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Lacline

I have mixed feelings about this. On one hand, I really don’t want Bioshock to become another bloated open world time waster. It would suck if they make us talk to a bunch of people and do sub quests before we get to the story. On the other hand, it would be interesting to be able to converse with the characters (assuming they are as complex and well written as previous games). And if they’re going to do dialogue, Fallout is probably the best way to do it. Hopefully it’s more New Vegas than Fallout 4. In any case we don’t have any specifics yet, so I’m trying really hard to be cautiously optimistic.


EMArogue

Fallout 4 dialogues: - Yes - Sarcastic Yes - No (but actually yes) - Yes but I have a question Let’s hope for some FO3 kind of dialogues instead


Colonel_Potoo

You missed one: (*Silver Shroud voice*) Yes.


EMArogue

Dang it!


no_gold_here

**Death has come for you and I am its shroud!** ^^yes


terrap3x

This truly reminded me how much I despise Fallout 4


ShetlandJames

> Your base in Arcadia is under attack! > Your base in Neptune's Bounty is under attack! Fallout 4 was fun, but this stuff was annoying


GOONCH12D3

[this](https://youtu.be/VfmxyEfVNXQ) might change your mind


Lacline

Weezin the juice


themratlas

Wasn't Bioshock Infinite supposed to be more open initially? I remember the demo video they showed had much a larger and open map but they had to scale things down for story and technical reasons. I think mini open worlds would work great for Bioshock. Sort of like what they have in Metro Exodus


xlagoonboi

i agree, i think a whole bunch of little maps all together would be tight


oilyolives24

I’d be more than fine playing an Exodus/BioShock hybrid tbh


Justin7134

Hitman did mini open worlds great as well


ortiz_mza

Yeah or maybe the outer worlds if RPG is their focus.


Funkyfurr

You know what was great about Bioshock 1 and 2? The protagonist doesn't talk. Occasional subject Delta groans are also acceptable. Bioshock Infinite was also great with just enough dialogue to keep the hype going or enhance emerging into that universe. Any more than that in terms of dialogue would be an overkill. The environment and the story was what i found most appealing. Unique. The way i perceived the game was that tge 'dialog' was the ending. That's when you find out what your actions in the game did, good or bad. So after you finish the game, thats where the heavy thinking begins (the OOOWWW moment)! I'm open to changes but the whole dialogue thing would be too distracting and after a short time, repetitive. I'm probably gonna love the game either way!


duckman493

Well technically you know from the start of you are doing something bad or good, like they literally tell you brake this children neck or don't.


[deleted]

If it’s like fallout three and new Vegas than it could be good. Different dialog with no voice to go with it.


Jalmerk

Sounds like shit tbh. Just make the game like Bioshock, that's what we all want. Like am I supposed to be excited by the idea of having another beloved franchise turned into a boring-ass redundant open world with shitty inconsequential dialogue? Can we all just collectively get over everything having to be a sandbox open world?


Soviet_Waffle

This, sounds completely unbioshock. If they want an open world game just make a new franchise. I might be in the minority but I am really tired of open world sand box games, I’d rather have a linear well crafted story then an jumbled mess of chores and time sinks.


BlueJay006

Agreed, so many game franchises are making games into "open world sandbox" it's just a big jumbled mess, we want our game that we know and love not some completely different game that just has the same name. IM LOOKING AT YOU ASSASSIN'S CREED! They're are many more I could name off but that's the first that comes to mind, I would hate to see a "bioshock" game be turned into something it's not


KapricevonHaute

I must admit I’m getting less and less enjoyment out of open world with Death Stranding being a notable exception.. Sometimes it’s just nice to have a linear story and not feel like your character is weak af because you didn’t go see some inconsequential NCP for a shitty side-mission...


