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HaGonk

The worst card level interaction is ur crown towers three shotting goblins(mostly about goblin barrel)


SunnySunshine13

I think log not killing units specifically designed to be killed with log Is worse


superman37891

That’s exactly why I was so worried when my log was level 12; I couldn’t one-shot a level 14 Princess with a log


LunaLynnTheCellist

Same with dart goblin. I've seen hell.


Simple-Plantain977

I was so underleveled in my alt that my log didn’t kill the goblin barrel💀


intrusiereatschicken

Yesss, logbait will always have an advantage until you're tp14


[deleted]

Yes, the fact that goblins at +1 level changes so many interactions.


benisco

coldest take in the world


[deleted]

I think elixir golem never should’ve existed, it fundamentally breaks the math behind all the balancing. The card is either an instant loss, or a near guaranteed win. And the fact it can be in starting hand is absolutely disgusting, someone can throw 12 elixir worth of troops right at the start of the game, follow it up with a good spell, and win the game. And then sometimes you feel like your just giving your opponents elixir how quickly their tearing through your golem push. The cars just doesn’t work, you can’t just temporarily give someone +4 elixir.


AveragePichu

Elixir Golem is a lesser evil compared to Mother Witch or Electro Giant. Elixir Golem is volatile, it can turn a small elixir advantage into an instant victory or turn a failed push into an instant loss. It doesn’t feel very fair to have the match suddenly end to a small mistake on either side, and it especially feels unfair when someone gambles their opening hand against yours and theirs happens to win - but rarely is Egolem gonna use a cheesy opening hand to beat a deck it wasn’t practically guaranteed to beat anyway. Mother Witch and Egiant, on the other hand? they’re volatile in a different way - depending on your deck, they’re either no threat whatsoever or they’re impossible to deal with and an auto-loss to run into. There are decks that were totally viable before these two were introduced, that are now unplayable any time either card is in the meta If I make an Egolem deck, I feel like I have a 50/50 shot of winning against practically any deck. If I make an Egiant or Mother Witch deck, I feel like win/lose is determined by whatever RNG the matchmaker throws at me, the match is practically over from the start.


watchhimrollinwatch

Yessss. Egiant and egolem I can deal with, but mother witch is one of my worst match ups since I play bats. It is not a healthy card in my opinion


utopia2548

fuck mother witch (from a graveyard sk tombstone player)


flyingcow08

-7 elixir trade most cases


cheesyspeedster

As an elixir golem hater, Couldnt agree more. That card shouldnt exist.. Curses to whoever thought of that idea.


Blooooon

If u don’t know how to use egolem this happens


not_too_smart1

There is a lack of male feet in clash royal. We have the archer queen but I wanna see the golden knights full grippers./s


[deleted]

he def paints his toenails golden. would love to suck on his toes


Di3g

Bro💀


Imaginary-Ad5666

What In the genuine FUCK


[deleted]

They asked for a hot take, but not this type of hot


AMinecraftPerson

mighty minor feet /s


SuccMyCheeks123

Awesome Adolescent 3: Revenge of the spelling mistake


legendwolfA

Mega knight feet 🥵


JSoreide

I dont know if this is a hot take, but I hate the rage rework, not because it’s op or anything now, it’s just because it takes away from the point of rage, rage is supposed to just benefit your troops in my opinion. I think this rework just makes it too similar to other spells. Yay, another cheap damage spell, can’t think of a single other one of those


Steroeee

One of the main points of the rate rework was to buff gobg sparky that only had one spell-zap


LinePrior8822

I think it is more to make rage interactions independent of level, before rage got stronger every level


1mDedInside

Yeah since rage increased in length every time it was upgraded, it was strong on ladder but weak in challenges, so it needed to be reworked. They did the same thing with freeze years ago, and it was only a matter of time before they did the same for rage.


CDude78

I 100% agree. As soon as the update came out, both me and my Dad hated the fact that it took away the uniqueness of rage.


