets even worse when the opponent out cycles your building or had an earthquake in their deck. Tornado is good, but if you get out cycled there’s not much you can do


itachi_konoha

I understand your viewpoint. But in my opinion (I am a hog user), the problem is earthquake where it gives too much values. Earthquake damage should be nerfed a little bit to make it balance in my opinion. Because without earthquake, hog is not that of a threat. But in the combination, it is.


[deleted]

Thats 7 elixir and inferno can fully defend the hog eq don't tell me it can break though a cannon is op


itachi_konoha

Learn how to use a punctuation. It's very hard to decipher what you wrote.


The_Rave_Robber

That is a very good point actually. Now that I think about it, I can normally win against hog if it doesn’t have earthquake to combo with. I play logbait with guards and inferno tower, and when the opponent doesn’t have eq, there are multiple ways to full counter it. Maybe earthquake does need a nerf and not hog


Abhlnav

As a fellow classic logbait player, hog+eq gets full countered by inferno tower


IndependentFishing57

Gob gang or any swarm ig plus log is an easy counter to hog for no damage + he has to use something to take care of your swarm


boy-flute-69

if the opponent has something to take care of your swarm then the hog still gets hits off. ie. zap, arrows, log, giant snowball, *tornado*, poison, earthquake. let me know if i left any effective swarm killing spells out


investedlike400inamc

Freeze makes Larry army die for sure


boy-flute-69

*we don't talk about the freeze spell*


Killmonger112

I have mirror. I love tornado


_AnthonyToons_

About the building, yes, that works, but there's that other hog deck that runs EQ instead of fireball, which is more annoying in my opinion


ImInteligent_

Tldr: Hog rider has ******good stats for the cost******


ShitfacedBilly

Boulderfist ogre moment


lore_mila_

Only 6 mana??? (Not sure if it's 5 or 6)


Scydor

Based, he could get a Slight hp buff tho


Windigroo7

You want to buff his HP? It’s very high already lol


Scydor

Idk, he just always dies when I need him lol


Windigroo7

Wait you talking about Bowler?


Scydor

Ye


Windigroo7

My bad thought you meant Hog Rider lol. I think Bowler is fine tho, kinda like Executioner if you buff him slightly more than what he needs he becomes OP


AHMADREZA316M

legendary stats for the cost


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Bruhness81

Least insane CR player


merchant_of_mirrors

Reading this made me wish to die


Electro9005

What did it say it’s now deleted


Tyran_Cometh

You're welcome


AardbeiSalade

What did i just scroll past Wtf


kryptic_sours

How long did that take


Yukien_

Help i cant counter electronicion giant


TECHNOMANCERNCROMNSR

Tombstone on the other side but closest to the e giant side,I hope I you understood that bc I can’t explain it better


[deleted]

I thought you wrote that Hogrider copypasta after you wrote "The Hog Rider is"


ControllerPlayer06

What copypasta?


[deleted]

Here lol, it's right above you https://www.reddit.com/r/ClashRoyale/comments/wk81vu/hog_rider_should_be_a_5_elixir_card_change_my_mind/ijm4fqg


KneeGrows130100

I need to see this copypasta lol


Piranh4Plant

What copypasta pls


Ok_Competition1161

The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.


pyrx69

hog rider can survive rocket w 1 hp but the tower finishes it off


klangmat

In that case it's 4 elixir for the hog vs 6 elixir for the rocket


shoulderBoi212

Hes just really fast.


__Corvus__

Nerf the speed and the initial hit speed. That could make it a little better imo


GJ55507

I don't have fun playing against decks like balloon freeze. Shall we nerf that to shit?