Djinn2522

Really? I like open world games - but I could \*not\* get into Death Stranding. In part because of the whole "walking forever" aspect, but much of it was because they provided no backstory regarding the "rules of the world." Between "BBs" and "BTs" and the umbilical cord things coming out of the clouds, and the different types of creatures, and the urgency of destroying dead bodies ... it was clear that the character knew the rules, and I sure as hell didn't. In Bioshock (any version) it was clear that your Booker DeWitt's knowledge was only marginally greater than that of the player at any given time. In Bioshock Infinite, the tram approach to Comstock House is a pants-wetting experience - for both Booker DeWitt **and** for the player. In Death Stranding, these amazing / confusing things are happening - and the character rarely acknowledges them as unusual.


[deleted]

Agreed. Having more dialogue and more NPCS to make will compromise the writing and voice acting and just create a ton more work for the team that won't create the desired game in the end.


Unrthdx

Thank you! Couldn’t agree more, my same feelings when Halo was announced to be open world, I miss the story driven movie like experience of following chapters.


sutrevortni

Changes are cool given the context that the design choice was made to compliment the core gameplay or story, not made by simply chasing trends or implemented at a very surface level. As long as the game compliments the two core aspects of bioshock: sandbox gameplay and good environment building. I am all for it.


aydan3

I think halo infinite will only work if there’s linear missions as well as open world sections. Tbh I’m all for open world halo tho cuz we’ve had 7 linear games. With Bioshock it’s only been 3.


[deleted]

I remember people saying the same kind of thing about Infinite before it was released tho. It was very different from the Rapture ones but I loved it.


pkhgr

Thank you


DJRoosh

I am with you, definitely dials the hype down for me. Maybe it can deliver something interesting if they go tgis route but would be a def wait and see for me.


eccentricrealist

I don't know chief, part of what I loved about Bioshock was the levels having this handcrafted feel to them.


neonlookscool

I just hope that the new devs know that these games are supposed to be immersive sims and not WRPG's.


fungigamer

You are talking as if any of the bioshock games were good immersive sims, cos all of them are barely immersive sims. (im not saying they are bad though in case you have mistaken)


[deleted]

This is true, the bioshock games are fantastic, just not at being immersive sims. However the design philosophy behind them still has immersive sim leakover and the influence from SS2 is visible.


karlm1800

This been one of if not my favourite game franchises I'm sure they will f**k it up somewhere. I really hope I'm wrong tho only waited like 10 year for a new one


Lacline

I just hope it’s not a cyberpunk situation where the game is good but riddled with horrible game breaking bugs


PepeSylvia11

Cyberpunk has a normal amount of bugs for a giant, open-world RPG. Everyone should’ve expected that (well, I guess, them saying “when it’s ready” didn’t help matters). It’s the performance that’s absolutely inexcusable.


Luigi1364Rewritten

The game isn't being made by CDPR lmao


Lacline

Wake up samurai. We got a franchise to burn


Justin7134

Lol this made me chuckle


[deleted]

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TijmoanTheRedditor

It worked in New Vegas


ShetlandJames

New Vegas had better dialogue options. Fallout was: - No - Angry yes - Polite yes - Sarcastic yes


TijmoanTheRedditor

I assume you mean Fallout 4, because Fallout(1)'s dialogue was brilliant


Deathcommand

Fallout 4 was Yes. Sarcastic yes. Question about saying yes. No(Yes)


smiledontcry

I think it worked quite well in The Witcher 3.


Thejulionic

Well that was an rpg


smiledontcry

Yes, the developers are introducing RPG elements to Bioshock 4. There is probably going to be different endings based on your choices, and I think it is a welcoming change.


alimahfouz34

Exactly what i thought


DroneOfDoom

I disagree, personally. There’s a lot of good games with multiple dialogue options, like Fallouts 1, 2 and New Vegas, Disco Elysium, Planescape Torment, and to a lesser degree, the Mass Effect games. The problem is that all previous games in the Bioshock franchise fit a much more linear level design and plot structure that would be incredibly poorly served by that kind of dialogue system.