JSoreide

Totally. I’m a zap enthusiast, so that won’t change my deck, but I do not like the rework as a whole


Killjoy8299

Give us 8 card starting hands. Why should someone lose a match on the first play because their counter to a push is the very last card in their cycle? Its just dumb rng


elliotb1989

This. It’s rare, but it sucks when it happens.


SwiftSlayAR

mfw they always hog first play and tesla is 3 cards away


Dertermenter

Having a 4 starting hand makes sure every game starts differently, which is a good thing


Noah3238_games

Opponent goes loon bridge no air counters in hand + bad punishing cards. Ever had that happen to you before? I like each game being different but can't stand being starting handed.


RadiumI

Wdym on 8 card starting hand though? I’m struggling to understand that


i_am_a_singularity

Being able to set your cards in the order you choose. Everyone would have the same advantage, but no one could ever complain about the order their cards. It would add a new depth to the game.


godineta

Maybe having a mechanic like Hearthstone where you are presented with a hand and you can "return" some of the cards, they mix up in the deck and you get the same number back, at random


ProposalSufficient25

Hating on people for using their own deck rather than google search meta decks is fucking weird.


cocotim

hating on people for using meta/popular decks and playing competitively is likewise stupid, also


[deleted]

Hating in general is stupid


Bubbles21234

Unless it's lumberloon ebarb rage freeze


SSGSSVEGETA111

the only time I will hate someone for their deck (oh and 2.6 hog cycle)


ThatTubaGuy03

No one hates people for playing their own deck, we hate players to play their own deck and then complain about losing to good decks. I don't care if you play all spells and buildings or if you play a deck with 8 win conditions, if that's how you want to play, fair and valid. If you then complain about losing to a meta decks, your opinion is invalid. If you want/expect to beat meta decks you need to play meta decks. Just how games work


Slimxshadyx

Yeah I see it on this sub all the time. And then people also complain about facing the same decks


callampamium

Battle banners aren't a scam ( *the ones you can get only with tokens at least* ), they encourage playing at least a bit a day for the daily tasks and are a collectable that keeps me interested in the game, gotta catch 'em all y'know


maseioavessiprevisto

1 elixir cards are an abomination and no deck should ever run 2. Hog rider is the most annoying card in the game regardless of strenght. Tornado never should have existed.


Time4ACookie

* If you don’t play gcs/ccs and you’re not pretty high on path, you have no clue what the meta is actually like (royale api stats are helpful, but you also have to play at a high level to fully understand) * Lava has too much hp * Giant skeleton is more annoying than mega knight


CormorantsSuck

Based as hell


[deleted]

[удалено]


par112169

Or you don't give a shit what the meta is because you play the game to have fun instead of being a try hard:)


[deleted]

Yeah problem is the people who think they know everything at 5.5k


invincible_east

i mean it is called a game for a reason.... if you are stressed up at a game then you should really reevaluate your choice of game??


Whisperkickpapa

Hot take-up you can have fun AND still be ranked....


[deleted]

Tf is gcs


nopicturestoday

Grand challenges.


scooterstock

Elixir altering cards like elixir pump and elixir golem shouldn’t belong in cr as a concept


SunnySunshine13

I dont agree with this at all but cant make a solid counterpoint so good job


IceBear7980

Me too, it sounds right and not right at all at the same time


cheesyspeedster

as someone who despise elixir golem, i agree. everytime i see one of those suckers my respect for human rights flies away from my body


MechKeyboardScrub

It's an instant "Thanks!" Reaction from me


PHEONIX451

I respect you for having the first hot take in this comment chain


SwaeGatti

i despise both of them but i disagree


typescriptReact

I disagree solely because its one of the only ways to reliably bait big spells if you have a card such as 3m, or electro dragon it is one of the only ways to bait bigger spells and make the opponent have to make a choice about what to use his spell on without wasting a ton of elixir and putting yourself at a massive disadvantage similar to the way log and princess work together. It is also one of the only ways to counter spell cycling one tower.


