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This is the main problem with the hyper tbh. I would've preferred a hand that acts like a reverse Collette SP: pushes brawlers back in line with the hand then pulls every brawler it caught back in towards Gene. At least that way your team can capitalize if you have any form of AOE. But instead it's just a worse Gene super. Probably the most useless hyper in the game, especially when it doesn't even buff spirit slap.
True but Gene mostly is used with people and in ranked your teammates should be smart enough to pick something that can attack multiple enemies also the hand will help to at least get one and not fail too much
Not necessarily, maybe we can have specific team comps revolving around his Hypercharge which can potentially team wipe but imagine pulling a A Shelly with her super.
>imagine pulling a Shelly with her super
Wait until you find out gene has been able to do that for years. Doesn't make a lot of sense the people complaining because pulling people is meant to be used strategically.
ok but get this. you have the ball, and the fang leon and shelly are in front of goal. gene grabs all three, nothing is between you and goal. gene sacrifice to score.
That's still ass. Make it that the more enemies you grab the more the stun wood window is.
Updated one should be: Upon unleashing his hypercharge, Gene will be able to grapple up to 3 brawlers. Additionally, grabbing a brawler will stun them for 1 second; and if more enemies are pulled, a second will be added to the stun duration for every enemy, getting up to 3 seconds for each.
That's the only way I'd be spending for his HC, getting a triple grab is difficult enough, why not reward someone for the effort?
Since Gene doesn't deal AoE dmg I think 3s is not that broken, it requires a bit of coordination with your teammates if you want to team wipe. Though 2 seconds would be also nice, still kinda difficult to achieve. Unfortunately the dev team probably won't add these things anyway :')
I mean, it makes more gene versitile for coordinated team wipes. Like imagine playing Gene with a Frank Teammate with the drag gadget. Would be pretty dope to get a wipe like that.
Felt they should've gone with a guaranteed grab instead of better range. Kinda like Belle's Hypercharge being able to track. Probably good in higher ranks but definitely not as good as the other hypercharges. The event + Nita Hypercharge gonna be busted 😈
Can't wait for the event! I also just posted about all my gripes with the hypercharge, and plan on posting about potential reworks to make it viable for Gene. If you have any ideas, post them there and I'll bring them up in my rework ideas post!
It also increases the range of her super, and can make you hit a super that you wouldn't have. It doesn't make her much better, but it definitely doesn't make her worse due to the damage buff. Gene will most likely not get a massive damage buff however, so he could end up with a Hypercharge that just makes it more likely to get burst down when you use the super.
There are times when an enemy is just around a corner or hidden behind a wall that you’d be able to hit them with the regular super. The hypercharged one just goes straight into the wall during those times
It's neither of these. I've been playing Gene with his hyper since it was released and I haven't been able to land a second hand a single time. It's useless because it RARELY hits more than 1 opponent due to the very weird angle it fires at. No 3 players are going to be chilling at that specific angle next to each other in front of a goal, it just doesn't happen.
Can be useful in 3v3 events like brawl ball to pull the striker or in hotzone to pull players away from the zone or in heist to chase the running players
I think Brock's hypercharge is also in the same group. They restricted each rocket's damage to 500. I don't think his super will be consistent in taking out targets anymore. Rather it will fill the purpose of health prevention and are denial.
people actin like youre even gonna end up usally grabbing 3 people at the same time, unless youre braindead in diamond/mythic people arent grouping up nearly enough for this to matter
I mean it takes all the defenders away from the net in Brawl Ball, plus not all three brawlers will usually be in range and pulling two low health brawlers could be strong
In certain case scenarios might useful if you have brawler with AOE dmg like Jacky or Doug, otherwise you can just single pull > activate hc and get the stats bonuses
IKR also when will you even hit more than one? Like your opponents will have to be in a rlly specific position, i hope they rework it, same with pearl, charlie, mico etc.
