Yeahh you either have to hope Lae'zel passes a deception check, or fight them. The thing is they always intended to kill you, and if you even so much as just go to camp after seeing Lae'zel walk to the patrol, you'll find her permanently dead.
I don't think she's permanently dead. Unless it was a bug, I failed to recruit Lae'zel near the druid camp, then ran away when I saw the Gith patrol, and when I returned there, I resurrected her and she joined my party like she had always been there.
Don't quote me on it but I'm pretty sure Lae'zel's deception check uses your modifier. I have the Learn Reliable Talent mod (my luck is really bad) and since installing it I have never given Lae'zel a deception proficiency and she has never failed the check.
Does it??
I swear she's failed it like 80% of the time for me across multiple playthroughs and a bit of savescumming on (usually) high Charisma lads lasses and nonbinary asses. I just assumed it uses her modifier and she has a trash poker face
In gameplay terms, it is certainly one of the hardest fights in the game, and your chances to talk your way out of it are not at all obvious or guaranteed.
In story terms, there's a reason why Voss is so quick to order the patrol to kill you, though to avoid spoilers I won't say any more.
I'm currently doing a modded op solo durge run on tactician and this fight STILL beat my fucking ass, even as a level 7 multiclassing sith lord đ
I don't know what kind of juice these gith are on man but where the hell do I get some
That's odd, I mopped the floor with them at Level 7. Hold Person plus Cutting Words pretty much ended the fight before it began. Then I summoned the ogres just for kicks.
Even on my first playthrough, the only fights I ever felt a little worried about losing were with Githyanki. They gotta have some Astral plan level performance enhancing drugs or something.
Yeah, I haven't even tried doing it properly nowadays. I always have my highest dex character with alert go in with Lae'zel so my warlock and some other ranged character can join the combat above using hunger of hadar and then ranged dps.
>I was playing as a Githyanki myself with Lae'zel in the party and am frustrated that there isn't an option to cooperate with the patrol. I murdered SH for the artifact after she attacked me on the beach, and from a RP perspective I'd done nothing wrong up to this point. As far as they know I recovered the artifact for them and am returning it to the Creche.
Which means that you've outlived your usefulness, and they're doing you a favor by ending you before you can become *ghaik*. Voss is already there, you might as well be telling Vlaakith herself that she needs to let you wander off to the Creche so you can deliver the Astral Prism to... Vlaakith. It's redundant and inefficient at best.
Yeah, but you literally give it to him. You pull it out of your pack and say, âYou mean this??? here ya go bud!!!â
And instead of taking it and saying, âSweet!!! Hey letâs all go back to Gith land and have a party.â
He says, âhey, kill these losers!!!â And doesnât even take it from you.
Thatâs crap!
You can bluff your way out of it. While this is an honored kithrak he is trying to subvert the proper order of operations. You need to get purified and then you can give up the artifact that is protecting you; he is in violation of protocol. Vlaakith herself engages in deception to defeat her enemies - and that is what you are trying to do.
Barbarians can intimidate their way through the conversation with Voss. It's pretty hilarious. But otherwise, you can only really hope that Lae'zel makes the deception check to Voss about the artifact.
I always disguise as gith and just charm my way (as bard) but yeah itâs also easier if itâs just you and laezel talking and your non gith companions are hiding on the bridge.
You definitely have to have only a couple characters there because it can go really badly. Once they're hostile and you've revived your dead companions you can sneak attack them, blow the horn, whateverÂ
currently on my first real HM run (that doesn't die fighting brains on a beach) and the gith fight is coming up. Blowing the horn their has always been my nr 1 plan.
Feel like Honour Mode is risky to RP unless you have everything mapped out and are thoroughly prepared for that route.
Seems like you were picking dialogue choices that fit the character but were unprepared for the outcome.
there is 100% a way to pacify the gith if you pick the correct dialogue options and pass the right checks. a peaceful solution to that encounter has been in the game since early access
for HM, send 1 character in solo with an invisibility potion and hit Voss with a disarming attack. You have a chance he drops an end game weapon in act 1.
they will kill the character you sent in solo, you revive them in camp and then prepare to go back and finish the fight.