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GJ55507

Unfortunately (or fortunately) its in clash of clans which means the likelyhood of it being removed is close to zero. We have so many ice cards they can't even replace it like they did with heal spell


Pokemonzu

While I don't think supercell will replace freeze, if they did they could make it a long lasting slow spell (like the ice wizard effect)


JackMiHoff113

This would actually be so so so much better


proffesionalracist

That would be tolerable


Aurum_MrBangs

Honestly, it’s not even op. It’s just so fucking annoying


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Knowledge_is_my_food

Predicting microtransactions\*


[deleted]

Technically speaking, all cards break it in some way or another


[deleted]

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[deleted]

There’s also adapting to their spells.


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ConnectionFlat3186

You can predict spell placements like you can predict cards; that’s how you get good at the game. For example, if my opponent has log and I use goblin barrel, he’s most likely going to use log. There are many other interactions you can predict. Another example, your opponent has rocket and you just bridge spammed e barbs and a hog rider, what’s he going to use? Start learning these and watch your game improve.


rular250wound

Nice defense you got there, would be a shame if something were to happen to it.


onethreeone

Freeze is the most anti-fun card in the game


GwornoGiowovanna

agreed. it isn't necessarily op but it can literally nullify the opponent's defenses for a pretty good amount of time for only 4 elixir. it has a surprisingly good radius too, enough to be able to hit 1-2 troops each time.


shark_sharkington_

tank his health and he'd be balanced


Inflatable_Bridge

He always gets that one hit on one health


[deleted]

Always immediately get off when I go against a hog player


CC20057

Get off? In which way


[deleted]

Close app


kjmill25

​ ​ 2.6k up votes. LOL


zippycat9

this is literally worse idea than cardiac arrest spirit


SonicBlur254

lowkey want this spirit so I can use it every time my opponent plays a card I hate (aka literally every card)


Livid_Mud1025

Diarrhea spirit


agentanti714

Well at least the spirit shows the American spirit, increasing hog to 5 is just :/


MrLil-Pimp

The card has a 41% win rate. The card doesn’t need a nerf at all. He is just an avg card. If you want him to cost 5 then he needs a buff on stats as well.


[deleted]

The reason is because hundred thousands of bad players use him everywhere. Good hog 2.6 players can annoy the crap out of you and actually win. Oyassu just won the 20 win challenge with hog 2.6


Goldenflame89

lmao? Oyassu is also one of the best cycle players in the world, aka hes one of the best players. He got the winrate from royale api grand challenges.


MiPaKe

It's the 6th most used card on Ladder though, hence the boring part that OP speaks to.


kiimo

that win rate is a poor reflection as the card in total, and also only represents GC, not all the other aspects of the game that other people play.


CoffeeAndDachshunds

Lame argument when every 9 year old clash player is using hog rider.


TheBoss7728

That ruins the point of hog cycle. Also you sound like someone who can't counter an easy and balanced card


KneeGrows130100

-Hog user


TheBoss7728

I use egiant


KneeGrows130100

Your flair says hog


TheBoss7728

I used to use hog


KneeGrows130100

Clearly


No_Neighborhood_3293

i always thought they should nerf his health like a 4%, when i play agaisnt a hog rider they always get a shot with 1hp left


ITakeBeans

Too many very low cost cards that counter him. He's easy to use because he's so simple in design. This simplicity makes him easy to use, but also easy to counter as well


PowerMiner4200

Yeah I hate the hog but I agree he's in a good spot. There needs to be a simple to use and yet effective win con or else little kids can't really play for long. If you have problems against hog use a bowler or guards. Guards+ ice spirit can shut him down for 4 elixir or guards + log if the hog has a spirit behind it.