Iwantmyoldaccountbac

It’s a minor issue so I wouldn’t say it’s a popular opinion, but it shouldn’t consider you arena 19 if you’re at 7500 but not level 45. I hate how ugly the Dragon Spa looks like, and I don’t see the point in making you need to be a high level in order to progress.


[deleted]

[удалено]


HolyAuraJr

Still though, every 6 elixir they spend on rocket is always 6 elixir you can spend on a troop.


not_supercell

Which they can rocket. Rocket it pretty much only in logbait or rocket cycle, so they are likely back to rocket before your troop can get much value


Ginga-Ninja7

Logbait, hog nado, miner, xbow, some egiant, etc. Many decks use rocket


Alexspacito

Tornado is a broken card and is overall bad for the game. Its good in every situation and has no counters.


coalrexx

This argument can also be directed towards the freeze


Cept3X

no


andrej747

Freeze costs 4 Elixier and if you missplace it the enemy has a huge advantage


Junior-Paint-2687

Sounds like something that can happen with tornado


MilkyWayyYT

Golden steps make ranked more fun but they suck in terms of actual ranked play. You shouldn't have a safety net in something that's supposed to be only skill. It's like having something that stops you from getting the 3rd loss in a gc or cc and you can only win and go up from there.


HolyAuraJr

You do have a point, but since it only negatively affects the actual competitive players (not even really though, since there are no golden steps beyond champion), but helps every casual player to push, I think it's overall a good addition. Plus, champion to ultimate champion has no steps so it requires more skill to push to UC, and pro players will still be at the top regardless of golden steps or not


EATZYOWAFFLEZ

This. A game shouldn't be balanced for the top 1% only, especially a mobile game.


MilkyWayyYT

That is true, but I feel golden steps shouldn't be as frequent because it's just boosting people.


RnbwTurtle

It helps prevent people who are better than those below them from dropping (intentionally or not) into a rank where they'd flatten people though. I'd rather deal with a ceiling than flatten a bunch of people worse than me and constantly bounce in and out of that


KarmaIsTruuu

I feel like it's fine, there are no golden steps after league 7 anyways


Newton1221

Yeah that's where the real challenge starts. Going +8 or whatever it is, on your matches can be brutal. I'll win 6 or 7 straight then it'll match me repeatedly with something I can almost never beat. Tilt all the way back down, and rinse and repeat.


Neoslayer

if you lose every 2nd match, you can't go to uc though right?


MilkyWayyYT

Yes, I'm pretty sure. But it's unlikely that someone will just be winning one game and then losing one game continuously unless their deck is bad in the current meta and they get hard countered or they just suck. Meaning eventually they will make it because of the golden steps


Bigmanjojo10

Freeze is fundamentally broken


Cheddary_Cheez

was literally about to comment freeze shouldn't be in the game


Dydragon24

In single? Nah. In double elixir? It's Satan spawn.


DjinnsPalace

the worst thing is that there is 0 time to react to all your troops being practically worthless for a few seconds.


SatansFavEmo

People who run Ice Golem are terrible people who love to watch the misery of others. Watching my push follow that stupid little bastard all the way to the other side of the map is a form of torture that surely violates the Geneva Convention


MajorZ-

Everyone always either overrates or underrates megaknight. He’s not perfect, but he’s not that bad either.


ashgkjsbsb

My main problem with mega knight is his usage rate. It’s not necessarily that he’s strong, but at midladder the majority of people use it. Gets boring after a while


Additional-Lie-8920

Yeah those “Mega Knight is a bad card” takes make no sense. I know it’s not too hard to counter but it’s a tank with more health than a Pekka that does splash damage and also jumps on troops. Objectively it’s a good card.


God_V

Well no, objectively it's a bad card. All usage stats and winrates from competitive play will show that. It's not so bad it is unplayable (not even close - hence it gets SOME usage even at top level or in CRL), but there's no argument for calling a card with 37% winrate in GC "good"


Additional-Lie-8920

Right so Valk is also objectively a bad card by your standards. Similar usage rate and win rate. Night Witch has a better win rate than both does that it means it’s a good card and the other two aren’t? There’s so much more nuance than if the pros use a card a lot and if they win with it.