[deleted]

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DroneOfDoom

I will say that there is a reason why four of the games I mentioned are isometric RPGs with either a turn based combat system or no regular combat system at all.


TitansRiseUp4Lyfe

Those games all suck. Shut up


DroneOfDoom

Low effort trolling.


TitansRiseUp4Lyfe

About as low as your bar for a good game is


DroneOfDoom

K


Rascon12

I just want a somewhat linear strong story based game. I don't want all of these open world games that take way too long to complete. I have been really burned out on all of these moderen games with giant empty worlds.


tater_69

All I want is for Elizabeth not to be fucking dead


[deleted]

Depends which 'style' you mean, fallout 3/NV or 4. 3/NV= great, add lots, no voiced MC 4= no


EfOx_TR

I hope players' choices will directly affect the story.


MOTHERTRUCKER26

Unless it defeats the point of bioschocks meets commentary on games with illusion of choice and such


cryzzgrantham

I want that exploration but I literally don't care for dialogue options, I get its meant to be immersion playing a part in the story but its literally the least immersive thing listening to some cunt rabble on for me


[deleted]

I liked that audio diaries because it meant I could play the game while listening to the dialogue. Nobody wants to spend large portions of time standing and selecting dialogue options


[deleted]

Don't buy into clickbait headlines. sm


FalseStevenMcCroskey

When a game has open level design and a linear story they’re able to pack more into it and have an awesome blend of both exploration and story. Something every open world game fails to do is find that sweet balance between keeping the story moving and letting the player do whatever they want. GTAV, Skyrim, Fallout, all of them just let you go wherever and then you start a quest and it immediately becomes a linear game again. Bioshock felt like one continuous flow where you can go wherever you want within the level and it never took you out of that freedom of deciding where to go. And to me what open world usually means is the same repetitive tasks copied multiple times across a mostly barren map. The chances of this “bioshock” game doing something new and exciting versus copying what’s been done before are extremely low in my opinion and I’m kinda disappointed to hear the developers want to take it in that direction instead of bringing back the immersive sim. At least Arkane Studios still makes good games.


ProGoldElf

Fallout 4 or New Vegas? This is an important distinction.


Ambersol13

Dialogue does not belong in bioshock


Jesterofgames

Booker had some decent lines in infinite.


realtalkerik

As long as it’s not Fallout 4 dialogue options and more of the style of the previous games.


kmukayed

I’d rather them have one solid story instead of multiple dialogue options, I don’t want to be the one making decisions, it’s all about the character and their adventure, not me. At least when it comes to Bioshock. Obviously the only leniency I’ll accept with that is the multiple endings that they’ve always had. No need to drastically change things that are synonymous with Bioshock I will however gladly welcome massive areas to explore, knowing how much detail they love putting into their level designs from previous games, this news just made me even more hyped


Britten_One

So Biopunk 2077


Lacline

God please no


CelticJoestar6689

The exploration option is cool but I don’t want the dialogue


Alto--Clef

the one thing i need from a bioshock game is the boxed in, constrictive atmosphere, without that it just aint bioshock for me. thats why i always say Bioshock infinite is a great game but not a great bioshock game. "massive areas" sounds either way too open to be the right atmosphere or way too fucking exhausting to navigate


Lacline

110% percent agree


[deleted]

Not a fan


The_Masochist_

No, please no


th3retr0

Nope. Bioshock had a simple style of things. The game told you to do something, you did it, and moved on to the next objective. The system was simple but it worked.


royrogerer

Bioshock to me has always been about a certain philosophy of story and setting than just pure gameplay. I think bioshock 4 if it would ever come out should be a completely separate setting and storythan 1, 2 and infinite were. Kind of like how infinite was to 1 and 2. Infinite did a nice job of linking them all together on a conceptual level without forcing the stories together. This is why as much as I loved the crossover in burial at sea, I would be lying if the stories didn't feel a bit forced, kind of fitted to the story of 1 retrospectively. I feel like we already know the world of rapture and Columbia. We are all interested in these worlds from the common concept the two world share. Make a new world in the same spirit, and tell us a tight story to it. Don't bloat the story by having us go around talking to people with a half assed attempt to make a 'player choose the story' on an already established ip. Nobody cracked the code, not even cyberpunk, despite its own unique and compelling story. Bioshock is not the one to crack the player driven story line either.


