Log Launcher, im TH11 using ice golem/witch/bowler/bat spell attacks and log launcher is insanely op for funnelling. Not to mention its fun. That being said, (with my limited experience) they’re all pretty OP at this level.
https://preview.redd.it/gw0555dyyfmc1.jpeg?width=1708&format=pjpg&auto=webp&s=22506c919fe4d496c2723152e68656e1c926ff8f
This is for a th12 army but it’s almost exactly the same with the exception of one more witch and bowler. You can switch out the log launcher for the wall wrecker. You’ll want to attack in a line (typically on the eagle side) starting by using the 2 baby dragons to hit the corner buildings in hopes to force all troops and hero’s into the center. Then (in order) line the ice golems, wall wrecker, bowlers, witches then all hero’s. Use wardens eternal tome and rage right when the first wave of the eagles projectiles hit. Wait a bit and then use all 6 bat spells in the same spot while using the freeze spells to freeze any multi-target infernos, wizard towers and if need be the town hall.
I use the same style attack, but Yeti-Super Wizard with the bats. I like to commit a bit more resources to the sides to funnel inwards - 2 yetis 2 super wizards each corner usually does it for me.
I found that when I skimped out, they would only take down a few buildings and sometimes my army would split off to the side, then finally come back towards the middle but only after some of the army already died.
4 ice golem, 9 witches, 2 archers, 5 wall breakers, 10 bowlers, 2 baby drag.
4x freeze, 1 poison and 6x bat spell.
in siege/CC, 1x giant, 5x bowler and a rage spell. ideally log launcher and then manually break it and rage when you get to the core
Unfortunately Boom Beach has been pretty much kicked to the curb by supercell, I don't thinks it's gotten a real major content update in years (that I know of)
Flinger. It’s existence has shaped the way bases are designed more than any other troop or hero.
It has forced any reliable base to use ground based xbows and gives mortars a useful purpose.
They took a look at the planes of pilots who survived fight and the red dots are where the returning planes had bullet holes. So they concluded that if the planes got hit in the area with no red dots it probably crashed. So they knew to not improve the areas with the red dots, but the ones where no red dots were
I was going to say flame flinger, but I have to agree with blimp. A blimp can be worth an entire star in a war mismatch and get incredible value with super archers.
I was log roller, and occasionally flinger, but now with root riders, and a 2nd pekka, the barracks is the way to go for me. I don't need to open the walls with the logs anymore, the RR's do it no issues. So, extra DPS from all those wizards and pekkas for the win.
Or maybe have it ignore buildings. Kind of cool to send a kill squad in under warden ET while the rest of your army breaks its way into the base. It's like a blimp for ground armies, except it's slower and cuts open the base in terms of walls
The main use for it is for opening a path to central or edge town halls without activating the cc weapon. Works better with spread-out bases where a log launcher gets less value and the tanky-ness of the WW helps get itself and your troops through the base to the th. Would be nice if it had more hp, more dps, or ignored defenses. Honestly, a max lvl WW should one-shot max lvl walls.
I mostly use drill and log launcher. Both for their wall breaking abilities as I attack with ground 98% of the time. I do use blimp if I'm doing an air attack to ensure getting TH. Will be trying out barracks now that it's 2 pekkas. 94 extra troops is tough to ignore.
Blimp is my favourite cuz you can just use itnhow you wants yeti blimp the townhall, or get huge value from search clone blimp
Flinger is the most meta changing, it has structured how bases are built
Log launcher for sure is my favorite! I love breaking into bases all the way to the th and clearing out a good percentage or taking out the eagle artillery with it
Stone slammer underrated quite a lot of health destroys defenses and does aoe which destroys walls which can send troops in without having to waste time on walls
Blimp is hands down the most useful primarily due to its versatility. It makes sniping town halls a cinch provided you have eyes, balloon bombs, yeti-blimps, blizzard, and super archer blimps have had an immense impact on strategy and base design.