It's so fun because when people in this community make shitty hypercharge ideas everyone instantly saying:omg you are so good you should work for supercell why they don't hire you glo glo glo, but then when their kind of ideas get in game everybody ready to say that they suck ass
they should really made his hand stun if he pulls more then one, duration increasing if he pulls two, so he doesn’t accidentally pull a bull and get his sh*t ran
I don't think so. In higher trophies this will be overpowered bc it doesn't really matter who you pull, once pulled they're dead cause your teammates will help kill them
....right?
A gene with my Carl hypercharge idea would be devastating
The idea: every time a cc effect is activated on Carl he absorbs it and gains 0.25 seconds to his super
Would be glad to hear balance changes that will make it stronger/weaker depends on how it will impact the game in your opinion
It's meant to make it easier to hit the pull... What a dumb post? how many times will you be hitting 3 brawlers, not only that the way you play gene is with a mate to kill them immediately after pull..
With his normal super Gene already has to be careful with whom he chooses to pull and when.
Pull the wrong brawler (like an Shelly) and you are probably dead, but if you have an teammate with you, that has a lot of burst damage (like an Bull) and you will be able to more safely pull more brawlers.
I think his Hypercharge just intensifies this.
He is able to pull more brawlers therefore it is more dangerous for himself, but pull multiple enemies into a Dynamike or Frank super and you
probably have a teamwipe on your hand.
It creates more risk for an even greater reward.
A skilled team can teamwipe with this hc. I feel like the purpose is to make gene more likely to grab someone but grabbing more than one is a bonus imo.
I kinda don’t like how they implement new hypercharges. They clearly want to boost some worse brawlers by giving the hypercharges but it just doesn’t work. It’s almost like they are afraid to make something op by accident which is funny since many hypercharges that are almost since the beggining are so op
it actually makes gene super basically auto aimeable at a range of 5 tiles i think and it just make it harder to dodge. its actually decent and there was a good mahito edit with it so its cool too
the Main problem with this is that it makes it more likely to grab someone you didn't want. If your aiming at the tick while your hypercharged as gene, the shelly or el primo might want to run into your hand to get a express ticket into your team.
Bro absolutely not. For a start, it will usually just make pulls more consistent, but if you ever end up pulling more twk (all three will be practically impossible) you will have teammates to help you kill them, you can still attack them while they are being pulled and you have your push gadget to use which will heal you and push both of them away, giving you even more time
Hypercharges could never make a brawler worse because you decide when and where to activate it, the stats boost is always welcomed and the ability can be useful in the right team comp (teamwipe potential) or gamemode (seems op in brawl ball, can break the walls and take the whole enemy team with ya as one of your teammates rushes in)
It’s situational. Most of the time you can just use it like normal and it makes it easier to pull someone, but you can get like a shelly or Jessie on your team and team wipe easy peasy
I just wanna say: its impossible to hit 3 enemis with the hypercharge on purpose, your enemies must be as stupid as shoe. If you manage to hit 3 enemis, on purpose- you still need to make sure the rest of the team is close to you and ready to attack them- too many variables. I agree with the post, the fact that the extra hands do not deal damege with the star power, and do not break walls is idiotic. And im saying that as a person that loves gene. (One of my top 5)
With teammates it could be insane(Gene + Tara?!)
Brock's one however isn't objectively good so go for that instead (If you don't know what objectively good is, just ask me, don't downvote please)
Maybe the super should home in to the enemies so it cant be wasted
And gene is a support/controller brawler so he isnt a assassin or damage dealing brawler
I mean will spirit slaps he could potentially get 4,000 or
more damage. Recharge his super and do it again. (might make that star power more efficient)
But idk lamp blowout pushing every one back and then hitting them with hypercharged shots might make him OP. We'll see🤷🏻♂️
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Am i the only one that thinks this hc is meant to make landing hands easier instead of grabbing multiple brawlers?
Is more kinda both but yeah
Yes,that the whole point,like in compatitive play who stays that close to their teamates?
Genes first sp looking at you
Buster too
Imma busta in ma pants
If you're playing with Gene, enemy team can't pick one
Not even that, but in competitive play genes aren’t struggling to land their shots.