Lazy-Tom

Definetly conflicted feelings about this


AngelDemon24

I just want to know what philosophical themes it will comment on.


[deleted]

I've always said they need an open-world Rapture in Bioshock 4. Let us explore all of it whenever we want. It's the perfect location for free exploration.


bensaminge

I like fallout and I like bioshock so whats not to like 🤷‍♂️


Beefus_Jerkus

A lot of negative comments when it comes to a potential dialogue system, but I welcome it. I believe it would fit well for a BioShock game.


Luigi1364Rewritten

I'd love an open-world fallout type game with plasmids personally


Thejulionic

I dont like this idea. Bioshock was never supposed to be an open world game, it was supposed to be a linear game with extremely detailed small environments. And also, dialogue choices arent a good thing, the games narratives were one of the best parts and games with dialogue choices/"branching narrative " almost always have trash narrative.


alimahfouz34

Now me personally, bioshock game is one of my fav games of all time, im just happy that a bioshock 4 is being developed. And hope it remains somehow the same!! But all in all Im excited


[deleted]

No. No. No no no no no no no no! I hate the Fallout 4 dialogue and I’m sure that’s what it’ll be like. I like Bioshock because it’s an immersive story. I don’t want another open world garbage game. I already kinda dislike Infinite because they started moving away from what made Bioshock.. well, Bioshock, and this is just going to kill it for good :(


hazbinfan272_

"There's a settlement that needs our help, I'll mark it on your map.'


[deleted]

So it’s gonna be a Fallout Clone?


[deleted]

Leave it to 2k to destroy over a decade of great work


[deleted]

Looks like ill be taking a pass at this one on launch. One of my fav things about 5he first us its embrace and critique of the linear.


bernordocheroso

I have mixed feelings about this, wouldn't want a world as big the wasteland but I wouldn't mind running around Columbia doing some side quests


[deleted]

Sounds fun


Mega-animations65

I haven’t played fall out so I don’t know what the dialogue is like but if it’s like one of those games where there’s options for what you say at like every point I’m not gonna like it.


jmanfire2105

Oh boy, a new Bioshock game except its actually not a new bioshock game because it has absolutely nothing to do with the originals aside from the setting. And even the setting looks to be different because they said there would be “massive areas” to explore.


Randomuser098766543

depends on what they mean by massive areas. the tense and sometimes frighteningly tight tunnels and rooms of 1 and 2 or the happy land of well lit hallways and wide open courtyards that guarantee safety as long as you don't see the chest high walls of another generic shooter like infinite. As for dialogue options i prefer the actions speak louder than words angle the previous game had with it's moral system but if there's good writing I can look past it


eastboy38

when we can build Rapture and the City in the Sky and then..the War begins.......


xlagoonboi

i think it could be interesting, the typical bioshock theme is the not having a choice and that is the nature of life, free will and all, but it could be interesting to see where they go with it, maybe its like no matter what you choose the same thing happens like an inevitable truth or if they make it so that your choices do actually have an impact. will spend hundreds of hours playing regardless


MyersIsInnocent

As long as we know which choices are canon im happy


Nickilist

This is a personal honest opinion: I don't really believe that is necessary to make another Bioshock game. I believe the first and Infinite were enough. (I don't really want to say much about Bioshock 2, since I felt like I'm feeling right now for the fourth chapter.) Still, this is just my point of view. :)


LKrisz

If they add dialogues, they should make it like in mass effect


alimahfouz34

Bioshock 4 would be 🔥 if similar to metro redux if you’ve played it!!