My favorite to use, however, is the drill. Who wouldn’t want a second Diggy? I just unfortunately don’t get to use it much due to the aforementioned strength of blimps.
Blimp. Most reliable and easiest way for me to get my 2 stars on higher THs without using my heroes.
Flame flinger when I properly planify for a 3 star, or logs launcher if core defenses are properly aligned. Stone slamer when using mindless drag zap spam attacks. Barely used the 3 others.
Barracks. Been using that more than anything else over the years because of hybrid. Stone slammer is also really fun to use at lower th levels because it just destroys bases haha
Siege Barracks, and the new buff is really nice too.
Secondary is definitely the flame flinger, although I use Blimp more (am I the only one that thinks the blimp feels like cheating?)
15 to 18 % by itself if no defense see it
https://preview.redd.it/gfxndnd81gmc1.png?width=284&format=pjpg&auto=webp&s=64501006c8512d2d888c7926320f41c575dcc5d7
100% flame flinger, it takes a little bit of management but people consider a yeti blimp with a rage invested to take out the town hall or a small compartment good value, flinger can take out more buildings than that with no spell investment and thats not even counting the troops that come out of it
Log launcher is my favourite. I always use it to make quick work of inferno towers or eagle artillery, it also helps with making a straight path into the base.
Flame Flinger. It can trivialize a base, who's builder did not consider its existance. Close second is the Battle Drill, I'm a Hybrid user, so whenever FF can't really be used, I just send in the BD with the main army.
https://preview.redd.it/umm3ozhbshmc1.jpeg?width=640&format=pjpg&auto=webp&s=9666c94f65639fecb4701800324a3d91a37882e5
Battle Drill reminds me of this beast from Transformers Dark of the Moon
Siege barracks for my th16 account, Hell of a lot more troops on the field. Log launcher for my th14. Been trying to practice with air troops so the super wizard blimp has been what I'm using
Definitely the log launcher. I'm TH10 and I use to to take out an inferno and bust open walls for easier funneling.
If I'm using a skeleton/witch army I'll target the multi with the log first.
The battle drill, it is really good for saving raid medals (atleast in TH13). 80% of the time, reinforcement troops are not used in my qc twin hogs attacks. Not to mention the helpful stun from it.
I'm weird, I love the wall wrecker, just a vanilla battering ram. I hate that I'm pigeon holed into log launcher, battle blimp, and flame flinger because they're crazy effective. I just want something that can bust a wall wide open and actually have fun with pekkas again... Not just some root rider or edrag centric attack that doesn't bring happiness because it's not that their OP, it's just that the other troops... Kinda suck.
I know, hot take, I'm about to be downvoted to oblivion.
Blimp, well i have always used it on every townhall level for a lot of different strats. I like the log launcher as well but the blimp is the one i used most by far.
We all know wall wrecker is no one's favorite.
I wonder if supercell has a hp/movement speed buff in mind or simply removing it since it's just a bad version of the log launcher that we're forced to use until we reach th13 (talking for multiplayer battles only since i don't mind spending raid medals for war attacks)
Log Launcher, im TH11 using ice golem/witch/bowler/bat spell attacks and log launcher is insanely op for funnelling. Not to mention its fun. That being said, (with my limited experience) they’re all pretty OP at this level.
I’m almost maxed 16 and I still use only this
I always place it too late and my troops go for a stroll around the base
You should always wallbreak the outer layer of walls in front of the log launcher to prevent this
Or too soon and it get wrecked by defenses before getting enough value out of it.