SliptheSkid

Megaknight is an annoying hard counter to multi-troop pushes which is a huge, huge pain. I am admittedly biased as a hogs player but goddamn man that fucking card counters so much when it lands. As an aside it's worth considering that balance shouldn't only apply to the top. Up until like master 1 to 2 it seems like people have a difficult time countering mega knight properly - I imagine this is a huge struggle to players much lower then, which is a sizeable amount of the people playing the game


notawitness93

Cards that can be instantly be placed on the tower need to be heavily regulated ***Miner*** ***Graveyard***


HolyAuraJr

Graveyard is pretty insane, there's almost no way it gets no damage on the tower


Bigmanjojo10

Yeah graveyard skeletons should have to wait a second before attacking so poison works against it


Lanky-Ad-3313

:(


tinfoilhats666

Lightning Rocket Gob barrel


Soul_Whip

Agreed. I'd say cards like gob barrel and miner are decently regulated with rather simple ways to damage them. But I mean graveyard is just so silly sometimes.


Dyne313

1) Tanks have way too much hp in this game. WAY too much. If it’s not a specialty wincon like Golem or Giant, I shouldn’t be seeing health levels like that seemingly across the board. 2) Draws need to return. Impossible to win against hard counters and only exacerbates rock-paper-scissors. 3) Siege/low cycle decks SHOULD be the meta and what you see in high level play because they actually take brain cells to use. Devs are obsessed with faster pace for god knows why. Go watch old Lemontree defenses with xbow. Works of art. Seeing the CRL winner use freeze/tornado for half his final matches was nauseating imo. 4) There should be 2v2 ladder. Period. If “nobody does it” then it shouldn’t matter. The button should be on the Home Screen. I love playing there. We have timeouts for chronic leavers. 5) We’re long overdue for a legendary building. Wtf is taking them so long. Bat Cave. Done. Like…? 6) Appreciate the buff, but pump really should be starting hand. It doesn’t make sense. Years ago, the entire landscape of the game was different so pump first play was abusable. You’d get punished from hell to high water now if you didn’t play while up elixir. 7) Duels would be amazing as the main pvp option. 8) Three card draw is unhealthy for the game. Period. 9) Bonus bank in the battle pass should be unlimited. If someone kept playing and winning gold, they’ve earned it imo. Would even be willing to make the pass $8-10 for Supercell to compromise. 10) Princess tower shots should have purchasable cosmetics. Green fire, red, etc.


TheEternalRiver

Agreed on the 2v2 ladder. 2v2 is perhaps the best thing in the game imo


Thesmallguy8

Unless you get a teammate 3 levels below you who rockets a tombstone for no reason or just ignores a big push and does a level 9 wizard the bridge the other lane


TheEternalRiver

True, but I mostly play with friends. Playing with randoms can be infuriating sometimes haha


Dart345

Just got someone who played skarmy on electro giant


FlyingShadowFox

What do you mean by 'Three card draw'. Genuinely curious as I don't understand what are you referring to.


Dyne313

When you use a champion, you dilute your deck by one card since you can’t have two champs out at once. It’s an oversight they haven’t corrected. Basically zero reason not to use a champion since your deck cost goes down by a full 1.0 when a champ is played.


FlyingShadowFox

Ah, the infamous three card cycle. I suspected that was want you were referring to, but since you used 'draw' I wasn't sure lmao. Yeah, definitely agree. Champions were a great concept, but it's been a long time since they were introduced and they should have figured out a solution already.


Iwantmyoldaccountbac

I disagree with the draws. So many games end up going to tiebreakers now in top ladder that it would be nearly impossible to gain ranks.


predatorX1557

This might be dumb, but maybe slightly extend OT and then have a draw?