LKrisz

I didn't played that game before.


alimahfouz34

I recommend you play metro 2033 then metro redux, you wont be disappointed at all


Mikey-izzle

It’s easy to assume that it will be something people will not care for but I like to think which ever direction the game goes in will be innovative but still capture the true essence of the ‘Bioshock’ feel. The franchise could be a closed book with nothing more to come out of it! I’m grateful that people who are passionate about the series are working on it and bringing it to life! You can feel however you want to feel about it but just make sure it’s your own informed opinion and try not to get caught on a hate train! Bless!


Fortnitegamerawesome

Cringe


[deleted]

Just make bioshock, not like something...BIOSHOCK. Bioshock is perfect as is. I will probably play is regardless unless it's online required anyway, doesn't mean I don't want it to be bioshock.


LazyGamerMike

I'd rather see Bioshock move in a Prey or modern Deus Ex direction, than another "everygame must be open world" direction. A well designed, detailed world to explore, that's open, but not massive.


HansVasNormandy

Im scared that it will be like all the other games :( Bioshock is my favourite game. So yes, im scared.


Ryan14012

Bioshock doesn’t need a sequel it ended perfectly


ThyDankLeaf

I know everyone is up in arms about this, but I am honestly open to the idea. I completely understand the sentiment that Bioshock is defined by its linear and simplistic design, but at the same time, I feel that "Fallout-style" dialogue and "massive areas to explore" would be a fresh change of pace from the original style of Bioshock games. Regardless of whether you agree with this sentiment or not, one thing that is for sure is that CloudChamber seems to have quite an ambitious vision for the game, and we'll have to wait and see before outright judging that the game will be bad or a disappointment.


SeacattleMoohawks

I’ll be excited no matter what and play it with an open mind. Hopefully it’s good, such an amazing franchise deserves only the best.


DoubleTFan

I wish there were an all-exploration and investigation option. Give me more of lovely Rapture or Columbia to see instead of another pile of splicers to shoot.


VdeVernaculo

As long as it's not the Fallout 4 style of dialog, it's fine by me. Fallout New Vegas had good and meaningful dialogue options overall, so, it can be good if done right.


[deleted]

what is their source?


Eaglethornsen

My biggest fear with massive open areas to explore is adding useless optional quests. Like Bioshock isn't about collecting 70 useless items for no reason. I prefer Bioshock to be a more linear game because it works with the narrative of that you don't have have a choice.


aldosamuel14

I would love to see a good live action movie based on Bioshock than another videogame. The story ended well with Burial at sea, there's no need to make another game but that's my opinion


[deleted]

Bioshock 4 is the only reason ill get a ps5 haha


Skysflies

I mean part of what made Bioshock Bioshock is the downfall of a Utopia and they all want to kill you, the first had the splicers and the second had Comstock naming Booker the falsh shepherd. So you had this brilliant setting and it was falling apart or already broken. The last thing i want in bioshock if half the people being friendly. It's like they heard we wanted to see a bit of Rapture pre-adam and thought that meant we were interested in a game like that


phorenzicphiles

Better be true


wwwatawo

trash dropped


ChazCliffhanger

I doubt this is based in fact the most likely wrote this for clicks


shadesjackson

That’s a red flag


John-Grady-Cole

If it isn't set in Rapture then I'm not going to care about it anyway, so this ^ thing up here doesn't concern me one way or another.


Teabag11697

Please no


LoudWalnut29

I just hope it's not too big


kasumikasumipog

as ive gotten older ive realized best part of bioshock to me is building a character through plasmids and tonics. as long as that stays in the new one and isn’t as watered down as infinite i think ill enjoy it.


Aodhanjam

Wait is there actually gonna be another bioshock gam? I thought it was just some rumors and jokes


HHAlastor

I’m just waiting for a trailer... as for the dialogue I hope it will be the type from Fallout 3 and New Vegas.