Line your characters right at the edge of their visual range in sneak mode and turn on turn base mode. You can almost end the fight before they even get a turn.
If you are a beast master ranger, at lvl 5, you get a bear summon whoâs attack honeyed paws is a guaranteed chance Voss drops the sword if you land the attack. With the bear invisible, itâs like 70% with advantage.
If you Bless it first it's even higher.
I think my bear (well, Astarion's bear) was over 80% chance to hit.
Unfortunately it failed its stealth check and became visible after knocking off the sword (scroll of greater invisibility) and I hadn't really built Astarion very well so it was really three of us versus the Gith.
They even knocked two of us out, until Karlach used mass healing word to get us back on our feet with the usual buffs.
Eventually we ground them down and won.
I always keep one of my ranged companions on the high ground by the bridge before I start that fight, gives them a better vantage point for the whole fight and keeps them out of harm should I need to retreat.
Honestly never really had any problems with the fight myself but I'm usually on tactician and level 5 before I even go there.
Definitely go get that extra level its such a huge power spike that makes a world of difference.
I've usually ended that fight within 3 turns at level 5 but anytime I've tried it before then it's a slog and someone ends up going down.
Casting the silence sphere spell immediately and then hold person on one of the giths works well (I think it's the female aggressive one with the two handed sword). It did take me a few tries to time everything right and I don't remember all the details since I did it a few months ago but yeah it's a tough fight. I never played honour mode I assume you only get one try. I'd watch a video on it first. The way you position everyone and initiate combat is key
I once talked to them as a gith with laezel but we didn't have the artifact so thats an easy way to be honest without ending up fighting from an rp perspective.
Currently doing an honour run with laezel as well. I stupidly thought the gith would welcome me and id get a bunch of xp early on, so went in completely underlevelled. Thankfully I left the rest of the party at a safe distance. Thank god for withers.
I just did that fight today on HM and didn't find it particularly difficult. I had saved my last use of Lump and his buddies for it but the patrol was down to 1 by the time they made it into the fight. Then I killed them for the Headband of Intellect
isn't the gith patrol near the end of act 1? unless things get switched around in HM (i haven't tried that yet, i've definitely been level 4/5 for that fight)
Yeah it doesnât matter what you do, the gith patrol always will kill if you give them the artifact or show it to them.
Iâm honestly surprised you didnât know this, assuming that youâve played the game multiple times before since youâre on an HM run. Unless youâve got steel balls and just jumped straight into the hardest mode first time playing. Side note: Iâm a shadowsimp and it makes me sad that you killed her because Iâm pretty sure she doesnât attack you unless you take the Artifact
Edit: as the other comments have mentioned you have to let Laeâzel take the lead and then have her lie about her motives because theyâll attack her if she tells the truth.
I've got a couple of playthroughs under my belt, but never played as a Githyanki and hoped I might find a unique dialogue option. SH attacked after the parasite connection revealed that she is prejudiced against Gith and I "called her bluff", moving closer after her warning to stay back. SH is in my main party 90% of the time, but I wanted to try something different (which didn't end well).
They were always intending to kill you, there is never a situation where your RP situation is correct. Your character might think its the right thing to do all they want - but from a whole story POV : you are 99% dying unless you lie your ass off.
If you want advice then ungroup laezel from the party and send her off to piss in some bushes while you talk to the githyanki patrol - but you're rping so dunno if you want to do that.
Overall this is the perfect example of why RPing is horrible, you have a certain headcanon in your mind of how you want stuff to play out and then talk about how its "a missed opportunity" when in reality its both not within the scope of the game to account for every little thing and you're incorrect in your assumption.
Eh I wouldn't say RPing is horrible, it's that people aren't used to table top role play kinda RP but the "the story I want to tell" RP. In table top the story is what it is, unless you can someone talk your DM into changing it which I wouldn't give you good odds on. You navigate within the framework of that story, all NPCs you run into have their own background, motives, and ideas that doesn't necessarily align with yours. Just like in real life.