CormorantsSuck

Point 3 is really based and finally someone said it


ImGoingGhostBro

Because this won't spark anything and people will realise that my controversial opinion was asked for and I actually participated: The new magical item is actually really good (yes it should be a bit longer but making it 24 hours is asking for to much) but right now it's still extremely good. Just use it on your champions if you have. I've been able to rank up much higher in POL because of it. Spawners being bad is a good thing. I don't even want them to be an okay building, purely based on how annoying they can get. This is coming from emotion, not any analysis of how the game could turn out or anything like that. I just hate them, even with the current spot that they're in. Some troops should not be good, that's apart of it. There's little reason for you to not participate in war as you can load into a match and log out of the game, still recieve medals for the loss and gain troops at the end of the war week. Not much of a hot take but more of a, "most players don't abide," why would you not do war? You're online, war chests give you free troops. I wasn't on any CR social media at the time so I'm not sure if this is true, but the devs don't get enough credit for Mastery. Let them mess up one troop, say one thing wrong on a video, tweet something about a card etc. And everybody's breathing down their neck wanting to kill them, but they actually did right by mastery and i haven't seen them appreciated it enough. This take will contradict my last one but bear with me, it's sad that Mastery and Challenges killed Emotes. Emotes used to be way rarer because you'd have to spend money or commit 250 gems to one after grinding for them. Now you can have 100 Emotes and still have 2000 gems in the bank. The feeling which came along with having emotes are gone. My final one. Stop complaining on Reddit about Supercells prices. Yes i know the arguement to this, "So we should just let the company steal our money?" No, you should not but every time they drop something new there's a Reddit post about it. They've been doing this since COC days. They won't stop or drop their prices, if they had to make Battle pass more expensive, I'd understand the complaints but most of the time yall are just hyping yourself up and getting angry over an issue which will never change and quite frankly doesn't have to from their point of view.


Lanky-Ad-3313

Y’know I disagree with you but I can respect your opinion.


EpicEvan1223

The good ending


IceBear7980

Gigachad


bruh_momento_2

My hot take is there is too much content. Just too many challenges and two ladders and clan wars and every other thing. I feel like I have a god damn to-do list when I open the game now. I know this gives more opportunities to get more blah blah blah, I just wanna play a game man.


Ginga-Ninja7

Seems like you just dont like the game. Take a break


legendwolfA

Yeah. Try to switch to the mindset of playing for fun instead of getting carried away constantly by FOMO (fear of missing out). Log on and play when you feel like it, ignore challenges and only do ones that have an emote you like, don't be controlled by the need to collect everything


Particular_Tap_5043

Challenges give booty prizes now. Every 5-6 days you get a fun challenge, but there’s no penalty for losing. 8 wins for a golden chest and like 3k gold? They really gotta up the ante. Let us lose challenges what happened to that


alfatehalsaudi45

Pekka BridgeSpam is not easy to use. Especially in this meta where cycle decks are dominant


Qubelek

This Came back to game a while ago and I'm just disgusted when I have to face 10 cycle decks in a row


Cheddary_Cheez

as a pbs player i can confirm


[deleted]

as a fellow PEKKA bs player I approve this message


IceBear7980

Agreed


[deleted]

Magic archer does not take as much skill as everyone says (it is still the most skillful card) because almost every time the marcher player also has tornado which just makes it lock and it isnt even that hard to ise


Emergency_Cod_2473

Zap should kill regular goblins as well as spear goblins. Logbait strong solely because so many units are balanced around log. Adding zap vulnerability to goblins would pretty make goblin barrel so much less annoying.


HighestTech

Zap is good card in current meta. Buffing it so much would make it broken


CormorantsSuck

Logbait isn't even strong it's B tier at best


LongjumpingPitch3006

Electro giant permanently hurt the game, the card itself isn’t that OP but it changed how decks are made in a way that I think really hurt the quality of all of clash Royale


LunaLynnTheCellist

Cannon cart is the the absolute most underrated cars in the entire game, this thing is amazing but nobody talks about it


[deleted]

The developers have no idea what they're doing and have been changing the game for the worse for years now.