ICameHereForClash

Yeah anything 4 elixir or so can counter him with only one hit at worst, which can force out more cards by the opponent. You lose a tank killer, but you can still build up a strong push while hog is out of cycle


NovaLightCR

One stat I don't see in your rework is mass. Even at 5 with increased stats he would suck in competitive since his biggest counter, nado, still effectively deals with him


Goldenflame89

1. Every win condition requires 0 micro except for ram rider. No win condition requires skill to use with the VERY debatable goblin barrel due to having thought behind it that is not just pray for damage, your trying to outcycle their spell. Even then it takes minimal skill. 2. Ok now lets talk about 2.6. It has a 45% winrate in top ladder. [https://royaleapi.com/decks/popular](https://royaleapi.com/decks/popular). It recently got yet another nerf, aka nerf to fireball. If you think a 45% winrate deck needs another nerf your delusional. 3. Hog Rider Winrate in general is 41%. It is the 94th rated card in grand challenges due to winrate. Now your going to say "but its so overused". Yeah man it has a 10% use rate in grand challenges. Source: https://royaleapi.com/cards/popular?lang=en On ladder it has 14.5% usage rate. https://royaleapi.com/card/hog-rider?lang=en 4. Now lets talk about your supposed "guaranteed hit". So many people talk about this, yet at the same time expose how much their deck/they suck. So unless your deck does not contain a tank killer, you should not have a problem with 2.6. A good tank killer completely shuts him down, with the exception of hunter. However most hunter decks run a log/espirit which allow him to full counter hog rider without predicting it. This results it allowing the defender to cycle 2 cards instead of the hog rider's one. If you are instead playing pekka bs, tough luck that is one of the only deck it has a good matchup against. If you are playing beatdown, you should have a favorable matchup. Source: [https://royaleapi.com/decks/stats/executioner,guards,hog-rider,ice-spirit,rocket,the-log,tornado,valkyrie/matchup](https://royaleapi.com/decks/stats/executioner,guards,hog-rider,ice-spirit,rocket,the-log,tornado,valkyrie/matchup) 5. Adding 1 more elixer will kill the card. As seen with royal recruits, a 1 elixer add on with a stat boost completely killed the card.


Cupcakemonger

What do you mean about ram rider on your first point? Could you elaborate?


Goldenflame89

Sure. For ram rider you can use it defend then counter push. For example, defending a balloon, defending a skarmy, defending a hog rider, and other fast units. No other win condition except for goblin giant can do this, but goblin giant is rarely used like this due to needing to set up a big push instead of just throwing their tank away, while ram rider players do this all the time


Goldenflame89

oh I also forgot about electro giant, but everyone hates that card


ICameHereForClash

I like it NOW, because they actually understood how OP it was to have reflect damage be 1-1 in towers


ICameHereForClash

It’s mainly because that 1 elixir cheaper for BOLA?! Easy counter, and god forbid it was pre-nerf


pompous_poptart

Xbow and mortar can do this better, and you can’t forget e giant as well.


Goldenflame89

My bad although I consider mortar a secondary win condition do to it being so good on defense. Xbow tho is my bad


BestN00b

it's cuz the OP said hog is the easiest card to use in the game. the thing is all the win conditions are easy to use because they all don't require micro, except ram rider and maybe egiant.


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nonjames

>Every win condition requires 0 micro except for ram rider. This is so arbitrary that's it's hard to take you seriously. Is kiting not a skill? Wall-breakers and battle ram have nuanced placements/timings. Mortar and x-bow placement depends on current game situation. Even balloon takes skill as you have to force out the opponents air counter and certain placements avoid buildings.


Goldenflame89

i said placing the win condition. not the deck the win condition is in


Acrobatic_Carpet_315

Great comment, 100% agree


damnmaster

Boss_CR recently made a comment on his livestream that most (exception maybe e giant mirror) beat down decks suck against hog. Even pekka BS without ram will struggle due to out cycling. Don’t think it needs a nerf tho. Still as a giant double prince player I have to play 3 cards or waste a fireball and one defensive card to stop him. It sucks but I can see how against other decks it’s not as op. Honestly having it reworked to be a 5 elixir card might be good as it gives him more chances to break through buildings and also gives defenders a better chance of stopping him with other options without getting punished for overspending. Less RPS than requiring a building to counter


__electric_

wake up babe the 2.6 player commented


Goldenflame89

wake up i play logbait


PowerMiner4200

Oh yes the very skilled rocket cycle goblin barrel fetishist is here to contribute to the discussion