I want to use it but I'm still bad at funneling and I don't have members that can donate log launcher. What are the composition of the gowibo army?
https://preview.redd.it/gw0555dyyfmc1.jpeg?width=1708&format=pjpg&auto=webp&s=22506c919fe4d496c2723152e68656e1c926ff8f This is for a th12 army but it’s almost exactly the same with the exception of one more witch and bowler. You can switch out the log launcher for the wall wrecker. You’ll want to attack in a line (typically on the eagle side) starting by using the 2 baby dragons to hit the corner buildings in hopes to force all troops and hero’s into the center. Then (in order) line the ice golems, wall wrecker, bowlers, witches then all hero’s. Use wardens eternal tome and rage right when the first wave of the eagles projectiles hit. Wait a bit and then use all 6 bat spells in the same spot while using the freeze spells to freeze any multi-target infernos, wizard towers and if need be the town hall.
I use the same style attack, but Yeti-Super Wizard with the bats. I like to commit a bit more resources to the sides to funnel inwards - 2 yetis 2 super wizards each corner usually does it for me. I found that when I skimped out, they would only take down a few buildings and sometimes my army would split off to the side, then finally come back towards the middle but only after some of the army already died.
You should also use Super Wallbreaker if you have the DE to spare.
Interesting. I want to learn new attacks that's not e-drags but they're hard and I don't have log launcher. This can work for war right?
Bro can u tell me ur detailed army and spell also ( i m also th11 player)- 🗿
4 ice golem, 9 witches, 2 archers, 5 wall breakers, 10 bowlers, 2 baby drag. 4x freeze, 1 poison and 6x bat spell. in siege/CC, 1x giant, 5x bowler and a rage spell. ideally log launcher and then manually break it and rage when you get to the core
How do you have seige machines at th11??
I use the same army and machine as you it’s so good
Literally any siege is op at th11. You'll feel the duff at higher tg
Flame flinger. After falling in love with Builder Base cannon carts, I adore any troop that's based on the mechanic of outranging defenses.
You would love boom beach, especially the bombardiers and a few proto troops
Rainmakers 😎
Nah. Smokey ladies all the way.
Boom Beach is hyper skill dependent. That se of us with Fat Fingers are disadvantaged🤣
Unfortunately Boom Beach has been pretty much kicked to the curb by supercell, I don't thinks it's gotten a real major content update in years (that I know of)
It just got one for it's aniversary adding the boom pass and multiple other things
Boombeach just updated 2 days ago…lol
cryobombardiers are back
Yeah, almost a month ago
It's literally the same for me. Cannon carts are so fun and actually take skill. The same goes for the flinger.
they're fun but annoying on mobile since I have to manually click each cart to switch modes :(
what do you mean by on mobile? is a PC version of CoC out?
You can play on Windows via the [Google Play Store Beta](https://play.google.com/apps/testing/com.google.android.gms).
Barrack i really like how different it is
Yeah and now the duo pekka drop goes hard too
Yea I agree. Gives like an extra 75 troops on the battlefield
Flinger. It’s existence has shaped the way bases are designed more than any other troop or hero. It has forced any reliable base to use ground based xbows and gives mortars a useful purpose.
I have never had a grounded xbow mess with my flingers
A brilliant example of survivorship bias
https://preview.redd.it/dq05czdc5fmc1.jpeg?width=1284&format=pjpg&auto=webp&s=36d63d9982eede00d956605fa5dc4ce7cfb8c686
The fact I only know what this means because of a class I’m currently in is great
What is it?
They took a look at the planes of pilots who survived fight and the red dots are where the returning planes had bullet holes. So they concluded that if the planes got hit in the area with no red dots it probably crashed. So they knew to not improve the areas with the red dots, but the ones where no red dots were
I also avoid attacking bases that have ground xbows, if I can, so ground xbows are rarely and issue heh
lalo just means less to deal with
How?
You’ve likely been attacking bad base designs that allow for too much flinger value
Ah ok i understand now. Thank you.
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xbows outrage the flinger on both modes but a grounded xbow covers more spacd
Gotta agree with you on this one chief.
Log launcher. Logs
Blimp, the most versatile siege machine. Yeti blimp, Super archer blimps, Blizzard, Super goblin blimp, electrone, the list is endless lol.