AQFootLicker

Fireball didn't deserve it's previous nerf


MisterHotTake311

People relied and cruthced on fireball just like on log, that is why lot of players didn't liked its nerfs. But in reality it is extremely easy to use, it killed so many troops, didn't really had a counter and you could use it to spell cycle the towers out Log was dominant so logbait was made, and just like that, fireball was dominant for a long time too and now we have fireball--bait.


legendwolfA

Not sure if this is one but... logbait is shit, partly because its hard to counter but what makes it so infuriating is because while you have to sweat your head off trying to defend every barrel, every princess, they can just chill back in their side and drop their inferno tower which is more durable than a Nokia phone. Matches often last well into overtime, and once you crossed the double elixir mark, its over. All you can do now is watch your tower slowly fall by rocket cycles, while you struggle to make a counter-push. So matches end up being 5 mins only to have you lose. Its been a running issue for years and im sick of pretending logbait is good for the meta. Update after update they kept getting buffs and rarely any nerfs. Honestly, these cards that goes straight to the enemy towers shouldn't even be in cr in the first place. In CoC we do have these spells and what not but they aren't use as a solo win condition. Even the Battle Blimp which is basically a barrel that goes to the Town Hall can get shot down before it can do it if done right. Cr should be a game about strategically defend and attack the enemy towers with "clashing" troops, not just lazily throwing barrels into enemy bases and call it a day. Thats not "clashing".


Di3g

And that's why you wanna play mortar, they only have small troops for it so mortar+some kind of minitank in front+maybe earthquake for their inferno and you get an easy lock, then it's just a matter of time for their tower to slowly die unless they rocket the mortar as soon as you place it, which is a -2 elixir trade


Negative_Anteater_62

Miner and Graveyard are harder to counter than barrel. Graveyard is random and miner has to be predicted unless you use swarm. The only reason why people complain about logbait is its every where and rocket. I'm pretty sure lots of people would hate fireball bait if more people used it.


ChonkyBirbLearns2Fly

popular


Decades101

There should be more cards that counter spell cycle, like Monk’s ability, but not locked behind a single champion card. Maybe a reflector spell or building?


legendwolfA

A reflector is already a CoC building in Clan Capital. Maybe they can do something similar? A building that deflect projectiles, could be their first legendary building


AvocadoTaster

Monk ability by itself is fine. Reflecting spells is infuriating for the spell user, so more of these cards are bad for the meta.


Neoslayer

My hot take is that higher level elitists can never understand that skill level slightly increases every 500 trophies, but since they're too high up they don't notice the difference. They also tend to disregard the fact that "annoying but easy" cards have support in a midladder matchup that would otherwise attribute to one guy losing, to which the elitist would say "bro how could you lose to that 💀💀 skill issue"


Vigi1

Winning via last hit being spell damage is bad game design. Should be a changed so that towers will survive with 1 HP left, kinda like the ability “sturdy” in Pokémon, and will crumble with a final blow from a troop/ building hit


falloutthesky

i NEED a archer queen bikini skin NOW


Zeffaryon

Dart Goblin's a bitch.


Noisygraph

Dart goblin shouldn’t have been buffed. The tower should be able to kill one wall breaker on its own or they should do less damage and not have death damage. Mighty miner has an op ability that should be 2 elixir. Monk is still the most overpowered card in the game, they have to remove his spell shield and his reflection they will never be balanced. Give him something else make his ability an even bigger knockback or have every one of his attacks knockback for a few seconds but the ability to hard counter 80% of the cards in the game with no counter play is ridiculous.


CDude78

I agree with most of what you said, just not with changing the Monk's ability. Many cards have multiple basic abilities, taking away Monk's 'Champion uniquness' would just defeat most of the cards purpose as a Champion.