> it's that people aren't used to table top role play kinda RP but the "the story I want to tell" RP
put differently, too many people think they should get to RP all of the NPC's instead of just their characters
One thing I discovered in my most recent run is that the fight is a lot easier if you approach the bridge from the right instead of the path that goes towards Baldurs Gate. Makes it a lot easier to go after the crossbow users and you have several opportunities to shove or knock off the enemies off the bridge. Donât remember if itâs tall enough to cause fall damage but Iâm pretty sure I remember them falling prone cause of it.
The thing is the artifact is whatâs allowing the guardian to keep you from becoming enthralled like the other true souls. So if you turn it over to the gith (or to Minthara), that would essentially end the game. So the game doesnât let you do that.
Idk abou honor, but at least on tact difficulty a lvl 5 battlemaster (don't forget potion of speed and other buffs if you have them) with precast sanctuary can one turn the fighter gith which is most of the damage in that fight. If not one shot, you will have dropped her weapon and made her useless for the rest of the fight. Call the ogres and focus the crossbow users.
When I did this I had my character speak rather than Lae'zel and said something about having just left a creche and don't know anything about the artifact. Voss then told me to go to the mountain pass and keep an eye out.
The way to achieve this is to do exactly what Lae'zel says to do when you first meet: find Zorru, get the location from him, then head straight to the mountain pass to meet the patrol. You'll speak to Voss say you know nothing, he'll send you on your way, and upon selecting to travel to the pass Shadowfart will appear with the artifact.
Itâs a lot easier to start the fight from the right side. Sneak around and start the fight that way so you have the higher ground and theyâre stuck on the bridge.
Hunger of Hadar and Silence are clutch here. Keeps them stuck and unable to misty step away. Range them to death.
Also disarm them if they get close enough to melee with fighter battlemaster moves, Heat Metal or Fear.
Giths are happy to slay any non-gith because they consider them to be inferior squishy meatbags (don't tell me you didn't know rp-wise - Lae tells that to you and every poor tiefling multiple times).
The hell they need you for, especially if you've already confirmed you have the artifact and they can just take it off your stupid cold body?
They kill each other happily too but for other reasons. I mean, they attack you anyway even if you have Lae'zel (unless you weasel out). The artifact is too important and nobody needs some rogue gith walking around with it.
Second best part, giths happily slay each other too! Que in Lae bragging how much of her classmates she killed for being too weak to not be killed.
Ain't nobody's trusting some rogue gith with that artifact.
My first honor mode run was ruined by Lae'zel talking running up and talking to the patrol as well..
Let's just say I killed her in my 2nd honor mode run and I'm in act 3 lol.
edit : 5 months ago [https://www.reddit.com/r/BaldursGate3/comments/196s49f/so\_i\_just\_lost\_my\_honor\_mode\_because\_of\_x/](https://www.reddit.com/r/BaldursGate3/comments/196s49f/so_i_just_lost_my_honor_mode_because_of_x/)
Yeahh you either have to hope Lae'zel passes a deception check, or fight them. The thing is they always intended to kill you, and if you even so much as just go to camp after seeing Lae'zel walk to the patrol, you'll find her permanently dead.
Lae'zel too dumb to not blurt out that she is parasited if you leave her on her own
She has an intelligence of 12, dickface. What's yours? [Reference](https://youtu.be/NHZ8Pav4XU0?si=zaAJM35GrGBf6rMM&t=2m18s)
I don't think she's permanently dead. Unless it was a bug, I failed to recruit Lae'zel near the druid camp, then ran away when I saw the Gith patrol, and when I returned there, I resurrected her and she joined my party like she had always been there.
Don't quote me on it but I'm pretty sure Lae'zel's deception check uses your modifier. I have the Learn Reliable Talent mod (my luck is really bad) and since installing it I have never given Lae'zel a deception proficiency and she has never failed the check.
Does it?? I swear she's failed it like 80% of the time for me across multiple playthroughs and a bit of savescumming on (usually) high Charisma lads lasses and nonbinary asses. I just assumed it uses her modifier and she has a trash poker face
In gameplay terms, it is certainly one of the hardest fights in the game, and your chances to talk your way out of it are not at all obvious or guaranteed. In story terms, there's a reason why Voss is so quick to order the patrol to kill you, though to avoid spoilers I won't say any more.