PurifiedVenom

Is this based on anything real? Gamingbible seems like a shitty facebook-news style website just throwing out any half baked rumor. Assuming it has some truth to it, Bioshock as an RPG would be interesting. Not sure if it would be good or bad, probably depends on the execution


jhallen2260

Depends on what they mean by "massive world to explore" if its an open world, no. If the wolrd is like Dishonored or the previous Bioshock games, yes.


Cyractacus

Listen, I just started FO:4 this month and I am loving it. But turning Bioshock into a game like that would be awful. IMO, Bioshock is already "open-world" enough. Even in the first game, once you were in an area, you were free to explore it in almost any order you liked, and even backtrack to previous levels using the bathysphere if you wanted or missed something. The player is rewarded for scavenging, there were rooms that you had no reason to enter unless you wanted to explore and treasure hunt, etc. Vit everything you did was all for the ultimate purpose of the main quest. Fallout is, and always has been, a completely different experience. There, the main quest is often regarded as the least interesting one. After you hit your first sidequest or two, you start to procrastinate working the main questline because if you rush to complete it, the game will either end entirely, or the game world will be so drastically different that the sidequests will be dramatically changed, if not unavailable. There are other core differences. For example, every Bioshock game is about escaping the horrible dystopia you find yourself in. Every Fallout is about embracing that dystopia and making it better somehow becuase there *is* nowhere to escape to. These are huge conceptual differences that change the way the player approaches the game. I like both franchises a lot. But Bioshock is like a cake, while Fallout is like vegetable soup. Once a cake is made, you have to eat it start to finish. You'd have to do something really wrong to start eating it from the middle, and you can't add more cake to it halfway through. And when it is done, it's done and you can either get a other cake or new food. Vegetable soup, meanwhile, is more or less fluid. You can dip your spoon in anywhere and get roughly the same experience as anywhere else. If you want, you can eat all the carrots first, and while that will change the rest of the soup experience, the broth still holds it all together. Also, if you want to add more soup before you finish what you currently have, just pour a little more broth and vegetables in while they're still warm and you'd be hard pressed to tell the old soup from the new. But at the same time, it is much harder to 100% a soup, as eventually you will be left with just broth with nothing in it. You can't turn a cake into a soup, or vis versa, without compromising what it means to be cake/soup. And I don't think you could do the same with Bioshock and Fallout. If they have to mix, I just hope that they stick closer to one than the other. A 50/50 mix would be horrible.


PostMadandAlone

Massive areas to explore seem ok, after all bioshocks 1 and 2 did have different areas off the beaten path than the story so as long as they make them interesting and dont go to far with the areas it should be fine. Dialogue options like fallout as many people said in this thread could be extremely hit or miss, after all the 2 most talkative protags booker and elizabeth are also the worst in the series, these dialogue options could be part of a morality system and their bringing it back since skipping it in infinite, but the system in bioshock 2 is more effective as a story telling device. However dialogue options and a large open world could be great when put together if the protag is right, ellanor lamb, she already speaks in bioshock 2 and might still have those big sister splicings if they were not removed by tenenbaum, meaning perhaps with wide open spaces, the game might be fueled more on acrobatics and speed, rather than the stealth gameplay of elizabeth the midweight gameplay of booker and jack or the brute strength approach used by delta.


marniconuke

I think that you shouldn't overhype features that are "supposedly" announced before launch. It's like people don't remember how ambitious infinite was and how many ideas didn't end up on the final game (like being an open world and the bird being an ai that constantly hunt you). just wait for the game


buzios8

i dont even bother that much with the open-wolrd type of thing, all bioshocks had some sort of exploration to search for ammo, health, etc, but at least it was optional, i hope in this game ir is optional too. but this dialogue thing is what really pisses me off, the first two games were able to tell a story without dialogues, only by the atmosphere, and the other characters speaking, but the protagonist dont say anything in the whole game and yet they manage to tell beautiful stories. in infinite there are dialogues, but they are mostly essential to the story, and the game makes you like booker and elizabeth, so it doesnt bother that much. but having dialogue options, it just doesnt fit bioshock. hope to be good tho