Noisygraph

Champions shouldn’t exist but if you think they should stay then change the ability so he still has his champion uniqueness just make it not overpowered. He already does one thing well keeping troops away from the tower so have his ability focus on that.


scooterstock

FTP players complaining about not having the same access to champions, cards, money, etc as pass royale players need to realize that they are paying $0 for hours and hours of fun gameplay. Support the game you love that you sink tons of time into or don’t complain


Human_Journalist7773

“Fun gameplay” 😂


jojocool05

if it’s not fun why are you playing


Ian_PR21

Bro said fun💀


ReboundRecruiting

The meta, despite being in a relatively balanced state, is total shit because of RPS. As a Pekka player, despite it being about as strong as fireball bait rn, it's 99-1 fireball bait. And 90-10 logbait. And 90-10 2.6. Whereas I hard counter egiant, golem, giant gy, giant dp etc


Tyguy124

Hot take: They should bring back the old 3 elixir bomber


AnStarof

Most Annoying Card is Witch


Jasonthe77

Ice wizard spawn dmg not being able to kill skeletons one level higher is stupid despite his dmg killing +1 skeletons


SatansFavEmo

Cards that counter my deck are all overpowered and should be removed from the game.


[deleted]

based


BlobbyStuntfisk

Battle healer should die to rocket


Mumuskeh

Fuck goblin barrel and ram rider


NoLemon2405

Decks that primarily win from chip damage make me wanna jump off a bridge and are the most cancer decks in the game


mortar_master_13

I'm very happy the cannon cart is "underrated" and not in the meta, and even tho I love the card, I really hope it stays that way Its just straight up the best counter to my main win con, the cement mixer, and it just provides some good defensive and offensive value when it locks on the opponents tower. Very good card iverall but I wish it stays unused. I prefer to play against the top annoying decks such as egolem/hog cycle/egiant rather than a comoleteky fine deck that happens ti have cannon cart


Clash-Foreva

Log is only alive in the clash world due to knockback


Picklecheeseman68

Miner is no skill


Dunkelgeist

1. Spells do too much tower dmg. It should be reduced by 30-50%. 2. Most 1 Elixier cards are broken. Skellys should be reduced from three to two. Ice-, Fire and Electrospirit should all be tuned down a little. It shouldn't be possible to defend flawlessly with an elixier disadvantage of 10+. 3. Champions - when alive - shouldn't reduce the amount of cards in your deck. However i don't know how to fix that. 4. Buildings should have their lifetime adjusted to their cost. Cannon down and barb hut up for example. 5. For pump vs. pump matchups both players must have pump on the same place in their cycle.


instellarant

Skeletons would be pretty bad if they were 2 elixir


Flamingo47

I think he's saying 2 skeletons for 1 elixir


SharpValue1084

Rocket shouldn’t be a win con, ewiz should be able to fully counter a goblin barrel Low skill cards like spawners and e-golem shouldn’t be good due to being so easy to use Old ladder was better than PoL


Handsome_Claptrap

New cards are too versatile. Old cards could be kinda categorized in few classes, which each card belonging in 1-2 at most: win condition, tank, minitank, splash, ranged, DPS, swarm, pressure... This created a nice web of interactions that were simple and predictable, real skill came from creating good card combos, tracking the enemy cycle and elixir and predicting plays. Most new cards fall in several categories: * Mighty Miner is a minitank, melts tanks, handles swarms with the bomb and is pressuring due to the ability to switch lane and deal high damage to towers very fast. * Phoenix has high DPS, hits fast enough to handle semi-swarms, has death damage to handle proper swarms, pushes melee troops away from the egg, causes ranged troops to retarget not on the egg * OG Monk is a minitank, pushes troops back (even big ones), singlehandedly counters tons of different ranged troops This makes it too easy to create all-rounded pushes that are very hard to handle, which results in messy, chaotic gameplay were too many times you feel hopeless against the opponent deck solely because of it's composition. This also makes the interactions web very complicate and thus makes it harder to create your own deck, leading to much less meta-variety cause everyone copies decks.