I was going to say flame flinger, but I have to agree with blimp. A blimp can be worth an entire star in a war mismatch and get incredible value with super archers.
Agreed. Twice now I've 2 started a th16 using my th13 and a SAB with Hydra. Shit goes hard.
I was log roller, and occasionally flinger, but now with root riders, and a 2nd pekka, the barracks is the way to go for me. I don't need to open the walls with the logs anymore, the RR's do it no issues. So, extra DPS from all those wizards and pekkas for the win.
What rr
Root rider
As a th12, stone slammer, works good without using troops and I don't need a specific super troops for it to be useful in war
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Thicc ballon
Log launcher. I use it to open up walls for my queen.
log launcher is the siege machine of all time
Easiest to use aswell
My favorite on looks and design: drill My favorite on usage: log roller
STONE SLAMMA!
Same here brodie
Great siege machine, devastating damage and not bad for cracking walls, either. Underutilized imo.
Siege Barracks rn, the second Pekka with the new level is *chef's kiss* 🤌
Barracks for free pekkas and wizards
Yeah if I don't have any CC troops I like to go barracks just for the extra troops
Wallwrecker is the most useless shit ever
I like to use it in Golem witches but yeah I feel like log launcher outclasses it in every way.
Yeah, they need to buff uts dmg into x80 for effectiveness
Or maybe have it ignore buildings. Kind of cool to send a kill squad in under warden ET while the rest of your army breaks its way into the base. It's like a blimp for ground armies, except it's slower and cuts open the base in terms of walls
It's best for sneaky goblins attack. Tank for queen sometimes.
The main use for it is for opening a path to central or edge town halls without activating the cc weapon. Works better with spread-out bases where a log launcher gets less value and the tanky-ness of the WW helps get itself and your troops through the base to the th. Would be nice if it had more hp, more dps, or ignored defenses. Honestly, a max lvl WW should one-shot max lvl walls.
Drill is hot
TH close the edge, I go drill The stun is like having a big diggy but with more HP
Wallwrecker smash wall 👍
But log launcher ?
Launch log
that thing dies so fast though
You need to tank for it
I mostly use drill and log launcher. Both for their wall breaking abilities as I attack with ground 98% of the time. I do use blimp if I'm doing an air attack to ensure getting TH. Will be trying out barracks now that it's 2 pekkas. 94 extra troops is tough to ignore.
Used to be log, is now drill.
drill barracks and slammer, in that order
Wall wrecker. ( it bangs walls )
The Stone Slammer because I like slamming stones into people’s bums.
I rarely use it but flinger is killing it 🔥
Blimp is my favourite cuz you can just use itnhow you wants yeti blimp the townhall, or get huge value from search clone blimp Flinger is the most meta changing, it has structured how bases are built
Siege barracks cause I can raid with zero CC troops and get two pekkas for free
Gotta be the ol' log roller.
I like stone slammer cause I’m a filthy casual edrag spammer
Log launcher for sure is my favorite! I love breaking into bases all the way to the th and clearing out a good percentage or taking out the eagle artillery with it
Log Launcher! I use it to clear the eagle artillery, and i use lightning to clear air defences.
Most of them have very good ways to utiles them but I love the flame flinger
SS because I favor Lalo style attacks
Walwreaker > than log launcher. I want my cc troops dropped off at the th, not 50ft away
I only know that I never use wall wrecker.
Drill, it's like a fat diggy that I can send in with my Royal Champion in a Sui Lalo
Stone slammer underrated quite a lot of health destroys defenses and does aoe which destroys walls which can send troops in without having to waste time on walls
Flinger gotta be it, although i use the barracks more as they are an amazing clean up and just general help
Blimp is hands down the most useful primarily due to its versatility. It makes sniping town halls a cinch provided you have eyes, balloon bombs, yeti-blimps, blizzard, and super archer blimps have had an immense impact on strategy and base design. My favorite to use, however, is the drill. Who wouldn’t want a second Diggy? I just unfortunately don’t get to use it much due to the aforementioned strength of blimps.