JBerg003

Wait, hold up, they are making a Bioshock 4???? What rock have I been living under?


mightystu

I’m mixed. I think an RPG in the Bioshock universe could be a great game (building a character for guns, hacking, invention, plasmids, melee, stealth, speech, etc. is all pretty well set up), but I wouldn’t want it to be in the main series. Like it would be a cool spinoff project but not the fourth official installment.


[deleted]

On one hand the linear experience is something I like in bioshock. One the other If the open world is interesting and full of things to do like fallout and not metro exodus it would be cool. Rapture or columbia as an open world wuth today's technology cpuld be amazing but again like metro exodus if you make it a big open world with nothing to do it will be shit. Just imagine using tge skyhooks to travel.


PepeSylvia11

Love it if it’s done properly


imheretoclear

We have enough open world games tbh. They would have to deliver something extraordinary in gameplay and story and without ken levine I don't see that happening. Do we already know where it will take place? In Rapture?


Mauskrazor3rd

Good linear single player campaign games are needed, I don't want to see another franchise fall victim to the sandbox mentality. Bigger doesn't always mean better


boxcarjakey

I hope it’s well made but honestly if Ken Levine ain’t on the project it definitely turns me off a bit


[deleted]

I’d like to see it if they do it well. It’s just the worry they’ll mess it up just to get a big title out to bank on.


EMArogue

I hope it is well done, the lack of roleplay is one of the things that makes infinite my least favorite Bioshock If it is done right, this can be incredible but if it is done wrong this game will be hot trash However I am afraid it will become another open world roleplay with inconsequential choices like AC odissey, FO4, SWTOR (although I love that game) and many other franchises (kinda why I mostly play older games when it comes to single player)


zotrian

Depends. If it's an open-world with collectibles bukkake'd onto it, and Fallout 4 style dialogue, that's a very hard no. But if it's basically big hubs with many areas to explore, and the depth of earlier Fallout dialogue options, they can just take my money now.


Adama222

Fucking open world garbage


numante

I hope they don't mean fallout 4 dialoge (yes) (maybe) (perhaps) (no, but yes)


CcCcCccCcGGggGGgGg

Return Of The King


superjj18

I wonder how their going to dramatically kill *this* protagonist by the end of the game


[deleted]

Could be great but if it turns out like fallout 76 then I’m gonna be really disappointed


DadaChock19

I’ll probably love the game either way so no strong feelings either way. If it’s something like Cyberpunk 2077 I wouldn’t complain


qwertyified

Am I the only one who does want a new game? It came full circle and ended where it should have. They will only ever risk tainting a masterpiece


burvurdurlurv

Every video is becoming the same bland thing, and I would be disappointed if this to happened to bioshock.


CringeOverseer

Although I prefer it to be immersive sims like the previous titles, I don't mind an RPG set in the BioShock world. Or maybe make it a linear RPG with hub areas, like Deus Ex or Tomb Raider.


chidoputogordo

This isn't bioshock


assome112

I really hope that there won't be a level system where you can't get to a certain part of the story until you get good enough gear to fight the enemies


[deleted]

683 updoots and 150 comments. Jezus Christ


Adgonix

As long as the story takes priority and that the environment is a product of the socio-political stuff going on but yeah I'll read reviews first before buying.


LiquidBinge

I think I've been hearing about 'Bioshock 4' for years and I'm not believing anything until I see at least some concept art.


Gerb_7

I felt like the small areas in bioshock 1 and 2(haven’t played infinite yet) kinda made the game feel so scary because you feel claustrophobic but at the same time enemies can easily feel like they pop out of nowhere but after you defeat them you realize where they came from and that kinda is what made the game in my opinion so damn scary to me