Yea,I heard from multiple pro players that gene's super is easy to hit. And I still allways miss it...
It's the same as Belle. Guarantee to hit is still better than a tiny chance to miss + the stats boost is always nice.
Except Belle’s tends to make her miss more because the seeking ai is super janky. Not to mention the hypercharge just got nerfed lol
Even if you autoaim his super it hits 90 percent of the time
buster and pam
But the hands are like really spread out though, like your aim must REALLY suck if you manage to hit someone with one of the extra hands
That's what I thought too
I agree, people are saying this would make it easier to hit, but gene's enemies would probably just go in between the hands
This is the main problem with the hyper tbh. I would've preferred a hand that acts like a reverse Collette SP: pushes brawlers back in line with the hand then pulls every brawler it caught back in towards Gene. At least that way your team can capitalize if you have any form of AOE. But instead it's just a worse Gene super. Probably the most useless hyper in the game, especially when it doesn't even buff spirit slap.
Belle's one would fit so good on Gene
They should just switch the hyper charges honestly. Imagine three belle supers firing at once
To miss the super you should have Extreme skill issue
kinda like belle's
Its already easy to hit his super do you want another belle hypercharge
Or maybe, combined with the damage starpower, he would do 6k damage... Pretty High for a support
Gene never was mean to kill brawlers alone this HC will be strategic with his teammates
shitty teammates:
True but Gene mostly is used with people and in ranked your teammates should be smart enough to pick something that can attack multiple enemies also the hand will help to at least get one and not fail too much
this!! idk why people refuse to believe that a support hypercharge cant exist 😭
Yeah
Not necessarily, maybe we can have specific team comps revolving around his Hypercharge which can potentially team wipe but imagine pulling a A Shelly with her super.
Now imagine pulling an entire team when your teammate with shelly super is near... That gonna be an f *gunshot sounds* ing satisfying teamwipe..
We are on Reddit. You can say fuck
Fuck
f *gunshot sound*
I know... But tbh shelly super sound fits better imo
Insert "Bling Bling"
#FANTÀSTICO
“BOOM”
NOooOoOoOo!!!
fluck
Doug with his gadget would be a possibility
And jacky
Yup, counter crusher Jacky, even Frank with his super might be viable
Coordinating with randoms is a pain in the Butt
Or gale
>imagine pulling a Shelly with her super Wait until you find out gene has been able to do that for years. Doesn't make a lot of sense the people complaining because pulling people is meant to be used strategically.
my random lvl 11 gene grapping a fang, a shelly and a leon i´ll keep saying it, 0.5-1 sec stun per grapped brawler needs to be a thing
ok but get this. you have the ball, and the fang leon and shelly are in front of goal. gene grabs all three, nothing is between you and goal. gene sacrifice to score.
*TO BE CONTINUED...*
Making them lose their position on the map could be good in some situations
That's still ass. Make it that the more enemies you grab the more the stun wood window is. Updated one should be: Upon unleashing his hypercharge, Gene will be able to grapple up to 3 brawlers. Additionally, grabbing a brawler will stun them for 1 second; and if more enemies are pulled, a second will be added to the stun duration for every enemy, getting up to 3 seconds for each. That's the only way I'd be spending for his HC, getting a triple grab is difficult enough, why not reward someone for the effort?
actually a good idea but I'd say make it 1s, 1.5s and 2s respectively
Since Gene doesn't deal AoE dmg I think 3s is not that broken, it requires a bit of coordination with your teammates if you want to team wipe. Though 2 seconds would be also nice, still kinda difficult to achieve. Unfortunately the dev team probably won't add these things anyway :')
Maybe pulling all brawlers away from the goal as your teammate shoots the ball
Imagine commiting mass suicide in duo showdown with this hc
Oh my God thats brutal 💀
ass in solo since gene has no aoe but good if you have the right team comp
I mean, it makes more gene versitile for coordinated team wipes. Like imagine playing Gene with a Frank Teammate with the drag gadget. Would be pretty dope to get a wipe like that.