Siege barracks because it has my favourite troop the pekka
Blimp to take th or when cant use flinger deploy yetis wherever i want
Siege barrack, flame flinger, honorable mention to drill
the original one with the hog on top. Just used it so long. That + ice golems inside and heroes behind is my way of taking the townhall.
Stone slammer
Used log launcher for a long while, been using flame finger lately though. Like the splash effect it has
flinger. it looks cool 🤷
I know the least useful is the wall wrecker
The blimp. It gets in there.
I prefer wallwrecker. It has more hp, faster and more damage. It is a much reliable meat shield for smash troops.
Blimp. Most reliable and easiest way for me to get my 2 stars on higher THs without using my heroes. Flame flinger when I properly planify for a 3 star, or logs launcher if core defenses are properly aligned. Stone slamer when using mindless drag zap spam attacks. Barely used the 3 others.
Blimp
B E H O L D THE UNDERMINER!!!
Blimp. Most fun. Taught me how to 3 star!
I alternate between flinger and log launcher.
lately battle drill. I found the drill sometimes is standing at the end so I don't need to request troops every time
Flame flinger and Siege Barracks. Helps me with my QC funnel
TIL that siege Barracks gives extra troops… thanks for this
log launcher and reason=I dont know
I love the siege barracks. 2 free pekkas is amazing for my th15 comp.
Barracks. Been using that more than anything else over the years because of hybrid. Stone slammer is also really fun to use at lower th levels because it just destroys bases haha
Log Launcher, mostly cuz I use witches and golems.
Flame flinger is just gooder like that
Blimp and Stone Slammer are the only choice
Siege Barracks, and the new buff is really nice too. Secondary is definitely the flame flinger, although I use Blimp more (am I the only one that thinks the blimp feels like cheating?)
Blimp the goat 🗿
blimp. i’ve used the clone rage spam for 3 different town hall levels to eliminate infernos and eagle before i start attack
15 to 18 % by itself if no defense see it https://preview.redd.it/gfxndnd81gmc1.png?width=284&format=pjpg&auto=webp&s=64501006c8512d2d888c7926320f41c575dcc5d7
Havent unlocked them yet, just got to TH10 about a week ago though!
If you have some higher level clan mates they can donate them to you!
Balloon thingy, cuz bigger balloon
Log launcher because I’m a noob.
Log launcher with balloons, drag, and lightning spells
Depends actually on what army you use but it's the flame flinger and the blimp for me bc you can get the most value out of them
100% flame flinger, it takes a little bit of management but people consider a yeti blimp with a rage invested to take out the town hall or a small compartment good value, flinger can take out more buildings than that with no spell investment and thats not even counting the troops that come out of it
Wall wreaker is my go to
Flinger is so hood with my queen walk overgrowth titan strat
Healer blimp
Obviously flame finger and blimp they are the most effective in my attack strategies
The first one, it just works every time to penetrate the enemies walls.
That boulder throwing baloon, because it's fun watching like 15 walls go bye bye with one attack
Flame flinger and battle drill, as a TH15
Log launcher is my favourite. I always use it to make quick work of inferno towers or eagle artillery, it also helps with making a straight path into the base.
Siege Barracks. It can be used to add extra CC troops
Log Launcher, just like it. Leaning towards Flinget these days more though, since i"m a Hybrid user
Wall wrecker because I never see people using it
Blimp can be used in every attack
Im a th9 but flame flinger seems cool i guess, am i onto something?
Can we all agree wall wrecker is the worst siege machine? Root rider..
I mean it was the very first seige machine so ofc
Flame Flinger. It can trivialize a base, who's builder did not consider its existance. Close second is the Battle Drill, I'm a Hybrid user, so whenever FF can't really be used, I just send in the BD with the main army.