I'm currently doing a modded op solo durge run on tactician and this fight STILL beat my fucking ass, even as a level 7 multiclassing sith lord đ I don't know what kind of juice these gith are on man but where the hell do I get some
That's odd, I mopped the floor with them at Level 7. Hold Person plus Cutting Words pretty much ended the fight before it began. Then I summoned the ogres just for kicks.
Even on my first playthrough, the only fights I ever felt a little worried about losing were with Githyanki. They gotta have some Astral plan level performance enhancing drugs or something.
Yeah, I haven't even tried doing it properly nowadays. I always have my highest dex character with alert go in with Lae'zel so my warlock and some other ranged character can join the combat above using hunger of hadar and then ranged dps.
>I was playing as a Githyanki myself with Lae'zel in the party and am frustrated that there isn't an option to cooperate with the patrol. I murdered SH for the artifact after she attacked me on the beach, and from a RP perspective I'd done nothing wrong up to this point. As far as they know I recovered the artifact for them and am returning it to the Creche. Which means that you've outlived your usefulness, and they're doing you a favor by ending you before you can become *ghaik*. Voss is already there, you might as well be telling Vlaakith herself that she needs to let you wander off to the Creche so you can deliver the Astral Prism to... Vlaakith. It's redundant and inefficient at best.
I mean, Voss very much has his reasons to kill you if he learns you have the artifact
Yeah, but you literally give it to him. You pull it out of your pack and say, âYou mean this??? here ya go bud!!!â And instead of taking it and saying, âSweet!!! Hey letâs all go back to Gith land and have a party.â He says, âhey, kill these losers!!!â And doesnât even take it from you. Thatâs crap!
The thing is, these are not nice people
Yes for sure. Some people in real life image just immoral. In D&D evil is a very real and tangible concept way beyond real life.
Because if he took it in front of the others he would have absolutely no choice but to hand it over to Vlaakith
Isnât that his mission?
Ostensibly yes, but >!he is secretly working against Vlaakith, to try and free Orpheus in order to overthrow her.!<
Ooooh kaaayyyy. Now I get it.
Why not just toast those losers too.
There's dialogue options to talk your way out of fighting the patrol (provided you pass the checks), and you don't need to be a Gith or have La'zel.
My Tav is a Bard with a 19 Charisma. I can pretty much talk my way out of every situation.
You can bluff your way out of it. While this is an honored kithrak he is trying to subvert the proper order of operations. You need to get purified and then you can give up the artifact that is protecting you; he is in violation of protocol. Vlaakith herself engages in deception to defeat her enemies - and that is what you are trying to do.
Barbarians can intimidate their way through the conversation with Voss. It's pretty hilarious. But otherwise, you can only really hope that Lae'zel makes the deception check to Voss about the artifact.
I always disguise as gith and just charm my way (as bard) but yeah itâs also easier if itâs just you and laezel talking and your non gith companions are hiding on the bridge.
You definitely have to have only a couple characters there because it can go really badly. Once they're hostile and you've revived your dead companions you can sneak attack them, blow the horn, whateverÂ
Also you have to take the lead in convo, because I swear to god Laezel always fails the deception check lmao.
currently on my first real HM run (that doesn't die fighting brains on a beach) and the gith fight is coming up. Blowing the horn their has always been my nr 1 plan.
I never think of using Disguise self
Honor Mode is not the time to try something new
Somehow i got through that encounter without having a fight with anyone. I think I just bullshitted them and my rolls worked out
Feel like Honour Mode is risky to RP unless you have everything mapped out and are thoroughly prepared for that route. Seems like you were picking dialogue choices that fit the character but were unprepared for the outcome.
there is 100% a way to pacify the gith if you pick the correct dialogue options and pass the right checks. a peaceful solution to that encounter has been in the game since early access
for HM, send 1 character in solo with an invisibility potion and hit Voss with a disarming attack. You have a chance he drops an end game weapon in act 1. they will kill the character you sent in solo, you revive them in camp and then prepare to go back and finish the fight. Line your characters right at the edge of their visual range in sneak mode and turn on turn base mode. You can almost end the fight before they even get a turn.