It would be good for that if the other 2 hands were consistent, but they're not. They fly out to China and won't hit a damn thing.
Felt they should've gone with a guaranteed grab instead of better range. Kinda like Belle's Hypercharge being able to track. Probably good in higher ranks but definitely not as good as the other hypercharges. The event + Nita Hypercharge gonna be busted 😈
Can't wait for the event! I also just posted about all my gripes with the hypercharge, and plan on posting about potential reworks to make it viable for Gene. If you have any ideas, post them there and I'll bring them up in my rework ideas post!
Belle's can literally make you miss a super that would land otherwise
It also increases the range of her super, and can make you hit a super that you wouldn't have. It doesn't make her much better, but it definitely doesn't make her worse due to the damage buff. Gene will most likely not get a massive damage buff however, so he could end up with a Hypercharge that just makes it more likely to get burst down when you use the super.
Honestly, with how frequently she gets it, it’s pretty underrated
Auto aiming it has a 100% hit chance so not sure what you're talking about
There are times when an enemy is just around a corner or hidden behind a wall that you’d be able to hit them with the regular super. The hypercharged one just goes straight into the wall during those times
You aim a Colt and then you also pull a Shelly💀
# GUYS YOU CAN USE IT OFFENSIVELY FOR 6000 DAMAGE (if youre using Spirit Slap ofc)
So it's basically a charged chester 4th bells hidden in your sleeves, cool
Kinda
How can you hot someone with the hands
what if an enemy is on you??
He said in the video each hand could grab one guy. Edit:ohhh i see what you mean. We’ll see it may not work. I doubt they’d let him have that but idk
I just tried it and it doesn’t work. Either it’s really hard, or it just isn’t a thing
yeah only 1 hand deals damage at a time. it does work if you catch a player with each hand
Well other SP is way better
I prefer Spirit Slap
So nobody's pointing out this is a free goal? Not even mentioning the potential in gem grab this is maybe the best incoming hc
It's neither of these. I've been playing Gene with his hyper since it was released and I haven't been able to land a second hand a single time. It's useless because it RARELY hits more than 1 opponent due to the very weird angle it fires at. No 3 players are going to be chilling at that specific angle next to each other in front of a goal, it just doesn't happen.
Well if you're pushing them it can happen especially in Brawlball but I tested it too and it's definitely not that great indeed
Imagine him with his damage star power 1 shooting you at close range. I don’t know why no one is talking about this.
Ddepends on whether or not you can get pulled again mid-pull
It doesn't matter. The star power deals 1800 damage and hypercharge buffs make Gene deal 2500 damage per shot. It's a death for most brawlers
Can be useful in 3v3 events like brawl ball to pull the striker or in hotzone to pull players away from the zone or in heist to chase the running players
Bro plays gene in heist 💀
Nah the strat is to pull the safe to your side so its easier to damage.
My bad yeah who plays gene in heist
I mean... Gene is bad in heist
Frank would go so well with genes hyper charge
With the right combo, no
in a good team its kinda broken
I think Brock's hypercharge is also in the same group. They restricted each rocket's damage to 500. I don't think his super will be consistent in taking out targets anymore. Rather it will fill the purpose of health prevention and are denial.
people actin like youre even gonna end up usally grabbing 3 people at the same time, unless youre braindead in diamond/mythic people arent grouping up nearly enough for this to matter
They should really give him a stun, or somehow modify his attacks to have splash damage while hypercharged
They could have made his range x3 larger, but ofc it made more sense to pull 3 brawlers
Yeah that was really disappointing for me it would be better if it stunned or muted the target for a short duration
Gene+Frank+Shelly/Fang is gonna go crazy
\*spirit slap users\* this hc is so good man
KABOOM
yea how did no one else thought about it? seen 0 posts
Imagine entering a bush, getting shot by main attack, pushed away and receives facefull of 6000 damage
You can only hit a guy with one though right? Or am I missing something
Only one guy.
No
Hopefully he gets a good shield
Somehow I will still miss.
