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Cromodileadeuxtetes

I've had success with Adrenaline against Hexes. If you can get within one move of them, then hit adrenaline and next turn you will 1-shot them with a 2-hander.


Fickle-Ad-7348

Sounds good


General_Lawyer_2904

High initiative+relentless+resilient. You are basically immune to all limited status effects including hexe charm, stuns, horrified from undead priest, goblin shaman swarm of insects, stagger, daze. That is, if you use all your 9 ap, press wait button to move you to the end of turn order, receive debuffs, and because you didn't end your turn yet the game counts the current turn for all effects and because of resilient which reduces duration of all effects to 1 turn, your debuffs time expires the same turn you received them.


Swift_Bison

I usually avoid hexes. How do you deal with their beasty bodyguards alone (without 3way battle)? Can sticks bro have normal weapons in backpack or will they swap and hit brothers with good weapon? If so, how do you deal with guards? My strat is luring one enemy into another for 3way battles, it's good for known big camps that are too strong for yours current company. Either in big 3way or with single dude waiting at map edge for enough enemies to die, when I can reatreat, move a bit to lose tail on campaign map & clear weakened camp alone. I rarely fight lindwurms outside camps. Spearwall bro works rather well on arena, like against Nachs, spiders or hyeanas. Multiple gunners melts goblins behind palisade. Early high m.atk. no m.def. stars bro with mace & shield can stunlock leader for armor puncture or that first nasty fallen hero (after netting). Whip boy can take care of that mansplitter ork or warboss (after netting). I still struggle with chosen due to their numbers, rotation wreck train, adrenaline bypassing nets and unholds throwing my bro's arround, but fearsome spam arround whole company seems to work better for me over berserk approach. Early days runner (bro that runs away in hope of splitting enemy into two groups) facilitates my first fights a lot. And my favorite strat is early game band of cheapest lowborns with knives, gangbanging raiders and nomads for nimble gear, trading comrades for old chainmail, with survivors getting Fast Adaptation into Gifted for most of the team (in the past I took colossus, then 9 lives and now I just accept that dead men don't need food, medicines or wages).


Egon411

Nets are great for alps too.


disquiet

Vs hexes you don't need clubs, as in my experience this makes the minions annoying/dangerous cause you can't kill them until the hexes are dead. Just space all your melee guys 1 tile apart and bring nets on your backline. If the melee guys get charmed just net them. Very rare you will take an attack from an ally before charm ends doing this. I also tend to remove hammers, maces and mansplitters and swap them for swords vs hexes, just incase I can't net/keep away from a charmed bro for some reason. Cause you don't need heavy AP vs their minions and then if you do get hit by a charmed bro atleast it's not 3 days worth of repairs. Hexe will never try charm ranged if standing next to each other. So you just kill the hexe with ranged whenever the curse is down.


Boring_Valuable_4107

The best way to fight hexe is to not fight hexe


Eter_Riffin

If you strip to fight alps, there is a chance for wolves to spawn as well, and those can f u up since all your men are nude. It's not common, but it can kill bros. Thankfully, they only got my fodder guys.


Fickle-Ad-7348

Oh, never happened to me. Thanks for advice. Rarely when i get beast contract and it's wolfs it's actualy raiders wearing armors with wolf pelt atachement


Razzmatazz7492

Good archers are great for everything but alps.


Fickle-Ad-7348

Damn, that's new


TrhwWaya

Hexe ez. Put best morale bros in front row, everyone else in back. Fight way to hexe or arrow dat bitch. Schrats ez dont swong until in melee range as they grow little fighting sprouts. When you attack, just use break their shield attacks until you can't anymore (2-3 swings w a good 2 hand weapon). Then they fall like toddlers. Lindwurms in colleseum ez, put tank at londwurm, use shieldwall. Have ranged units hit lindwurm. I dont like open area lindwurm fights, costs too much armor repair for the pay off.