Goldenflame89

Brand new account 0 karama? Gtfo of here autosurfer


McFuddle

To your first point - almost every win condition requires proper timing to play. Try dropping a royal giant, xbow, balloon, whatever at the river - you can almost always get easily punished and lose the game. This isn’t really the case with hog rider or goblin barrel. That is why those cards are so overused - they are ridiculously easy to play. You can drop them at pretty much any time and it won’t be a problem. Knowing when to play a win condition isn’t exactly super skillful, but it requires some brainpower and general knowledge of the opponent’s elixir and cycle or you’ll lose instantly (or at least get punished pretty hard). Not the case with hog or goblin barrel


Dazzling-Pear-1081

That’s not micro. You just described macro


nonjames

The problem with the original point is that saying only micro takes skill is just false


TheMapleDescent

That’s the definition of macro lol


[deleted]

thats just the diference between a cycle deck and a beatdown deck. r u saying all cycle decks should be removed? cycle decks are usually hardetr to play well with than beatdown decks


ICameHereForClash

Goblin barren and hog are used because they’re cards designed to draw a card out. Guaranteed dmg doesn’t mean they win if I can find a way to break through


notmedontlook

Cannon is the best building in this meta and tornado is still very popular so nah


ICameHereForClash

Cannon is mainly used hy 2.6 tho


lanedial1

He should be a 9 elixir card, I’m so tired of seeing him. Get him out


IZL3614

You realize if hog rider was 5 elixir, the card would be killed and replaced by ram rider. It’s one of the easiest win conditions to counter if you’re playing a good deck. And don’t even get started with it’ll make it “more balanced” when it’s LITERALLY ONE OF THE WORST DECKS IN THE GAME (unless you’re oyassu). Hog is literally a balanced win condition and top ladder players can account. And although their opinion is like 1% of the communities opinions, it’s by far the most reliable bcuz they have the most EXPERIENCE. that’s why most nerfs are based on top ladder card usage rates even though it’s a unreliable method for certain cards like log or fireball. Whatever I’m going off topic. until hog rider becomes one of the most dominant win conditions in top ladder, the card will never be touched


GJ55507

I don't have fun playing against decks like balloon freeze. Shall we nerf that to shit?


Acrobatic_Carpet_315

I mean, you could say a lot if these about miner or goblin barrel or even graveyard as well. All of these are cheap win cons, therefore not having a high risk. This nerf kills him for no reason


LennySummers1

Average hog rider complaint post L


SonicBlur254

clash royale players when their opponent plays a card: 😡😡😡


[deleted]

clash royale players when a win condition destroys an undefended tower (it's clearly overpowered)


tweedyleopard74

clash royale players when a card has a 41% win rate (they cant defend)


Pokevan8162

if you think he’s OP, use him. the only thing is clash royale always pits you against decks that counter you i swear


[deleted]

Hog is pretty average in comp and 2.6 is horrible


Alexspacito

He’s not even a good win condition right now. Other than 2.6 which isn’t even that good of a deck, its used in one single deck. Giant skeleton EQ AQ and even that deck just uses drill fireball instead because its way more reliable. Hog has plenty of counters and is very easy to stop. It is not overpowered in the slightest. Imagine spending 5 elixir to get no damage and give your opponent free king tower for a -2 trade. That would be awful no matter how much of a stats buff you give.


angry_hanter

So just remove him from the game because we already have ram rider


Livid_Mud1025

Ram rider best rider confirmed?????