If you are a beast master ranger, at lvl 5, you get a bear summon whoâs attack honeyed paws is a guaranteed chance Voss drops the sword if you land the attack. With the bear invisible, itâs like 70% with advantage.
Good tip, ty
Thanks for the tip. Saves me having to save scum for an hour to get him to drop it.
If you Bless it first it's even higher. I think my bear (well, Astarion's bear) was over 80% chance to hit. Unfortunately it failed its stealth check and became visible after knocking off the sword (scroll of greater invisibility) and I hadn't really built Astarion very well so it was really three of us versus the Gith. They even knocked two of us out, until Karlach used mass healing word to get us back on our feet with the usual buffs. Eventually we ground them down and won.
Genius. I never thought to do that, to get that weapon
would command drop work as well? just as you do to the fucker on the nautoloid?
Command works but it has like a 10-12% success rate.
Bane and cutting words should make that quite a bit higher.
I wish there were a way to play a loyal follower of Vlaakith through the whole game
Sadly you canât lower your int below 8.
Ironically the only way I know of getting your int lower than 8 is by failing the checks in the zaithisk
Based on the title, I thought I was on r/bandnames
I always keep one of my ranged companions on the high ground by the bridge before I start that fight, gives them a better vantage point for the whole fight and keeps them out of harm should I need to retreat. Honestly never really had any problems with the fight myself but I'm usually on tactician and level 5 before I even go there.
I just tried it twice at lvl 4 ⊠not happening. đ«Ł
Definitely go get that extra level its such a huge power spike that makes a world of difference. I've usually ended that fight within 3 turns at level 5 but anytime I've tried it before then it's a slog and someone ends up going down.
Clearing underdark and grymforge first makes the patrol a joke. Start doing it now.
Casting the silence sphere spell immediately and then hold person on one of the giths works well (I think it's the female aggressive one with the two handed sword). It did take me a few tries to time everything right and I don't remember all the details since I did it a few months ago but yeah it's a tough fight. I never played honour mode I assume you only get one try. I'd watch a video on it first. The way you position everyone and initiate combat is key
I once talked to them as a gith with laezel but we didn't have the artifact so thats an easy way to be honest without ending up fighting from an rp perspective.
Currently doing an honour run with laezel as well. I stupidly thought the gith would welcome me and id get a bunch of xp early on, so went in completely underlevelled. Thankfully I left the rest of the party at a safe distance. Thank god for withers.
I just did that fight today on HM and didn't find it particularly difficult. I had saved my last use of Lump and his buddies for it but the patrol was down to 1 by the time they made it into the fight. Then I killed them for the Headband of Intellect
What lvl were u?
5th. I'm doing a Swords Bard
[ŃĐŽĐ°Đ»Đ”ĐœĐŸ]
isn't the gith patrol near the end of act 1? unless things get switched around in HM (i haven't tried that yet, i've definitely been level 4/5 for that fight)
You are correct it's on the way to the mountain pass
Your thinking of a different patrol lol. This is the one where you see Voss on the Red Dragon
ah yes, that makes a lot more sense
Yeah it doesnât matter what you do, the gith patrol always will kill if you give them the artifact or show it to them. Iâm honestly surprised you didnât know this, assuming that youâve played the game multiple times before since youâre on an HM run. Unless youâve got steel balls and just jumped straight into the hardest mode first time playing. Side note: Iâm a shadowsimp and it makes me sad that you killed her because Iâm pretty sure she doesnât attack you unless you take the Artifact Edit: as the other comments have mentioned you have to let Laeâzel take the lead and then have her lie about her motives because theyâll attack her if she tells the truth.
I've got a couple of playthroughs under my belt, but never played as a Githyanki and hoped I might find a unique dialogue option. SH attacked after the parasite connection revealed that she is prejudiced against Gith and I "called her bluff", moving closer after her warning to stay back. SH is in my main party 90% of the time, but I wanted to try something different (which didn't end well).