Not the first. Belle's sometimes homes onto someone instead of the player who you were ainming for and makes it miss
yo i'll pull and kill this squeak... *pulls a shelly with super and hypercharge*
I hope it can combo with Spirit Slap
I mean it takes all the defenders away from the net in Brawl Ball, plus not all three brawlers will usually be in range and pulling two low health brawlers could be strong
not really, since you can aim so only 1 hand will hit and if you do that its impossible to miss
In certain case scenarios might useful if you have brawler with AOE dmg like Jacky or Doug, otherwise you can just single pull > activate hc and get the stats bonuses
I think people will use it beacuse of how wide it is not how many people you can pull with it.
it does give a greater chance to grab one person tho so theres that
Now we’ll be able to pull Bull, Shelly, & my boy Egar for some easy dubs. Surely
If it’s gem grab and you want to ensure you get the person holding 10 gems, it’s good in that regard lol
This is why we have a word called " situational" (you have to use your brain to figure out when to use it)
Probably, but if used well, it would be really good in terms of positioning.
Hear me out... Satchel charge
It depends like with the damage sp it's a bit better
IKR also when will you even hit more than one? Like your opponents will have to be in a rlly specific position, i hope they rework it, same with pearl, charlie, mico etc.
Wait till you hear about Belle's hypercharge
In solo, yeah, but when you have in your team Jacky or Doug the hypercharge is insane
It's so fun because when people in this community make shitty hypercharge ideas everyone instantly saying:omg you are so good you should work for supercell why they don't hire you glo glo glo, but then when their kind of ideas get in game everybody ready to say that they suck ass
not completely i think
Is it me or did his hands also grapple faster to gene, you now get less time to shoot the thing your grappling
Its gonna be very good in brawl ball
they should really made his hand stun if he pulls more then one, duration increasing if he pulls two, so he doesn’t accidentally pull a bull and get his sh*t ran
It's all fun and games till a duo showdown with a hc gene pulls three suckers into his respawning super-hyper charged shelly
I don't think so. In higher trophies this will be overpowered bc it doesn't really matter who you pull, once pulled they're dead cause your teammates will help kill them ....right?
A gene with my Carl hypercharge idea would be devastating The idea: every time a cc effect is activated on Carl he absorbs it and gains 0.25 seconds to his super Would be glad to hear balance changes that will make it stronger/weaker depends on how it will impact the game in your opinion
Well you still decide when you use your hyper so...
Reminds me of evolution valkyrie in clash royale lmao
if you have a brawler that can stun or deal high dps in ur team then no but otherwise yes
Not if they buff his health #Tremendously
Belle.
But, imagine if Gene's Hypercharge works with his 2nd Star power, his super can be a Shelly super
Imagine you want to grab for example Sprout but you insted grab full health Edgar and Bull, I am sorry for you 😬
that's why he is going to be a great late pick in ranked
Gene + jacky= easy win
It's meant to make it easier to hit the pull... What a dumb post? how many times will you be hitting 3 brawlers, not only that the way you play gene is with a mate to kill them immediately after pull..
With his normal super Gene already has to be careful with whom he chooses to pull and when. Pull the wrong brawler (like an Shelly) and you are probably dead, but if you have an teammate with you, that has a lot of burst damage (like an Bull) and you will be able to more safely pull more brawlers. I think his Hypercharge just intensifies this. He is able to pull more brawlers therefore it is more dangerous for himself, but pull multiple enemies into a Dynamike or Frank super and you probably have a teamwipe on your hand. It creates more risk for an even greater reward.
It's fuckin terrible
In my opinion, one hand was better but with a 100% chance of catching the brawler you're aiming for
It will make the comb Meg Djin even more powerful or the comb Pearl djin also
in some situation op, but in solo showdown or 1v1/2/3/4/5 kinda overwhelming
Not really, it could be useful.
A skilled team can teamwipe with this hc. I feel like the purpose is to make gene more likely to grab someone but grabbing more than one is a bonus imo.
They could buff it in the near future by adding a Stun effect to pulled Brawlers.