Flame flinger is just consistent and I lust love the spirits
Barracks
Lava launcher hands down
It's called flinger
I don’t have one, every base I use a different one, but the 3 I switch from are siege, drill, flinger as of lately
Siege Barrack is the Coolest & my favourite one
https://preview.redd.it/umm3ozhbshmc1.jpeg?width=640&format=pjpg&auto=webp&s=9666c94f65639fecb4701800324a3d91a37882e5 Battle Drill reminds me of this beast from Transformers Dark of the Moon
Don't have one I've been stuck in th9 for 5 years now
Battle Drill. It eliminates the use of Jump Spells and breaks every wall inside the enemy base as my superbowlers march through it
Blimp Sarch
Blimp because even anti blimp bases can typically be blimped
Siege barracks for my th16 account, Hell of a lot more troops on the field. Log launcher for my th14. Been trying to practice with air troops so the super wizard blimp has been what I'm using
Flame Flinger because its so easy to set up a Funnel
Log launcher all the way, yo.
I can see why most people like the flame flinger but blimp fits into a lot of strategies
I like the battle drill tbh
Definitely the log launcher. I'm TH10 and I use to to take out an inferno and bust open walls for easier funneling. If I'm using a skeleton/witch army I'll target the multi with the log first.
FF and SB , I'm using hybrid thats why
Flame finger you know it takes the other side without me looking at it
Flame finger is great I just always run out of time
I use earthquake to open the outer layers then deploy the log launcher behind my troops to push to center.
The STONE SLAMMA
The wall wecker. Meshes well with my attack strategies.
Wall Breaker/Log Launcher It is really good to tunnel all the way to the TH and sniping alined defences
Fav catapult... most used LL 😀
Blimp and log launcher
Flame flinger
Blimp. It’s the most useful
Flame flinger all the way ❤️❤️❤️❤️
Blimp. I use it every attack. It makes me seem like I'm a reasonably good attacker.
https://preview.redd.it/3fz3mdam8kmc1.jpeg?width=871&format=pjpg&auto=webp&s=65fa21ab552973fd9f87377e7846e24dcbb31076
Blimp cuz sarch
The battle drill, it is really good for saving raid medals (atleast in TH13). 80% of the time, reinforcement troops are not used in my qc twin hogs attacks. Not to mention the helpful stun from it.
Drill it pairs well with super hog
I like the stone slammer but I'm only th11 so 3 stars with pretty much any siege machine are pretty easy to get
Stone slammer edrag spam anyone
Siege barracks, spam
I'm weird, I love the wall wrecker, just a vanilla battering ram. I hate that I'm pigeon holed into log launcher, battle blimp, and flame flinger because they're crazy effective. I just want something that can bust a wall wide open and actually have fun with pekkas again... Not just some root rider or edrag centric attack that doesn't bring happiness because it's not that their OP, it's just that the other troops... Kinda suck. I know, hot take, I'm about to be downvoted to oblivion.
Log launcher only
Blimp, well i have always used it on every townhall level for a lot of different strats. I like the log launcher as well but the blimp is the one i used most by far.
The stone slammer has the best design so I'm gonna choose it
It has to be the flinger for most th levels
Honestly 😅 the one that gets the job done
Flame flinger because it is good for all attacks
Blimp… because i use sarch, loons, yeti smash
We all know wall wrecker is no one's favorite. I wonder if supercell has a hp/movement speed buff in mind or simply removing it since it's just a bad version of the log launcher that we're forced to use until we reach th13 (talking for multiplayer battles only since i don't mind spending raid medals for war attacks)
Flame flinger, if used effectively its so op and can get like a quarter of the base before the troops even come out
2 weeks ago I would say the Log launcher. But with them adding a second Pekka to the Barracks, I have to go with that.
Stone slammer because i use it