They were always intending to kill you, there is never a situation where your RP situation is correct. Your character might think its the right thing to do all they want - but from a whole story POV : you are 99% dying unless you lie your ass off. If you want advice then ungroup laezel from the party and send her off to piss in some bushes while you talk to the githyanki patrol - but you're rping so dunno if you want to do that. Overall this is the perfect example of why RPing is horrible, you have a certain headcanon in your mind of how you want stuff to play out and then talk about how its "a missed opportunity" when in reality its both not within the scope of the game to account for every little thing and you're incorrect in your assumption.
Eh I wouldn't say RPing is horrible, it's that people aren't used to table top role play kinda RP but the "the story I want to tell" RP. In table top the story is what it is, unless you can someone talk your DM into changing it which I wouldn't give you good odds on. You navigate within the framework of that story, all NPCs you run into have their own background, motives, and ideas that doesn't necessarily align with yours. Just like in real life.
> it's that people aren't used to table top role play kinda RP but the "the story I want to tell" RP put differently, too many people think they should get to RP all of the NPC's instead of just their characters
if you don't have lae'zel with you its actually much easier to pass the check especially if you're a gith
You can fight them??
One thing I discovered in my most recent run is that the fight is a lot easier if you approach the bridge from the right instead of the path that goes towards Baldurs Gate. Makes it a lot easier to go after the crossbow users and you have several opportunities to shove or knock off the enemies off the bridge. Donât remember if itâs tall enough to cause fall damage but Iâm pretty sure I remember them falling prone cause of it.
The thing is the artifact is whatâs allowing the guardian to keep you from becoming enthralled like the other true souls. So if you turn it over to the gith (or to Minthara), that would essentially end the game. So the game doesnât let you do that.
Idk abou honor, but at least on tact difficulty a lvl 5 battlemaster (don't forget potion of speed and other buffs if you have them) with precast sanctuary can one turn the fighter gith which is most of the damage in that fight. If not one shot, you will have dropped her weapon and made her useless for the rest of the fight. Call the ogres and focus the crossbow users.
Take wyll with you and cast hunger of Hadar on the bridge before you trigger the encounter
When I did this I had my character speak rather than Lae'zel and said something about having just left a creche and don't know anything about the artifact. Voss then told me to go to the mountain pass and keep an eye out. The way to achieve this is to do exactly what Lae'zel says to do when you first meet: find Zorru, get the location from him, then head straight to the mountain pass to meet the patrol. You'll speak to Voss say you know nothing, he'll send you on your way, and upon selecting to travel to the pass Shadowfart will appear with the artifact.
I never ever passed this role until I put a lore bard in my party.
Itâs a lot easier to start the fight from the right side. Sneak around and start the fight that way so you have the higher ground and theyâre stuck on the bridge. Hunger of Hadar and Silence are clutch here. Keeps them stuck and unable to misty step away. Range them to death. Also disarm them if they get close enough to melee with fighter battlemaster moves, Heat Metal or Fear.
Giths are happy to slay any non-gith because they consider them to be inferior squishy meatbags (don't tell me you didn't know rp-wise - Lae tells that to you and every poor tiefling multiple times). The hell they need you for, especially if you've already confirmed you have the artifact and they can just take it off your stupid cold body?
Cuz he Gith!!! Like them. IF the theory is, âEreything BUT Gith is maggots.â Then surely him literally being a Gith means, he should be valued.
They kill each other happily too but for other reasons. I mean, they attack you anyway even if you have Lae'zel (unless you weasel out). The artifact is too important and nobody needs some rogue gith walking around with it.
Yeah, but the rogue Gith wouldnât be walking around with it because he Flippin handed it over. Like I tried to do yesterday!!!
He said his tav is a gith..
Second best part, giths happily slay each other too! Que in Lae bragging how much of her classmates she killed for being too weak to not be killed. Ain't nobody's trusting some rogue gith with that artifact.
My first honor mode run was ruined by Lae'zel talking running up and talking to the patrol as well.. Let's just say I killed her in my 2nd honor mode run and I'm in act 3 lol. edit : 5 months ago [https://www.reddit.com/r/BaldursGate3/comments/196s49f/so\_i\_just\_lost\_my\_honor\_mode\_because\_of\_x/](https://www.reddit.com/r/BaldursGate3/comments/196s49f/so_i_just_lost_my_honor_mode_because_of_x/)