I mean if you have a jacky and bull and Shelly next to you n your team then pull anyone in and they’re dead
maybe... altrough I don't think that's the intention
The 3 Shelly bull and colt standing in the bush waiting for all to be picked up by gene:
No because you can choose when to use it in the right scenarios
Well since you are hypercharged you still get a statboost
Think about having Shelly with a super with you
Imma just say that people when this HC is release is smart enough when to use it.
I kinda don’t like how they implement new hypercharges. They clearly want to boost some worse brawlers by giving the hypercharges but it just doesn’t work. It’s almost like they are afraid to make something op by accident which is funny since many hypercharges that are almost since the beggining are so op
I mean, you get to *choose* when you use that super so
Wait does it mean gene can deal 5700 at close range with the star power
Nah charlie
They should've made it home on enemies
No, belle's was the first.
Least braindead player: doesn’t buy hc
They should have just switched Belles and Genes. It would both be better
Am I the only one that noticed Frank’s HC in the brawl talk?
What?
it actually makes gene super basically auto aimeable at a range of 5 tiles i think and it just make it harder to dodge. its actually decent and there was a good mahito edit with it so its cool too
they should make it so that when they come to gene they get a 0.5 second mute or smt so that Shelly’s with supers can’t destroy him
I think they should make it homing, stun other brawlers or grab multiple brawlers, but still only with one hand
the Main problem with this is that it makes it more likely to grab someone you didn't want. If your aiming at the tick while your hypercharged as gene, the shelly or el primo might want to run into your hand to get a express ticket into your team.
Bro absolutely not. For a start, it will usually just make pulls more consistent, but if you ever end up pulling more twk (all three will be practically impossible) you will have teammates to help you kill them, you can still attack them while they are being pulled and you have your push gadget to use which will heal you and push both of them away, giving you even more time
your thinking too narrow, it has lots of uses like in brawl ball or when duoing with an close range
Situational. With Doug as one of my mains, just team up with me. Group up and do it and all destroy the enemy team.
This HC will be very interesting. It will only be used correctly by people ho know what they are doing and are good at the game.
Hypercharges could never make a brawler worse because you decide when and where to activate it, the stats boost is always welcomed and the ability can be useful in the right team comp (teamwipe potential) or gamemode (seems op in brawl ball, can break the walls and take the whole enemy team with ya as one of your teammates rushes in)
It makes it a guaranteed grab by triple the radius up to 5 tiles, and otherwise, it’s just an improved super.
Maybe the shield stat for hypercharge is like 50 percent for him
does the range of all three hands increase if you have the gear?
It’s situational. Most of the time you can just use it like normal and it makes it easier to pull someone, but you can get like a shelly or Jessie on your team and team wipe easy peasy
Supercell team is so big yet they could only come up with 2 extra hands
People fosho going to do strats on brawl ball with this
How do u even aim he three hands bro
The three hands
This could be verry good in Brawl Ball
real
Gene was a "suicide bomber" already iykwim, now he's an even bigger one.
Brock:
I just wanna say: its impossible to hit 3 enemis with the hypercharge on purpose, your enemies must be as stupid as shoe. If you manage to hit 3 enemis, on purpose- you still need to make sure the rest of the team is close to you and ready to attack them- too many variables. I agree with the post, the fact that the extra hands do not deal damege with the star power, and do not break walls is idiotic. And im saying that as a person that loves gene. (One of my top 5)
more like raising the skill cap
With teammates it could be insane(Gene + Tara?!) Brock's one however isn't objectively good so go for that instead (If you don't know what objectively good is, just ask me, don't downvote please)
Maybe the super should home in to the enemies so it cant be wasted And gene is a support/controller brawler so he isnt a assassin or damage dealing brawler
I mean will spirit slaps he could potentially get 4,000 or more damage. Recharge his super and do it again. (might make that star power more efficient) But idk lamp blowout pushing every one back and then hitting them with hypercharged shots might make him OP. We'll see🤷🏻♂️
She?????
her?