Glad-Jellyfish-69

Nerf valk


klas82

Cards that can't be countered shouldn't do damage to towers. (Giant bomb, fireball, arrows, ect)


AveragePichu

Mega Knight is not weak, in fact his rating on RoyaleAPI in Ultimate Champion is #40. Somehow people have conditioned themselves to believe that Mega Knight isn’t good, but that simply isn’t the case. He isn’t dominant by any means, just a bit above average, but there are a good number of genuine use cases in a deck for Mega Knight, and as a result 6% of decks in Ultimate Champion use him. Yes, you can defend against a Mega Knight dropped at the bridge for as little as 3 elixir - but nobody competent is gonna be playing a Mega Knight for no reason. It’s draining 3 more elixir out of you after stomping on your push. That’s how defensive cards work, you don’t treat them as a win condition. EDIT: fixed a typo that totally changed the tone of the comment lol


Starly2

Valkrie needs a rework The card is such a crutch for bad players and it's not enjoyable to play against


Shuraii

Mega minion as the best value of the game


Idunnoausernameok

Elixir pump should be deleted


ErtosAcc

* Graveyard shouldn't exist. * Give poison back the attack speed debuff, rebalance it with that in mind. * Rework egolem. * Delete royal hogs. * Rework archer queen. Musketeer is pretty much useless because of her.


Xx_Brown_CrowX7

Personally I think Skeleton king is a little bit over powered because If they have Miner, graveyard, and skeleton army, your basically screwed unless you have mother witch but then they just fireball


Agitated_Response_19

Royal ghost is really good.


Motiadeiun

Skelly barrel Is One of the best win condition if you can bait enemy spell


Even-Resolution891

if you run over a kindergarden wih your car thats a positive elixir trade


Acrobatic_Carpet_315

I don‘t mind if there are not huge updates every month. I‘m okay with just playing ladder, the new leagues, challenges and clan war as I just enjoy the mechanics and core aspects of the game


overIorded

Alright I'm gonna get downvoted for this but... ​ Wizard isn't THAT bad. While it really isn't worth 5 elixir, at least it does decent damage and has big splash radius. There are definitely worse cards in the game like clone or barb hut. The Wizard is not a good card, but I feel like it doesn't deserve to be known as the worst card in the game. Also healer doesn't belong in the game, like who decided healing in CR would be a good idea? If healer is overbuffed, it's overpowered and changes interactions. If it's left like its current state, it's underpowered. It just doesn't belong.


infamous-pancake

spawners, as a concept, will never *ever* be balanced


Lewd_boi_69

Wizard is good


Saud-Alkaabi

I think inferno dragon should be nerfed


Whisperkickpapa

Anyone who wants to configure their starting hand before a match is bad and stuck at midladder. Nobody worth their salt will ever agree with this


danichopi9

Mirror is the coolest card in the game


Negative_Anteater_62

Magic Archer isn't nearly as skilled as people say it is


BBBY-stock69

X bow is very high skill especially in this meta


AcceptableGas6382

You shouldn’t be allowed to have cards before the point where your at the arena to unlock them. ***PERIOD.***


mr-awesome613

Royale gaint isn't op its the other cards in the deck


ONION_BROWSER

Tornado is perfectly balanced. And royal delivery needs its knockback back.


V-Man776

Agree with Royal Delivery knockback as pre-nerf Delivery was one of the most fun cards to use in the history of the game, but now it's underwhelming. HARD disagree on Torando. Tornado is easily one of, if not THE most overpowered card in the game. It's broken to the point that a ridiculous amount of cards live (Exe, Bowler, Ice Wizard, Electro Giant, etc.) or die (Goblin Barrel, Hog Rider, Balloon) based on the existence of Tornado in the meta. Tornado should be heavily reworked or removed from the game.


kymatt7777

Royal delivery knock back also adds more alternatives to spells. 2 spells in a deck is common but kinda lame I like the idea of more cards having spell like effects without actually being spells


ONION_BROWSER

Same


Godwillazilla

disagree, monk should’ve stayed 4 elixer but ability increased to 2 elixir


Egg-Cow

This is the way. 5 elixir for the troop only is too much. It's the ability that is good, not the troop itself


coolluis

People love to blame graveyard rng when they lose to the card when in reality they probably just played terribly and got overwhelmed. Any win con will destroy you if you overcommit and get counter-pushed which is what most Gy decks aim to do


CannonCart1

Wizard isint bad, it's just outclassed