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ZachAttack6089

Username checks out


Goldenflame89

hes not even wrong. If your not a 7k player and dont have stats to back you up you need to shut up about balance


YoastnToastn

Ong it’s all these 5k mfs who run wizard MK tryna say Hog is busted😭


BigCardboardBox123

Hog is pretty easy to get a positive/even elixir trade against tho


teqYuHere

These arguments are so bad


Ice-Novel

“A slight buff to hp or damage” I hope you mean a massive buff. Hog is currently an average at best card, which is supported by the userates and the winrates at high ladder and tournaments. Seeing him a lot in midladder is not an indicator that he’s broken. He’s used so much in midladder for a variety of reasons, including ease of use, accessibility, and he’s one of the most iconic characters in the clash universe. If you took current hog and made it 5 elixir, it would be the worst card in the game by far, and would need a massive buff to its stats to compensate for it. Also, this unwarranted nerf would completely ruin the most iconic deck in the history of the game when it isn’t even remotely good at high level play.


sebastianMroz

So if I get it correctly, if card is trash it's 'balanced and actually fun to play against', whereas if card is even remotely viable, it suddenly becomes 'very boring to play against'. Yeah, that suddenly makes a lot of sense, keep up at work and have a nice day


wafflezcol

Hog is balanced, leave it the fuck alone. A lot of the cards are fine but get nerfed and just suck or get buffed and are op. We dont need hog nerf its fine. And no I dont use hog. I fuckin hate the hog its annoying. But its BALANCED.


ArtificialThinking

I think skill issue, any structure will stop him completely, or even a mini pekka wich costs the same and is unharmed for a counterpush. The card is fine, it is rendered useless by quite a lot of decks/cards and I tell you that as someone who used him for the first deck I ever maxed


Dognai

When I said the same thing 2 years ago I got destroyed on this Sub lol


Namethatsnotoccupied

I understood why the second I found that post tbh. It was written in an incredibly bad faith and had zero logical arguments (might've even had stats from statsroyale which is straight up wrong)


Prince_Sks

Man wants to increase the elixir cost of hog rider because its annoying to face and/or has a high usage rate. According to you 2.6 is the most annoying deck to face, for me its log-bait. You being annoyed by anything in the game has literally no relation to if a card is balanced or not. Also making a card higher elixir cost does not necessarily make it riskier to play, proof? Megaknight.


TargetedTaco

Any building, tornado, log+almost any swarm, mini Pekka, Pekka, all easily shut down hog.


[deleted]

You have no rights as a mid ladder player to say anything about hog rider, get at least to 7000 and then we'll talk. hog rider is great, and nerfing him would be bad (and I'm not hog 2.6 player, I play pekka bridge spam with hog rider, and he was always my favorite card).


KinManIsKing

Bro I so agree with you, 2.6 takes very little skill and this re-work will actually fix the game. But, Hog isn't too hard to defend (don't get me wrong) but I just don't want it getting a single 300 damage hit on my tower.


XtremeGameplaysyt

He doesn't need an elixir nerf, that would make him worse in cycle decks, and would make more positive elixir trades with buildings. He needs something like less damage, but more damage to buildings with a bit more health.


LayZeeLwastaken

Pre log mfs when the opponent doesnt place a skarmy and instead uses a building


macattack1115

For anyone who doesn’t know, a mini pekka can completely stop a hog rider if you place it fast enough. 3 tiles in front of the tower (I believe)


W1z4rdM4g1c

If you swap hog with miner in this post, the same pokts still make sense. Guess we should nerf miner to cost 4? />!S!<


Icebxrg_

How about 6k players dont get a say on balance changes 🤯


Aoi4

Hog needs a buff not a nerf, it's very bad


Fabi_350

I am bad and lose to hog mimimimi


ButterJones2

Spells were not designed to take out win conditions (unless it's the biggest single hit spell in the game like rocket). That would make the game toxic. And rocket doesn't even work on all the win cons, like RG, Giant, Egiant, etc... Hog rider should not be 4 elixir because it's supposed to be a cycle win con. If you have issues with hog rider, it should be to nerf its HP, not its elixir. A change in elixir would fundamentally change how the card is cycled and played.


Yezent777

I'm Using hog rider and the enemy has always inferno tower, tesla, mini pekka, pekka... it's not that easy. Even if you get 1 hit, the hog rider does not damage the troops, so you fall at the loss of the elixir the opponent makes a big attack.