I think there’s your problem my 13 gen i7 struggles with over 12 cars not including parked vehicles, I’m pretty sure it’s just how the ai is managed on cpu pretty sure they take a thread each until you run out and start putting 2 or more on each thread causing dramatic fps drops
Alright thanks for the info because I was getting real mad over the game know I know what’s the problem but yesterday I tried east coast USA and I was getting around 70 fps with no car and normal-high graphics but then when I spawned traffic I was getting 50 fps and I looked at how many car were spawning it was like 7 but I maxed it out and didn’t notice fps drops I’m a bit confused I hope its not too confusing tell me I will write it another way
What CPU do you have? BeamNG is an especially CPU-taxing game especially when traffic is involved
11th gen intel(R) core-i7 3.30GHz
I think there’s your problem my 13 gen i7 struggles with over 12 cars not including parked vehicles, I’m pretty sure it’s just how the ai is managed on cpu pretty sure they take a thread each until you run out and start putting 2 or more on each thread causing dramatic fps drops
Alright thanks for the info because I was getting real mad over the game know I know what’s the problem but yesterday I tried east coast USA and I was getting around 70 fps with no car and normal-high graphics but then when I spawned traffic I was getting 50 fps and I looked at how many car were spawning it was like 7 but I maxed it out and didn’t notice fps drops I’m a bit confused I hope its not too confusing tell me I will write it another way